TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
we’re waiting on Bar, right?
Yeah, last I spoke to him he said he hasn’t had much computer time.
Just keeping it straight
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
Combat - Japanese
Non Combat Move - Japanese
2 transports moved from 36 Sea Zone to 20 Sea Zone
2 artilleries and 2 infantry moved from Anhwe to Kiangsi
3 infantry moved from Anhwe to Hunan
1 artillery moved from Yunnan to Hunan
1 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Anhwe to Kwangsi
1 cruiser moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Jehol to Chahar
1 fighter moved from Korea to Chahar
1 fighter moved from Manchuria to Chahar
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 carrier moved from 33 Sea Zone to 20 Sea Zone
1 fighter moved from Caroline Islands to 20 Sea Zone
1 fighter moved from 33 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
2 bombers moved from Kwangsi to Caroline Islands
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
3 artilleries and 3 infantry moved from 36 Sea Zone to Kwangsi
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
Place Units - Japanese
1 carrier and 1 transport placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 3 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Hawaiian Islands
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 54 Sea Zone
Place Units - Americans
1 carrier and 2 destroyers placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 55 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
2 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 6 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 3 PUs;
Combat Move - British
1 artillery moved from Ethiopia to Italian Somaliland
1 tactical_bomber moved from Anglo Egyptian Sudan to Italian Somaliland
Combat - British
Battle in Italian Somaliland
British attack with 1 artillery and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Italian Somaliland from Italians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 tactical_bomber moved from Italian Somaliland to 81 Sea Zone
1 fighter moved from 81 Sea Zone to Egypt
1 fighter moved from Malta to Egypt
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 armour and 2 mech_infantrys moved from India to Shan State
3 aaGuns, 1 artillery and 6 infantry moved from Burma to Shan State
1 infantry moved from India to Burma
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
Place Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 destroyer placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5
British collect 31 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 24 PUs total
Some Units in India change ownership: 1 armour and 2 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Greece to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from Libya to Tunisia
Italians take Tunisia from French
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour moved from Greece to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
Combat - Italians
Battle in Cyprus
Battle in Gibraltar
Italians attack with 1 armour, 1 bomber and 1 infantry
French defend with 1 fighter; British defend with 1 harbour
Italians win, taking Cyprus from British, taking Gibraltar from British with 1 armour and 1 bomber remaining. Battle score for attacker is 7
Casualties for French: 1 fighter
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Gibraltar to Southern France
1 infantry moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern France
1 armour moved from Yugoslavia to Eastern Poland
1 artillery and 1 infantry moved from Yugoslavia to Romania
3 infantry moved from Libya to Tunisia
1 artillery moved from Libya to Tunisia
1 artillery moved from Libya to Tunisia
Place Units - Italians
1 mech_infantry placed in Northern Italy
1 destroyer and 1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 61 Sea Zone
1 infantry moved from Queensland to South Australia
1 aaGun moved from Queensland to South Australia
3 infantry moved from New South Wales to South Australia
2 artilleries moved from New South Wales to South Australia
1 aaGun moved from New South Wales to Queensland
2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Queensland to Java
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
2 artilleries placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Combat - French
Battle in 98 Sea Zone
French attack with 1 destroyer
Italians defend with 1 destroyer
French win, taking 98 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - French
2 infantry moved from Algeria to Morocco
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from United Kingdom to Scotland
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
7 armour and 4 mech_infantrys moved from Germany to Baltic States
