• TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Soviet Far East to Amur
                1 armour moved from Yakut S.S.R. to Evenkiyskiy
                      Japanese take Yenisey from Russians
                      Japanese take Evenkiyskiy from Russians
                1 infantry moved from Yakut S.S.R. to Buryatia
                1 infantry moved from Manchuria to Jehol
                1 artillery moved from Manchuria to Korea
                1 infantry moved from Korea to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                2 submarines moved from 6 Sea Zone to 36 Sea Zone
                      Japanese take 20 Sea Zone from UK_Pacific


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Soviet Far East to Amur
                1 armour moved from Yakut S.S.R. to Evenkiyskiy
                      Japanese take Yenisey from Russians
                      Japanese take Evenkiyskiy from Russians
                1 infantry moved from Yakut S.S.R. to Buryatia
                1 infantry moved from Manchuria to Jehol
                1 artillery moved from Manchuria to Korea
                1 infantry moved from Korea to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                2 submarines moved from 6 Sea Zone to 36 Sea Zone
                      Japanese take 20 Sea Zone from UK_Pacific

    Combat - Japanese
                Battle in Philippines
                Battle in 36 Sea Zone
                    Japanese attack with 2 submarines
                    ANZAC defend with 1 carrier and 2 fighters; Americans defend with 2 transports
                        Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 :  0/2 hits
                        ANZAC roll dice for 1 carrier and 2 transports in 36 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 36 Sea Zone
                        Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 1 carrier and 2 transports in 36 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 submarine in 36 Sea Zone, round 4 :  0/1 hits
                        ANZAC roll dice for 1 carrier and 2 transports in 36 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 submarine in 36 Sea Zone, round 5 :  0/1 hits
                        ANZAC roll dice for 1 carrier and 2 transports in 36 Sea Zone, round 5 :  0/1 hits
                        Japanese roll dice for 1 submarine in 36 Sea Zone, round 6 :  0/1 hits
                        ANZAC roll dice for 1 carrier and 2 transports in 36 Sea Zone, round 6 :  0/1 hits
                        Japanese roll dice for 1 submarine in 36 Sea Zone, round 7 :  1/1 hits
                    Units damaged: 1 carrier owned by the ANZAC
                        ANZAC roll dice for 1 carrier and 2 transports in 36 Sea Zone, round 7 :  0/1 hits
                        Japanese roll dice for 1 submarine in 36 Sea Zone, round 8 :  1/1 hits
                        1 carrier owned by the ANZAC lost in 36 Sea Zone
                        Japanese roll dice for 1 submarine in 36 Sea Zone, round 9 :  1/1 hits
                        1 transport owned by the Americans lost in 36 Sea Zone
                        Japanese roll dice for 1 submarine in 36 Sea Zone, round 10 :  0/1 hits
                        Japanese roll dice for 1 submarine in 36 Sea Zone, round 11 :  0/1 hits
                        Japanese roll dice for 1 submarine in 36 Sea Zone, round 12 :  1/1 hits
                        1 transport owned by the Americans lost in 36 Sea Zone
                    1 submarine owned by the Japanese Submerged
                    ANZAC win, taking Philippines from Americans with 2 fighters remaining. Battle score for attacker is 24
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 carrier
                    Casualties for Americans: 2 transports
                    2 fighters owned by the ANZAC forced to land in French Indo China

    Non Combat Move - Japanese

    Place Units - Japanese
                1 fighter and 3 infantry placed in Japan
                1 artillery and 2 infantry placed in Korea
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,2,3,4,6,2,1,2,1,1,4,6,2,3,3,6,4
                Japanese collect 23 PUs (6 lost to blockades); end with 23 PUs total

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 5 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 9 times
            Average roll : 3.457
            Median : 3.000
            Variance : 0.912
            Standard Deviation : 0.955
            Total rolls : 35

    Null / Other
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.938
            Standard Deviation : 0.968
            Total rolls : 17

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3.667
            Median : 3.500
            Variance : 0.727
            Standard Deviation : 0.853
            Total rolls : 12

    ANZAC Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.333
            Median : 5.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6


  • Tarnation, I need to work on my Japanese game
    S.A.

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 armour, 2 carriers, 2 destroyers, 2 fighters and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                5 bombers moved from United Kingdom to 111 Sea Zone
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 111 Sea Zone
                1 infantry moved from Kiangsu to 19 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Philippines
                1 destroyer moved from 91 Sea Zone to 109 Sea Zone
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 bomber moved from Eastern United States to 109 Sea Zone
                1 bomber moved from Eastern United States to 110 Sea Zone
                1 bomber moved from Eastern United States to 109 Sea Zone

    Combat - Americans
                Americans creates battle in territory 17 Sea Zone
                Battle in 110 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Germans defend with 1 destroyer
                    Americans win, taking 17 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 109 Sea Zone
                    Americans attack with 2 bombers and 1 destroyer
                    Germans defend with 1 submarine
                    Americans win, taking 109 Sea Zone from Germans with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 111 Sea Zone
                    Americans attack with 5 bombers, 1 fighter and 1 tactical_bomber
                    Germans defend with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
                    Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for Germans: 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
                    Casualties for Americans: 4 bombers
                Battle in Philippines
                    Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    Americans win, taking Philippines from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                1 fighter moved from Philippines to 35 Sea Zone
                1 tactical_bomber moved from Philippines to 35 Sea Zone
                1 carrier moved from 19 Sea Zone to 35 Sea Zone
                8 destroyers and 5 submarines moved from 17 Sea Zone to 19 Sea Zone
                1 transport moved from 17 Sea Zone to 31 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 31 Sea Zone
                1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 110 Sea Zone
                1 carrier moved from 91 Sea Zone to 110 Sea Zone
                1 bomber moved from 110 Sea Zone to United Kingdom
                2 bombers moved from 109 Sea Zone to United Kingdom
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 artillery and 1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 artillery moved from 101 Sea Zone to Eastern United States
                4 infantry moved from Central United States to Eastern United States
                1 bomber moved from 111 Sea Zone to United Kingdom
                1 carrier and 2 fighters moved from 19 Sea Zone to 35 Sea Zone

