Yeah we’re not starting with less than 8. We’ll get them
WWII The Axis Suprise Attack & The Allies PGMatt
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 4 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 artillery and 1 infantry moved from Amur to Sakha
1 fighter moved from 6 Sea Zone to Sakha
2 mech_infantrys moved from Kweichow to Shensi
1 armour moved from Kweichow to Shensi
2 bombers moved from Kweichow to Shensi
1 armour and 1 mech_infantry moved from Yunnan to Shensi
1 armour and 2 infantry moved from Shan State to Burma
1 armour moved from Kwangsi to Burma
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Shan State to Burma
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
1 carrier moved from 37 Sea Zone to 55 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
2 armour and 1 mech_infantry moved from Kiangsu to Hopei
2 fighters and 2 tactical_bombers moved from Kwangsi to Burma
2 transports moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 transport moved from 37 Sea Zone to 19 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 4 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 artillery and 1 infantry moved from Amur to Sakha
1 fighter moved from 6 Sea Zone to Sakha
2 mech_infantrys moved from Kweichow to Shensi
1 armour moved from Kweichow to Shensi
2 bombers moved from Kweichow to Shensi
1 armour and 1 mech_infantry moved from Yunnan to Shensi
1 armour and 2 infantry moved from Shan State to Burma
1 armour moved from Kwangsi to Burma
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Shan State to Burma
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
1 carrier moved from 37 Sea Zone to 55 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
2 armour and 1 mech_infantry moved from Kiangsu to Hopei
2 fighters and 2 tactical_bombers moved from Kwangsi to Burma
2 transports moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 transport moved from 37 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in Shensi
Japanese attack with 2 armour, 2 bombers and 3 mech_infantrys
Russians defend with 4 infantry
Japanese roll dice for 2 armour, 2 bombers and 3 mech_infantrys in Shensi, round 2 : 5/7 hits
Chinese roll dice for 4 infantry in Shensi, round 2 : 2/4 hits
4 infantry owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 2 mech_infantrys
Casualties for Russians: 4 infantry
Battle in Burma
Japanese attack with 2 armour, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 armour, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Burma, round 2 : 3/9 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 armour, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sakha
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Sakha, round 2 : 0/3 hits
Russians roll dice for 2 infantry in Sakha, round 2 : 0/2 hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Sakha, round 3 : 2/3 hits
Russians roll dice for 2 infantry in Sakha, round 3 : 0/2 hits
2 infantry owned by the Russians lost in Sakha
Japanese win, taking Sakha from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Alaska
Battle in 62 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 destroyer
Japanese roll dice for 2 submarines in 62 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking Alaska from Americans with 2 submarines remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Northern Territory
Battle in 16 Sea Zone
Japanese attack with 2 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer and 2 submarines
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 2 destroyers, 4 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 4/8 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
2 submarines owned by the Americans , 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
Japanese win, taking Northern Territory from ANZAC with 2 destroyers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 2 submarinesNon Combat Move - Japanese
4 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Sakha to Amur
2 bombers moved from Shensi to Hopei
2 fighters and 2 tactical_bombers moved from Burma to Yunnan
1 destroyer moved from 35 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 carrier, 1 cruiser and 2 destroyers placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in Kiangsu
1 artillery and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUsDice Statistics:
Total
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 12 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.217
Median : 3.000
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 46Japanese Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 11 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.182
Median : 4.000
Variance : 1.969
Standard Deviation : 1.403
Total rolls : 33ANZAC Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
3 was rolled 3 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4UK_Pacific Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
4 bombers moved from United Kingdom to Germany
1 submarine moved from 10 Sea Zone to 2 Sea Zone
6 fighters, 1 submarine and 4 tactical_bombers moved from 25 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 2 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans roll dice for 1 submarine in 2 Sea Zone, round 2 : 1/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 6 fighters, 1 submarine and 4 tactical_bombers
Japanese defend with 2 destroyers
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 6 fighters and 4 tactical_bombers in 16 Sea Zone, round 2 : 7/10 hits
Japanese roll dice for 2 destroyers in 16 Sea Zone, round 2 : 0/2 hits
2 destroyers owned by the Japanese lost in 16 Sea Zone
Americans win with 6 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Japanese: 2 destroyers
Strategic bombing raid in Germany
AA fire in Germany : 0/4 hits
Bombing raid in Germany rolls: 7,7,4,3 and causes: 20 damage to unit: factory_major
Bombing raid in Germany causes 20 damage total.Non Combat Move - Americans
4 bombers moved from Germany to Slovakia Hungary
1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
4 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 battleship, 5 carriers, 1 cruiser, 4 destroyers, 1 infantry, 4 submarines and 1 transport moved from 25 Sea Zone to 26 Sea Zone
3 mech_infantrys moved from Central United States to British Columbia
1 mech_infantry moved from Western United States to British Columbia
1 aaGun moved from Western United States to British Columbia
6 fighters and 4 tactical_bombers moved from 16 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 48 PUs; end with 48 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUsTerritory Summary for Americans :
British Columbia : 1 aaGun and 4 mech_infantrys
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
26 Sea Zone : 1 artillery, 1 battleship, 5 carriers, 1 cruiser, 8 destroyers, 6 fighters, 1 infantry, 6 submarines, 4 tactical_bombers and 1 transport
10 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
16 Sea Zone : 1 submarine
2 Sea Zone : 1 flag, 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
New Brunswick Nova Scotia : 1 armour, 1 artillery and 2 infantry
Slovakia Hungary : 4 bombers
106 Sea Zone : 1 flag, 1 cruiser and 2 transports
93 Sea Zone : 2 submarines
109 Sea Zone : 1 flag
91 Sea Zone : 1 destroyer and 4 submarinesProduction/PUs Summary :
Germans : 30 / 38
Russians : 44 / 72
Japanese : 70 / 75
Americans : 48 / 63
Chinese : 3 / 2
British : 33 / 42
UK_Pacific : 5 / 6
Italians : 17 / 8
ANZAC : 9 / 8
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Politics - British
Purchase Units - British
British buy 2 armour, 2 infantry and 2 transports; Remaining resources: 10 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 99 Sea Zone to 81 Sea Zone
1 carrier, 2 fighters and 1 transport moved from 99 Sea Zone to 94 Sea Zone
1 battleship and 1 cruiser moved from 99 Sea Zone to 94 Sea Zone
3 artilleries, 15 infantry and 5 mech_infantrys moved from India to BurmaCombat - British
British creates battle in territory 97 Sea Zone
Battle in Burma
British attack with 3 artilleries, 15 infantry and 5 mech_infantrys
Japanese defend with 2 armour, 2 infantry and 1 mech_infantry
British roll dice for 3 artilleries, 15 infantry and 5 mech_infantrys in Burma, round 2 : 5/23 hits
Japanese roll dice for 2 armour, 2 infantry and 1 mech_infantry in Burma, round 2 : 2/5 hits
2 infantry owned by the British , 2 armour owned by the Japanese , 2 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Burma
British win, taking 97 Sea Zone from Italians, taking Burma from Japanese with 3 artilleries, 13 infantry and 5 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Japanese: 2 armour, 2 infantry and 1 mech_infantry
Casualties for British: 2 infantryNon Combat Move - British
1 aaGun moved from India to Burma
1 aaGun moved from India to Burma
1 tactical_bomber moved from Persia to India
3 submarines moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from Alexandria to Egypt
2 fighters moved from Egypt to Eastern Persia
2 infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - British
1 transport placed in 71 Sea Zone
2 infantry placed in Union of South Africa
2 armour placed in Egypt
1 transport placed in 81 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 43 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British, UK_Pacific :
Burma : 2 aaGuns, 3 artilleries, 13 infantry and 5 mech_infantrys
India : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 4 fighters, 1 harbour, 2 infantry and 2 tactical_bombers
39 Sea Zone : 3 submarines
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 2 armour, 1 factory_minor, 1 harbour and 9 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 13 infantry and 1 mech_infantry
Ethiopia : 1 flag
106 Sea Zone : 2 transports
94 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 6 submarines
Eastern Persia : 1 flag, 2 fighters
71 Sea Zone : 1 transport
81 Sea Zone : 2 transports
Brazil : 1 flag
Persia : 1 flag
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 30 / 38
Russians : 44 / 72
Japanese : 69 / 75
Americans : 48 / 63
Chinese : 3 / 5
British : 33 / 48
UK_Pacific : 6 / 6
Italians : 17 / 8
ANZAC : 9 / 8
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery and 2 infantry moved from Yugoslavia to Slovakia Hungary
1 armour moved from Northern Italy to Slovakia Hungary -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery and 2 infantry moved from Yugoslavia to Slovakia Hungary
1 armour moved from Northern Italy to Slovakia HungaryCombat - Italians
Battle in Slovakia Hungary
Italians attack with 2 armour, 1 artillery and 2 infantry
Russians defend with 1 aaGun, 2 armour, 14 artilleries and 5 mech_infantrys; Americans defend with 4 bombers
Italians roll dice for 2 armour, 1 artillery and 2 infantry in Slovakia Hungary, round 2 : 2/5 hits
Russians roll dice for 1 aaGun, 2 armour, 14 artilleries, 4 bombers and 5 mech_infantrys in Slovakia Hungary, round 2 : 11/25 hits
1 artillery owned by the Italians , 1 mech_infantry owned by the Russians , 1 aaGun owned by the Russians , 2 armour owned by the Italians and 2 infantry owned by the Italians lost in Slovakia Hungary
Russians win with 2 armour, 14 artilleries, 4 bombers and 4 mech_infantrys remaining. Battle score for attacker is -13
Casualties for Russians: 1 aaGun and 1 mech_infantry
Casualties for Italians: 2 armour, 1 artillery and 2 infantryNon Combat Move - Italians
2 infantry moved from Greece to Albania
1 artillery moved from Greece to Albania
2 infantry moved from Greece to Bulgaria
1 armour moved from Greece to Yugoslavia
1 armour moved from Greece to Romania
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Southern Italy
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 artilleries placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2,2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,4,1,1,1,1,6,2,2,3,2
Italians collect 4 PUs (13 lost to blockades); end with 4 PUs totalDice Statistics:
Total
1 was rolled 9 times
2 was rolled 12 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 2.976
Median : 2.500
Variance : 1.317
Standard Deviation : 1.148
Total rolls : 42Null / Other
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12Russians Combat
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 4 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.200
Median : 3.000
Variance : 1.542
Standard Deviation : 1.242
Total rolls : 25Italians Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 mech_infantry moved from Western Australia to Northern Territory
2 fighters and 2 mech_infantrys moved from New South Wales to Northern TerritoryCombat - ANZAC
Battle in Northern Territory
ANZAC attack with 2 fighters and 3 mech_infantrys
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 2 fighters and 3 mech_infantrys in Northern Territory, round 2 : 1/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Northern Territory, round 2 : 2/2 hits
1 infantry owned by the Japanese and 2 mech_infantrys owned by the ANZAC lost in Northern Territory
ANZAC roll dice for 2 fighters and 1 mech_infantry in Northern Territory, round 3 : 2/3 hits
Japanese roll dice for 1 artillery in Northern Territory, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Northern Territory
ANZAC win, taking Northern Territory from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 2 mech_infantrysNon Combat Move - ANZAC
2 fighters moved from Northern Territory to QueenslandPlace Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,1,2,6
ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield, 2 fighters and 1 harbour
Northern Territory : 1 mech_infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
62 Sea Zone : 1 destroyer
Alexandria : 2 infantryProduction/PUs Summary :
Germans : 30 / 38
Russians : 44 / 72
Japanese : 68 / 75
Americans : 48 / 63
Chinese : 3 / 5
British : 33 / 48
UK_Pacific : 6 / 6
Italians : 17 / 4
ANZAC : 10 / 7
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Combat Move - French
Non Combat Move - French
2 infantry moved from Libya to TunisiaTurn Complete - French
Territory Summary for French :
41 Sea Zone : 1 flag
United Kingdom : 2 infantry
Morocco : 2 infantry
Tunisia : 2 infantryProduction/PUs Summary :
Germans : 30 / 38
Russians : 44 / 72
Japanese : 68 / 75
Americans : 48 / 63
Chinese : 3 / 5
British : 33 / 48
UK_Pacific : 6 / 6
Italians : 17 / 4
ANZAC : 10 / 7
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans repair 15 damage on 15 factory_majors; Remaining resources: 23 PUs;
Germans buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 artilleries and 9 infantry moved from Germany to Slovakia Hungary
2 bombers moved from Western Germany to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Western Germany to Slovakia Hungary
1 armour moved from Germany to Slovakia Hungary
2 infantry moved from Norway to Finland
Germans take Finland from Russians
1 infantry moved from Denmark to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Archangel -
OOL for Slovakia if you would please
Tanks
S.A. -
Trucks, Rt, bombers, Armor
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans repair 15 damage on 15 factory_majors; Remaining resources: 23 PUs;
Germans buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 artilleries and 9 infantry moved from Germany to Slovakia Hungary
2 bombers moved from Western Germany to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Western Germany to Slovakia Hungary
1 armour moved from Germany to Slovakia Hungary
2 infantry moved from Norway to Finland
Germans take Finland from Russians
1 infantry moved from Denmark to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from 127 Sea Zone to ArchangelCombat - Germans
Battle in Archangel
Battle in Slovakia Hungary
Germans attack with 1 armour, 3 artilleries, 2 bombers, 1 fighter, 9 infantry and 1 tactical_bomber
Russians defend with 2 armour, 14 artilleries and 4 mech_infantrys; Americans defend with 4 bombers
Germans roll dice for 1 armour, 3 artilleries, 2 bombers, 1 fighter, 9 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 6/17 hits
Russians roll dice for 2 armour, 14 artilleries, 4 bombers and 4 mech_infantrys in Slovakia Hungary, round 2 : 7/24 hits
7 infantry owned by the Germans , 2 artilleries owned by the Russians and 4 mech_infantrys owned by the Russians lost in Slovakia Hungary
Germans roll dice for 1 armour, 3 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 3 : 3/10 hits
Russians roll dice for 2 armour, 12 artilleries and 4 bombers in Slovakia Hungary, round 3 : 5/18 hits
2 infantry owned by the Germans , 3 artilleries owned by the Russians and 3 artilleries owned by the Germans lost in Slovakia Hungary
1 armour owned by the Germans retreated to Germany
Russians win, taking Archangel from Russians with 2 armour, 9 artilleries and 4 bombers remaining. Battle score for attacker is -3
Casualties for Germans: 3 artilleries and 9 infantry
Casualties for Russians: 5 artilleries and 4 mech_infantrysNon Combat Move - Germans
1 armour moved from Western Germany to Greater Southern Germany
1 artillery and 1 infantry moved from Western Germany to Greater Southern Germany
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Germany
1 infantry moved from Holland Belgium to Western Germany
1 aaGun moved from Germany to Greater Southern Germany
1 aaGun moved from Western Germany to Germany
1 aaGun moved from France to Western Germany
1 aaGun moved from Normandy Bordeaux to FrancePlace Units - Germans
2 artilleries and 3 infantry placed in Germany
2 infantry placed in Normandy BordeauxTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,5,3,2,6,2,5,6,1,3,6
Germans collect 31 PUs (2 lost to blockades); end with 31 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 36 PUsDice Statistics:
Total