4 artilleries moved from Eastern Poland to Belarus
2 bombers moved from Southern France to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 tactical_bomber moved from Western Germany to Belarus
1 armour moved from Eastern Poland to Belarus
6 infantry moved from Eastern Poland to Belarus
2 mech_infantrys moved from Eastern Poland to Belarus
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 fighter and 1 tactical_bomber moved from Southern Italy to 98 Sea Zone
1 destroyer moved from 113 Sea Zone to 114 Sea Zone
1 tactical_bomber moved from Western Germany to 114 Sea Zone
1 fighter moved from Western Germany to 114 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone
2 bombers moved from Western Germany to Belarus
Combat - Germans
Germans creates battle in territory 106 Sea Zone
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 106 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer in 106 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans lost in 106 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in Belarus
Germans attack with 1 armour, 4 artilleries, 4 bombers, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 aaGun and 11 infantry
AA fire in Belarus : 0/3 hits
Germans roll dice for 1 armour, 4 artilleries, 4 bombers, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 6/18 hits
Russians roll dice for 1 aaGun and 11 infantry in Belarus, round 2 : 3/11 hits
5 infantry owned by the Russians , 3 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Belarus
Germans roll dice for 1 armour, 4 artilleries, 4 bombers, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 3 : 7/15 hits
Russians roll dice for 6 infantry in Belarus, round 3 : 2/6 hits
6 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 4 artilleries, 4 bombers, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Germans: 5 infantry
Casualties for Russians: 1 aaGun and 11 infantry
Battle in Baltic States
Germans attack with 7 armour and 4 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 7 armour and 4 mech_infantrys in Baltic States, round 2 : 3/11 hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 7 armour and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in 114 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Russians defend with 1 cruiser
Germans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 114 Sea Zone, round 2 : 3/5 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Russians and 1 destroyer owned by the Germans lost in 114 Sea Zone
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 cruiser
Battle in 98 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
French defend with 1 destroyer
Germans roll dice for 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 1/2 hits
French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 98 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Greece
1 tactical_bomber moved from Southern France to Eastern Poland
4 infantry moved from Finland to Karelia
3 infantry moved from Finland to Vyborg
2 aaGuns moved from Eastern Poland to Baltic States
4 bombers moved from Belarus to Eastern Poland
5 infantry moved from Romania to Eastern Poland
5 infantry moved from Eastern Poland to Belarus
1 tactical_bomber moved from Belarus to Eastern Poland
2 artilleries moved from Germany to Poland
4 infantry moved from Norway to Finland
4 infantry moved from Western Germany to 113 Sea Zone
4 infantry moved from 113 Sea Zone to Norway
2 tactical_bombers moved from 114 Sea Zone to Eastern Poland
1 mech_infantry moved from Southern France to Yugoslavia
1 armour moved from Yugoslavia to Eastern Poland
2 armour moved from Eastern Poland to Baltic States
2 fighters moved from 114 Sea Zone to Western Germany
1 artillery moved from Normandy Bordeaux to France
Place Units - Germans
1 fighter placed in Western Germany
1 submarine placed in 93 Sea Zone
1 armour and 7 mech_infantrys placed in Germany
Germans undo move 2.
1 submarine placed in 112 Sea Zone
Germans undo move 3.
1 submarine placed in 93 Sea Zone
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Purchase Units - Russians
Russians buy 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Ukraine to Bessarabia
3 infantry moved from Ukraine to Western Ukraine
1 fighter moved from Russia to Western Ukraine
6 infantry moved from Bryansk to Belarus
4 artilleries moved from Bryansk to Belarus
1 armour and 2 mech_infantrys moved from Bryansk to Belarus
1 tactical_bomber moved from Russia to Belarus
1 fighter moved from Russia to Bessarabia
4 infantry moved from Novgorod to Belarus
Combat - Russians
Battle in Bessarabia
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Bessarabia, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Western Ukraine, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 armour, 4 artilleries, 10 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour, 4 artilleries, 6 infantry and 2 mech_infantrys