    Place Units - Americans
                1 armour placed in Eastern United States
                2 carriers, 2 destroyers and 3 submarines placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6
                Americans collect 65 PUs (2 lost to blockades); end with 65 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 artilleries and 2 infantry moved from Kiangsu to Shantung
                      Chinese take Shantung from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 5 infantry placed in Shantung

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,1
                Chinese collect 18 PUs (1 lost to blockades); end with 18 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 9

    Purchase Units - British
                British repair 2 damage on 2 harbours; Remaining resources: 31 PUs;
                British buy 5 submarines; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair 2 damage on 2 factory_majors; Remaining resources: 20 PUs;
                UK_Pacific buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                2 artilleries and 5 infantry moved from United Kingdom to Scotland
                1 bomber moved from Gibraltar to Scotland
                1 infantry moved from Anhwe to Jehol
                2 fighters and 1 tactical_bomber moved from Kiangsu to Jehol
                1 battleship moved from 19 Sea Zone to 35 Sea Zone
                      UK_Pacific take 20 Sea Zone from Japanese
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone

    Combat - British
                Battle in 35 Sea Zone
                    British attack with 1 battleship; Americans loiter and taunt with
                    Japanese defend with 1 transport
                    British win with 1 battleship remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Jehol
                    British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win, taking Jehol from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Scotland
                    British attack with 2 artilleries, 1 bomber and 5 infantry
                    Germans defend with 1 airfield, 1 armour, 1 artillery and 1 infantry
                    British win, taking Scotland from Germans with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 armour, 1 artillery and 1 infantry
                    Casualties for British: 3 infantry

    Non Combat Move - British
                1 bomber moved from Scotland to United Kingdom
                1 aaGun moved from United Kingdom to Scotland
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 artillery and 1 infantry moved from 101 Sea Zone to Eastern United States
                2 artilleries and 3 infantry moved from Alexandria to Tobruk
                2 armour and 2 mech_infantrys moved from Egypt to Tobruk
                3 infantry moved from Syria to Trans-Jordan
                1 mech_infantry moved from Persia to Trans-Jordan
                2 infantry moved from Persia to Iraq
                4 infantry moved from West India to Eastern Persia
                1 armour and 2 mech_infantrys moved from India to Eastern Persia
                2 infantry moved from Yunnan to Kweichow
                1 aaGun and 4 infantry moved from Kwangtung to Kiangsi
                2 fighters and 1 tactical_bomber moved from Jehol to Shantung
                2 aaGuns and 4 infantry moved from Hunan to Anhwe
                1 infantry moved from Kiangsi to Anhwe

    Place Units - British
                3 submarines placed in 81 Sea Zone
                2 submarines placed in 71 Sea Zone

    Turn Complete - British
                British collect 32 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                4 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Some Units in India change ownership: 4 infantry and 2 mech_infantrys

  • 17 16 15 14 12

    I saved your kamikazes but it you wanted to roll them on that UK battleship you can


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 92 Sea Zone to 87 Sea Zone
                1 destroyer moved from 95 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from Bessarabia to Ukraine
                      Italians take Ukraine from Russians
                1 artillery and 1 infantry moved from Romania to Bessarabia
                1 infantry moved from Romania to Bessarabia
                1 artillery and 2 infantry moved from Yugoslavia to Romania
                1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
                2 armour moved from Southern Italy to Yugoslavia
                1 infantry moved from Novgorod to Archangel
                      Italians take Archangel from Russians


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 92 Sea Zone to 87 Sea Zone
                1 destroyer moved from 95 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from Bessarabia to Ukraine
                      Italians take Ukraine from Russians
                1 artillery and 1 infantry moved from Romania to Bessarabia
                1 infantry moved from Romania to Bessarabia
                1 artillery and 2 infantry moved from Yugoslavia to Romania
                1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
                2 armour moved from Southern Italy to Yugoslavia
                1 infantry moved from Novgorod to Archangel
                      Italians take Archangel from Russians

    Combat - Italians

    Non Combat Move - Italians
                1 artillery and 2 infantry moved from Bulgaria to Romania

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 infantry placed in Novgorod
                1 artillery and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs


  • I dont know how to roll my Kami’s when it’s not my turn, sorry.

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 2 fighters; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                2 infantry moved from Tobruk to Libya
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 artillery moved from Dutch New Guinea to 45 Sea Zone

    Combat - ANZAC
                Battle in Libya
                    ANZAC attack with 2 infantry
                    Germans defend with 1 infantry
                    ANZAC win, taking Libya from Italians with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - ANZAC
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 artillery, 1 infantry, 2 submarines and 1 transport moved from 45 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                2 fighters moved from French Indo China to Kazakhstan
                2 destroyers and 1 submarine moved from 62 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                2 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French
                4 infantry moved from Tobruk to Libya

    Turn Complete - French

  • 17 16 15 14 12

    To roll those kamikazes you would just roll forum dice (e.g.  to roll 3 kamikazes it would be !aaa 3@2! but replace the ! with) and then edit the battleship.

    anyway here is france 9


  • Cool I have time for moves 2-3 times a week I’m up for gaming more and I’ll figure out the Kami’s
    S.A.

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