Scramble to Holland?
Intercept in Moscow?
I don’t really like this scramble to land idea.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 mech_infantry moved from Western Australia to Northern Territory
2 fighters and 2 mech_infantrys moved from New South Wales to Northern Territory
Combat - ANZAC
Battle in Northern Territory
ANZAC attack with 2 fighters and 3 mech_infantrys
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 2 fighters and 3 mech_infantrys in Northern Territory, round 2 : 1/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Northern Territory, round 2 : 2/2 hits
1 infantry owned by the Japanese and 2 mech_infantrys owned by the ANZAC lost in Northern Territory
ANZAC roll dice for 2 fighters and 1 mech_infantry in Northern Territory, round 3 : 2/3 hits
Japanese roll dice for 1 artillery in Northern Territory, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Northern Territory
ANZAC win, taking Northern Territory from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 2 mech_infantrys
Non Combat Move - ANZAC
2 fighters moved from Northern Territory to Queensland
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,1,2,6
ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs total
Territory Summary for ANZAC :
Queensland : 1 airfield, 2 fighters and 1 harbour
Northern Territory : 1 mech_infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
62 Sea Zone : 1 destroyer
Alexandria : 2 infantry
Production/PUs Summary :
Germans : 30 / 38
Russians : 44 / 72
Japanese : 68 / 75
Americans : 48 / 63
Chinese : 3 / 5
British : 33 / 48
UK_Pacific : 6 / 6
Italians : 17 / 4
ANZAC : 10 / 7
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Combat Move - French
Non Combat Move - French
2 infantry moved from Libya to Tunisia
Turn Complete - French
Territory Summary for French :
41 Sea Zone : 1 flag
United Kingdom : 2 infantry
Morocco : 2 infantry
Tunisia : 2 infantry
Production/PUs Summary :
Germans : 30 / 38
Russians : 44 / 72
Japanese : 68 / 75
Americans : 48 / 63
Chinese : 3 / 5
British : 33 / 48
UK_Pacific : 6 / 6
Italians : 17 / 4
ANZAC : 10 / 7
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans repair 15 damage on 15 factory_majors; Remaining resources: 23 PUs;
Germans buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 artilleries and 9 infantry moved from Germany to Slovakia Hungary
2 bombers moved from Western Germany to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Western Germany to Slovakia Hungary
1 armour moved from Germany to Slovakia Hungary
2 infantry moved from Norway to Finland
Germans take Finland from Russians
1 infantry moved from Denmark to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Archangel
OOL for Slovakia if you would please
Tanks
S.A.
Trucks, Rt, bombers, Armor
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans repair 15 damage on 15 factory_majors; Remaining resources: 23 PUs;
Germans buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 artilleries and 9 infantry moved from Germany to Slovakia Hungary
2 bombers moved from Western Germany to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Western Germany to Slovakia Hungary
1 armour moved from Germany to Slovakia Hungary
2 infantry moved from Norway to Finland
Germans take Finland from Russians
1 infantry moved from Denmark to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Archangel
Combat - Germans
Battle in Archangel
Battle in Slovakia Hungary
Germans attack with 1 armour, 3 artilleries, 2 bombers, 1 fighter, 9 infantry and 1 tactical_bomber
Russians defend with 2 armour, 14 artilleries and 4 mech_infantrys; Americans defend with 4 bombers
Germans roll dice for 1 armour, 3 artilleries, 2 bombers, 1 fighter, 9 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 6/17 hits
Russians roll dice for 2 armour, 14 artilleries, 4 bombers and 4 mech_infantrys in Slovakia Hungary, round 2 : 7/24 hits
7 infantry owned by the Germans , 2 artilleries owned by the Russians and 4 mech_infantrys owned by the Russians lost in Slovakia Hungary
Germans roll dice for 1 armour, 3 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 3 : 3/10 hits
Russians roll dice for 2 armour, 12 artilleries and 4 bombers in Slovakia Hungary, round 3 : 5/18 hits
2 infantry owned by the Germans , 3 artilleries owned by the Russians and 3 artilleries owned by the Germans lost in Slovakia Hungary
1 armour owned by the Germans retreated to Germany
Russians win, taking Archangel from Russians with 2 armour, 9 artilleries and 4 bombers remaining. Battle score for attacker is -3
Casualties for Germans: 3 artilleries and 9 infantry
Casualties for Russians: 5 artilleries and 4 mech_infantrys
Non Combat Move - Germans
1 armour moved from Western Germany to Greater Southern Germany
1 artillery and 1 infantry moved from Western Germany to Greater Southern Germany
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Germany
1 infantry moved from Holland Belgium to Western Germany
1 aaGun moved from Germany to Greater Southern Germany
1 aaGun moved from Western Germany to Germany
1 aaGun moved from France to Western Germany
1 aaGun moved from Normandy Bordeaux to France
Place Units - Germans
2 artilleries and 3 infantry placed in Germany
2 infantry placed in Normandy Bordeaux
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,5,3,2,6,2,5,6,1,3,6
Germans collect 31 PUs (2 lost to blockades); end with 31 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 36 PUs
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 14 times
3 was rolled 14 times
4 was rolled 15 times
5 was rolled 14 times
6 was rolled 15 times
Average roll : 3.691
Median : 4.000
Variance : 0.338
Standard Deviation : 0.581
Total rolls : 81
Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12
Germans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.741
Median : 4.000
Variance : 0.192
Standard Deviation : 0.439
Total rolls : 27
Russians Combat
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 11 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.571
Median : 4.000
Variance : 0.732
Standard Deviation : 0.855
Total rolls : 42
Looks grim for Germany
Yes, I’d say Berlin is likely to burn this turn.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 armour, 9 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour and 9 artilleries moved from Slovakia Hungary to Germany
1 armour, 6 artilleries, 4 infantry and 1 mech_infantry moved from Poland to Germany
1 tactical_bomber moved from Western Ukraine to Germany
3 artilleries moved from Bessarabia to Romania
1 armour and 2 mech_infantrys moved from Belarus to Romania
2 armour moved from Ukraine to Romania
1 artillery and 5 infantry moved from Tsinghai to Shensi
1 armour and 1 mech_infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
1 armour and 1 mech_infantry moved from Sikang to Shensi
Combat - Russians
Battle in Shensi
Russians attack with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
Japanese defend with 2 armour and 1 mech_infantry
Russians roll dice for 1 armour, 1 artillery, 5 infantry and 1 mech_infantry in Shensi, round 2 : 2/8 hits
Japanese roll dice for 2 armour and 1 mech_infantry in Shensi, round 2 : 2/3 hits
2 infantry owned by the Russians , 1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Shensi
Russians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Shensi, round 3 : 4/6 hits
Japanese roll dice for 1 armour in Shensi, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Shensi
Russians win, taking Shensi from Japanese with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 2 armour and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Romania
Russians attack with 3 armour, 3 artilleries and 2 mech_infantrys
Italians defend with 1 armour
Russians roll dice for 3 armour, 3 artilleries and 2 mech_infantrys in Romania, round 2 : 2/8 hits
Germans roll dice for 1 armour in Romania, round 2 : 0/1 hits
1 armour owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 3 armour, 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Germany
Russians attack with 3 armour, 15 artilleries, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 aaGuns, 1 armour, 2 artilleries, 2 bombers, 1 factory_major, 1 fighter, 3 infantry and 1 tactical_bomber
AA fire in Germany : 0/1 hits
Russians roll dice for 3 armour, 15 artilleries, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Germany, round 2 : 8/24 hits
Germans roll dice for 2 aaGuns, 1 armour, 2 artilleries, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Germany, round 2 : 4/10 hits
4 infantry owned by the Russians , 2 bombers owned by the Germans , 3 infantry owned by the Germans , 2 aaGuns owned by the Germans and 1 artillery owned by the Germans lost in Germany
Russians roll dice for 3 armour, 15 artilleries, 1 mech_infantry and 1 tactical_bomber in Germany, round 3 : 8/20 hits
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Germany, round 3 : 2/4 hits
1 tactical_bomber owned by the Germans , 1 armour owned by the Germans , 1 artillery owned by the Russians , 1 mech_infantry owned by the Russians , 1 artillery owned by the Germans and 1 fighter owned by the Germans lost in Germany
Russians captures 36PUs while taking Germans capital
Russians converts factory_major into different units
Russians win, taking Germany from Germans with 3 armour, 14 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 58
Casualties for Germans: 2 aaGuns, 1 armour, 2 artilleries, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Casualties for Russians: 1 artillery, 4 infantry and 1 mech_infantry
Non Combat Move - Russians
1 tactical_bomber moved from Germany to Poland
1 aaGun, 1 artillery and 4 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 3 infantry moved from Ukraine to Bessarabia
1 infantry moved from Kazakhstan to Sikang
1 infantry moved from Timguska to Olgiy
4 infantry moved from Yenisey to Yakut S.S.R.
10 infantry moved from Russia to Samara
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 armour moved from Algeria to Libya
2 fighters moved from Volgograd to Novgorod
3 infantry moved from Volgograd to Kazakhstan
Place Units - Russians
3 armour placed in Ukraine
3 artilleries placed in Novgorod
1 artillery and 1 infantry placed in Volgograd
5 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 49 PUs; end with 85 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 24 PUs; end with 109 PUs
Objective Russians 3 Berlin: Russians met a national objective for an additional 10 PUs; end with 119 PUs
Territory Summary for Russians :
Shensi : 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Suiyuyan : 1 infantry
Sikang : 1 infantry
Yakut S.S.R. : 4 infantry
Kazakhstan : 3 infantry
Olgiy : 1 flag, 1 infantry
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Algeria : 1 flag
Tunisia : 1 flag
Slovakia Hungary : 1 flag
Romania : 1 flag, 3 armour, 3 artilleries and 2 mech_infantrys
Poland : 1 flag, 1 tactical_bomber
Germany : 1 flag, 3 armour, 14 artilleries and 1 factory_minor
Tobruk : 1 flag
Libya : 1 flag, 1 armour
Italian Somaliland : 1 flag
Eastern Poland : 1 aaGun, 1 artillery and 4 infantry
Bessarabia : 1 artillery and 3 infantry
Russia : 1 airfield, 5 artilleries, 1 factory_major and 5 infantry
Ukraine : 3 armour and 1 factory_minor
Volgograd : 1 artillery, 1 factory_minor and 1 infantry
Novgorod : 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
Samara : 10 infantry
113 Sea Zone : 1 submarine
Iraq : 1 flag
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag, 1 mech_infantry
Production/PUs Summary :
Germans : 25 / 0
Russians : 49 / 119
Japanese : 66 / 75
Americans : 48 / 63
Chinese : 5 / 5
British : 33 / 48
UK_Pacific : 6 / 6
Italians : 17 / 4
ANZAC : 10 / 7
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 destroyers, 1 fighter, 2 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Sakha to Buryatia
1 artillery and 1 infantry moved from Korea to Amur
2 armour and 1 mech_infantry moved from Hopei to Shensi
1 bomber moved from Hopei to Shensi
2 fighters and 2 tactical_bombers moved from Yunnan to Shensi
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Shan State
1 bomber moved from Hopei to Shensi
5 carriers, 2 cruisers, 5 fighters and 3 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
3 destroyers moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 33 Sea Zone to 26 Sea Zone
1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 55 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
OOL for S.Z. 26 if you would please
tip the CVs, then take subs and 5 DD, CA, DDx3 then start sinking the carriers.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 destroyers, 1 fighter, 2 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Sakha to Buryatia
1 artillery and 1 infantry moved from Korea to Amur
2 armour and 1 mech_infantry moved from Hopei to Shensi
1 bomber moved from Hopei to Shensi
2 fighters and 2 tactical_bombers moved from Yunnan to Shensi
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Shan State
1 bomber moved from Hopei to Shensi
5 carriers, 2 cruisers, 5 fighters and 3 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
3 destroyers moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 33 Sea Zone to 26 Sea Zone
1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 55 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
Combat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in Shensi
Japanese attack with 2 armour, 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Japanese roll dice for 2 armour, 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Shensi, round 2 : 4/9 hits
Chinese roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Shensi, round 2 : 2/6 hits
3 infantry owned by the Russians , 1 armour owned by the Japanese , 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Shensi
Japanese roll dice for 1 armour, 2 bombers, 2 fighters and 2 tactical_bombers in Shensi, round 3 : 3/7 hits
Chinese roll dice for 1 armour and 1 artillery in Shensi, round 3 : 1/2 hits
1 armour owned by the Russians , 1 artillery owned by the Russians and 1 fighter owned by the Japanese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour, 1 fighter and 1 mech_infantry
Casualties for Russians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Battle in 62 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 destroyer
Japanese roll dice for 2 submarines in 62 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 62 Sea Zone
Japanese win with 2 submarines remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 26 Sea Zone
Japanese attack with 5 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 artillery, 1 battleship, 5 carriers, 1 cruiser, 8 destroyers, 6 fighters, 1 infantry, 6 submarines, 4 tactical_bombers and 1 transport
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 6 submarines in 26 Sea Zone, round 2 : 1/6 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 5 carriers, 2 cruisers, 3 destroyers, 5 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 6/13 hits
Units damaged: 4 carriers owned by the Americans
Americans roll dice for 1 battleship, 5 carriers, 1 cruiser, 8 destroyers, 6 fighters, 4 tactical_bombers and 1 transport in 26 Sea Zone, round 2 : 11/25 hits
2 submarines owned by the Americans , 5 carriers owned by the Japanese , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 4 submarines in 26 Sea Zone, round 3 : 1/4 hits
Japanese roll dice for 2 cruisers, 2 destroyers, 5 fighters and 3 tactical_bombers in 26 Sea Zone, round 3 : 5/12 hits
Americans roll dice for 1 battleship, 5 carriers, 1 cruiser, 8 destroyers, 6 fighters, 4 tactical_bombers and 1 transport in 26 Sea Zone, round 3 : 10/25 hits
4 submarines owned by the Americans , 1 destroyer owned by the Americans , 1 cruiser owned by the Japanese , 3 tactical_bombers owned by the Japanese , 2 destroyers owned by the Japanese and 5 fighters owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 1 cruiser in 26 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 battleship, 5 carriers, 1 cruiser, 7 destroyers, 6 fighters, 4 tactical_bombers and 1 transport in 26 Sea Zone, round 4 : 13/24 hits
1 destroyer owned by the Americans and 1 cruiser owned by the Japanese lost in 26 Sea Zone
Americans win with 1 battleship, 5 carriers, 1 cruiser, 6 destroyers, 6 fighters, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is -165
Casualties for Japanese: 5 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 submarine and 3 tactical_bombers
Casualties for Americans: 2 destroyers and 6 submarines
6 fighters owned by the Americans and 4 tactical_bombers owned by the Americans forced to land in Hawaiian Islands
Non Combat Move - Japanese
1 fighter moved from Amur to Japan
1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
2 bombers, 1 fighter and 2 tactical_bombers moved from Shensi to Anhwe
2 bombers moved from Anhwe to Kiangsu
1 aaGun moved from Shantung to Kiangsu
1 armour moved from Kiangsu to Hopei
1 armour and 1 mech_infantry moved from Kiangsu to Hunan
Place Units - Japanese
2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in Kiangsu
1 artillery, 1 fighter, 2 infantry and 1 mech_infantry placed in Japan
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 27 times
3 was rolled 19 times
4 was rolled 30 times
5 was rolled 21 times
6 was rolled 25 times
Average roll : 3.638
Median : 4.000
Variance : 1.007
Standard Deviation : 1.004
Total rolls : 138
Japanese Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 9 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 6 times
Average roll : 3.689
Median : 4.000
Variance : 0.614
Standard Deviation : 0.783
Total rolls : 45
ANZAC Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 12 times
2 was rolled 18 times
3 was rolled 6 times
4 was rolled 20 times
5 was rolled 11 times
6 was rolled 17 times
Average roll : 3.607
Median : 4.000
Variance : 1.663
Standard Deviation : 1.289
Total rolls : 84
Chinese Combat
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.750
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
6 units repaired.
6 fighters and 4 tactical_bombers moved from Hawaiian Islands to 6 Sea Zone
6 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 battleship and 1 cruiser moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 2 Sea Zone
4 mech_infantrys moved from British Columbia to Alaska
1 fighter and 2 infantry moved from 2 Sea Zone to Alaska
4 bombers moved from Slovakia Hungary to 112 Sea Zone
3 submarines moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
Kami’s in z6 please.
Do you want to continue this game? With the fall of Germany I don’t think the Axis are long for it.
We can start another and probably finish before the end of the season even with slow play over the summer if you like.
No this one is over…Good game tanks
Maybe another in a few weeks, I’ll PM you
S.A.