Realized when I opened the game that I’d forgotten to move the Italian boats (not used to having any in the Atlantic). Hope that edit is ok. And if it changes where the French cruiser would have moved, please adjust.
War all around! S.A. & V.
-
there’s a little revenge for you
-
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans repair 4 damage on 4 factory_majors; Remaining resources: 54 PUs;
Germans buy 1 armour, 3 artilleries, 10 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Finland to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Novgorod
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 fighter and 1 tactical_bomber moved from 127 Sea Zone to Novgorod
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
2 artilleries moved from Eastern Poland to Poland
5 armour moved from Eastern Poland to Poland
1 infantry moved from Poland to Baltic States
2 infantry moved from Poland to Eastern Poland
3 infantry moved from Romania to Bessarabia
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Poland
1 artillery and 5 infantry moved from Germany to Poland
1 infantry and 1 mech_infantry moved from Norway to 126 Sea Zone
1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 126 Sea Zone to 111 Sea Zone
1 destroyer moved from 125 Sea Zone to 111 Sea Zone
1 infantry and 1 mech_infantry moved from 111 Sea Zone to Scotland
1 carrier, 1 destroyer and 1 transport moved from 127 Sea Zone to 125 Sea Zone
1 fighter moved from Normandy Bordeaux to Western Germany
2 bombers moved from Western Germany to Ukraine -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans repair 4 damage on 4 factory_majors; Remaining resources: 54 PUs;
Germans buy 1 armour, 3 artilleries, 10 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Finland to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Novgorod
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 fighter and 1 tactical_bomber moved from 127 Sea Zone to Novgorod
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
2 artilleries moved from Eastern Poland to Poland
5 armour moved from Eastern Poland to Poland
1 infantry moved from Poland to Baltic States
2 infantry moved from Poland to Eastern Poland
3 infantry moved from Romania to Bessarabia
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Poland
1 artillery and 5 infantry moved from Germany to Poland
1 infantry and 1 mech_infantry moved from Norway to 126 Sea Zone
1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 126 Sea Zone to 111 Sea Zone
1 destroyer moved from 125 Sea Zone to 111 Sea Zone
1 infantry and 1 mech_infantry moved from 111 Sea Zone to Scotland
1 carrier, 1 destroyer and 1 transport moved from 127 Sea Zone to 125 Sea Zone
1 fighter moved from Normandy Bordeaux to Western Germany
2 bombers moved from Western Germany to UkraineCombat - Germans
Battle in Scotland
Battle in Novgorod
Germans attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Scotland from British, taking Novgorod from Russians with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/2 hits
Bombing raid in Ukraine rolls: 4,7 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.Non Combat Move - Germans
2 bombers moved from Ukraine to Romania
2 fighters moved from Southern Italy to Western Germany
1 fighter and 1 tactical_bomber moved from Novgorod to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from Poland to Western Germany
1 infantry moved from Western Germany to Germany
1 artillery and 1 infantry moved from France to Western Germany
1 artillery moved from Western Germany to GermanyPlace Units - Germans
1 submarine placed in 112 Sea Zone
Germans undo move 1.
1 submarine placed in 110 Sea Zone
Germans undo move 1.
1 submarine placed in 93 Sea Zone
1 armour, 3 artilleries and 6 infantry placed in Germany
4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsDice Statistics:
Total
2 was rolled 2 times
3 was rolled 6 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 4.118
Median : 5.000
Variance : 2.562
Standard Deviation : 1.601
Total rolls : 17Null / Other
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.143
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Germans Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.143
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Russians Combat
3 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
Ooops forgot 1. I’ll roll it out here.
Kazakhstan
1 art, 2 inf versus 1 inf
Rolls: 1@1, 2@2; Total Hits: 11@1,: (2)2@2: (2, 4)
Rolls: 1@2; Total Hits: 11@2: (2) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 artilleries and 7 infantry; Remaining resources: 1 PUs;Combat Move - Russians
4 infantry moved from Kansu to Novosibirsk
1 artillery and 3 infantry moved from Belarus to Baltic States
1 artillery and 3 infantry moved from Belarus to Eastern Poland
1 armour and 1 tactical_bomber moved from Belarus to Novgorod
3 infantry moved from Belarus to Novgorod
1 artillery and 3 infantry moved from Bryansk to Western Ukraine
2 fighters moved from Belarus to Bessarabia
2 artilleries moved from Ukraine to Bessarabia
5 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
3 infantry moved from Buryatia to Sakha
5 infantry moved from Buryatia to AmurCombat - Russians
Battle in Amur
Russians attack with 5 infantry
Japanese defend with 2 infantry
Russians win, taking Amur from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 infantry
Battle in Sakha
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians win, taking Sakha from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Novosibirsk
Russians attack with 4 infantry
Japanese defend with 1 armour
Russians win, taking Novosibirsk from Japanese with 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Novgorod
Russians attack with 1 armour, 3 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 infantry
Russians win, taking Novgorod from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour and 2 infantry
Casualties for Russians: 3 infantry
Battle in Baltic States
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 infantry
Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 infantry
Russians win, taking Eastern Poland from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 infantry
1 artillery owned by the Russians retreated to Bryansk
Germans win with 2 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 3 infantry
Battle in Bessarabia
Russians attack with 2 artilleries, 2 fighters and 5 infantry
Germans defend with 4 infantry; Italians defend with 1 artillery and 2 infantry
3 infantry owned by the Russians and 2 artilleries owned by the Russians retreated to Ukraine
Germans win with 1 artillery remaining. Battle score for attacker is 12
Casualties for Germans: 4 infantry
Casualties for Russians: 2 infantry
Casualties for Italians: 2 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kazakhstan: 1 infantry
EDIT: Changing ownership of Kazakhstan from Japanese to Russians
EDIT: Removing units owned by Russians from Volgograd: 1 artillery and 2 infantry
EDIT: Adding units owned by Russians to Kazakhstan: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Novgorod to Belarus
2 fighters moved from Bessarabia to Belarus
3 infantry moved from Bryansk to Ukraine
3 infantry moved from Bryansk to Belarus
1 artillery and 9 infantry moved from Russia to Bryansk
2 aaGuns moved from Buryatia to Amur
1 aaGun moved from Belarus to NovgorodPlace Units - Russians
3 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 armour, 1 artillery, 1 cruiser, 1 destroyer, 3 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Siberia to Amur
1 artillery and 1 infantry moved from Manchuria to Amur
1 infantry moved from Buyant-Uhaa to Amur
1 infantry moved from Suiyuyan to Kansu
1 artillery moved from Tsinghai to Kansu
1 artillery and 1 mech_infantry moved from Shensi to Kansu
3 fighters and 2 tactical_bombers moved from Shensi to Kansu
1 fighter moved from Shensi to Kansu
1 bomber moved from Shensi to Amur
1 cruiser, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from Kiangsu to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 carrier, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Kweichow to Tsinghai
1 mech_infantry moved from Kweichow to Sikang
1 artillery and 1 infantry moved from Kwangsi to Hunan
1 artillery and 1 infantry moved from Kwangsi to French Indo China
1 infantry moved from Yunnan to Shan State
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kiangsu to Kiangsi
1 cruiser, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 23 Sea Zone
1 cruiser and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 battleship moved from 35 Sea Zone to 45 Sea Zone
1 battleship moved from 22 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 21 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 armour, 1 artillery, 1 cruiser, 1 destroyer, 3 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Siberia to Amur
1 artillery and 1 infantry moved from Manchuria to Amur
1 infantry moved from Buyant-Uhaa to Amur
1 infantry moved from Suiyuyan to Kansu
1 artillery moved from Tsinghai to Kansu
1 artillery and 1 mech_infantry moved from Shensi to Kansu
3 fighters and 2 tactical_bombers moved from Shensi to Kansu
1 fighter moved from Shensi to Kansu
1 bomber moved from Shensi to Amur
1 cruiser, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from Kiangsu to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 carrier, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Kweichow to Tsinghai
1 mech_infantry moved from Kweichow to Sikang
1 artillery and 1 infantry moved from Kwangsi to Hunan
1 artillery and 1 infantry moved from Kwangsi to French Indo China
1 infantry moved from Yunnan to Shan State
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kiangsu to Kiangsi
1 cruiser, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 23 Sea Zone
1 cruiser and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 battleship moved from 35 Sea Zone to 45 Sea Zone
1 battleship moved from 22 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 21 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 battleship
ANZAC defend with 1 cruiser
Japanese roll dice for 1 battleship in 45 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 cruiser in 45 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship in 45 Sea Zone, round 3 : 1/1 hits
ANZAC roll dice for 1 cruiser in 45 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the ANZAC and 1 battleship owned by the Japanese lost in 45 Sea Zone
ANZAC win with no units remaining. Battle score for attacker is -8
Casualties for Japanese: 1 battleship
Casualties for ANZAC: 1 cruiser
Battle in 44 Sea Zone
Japanese attack with 1 cruiser, 1 fighter and 1 tactical_bomber
Americans defend with 1 cruiser and 1 transport
Japanese roll dice for 1 cruiser, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 cruiser and 1 transport in 44 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 cruiser owned by the Americans lost in 44 Sea Zone
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 cruiser and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 cruiser and 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 cruiser
Japanese roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 cruiser in 21 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 cruiser owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 cruiser
Battle in 42 Sea Zone
Japanese attack with 1 cruiser, 1 fighter and 1 tactical_bomber
Americans defend with 1 cruiser and 1 transport
Japanese roll dice for 1 cruiser, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Americans , 1 transport owned by the Americans and 1 fighter owned by the Japanese lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 cruiser and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 cruiser and 1 transport
Battle in 23 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 23 Sea Zone
Americans roll dice for 1 submarine in 23 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 23 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 23 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 5 : 0/1 hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is -14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 cruiser and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 1 battleship
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship in 34 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 34 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kansu
Japanese attack with 2 artilleries, 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 3 fighters; Chinese defend with 1 fighter and 1 infantry
Japanese roll dice for 2 artilleries, 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kansu, round 2 : 1/10 hits
Chinese roll dice for 4 fighters and 1 infantry in Kansu, round 2 : 4/5 hits
1 infantry owned by the Japanese , 1 infantry owned by the Chinese , 2 artilleries owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kansu
Japanese roll dice for 4 fighters and 2 tactical_bombers in Kansu, round 3 : 3/6 hits
Chinese roll dice for 4 fighters in Kansu, round 3 : 3/4 hits
1 fighter owned by the Chinese , 2 fighters owned by the British and 3 fighters owned by the Japanese lost in Kansu
Japanese roll dice for 1 fighter and 2 tactical_bombers in Kansu, round 4 : 2/3 hits
Chinese roll dice for 1 fighter in Kansu, round 4 : 1/1 hits
1 fighter owned by the British and 1 fighter owned by the Japanese lost in Kansu
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -12
Casualties for Japanese: 2 artilleries, 4 fighters, 1 infantry and 1 mech_infantry
Casualties for British: 3 fighters
Casualties for Chinese: 1 fighter and 1 infantry
Battle in Amur
Japanese attack with 1 artillery, 1 bomber and 3 infantry
Russians defend with 2 aaGuns and 4 infantry
AA fire in Amur : 0/1 hits
Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in Amur, round 2 : 1/5 hits
Russians roll dice for 2 aaGuns and 4 infantry in Amur, round 2 : 0/4 hits
1 aaGun owned by the Russians lost in Amur
Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in Amur, round 3 : 3/5 hits
Russians roll dice for 1 aaGun and 4 infantry in Amur, round 3 : 1/4 hits
2 infantry owned by the Russians , 1 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Amur
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Amur, round 4 : 1/4 hits
Russians roll dice for 2 infantry in Amur, round 4 : 0/2 hits
1 infantry owned by the Russians lost in Amur
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Amur, round 5 : 0/4 hits
Russians roll dice for 1 infantry in Amur, round 5 : 1/1 hits
1 infantry owned by the Japanese lost in Amur
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Amur, round 6 : 2/3 hits
Russians roll dice for 1 infantry in Amur, round 6 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Japanese win, taking Amur from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 3 infantry
Casualties for Russians: 2 aaGuns and 4 infantryNon Combat Move - Japanese
1 bomber moved from Amur to Korea
2 tactical_bombers moved from Kansu to Hunan
1 fighter moved from Shensi to 36 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from 21 Sea Zone to 35 Sea Zone
1 carrier moved from 22 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from 36 Sea Zone to KwangsiPlace Units - Japanese
3 armour placed in Korea
1 artillery and 2 infantry placed in Kiangsu
1 armour and 1 infantry placed in Japan
1 cruiser, 1 destroyer and 3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs totalDice Statistics:
Total
1 was rolled 19 times
2 was rolled 14 times
3 was rolled 13 times
4 was rolled 15 times
5 was rolled 14 times
6 was rolled 16 times
Average roll : 3.429
Median : 3.000
Variance : 0.256
Standard Deviation : 0.506
Total rolls : 91Japanese Combat
1 was rolled 11 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 10 times
5 was rolled 12 times
6 was rolled 12 times
Average roll : 3.737
Median : 4.000
Variance : 0.732
Standard Deviation : 0.856
Total rolls : 57ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.538
Median : 3.000
Variance : 0.417
Standard Deviation : 0.645
Total rolls : 13Chinese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.778
Median : 2.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9 -
HOLY MASHED POTATO’S BATMAN!!!
