@zlefin said in G40 OOB zlefin (L+45) v BobbaRossa (X):
yes, the sub will fight.
Your sub missed and I got 3 hits first round. Took BB soak and sub. Do you want to lose destroyer or cruiser with the third hit?
Yea those drug addicts can hit their targets when they know if they hit it they get their fix
S.A.
Hmm, now let’s see… where were we?
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 5 destroyers and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 destroyers moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 submarine moved from 26 Sea Zone to 23 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
1 cruiser moved from 33 Sea Zone to 34 Sea Zone
1 cruiser moved from 34 Sea Zone to 45 Sea Zone
1 cruiser moved from 45 Sea Zone to 42 Sea Zone
1 cruiser moved from 33 Sea Zone to 34 Sea Zone
1 cruiser moved from 34 Sea Zone to 45 Sea Zone
1 cruiser moved from 45 Sea Zone to 44 Sea Zone
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from 26 Sea Zone to 46 Sea Zone
1 cruiser moved from 33 Sea Zone to 34 Sea Zone
1 cruiser moved from 34 Sea Zone to 21 Sea Zone
2 fighters moved from 33 Sea Zone to 21 Sea Zone
1 bomber moved from Hawaiian Islands to 46 Sea Zone
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 23 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 2 destroyers, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Japanese defend with 1 destroyer and 1 submarine
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer and 1 fighter
Battle in 34 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 21 Sea Zone
Americans attack with 1 cruiser and 2 fighters
Japanese defend with 1 destroyer
Americans win with 1 cruiser and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
Americans attack with 1 cruiser and 1 transport
Japanese defend with 1 transport
Americans win, taking 44 Sea Zone from Neutral with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 cruiser and 1 transport
Japanese defend with 1 transport
Americans win, taking 42 Sea Zone from Neutral with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Java
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
3 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
3 infantry, 2 mech_infantrys and 3 transports moved from 26 Sea Zone to 33 Sea Zone
3 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from 46 Sea Zone to Caroline Islands
1 fighter moved from 46 Sea Zone to 33 Sea Zone
2 fighters moved from 34 Sea Zone to 33 Sea Zone
2 fighters moved from 21 Sea Zone to 33 Sea Zone
1 fighter moved from 23 Sea Zone to 33 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 23 Sea Zone to Caroline Islands
Place Units - Americans
5 destroyers and 5 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 7 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Egypt to Syria
1 infantry moved from Iraq to Syria
1 fighter moved from Egypt to Syria
20 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
Combat - British
Battle in Syria
British attack with 1 fighter, 1 infantry and 1 mech_infantry
Italians defend with 1 armour
British win, taking Syria from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Battle in Burma
British attack with 2 fighters, 20 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British win, taking Burma from Japanese with 2 fighters, 19 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 infantry moved from India to Burma
1 aaGun moved from India to Burma
2 fighters and 1 tactical_bomber moved from Burma to India
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 fighter moved from Syria to 81 Sea Zone
2 armour moved from Tunisia to Tobruk
1 infantry moved from Tunisia to Libya
1 artillery and 3 infantry moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Egypt to Ethiopia
1 bomber moved from Belarus to Egypt
Place Units - British
1 fighter placed in 81 Sea Zone
2 infantry placed in Egypt
1 destroyer placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1
British collect 32 PUs (2 lost to blockades); end with 39 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Greece to Egypt
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
Italians take 97 Sea Zone from French
1 artillery and 2 infantry moved from Romania to Bessarabia
3 infantry moved from Yugoslavia to Romania
3 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Romania
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Greece to Egypt
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
Italians take 97 Sea Zone from French
1 artillery and 2 infantry moved from Romania to Bessarabia
3 infantry moved from Yugoslavia to Romania
3 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Romania
Combat - Italians
Air Battle in Egypt
Italians attacks with 1 units heading to Egypt
British launches 1 interceptors out of Egypt
Attackers Fire, : 0/1 hits
Defenders Fire, : 1/1 hits
1 bomber owned by the Italians lost in Egypt
Air Battle is over, the attackers have all died
Battle in 98 Sea Zone
Italians attack with 1 destroyer
French defend with 1 destroyer
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits
French roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 4 : 1/1 hits
French roll dice for 1 destroyer in 98 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the French lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Cleaning up after air battles
Non Combat Move - Italians
Place Units - Italians
1 submarine placed in 97 Sea Zone
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8
French Combat
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
British Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
I didnt see the French fighter, or I thought it was on the CV, anyway I scrambled it for you and well you see the results.
Yea the German pervert pilots must have been checking out the school girls and retards
S.A.
its sort of hiding under the British fighter on the map
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Brazil to 85 Sea Zone
2 infantry and 1 transport moved from 85 Sea Zone to 83 Sea Zone
2 infantry moved from 83 Sea Zone to French West Africa
1 cruiser moved from 33 Sea Zone to 45 Sea Zone
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 16 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Combat Move - French
1 fighter moved from Egypt to 98 Sea Zone
Combat - French
Battle in 98 Sea Zone
French attack with 1 fighter
Italians defend with 1 destroyer
Italians win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for French: 1 fighter
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from Tunisia to Libya
1 infantry moved from Trans-Jordan to Egypt
Turn Complete - French
there’s a little revenge for you
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans repair 4 damage on 4 factory_majors; Remaining resources: 54 PUs;
Germans buy 1 armour, 3 artilleries, 10 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Finland to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Novgorod
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 fighter and 1 tactical_bomber moved from 127 Sea Zone to Novgorod
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
2 artilleries moved from Eastern Poland to Poland
5 armour moved from Eastern Poland to Poland
1 infantry moved from Poland to Baltic States
2 infantry moved from Poland to Eastern Poland
3 infantry moved from Romania to Bessarabia
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Poland
1 artillery and 5 infantry moved from Germany to Poland
1 infantry and 1 mech_infantry moved from Norway to 126 Sea Zone
1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 126 Sea Zone to 111 Sea Zone
1 destroyer moved from 125 Sea Zone to 111 Sea Zone
1 infantry and 1 mech_infantry moved from 111 Sea Zone to Scotland
1 carrier, 1 destroyer and 1 transport moved from 127 Sea Zone to 125 Sea Zone
1 fighter moved from Normandy Bordeaux to Western Germany
2 bombers moved from Western Germany to Ukraine
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans repair 4 damage on 4 factory_majors; Remaining resources: 54 PUs;
Germans buy 1 armour, 3 artilleries, 10 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Finland to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Novgorod
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 fighter and 1 tactical_bomber moved from 127 Sea Zone to Novgorod
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
2 artilleries moved from Eastern Poland to Poland
5 armour moved from Eastern Poland to Poland
1 infantry moved from Poland to Baltic States
2 infantry moved from Poland to Eastern Poland
3 infantry moved from Romania to Bessarabia
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Poland
1 artillery and 5 infantry moved from Germany to Poland
1 infantry and 1 mech_infantry moved from Norway to 126 Sea Zone
1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 126 Sea Zone to 111 Sea Zone
1 destroyer moved from 125 Sea Zone to 111 Sea Zone
1 infantry and 1 mech_infantry moved from 111 Sea Zone to Scotland
1 carrier, 1 destroyer and 1 transport moved from 127 Sea Zone to 125 Sea Zone
1 fighter moved from Normandy Bordeaux to Western Germany
2 bombers moved from Western Germany to Ukraine
Combat - Germans
Battle in Scotland
Battle in Novgorod
Germans attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Scotland from British, taking Novgorod from Russians with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/2 hits
Bombing raid in Ukraine rolls: 4,7 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Non Combat Move - Germans
2 bombers moved from Ukraine to Romania
2 fighters moved from Southern Italy to Western Germany
1 fighter and 1 tactical_bomber moved from Novgorod to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from Poland to Western Germany
1 infantry moved from Western Germany to Germany
1 artillery and 1 infantry moved from France to Western Germany
1 artillery moved from Western Germany to Germany
Place Units - Germans
1 submarine placed in 112 Sea Zone
Germans undo move 1.