Russians roll dice for 1 armour, 4 artilleries, 10 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 6/18 hits
Germans roll dice for 1 armour, 4 artilleries, 6 infantry and 2 mech_infantrys in Belarus, round 2 : 1/13 hits
1 infantry owned by the Russians and 6 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 armour, 4 artilleries, 9 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 3 : 4/17 hits
Germans roll dice for 1 armour, 4 artilleries and 2 mech_infantrys in Belarus, round 3 : 1/7 hits
1 infantry owned by the Russians , 2 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Belarus
Russians roll dice for 1 armour, 4 artilleries, 8 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 4 : 5/16 hits
Germans roll dice for 1 armour and 2 artilleries in Belarus, round 4 : 0/3 hits
1 armour owned by the Germans and 2 artilleries owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour, 4 artilleries, 8 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 42
Casualties for Germans: 1 armour, 4 artilleries, 6 infantry and 2 mech_infantrys
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Belarus to Russia
1 fighter moved from Bessarabia to Bryansk
1 fighter moved from Western Ukraine to Russia
1 aaGun moved from Novgorod to Belarus
2 artilleries moved from Russia to Bryansk
2 armour moved from Bryansk to Russia
1 aaGun moved from Yakut S.S.R. to Yenisey
2 infantry moved from Yenisey to Timguska
1 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
3 infantry placed in Novgorod
2 mech_infantrys placed in Russia
2 infantry placed in Ukraine
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Japanese
Japanese buy 1 bomber, 2 factory_minors and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
2 artilleries and 2 infantry moved from Kiangsi to 20 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 44 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 31 Sea Zone
1 cruiser moved from 33 Sea Zone to 30 Sea Zone
2 bombers moved from Caroline Islands to Philippines
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from Kwangsi to Burma
2 fighters moved from Kwangsi to Burma
2 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Hopei to Kweichow
2 fighters moved from Chahar to Kweichow
2 infantry moved from Hunan to Kweichow
2 artilleries moved from Hunan to Kweichow
1 infantry moved from Hunan to Kweichow
1 infantry moved from Hunan to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 fighter and 2 tactical_bombers moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Kwangtung
1 armour moved from Kwangsi to Kweichow
1 mech_infantry moved from Kwangsi to Kwangtung
2 fighters moved from 20 Sea Zone to Kwangtung
1 fighter moved from 36 Sea Zone to Yunnan
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Siam to French Indo China
Combat - Japanese
Battle in Celebes
Battle in Dutch New Guinea
Battle in Borneo
Battle in Burma
Japanese attack with 2 fighters and 2 tactical_bombers
British defend with 1 infantry; Chinese defend with 1 fighter
Japanese win, taking Celebes from Dutch, taking Dutch New Guinea from UK_Pacific, taking Borneo from UK_Pacific with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for British: 1 infantry
Casualties for Chinese: 1 fighter
Battle in 41 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Kweichow
Japanese attack with 1 armour, 2 artilleries, 2 fighters and 4 infantry
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 1 armour, 2 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Kwangtung
Japanese attack with 2 artilleries, 2 fighters, 1 infantry and 1 mech_infantry
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Philippines
Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
1 battleship and 1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 carrier and 1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 battleship moved from 36 Sea Zone to 20 Sea Zone
1 carrier moved from 36 Sea Zone to 20 Sea Zone
2 fighters moved from Kwangtung to 20 Sea Zone
1 fighter moved from Yunnan to 20 Sea Zone
1 tactical_bomber moved from Yunnan to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
2 fighters and 2 tactical_bombers moved from Burma to Kwangsi
1 cruiser moved from 36 Sea Zone to 20 Sea Zone
2 bombers moved from Philippines to Paulau Island
1 fighter moved from Caroline Islands to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from Chahar to Hopei
3 infantry moved from Manchuria to Jehol
1 infantry moved from Korea to Manchuria
2 fighters moved from Kweichow to Kwangsi
Place Units - Japanese
1 factory_minor placed in Shantung
1 factory_minor placed in Manchuria
1 submarine placed in 6 Sea Zone
1 bomber placed in Japan
Japanese undo move 2.
1 factory_minor placed in Kiangsu
Turn Complete - Japanese
Japanese collect 48 PUs; end with 49 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 3 destroyers, 1 fighter and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 26 Sea Zone to 30 Sea Zone
1 bomber moved from Hawaiian Islands to 30 Sea Zone
1 battleship, 3 carriers, 3 cruisers and 1 destroyer moved from 26 Sea Zone to 31 Sea Zone
2 fighters moved from 26 Sea Zone to 30 Sea Zone
3 fighters moved from 26 Sea Zone to 31 Sea Zone
Combat - Americans
Battle in 45 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 30 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 cruiser
Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 31 Sea Zone
Americans attack with 1 battleship, 3 carriers, 3 cruisers, 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans win with 1 battleship, 3 carriers, 3 cruisers, 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 31 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 31 Sea Zone to Wake Island
1 bomber and 2 fighters moved from 30 Sea Zone to 31 Sea Zone
1 bomber moved from 31 Sea Zone to Wake Island
Place Units - Americans
2 destroyers and 3 transports placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
4 infantry moved from Szechwan to Sikang
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Tsinghai
3 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 1 factory_major; Remaining resources: 12 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Egypt to 99 Sea Zone
1 bomber moved from United Kingdom to 92 Sea Zone
3 infantry moved from Persia to Iraq
1 fighter moved from Egypt to Iraq
1 tactical_bomber moved from 81 Sea Zone to Iraq
1 artillery and 3 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 fighter moved from Malaya to 43 Sea Zone
2 infantry moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from Malaya to French Indo China
1 mech_infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
Combat - British
British creates battle in territory 106 Sea Zone
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
British win, taking 106 Sea Zone from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 43 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Iraq
British attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 3 infantry
Battle in French Indo China
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in 92 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - British
1 bomber moved from 92 Sea Zone to Morocco
2 infantry moved from 81 Sea Zone to Egypt
1 fighter moved from Iraq to 81 Sea Zone
1 tactical_bomber moved from Iraq to Egypt
1 artillery moved from Italian Somaliland to Ethiopia
1 fighter moved from 43 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
1 fighter moved from 99 Sea Zone to Egypt
Place Units - British
Turning on Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5
British collect 32 PUs (1 lost to blockades); end with 44 PUs total
Place Units - UK_Pacific
2 armour and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2
UK_Pacific collect 13 PUs (2 lost to blockades); end with 13 PUs total
Some Units in India change ownership: 2 armour and 3 mech_infantrys
EDIT: Turning on Edit Mode
Use this updated file instead. I bought a Major factory instead of a Minor one - I just clicked on the wrong one. I placed a minor and adjusted the IC’s.
I don’t know how to edit an unplaced purchase (the Major), and I don’t have a 3 ic spot to place it, so UK will have a purchased Major that just will not be placed.
No problem.
The next time you place your buy, put the major in UK, it will say you have 2, then edit one out like you would any other unit. I know its weird but one of the flaws in the game engine is that you can place multiple Industrials in a territory.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Italians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Egypt: 1 factory_minor
EDIT: Changing PUs for British from 44 to 74
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for British from 74 to 62
EDIT: Turning off Edit Mode
Purchase Units - Italians
Italians buy 1 airfield and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
Italians take 98 Sea Zone from French
2 artilleries and 4 infantry moved from Tunisia to Algeria
1 mech_infantry moved from Libya to Alexandria
Italians take Alexandria from British
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 armour moved from Libya to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Morocco
1 bomber moved from Southern France to Morocco
1 battleship and 1 cruiser moved from 97 Sea Zone to 92 Sea Zone
1 armour moved from Eastern Poland to Bessarabia
1 infantry moved from Romania to Bessarabia
1 artillery moved from Romania to Bessarabia
1 fighter moved from Southern Italy to Bessarabia
1 fighter moved from Southern Italy to Algeria
Combat - Italians
Battle in Morocco
Italians attack with 1 armour, 1 bomber and 1 infantry
French defend with 2 infantry; British defend with 1 bomber
Italians win, taking Morocco from French with 1 armour and 1 bomber remaining. Battle score for attacker is 15
Casualties for French: 2 infantry
Casualties for British: 1 bomber
Casualties for Italians: 1 infantry
Battle in Bessarabia
Italians attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
Russians defend with 3 infantry
1 armour owned by the Italians retreated to Eastern Poland
Russians win with 2 infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by Italians from Eastern Poland: 1 armour
EDIT: Adding units owned by Italians to Romania: 1 armour
EDIT: Turning off Edit Mode
Battle in Algeria
Italians attack with 2 artilleries, 1 fighter and 4 infantry
French defend with 1 infantry
Italians win, taking Algeria from French with 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
1 fighter moved from Algeria to Gibraltar
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Northern Italy to Yugoslavia
1 artillery and 2 infantry moved from Greece to Bulgaria
1 fighter moved from Bessarabia to Romania
1 bomber moved from Morocco to Southern France
Place Units - Italians
1 airfield placed in Gibraltar
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to India
1 infantry moved from Malaya to Shan State
2 infantry moved from Trans-Jordan to Iraq
1 artillery moved from New South Wales to South Australia
1 transport moved from 61 Sea Zone to 62 Sea Zone
Place Units - ANZAC
2 infantry placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs