@dawgoneit
when i select the game it goes rite to it. it don’t give me any choices. I have an idea for my next go. we’ll see if it works
Soulblighter (axis) vs Variance (Allies +9)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 factory_minor, 6 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
4 infantry moved from Jehol to Chahar
1 fighter moved from Jehol to Chahar
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Hunan to French Indo China
Japanese take French Indo China from UK_Pacific
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 armour, 1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 armour and 1 infantry moved from 42 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 49 Sea Zone
1 destroyer moved from 33 Sea Zone to 49 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
1 destroyer moved from 44 Sea Zone to 46 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 factory_minor, 6 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
4 infantry moved from Jehol to Chahar
1 fighter moved from Jehol to Chahar
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Hunan to French Indo China
Japanese take French Indo China from UK_Pacific
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 armour, 1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 armour and 1 infantry moved from 42 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 49 Sea Zone
1 destroyer moved from 33 Sea Zone to 49 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
1 destroyer moved from 44 Sea Zone to 46 Sea ZoneCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 49 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 cruiser
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 49 Sea Zone, round 2 : 2/5 hits
ANZAC roll dice for 1 cruiser in 49 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the ANZAC lost in 49 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Java
Battle in New Britain
Battle in Malaya
Battle in Sumatra
Battle in Chahar
Japanese attack with 1 fighter and 4 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 4 infantry in Chahar, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Chahar
Japanese win, taking Java from Dutch, taking New Britain from ANZAC, taking Malaya from UK_Pacific, taking Sumatra from Dutch, taking Chahar from Chinese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter moved from Chahar to Hopei
1 fighter moved from Manchuria to Hopei
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Hopei
1 infantry moved from Hunan to Kweichow
1 mech_infantry moved from Kiangsu to Kwangsi
3 fighters and 3 tactical_bombers moved from Kwangtung to Hunan
2 fighters and 2 tactical_bombers moved from Kwangtung to Philippines
1 carrier moved from 33 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 49 Sea Zone to 33 Sea Zone
1 cruiser moved from 44 Sea Zone to 37 Sea Zone
1 battleship moved from 35 Sea Zone to 41 Sea Zone
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 battleship, 2 carriers, 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from Borneo to HunanPlace Units - Japanese
3 infantry placed in Kwangtung
1 factory_minor placed in Shantung
3 mech_infantrys placed in Kiangsu
3 infantry placed in Manchuria
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 1 factory_minor
Kwangsi : 1 flag, 1 mech_infantry
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Jehol : 1 flag
Okinawa : 1 infantry
Manchuria : 1 flag, 1 aaGun, 1 factory_minor and 4 infantry
Shensi : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 3 artilleries, 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers
Hopei : 1 flag, 2 fighters and 2 mech_infantrys
Chahar : 1 flag, 4 infantry
Anhwe : 1 flag
Malaya : 1 flag, 1 artillery, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
New Britain : 1 flag, 1 artillery and 1 infantry
Philippines : 1 flag, 1 airfield, 2 fighters, 1 harbour and 2 tactical_bombers
Wake Island : 1 flag, 1 airfield
Sakha : 1 flag, 1 infantry
Amur : 1 flag, 1 infantry
Siberia : 1 flag, 1 infantry
French Indo China : 1 flag, 1 mech_infantry
Celebes : 1 flag
Java : 1 flag, 1 armour and 1 infantry
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
41 Sea Zone : 1 battleship, 1 destroyer and 1 transport
46 Sea Zone : 1 destroyer
47 Sea Zone : 1 transport
49 Sea Zone : 1 destroyer
37 Sea Zone : 2 cruisers and 1 transport
36 Sea Zone : 1 flag
35 Sea Zone : 1 battleship, 2 carriers, 2 fighters, 1 submarine and 2 tactical_bombers
6 Sea Zone : 1 submarine
Buyant-Uhaa : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 43 / 56
Russians : 34 / 36
Japanese : 59 / 64
Americans : 52 / 72
Chinese : 6 / 13
British : 28 / 35
UK_Pacific : 8 / 11
Italians : 15 / 15
ANZAC : 10 / 30
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3,500
Median : 3,000
Variance : 0,800
Standard Deviation : 0,894
Total rolls : 16Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3,385
Median : 3,000
Variance : 0,417
Standard Deviation : 0,645
Total rolls : 13ANZAC Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4,500
Median : 4,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Chinese Combat
3 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 49 Sea Zone
4 fighters moved from 26 Sea Zone to 49 Sea ZoneCombat - Americans
Battle in 49 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 destroyer
Americans win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyerNon Combat Move - Americans
4 fighters moved from 49 Sea Zone to 26 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
2 artilleries and 2 infantry moved from French West Africa to 87 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 87 Sea Zone to 82 Sea Zone
2 artilleries and 2 infantry moved from 82 Sea Zone to French Equatorial Africa
1 cruiser moved from 87 Sea Zone to 83 Sea Zone
1 infantry moved from Central United States to Southeast Mexico
3 mech_infantrys moved from Western United States to Central United States
4 aaGuns moved from Central United States to Eastern United States
1 fighter moved from Yunnan to Eastern PersiaPlace Units - Americans
2 bombers placed in Western United States
1 carrier, 1 destroyer and 4 submarines placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 83 Sea Zone: 1 cruiser
EDIT: Adding units owned by Americans to 89 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to WarTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 fighter and 1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Suiyuyan to Shensi
1 artillery moved from Suiyuyan to ShensiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Kwangsi to YunnanPlace Units - Chinese
3 infantry placed in Shensi
1 artillery placed in Shensi
Chinese undo move 2.
Chinese undo move 1.
1 artillery and 3 infantry placed in KansuTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 1 airfield, 1 artillery, 1 factory_minor and 1 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 2 PUs;Combat Move - British
3 infantry moved from Persia to Iraq
1 infantry moved from Tanganyika Territory to Kenya
1 armour and 2 mech_infantrys moved from Yunnan to Malaya
1 infantry moved from Siam to French Indo China
1 artillery moved from Yunnan to French Indo China
4 fighters moved from French West Africa to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Kenya
1 fighter and 1 tactical_bomber moved from Eastern Persia to IraqCombat - British
Battle in French Indo China
British attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Malaya
British attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 artillery, 1 harbour and 1 infantry
British win, taking Malaya from Japanese with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 2 mech_infantrys
Battle in Anglo Egyptian Sudan
British attack with 4 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British win, taking Anglo Egyptian Sudan from Italians with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Battle in Kenya
British attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Iraq to 98 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
4 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Eastern Persia to Egypt
1 fighter moved from Kenya to Egypt
1 armour moved from Union of South Africa to 71 Sea Zone
1 armour and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 armour, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from 81 Sea Zone to Egypt
1 submarine moved from 106 Sea Zone to 101 Sea Zone
1 destroyer moved from 106 Sea Zone to 102 Sea ZonePlace Units - British
1 airfield and 1 factory_minor placed in Egypt
1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
British collect 32 PUs; end with 33 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3
UK_Pacific collect 8 PUs (3 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
1 armour and 1 artillery moved from Northern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 97 Sea Zone to 94 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Morocco
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
2 infantry moved from 94 Sea Zone to Tunisia
1 bomber moved from Southern Italy to MoroccoCombat - Italians
Battle in Morocco
Italians attack with 1 armour, 1 bomber and 1 infantry
French defend with 2 infantry
Italians roll dice for 1 armour, 1 bomber and 1 infantry in Morocco, round 2 : 2/3 hits
French roll dice for 2 infantry in Morocco, round 2 : 0/2 hits
2 infantry owned by the French lost in Morocco
Italians win, taking Morocco from French with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Battle in Tunisia
Battle in AlgeriaNon Combat Move - Italians
2 artilleries and 1 infantry moved from Alexandria to Tobruk
1 armour moved from Alexandria to Tobruk
1 bomber moved from Morocco to Libya
1 armour moved from Tobruk to Libya
1 destroyer moved from 97 Sea Zone to 96 Sea ZonePlace Units - Italians
1 destroyer and 1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 17 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for Italians :
Alexandria : 1 flag
Morocco : 1 flag, 1 armour and 1 infantry
Algeria : 1 flag, 1 artillery and 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag, 2 infantry
Tobruk : 2 artilleries and 1 infantry
Northern Italy : 2 aaGuns and 1 factory_major
Libya : 1 armour and 1 bomber
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
96 Sea Zone : 1 destroyer
94 Sea Zone : 1 transport
97 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 2 submarines
92 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 43 / 56
Russians : 34 / 36
Japanese : 54 / 64
Americans : 52 / 72
Chinese : 8 / 14
British : 32 / 33
UK_Pacific : 11 / 10
Italians : 16 / 27
ANZAC : 10 / 30
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 2,750
Standard Deviation : 1,658
Total rolls : 5French Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3,500
Median : 3,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Italians Combat
2 was rolled 1 times
3 was rolled 2 times
Average roll : 2,667
Median : 3,000
Variance : 2,500
Standard Deviation : 1,581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 20 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 47 Sea ZoneCombat - ANZAC
Battle in 47 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 47 Sea Zone to Solomon Islands
1 infantry moved from Shan State to YunnanPlace Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery and 2 infantry
EDIT: Adding units owned by ANZAC to South Australia: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 2 aaGuns and 2 fighters
EDIT: Adding units owned by ANZAC to South Australia: 2 aaGuns and 2 fighters
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 30 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from French West Africa to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 2 bombers, 1 carrier, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Poland to Novgorod
Germans take Baltic States from Russians
Germans take Novgorod from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
5 infantry moved from Finland to Karelia
3 armour, 2 artilleries and 29 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
2 artilleries moved from Romania to Eastern Poland
4 infantry moved from Romania to Eastern Poland
1 armour moved from Yugoslavia to Eastern PolandCombat - Germans
Non Combat Move - Germans
2 aaGuns moved from Poland to Eastern Poland
1 tactical_bomber moved from Southern Italy to 97 Sea Zone
3 bombers moved from Western Germany to Southern Italy
2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports moved from 91 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to AlgeriaPlace Units - Germans
1 carrier and 1 submarine placed in 97 Sea Zone
1 fighter placed in 97 Sea Zone
2 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 1 harbour
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Algeria : 2 artilleries and 2 infantry
France : 1 flag, 2 aaGuns, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major and 1 harbour
Germany : 1 factory_major
Southern Italy : 4 bombers, 1 fighter and 1 tactical_bomber
Karelia : 1 flag, 6 infantry
Baltic States : 1 flag
Vyborg : 1 flag, 1 infantry
Eastern Poland : 1 flag, 2 aaGuns, 4 armour, 4 artilleries and 33 infantry
Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Bulgaria : 1 flag
Greece : 1 flag, 4 infantry
97 Sea Zone : 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
92 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports
Yugoslavia : 1 flag, 2 armour and 1 factory_minor
Finland : 1 flagProduction/PUs Summary :
Germans : 48 / 58
Russians : 29 / 36
Japanese : 54 / 64
Americans : 52 / 72
Chinese : 8 / 14
British : 32 / 33
UK_Pacific : 11 / 10
Italians : 16 / 27
ANZAC : 10 / 30
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5,000
Median : 5,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Null / Other
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5,000
Median : 5,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2 -
Russia 4
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 destroyers, 12 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 cruisers moved from 37 Sea Zone to 39 Sea Zone
1 battleship moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 39 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
1 bomber moved from Hunan to India
4 infantry moved from Chahar to Suiyuyan
2 mech_infantrys moved from Hopei to Shensi
1 fighter moved from Hopei to Suiyuyan
1 fighter and 1 tactical_bomber moved from Hunan to Kweichow
3 infantry moved from Hunan to Kweichow
1 fighter and 1 tactical_bomber moved from Hunan to Shensi
1 fighter and 1 tactical_bomber moved from Hunan to Shensi
1 fighter moved from Hopei to Kweichow
1 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from RussiansCombat - Japanese
Battle in India
Japanese attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 airfield, 1 harbour and 8 infantry; UK_Pacific defend with 1 factory_major
Japanese roll dice for 1 battleship and 2 cruisers in India, round 2 : 2/3 hits
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in India, round 2 : 3/7 hits
UK_Pacific roll dice for 8 infantry in India, round 2 : 2/8 hits
5 infantry owned by the British and 2 infantry owned by the Japanese lost in India
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in India, round 3 : 2/5 hits
UK_Pacific roll dice for 3 infantry in India, round 3 : 1/3 hits
2 infantry owned by the British and 1 artillery owned by the Japanese lost in India
Japanese roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in India, round 4 : 3/4 hits
UK_Pacific roll dice for 1 infantry in India, round 4 : 0/1 hits
1 infantry owned by the British lost in India
Japanese captures 10PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 8 infantry
Battle in Shensi
Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Shensi, round 2 : 3/6 hits
Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 2/3 hits
1 artillery owned by the Chinese , 2 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Shensi
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Suiyuyan
Japanese attack with 1 fighter and 4 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 4 infantry in Suiyuyan, round 2 : 1/5 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kweichow
Japanese attack with 2 fighters, 3 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/6 hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 2/2 hits
1 artillery owned by the Chinese , 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 artillery and 1 infantryNon Combat Move - Japanese
3 mech_infantrys moved from Kiangsu to Hunan
2 fighters and 2 tactical_bombers moved from Shensi to Hunan
1 fighter and 1 tactical_bomber moved from Kweichow to Hunan
1 infantry moved from Kwangtung to Kwangsi
1 destroyer moved from 41 Sea Zone to 39 Sea Zone
1 destroyer moved from 46 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Philippines to Caroline Islands
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Japan
4 infantry moved from Manchuria to Amur
1 aaGun moved from Manchuria to Amur
1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
1 bomber moved from India to Hunan
1 fighter moved from Suiyuyan to Chahar
1 fighter moved from Kweichow to Chahar
2 infantry moved from Kwangtung to KwangsiPlace Units - Japanese
3 infantry placed in Manchuria
3 infantry placed in Shantung
3 infantry placed in Kiangsu
3 infantry placed in Kwangtung
2 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 60 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 2 fighters, 1 harbour, 2 infantry and 2 tactical_bombers
Paulau Island : 1 infantry
Shantung : 1 flag, 1 factory_minor and 3 infantry
Kwangsi : 1 flag, 3 infantry
Kiangsu : 1 flag, 1 factory_minor and 3 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 2 tactical_bombers
Jehol : 1 flag
Okinawa : 1 infantry
Manchuria : 1 flag, 1 factory_minor and 3 infantry
Suiyuyan : 1 flag, 4 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 3 artilleries, 1 bomber, 3 fighters, 3 mech_infantrys and 3 tactical_bombers
Hopei : 1 flag
Chahar : 1 flag, 2 fighters
Anhwe : 1 flag
India : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
New Britain : 1 flag, 1 artillery and 1 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Wake Island : 1 flag, 1 airfield
Sakha : 1 flag, 1 infantry
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag, 1 aaGun and 4 infantry
Siberia : 1 flag
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
36 Sea Zone : 1 flag
35 Sea Zone : 1 battleship, 2 carriers, 1 destroyer and 1 submarine
39 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
20 Sea Zone : 1 transport
Central Mongolia : 1 flag, 1 infantry
6 Sea Zone : 2 destroyers and 3 submarines
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 45 / 58
Russians : 31 / 37
Japanese : 60 / 80
Americans : 52 / 72
Chinese : 6 / 14
British : 32 / 33
UK_Pacific : 8 / 0
Italians : 16 / 27
ANZAC : 10 / 30
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 15 times
3 was rolled 9 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 11 times
Average roll : 3,407
Median : 3,000
Variance : 1,170
Standard Deviation : 1,082
Total rolls : 54Japanese Combat
1 was rolled 3 times
2 was rolled 12 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3,361
Median : 3,000
Variance : 1,429
Standard Deviation : 1,195
Total rolls : 36UK_Pacific Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4,000
Median : 4,500
Variance : 0,545
Standard Deviation : 0,739
Total rolls : 12Chinese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2,500
Median : 2,000
Variance : 0,800
Standard Deviation : 0,894
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 7 destroyers and 4 infantry; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Eastern Persia to Egypt
2 artilleries and 2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 transports moved from 82 Sea Zone to 68 Sea Zone
1 carrier, 1 destroyer and 4 submarines moved from 101 Sea Zone to 28 Sea Zone
1 cruiser moved from 89 Sea Zone to 28 Sea ZonePlace Units - Americans
7 destroyers placed in 10 Sea Zone
1 artillery and 4 infantry placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 10 Sea Zone: 2 transports
EDIT: Removing units owned by Americans from Central United States: 1 artillery and 3 infantry
EDIT: Adding units owned by Americans to Western United States: 1 fighter and 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Western United States: 1 artillery
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 artillery and 3 infantry moved from Kansu to Suiyuyan
1 fighter moved from Yunnan to Suiyuyan
1 artillery and 2 infantry moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 3 infantry
Chinese win, taking Kwangsi from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 3 infantry
Casualties for Chinese: 3 infantry
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 4 infantry
Chinese win, taking Suiyuyan from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 4 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to KansuPlace Units - Chinese
1 infantry placed in Kansu
3 infantry placed in Yunnan
Chinese undo move 1.
Chinese undo move 1.
1 infantry placed in Kansu
3 infantry placed in Kwangsi
Chinese undo move 2.
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 1 factory_minor and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
6 fighters and 1 tactical_bomber moved from Egypt to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from JapaneseCombat - British
Battle in 96 Sea Zone
British attack with 1 destroyer, 7 fighters and 2 tactical_bombers
Italians defend with 1 destroyer
British win with 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyerNon Combat Move - British
1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from 96 Sea Zone to Iraq
6 fighters and 2 tactical_bombers moved from 96 Sea Zone to Egypt
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 28 Sea Zone
1 destroyer moved from 102 Sea Zone to 101 Sea ZonePlace Units - British
1 factory_minor placed in Iraq
3 infantry placed in Egypt
1 armour and 2 infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 fighter
EDIT: Adding units owned by British to Iraq: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - British
British collect 33 PUs; end with 33 PUs totalTurn Complete - UK_Pacific
-
ncmd the tank from malaya to yunnan
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 bomber, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
2 infantry moved from Tunisia to 94 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Syria
2 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 battleship, 2 cruisers, 1 destroyer and 2 submarines moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Libya to 98 Sea Zone
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British -
Scramble?
-
no scramble
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 bomber, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
2 infantry moved from Tunisia to 94 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Syria
2 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 battleship, 2 cruisers, 1 destroyer and 2 submarines moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Libya to 98 Sea Zone
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from BritishCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 2 submarines and 3 transports
French defend with 1 destroyer
Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits
French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 2 submarines and 3 transports remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Syria
Battle in Trans-JordanNon Combat Move - Italians
1 armour moved from Libya to Tobruk
1 bomber moved from 98 Sea Zone to Southern ItalyPlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 2 infantry
Alexandria : 1 flag, 1 infantry
Morocco : 1 flag
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag, 1 armour, 1 artillery and 2 infantry
Tunisia : 1 flag
Tobruk : 1 armour and 2 artilleries
Northern Italy : 2 aaGuns and 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
97 Sea Zone : 1 destroyer and 1 transport
98 Sea Zone : 1 flag, 1 battleship, 2 cruisers, 1 destroyer, 2 submarines and 3 transportsProduction/PUs Summary :
Germans : 45 / 58
Russians : 31 / 37
Japanese : 55 / 80
Americans : 52 / 72
Chinese : 9 / 11
British : 32 / 33
UK_Pacific : 10 / 0
Italians : 17 / 32
ANZAC : 10 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
6 was rolled 2 times
Average roll : 4,333
Median : 6,000
Variance : 2,500
Standard Deviation : 1,581
Total rolls : 3French Combat
6 was rolled 1 times
Average roll : 6,000
Median : 6,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3,500
Median : 3,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 21 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Solomon Islands to South Australia
1 artillery and 2 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 31 PUs total





