@The_Good_Captain Game History
Round: 1 Combat Move - Germans 1 mech and 2 tanks moved from El Agheila to Zella 1 mech, 1 scoutcar and 2 tanks moved from Zella to Mersa Brega 1 G-antitank and 1 artillery moved from El Agheila to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Turning on Edit Mode EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Italians to El Agheila: 3 1-supplys EDIT: Removing units owned by British from Mersa Brega: 1 5-supply EDIT: Adding units owned by Uncontrolled to Mersa Brega: 3 1-supplys EDIT: Removing units owned by Italians from El Agheila: 2 1-supplys EDIT: Removing units owned by Germans from Mersa Brega: 1 scoutcar EDIT: Removing units owned by Germans from Mersa Brega: 1 artillery and 1 mech EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda EDIT: Removing units owned by British from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila 1 mech moved from Tripoli to Mersa Brega Place Units - Germans 1 1-supply and 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from Sicily to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUsWittmann(Allies!) vs Innohub(Axis) 1942 2nd Edit
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Losing that battle against the Japanese fleet, means those two TTs were dead wherever rhey went. Is a disaster failing to get that Carrier.
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Just did it again before seeing your message :) . It’s done.
Seems I had a lucky start again :-D. Can feel the pain of that disaster .
Just now I am not sure if I should commit to attack your US sea force but at the end I decide not to do it. Not sure if this would become a regret…will see
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Is best to let US come at you. No need distancing yourself from the money islands and India.
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Trust your instinct as you are more familiar than me in Japan Strategy :lol:
I have 2 battleships alive after the end of 1st turn! I feel rich (for the moment) :mrgreen:
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Western United States to 56 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
1 fighter moved from 53 Sea Zone to Solomon Islands
1 fighter moved from Hawaiian Islands to Solomon Islands
1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone
1 battleship, 1 carrier, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 53 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Solomon Islands
1 infantry moved from 44 Sea Zone to Solomon IslandsCombat - Americans
Battle in Solomon Islands
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
Americans win, taking Solomon Islands from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 fighter moved from Solomon Islands to 44 Sea Zone
1 fighter moved from Solomon Islands to 44 Sea Zone
1 fighter moved from Western United States to 11 Sea Zone
1 fighter moved from Eastern United States to 11 Sea Zone
1 infantry moved from Central United States to Western United States
1 bomber moved from Eastern United States to Central United States
1 cruiser moved from 19 Sea Zone to 11 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 11 Sea Zone
1 submarine placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 39 PUs; end with 39 PUs total -
I am changing my Purchases to 3 Art and 6 INf
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 2
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from West Russia to Karelia S.S.R.
1 artillery moved from West Russia to Karelia S.S.R.
1 armour moved from West Russia to Karelia S.S.R.
1 armour moved from West Russia to Karelia S.S.R.
1 fighter moved from Russia to Karelia S.S.R.
1 fighter moved from Russia to Karelia S.S.R.Combat - Russians
Battle in Karelia S.S.R.
Russians attack with 2 armour, 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 factory and 4 infantry
Russians win, taking Karelia S.S.R. from Germans with 2 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 4 infantryNon Combat Move - Russians
1 fighter moved from Karelia S.S.R. to Russia
1 fighter moved from Karelia S.S.R. to Russia
1 infantry moved from Russia to West Russia
1 aaGun moved from West Russia to Caucasus
1 aaGun moved from West Russia to Russia
1 infantry moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Evenki National Okrug to Novosibirsk
1 submarine moved from 4 Sea Zone to 7 Sea Zone
1 infantry moved from Sinkiang to NovosibirskPlace Units - Russians
4 infantry placed in Caucasus
6 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Caucasus: 1 infantry
EDIT: Adding units owned by Russians to Caucasus: 1 artillery
EDIT: Removing units owned by Russians from Russia: 3 infantry
EDIT: Adding units owned by Russians to Russia: 2 artilleries
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 2
Purchase Units - Germans
Germans buy 5 infantry, 2 submarines and 1 transport; Remaining resources: 10 PUs;Combat Move - Germans
3 infantry moved from Baltic States to Karelia S.S.R.
1 infantry moved from Belorussia to West Russia
1 bomber moved from Libya to West Russia
1 fighter moved from Northwestern Europe to Karelia S.S.R.
2 armour moved from Baltic States to Karelia S.S.R.
1 armour moved from Baltic States to Karelia S.S.R.
2 armour moved from Baltic States to Karelia S.S.R.
1 infantry moved from Finland to Karelia S.S.R.
1 armour moved from Germany to Karelia S.S.R.
1 infantry moved from Ukraine S.S.R. to West Russia
1 transport moved from 17 Sea Zone to 15 Sea Zone
1 infantry moved from Italy to 15 Sea Zone
1 armour moved from Italy to 15 Sea Zone
1 armour, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
1 armour moved from 17 Sea Zone to Trans-Jordan
1 infantry moved from 17 Sea Zone to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
1 submarine moved from 11 Sea Zone to 13 Sea ZoneCombat - Germans
Battle in Trans-Jordan
Germans attack with 2 armour and 1 infantry
British defend with 1 infantry
Germans win, taking Trans-Jordan from British with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Karelia S.S.R.
Germans attack with 6 armour, 1 fighter and 4 infantry
Russians defend with 2 armour, 1 artillery, 1 factory and 1 infantry
Germans win, taking Karelia S.S.R. from Russians with 6 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 2 infantry
Casualties for Russians: 2 armour, 1 artillery and 1 infantry
Battle in West Russia
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking West Russia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 infantry moved from Algeria to Libya
1 artillery moved from Algeria to Libya
1 carrier moved from 15 Sea Zone to 14 Sea Zone
2 fighters moved from 15 Sea Zone to 14 Sea Zone
1 battleship moved from 17 Sea Zone to 14 Sea Zone
2 fighters moved from Germany to France
1 artillery moved from Germany to Poland
1 aaGun moved from Baltic States to Karelia S.S.R.
1 infantry moved from Germany to Baltic States
1 infantry moved from Germany to Baltic States
1 infantry moved from Germany to Poland
1 bomber moved from West Russia to Poland
1 fighter moved from Karelia S.S.R. to Baltic States
1 fighter moved from Baltic States to Germany
1 armour moved from France to Germany
1 aaGun moved from Italy to GermanyPlace Units - Germans
1 infantry placed in Germany
2 submarines placed in 15 Sea Zone
1 transport placed in 15 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 armour
EDIT: Adding units owned by Germans to Italy: 1 armour
EDIT: Turning off Edit Mode
4 infantry placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 56 PUs total -
Hey… please note that I made an edit to relocate the armor - I keep forgetting there is a limit posted to the number of production… :-D
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Which unit did you want to remove from SZ 15, as you can only build 3 in Italy?
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 2
Purchase Units - British
British buy 1 artillery, 1 cruiser, 2 infantry and 1 transport; Remaining resources: 0 PUs;Non Combat Move - British
1 infantry moved from Eastern Australia to Western Australia
1 infantry moved from Western Canada to Alaska
1 infantry moved from India to PersiaPlace Units - British
1 artillery and 2 infantry placed in India
1 cruiser and 1 transport placed in 7 Sea ZoneTurn Complete - British
British collect 27 PUs; end with 27 PUs total -
I still put 2 submarine and transport there, but relocate an army from France to Italy there.
I need to go out shortly but should be back shortly for the Japan turn.
Cheers,
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Sorry. I see. I thought it was a purchase, so did not understand why you did it.
Excuse me. -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 6 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Anhwei to Sinkiang
Japanese take Sinkiang from Americans
1 infantry moved from Anhwei to Sinkiang
1 infantry moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
1 artillery moved from Szechwan to Kazakh S.S.R.
1 cruiser moved from 61 Sea Zone to 35 Sea Zone
1 battleship moved from 61 Sea Zone to 35 Sea Zone
1 infantry moved from Yunnan to 61 Sea Zone
1 artillery moved from Yunnan to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to India
1 artillery moved from 35 Sea Zone to India
1 infantry moved from Burma to India
2 fighters moved from French Indo-China Thailand to Kazakh S.S.R.
1 bomber moved from French Indo-China Thailand to Kazakh S.S.R.Combat - Japanese
Battle in Kazakh S.S.R.
Japanese attack with 1 artillery, 1 bomber and 2 fighters
Russians defend with 2 infantry
Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery
Casualties for Russians: 2 infantry
Battle in India
Japanese attack with 1 artillery and 2 infantry
British defend with 1 aaGun, 1 artillery, 1 factory and 7 infantry
British win with 1 artillery and 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 1 aaGun and 3 infantryNon Combat Move - Japanese
1 fighter moved from Kazakh S.S.R. to Szechwan
1 fighter moved from Kazakh S.S.R. to Szechwan
1 artillery moved from Yunnan to Burma
1 infantry moved from French Indo-China Thailand to Burma
1 infantry moved from Japan to 62 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Burma
1 artillery moved from 36 Sea Zone to Burma
1 carrier moved from 32 Sea Zone to 37 Sea Zone
1 fighter moved from 32 Sea Zone to 37 Sea Zone
1 destroyer moved from 61 Sea Zone to 37 Sea Zone
1 fighter moved from Kiangsu to Burma
1 fighter moved from 61 Sea Zone to 37 Sea Zone
1 fighter moved from 61 Sea Zone to Burma
1 bomber moved from Kazakh S.S.R. to Burma
1 armour moved from Japan to 62 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from Anhwei to Szechwan
1 infantry moved from Anhwei to Szechwan
1 infantry moved from Anhwei to Szechwan
1 armour and 1 transport moved from 62 Sea Zone to 36 Sea Zone
1 armour moved from 36 Sea Zone to Burma
1 battleship moved from 60 Sea Zone to 36 Sea Zone
1 destroyer moved from 60 Sea Zone to 36 Sea Zone
1 carrier moved from 61 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 transport placed in 62 Sea Zone
1 armour, 1 artillery and 2 infantry placed in East Indies
4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total -
Hey…
I am not sure if I choose the right unit for you during the India battle - if you prefer to keep the anti-aircraft gun please feel free to edit and add that back. (I took out the AA gun even though it is more expensive as I thought that gives an extra Infantry to defend during the battle).
Thanks,
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I will swap it as you only had one unit left after the first round, so were never going to take India. I also hit twice, so you would have always died.
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Sure - please go ahead :lol:
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 2
Purchase Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by British to India: 1 aaGun
EDIT: Removing units owned by British from India: 1 infantry
EDIT: Turning off Edit Mode
Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 destroyer moved from 11 Sea Zone to 13 Sea Zone
1 fighter moved from 11 Sea Zone to 13 Sea Zone
1 fighter moved from 11 Sea Zone to 13 Sea Zone
1 bomber moved from Central United States to 13 Sea ZoneCombat - Americans
Battle in 13 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 bomber moved from 13 Sea Zone to Central United States
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 11 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 infantry and 2 transports moved from 11 Sea Zone to 2 Sea Zone
2 fighters moved from 13 Sea Zone to 2 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 2 Sea Zone to Greenland
1 submarine moved from 56 Sea Zone to 59 Sea ZonePlace Units - Americans
1 artillery placed in Western United States
1 bomber placed in Western United States
1 submarine and 1 transport placed in 56 Sea Zone
1 destroyer placed in 11 Sea ZoneTurn Complete - Americans
Americans collect 38 PUs; end with 40 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Caucasus to Ukraine S.S.R.
4 infantry moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Russia to West Russia
1 infantry moved from Russia to West Russia
1 fighter moved from Russia to West Russia
1 fighter moved from Russia to Ukraine S.S.R.
1 artillery moved from Russia to West RussiaCombat - Russians
Battle in West Russia
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking West Russia from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine S.S.R.
Russians attack with 1 artillery, 1 fighter and 4 infantry
Germans defend with 3 infantry
Russians win, taking Ukraine S.S.R. from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from Ukraine S.S.R. to Russia
1 fighter moved from West Russia to Russia
4 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Russia to ArchangelPlace Units - Russians
3 infantry placed in Caucasus
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 3
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier, 2 destroyers, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Trans-Jordan to Persia
2 infantry moved from Karelia S.S.R. to West Russia
1 fighter moved from Germany to West Russia
1 artillery moved from Poland to Ukraine S.S.R.
1 infantry moved from Poland to Ukraine S.S.R.
1 fighter moved from France to Ukraine S.S.R.
1 battleship moved from 14 Sea Zone to 16 Sea Zone
1 bomber moved from Poland to West Russia
1 armour moved from Karelia S.S.R. to West Russia
1 submarine moved from 15 Sea Zone to 13 Sea Zone
1 fighter moved from 14 Sea Zone to 13 Sea Zone
1 infantry moved from Libya to 15 Sea Zone
1 artillery moved from Libya to 15 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Persia
1 artillery moved from 34 Sea Zone to Persia
1 transport moved from 17 Sea Zone to 15 Sea Zone
1 armour moved from Italy to 15 Sea Zone
1 infantry moved from Libya to 15 Sea Zone
1 armour, 1 infantry and 1 transport moved from 15 Sea Zone to 16 Sea Zone
1 infantry moved from 16 Sea Zone to Ukraine S.S.R.
1 armour moved from 16 Sea Zone to Ukraine S.S.R.
2 armour moved from Trans-Jordan to Anglo-Egyptian Sudan
Germans take Anglo-Egyptian Sudan from BritishCombat - Germans
Battle in Persia
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry
Germans win, taking Persia from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 13 Sea Zone
Germans attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Germans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Ukraine S.S.R.
Germans attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Ukraine S.S.R. from Russians with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in West Russia
Germans attack with 1 armour, 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking West Russia from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
2 fighters moved from France to 5 Sea Zone
1 fighter moved from 13 Sea Zone to France
2 infantry moved from Baltic States to Karelia S.S.R.
1 fighter moved from West Russia to Karelia S.S.R.
1 carrier moved from 14 Sea Zone to 16 Sea Zone
1 fighter moved from Ukraine S.S.R. to 16 Sea Zone
1 fighter moved from 14 Sea Zone to France
1 fighter moved from France to Karelia S.S.R.
1 submarine moved from 15 Sea Zone to 14 Sea Zone
1 bomber moved from West Russia to Germany
2 infantry moved from Germany to France
2 infantry moved from Germany to France
1 infantry moved from Germany to FrancePlace Units - Germans
1 carrier, 2 destroyers and 1 submarine placed in 5 Sea Zone
2 infantry placed in Karelia S.S.R.
1 artillery and 1 infantry placed in Germany
1 artillery and 1 infantry placed in Italy
Germans undo move 4.
1 artillery and 1 infantry placed in Germany
Germans undo move 4.
1 infantry placed in Italy
1 artillery placed in GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total





