@The_Good_Captain Wow you guys finished quick! Thanks for the kind words! The mine thing is actually working right now, the only thing is that I had to disable territory names so that the ones for the mine territories wouldn’t overlap. But now the ones for the regular territories are not showing so I need to make custom territory names just for those territories, which is annoying graphical task. I don’t know how long this will take. I could upload what I have currently and call it version 1.6A so that you can start recording with the split border territories (but without any territory names, but if you mention in the video that these are under way that is probably fine).
Dogoneit & S.A. This time "1941"
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Italians
1 artillery moved from Samara to Kazakhstan
Russians take Kazakhstan from Italians
1 armour moved from Russia to Volgograd
Russians take Volgograd from Italians
1 armour moved from Smolensk to Bryansk
1 armour moved from Smolensk to Archangel
Russians take Archangel from Germans
1 armour moved from Archangel to Nenetsia
1 artillery moved from Smolensk to Belarus
1 infantry moved from Smolensk to Archangel
1 artillery moved from Smolensk to Belarus
1 artillery moved from Smolensk to Bryansk
1 armour moved from Smolensk to Vologda
Russians take Vologda from Germans
1 artillery moved from Smolensk to Bryansk
1 bomber moved from Russia to Nenetsia -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Italians
1 artillery moved from Samara to Kazakhstan
Russians take Kazakhstan from Italians
1 armour moved from Russia to Volgograd
Russians take Volgograd from Italians
1 armour moved from Smolensk to Bryansk
1 armour moved from Smolensk to Archangel
Russians take Archangel from Germans
1 armour moved from Archangel to Nenetsia
1 artillery moved from Smolensk to Belarus
1 infantry moved from Smolensk to Archangel
1 artillery moved from Smolensk to Belarus
1 artillery moved from Smolensk to Bryansk
1 armour moved from Smolensk to Vologda
Russians take Vologda from Germans
1 artillery moved from Smolensk to Bryansk
1 bomber moved from Russia to NenetsiaCombat - Russians
Battle in Belarus
Russians attack with 2 artilleries
Germans defend with 1 infantry
Russians roll dice for 2 artilleries in Belarus, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
Russians roll dice for 2 artilleries in Belarus, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Belarus, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Bryansk
Russians attack with 1 armour and 2 artilleries
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour and 2 artilleries in Bryansk, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 armour and 2 artilleries remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Nenetsia
Russians attack with 1 armour and 1 bomber
Germans defend with 1 infantry
Russians roll dice for 1 armour and 1 bomber in Nenetsia, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Nenetsia
Russians win, taking Nenetsia from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 aaGun moved from Smolensk to Russia
1 armour moved from Smolensk to Russia
1 infantry moved from Russia to Bryansk
1 artillery moved from Smolensk to Russia
1 bomber moved from Nenetsia to RussiaPlace Units - Russians
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs totalDice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.769
Median : 4.000
Variance : 0.417
Standard Deviation : 0.645
Total rolls : 13Germans Combat
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Russians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.778
Median : 5.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 6 armour, 1 artillery, 1 cruiser, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 armour, 1 artillery and 1 infantry moved from Siberia to Soviet Far East
2 fighters and 2 tactical_bombers moved from Japan to 22 Sea Zone
1 artillery moved from Szechwan to Shensi
1 armour moved from Tsagaan Olom to Shensi
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
2 fighters moved from 38 Sea Zone to Burma
1 armour and 1 tactical_bomber moved from Hunan to Burma
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 fighter moved from Japan to 22 Sea Zone
1 submarine moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier and 2 cruisers moved from 5 Sea Zone to 16 Sea Zone
1 fighter moved from Korea to 16 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 6 armour, 1 artillery, 1 cruiser, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 armour, 1 artillery and 1 infantry moved from Siberia to Soviet Far East
2 fighters and 2 tactical_bombers moved from Japan to 22 Sea Zone
1 artillery moved from Szechwan to Shensi
1 armour moved from Tsagaan Olom to Shensi
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
2 fighters moved from 38 Sea Zone to Burma
1 armour and 1 tactical_bomber moved from Hunan to Burma
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 fighter moved from Japan to 22 Sea Zone
1 submarine moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier and 2 cruisers moved from 5 Sea Zone to 16 Sea Zone
1 fighter moved from Korea to 16 Sea ZoneCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 carrier, 2 cruisers, 1 destroyer and 1 fighter
Americans defend with 1 battleship, 1 destroyer and 2 submarines
Japanese win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Japanese: 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
Casualties for Americans: 1 battleship, 1 destroyer and 2 submarines
Battle in 22 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Americans win with 1 battleship, 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is -40
Casualties for Japanese: 3 fighters, 1 submarine and 2 tactical_bombers
Casualties for Americans: 1 destroyer and 1 fighter
Battle in Burma
Japanese attack with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Japanese win, taking Burma from UK_Pacific with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Battle in Soviet Far East
Japanese attack with 1 armour, 1 artillery and 1 infantry
Americans defend with 1 artillery
Japanese win, taking Soviet Far East from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 artillery
Battle in Shensi
Japanese attack with 1 armour and 1 artillery
Chinese defend with 2 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 armour and 1 artillery
Casualties for Chinese: 1 infantry
1 fighter owned by the Americans forced to land in MarianasNon Combat Move - Japanese
4 transports moved from 5 Sea Zone to 6 Sea Zone
1 armour moved from Kiangsu to Kweichow
1 armour and 1 artillery moved from Manchuria to Jehol
1 artillery and 2 infantry moved from Amur to Manchuria
1 infantry moved from Guam to 21 Sea Zone
1 armour moved from Guam to 21 Sea Zone
2 fighters moved from Burma to 38 Sea Zone
1 armour, 1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
1 armour moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to Kwangsi
1 tactical_bomber moved from Burma to Malaya
2 fighters moved from Java to Malaya
1 transport moved from 38 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 cruiser, 1 destroyer and 1 submarine placed in 6 Sea Zone
3 armour placed in Kiangsu
3 armour placed in Manchuria
1 artillery and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 cruiser, 3 destroyers, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 transports moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from Morocco to 92 Sea Zone
1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 5 infantry moved from 93 Sea Zone to Southern France
2 fighters moved from 93 Sea Zone to Southern France
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 armour and 1 infantry moved from Marianas to 22 Sea Zone
1 armour, 1 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship and 1 carrier moved from 22 Sea Zone to 33 Sea Zone
1 fighter moved from Marianas to Caroline Islands
1 transport moved from 3 Sea Zone to 2 Sea Zone
1 infantry moved from Alaska to 2 Sea Zone
1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Soviet Far East
1 fighter and 1 tactical_bomber moved from 3 Sea Zone to Soviet Far East
1 transport moved from 3 Sea Zone to 9 Sea Zone
3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
3 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from Algeria to Tunisia
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 cruiser, 3 destroyers, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 transports moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from Morocco to 92 Sea Zone
1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 5 infantry moved from 93 Sea Zone to Southern France
2 fighters moved from 93 Sea Zone to Southern France
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 armour and 1 infantry moved from Marianas to 22 Sea Zone
1 armour, 1 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship and 1 carrier moved from 22 Sea Zone to 33 Sea Zone
1 fighter moved from Marianas to Caroline Islands
1 transport moved from 3 Sea Zone to 2 Sea Zone
1 infantry moved from Alaska to 2 Sea Zone
1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Soviet Far East
1 fighter and 1 tactical_bomber moved from 3 Sea Zone to Soviet Far East
1 transport moved from 3 Sea Zone to 9 Sea Zone
3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
3 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from Algeria to Tunisia
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea ZoneCombat - Americans
Battle in Soviet Far East
Americans attack with 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour
Americans roll dice for 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Soviet Far East, round 2 : 2/7 hits
Japanese roll dice for 1 armour in Soviet Far East, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Americans: 1 infantry
Battle in Philippines
Battle in Southern France
Americans attack with 1 artillery, 2 fighters and 5 infantry
Italians defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 5 infantry in Southern France, round 2 : 4/8 hits
Italians roll dice for 1 armour and 1 infantry in Southern France, round 2 : 2/2 hits
2 infantry owned by the Americans , 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Southern France
Americans win, taking Philippines from Japanese, taking Southern France from Italians with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour and 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
2 fighters moved from Southern France to 93 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from Soviet Far East to 3 Sea ZonePlace Units - Americans
1 cruiser, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
1 destroyer and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUsDice Statistics:
Total
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.667
Median : 2.000
Variance : 1.765
Standard Deviation : 1.328
Total rolls : 18Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Americans Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.933
Median : 3.000
Variance : 1.357
Standard Deviation : 1.165
Total rolls : 15 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs totalDice Statistics:
Total
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.667
Median : 2.000
Variance : 1.765
Standard Deviation : 1.328
Total rolls : 18Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Americans Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.933
Median : 3.000
Variance : 1.357
Standard Deviation : 1.165
Total rolls : 15 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Combat Move - British
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
1 bomber and 2 fighters moved from United Kingdom to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Alexandria to Tobruk
1 armour and 1 mech_infantry moved from Egypt to Tobruk
1 transport moved from 99 Sea Zone to 81 Sea Zone
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
4 infantry moved from India to Burma
1 fighter moved from India to Burma
1 armour moved from Belgian Congo to Egypt
2 infantry moved from Rhodesia to Tanganyika Territory
1 armour and 1 mech_infantry moved from Eastern Persia to India -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 3 armour, 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
1 bomber and 2 fighters moved from United Kingdom to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Alexandria to Tobruk
1 armour and 1 mech_infantry moved from Egypt to Tobruk
1 transport moved from 99 Sea Zone to 81 Sea Zone
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
4 infantry moved from India to Burma
1 fighter moved from India to Burma
1 armour moved from Belgian Congo to Egypt
2 infantry moved from Rhodesia to Tanganyika Territory
1 armour and 1 mech_infantry moved from Eastern Persia to IndiaCombat - British
Battle in Burma
British attack with 1 fighter and 4 infantry
Japanese defend with 1 armour
British roll dice for 1 fighter and 4 infantry in Burma, round 2 : 1/5 hits
Japanese roll dice for 1 armour in Burma, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Holland Belgium
British attack with 1 armour, 2 artilleries, 1 bomber, 4 fighters, 7 infantry and 1 mech_infantry
Germans defend with 11 infantry
British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits
British roll dice for 1 armour, 2 artilleries, 1 bomber, 4 fighters, 7 infantry and 1 mech_infantry in Holland Belgium, round 2 : 6/16 hits
Germans roll dice for 11 infantry in Holland Belgium, round 2 : 2/11 hits
2 infantry owned by the British and 7 infantry owned by the Germans lost in Holland Belgium
British roll dice for 1 armour, 2 artilleries, 1 bomber, 4 fighters, 5 infantry and 1 mech_infantry in Holland Belgium, round 3 : 5/14 hits
Germans roll dice for 4 infantry in Holland Belgium, round 3 : 1/4 hits
1 infantry owned by the British and 4 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 armour, 2 artilleries, 1 bomber, 4 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 24
Casualties for Germans: 11 infantry
Casualties for British: 3 infantry
Battle in Tobruk
British attack with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Germans defend with 1 artillery; Italians defend with 1 aaGun
British roll dice for 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Tobruk, round 2 : 2/6 hits
Italians roll dice for 1 aaGun and 1 artillery in Tobruk, round 2 : 1/1 hits
1 infantry owned by the British , 1 aaGun owned by the Italians and 1 artillery owned by the Germans lost in Tobruk
British win, taking Tobruk from Italians with 2 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 artillery
Casualties for British: 1 infantry
Casualties for Italians: 1 aaGunNon Combat Move - British
2 fighters moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Holland Belgium to United Kingdom
1 bomber moved from Holland Belgium to United Kingdom
1 fighter moved from Burma to IndiaPlace Units - British
1 armour, 1 artillery and 1 infantry placed in Normandy Bordeaux
2 armour, 1 artillery, 1 fighter and 3 infantry placed in United KingdomTurn Complete - British
British collect 43 PUs; end with 43 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantryDice Statistics:
Total
1 was rolled 14 times
2 was rolled 16 times
3 was rolled 15 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 16 times
Average roll : 3.385
Median : 3.000
Variance : 0.831
Standard Deviation : 0.912
Total rolls : 78Japanese Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.933
Median : 4.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15British Combat
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 9 times
Average roll : 3.465
Median : 3.000
Variance : 0.310
Standard Deviation : 0.556
Total rolls : 43Italians Combat
1 was rolled 2 times
2 was rolled 1 times
Average roll : 1.333
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.933
Median : 3.000
Variance : 1.357
Standard Deviation : 1.165
Total rolls : 15 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Southern Italy to 97 Sea Zone
1 bomber moved from Southern Italy to 97 Sea Zone -
yeah this one is over.
Im sorry but I don’t really care for this one.
do you want to play something different?





