@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans repair 8 damage on 8 factory_minors; Remaining resources: 48 PUs;
Germans buy 1 armour, 2 artilleries, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
8 infantry moved from Eastern Poland to Belarus
3 artilleries moved from Eastern Poland to Belarus
2 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
3 armour moved from Poland to Belarus
8 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Poland to Belarus
2 transports moved from 111 Sea Zone to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
1 bomber moved from Western Germany to Scotland
1 armour, 1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 111 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 111 Sea Zone to Scotland
2 fighters moved from 111 Sea Zone to Scotland
1 fighter and 1 tactical_bomber moved from Western Germany to Scotland
1 submarine moved from 112 Sea Zone to 109 Sea Zone
Germans take 109 Sea Zone from British
1 destroyer moved from 111 Sea Zone to 110 Sea Zone
2 infantry moved from Germany to Western Germany
1 infantry moved from France to Southern France
2 infantry moved from Southern France to Northern Italy
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans repair 8 damage on 8 factory_minors; Remaining resources: 48 PUs;
Germans buy 1 armour, 2 artilleries, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
8 infantry moved from Eastern Poland to Belarus
3 artilleries moved from Eastern Poland to Belarus
2 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
3 armour moved from Poland to Belarus
8 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Poland to Belarus
2 transports moved from 111 Sea Zone to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
1 bomber moved from Western Germany to Scotland
1 armour, 1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 111 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 111 Sea Zone to Scotland
2 fighters moved from 111 Sea Zone to Scotland
1 fighter and 1 tactical_bomber moved from Western Germany to Scotland
1 submarine moved from 112 Sea Zone to 109 Sea Zone
Germans take 109 Sea Zone from British
1 destroyer moved from 111 Sea Zone to 110 Sea Zone
2 infantry moved from Germany to Western Germany
1 infantry moved from France to Southern France
2 infantry moved from Southern France to Northern Italy
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
Combat - Germans
Battle in Belarus
Germans attack with 4 armour, 3 artilleries and 8 infantry
Russians defend with 4 artilleries and 5 infantry
Germans roll dice for 4 armour, 3 artilleries and 8 infantry in Belarus, round 2 : 2/15 hits
Russians roll dice for 4 artilleries and 5 infantry in Belarus, round 2 : 4/9 hits
2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Belarus
Germans roll dice for 4 armour, 3 artilleries and 4 infantry in Belarus, round 3 : 7/11 hits
Russians roll dice for 4 artilleries and 3 infantry in Belarus, round 3 : 3/7 hits
3 infantry owned by the Russians , 3 infantry owned by the Germans and 4 artilleries owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 4 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 7 infantry
Casualties for Russians: 4 artilleries and 5 infantry
Battle in Scotland
Germans attack with 1 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 airfield, 1 artillery and 8 infantry
Germans roll dice for 1 cruiser in Scotland, round 2 : 1/1 hits
Germans roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Scotland, round 2 : 5/9 hits
British roll dice for 1 artillery and 8 infantry in Scotland, round 2 : 0/9 hits
6 infantry owned by the British lost in Scotland
Germans roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Scotland, round 3 : 6/9 hits
British roll dice for 1 artillery and 2 infantry in Scotland, round 3 : 1/3 hits
2 infantry owned by the British , 1 infantry owned by the Germans and 1 artillery owned by the British lost in Scotland
Germans win, taking Scotland from British with 1 armour, 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 8 infantry
Non Combat Move - Germans
1 fighter moved from Scotland to Western Germany
1 fighter moved from Scotland to 111 Sea Zone
1 fighter moved from Scotland to Western Germany
1 tactical_bomber moved from Scotland to 111 Sea Zone
5 infantry moved from Germany to Poland
1 bomber moved from Scotland to Western Germany
Place Units - Germans
1 submarine placed in 112 Sea Zone
1 fighter placed in Western Germany
1 armour, 1 artillery and 2 infantry placed in Western Germany
1 infantry placed in Southern France
1 infantry placed in France
1 artillery and 2 infantry placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Southern Italy: 1 fighter
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 13 times
3 was rolled 13 times
4 was rolled 9 times
5 was rolled 16 times
6 was rolled 12 times
Average roll : 3.603
Median : 4.000
Variance : 0.431
Standard Deviation : 0.656
Total rolls : 73
Germans Combat
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 9 times
Average roll : 3.533
Median : 3.000
Variance : 0.159
Standard Deviation : 0.399
Total rolls : 45
British Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 4.417
Median : 5.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12
Russians Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.188
Median : 3.000
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 16
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians buy 10 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 artillery, 1 infantry and 1 mech_infantry moved from Archangel to Belarus
2 artilleries and 4 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Bryansk to Belarus
1 artillery moved from Bryansk to Western Ukraine
2 artilleries moved from Bryansk to Belarus
8 infantry moved from Bryansk to Belarus
3 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Bryansk to Belarus
2 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Smolensk to Belarus
1 fighter and 1 tactical_bomber moved from Smolensk to Western Ukraine
Combat - Russians
Battle in Western Ukraine
Russians attack with 3 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 4 infantry
Russians win, taking Western Ukraine from Germans with 3 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 1 artillery and 4 infantry
Battle in Belarus
Russians attack with 4 artilleries, 1 fighter, 12 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 4 armour, 3 artilleries and 1 infantry
Russians win, taking Belarus from Germans with 4 artilleries, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Germans: 4 armour, 3 artilleries and 1 infantry
Casualties for Russians: 5 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
1 aaGun moved from Smolensk to Belarus
1 aaGun moved from Bryansk to Western Ukraine
3 infantry moved from Volgograd to Rostov
2 infantry moved from Tambov to Bryansk
5 artilleries and 5 infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Novosibirsk to Samara
1 artillery and 1 infantry moved from Hopei to Anhwe
2 infantry moved from Kweichow to Anhwe
1 mech_infantry moved from Northwest Persia to Rostov
Place Units - Russians
10 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 29 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUs
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Soviet Far East to Amur
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Yenisey from Russians
Japanese take Evenkiyskiy from Russians
1 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Manchuria to Jehol
1 artillery moved from Manchuria to Korea
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 submarines moved from 6 Sea Zone to 36 Sea Zone
Japanese take 20 Sea Zone from UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Soviet Far East to Amur
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Yenisey from Russians
Japanese take Evenkiyskiy from Russians
1 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Manchuria to Jehol
1 artillery moved from Manchuria to Korea
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 submarines moved from 6 Sea Zone to 36 Sea Zone
Japanese take 20 Sea Zone from UK_Pacific
Combat - Japanese
Battle in Philippines
Battle in 36 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 carrier and 2 fighters; Americans defend with 2 transports
Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 carrier and 2 transports in 36 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 36 Sea Zone
Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 carrier and 2 transports in 36 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 carrier and 2 transports in 36 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 5 : 0/1 hits
ANZAC roll dice for 1 carrier and 2 transports in 36 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 6 : 0/1 hits
ANZAC roll dice for 1 carrier and 2 transports in 36 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 7 : 1/1 hits
Units damaged: 1 carrier owned by the ANZAC
ANZAC roll dice for 1 carrier and 2 transports in 36 Sea Zone, round 7 : 0/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 8 : 1/1 hits
1 carrier owned by the ANZAC lost in 36 Sea Zone
Japanese roll dice for 1 submarine in 36 Sea Zone, round 9 : 1/1 hits
1 transport owned by the Americans lost in 36 Sea Zone
Japanese roll dice for 1 submarine in 36 Sea Zone, round 10 : 0/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 11 : 0/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 12 : 1/1 hits
1 transport owned by the Americans lost in 36 Sea Zone
1 submarine owned by the Japanese Submerged
ANZAC win, taking Philippines from Americans with 2 fighters remaining. Battle score for attacker is 24
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 carrier
Casualties for Americans: 2 transports
2 fighters owned by the ANZAC forced to land in French Indo China
Non Combat Move - Japanese
Place Units - Japanese
1 fighter and 3 infantry placed in Japan
1 artillery and 2 infantry placed in Korea
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,2,3,4,6,2,1,2,1,1,4,6,2,3,3,6,4
Japanese collect 23 PUs (6 lost to blockades); end with 23 PUs total
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 9 times
Average roll : 3.457
Median : 3.000
Variance : 0.912
Standard Deviation : 0.955
Total rolls : 35
Null / Other
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
6 was rolled 3 times
Average roll : 3.000
Median : 3.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17
Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.667
Median : 3.500
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12
ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.333
Median : 5.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Tarnation, I need to work on my Japanese game
S.A.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 2 carriers, 2 destroyers, 2 fighters and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
5 bombers moved from United Kingdom to 111 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 111 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Philippines
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Eastern United States to 109 Sea Zone
1 bomber moved from Eastern United States to 110 Sea Zone
1 bomber moved from Eastern United States to 109 Sea Zone
Combat - Americans
Americans creates battle in territory 17 Sea Zone
Battle in 110 Sea Zone
Americans attack with 1 bomber and 1 submarine
Germans defend with 1 destroyer
Americans win, taking 17 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 109 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Germans defend with 1 submarine
Americans win, taking 109 Sea Zone from Germans with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 111 Sea Zone
Americans attack with 5 bombers, 1 fighter and 1 tactical_bomber
Germans defend with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Germans: 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
Casualties for Americans: 4 bombers
Battle in Philippines
Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans win, taking Philippines from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 fighter moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 carrier moved from 19 Sea Zone to 35 Sea Zone
8 destroyers and 5 submarines moved from 17 Sea Zone to 19 Sea Zone
1 transport moved from 17 Sea Zone to 31 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from 110 Sea Zone to United Kingdom
2 bombers moved from 109 Sea Zone to United Kingdom
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery moved from 101 Sea Zone to Eastern United States
4 infantry moved from Central United States to Eastern United States
1 bomber moved from 111 Sea Zone to United Kingdom
1 carrier and 2 fighters moved from 19 Sea Zone to 35 Sea Zone
Place Units - Americans
1 armour placed in Eastern United States
2 carriers, 2 destroyers and 3 submarines placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6
Americans collect 65 PUs (2 lost to blockades); end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 2 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 5 infantry placed in Shantung
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,1
Chinese collect 18 PUs (1 lost to blockades); end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - British
British repair 2 damage on 2 harbours; Remaining resources: 31 PUs;
British buy 5 submarines; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair 2 damage on 2 factory_majors; Remaining resources: 20 PUs;
UK_Pacific buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 5 infantry moved from United Kingdom to Scotland
1 bomber moved from Gibraltar to Scotland
1 infantry moved from Anhwe to Jehol
2 fighters and 1 tactical_bomber moved from Kiangsu to Jehol
1 battleship moved from 19 Sea Zone to 35 Sea Zone
UK_Pacific take 20 Sea Zone from Japanese
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
Combat - British
Battle in 35 Sea Zone
British attack with 1 battleship; Americans loiter and taunt with
Japanese defend with 1 transport
British win with 1 battleship remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Jehol
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Jehol from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Scotland
British attack with 2 artilleries, 1 bomber and 5 infantry
Germans defend with 1 airfield, 1 armour, 1 artillery and 1 infantry
British win, taking Scotland from Germans with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Casualties for British: 3 infantry
Non Combat Move - British
1 bomber moved from Scotland to United Kingdom
1 aaGun moved from United Kingdom to Scotland
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from 101 Sea Zone to Eastern United States
2 artilleries and 3 infantry moved from Alexandria to Tobruk
2 armour and 2 mech_infantrys moved from Egypt to Tobruk
3 infantry moved from Syria to Trans-Jordan
1 mech_infantry moved from Persia to Trans-Jordan
2 infantry moved from Persia to Iraq
4 infantry moved from West India to Eastern Persia
1 armour and 2 mech_infantrys moved from India to Eastern Persia
2 infantry moved from Yunnan to Kweichow
1 aaGun and 4 infantry moved from Kwangtung to Kiangsi
2 fighters and 1 tactical_bomber moved from Jehol to Shantung
2 aaGuns and 4 infantry moved from Hunan to Anhwe
1 infantry moved from Kiangsi to Anhwe
Place Units - British
3 submarines placed in 81 Sea Zone
2 submarines placed in 71 Sea Zone
Turn Complete - British
British collect 32 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
4 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 4 infantry and 2 mech_infantrys
I saved your kamikazes but it you wanted to roll them on that UK battleship you can
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 92 Sea Zone to 87 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
1 artillery and 1 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
2 armour moved from Southern Italy to Yugoslavia
1 infantry moved from Novgorod to Archangel
Italians take Archangel from Russians
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 92 Sea Zone to 87 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
1 artillery and 1 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
2 armour moved from Southern Italy to Yugoslavia
1 infantry moved from Novgorod to Archangel
Italians take Archangel from Russians
Combat - Italians
Non Combat Move - Italians
1 artillery and 2 infantry moved from Bulgaria to Romania
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 infantry placed in Novgorod
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
I dont know how to roll my Kami’s when it’s not my turn, sorry.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 infantry moved from Tobruk to Libya
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
Combat - ANZAC
Battle in Libya
ANZAC attack with 2 infantry
Germans defend with 1 infantry
ANZAC win, taking Libya from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - ANZAC
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery, 1 infantry, 2 submarines and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from French Indo China to Kazakhstan
2 destroyers and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
Place Units - ANZAC
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Combat Move - French
Non Combat Move - French
4 infantry moved from Tobruk to Libya
Turn Complete - French
To roll those kamikazes you would just roll forum dice (e.g. to roll 3 kamikazes it would be !aaa 3@2! but replace the ! with) and then edit the battleship.
anyway here is france 9
Cool I have time for moves 2-3 times a week I’m up for gaming more and I’ll figure out the Kami’s
S.A.