if all you edited was the 3 ships to 115 then R shud still be good as is
S.A. Axis vs JWW Allies
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No prob Bro
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 armour and 2 infantry moved from Albania to Greece
1 bomber moved from Northern Italy to Greece
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 artillery and 1 infantry moved from Libya to Tunisia
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 armour and 2 infantry moved from Albania to Greece
1 bomber moved from Northern Italy to Greece
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 artillery and 1 infantry moved from Libya to Tunisia
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to AlexandriaCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
British defend with 1 submarine
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 97 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the British lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from British with 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Greece
Italians attack with 1 armour, 1 artillery, 1 bomber and 3 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 3 infantry in Greece, round 2 : 3/6 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits
3 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Greece, round 3 : 1/5 hits
Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 1/1 hits
1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 2 infantry
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 1/6 hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tunisia
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/2 hits
French roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
Italians win, taking Tunisia from French with 1 artillery remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Greece to Southern Italy
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Yugoslavia
3 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
Italians collect 15 PUs; end with 15 PUs totalDice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 3.636
Median : 4.000
Variance : 0.531
Standard Deviation : 0.729
Total rolls : 33Null / Other
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5French Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 22 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
2 aaGuns moved from New South Wales to Queensland
1 cruiser moved from 63 Sea Zone to 61 Sea Zone
1 fighter moved from Queensland to Sumatra
1 destroyer moved from 62 Sea Zone to 61 Sea Zone
1 fighter moved from New Zealand to Java
1 fighter moved from New Zealand to QueenslandPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs totalTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 fighter and 1 harbour
Java : 1 flag, 1 fighter and 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 fighter
42 Sea Zone : 1 transport
61 Sea Zone : 1 cruiser and 1 destroyer
Egypt : 2 infantryProduction/PUs Summary :
Germans : 42 / 67
Russians : 36 / 42
Japanese : 30 / 41
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 35
UK_Pacific : 21 / 21
Italians : 15 / 15
ANZAC : 14 / 14
French : 11 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Egypt: 1 infantry
EDIT: Adding units owned by ANZAC to Trans-Jordan: 1 infantry
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern FranceCombat - French
Battle in Southern France
French attack with 1 artillery and 1 infantry
Germans defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans win with no units remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for French: 1 artillery and 1 infantryNon Combat Move - French
1 infantry moved from Morocco to Algeria
1 fighter moved from United Kingdom to Algeria
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 76 Sea Zone
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 cruiser moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea ZoneTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
French Central Africa : 1 infantry
Algeria : 1 fighter and 2 infantry
92 Sea Zone : 1 destroyer
81 Sea Zone : 1 destroyer
91 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 42 / 67
Russians : 36 / 42
Japanese : 30 / 41
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 35
UK_Pacific : 21 / 21
Italians : 15 / 15
ANZAC : 14 / 14
French : 11 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Poland to Baltic States
3 infantry moved from Slovakia Hungary to Eastern Poland
4 infantry moved from Bulgaria to Romania
1 infantry moved from Yugoslavia to Romania
4 infantry moved from Yugoslavia to Slovakia Hungary
1 artillery moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Poland to Baltic States
1 artillery moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Slovakia Hungary
2 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
5 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 artillery and 1 infantry moved from Norway to Finland
2 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Holland Belgium to Normandy Bordeaux
Germans take Normandy Bordeaux from French
2 bombers moved from Western Germany to United Kingdom
2 tactical_bombers moved from Western Germany to United Kingdom
1 tactical_bomber moved from Holland Belgium to United Kingdom
3 fighters moved from Western Germany to United Kingdom
1 tactical_bomber moved from Poland to Baltic States
1 fighter moved from Poland to Eastern Poland
1 infantry moved from Poland to Baltic States
4 armour and 2 mech_infantrys moved from France to Germany
3 artilleries moved from France to Western Germany
1 bomber moved from Western Germany to Baltic States
1 tactical_bomber moved from Western Germany to Eastern Poland -
AIR RAID!!!
Pull down the blinds and close the curtains, turn off all the lights and head to the bomb shelter!
Will Winston Churchill send up intercepters to try to stop the bombers? -
@suprise:
AIR RAID!!!
Pull down the blinds and close the curtains, turn off all the lights and head to the bomb shelter!
Will Winston Churchill send up intercepters to try to stop the bombers?winston tells the fgt’s to stay put….the British AA guns will wreak havoc on the luftwaffe
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@JWW:
@suprise:
AIR RAID!!!
Pull down the blinds and close the curtains, turn off all the lights and head to the bomb shelter!
Will Winston Churchill send up intercepters to try to stop the bombers?winston tells the fgt’s to stay put….the British AA guns will wreak havoc on the luftwaffe
No scramble, thank you
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Poland to Baltic States
3 infantry moved from Slovakia Hungary to Eastern Poland
4 infantry moved from Bulgaria to Romania
1 infantry moved from Yugoslavia to Romania
4 infantry moved from Yugoslavia to Slovakia Hungary
1 artillery moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Poland to Baltic States
1 artillery moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Slovakia Hungary
2 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
5 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 artillery and 1 infantry moved from Norway to Finland
2 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Holland Belgium to Normandy Bordeaux
Germans take Normandy Bordeaux from French
2 bombers moved from Western Germany to United Kingdom
2 tactical_bombers moved from Western Germany to United Kingdom
1 tactical_bomber moved from Holland Belgium to United Kingdom
3 fighters moved from Western Germany to United Kingdom
1 tactical_bomber moved from Poland to Baltic States
1 fighter moved from Poland to Eastern Poland
1 infantry moved from Poland to Baltic States
4 armour and 2 mech_infantrys moved from France to Germany
3 artilleries moved from France to Western Germany
1 bomber moved from Western Germany to Baltic States
1 tactical_bomber moved from Western Germany to Eastern PolandCombat - Germans
Battle in Baltic States
Germans attack with 1 artillery, 1 bomber, 4 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 1 artillery, 1 bomber, 4 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/7 hits
Russians roll dice for 1 artillery and 3 infantry in Baltic States, round 2 : 1/4 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 artillery, 1 bomber, 3 infantry and 1 tactical_bomber in Baltic States, round 3 : 2/6 hits
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 3 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Eastern Poland
Germans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 4/6 hits
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 2/3 hits
2 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Air Battle in United Kingdom
Germans attacks with 8 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/5 hits
Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 2 and causes: 2 damage to unit: harbour
Bombing raid in United Kingdom rolls: 5,4 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom causes 19 damage total. Damaged units is as follows: factory_major = 11, harbour = 2, airfield = 6
Cleaning up after air battlesNon Combat Move - Germans
2 infantry moved from 112 Sea Zone to Norway
2 fighters moved from United Kingdom to 112 Sea Zone
2 fighters moved from Western Germany to Southern Italy
1 fighter moved from United Kingdom to Holland Belgium
3 tactical_bombers moved from United Kingdom to Holland Belgium
2 bombers moved from United Kingdom to Western Germany
1 bomber moved from Baltic States to Western Germany
1 tactical_bomber moved from Baltic States to Western Germany
1 infantry moved from Western Germany to Holland Belgium
1 aaGun moved from France to Holland Belgium
1 fighter and 1 tactical_bomber moved from Eastern Poland to Poland
1 armour moved from Bulgaria to RomaniaPlace Units - Germans
1 carrier and 1 destroyer placed in 112 Sea Zone
1 artillery and 8 infantry placed in Germany
1 armour and 1 infantry placed in Western Germany
1 infantry placed in France
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUsDice Statistics:
Total
1 was rolled 13 times
2 was rolled 7 times
3 was rolled 9 times
4 was rolled 20 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.306
Median : 4.000
Variance : 2.361
Standard Deviation : 1.536
Total rolls : 62Null / Other
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 8 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.333
Median : 4.000
Variance : 1.043
Standard Deviation : 1.022
Total rolls : 24Germans Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 8 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.333
Median : 4.000
Variance : 1.043
Standard Deviation : 1.022
Total rolls : 24British Combat
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Russians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 2.778
Median : 3.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9 -
I hit done accidentally so I redid it…sorry
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@suprise:
I hit done accidentally so I redid it…sorry
i am confused….
I have dice for your turn twice…the first set of rolls, specifically for the air raid, show 3 hits. The second set of dice show no hits. It looks like you did the battles twice and took the second dice, better dice results.
even if you hit done, you could have saved the file and then sent the file. You shouldn’t have rerolled and done everything again, at the very least use the initial rolls/dice and edit the results.
I know it really stinks when 3-6 aa guns hit but that’s the risk you take brother.
I have both set’s of dice results in my email system if you need me to send them to you again.
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Take the first ones, I hit done and it went to the Russian turn and I couldnt find where to show the battles or the dice rolls or how to save it to this web site. I dont use the computer for much, only the war games and I only picked this up about 2 years ago…friend showed me the site, now I’m here every day except weekends.
I get frustrated when I see people can post a move to P.M. and I have no idea how to do that
Sorry if I caused any confusion and I want to be as honest as I can. with bombers I chose 1 stat and 2 tacts. Are you able to edit the game from the dice rolls?
Sorry for so many questions, send me the dice and I’ll edit it
Save and send, I’ll need to cut and paste correct.
Sorry again
Kris -
@suprise:
Take the first ones, I hit done and it went to the Russian turn and I couldnt find where to show the battles or the dice rolls or how to save it to this web site. I dont use the computer for much, only the war games and I only picked this up about 2 years ago…friend showed me the site, now I’m here every day except weekends.
I get frustrated when I see people can post a move to P.M. and I have no idea how to do that
Sorry if I caused any confusion and I want to be as honest as I can. with bombers I chose 1 stat and 2 tacts. Are you able to edit the game from the dice rolls?
Sorry for so many questions, send me the dice and I’ll edit it
Save and send, I’ll need to cut and paste correct.
Sorry again
KrisI understand Kris. No worries, I’ll come back to you with a solution and perhaps a few suggestions/directions for you if this happens again…
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Kris, in triple a, the game there is a tab called “game”, if you click that tab a drop down box will appear and within that there is a tab called history. If you click that it will show you the entire games history. So even if you hit “done” you can still save the file. click “file” then click "save, name it something similar to our game file. Once saved, you can post the saved game file by typing in this box, please use this file and then below click “additional Options”, this will show you a new drop down box where you would click “browse”, your computers drives will appear. You will need to know where triple a is saved, probably in your C drive, you will need to find your triple a file, click on this file and you will see saved games and within this will be the game file you just saved. Click on this to attach the file, I have just done this using another game file. It will appear in the “attach” line and then hit POST.
I hope this helps.
now let’s see about fixing our problem…do you have the emails from those initial dice results?
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Kris, from the 1st set of rolls:
I added a german inf to the outcome of east Poland as I hit one less unit on defense.
I decided to remove three tac and keep both of your attacking bmb’s, I removed three tac’s from Holland.
I eliminated any damage to the airfield’s and harbor
I added +2 points of damage to each bmb, as per the rules, and since your damage roles were each 4 that equate to 12 damage on the UK IC.
I selected the damage in this way as a damaged harbour doesn’t hurt the UK immediately as there isn’t any ships in these waters. I didn’t select any damage on the airfield as it doesn’t appear you are going to invade the UK.
We can certainly change where the damage goes. Let me know if you want this changed.I will not procede until I hear back from you.
attached is the updated/revised file.
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COOL
This looks great, is the income all set also
I’m going to print the description of the process I need to go through and try it with some R1 or 2 Italian moves in a day or so.
Thanks for helping me with the error I did, and being understanding of my lack of computer ease
Tanks
S.A. -
@suprise:
COOL
This looks great, is the income all set also
I’m going to print the description of the process I need to go through and try it with some R1 or 2 Italian moves in a day or so.
Thanks for helping me with the error I did, and being understanding of my lack of computer ease
Tanks
S.A.yes the income hasn’t been changed. So I will continue…
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 14 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Belarus to Baltic States
1 artillery moved from Novgorod to Baltic States
3 infantry moved from Bessarabia to Eastern Poland
1 armour moved from Ukraine to Eastern Poland
1 mech_infantry moved from Ukraine to Eastern Poland
1 tactical_bomber moved from Ukraine to Baltic States
1 fighter moved from Novgorod to Baltic States
4 infantry moved from Novgorod to Karelia
1 armour moved from Novgorod to Karelia
1 armour and 1 mech_infantry moved from Belarus to Karelia
1 fighter moved from Novgorod to Vyborg