@BobbaRossa
even without a sacrifice, it changes the pressure dynamic, because the allies have to spread enough to prevent a one board win, as opposed to being able to full tilt crush one side and let the other grow then turn around with an income advantage to kill the other.
War all around! S.A. & V.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - British
British repair 2 damage on 2 harbours; Remaining resources: 31 PUs;
British buy 5 submarines; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 2 damage on 2 factory_majors; Remaining resources: 20 PUs;
UK_Pacific buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 5 infantry moved from United Kingdom to Scotland
1 bomber moved from Gibraltar to Scotland
1 infantry moved from Anhwe to Jehol
2 fighters and 1 tactical_bomber moved from Kiangsu to Jehol
1 battleship moved from 19 Sea Zone to 35 Sea Zone
UK_Pacific take 20 Sea Zone from Japanese
1 artillery and 1 infantry moved from Gibraltar to 91 Sea ZoneCombat - British
Battle in 35 Sea Zone
British attack with 1 battleship; Americans loiter and taunt with
Japanese defend with 1 transport
British win with 1 battleship remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Jehol
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Jehol from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Scotland
British attack with 2 artilleries, 1 bomber and 5 infantry
Germans defend with 1 airfield, 1 armour, 1 artillery and 1 infantry
British win, taking Scotland from Germans with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Casualties for British: 3 infantryNon Combat Move - British
1 bomber moved from Scotland to United Kingdom
1 aaGun moved from United Kingdom to Scotland
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from 101 Sea Zone to Eastern United States
2 artilleries and 3 infantry moved from Alexandria to Tobruk
2 armour and 2 mech_infantrys moved from Egypt to Tobruk
3 infantry moved from Syria to Trans-Jordan
1 mech_infantry moved from Persia to Trans-Jordan
2 infantry moved from Persia to Iraq
4 infantry moved from West India to Eastern Persia
1 armour and 2 mech_infantrys moved from India to Eastern Persia
2 infantry moved from Yunnan to Kweichow
1 aaGun and 4 infantry moved from Kwangtung to Kiangsi
2 fighters and 1 tactical_bomber moved from Jehol to Shantung
2 aaGuns and 4 infantry moved from Hunan to Anhwe
1 infantry moved from Kiangsi to AnhwePlace Units - British
3 submarines placed in 81 Sea Zone
2 submarines placed in 71 Sea ZoneTurn Complete - British
British collect 32 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
4 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 4 infantry and 2 mech_infantrys -
I saved your kamikazes but it you wanted to roll them on that UK battleship you can
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 92 Sea Zone to 87 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
1 artillery and 1 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
2 armour moved from Southern Italy to Yugoslavia
1 infantry moved from Novgorod to Archangel
Italians take Archangel from Russians -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 92 Sea Zone to 87 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
1 artillery and 1 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
2 armour moved from Southern Italy to Yugoslavia
1 infantry moved from Novgorod to Archangel
Italians take Archangel from RussiansCombat - Italians
Non Combat Move - Italians
1 artillery and 2 infantry moved from Bulgaria to RomaniaPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 infantry placed in Novgorod
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
I dont know how to roll my Kami’s when it’s not my turn, sorry.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 2 PUs;Combat Move - ANZAC
2 infantry moved from Tobruk to Libya
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea ZoneCombat - ANZAC
Battle in Libya
ANZAC attack with 2 infantry
Germans defend with 1 infantry
ANZAC win, taking Libya from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - ANZAC
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery, 1 infantry, 2 submarines and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from French Indo China to Kazakhstan
2 destroyers and 1 submarine moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Combat Move - French
Non Combat Move - French
4 infantry moved from Tobruk to LibyaTurn Complete - French
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To roll those kamikazes you would just roll forum dice (e.g. to roll 3 kamikazes it would be !aaa 3@2! but replace the ! with) and then edit the battleship.
anyway here is france 9
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Cool I have time for moves 2-3 times a week I’m up for gaming more and I’ll figure out the Kami’s
S.A.