I want your dice, you hit really well there
S.A. -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 22 Sea Zone
1 submarine moved from 23 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 34 Sea Zone
6 fighters moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from Caroline Islands to 35 Sea ZoneCombat - Americans
Battle in 35 Sea Zone
Americans attack with 1 bomber and 6 fighters
Japanese defend with 1 carrier and 2 fighters
Americans win with 1 bomber and 5 fighters remaining. Battle score for attacker is 26
Casualties for Japanese: 1 carrier and 2 fighters
Casualties for Americans: 1 fighter
Battle in 22 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 cruiser
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 34 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 battleship
Units damaged: 1 battleship owned by the Japanese
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 battleship
Casualties for Americans: 1 fighter and 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 cruiser and 1 submarine
Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 18
Casualties for Japanese: 1 cruiser and 1 submarineNon Combat Move - Americans
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
1 bomber moved from 35 Sea Zone to Caroline Islands
4 fighters moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from 35 Sea Zone to 33 Sea Zone
4 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 fighter and 1 tactical_bomber placed in Western United States
4 destroyers and 4 submarines placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs total -
china still alive :roll:
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 4 destroyers; Remaining resources: 7 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 battleship moved from 33 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 44 Sea Zone
1 infantry moved from Burma to Shan State
19 infantry moved from Burma to Yunnan
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to 109 Sea Zone
1 fighter moved from India to Shan StateCombat - British
Battle in 109 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British win, taking 109 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Shan State
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
British attack with 19 infantry
Japanese defend with 1 infantry
British win, taking Yunnan from Japanese with 19 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
British attack with 1 battleship
Japanese defend with 1 cruiser
British win, taking 42 Sea Zone from Japanese with 1 battleship remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 44 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 cruiser
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiserNon Combat Move - British
1 tactical_bomber moved from 44 Sea Zone to Celebes
1 fighter moved from 44 Sea Zone to Celebes
1 fighter moved from Shan State to India
1 aaGun moved from Burma to Yunnan
1 fighter moved from 109 Sea Zone to United Kingdom
2 mech_infantrys moved from Ethiopia to Egypt
2 armour moved from Tobruk to Egypt
1 infantry moved from Libya to Tobruk
2 infantry moved from Iraq to Persia
1 mech_infantry moved from Syria to Persia
1 bomber moved from Egypt to French West Africa
3 artilleries and 7 infantry moved from Egypt to Trans-JordanPlace Units - British
1 destroyer placed in 81 Sea Zone
3 destroyers placed in 106 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 81 Sea Zone: 2 fighters
EDIT: Adding units owned by British to French West Africa: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
British collect 30 PUs (2 lost to blockades); end with 37 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Romania to Eastern Poland
1 artillery moved from Bessarabia to Eastern Poland
3 infantry moved from Romania to Eastern Poland
3 infantry moved from Yugoslavia to Romania
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 submarine moved from 97 Sea Zone to 98 Sea ZoneCombat - Italians
Battle in Eastern Poland
Italians attack with 1 armour, 1 artillery and 3 infantry
Russians defend with 1 artillery and 3 infantry
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Eastern Poland, round 2 : 2/5 hits
Russians roll dice for 1 artillery and 3 infantry in Eastern Poland, round 2 : 1/4 hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Eastern Poland, round 3 : 1/4 hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Eastern Poland
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Eastern Poland, round 4 : 1/4 hits
Russians roll dice for 1 artillery in Eastern Poland, round 4 : 1/1 hits
1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 3 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 artillery and 1 infantry moved from Greece to BulgariaPlace Units - Italians
1 armour, 1 artillery and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 3.800
Median : 4.000
Variance : 1.158
Standard Deviation : 1.076
Total rolls : 20Russians Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Italians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 6 times
Average roll : 4.231
Median : 4.000
Variance : 1.917
Standard Deviation : 1.384
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from French West Africa to French Central Africa
1 infantry moved from Trans-Jordan to Egypt
1 transport moved from 83 Sea Zone to 85 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
3 artilleries moved from New South Wales to South AustraliaPlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Libya to TobrukTurn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 destroyer, 8 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Poland to Eastern Poland
6 armour, 4 artilleries, 4 infantry and 1 mech_infantry moved from Poland to Baltic States
1 armour moved from Germany to Baltic States
2 artilleries and 2 infantry moved from Germany to Slovakia Hungary
1 artillery and 2 infantry moved from Germany to Poland
2 infantry moved from Romania to Bessarabia
1 bomber moved from Romania to Novgorod
1 infantry moved from Karelia to Novgorod
1 bomber moved from Romania to Novgorod
1 carrier, 1 destroyer and 1 transport moved from 125 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone
1 transport moved from 111 Sea Zone to 112 Sea Zone
5 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
5 fighters and 1 tactical_bomber moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 111 Sea Zone to 109 Sea Zone
1 cruiser moved from 111 Sea Zone to 112 Sea Zone -
Any scramble orders in SZ 109?
Taking some risks here
S.A. -
no thanks.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 destroyer, 8 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Poland to Eastern Poland
6 armour, 4 artilleries, 4 infantry and 1 mech_infantry moved from Poland to Baltic States
1 armour moved from Germany to Baltic States
2 artilleries and 2 infantry moved from Germany to Slovakia Hungary
1 artillery and 2 infantry moved from Germany to Poland
2 infantry moved from Romania to Bessarabia
1 bomber moved from Romania to Novgorod
1 infantry moved from Karelia to Novgorod
1 bomber moved from Romania to Novgorod
1 carrier, 1 destroyer and 1 transport moved from 125 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone
1 transport moved from 111 Sea Zone to 112 Sea Zone
5 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
5 fighters and 1 tactical_bomber moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 111 Sea Zone to 109 Sea Zone
1 cruiser moved from 111 Sea Zone to 112 Sea ZoneCombat - Germans
Battle in Novgorod
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 aaGun, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Germans win, taking Novgorod from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 bomber
Casualties for Russians: 1 aaGun and 1 armour
Battle in 109 Sea Zone
Germans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
British defend with 1 destroyer
Germans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer
Battle in Baltic States
Germans attack with 7 armour, 4 artilleries, 4 infantry and 1 mech_infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Baltic States from Russians with 7 armour, 4 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Eire: 1 mech_infantry
EDIT: Removing units owned by Germans from Eire: 1 mech_infantry
EDIT: Adding units owned by Germans to Eire: 1 mech_infantry
EDIT: Changing ownership of Eire from Neutral_Allies to Germans
EDIT: Removing units owned by Germans from Eire: 1 mech_infantry
EDIT: Changing ownership of Eire from Germans to Neutral_Allies
EDIT: Turning off Edit Mode
5 fighters and 1 tactical_bomber moved from 109 Sea Zone to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 bomber moved from Novgorod to Germany
1 armour, 1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 112 Sea Zone to 111 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 111 Sea Zone to Scotland
1 artillery moved from Germany to Western Germany
1 infantry moved from Germany to Poland
2 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Western Germany to GermanyPlace Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Eire: 1 mech_infantry
EDIT: Changing ownership of Eire from Neutral_Allies to Germans
EDIT: Removing units owned by Germans from Scotland: 1 mech_infantry
EDIT: Turning off Edit Mode
1 destroyer and 1 transport placed in 93 Sea Zone
1 submarine placed in 110 Sea Zone
1 infantry placed in Southern France
1 armour, 1 artillery and 1 infantry placed in Germany
1 armour and 1 infantry placed in Western Germany
5 infantry placed in GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
Sorry for the edit, I was so excited I forgot that was a combat move
Tanks
S.A.





