doesn’t seem that regretful, your odds look fairly good, and better than moscow if I’m reading the gamestate and my available countermoves correctly.
War all around! S.A. & V.
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Tarnation, I need to work on my Japanese game
S.A. -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 2 carriers, 2 destroyers, 2 fighters and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
5 bombers moved from United Kingdom to 111 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 111 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Philippines
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Eastern United States to 109 Sea Zone
1 bomber moved from Eastern United States to 110 Sea Zone
1 bomber moved from Eastern United States to 109 Sea ZoneCombat - Americans
Americans creates battle in territory 17 Sea Zone
Battle in 110 Sea Zone
Americans attack with 1 bomber and 1 submarine
Germans defend with 1 destroyer
Americans win, taking 17 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 109 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Germans defend with 1 submarine
Americans win, taking 109 Sea Zone from Germans with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 111 Sea Zone
Americans attack with 5 bombers, 1 fighter and 1 tactical_bomber
Germans defend with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Germans: 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
Casualties for Americans: 4 bombers
Battle in Philippines
Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans win, taking Philippines from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 fighter moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 carrier moved from 19 Sea Zone to 35 Sea Zone
8 destroyers and 5 submarines moved from 17 Sea Zone to 19 Sea Zone
1 transport moved from 17 Sea Zone to 31 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from 110 Sea Zone to United Kingdom
2 bombers moved from 109 Sea Zone to United Kingdom
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery moved from 101 Sea Zone to Eastern United States
4 infantry moved from Central United States to Eastern United States
1 bomber moved from 111 Sea Zone to United Kingdom
1 carrier and 2 fighters moved from 19 Sea Zone to 35 Sea ZonePlace Units - Americans
1 armour placed in Eastern United States
2 carriers, 2 destroyers and 3 submarines placed in 101 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6
Americans collect 65 PUs (2 lost to blockades); end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries and 2 infantry moved from Kiangsu to Shantung
Chinese take Shantung from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 5 infantry placed in ShantungTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,1
Chinese collect 18 PUs (1 lost to blockades); end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - British
British repair 2 damage on 2 harbours; Remaining resources: 31 PUs;
British buy 5 submarines; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 2 damage on 2 factory_majors; Remaining resources: 20 PUs;
UK_Pacific buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 5 infantry moved from United Kingdom to Scotland
1 bomber moved from Gibraltar to Scotland
1 infantry moved from Anhwe to Jehol
2 fighters and 1 tactical_bomber moved from Kiangsu to Jehol
1 battleship moved from 19 Sea Zone to 35 Sea Zone
UK_Pacific take 20 Sea Zone from Japanese
1 artillery and 1 infantry moved from Gibraltar to 91 Sea ZoneCombat - British
Battle in 35 Sea Zone
British attack with 1 battleship; Americans loiter and taunt with
Japanese defend with 1 transport
British win with 1 battleship remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Jehol
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Jehol from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Scotland
British attack with 2 artilleries, 1 bomber and 5 infantry
Germans defend with 1 airfield, 1 armour, 1 artillery and 1 infantry
British win, taking Scotland from Germans with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Casualties for British: 3 infantryNon Combat Move - British
1 bomber moved from Scotland to United Kingdom
1 aaGun moved from United Kingdom to Scotland
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from 101 Sea Zone to Eastern United States
2 artilleries and 3 infantry moved from Alexandria to Tobruk
2 armour and 2 mech_infantrys moved from Egypt to Tobruk
3 infantry moved from Syria to Trans-Jordan
1 mech_infantry moved from Persia to Trans-Jordan
2 infantry moved from Persia to Iraq
4 infantry moved from West India to Eastern Persia
1 armour and 2 mech_infantrys moved from India to Eastern Persia
2 infantry moved from Yunnan to Kweichow
1 aaGun and 4 infantry moved from Kwangtung to Kiangsi
2 fighters and 1 tactical_bomber moved from Jehol to Shantung
2 aaGuns and 4 infantry moved from Hunan to Anhwe
1 infantry moved from Kiangsi to AnhwePlace Units - British
3 submarines placed in 81 Sea Zone
2 submarines placed in 71 Sea ZoneTurn Complete - British
British collect 32 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
4 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 4 infantry and 2 mech_infantrys -
I saved your kamikazes but it you wanted to roll them on that UK battleship you can
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 92 Sea Zone to 87 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
1 artillery and 1 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
2 armour moved from Southern Italy to Yugoslavia
1 infantry moved from Novgorod to Archangel
Italians take Archangel from Russians -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 92 Sea Zone to 87 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
1 artillery and 1 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
2 armour moved from Southern Italy to Yugoslavia
1 infantry moved from Novgorod to Archangel
Italians take Archangel from RussiansCombat - Italians
Non Combat Move - Italians
1 artillery and 2 infantry moved from Bulgaria to RomaniaPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 infantry placed in Novgorod
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
I dont know how to roll my Kami’s when it’s not my turn, sorry.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 2 PUs;Combat Move - ANZAC
2 infantry moved from Tobruk to Libya
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea ZoneCombat - ANZAC
Battle in Libya
ANZAC attack with 2 infantry
Germans defend with 1 infantry
ANZAC win, taking Libya from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - ANZAC
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery, 1 infantry, 2 submarines and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from French Indo China to Kazakhstan
2 destroyers and 1 submarine moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Combat Move - French
Non Combat Move - French
4 infantry moved from Tobruk to LibyaTurn Complete - French
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To roll those kamikazes you would just roll forum dice (e.g. to roll 3 kamikazes it would be !aaa 3@2! but replace the ! with) and then edit the battleship.
anyway here is france 9
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Cool I have time for moves 2-3 times a week I’m up for gaming more and I’ll figure out the Kami’s
S.A.





