UnknownSoldier (Axis) vs. Soulblighter (Allies+9)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - British
                British buy 2 artilleries, 4 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 unit repaired.
                3 infantry moved from India to Burma
                2 fighters and 1 tactical_bomber moved from India to Burma
                2 infantry moved from Belgian Congo to Kenya
                1 armour and 1 mech_infantry moved from Ethiopia to British Somaliland
                1 artillery moved from Ethiopia to Kenya
                1 infantry moved from Tanganyika Territory to Kenya
                1 infantry moved from Ethiopia to British Somaliland
                1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 infantry moved from Tobruk to Libya
                      British take Libya from Italians
                2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Trans-Jordan
                1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan

    Combat - British
                British creates battle in territory 106 Sea Zone
                Battle in British Somaliland
                    British attack with 1 armour, 1 infantry and 1 mech_infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 armour, 1 infantry and 1 mech_infantry in British Somaliland, round 2 :  1/3 hits
                        Italians roll dice for 1 infantry in British Somaliland, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in British Somaliland
                    British win, taking 106 Sea Zone from Germans, taking British Somaliland from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Trans-Jordan
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Italians defend with 2 infantry
                        British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 :  1/4 hits
                        Italians roll dice for 2 infantry in Trans-Jordan, round 2 :  0/2 hits
                        1 infantry owned by the Italians lost in Trans-Jordan
                        British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 3 :  2/4 hits
                        Italians roll dice for 1 infantry in Trans-Jordan, round 3 :  0/1 hits
                        1 infantry owned by the Italians lost in Trans-Jordan
                    British win, taking Trans-Jordan from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry
                Battle in Kenya
                    British attack with 1 artillery and 3 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 artillery and 3 infantry in Kenya, round 2 :  1/4 hits
                        Italians roll dice for 1 infantry in Kenya, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Kenya
                    British win, taking Kenya from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Burma
                    British attack with 2 fighters, 3 infantry and 1 tactical_bomber
                    Japanese defend with 1 armour and 1 infantry
                        British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 :  4/6 hits
                        Japanese roll dice for 1 armour and 1 infantry in Burma, round 2 :  1/2 hits
                        1 infantry owned by the British , 1 armour owned by the Japanese and 1 infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour and 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Burma to Persia
                1 fighter and 1 tactical_bomber moved from Trans-Jordan to Egypt
                1 carrier and 2 destroyers moved from 106 Sea Zone to 91 Sea Zone

    Place Units - British
                1 artillery and 2 infantry placed in Persia
                1 transport placed in 71 Sea Zone
                1 artillery and 2 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,5
                British collect 34 PUs; end with 34 PUs total

    Place Units - UK_Pacific
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6,1,3
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
                Some Units in India change ownership: 1 artillery and 1 infantry

    Territory Summary for British, UK_Pacific :

    Burma : 2 infantry
        India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 17 infantry
        Iceland : 1 airfield
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        Trans-Jordan : 2 infantry
        British Somaliland : 1 armour, 1 infantry and 1 mech_infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 2 artilleries, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Kenya : 1 artillery and 3 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
        Tobruk : 1 flag
        Libya : 1 flag, 1 infantry
        Ethiopia : 1 flag
        106 Sea Zone : 1 flag
        Iraq : 1 flag
        Eastern Persia : 1 flag
        71 Sea Zone : 1 transport
        81 Sea Zone : 1 carrier and 1 transport
        Persia : 1 flag, 1 artillery, 1 factory_minor, 2 fighters, 2 infantry and 1 tactical_bomber
        91 Sea Zone : 1 carrier and 2 destroyers

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 34 / 35
        Japanese : 65 / 71
        Americans : 50 / 65
        Chinese : 2 / 4
        British : 34 / 34
        UK_Pacific : 6 / 3
        Italians : 15 / 28
        ANZAC : 10 / 18
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 9 times
                3 was rolled 8 times
                4 was rolled 7 times
                5 was rolled 6 times
                6 was rolled 6 times
            Average roll : 3,439
            Median : 3,000
            Variance : 0,375
            Standard Deviation : 0,612
            Total rolls : 41

    Null / Other
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3,333
            Median : 2,500
            Variance : 0,800
            Standard Deviation : 0,894
            Total rolls : 6

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3,333
            Median : 2,500
            Variance : 0,800
            Standard Deviation : 0,894
            Total rolls : 6

    British Combat
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3,238
            Median : 3,000
            Variance : 0,350
            Standard Deviation : 0,592
            Total rolls : 21

    Italians Combat
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 3 times
            Average roll : 4,125
            Median : 4,000
            Variance : 1,714
            Standard Deviation : 1,309
            Total rolls : 8

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to Trans-Jordan
                1 infantry moved from Syria to Trans-Jordan
                1 armour moved from Syria to Iraq
                      Italians take Iraq from British
                1 armour moved from Iraq to Trans-Jordan
                1 artillery moved from Southern Italy to 95 Sea Zone
                1 artillery moved from Northern Italy to 95 Sea Zone
                2 infantry moved from Southern Italy to 95 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
                2 artilleries moved from 92 Sea Zone to Gibraltar
                2 infantry moved from 92 Sea Zone to Gibraltar
                1 armour moved from Algeria to 92 Sea Zone
                1 armour moved from 92 Sea Zone to Gibraltar

    Combat - Italians
                Battle in Gibraltar
                    Italians attack with 1 armour, 2 artilleries and 2 infantry
                    British defend with 1 harbour; Americans defend with 1 artillery, 2 infantry and 1 mech_infantry
                        Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Gibraltar, round 2 :  2/5 hits
                        British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Gibraltar, round 2 :  0/4 hits
                        2 infantry owned by the Americans lost in Gibraltar
                        Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Gibraltar, round 3 :  1/5 hits
                        British roll dice for 1 artillery and 1 mech_infantry in Gibraltar, round 3 :  1/2 hits
                        1 mech_infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                        Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Gibraltar, round 4 :  0/4 hits
                        British roll dice for 1 artillery in Gibraltar, round 4 :  1/1 hits
                        1 infantry owned by the Italians lost in Gibraltar
                        Italians roll dice for 1 armour and 2 artilleries in Gibraltar, round 5 :  0/3 hits
                        British roll dice for 1 artillery in Gibraltar, round 5 :  0/1 hits
                        Italians roll dice for 1 armour and 2 artilleries in Gibraltar, round 6 :  0/3 hits
                        British roll dice for 1 artillery in Gibraltar, round 6 :  0/1 hits
                        Italians roll dice for 1 armour and 2 artilleries in Gibraltar, round 7 :  0/3 hits
                        British roll dice for 1 artillery in Gibraltar, round 7 :  1/1 hits
                        1 artillery owned by the Italians lost in Gibraltar
                        Italians roll dice for 1 armour and 1 artillery in Gibraltar, round 8 :  1/2 hits
                        British roll dice for 1 artillery in Gibraltar, round 8 :  1/1 hits
                        1 artillery owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
                    Italians win, taking Gibraltar from British with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Italians: 2 artilleries and 2 infantry
                    Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
                Battle in Trans-Jordan
                    Italians attack with 1 armour, 1 bomber and 1 infantry
                    British defend with 2 infantry
                        Italians roll dice for 1 armour, 1 bomber and 1 infantry in Trans-Jordan, round 2 :  2/3 hits
                        British roll dice for 2 infantry in Trans-Jordan, round 2 :  0/2 hits
                        2 infantry owned by the British lost in Trans-Jordan
                    Italians win, taking Trans-Jordan from British with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry

    Non Combat Move - Italians
                1 bomber moved from Trans-Jordan to Greece
                1 battleship, 2 cruisers and 2 transports moved from 98 Sea Zone to 95 Sea Zone

    Place Units - Italians
                1 destroyer and 1 transport placed in 95 Sea Zone
                1 fighter and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag, 1 armour and 1 infantry
        Gibraltar : 1 flag, 1 armour and 1 harbour
        Malta : 1 flag
        Morocco : 1 flag
        Algeria : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag
        Tunisia : 1 flag
        Northern Italy : 1 factory_major
        Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
        95 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 3 transports
        Greece : 1 bomber
        Iraq : 1 flag
        92 Sea Zone : 3 transports
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 34 / 35
        Japanese : 65 / 71
        Americans : 50 / 65
        Chinese : 2 / 4
        British : 31 / 34
        UK_Pacific : 6 / 3
        Italians : 18 / 30
        ANZAC : 10 / 18
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 3 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                2 carriers, 1 cruiser and 4 fighters moved from 62 Sea Zone to 54 Sea Zone
                1 artillery, 2 carriers, 1 cruiser, 4 fighters, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 46 Sea Zone

    Place Units - ANZAC
                3 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 harbour and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        Java : 1 flag, 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        42 Sea Zone : 2 carriers, 1 cruiser, 4 fighters and 1 transport
        46 Sea Zone : 1 destroyer
        62 Sea Zone : 3 submarines
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 34 / 35
        Japanese : 61 / 71
        Americans : 50 / 65
        Chinese : 2 / 4
        British : 31 / 34
        UK_Pacific : 6 / 3
        Italians : 18 / 30
        ANZAC : 14 / 19
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        United Kingdom : 1 fighter and 2 infantry

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 34 / 35
        Japanese : 61 / 71
        Americans : 50 / 65
        Chinese : 2 / 4
        British : 31 / 34
        UK_Pacific : 6 / 3
        Italians : 18 / 30
        ANZAC : 14 / 19
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 carrier, 9 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                1 submarine moved from 125 Sea Zone to 110 Sea Zone
                1 submarine moved from 110 Sea Zone to 114 Sea Zone
                1 destroyer moved from 110 Sea Zone to 125 Sea Zone
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 125 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone
                1 tactical_bomber moved from Western Germany to 114 Sea Zone
                2 infantry moved from Romania to Eastern Poland
                5 armour, 2 artilleries, 15 infantry and 3 mech_infantrys moved from Poland to Baltic States
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                2 artilleries, 8 infantry and 1 mech_infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 fighter and 1 tactical_bomber moved from Romania to Eastern Poland

    Combat - Germans
                Battle in Eastern Poland
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 114 Sea Zone
                    Germans attack with 1 fighter, 1 submarine and 2 tactical_bombers
                    Russians defend with 1 cruiser
                        Germans roll dice for 1 submarine in 114 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the Russians lost in 114 Sea Zone
                    Germans win with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Russians: 1 cruiser
                Battle in Baltic States
                    Germans attack with 5 armour, 2 artilleries, 15 infantry and 3 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 5 armour, 2 artilleries, 15 infantry and 3 mech_infantrys in Baltic States, round 2 :  7/25 hits
                        Russians roll dice for 1 infantry in Baltic States, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 5 armour, 2 artilleries, 15 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 125 Sea Zone
                    Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Russians defend with 1 submarine
                        Russians roll dice for 1 submarine in 125 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 :  2/3 hits
                        1 submarine owned by the Russians lost in 125 Sea Zone
                    Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from 125 Sea Zone to 110 Sea Zone
                1 aaGun moved from Poland to Baltic States
                5 armour and 3 mech_infantrys moved from Romania to Baltic States
                1 artillery and 6 infantry moved from Germany to Poland
                1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Romania
                1 artillery and 3 infantry moved from Bulgaria to Romania
                1 tactical_bomber moved from 114 Sea Zone to Romania

    Place Units - Germans
                1 carrier and 1 submarine placed in 110 Sea Zone
                9 infantry and 1 mech_infantry placed in Germany

    Turn Complete - Germans
                Germans collect 46 PUs; end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Romania : 1 aaGun, 2 artilleries, 1 fighter, 15 infantry and 2 tactical_bombers
        Poland : 1 artillery and 6 infantry
        Germany : 1 factory_major, 9 infantry and 1 mech_infantry
        Karelia : 1 flag, 2 artilleries, 8 infantry and 1 mech_infantry
        Baltic States : 1 flag, 1 aaGun, 10 armour, 2 artilleries, 15 infantry and 6 mech_infantrys
        Vyborg : 1 flag, 1 infantry
        Eastern Poland : 1 flag, 2 infantry
        125 Sea Zone : 1 flag, 1 destroyer
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag
        Greece : 1 flag
        114 Sea Zone : 1 submarine
        Yugoslavia : 1 flag
        Finland : 1 flag
        110 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 4 submarines, 2 tactical_bombers and 2 transports

    Production/PUs Summary :

    Germans : 46 / 51
        Russians : 31 / 35
        Japanese : 61 / 71
        Americans : 50 / 65
        Chinese : 2 / 4
        British : 31 / 34
        UK_Pacific : 6 / 3
        Italians : 18 / 30
        ANZAC : 14 / 19
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                6 infantry moved from Novosibirsk to Tsinghai
                2 armour moved from Volgograd to Tsinghai

    Combat - Russians
                Battle in Tsinghai
                    Russians attack with 2 armour and 6 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 2 armour and 6 infantry in Tsinghai, round 2 :  3/8 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Tsinghai
                    Russians win, taking Tsinghai from Japanese with 2 armour and 5 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                5 infantry moved from Russia to Bryansk
                6 infantry moved from Bryansk to Belarus
                1 artillery and 5 infantry moved from Novgorod to Belarus
                2 fighters and 1 tactical_bomber moved from Russia to Belarus
                3 artilleries moved from Ukraine to Western Ukraine
                2 mech_infantrys moved from Volgograd to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies

    Place Units - Russians
                2 artilleries and 1 infantry placed in Ukraine
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs total

    Territory Summary for Russians :

    Tsinghai : 2 armour and 5 infantry
        Timguska : 2 aaGuns and 12 infantry
        Belarus : 2 aaGuns, 6 artilleries, 2 fighters, 31 infantry and 1 tactical_bomber
        Bryansk : 5 infantry
        Bessarabia : 1 infantry
        Russia : 1 airfield, 1 factory_major and 8 infantry
        Ukraine : 2 artilleries, 1 factory_minor and 1 infantry
        Western Ukraine : 2 aaGuns, 10 artilleries and 20 infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 1 factory_minor and 1 harbour
        Northwest Persia : 1 flag, 2 mech_infantrys
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 46 / 51
        Russians : 31 / 31
        Japanese : 60 / 71
        Americans : 50 / 65
        Chinese : 3 / 4
        British : 31 / 34
        UK_Pacific : 6 / 3
        Italians : 18 / 30
        ANZAC : 14 / 19
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2,778
            Median : 3,000
            Variance : 0,875
            Standard Deviation : 0,935
            Total rolls : 9

    Japanese Combat
                1 was rolled 1 times
            Average roll : 1,000
            Median : 1,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3,000
            Median : 3,000
            Variance : 0,571
            Standard Deviation : 0,756
            Total rolls : 8

  • 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from Celebes to 44 Sea Zone
                2 infantry and 1 transport moved from 44 Sea Zone to 21 Sea Zone
                2 infantry moved from 21 Sea Zone to Guam
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Guam
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from Yunnan to 42 Sea Zone
                2 fighters and 2 tactical_bombers moved from Szechwan to 42 Sea Zone
                2 bombers moved from Yunnan to 42 Sea Zone
                1 artillery and 3 infantry moved from Yunnan to Burma
                1 mech_infantry moved from Szechwan to Burma
                1 mech_infantry moved from Hopei to Sikang
                      Japanese take Sikang from Chinese
                1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
                1 destroyer moved from 44 Sea Zone to 42 Sea Zone
                1 carrier moved from 44 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
                1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                3 fighters and 1 tactical_bomber moved from French Indo China to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                2 artilleries and 2 infantry moved from 42 Sea Zone to Java
                1 battleship and 1 cruiser moved from 41 Sea Zone to 42 Sea Zone

  • 13

    Scratch the last post…I forgot 2 subs into sz42…will redo

  • 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Guam
                2 infantry moved from Celebes to 44 Sea Zone
                2 infantry and 1 transport moved from 44 Sea Zone to 21 Sea Zone
                2 infantry moved from 21 Sea Zone to Guam
                2 fighters and 2 tactical_bombers moved from Szechwan to 42 Sea Zone
                2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to 42 Sea Zone
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                2 artilleries and 2 infantry moved from 42 Sea Zone to Java
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
                2 submarines moved from 39 Sea Zone to 42 Sea Zone
                3 fighters and 1 tactical_bomber moved from French Indo China to 42 Sea Zone
                1 mech_infantry moved from Szechwan to Burma
                1 artillery and 3 infantry moved from Yunnan to Burma
                1 mech_infantry moved from Hopei to Sikang
                      Japanese take Sikang from Chinese

  • 13

    Ok, now the map is correct…I am going to assume do the tipping of carriers and battleships first. I will let you know how many hits on the first wave

  • 13

    My subs got 1 hit, for which I tipped a battleship. The rest of the fleet got 17 more hits. Need casualty choices

  • 13

    Here is a copy of the map to look at


  • Due to time restraints I need to finish a couple of my games. This one is getting the axe for several reasons. First and foremost I am heavily annoyed by my minor oversights that costed me the game. Altho looking at the income and the fact I can demand a reroll on this battle basically means the game is far from lost. It would result in a game that requires more time and planning then I can afford.

  • 13

    Well sir, there is no need to resign, if that is what you are doing. I am never one to worry about making moves every 3 days. If you want to put it on hold, that is good with me.

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