1 was rolled 9 times
2 was rolled 14 times
3 was rolled 14 times
4 was rolled 15 times
5 was rolled 14 times
6 was rolled 15 times
Average roll : 3.691
Median : 4.000
Variance : 0.338
Standard Deviation : 0.581
Total rolls : 81Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12Germans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.741
Median : 4.000
Variance : 0.192
Standard Deviation : 0.439
Total rolls : 27Russians Combat
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 11 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.571
Median : 4.000
Variance : 0.732
Standard Deviation : 0.855
Total rolls : 42 -
Looks grim for Germany
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Yes, I’d say Berlin is likely to burn this turn.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 armour, 9 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour and 9 artilleries moved from Slovakia Hungary to Germany
1 armour, 6 artilleries, 4 infantry and 1 mech_infantry moved from Poland to Germany
1 tactical_bomber moved from Western Ukraine to Germany
3 artilleries moved from Bessarabia to Romania
1 armour and 2 mech_infantrys moved from Belarus to Romania
2 armour moved from Ukraine to Romania
1 artillery and 5 infantry moved from Tsinghai to Shensi
1 armour and 1 mech_infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
1 armour and 1 mech_infantry moved from Sikang to ShensiCombat - Russians
Battle in Shensi
Russians attack with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
Japanese defend with 2 armour and 1 mech_infantry
Russians roll dice for 1 armour, 1 artillery, 5 infantry and 1 mech_infantry in Shensi, round 2 : 2/8 hits
Japanese roll dice for 2 armour and 1 mech_infantry in Shensi, round 2 : 2/3 hits
2 infantry owned by the Russians , 1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Shensi
Russians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Shensi, round 3 : 4/6 hits
Japanese roll dice for 1 armour in Shensi, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Shensi
Russians win, taking Shensi from Japanese with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 2 armour and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Romania
Russians attack with 3 armour, 3 artilleries and 2 mech_infantrys
Italians defend with 1 armour
Russians roll dice for 3 armour, 3 artilleries and 2 mech_infantrys in Romania, round 2 : 2/8 hits
Germans roll dice for 1 armour in Romania, round 2 : 0/1 hits
1 armour owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 3 armour, 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Germany
Russians attack with 3 armour, 15 artilleries, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 aaGuns, 1 armour, 2 artilleries, 2 bombers, 1 factory_major, 1 fighter, 3 infantry and 1 tactical_bomber
AA fire in Germany : 0/1 hits
Russians roll dice for 3 armour, 15 artilleries, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Germany, round 2 : 8/24 hits
Germans roll dice for 2 aaGuns, 1 armour, 2 artilleries, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Germany, round 2 : 4/10 hits
4 infantry owned by the Russians , 2 bombers owned by the Germans , 3 infantry owned by the Germans , 2 aaGuns owned by the Germans and 1 artillery owned by the Germans lost in Germany
Russians roll dice for 3 armour, 15 artilleries, 1 mech_infantry and 1 tactical_bomber in Germany, round 3 : 8/20 hits
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Germany, round 3 : 2/4 hits
1 tactical_bomber owned by the Germans , 1 armour owned by the Germans , 1 artillery owned by the Russians , 1 mech_infantry owned by the Russians , 1 artillery owned by the Germans and 1 fighter owned by the Germans lost in Germany
Russians captures 36PUs while taking Germans capital
Russians converts factory_major into different units
Russians win, taking Germany from Germans with 3 armour, 14 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 58
Casualties for Germans: 2 aaGuns, 1 armour, 2 artilleries, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Casualties for Russians: 1 artillery, 4 infantry and 1 mech_infantryNon Combat Move - Russians
1 tactical_bomber moved from Germany to Poland
1 aaGun, 1 artillery and 4 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 3 infantry moved from Ukraine to Bessarabia
1 infantry moved from Kazakhstan to Sikang
1 infantry moved from Timguska to Olgiy
4 infantry moved from Yenisey to Yakut S.S.R.
10 infantry moved from Russia to Samara
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 armour moved from Algeria to Libya
2 fighters moved from Volgograd to Novgorod
3 infantry moved from Volgograd to KazakhstanPlace Units - Russians
3 armour placed in Ukraine
3 artilleries placed in Novgorod
1 artillery and 1 infantry placed in Volgograd
5 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 49 PUs; end with 85 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 24 PUs; end with 109 PUs
Objective Russians 3 Berlin: Russians met a national objective for an additional 10 PUs; end with 119 PUsTerritory Summary for Russians :
Shensi : 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Suiyuyan : 1 infantry
Sikang : 1 infantry
Yakut S.S.R. : 4 infantry
Kazakhstan : 3 infantry
Olgiy : 1 flag, 1 infantry
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Algeria : 1 flag
Tunisia : 1 flag
Slovakia Hungary : 1 flag
Romania : 1 flag, 3 armour, 3 artilleries and 2 mech_infantrys
Poland : 1 flag, 1 tactical_bomber
Germany : 1 flag, 3 armour, 14 artilleries and 1 factory_minor
Tobruk : 1 flag
Libya : 1 flag, 1 armour
Italian Somaliland : 1 flag
Eastern Poland : 1 aaGun, 1 artillery and 4 infantry
Bessarabia : 1 artillery and 3 infantry
Russia : 1 airfield, 5 artilleries, 1 factory_major and 5 infantry
Ukraine : 3 armour and 1 factory_minor
Volgograd : 1 artillery, 1 factory_minor and 1 infantry
Novgorod : 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
Samara : 10 infantry
113 Sea Zone : 1 submarine
Iraq : 1 flag
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag, 1 mech_infantryProduction/PUs Summary :
Germans : 25 / 0
Russians : 49 / 119
Japanese : 66 / 75
Americans : 48 / 63
Chinese : 5 / 5
British : 33 / 48
UK_Pacific : 6 / 6
Italians : 17 / 4
ANZAC : 10 / 7
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 destroyers, 1 fighter, 2 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 4 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Sakha to Buryatia
1 artillery and 1 infantry moved from Korea to Amur
2 armour and 1 mech_infantry moved from Hopei to Shensi
1 bomber moved from Hopei to Shensi
2 fighters and 2 tactical_bombers moved from Yunnan to Shensi
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Shan State
1 bomber moved from Hopei to Shensi
5 carriers, 2 cruisers, 5 fighters and 3 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
3 destroyers moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 33 Sea Zone to 26 Sea Zone
1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 55 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone -
OOL for S.Z. 26 if you would please
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tip the CVs, then take subs and 5 DD, CA, DDx3 then start sinking the carriers.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 destroyers, 1 fighter, 2 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 4 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Sakha to Buryatia
1 artillery and 1 infantry moved from Korea to Amur
2 armour and 1 mech_infantry moved from Hopei to Shensi
1 bomber moved from Hopei to Shensi
2 fighters and 2 tactical_bombers moved from Yunnan to Shensi
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Shan State
1 bomber moved from Hopei to Shensi
5 carriers, 2 cruisers, 5 fighters and 3 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
3 destroyers moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 33 Sea Zone to 26 Sea Zone
1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 55 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea ZoneCombat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in Shensi
Japanese attack with 2 armour, 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Japanese roll dice for 2 armour, 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Shensi, round 2 : 4/9 hits
Chinese roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Shensi, round 2 : 2/6 hits
3 infantry owned by the Russians , 1 armour owned by the Japanese , 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Shensi
Japanese roll dice for 1 armour, 2 bombers, 2 fighters and 2 tactical_bombers in Shensi, round 3 : 3/7 hits
Chinese roll dice for 1 armour and 1 artillery in Shensi, round 3 : 1/2 hits
1 armour owned by the Russians , 1 artillery owned by the Russians and 1 fighter owned by the Japanese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour, 1 fighter and 1 mech_infantry
Casualties for Russians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Battle in 62 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 destroyer
Japanese roll dice for 2 submarines in 62 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 62 Sea Zone
Japanese win with 2 submarines remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 26 Sea Zone
Japanese attack with 5 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 artillery, 1 battleship, 5 carriers, 1 cruiser, 8 destroyers, 6 fighters, 1 infantry, 6 submarines, 4 tactical_bombers and 1 transport
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 6 submarines in 26 Sea Zone, round 2 : 1/6 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 5 carriers, 2 cruisers, 3 destroyers, 5 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 6/13 hits
Units damaged: 4 carriers owned by the Americans
Americans roll dice for 1 battleship, 5 carriers, 1 cruiser, 8 destroyers, 6 fighters, 4 tactical_bombers and 1 transport in 26 Sea Zone, round 2 : 11/25 hits
2 submarines owned by the Americans , 5 carriers owned by the Japanese , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 4 submarines in 26 Sea Zone, round 3 : 1/4 hits
Japanese roll dice for 2 cruisers, 2 destroyers, 5 fighters and 3 tactical_bombers in 26 Sea Zone, round 3 : 5/12 hits
Americans roll dice for 1 battleship, 5 carriers, 1 cruiser, 8 destroyers, 6 fighters, 4 tactical_bombers and 1 transport in 26 Sea Zone, round 3 : 10/25 hits
4 submarines owned by the Americans , 1 destroyer owned by the Americans , 1 cruiser owned by the Japanese , 3 tactical_bombers owned by the Japanese , 2 destroyers owned by the Japanese and 5 fighters owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 1 cruiser in 26 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 battleship, 5 carriers, 1 cruiser, 7 destroyers, 6 fighters, 4 tactical_bombers and 1 transport in 26 Sea Zone, round 4 : 13/24 hits
1 destroyer owned by the Americans and 1 cruiser owned by the Japanese lost in 26 Sea Zone
Americans win with 1 battleship, 5 carriers, 1 cruiser, 6 destroyers, 6 fighters, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is -165
Casualties for Japanese: 5 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 submarine and 3 tactical_bombers
Casualties for Americans: 2 destroyers and 6 submarines
6 fighters owned by the Americans and 4 tactical_bombers owned by the Americans forced to land in Hawaiian IslandsNon Combat Move - Japanese
1 fighter moved from Amur to Japan
1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
2 bombers, 1 fighter and 2 tactical_bombers moved from Shensi to Anhwe
2 bombers moved from Anhwe to Kiangsu
1 aaGun moved from Shantung to Kiangsu
1 armour moved from Kiangsu to Hopei
1 armour and 1 mech_infantry moved from Kiangsu to HunanPlace Units - Japanese
2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in Kiangsu
1 artillery, 1 fighter, 2 infantry and 1 mech_infantry placed in JapanTurn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUsDice Statistics:
Total
1 was rolled 16 times
2 was rolled 27 times
3 was rolled 19 times
4 was rolled 30 times
5 was rolled 21 times
6 was rolled 25 times
Average roll : 3.638
Median : 4.000
Variance : 1.007
Standard Deviation : 1.004
Total rolls : 138Japanese Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 9 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 6 times
Average roll : 3.689
Median : 4.000
Variance : 0.614
Standard Deviation : 0.783
Total rolls : 45ANZAC Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 12 times
2 was rolled 18 times
3 was rolled 6 times
4 was rolled 20 times
5 was rolled 11 times
6 was rolled 17 times
Average roll : 3.607
Median : 4.000
Variance : 1.663
Standard Deviation : 1.289
Total rolls : 84Chinese Combat
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.750
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
6 units repaired.
6 fighters and 4 tactical_bombers moved from Hawaiian Islands to 6 Sea Zone
6 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 battleship and 1 cruiser moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 2 Sea Zone
4 mech_infantrys moved from British Columbia to Alaska
1 fighter and 2 infantry moved from 2 Sea Zone to Alaska
4 bombers moved from Slovakia Hungary to 112 Sea Zone
3 submarines moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone