this makes me wonder again how much the axis advantage in victory conditions affects the games overall balance; that the axis can win with less than a full victory, whereas the allies basically need what amounts to a total military victory.
Dogoneit & S.A. This time "1941"
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Italians
1 artillery moved from Samara to Kazakhstan
Russians take Kazakhstan from Italians
1 armour moved from Russia to Volgograd
Russians take Volgograd from Italians
1 armour moved from Smolensk to Bryansk
1 armour moved from Smolensk to Archangel
Russians take Archangel from Germans
1 armour moved from Archangel to Nenetsia
1 artillery moved from Smolensk to Belarus
1 infantry moved from Smolensk to Archangel
1 artillery moved from Smolensk to Belarus
1 artillery moved from Smolensk to Bryansk
1 armour moved from Smolensk to Vologda
Russians take Vologda from Germans
1 artillery moved from Smolensk to Bryansk
1 bomber moved from Russia to Nenetsia -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Italians
1 artillery moved from Samara to Kazakhstan
Russians take Kazakhstan from Italians
1 armour moved from Russia to Volgograd
Russians take Volgograd from Italians
1 armour moved from Smolensk to Bryansk
1 armour moved from Smolensk to Archangel
Russians take Archangel from Germans
1 armour moved from Archangel to Nenetsia
1 artillery moved from Smolensk to Belarus
1 infantry moved from Smolensk to Archangel
1 artillery moved from Smolensk to Belarus
1 artillery moved from Smolensk to Bryansk
1 armour moved from Smolensk to Vologda
Russians take Vologda from Germans
1 artillery moved from Smolensk to Bryansk
1 bomber moved from Russia to NenetsiaCombat - Russians
Battle in Belarus
Russians attack with 2 artilleries
Germans defend with 1 infantry
Russians roll dice for 2 artilleries in Belarus, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
Russians roll dice for 2 artilleries in Belarus, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Belarus, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Bryansk
Russians attack with 1 armour and 2 artilleries
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour and 2 artilleries in Bryansk, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 armour and 2 artilleries remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Nenetsia
Russians attack with 1 armour and 1 bomber
Germans defend with 1 infantry
Russians roll dice for 1 armour and 1 bomber in Nenetsia, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Nenetsia
Russians win, taking Nenetsia from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 aaGun moved from Smolensk to Russia
1 armour moved from Smolensk to Russia
1 infantry moved from Russia to Bryansk
1 artillery moved from Smolensk to Russia
1 bomber moved from Nenetsia to RussiaPlace Units - Russians
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs totalDice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.769
Median : 4.000
Variance : 0.417
Standard Deviation : 0.645
Total rolls : 13Germans Combat
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Russians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.778
Median : 5.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 6 armour, 1 artillery, 1 cruiser, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 armour, 1 artillery and 1 infantry moved from Siberia to Soviet Far East
2 fighters and 2 tactical_bombers moved from Japan to 22 Sea Zone
1 artillery moved from Szechwan to Shensi
1 armour moved from Tsagaan Olom to Shensi
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
2 fighters moved from 38 Sea Zone to Burma
1 armour and 1 tactical_bomber moved from Hunan to Burma
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 fighter moved from Japan to 22 Sea Zone
1 submarine moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier and 2 cruisers moved from 5 Sea Zone to 16 Sea Zone
1 fighter moved from Korea to 16 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 6 armour, 1 artillery, 1 cruiser, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 armour, 1 artillery and 1 infantry moved from Siberia to Soviet Far East
2 fighters and 2 tactical_bombers moved from Japan to 22 Sea Zone
1 artillery moved from Szechwan to Shensi
1 armour moved from Tsagaan Olom to Shensi
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
2 fighters moved from 38 Sea Zone to Burma
1 armour and 1 tactical_bomber moved from Hunan to Burma
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 fighter moved from Japan to 22 Sea Zone
1 submarine moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier and 2 cruisers moved from 5 Sea Zone to 16 Sea Zone
1 fighter moved from Korea to 16 Sea ZoneCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 carrier, 2 cruisers, 1 destroyer and 1 fighter
Americans defend with 1 battleship, 1 destroyer and 2 submarines
Japanese win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Japanese: 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
Casualties for Americans: 1 battleship, 1 destroyer and 2 submarines
Battle in 22 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Americans win with 1 battleship, 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is -40
Casualties for Japanese: 3 fighters, 1 submarine and 2 tactical_bombers
Casualties for Americans: 1 destroyer and 1 fighter
Battle in Burma
Japanese attack with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Japanese win, taking Burma from UK_Pacific with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Battle in Soviet Far East
Japanese attack with 1 armour, 1 artillery and 1 infantry
Americans defend with 1 artillery
Japanese win, taking Soviet Far East from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 artillery
Battle in Shensi
Japanese attack with 1 armour and 1 artillery
Chinese defend with 2 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 armour and 1 artillery
Casualties for Chinese: 1 infantry
1 fighter owned by the Americans forced to land in MarianasNon Combat Move - Japanese
4 transports moved from 5 Sea Zone to 6 Sea Zone
1 armour moved from Kiangsu to Kweichow
1 armour and 1 artillery moved from Manchuria to Jehol
1 artillery and 2 infantry moved from Amur to Manchuria
1 infantry moved from Guam to 21 Sea Zone
1 armour moved from Guam to 21 Sea Zone
2 fighters moved from Burma to 38 Sea Zone
1 armour, 1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
1 armour moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to Kwangsi
1 tactical_bomber moved from Burma to Malaya
2 fighters moved from Java to Malaya
1 transport moved from 38 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 cruiser, 1 destroyer and 1 submarine placed in 6 Sea Zone
3 armour placed in Kiangsu
3 armour placed in Manchuria
1 artillery and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 cruiser, 3 destroyers, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 transports moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from Morocco to 92 Sea Zone
1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 5 infantry moved from 93 Sea Zone to Southern France
2 fighters moved from 93 Sea Zone to Southern France
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 armour and 1 infantry moved from Marianas to 22 Sea Zone
1 armour, 1 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship and 1 carrier moved from 22 Sea Zone to 33 Sea Zone
1 fighter moved from Marianas to Caroline Islands
1 transport moved from 3 Sea Zone to 2 Sea Zone
1 infantry moved from Alaska to 2 Sea Zone
1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Soviet Far East
1 fighter and 1 tactical_bomber moved from 3 Sea Zone to Soviet Far East
1 transport moved from 3 Sea Zone to 9 Sea Zone
3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
3 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from Algeria to Tunisia
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 cruiser, 3 destroyers, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 transports moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from Morocco to 92 Sea Zone
1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 5 infantry moved from 93 Sea Zone to Southern France
2 fighters moved from 93 Sea Zone to Southern France
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 armour and 1 infantry moved from Marianas to 22 Sea Zone
1 armour, 1 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship and 1 carrier moved from 22 Sea Zone to 33 Sea Zone
1 fighter moved from Marianas to Caroline Islands
1 transport moved from 3 Sea Zone to 2 Sea Zone
1 infantry moved from Alaska to 2 Sea Zone
1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Soviet Far East
1 fighter and 1 tactical_bomber moved from 3 Sea Zone to Soviet Far East
1 transport moved from 3 Sea Zone to 9 Sea Zone
3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
3 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from Algeria to Tunisia
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea ZoneCombat - Americans
Battle in Soviet Far East
Americans attack with 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour
Americans roll dice for 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Soviet Far East, round 2 : 2/7 hits
Japanese roll dice for 1 armour in Soviet Far East, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Americans: 1 infantry
Battle in Philippines
Battle in Southern France
Americans attack with 1 artillery, 2 fighters and 5 infantry
Italians defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 5 infantry in Southern France, round 2 : 4/8 hits
Italians roll dice for 1 armour and 1 infantry in Southern France, round 2 : 2/2 hits
2 infantry owned by the Americans , 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Southern France
Americans win, taking Philippines from Japanese, taking Southern France from Italians with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour and 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
2 fighters moved from Southern France to 93 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from Soviet Far East to 3 Sea ZonePlace Units - Americans
1 cruiser, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
1 destroyer and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUsDice Statistics:
Total
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.667
Median : 2.000
Variance : 1.765
Standard Deviation : 1.328
Total rolls : 18Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Americans Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.933
Median : 3.000
Variance : 1.357
Standard Deviation : 1.165
Total rolls : 15 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs totalDice Statistics:
Total
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.667
Median : 2.000
Variance : 1.765
Standard Deviation : 1.328
Total rolls : 18Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Americans Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.933
Median : 3.000
Variance : 1.357
Standard Deviation : 1.165
Total rolls : 15 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Combat Move - British
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
1 bomber and 2 fighters moved from United Kingdom to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Alexandria to Tobruk
1 armour and 1 mech_infantry moved from Egypt to Tobruk
1 transport moved from 99 Sea Zone to 81 Sea Zone
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
4 infantry moved from India to Burma
1 fighter moved from India to Burma
1 armour moved from Belgian Congo to Egypt
2 infantry moved from Rhodesia to Tanganyika Territory
1 armour and 1 mech_infantry moved from Eastern Persia to India -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 3 armour, 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
1 bomber and 2 fighters moved from United Kingdom to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Alexandria to Tobruk
1 armour and 1 mech_infantry moved from Egypt to Tobruk
1 transport moved from 99 Sea Zone to 81 Sea Zone
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
4 infantry moved from India to Burma
1 fighter moved from India to Burma
1 armour moved from Belgian Congo to Egypt
2 infantry moved from Rhodesia to Tanganyika Territory
1 armour and 1 mech_infantry moved from Eastern Persia to IndiaCombat - British
Battle in Burma
British attack with 1 fighter and 4 infantry
Japanese defend with 1 armour
British roll dice for 1 fighter and 4 infantry in Burma, round 2 : 1/5 hits
Japanese roll dice for 1 armour in Burma, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Holland Belgium
British attack with 1 armour, 2 artilleries, 1 bomber, 4 fighters, 7 infantry and 1 mech_infantry
Germans defend with 11 infantry
British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits
British roll dice for 1 armour, 2 artilleries, 1 bomber, 4 fighters, 7 infantry and 1 mech_infantry in Holland Belgium, round 2 : 6/16 hits
Germans roll dice for 11 infantry in Holland Belgium, round 2 : 2/11 hits
2 infantry owned by the British and 7 infantry owned by the Germans lost in Holland Belgium
British roll dice for 1 armour, 2 artilleries, 1 bomber, 4 fighters, 5 infantry and 1 mech_infantry in Holland Belgium, round 3 : 5/14 hits
Germans roll dice for 4 infantry in Holland Belgium, round 3 : 1/4 hits
1 infantry owned by the British and 4 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 armour, 2 artilleries, 1 bomber, 4 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 24
Casualties for Germans: 11 infantry
Casualties for British: 3 infantry
Battle in Tobruk
British attack with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Germans defend with 1 artillery; Italians defend with 1 aaGun
British roll dice for 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Tobruk, round 2 : 2/6 hits
Italians roll dice for 1 aaGun and 1 artillery in Tobruk, round 2 : 1/1 hits
1 infantry owned by the British , 1 aaGun owned by the Italians and 1 artillery owned by the Germans lost in Tobruk
British win, taking Tobruk from Italians with 2 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 artillery
Casualties for British: 1 infantry
Casualties for Italians: 1 aaGunNon Combat Move - British
2 fighters moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Holland Belgium to United Kingdom
1 bomber moved from Holland Belgium to United Kingdom
1 fighter moved from Burma to IndiaPlace Units - British
1 armour, 1 artillery and 1 infantry placed in Normandy Bordeaux
2 armour, 1 artillery, 1 fighter and 3 infantry placed in United KingdomTurn Complete - British
British collect 43 PUs; end with 43 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantryDice Statistics:
Total
1 was rolled 14 times
2 was rolled 16 times
3 was rolled 15 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 16 times
Average roll : 3.385
Median : 3.000
Variance : 0.831
Standard Deviation : 0.912
Total rolls : 78Japanese Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.933
Median : 4.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15British Combat
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 9 times
Average roll : 3.465
Median : 3.000
Variance : 0.310
Standard Deviation : 0.556
Total rolls : 43Italians Combat
1 was rolled 2 times
2 was rolled 1 times
Average roll : 1.333
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.933
Median : 3.000
Variance : 1.357
Standard Deviation : 1.165
Total rolls : 15 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Southern Italy to 97 Sea Zone
1 bomber moved from Southern Italy to 97 Sea Zone -
yeah this one is over.
Im sorry but I don’t really care for this one.
do you want to play something different?