1 submarine placed in 110 Sea Zone
Germans undo move 1.
1 submarine placed in 93 Sea Zone
1 armour, 3 artilleries and 6 infantry placed in Germany
4 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 6 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 4.118
Median : 5.000
Variance : 2.562
Standard Deviation : 1.601
Total rolls : 17
Null / Other
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.143
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
Germans Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.143
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
Russians Combat
3 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Ooops forgot 1. I’ll roll it out here.
Kazakhstan
1 art, 2 inf versus 1 inf
Rolls: 1@1, 2@2; Total Hits: 11@1,: (2)2@2: (2, 4)
Rolls: 1@2; Total Hits: 11@2: (2)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 artilleries and 7 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
4 infantry moved from Kansu to Novosibirsk
1 artillery and 3 infantry moved from Belarus to Baltic States
1 artillery and 3 infantry moved from Belarus to Eastern Poland
1 armour and 1 tactical_bomber moved from Belarus to Novgorod
3 infantry moved from Belarus to Novgorod
1 artillery and 3 infantry moved from Bryansk to Western Ukraine
2 fighters moved from Belarus to Bessarabia
2 artilleries moved from Ukraine to Bessarabia
5 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
3 infantry moved from Buryatia to Sakha
5 infantry moved from Buryatia to Amur
Combat - Russians
Battle in Amur
Russians attack with 5 infantry
Japanese defend with 2 infantry
Russians win, taking Amur from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 infantry
Battle in Sakha
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians win, taking Sakha from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Novosibirsk
Russians attack with 4 infantry
Japanese defend with 1 armour
Russians win, taking Novosibirsk from Japanese with 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Novgorod
Russians attack with 1 armour, 3 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 infantry
Russians win, taking Novgorod from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour and 2 infantry
Casualties for Russians: 3 infantry
Battle in Baltic States
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 infantry
Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 infantry
Russians win, taking Eastern Poland from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 infantry
1 artillery owned by the Russians retreated to Bryansk
Germans win with 2 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 3 infantry
Battle in Bessarabia
Russians attack with 2 artilleries, 2 fighters and 5 infantry
Germans defend with 4 infantry; Italians defend with 1 artillery and 2 infantry
3 infantry owned by the Russians and 2 artilleries owned by the Russians retreated to Ukraine
Germans win with 1 artillery remaining. Battle score for attacker is 12
Casualties for Germans: 4 infantry
Casualties for Russians: 2 infantry
Casualties for Italians: 2 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kazakhstan: 1 infantry
EDIT: Changing ownership of Kazakhstan from Japanese to Russians
EDIT: Removing units owned by Russians from Volgograd: 1 artillery and 2 infantry
EDIT: Adding units owned by Russians to Kazakhstan: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Novgorod to Belarus
2 fighters moved from Bessarabia to Belarus
3 infantry moved from Bryansk to Ukraine
3 infantry moved from Bryansk to Belarus
1 artillery and 9 infantry moved from Russia to Bryansk
2 aaGuns moved from Buryatia to Amur
1 aaGun moved from Belarus to Novgorod
Place Units - Russians
3 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUs
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 armour, 1 artillery, 1 cruiser, 1 destroyer, 3 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Siberia to Amur
1 artillery and 1 infantry moved from Manchuria to Amur
1 infantry moved from Buyant-Uhaa to Amur
1 infantry moved from Suiyuyan to Kansu
1 artillery moved from Tsinghai to Kansu
1 artillery and 1 mech_infantry moved from Shensi to Kansu
3 fighters and 2 tactical_bombers moved from Shensi to Kansu
1 fighter moved from Shensi to Kansu
1 bomber moved from Shensi to Amur
1 cruiser, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from Kiangsu to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 carrier, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Kweichow to Tsinghai
1 mech_infantry moved from Kweichow to Sikang
1 artillery and 1 infantry moved from Kwangsi to Hunan
1 artillery and 1 infantry moved from Kwangsi to French Indo China
1 infantry moved from Yunnan to Shan State
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kiangsu to Kiangsi
1 cruiser, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 23 Sea Zone
1 cruiser and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 battleship moved from 35 Sea Zone to 45 Sea Zone
1 battleship moved from 22 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 21 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 armour, 1 artillery, 1 cruiser, 1 destroyer, 3 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Siberia to Amur
1 artillery and 1 infantry moved from Manchuria to Amur
1 infantry moved from Buyant-Uhaa to Amur
1 infantry moved from Suiyuyan to Kansu
1 artillery moved from Tsinghai to Kansu
1 artillery and 1 mech_infantry moved from Shensi to Kansu
3 fighters and 2 tactical_bombers moved from Shensi to Kansu
1 fighter moved from Shensi to Kansu
1 bomber moved from Shensi to Amur
1 cruiser, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from Kiangsu to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 carrier, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Kweichow to Tsinghai
1 mech_infantry moved from Kweichow to Sikang
1 artillery and 1 infantry moved from Kwangsi to Hunan
1 artillery and 1 infantry moved from Kwangsi to French Indo China
1 infantry moved from Yunnan to Shan State
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kiangsu to Kiangsi
1 cruiser, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 23 Sea Zone
1 cruiser and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 battleship moved from 35 Sea Zone to 45 Sea Zone
1 battleship moved from 22 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 21 Sea Zone
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 battleship
ANZAC defend with 1 cruiser
Japanese roll dice for 1 battleship in 45 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 cruiser in 45 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship in 45 Sea Zone, round 3 : 1/1 hits
ANZAC roll dice for 1 cruiser in 45 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the ANZAC and 1 battleship owned by the Japanese lost in 45 Sea Zone
ANZAC win with no units remaining. Battle score for attacker is -8
Casualties for Japanese: 1 battleship
Casualties for ANZAC: 1 cruiser
Battle in 44 Sea Zone
Japanese attack with 1 cruiser, 1 fighter and 1 tactical_bomber
Americans defend with 1 cruiser and 1 transport
Japanese roll dice for 1 cruiser, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 cruiser and 1 transport in 44 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 cruiser owned by the Americans lost in 44 Sea Zone
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 cruiser and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 cruiser and 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 cruiser
Japanese roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 cruiser in 21 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 cruiser owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 cruiser
Battle in 42 Sea Zone
Japanese attack with 1 cruiser, 1 fighter and 1 tactical_bomber
Americans defend with 1 cruiser and 1 transport
Japanese roll dice for 1 cruiser, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Americans , 1 transport owned by the Americans and 1 fighter owned by the Japanese lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 cruiser and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 cruiser and 1 transport
Battle in 23 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 23 Sea Zone
Americans roll dice for 1 submarine in 23 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 23 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 23 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 5 : 0/1 hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is -14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 cruiser and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 1 battleship
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship in 34 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 34 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kansu
Japanese attack with 2 artilleries, 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 3 fighters; Chinese defend with 1 fighter and 1 infantry
Japanese roll dice for 2 artilleries, 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kansu, round 2 : 1/10 hits
Chinese roll dice for 4 fighters and 1 infantry in Kansu, round 2 : 4/5 hits
1 infantry owned by the Japanese , 1 infantry owned by the Chinese , 2 artilleries owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kansu
Japanese roll dice for 4 fighters and 2 tactical_bombers in Kansu, round 3 : 3/6 hits
Chinese roll dice for 4 fighters in Kansu, round 3 : 3/4 hits
1 fighter owned by the Chinese , 2 fighters owned by the British and 3 fighters owned by the Japanese lost in Kansu
Japanese roll dice for 1 fighter and 2 tactical_bombers in Kansu, round 4 : 2/3 hits
Chinese roll dice for 1 fighter in Kansu, round 4 : 1/1 hits
1 fighter owned by the British and 1 fighter owned by the Japanese lost in Kansu
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -12
Casualties for Japanese: 2 artilleries, 4 fighters, 1 infantry and 1 mech_infantry
Casualties for British: 3 fighters
Casualties for Chinese: 1 fighter and 1 infantry
Battle in Amur
Japanese attack with 1 artillery, 1 bomber and 3 infantry
Russians defend with 2 aaGuns and 4 infantry
AA fire in Amur : 0/1 hits
Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in Amur, round 2 : 1/5 hits
Russians roll dice for 2 aaGuns and 4 infantry in Amur, round 2 : 0/4 hits
1 aaGun owned by the Russians lost in Amur
Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in Amur, round 3 : 3/5 hits
Russians roll dice for 1 aaGun and 4 infantry in Amur, round 3 : 1/4 hits
2 infantry owned by the Russians , 1 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Amur
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Amur, round 4 : 1/4 hits
Russians roll dice for 2 infantry in Amur, round 4 : 0/2 hits
1 infantry owned by the Russians lost in Amur
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Amur, round 5 : 0/4 hits
Russians roll dice for 1 infantry in Amur, round 5 : 1/1 hits
1 infantry owned by the Japanese lost in Amur
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Amur, round 6 : 2/3 hits
Russians roll dice for 1 infantry in Amur, round 6 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Japanese win, taking Amur from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 3 infantry
Casualties for Russians: 2 aaGuns and 4 infantry
Non Combat Move - Japanese
1 bomber moved from Amur to Korea
2 tactical_bombers moved from Kansu to Hunan
1 fighter moved from Shensi to 36 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from 21 Sea Zone to 35 Sea Zone
1 carrier moved from 22 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from 36 Sea Zone to Kwangsi
Place Units - Japanese
3 armour placed in Korea
1 artillery and 2 infantry placed in Kiangsu
1 armour and 1 infantry placed in Japan
1 cruiser, 1 destroyer and 3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 14 times
3 was rolled 13 times
4 was rolled 15 times
5 was rolled 14 times
6 was rolled 16 times
Average roll : 3.429
Median : 3.000
Variance : 0.256
Standard Deviation : 0.506
Total rolls : 91
Japanese Combat
1 was rolled 11 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 10 times
5 was rolled 12 times
6 was rolled 12 times
Average roll : 3.737
Median : 4.000
Variance : 0.732
Standard Deviation : 0.856
Total rolls : 57
ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Russians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.538
Median : 3.000
Variance : 0.417
Standard Deviation : 0.645
Total rolls : 13
Chinese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10
Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.778
Median : 2.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
HOLY MASHED POTATO’S BATMAN!!!
I want your dice, you hit really well there
S.A.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 22 Sea Zone
1 submarine moved from 23 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 34 Sea Zone
6 fighters moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from Caroline Islands to 35 Sea Zone
Combat - Americans
Battle in 35 Sea Zone
Americans attack with 1 bomber and 6 fighters
Japanese defend with 1 carrier and 2 fighters
Americans win with 1 bomber and 5 fighters remaining. Battle score for attacker is 26
Casualties for Japanese: 1 carrier and 2 fighters
Casualties for Americans: 1 fighter
Battle in 22 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 cruiser
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 34 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 battleship
Units damaged: 1 battleship owned by the Japanese
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 battleship
Casualties for Americans: 1 fighter and 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 cruiser and 1 submarine
Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 18
Casualties for Japanese: 1 cruiser and 1 submarine
Non Combat Move - Americans
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
1 bomber moved from 35 Sea Zone to Caroline Islands
4 fighters moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from 35 Sea Zone to 33 Sea Zone
4 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 fighter and 1 tactical_bomber placed in Western United States
4 destroyers and 4 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs