Please use last map with DD from sz55 moving to sz43 instead of sz36.
WWII The Axis Suprise Attack & The Allies PGMatt
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it doesn’t look like you have finished your move?
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Bulgaria to Greece
2 armour moved from Bulgaria to Greece
2 infantry moved from Albania to Greece
1 fighter moved from Southern Italy to GreeceCombat - Italians
Battle in Greece
Italians attack with 2 armour, 1 artillery, 1 fighter and 5 infantry
British defend with 1 artillery and 3 infantry
Italians roll dice for 2 armour, 1 artillery, 1 fighter and 5 infantry in Greece, round 2 : 5/9 hits
British roll dice for 1 artillery and 3 infantry in Greece, round 2 : 0/4 hits
3 infantry owned by the British and 1 artillery owned by the British lost in Greece
Italians win, taking Greece from British with 2 armour, 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 13
Casualties for British: 1 artillery and 3 infantryNon Combat Move - Italians
1 fighter moved from Greece to Southern Italy
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Southern Italy to YugoslaviaPlace Units - Italians
1 armour, 1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1,5,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,2,3,6,5,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,6,2,2,1,5,1,1,4,4,6
Italians collect 7 PUs (12 lost to blockades); end with 8 PUs totalDice Statistics:
Total
1 was rolled 11 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 11 times
5 was rolled 7 times
6 was rolled 9 times
Average roll : 3.415
Median : 4.000
Variance : 0.404
Standard Deviation : 0.635
Total rolls : 53Null / Other
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.545
Median : 4.000
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 22British Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.545
Median : 4.000
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 22Italians Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.778
Median : 2.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
2 infantry moved from Tobruk to LibyaTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
2 bombers moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from 112 Sea Zone to United Kingdom
1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone -
AIR RAID!!!
Care to intercept?
My son dropped his lap top and he’s using mine and it cuts into my time, soon it will be fixed
S.A. -
@suprise:
AIR RAID!!!
Care to intercept?
My son dropped his lap top and he’s using mine and it cuts into my time, soon it will be fixed
S.A.As long as we’re still moving along, I’m fine if the game takes until October.
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I’ll intercept London.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
2 bombers moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from 112 Sea Zone to United Kingdom
1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea ZoneCombat - Germans
Battle in Norway
Battle in 110 Sea Zone
Germans attack with 1 bomber and 2 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 bomber and 2 tactical_bombers in 110 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win, taking Norway from Russians with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Air Battle in United Kingdom
Germans attacks with 3 units heading to United Kingdom
British launches 3 interceptors out of United Kingdom
Attackers Fire, : 0/3 hits
Defenders Fire, : 0/3 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/2 hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 8 damage total.
Cleaning up after air battlesNon Combat Move - Germans
1 fighter moved from United Kingdom to 112 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from 110 Sea Zone to Western Germany
1 bomber moved from United Kingdom to Western GermanyPlace Units - Germans
1 armour, 2 artilleries and 2 infantry placed in Germany
4 infantry placed in Germany
1 infantry placed in Normandy BordeauxTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,4,5,6,6,1,6,4,5,3,6
Germans collect 33 PUs (2 lost to blockades); end with 33 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 38 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 11 times
Average roll : 4.071
Median : 4.000
Variance : 0.927
Standard Deviation : 0.963
Total rolls : 42Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 4.059
Median : 4.000
Variance : 0.812
Standard Deviation : 0.901
Total rolls : 17Germans Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 4.286
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7British Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 4.059
Median : 4.000
Variance : 0.812
Standard Deviation : 0.901
Total rolls : 17Americans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 armour and 17 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Libya to Algeria
Russians take Tunisia from Italians
Russians take Algeria from Italians
1 infantry moved from Urals to Timguska
Russians take Timguska from Japanese
2 infantry moved from Evenkiyskiy to Yenisey
3 infantry moved from Olgiy to Yenisey
1 artillery and 6 infantry moved from Novosibirsk to Tsinghai
3 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Suiyuyan to Shensi
2 infantry moved from Volgograd to Kazakhstan
2 fighters moved from Bryansk to Kazakhstan
6 artilleries and 2 infantry moved from Baltic States to Poland
3 artilleries and 1 infantry moved from Bessarabia to Romania
2 infantry moved from Eastern Poland to Poland
2 armour, 15 artilleries, 1 infantry and 5 mech_infantrys moved from Eastern Poland to Slovakia Hungary
1 armour and 1 mech_infantry moved from Novgorod to Poland
1 tactical_bomber moved from Novgorod to Romania
1 armour and 1 mech_infantry moved from Russia to Kazakhstan
2 infantry moved from Buryatia to Sakha
Russians take Sakha from JapaneseCombat - Russians
Battle in Tsinghai
Russians attack with 1 artillery and 6 infantry
Japanese defend with 1 armour
Russians roll dice for 1 artillery and 6 infantry in Tsinghai, round 2 : 3/7 hits
Japanese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Battle in Yenisey
Russians attack with 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 5 infantry in Yenisey, round 2 : 0/5 hits
Japanese roll dice for 1 infantry in Yenisey, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Yenisey
Russians roll dice for 4 infantry in Yenisey, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Yenisey, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Yenisey
Russians win, taking Yenisey from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Poland
Russians attack with 1 armour, 6 artilleries, 4 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 6 artilleries, 4 infantry and 1 mech_infantry in Poland, round 2 : 4/12 hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 armour, 6 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Slovakia Hungary
Russians attack with 2 armour, 15 artilleries, 1 infantry and 5 mech_infantrys
Germans defend with 2 infantry
Russians roll dice for 2 armour, 15 artilleries, 1 infantry and 5 mech_infantrys in Slovakia Hungary, round 2 : 7/23 hits
Germans roll dice for 2 infantry in Slovakia Hungary, round 2 : 2/2 hits
1 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 2 armour, 14 artilleries and 5 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Romania
Russians attack with 3 artilleries, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
Russians roll dice for 3 artilleries, 1 infantry and 1 tactical_bomber in Romania, round 2 : 0/5 hits
Germans roll dice for 1 artillery and 2 infantry in Romania, round 2 : 2/3 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Romania
Russians roll dice for 2 artilleries and 1 tactical_bomber in Romania, round 3 : 2/3 hits
Germans roll dice for 1 artillery and 2 infantry in Romania, round 3 : 1/3 hits
1 artillery owned by the Russians and 2 infantry owned by the Italians lost in Romania
Russians roll dice for 1 artillery and 1 tactical_bomber in Romania, round 4 : 1/2 hits
Germans roll dice for 1 artillery in Romania, round 4 : 1/1 hits
1 artillery owned by the Italians and 1 artillery owned by the Russians lost in Romania
Russians win with 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Russians: 3 artilleries and 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Kazakhstan
Russians attack with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry
Japanese defend with 1 armour
Russians roll dice for 1 armour, 2 fighters, 2 infantry and 1 mech_infantry in Kazakhstan, round 2 : 1/6 hits
Japanese roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Kazakhstan to Volgograd
3 artilleries moved from Ukraine to Bessarabia
1 artillery and 2 infantry moved from Rostov to Ukraine
1 aaGun, 1 artillery and 4 infantry moved from Bryansk to Western Ukraine
1 aaGun moved from Eastern Poland to Slovakia Hungary
1 tactical_bomber moved from Romania to Western Ukraine
1 armour and 2 mech_infantrys moved from Russia to Belarus
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea ZonePlace Units - Russians
2 armour and 1 infantry placed in Ukraine
3 infantry placed in Novgorod
3 infantry placed in Volgograd
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 46 PUs; end with 46 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 21 PUs; end with 72 PUsTerritory Summary for Russians :
Shensi : 4 infantry
Suiyuyan : 1 infantry
Tsinghai : 1 artillery and 5 infantry
Sakha : 2 infantry
Yenisey : 4 infantry
Timguska : 1 infantry
Kazakhstan : 1 armour, 1 infantry and 1 mech_infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Trans-Jordan : 1 mech_infantry
Algeria : 1 flag, 1 armour
Tunisia : 1 flag
Slovakia Hungary : 1 flag, 1 aaGun, 2 armour, 14 artilleries and 5 mech_infantrys
Poland : 1 flag, 1 armour, 6 artilleries, 4 infantry and 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Belarus : 1 armour and 2 mech_infantrys
Bessarabia : 3 artilleries
Russia : 1 airfield, 1 factory_major and 10 infantry
Ukraine : 2 armour, 1 artillery, 1 factory_minor and 3 infantry
Western Ukraine : 1 aaGun, 1 artillery, 4 infantry and 1 tactical_bomber
Volgograd : 1 factory_minor, 2 fighters and 3 infantry
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
113 Sea Zone : 1 submarine
Iraq : 1 flag
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 30 / 38
Russians : 46 / 72
Japanese : 63 / 76
Americans : 50 / 70
Chinese : 4 / 2
British : 33 / 42
UK_Pacific : 6 / 6
Italians : 17 / 8
ANZAC : 10 / 8
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 4 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 artillery and 1 infantry moved from Amur to Sakha
1 fighter moved from 6 Sea Zone to Sakha
2 mech_infantrys moved from Kweichow to Shensi
1 armour moved from Kweichow to Shensi
2 bombers moved from Kweichow to Shensi
1 armour and 1 mech_infantry moved from Yunnan to Shensi
1 armour and 2 infantry moved from Shan State to Burma
1 armour moved from Kwangsi to Burma
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Shan State to Burma
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
1 carrier moved from 37 Sea Zone to 55 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
2 armour and 1 mech_infantry moved from Kiangsu to Hopei
2 fighters and 2 tactical_bombers moved from Kwangsi to Burma
2 transports moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 transport moved from 37 Sea Zone to 19 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 4 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 artillery and 1 infantry moved from Amur to Sakha
1 fighter moved from 6 Sea Zone to Sakha
2 mech_infantrys moved from Kweichow to Shensi
1 armour moved from Kweichow to Shensi
2 bombers moved from Kweichow to Shensi
1 armour and 1 mech_infantry moved from Yunnan to Shensi
1 armour and 2 infantry moved from Shan State to Burma
1 armour moved from Kwangsi to Burma
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Shan State to Burma
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
1 carrier moved from 37 Sea Zone to 55 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
2 armour and 1 mech_infantry moved from Kiangsu to Hopei
2 fighters and 2 tactical_bombers moved from Kwangsi to Burma
2 transports moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 transport moved from 37 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in Shensi
Japanese attack with 2 armour, 2 bombers and 3 mech_infantrys
Russians defend with 4 infantry
Japanese roll dice for 2 armour, 2 bombers and 3 mech_infantrys in Shensi, round 2 : 5/7 hits
Chinese roll dice for 4 infantry in Shensi, round 2 : 2/4 hits
4 infantry owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 2 mech_infantrys
Casualties for Russians: 4 infantry
Battle in Burma
Japanese attack with 2 armour, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 armour, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Burma, round 2 : 3/9 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 armour, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sakha
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Sakha, round 2 : 0/3 hits
Russians roll dice for 2 infantry in Sakha, round 2 : 0/2 hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Sakha, round 3 : 2/3 hits
Russians roll dice for 2 infantry in Sakha, round 3 : 0/2 hits
2 infantry owned by the Russians lost in Sakha
Japanese win, taking Sakha from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Alaska
Battle in 62 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 destroyer
Japanese roll dice for 2 submarines in 62 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking Alaska from Americans with 2 submarines remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Northern Territory
Battle in 16 Sea Zone
Japanese attack with 2 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer and 2 submarines
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 2 destroyers, 4 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 4/8 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
2 submarines owned by the Americans , 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
Japanese win, taking Northern Territory from ANZAC with 2 destroyers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 2 submarinesNon Combat Move - Japanese
4 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Sakha to Amur
2 bombers moved from Shensi to Hopei
2 fighters and 2 tactical_bombers moved from Burma to Yunnan
1 destroyer moved from 35 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 carrier, 1 cruiser and 2 destroyers placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in Kiangsu
1 artillery and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUsDice Statistics:
Total
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 12 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.217
Median : 3.000
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 46Japanese Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 11 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.182
Median : 4.000
Variance : 1.969
Standard Deviation : 1.403
Total rolls : 33ANZAC Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
3 was rolled 3 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4UK_Pacific Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
4 bombers moved from United Kingdom to Germany
1 submarine moved from 10 Sea Zone to 2 Sea Zone
6 fighters, 1 submarine and 4 tactical_bombers moved from 25 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 2 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans roll dice for 1 submarine in 2 Sea Zone, round 2 : 1/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 6 fighters, 1 submarine and 4 tactical_bombers
Japanese defend with 2 destroyers
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 6 fighters and 4 tactical_bombers in 16 Sea Zone, round 2 : 7/10 hits
Japanese roll dice for 2 destroyers in 16 Sea Zone, round 2 : 0/2 hits
2 destroyers owned by the Japanese lost in 16 Sea Zone
Americans win with 6 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Japanese: 2 destroyers
Strategic bombing raid in Germany
AA fire in Germany : 0/4 hits
Bombing raid in Germany rolls: 7,7,4,3 and causes: 20 damage to unit: factory_major
Bombing raid in Germany causes 20 damage total.Non Combat Move - Americans
4 bombers moved from Germany to Slovakia Hungary
1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
4 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 battleship, 5 carriers, 1 cruiser, 4 destroyers, 1 infantry, 4 submarines and 1 transport moved from 25 Sea Zone to 26 Sea Zone
3 mech_infantrys moved from Central United States to British Columbia
1 mech_infantry moved from Western United States to British Columbia
1 aaGun moved from Western United States to British Columbia
6 fighters and 4 tactical_bombers moved from 16 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 48 PUs; end with 48 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUsTerritory Summary for Americans :
British Columbia : 1 aaGun and 4 mech_infantrys
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
26 Sea Zone : 1 artillery, 1 battleship, 5 carriers, 1 cruiser, 8 destroyers, 6 fighters, 1 infantry, 6 submarines, 4 tactical_bombers and 1 transport
10 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
16 Sea Zone : 1 submarine
2 Sea Zone : 1 flag, 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
New Brunswick Nova Scotia : 1 armour, 1 artillery and 2 infantry
Slovakia Hungary : 4 bombers
106 Sea Zone : 1 flag, 1 cruiser and 2 transports
93 Sea Zone : 2 submarines
109 Sea Zone : 1 flag
91 Sea Zone : 1 destroyer and 4 submarinesProduction/PUs Summary :
Germans : 30 / 38
Russians : 44 / 72
Japanese : 70 / 75
Americans : 48 / 63
Chinese : 3 / 2
British : 33 / 42
UK_Pacific : 5 / 6
Italians : 17 / 8
ANZAC : 9 / 8
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Politics - British
Purchase Units - British
British buy 2 armour, 2 infantry and 2 transports; Remaining resources: 10 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 99 Sea Zone to 81 Sea Zone
1 carrier, 2 fighters and 1 transport moved from 99 Sea Zone to 94 Sea Zone
1 battleship and 1 cruiser moved from 99 Sea Zone to 94 Sea Zone
3 artilleries, 15 infantry and 5 mech_infantrys moved from India to BurmaCombat - British
British creates battle in territory 97 Sea Zone
Battle in Burma
British attack with 3 artilleries, 15 infantry and 5 mech_infantrys
Japanese defend with 2 armour, 2 infantry and 1 mech_infantry
British roll dice for 3 artilleries, 15 infantry and 5 mech_infantrys in Burma, round 2 : 5/23 hits
Japanese roll dice for 2 armour, 2 infantry and 1 mech_infantry in Burma, round 2 : 2/5 hits
2 infantry owned by the British , 2 armour owned by the Japanese , 2 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Burma
British win, taking 97 Sea Zone from Italians, taking Burma from Japanese with 3 artilleries, 13 infantry and 5 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Japanese: 2 armour, 2 infantry and 1 mech_infantry
Casualties for British: 2 infantryNon Combat Move - British
1 aaGun moved from India to Burma
1 aaGun moved from India to Burma
1 tactical_bomber moved from Persia to India
3 submarines moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from Alexandria to Egypt
2 fighters moved from Egypt to Eastern Persia
2 infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - British
1 transport placed in 71 Sea Zone
2 infantry placed in Union of South Africa
2 armour placed in Egypt
1 transport placed in 81 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 43 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British, UK_Pacific :
Burma : 2 aaGuns, 3 artilleries, 13 infantry and 5 mech_infantrys
India : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 4 fighters, 1 harbour, 2 infantry and 2 tactical_bombers
39 Sea Zone : 3 submarines
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 2 armour, 1 factory_minor, 1 harbour and 9 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 13 infantry and 1 mech_infantry
Ethiopia : 1 flag
106 Sea Zone : 2 transports
94 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 6 submarines
Eastern Persia : 1 flag, 2 fighters
71 Sea Zone : 1 transport
81 Sea Zone : 2 transports
Brazil : 1 flag
Persia : 1 flag
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 30 / 38
Russians : 44 / 72
Japanese : 69 / 75
Americans : 48 / 63
Chinese : 3 / 5
British : 33 / 48
UK_Pacific : 6 / 6
Italians : 17 / 8
ANZAC : 9 / 8
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery and 2 infantry moved from Yugoslavia to Slovakia Hungary
1 armour moved from Northern Italy to Slovakia Hungary -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery and 2 infantry moved from Yugoslavia to Slovakia Hungary
1 armour moved from Northern Italy to Slovakia HungaryCombat - Italians
Battle in Slovakia Hungary
Italians attack with 2 armour, 1 artillery and 2 infantry
Russians defend with 1 aaGun, 2 armour, 14 artilleries and 5 mech_infantrys; Americans defend with 4 bombers
Italians roll dice for 2 armour, 1 artillery and 2 infantry in Slovakia Hungary, round 2 : 2/5 hits
Russians roll dice for 1 aaGun, 2 armour, 14 artilleries, 4 bombers and 5 mech_infantrys in Slovakia Hungary, round 2 : 11/25 hits
1 artillery owned by the Italians , 1 mech_infantry owned by the Russians , 1 aaGun owned by the Russians , 2 armour owned by the Italians and 2 infantry owned by the Italians lost in Slovakia Hungary
Russians win with 2 armour, 14 artilleries, 4 bombers and 4 mech_infantrys remaining. Battle score for attacker is -13
Casualties for Russians: 1 aaGun and 1 mech_infantry
Casualties for Italians: 2 armour, 1 artillery and 2 infantryNon Combat Move - Italians
2 infantry moved from Greece to Albania
1 artillery moved from Greece to Albania
2 infantry moved from Greece to Bulgaria
1 armour moved from Greece to Yugoslavia
1 armour moved from Greece to Romania
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Southern Italy
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 artilleries placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2,2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,4,1,1,1,1,6,2,2,3,2
Italians collect 4 PUs (13 lost to blockades); end with 4 PUs totalDice Statistics:
Total
1 was rolled 9 times
2 was rolled 12 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 2.976
Median : 2.500
Variance : 1.317
Standard Deviation : 1.148
Total rolls : 42Null / Other
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12Russians Combat
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 4 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.200
Median : 3.000
Variance : 1.542
Standard Deviation : 1.242
Total rolls : 25Italians Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 mech_infantry moved from Western Australia to Northern Territory
2 fighters and 2 mech_infantrys moved from New South Wales to Northern TerritoryCombat - ANZAC
Battle in Northern Territory
ANZAC attack with 2 fighters and 3 mech_infantrys
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 2 fighters and 3 mech_infantrys in Northern Territory, round 2 : 1/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Northern Territory, round 2 : 2/2 hits
1 infantry owned by the Japanese and 2 mech_infantrys owned by the ANZAC lost in Northern Territory
ANZAC roll dice for 2 fighters and 1 mech_infantry in Northern Territory, round 3 : 2/3 hits
Japanese roll dice for 1 artillery in Northern Territory, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Northern Territory
ANZAC win, taking Northern Territory from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 2 mech_infantrysNon Combat Move - ANZAC
2 fighters moved from Northern Territory to QueenslandPlace Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,1,2,6
ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield, 2 fighters and 1 harbour
Northern Territory : 1 mech_infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
62 Sea Zone : 1 destroyer
Alexandria : 2 infantryProduction/PUs Summary :
Germans : 30 / 38
Russians : 44 / 72
Japanese : 68 / 75
Americans : 48 / 63
Chinese : 3 / 5
British : 33 / 48
UK_Pacific : 6 / 6
Italians : 17 / 4
ANZAC : 10 / 7
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Combat Move - French
Non Combat Move - French
2 infantry moved from Libya to TunisiaTurn Complete - French
Territory Summary for French :
41 Sea Zone : 1 flag
United Kingdom : 2 infantry
Morocco : 2 infantry
Tunisia : 2 infantryProduction/PUs Summary :
Germans : 30 / 38
Russians : 44 / 72
Japanese : 68 / 75
Americans : 48 / 63
Chinese : 3 / 5
British : 33 / 48
UK_Pacific : 6 / 6
Italians : 17 / 4
ANZAC : 10 / 7
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans repair 15 damage on 15 factory_majors; Remaining resources: 23 PUs;
Germans buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 artilleries and 9 infantry moved from Germany to Slovakia Hungary
2 bombers moved from Western Germany to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Western Germany to Slovakia Hungary
1 armour moved from Germany to Slovakia Hungary
2 infantry moved from Norway to Finland
Germans take Finland from Russians
1 infantry moved from Denmark to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Archangel -
OOL for Slovakia if you would please
Tanks
S.A. -
Trucks, Rt, bombers, Armor