TripleA v. 2.7.14934, no tech, normal dice, no bid
Viel Spaß und viel Glück!
42251 OOB Round 01 - Germany. - set-up.tsvg
Tour de France.jpg
lost my internet connection mid-post! Hoping this works.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Hunan
1 fighter moved from Szechwan to Hunan
6 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 6 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Yunnan from Japanese with 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Burma
Place Units - Chinese
4 infantry placed in Yunnan
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Suiyuyan: 2 infantry
EDIT: Adding units owned by Chinese to Shensi: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - British
British buy 9 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Gibraltar to 91 Sea Zone
1 bomber moved from United Kingdom to 91 Sea Zone
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from India to French Indo China
1 fighter moved from Burma to French Indo China
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 armour, 1 artillery and 3 infantry moved from Alexandria to Tobruk
1 fighter moved from Malta to Tobruk
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to Tobruk
1 mech_infantry moved from Egypt to Tobruk
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
Combat - British
Battle in 96 Sea Zone
British attack with 1 destroyer, 1 submarine and 1 transport
Italians defend with 1 destroyer and 1 transport
British win with 1 destroyer and 1 transport remaining. Battle score for attacker is 9
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer and 1 transport
Battle in Tobruk
British attack with 1 armour, 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British win, taking Tobruk from Italians with 1 armour, 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for British: 3 infantry
Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Battle in French Indo China
British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking French Indo China from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 91 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 fighter
Germans defend with 1 submarine
British win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - British
1 bomber and 1 fighter moved from 91 Sea Zone to Scotland
2 fighters moved from United Kingdom to Scotland
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
2 aaGuns moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 cruiser moved from 98 Sea Zone to 99 Sea Zone
1 carrier moved from 98 Sea Zone to 76 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 76 Sea Zone
1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 fighter and 1 tactical_bomber moved from Tobruk to Egypt
2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
2 infantry moved from Burma to Yunnan
2 aaGuns and 5 infantry moved from India to Burma
3 infantry moved from Malaya to Shan State
1 aaGun moved from India to Burma
1 aaGun moved from Scotland to United Kingdom
Place Units - British
9 infantry placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs
Place Units - UK_Pacific
1 armour, 1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 12 PUs total
Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys
fixed 1 NCM: USA destroyer to midway.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 cruiser moved from 95 Sea Zone to 96 Sea Zone
1 battleship and 1 cruiser moved from 97 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from Albania to 97 Sea Zone
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Albania to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 96 Sea Zone to Tobruk
1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France
1 bomber moved from Northern Italy to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to Tobruk
1 artillery and 1 infantry moved from Libya to Tobruk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 cruiser moved from 95 Sea Zone to 96 Sea Zone
1 battleship and 1 cruiser moved from 97 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from Albania to 97 Sea Zone
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Albania to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 96 Sea Zone to Tobruk
1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France
1 bomber moved from Northern Italy to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to Tobruk
1 artillery and 1 infantry moved from Libya to Tobruk
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 2 transports
British defend with 1 destroyer and 1 transport
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 96 Sea Zone, round 2 : 4/4 hits
British roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits
1 transport owned by the British and 1 destroyer owned by the British lost in 96 Sea Zone
Italians win with 1 battleship, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Tobruk
Italians attack with 1 armour, 2 artilleries, 1 fighter and 3 infantry
British defend with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Italians roll dice for 1 armour, 2 artilleries, 1 fighter and 3 infantry in Tobruk, round 2 : 4/7 hits
British roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Tobruk, round 2 : 2/5 hits
1 infantry owned by the British , 2 artilleries owned by the British , 1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Tobruk
Italians roll dice for 1 armour, 2 artilleries, 1 fighter and 1 infantry in Tobruk, round 3 : 2/5 hits
British roll dice for 1 armour in Tobruk, round 3 : 0/1 hits
1 armour owned by the British lost in Tobruk
Italians win, taking Tobruk from British with 1 armour, 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 15
Casualties for British: 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Casualties for Italians: 2 infantry
Battle in 93 Sea Zone
Italians attack with 1 bomber, 1 fighter and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber and 1 fighter in 93 Sea Zone, round 2 : 0/2 hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 bomber and 1 fighter in 93 Sea Zone, round 3 : 2/2 hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 3 : 1/2 hits
1 cruiser owned by the French , 1 submarine owned by the Italians and 1 destroyer owned by the French lost in 93 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 14
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 submarine
Battle in Southern France
Italians attack with 1 armour, 1 artillery and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Southern France, round 2 : 1/4 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits
1 infantry owned by the French and 2 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 armour and 1 artillery in Southern France, round 3 : 1/2 hits
French roll dice for 1 artillery in Southern France, round 3 : 0/1 hits
1 artillery owned by the French lost in Southern France
Italians win, taking Southern France from French with 1 armour and 1 artillery remaining. Battle score for attacker is 1
Casualties for French: 1 artillery and 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - Italians
1 bomber and 1 fighter moved from 93 Sea Zone to Southern Italy
1 fighter moved from Tobruk to Libya
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Territory Summary for Italians :
Southern France : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
Tobruk : 1 armour, 2 artilleries and 1 infantry
Northern Italy : 2 aaGuns and 1 factory_major
Libya : 1 fighter
Italian Somaliland : 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 6 infantry
Ethiopia : 1 artillery and 2 infantry
96 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 2 transports
Production/PUs Summary :
Germans : 41 / 70
Russians : 37 / 38
Japanese : 35 / 39
Americans : 54 / 78
Chinese : 10 / 16
British : 28 / 34
UK_Pacific : 12 / 12
Italians : 13 / 13
ANZAC : 10 / 10
French : 8 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 11 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3,214
Median : 3,000
Variance : 0,683
Standard Deviation : 0,826
Total rolls : 42
French Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 0,500
Standard Deviation : 0,707
Total rolls : 7
British Combat
1 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 1,167
Standard Deviation : 1,080
Total rolls : 7
Italians Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3,321
Median : 3,000
Variance : 0,519
Standard Deviation : 0,720
Total rolls : 28
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
2 fighters moved from New Zealand to Hawaiian Islands
1 artillery and 2 infantry moved from Queensland to South Australia
2 aaGuns and 1 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Combat Move - French
1 infantry moved from Tunisia to Libya
Combat - French
Battle in Libya
French attack with 1 infantry
Italians defend with 1 fighter
Italians win with no units remaining. Battle score for attacker is 7
Casualties for French: 1 infantry
Casualties for Italians: 1 fighter
Non Combat Move - French
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from French West Africa to Nigeria
1 infantry moved from Algeria to Morocco
Turn Complete - French
France gets REVENGE
(and remembers to ncm its destroyer)
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 1 factory_minor, 9 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 bomber moved from Western Germany to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone
3 armour moved from Yugoslavia to Greece
5 infantry moved from Bulgaria to Greece
1 fighter and 1 tactical_bomber moved from Western Germany to 99 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 1 factory_minor, 9 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 bomber moved from Western Germany to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone
3 armour moved from Yugoslavia to Greece
5 infantry moved from Bulgaria to Greece
1 fighter and 1 tactical_bomber moved from Western Germany to 99 Sea Zone
Combat - Germans
Battle in Greece
Germans attack with 3 armour and 5 infantry
Neutral_Allies defend with 4 infantry
Germans roll dice for 3 armour and 5 infantry in Greece, round 2 : 3/8 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits
1 infantry owned by the Germans and 3 infantry owned by the Neutral_Allies lost in Greece
Germans roll dice for 3 armour and 4 infantry in Greece, round 3 : 1/7 hits
Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits
1 infantry owned by the Neutral_Allies lost in Greece
Germans win, taking Greece from Neutral_Allies with 3 armour and 4 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 1 infantry
Battle in 91 Sea Zone
Germans attack with 1 destroyer and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer in 91 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer in 91 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 destroyer in 91 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 destroyer in 91 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 destroyer in 91 Sea Zone, round 5 : 0/1 hits
British roll dice for 1 destroyer in 91 Sea Zone, round 5 : 0/1 hits
Germans roll dice for 1 destroyer in 91 Sea Zone, round 6 : 0/1 hits
British roll dice for 1 destroyer in 91 Sea Zone, round 6 : 1/1 hits
1 destroyer owned by the Germans lost in 91 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -14
Casualties for Germans: 1 destroyer and 1 submarine
Battle in 99 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 1 cruiser
Germans roll dice for 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 cruiser in 99 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the British lost in 99 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 92 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 3/3 hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Germans and 1 destroyer owned by the British lost in 92 Sea Zone
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for British: 1 destroyer
Non Combat Move - Germans
1 tactical_bomber moved from 92 Sea Zone to Southern France
1 bomber moved from 92 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to Germany
3 infantry moved from Germany to Poland
2 aaGuns moved from Western Germany to France
1 aaGun moved from Germany to Western Germany
2 aaGuns moved from Germany to Poland
2 artilleries and 3 infantry moved from Yugoslavia to Romania
4 armour moved from France to Germany
Place Units - Germans
1 carrier, 1 destroyer and 1 transport placed in 112 Sea Zone
1 factory_minor placed in Yugoslavia
9 infantry placed in Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 tactical_bomber
France : 1 flag, 2 aaGuns, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Romania : 2 artilleries and 4 infantry
Poland : 2 aaGuns, 2 artilleries and 19 infantry
Germany : 4 armour, 1 factory_major and 10 infantry
Norway : 2 infantry
Southern Italy : 1 bomber, 1 fighter and 1 tactical_bomber
112 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports
Bulgaria : 1 flag
Greece : 1 flag, 3 armour and 4 infantry
Yugoslavia : 1 flag, 1 factory_minor
Finland : 1 flag, 5 infantry
Production/PUs Summary :
Germans : 43 / 53
Russians : 37 / 38
Japanese : 35 / 39
Americans : 54 / 78
Chinese : 10 / 16
British : 28 / 34
UK_Pacific : 12 / 12
Italians : 13 / 13
ANZAC : 10 / 20
French : 8 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 12 times
6 was rolled 5 times
Average roll : 3,700
Median : 4,000
Variance : 1,231
Standard Deviation : 1,109
Total rolls : 40
Neutral_Allies Combat
1 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : 1,750
Standard Deviation : 1,323
Total rolls : 5
Germans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 11 times
6 was rolled 4 times
Average roll : 3,964
Median : 5,000
Variance : 2,074
Standard Deviation : 1,440
Total rolls : 28
British Combat
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
Average roll : 2,429
Median : 3,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
Non Combat Move - Russians
2 armour moved from Novgorod to Bryansk
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
3 armour moved from Ukraine to Bryansk
2 infantry moved from Rostov to Ukraine
5 infantry moved from Novgorod to Belarus
2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
1 armour moved from Novgorod to Bryansk
2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.
1 aaGun moved from Bryansk to Ukraine
1 submarine moved from 111 Sea Zone to 125 Sea Zone
2 aaGuns moved from Novgorod to Archangel
1 aaGun moved from Bryansk to Belarus
Place Units - Russians
3 infantry placed in Ukraine
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 39 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Japanese
Japanese buy 2 factory_minors and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 3 PUs;
Combat Move - Japanese
1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 1 battleship, 3 carriers, 1 destroyer, 3 fighters, 1 infantry, 3 tactical_bombers and 1 transport moved from 31 Sea Zone to 33 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 bomber moved from Kwangsi to 45 Sea Zone
1 artillery, 1 cruiser, 1 destroyer and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
2 infantry moved from Manchuria to Amur
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
3 artilleries, 5 infantry and 1 mech_infantry moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
2 infantry moved from Manchuria to Jehol
2 infantry moved from Manchuria to Jehol
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Japanese
Japanese buy 2 factory_minors and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 3 PUs;
Combat Move - Japanese
1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 1 battleship, 3 carriers, 1 destroyer, 3 fighters, 1 infantry, 3 tactical_bombers and 1 transport moved from 31 Sea Zone to 33 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 bomber moved from Kwangsi to 45 Sea Zone
1 artillery, 1 cruiser, 1 destroyer and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
2 infantry moved from Manchuria to Amur
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
3 artilleries, 5 infantry and 1 mech_infantry moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
2 infantry moved from Manchuria to Jehol
2 infantry moved from Manchuria to Jehol
Combat - Japanese
Battle in Philippines
Japanese attack with 1 armour, 1 artillery and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 36 Sea Zone
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Celebes
Battle in Hunan
Japanese attack with 3 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 3 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 3/11 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Celebes from Dutch, taking Hunan from Chinese with 3 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Hunan to Kwangtung
4 fighters and 3 tactical_bombers moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to Kwangtung
1 bomber moved from 45 Sea Zone to Borneo
1 fighter moved from Japan to Manchuria
1 fighter moved from Japan to Jehol
Place Units - Japanese
1 factory_minor placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 factory_minor placed in Manchuria
Turn Complete - Japanese
Japanese collect 45 PUs; end with 48 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Jehol : 1 flag, 1 fighter and 4 infantry
Okinawa : 1 infantry
Manchuria : 1 flag, 1 aaGun, 1 factory_minor, 1 fighter and 2 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 3 artilleries, 4 infantry and 1 mech_infantry
Hopei : 1 flag, 1 infantry
Chahar : 1 flag
Anhwe : 1 flag
Borneo : 1 flag, 1 bomber and 1 infantry
Kwangtung : 1 flag, 1 factory_minor, 5 fighters, 1 harbour and 5 tactical_bombers
Philippines : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry
Wake Island : 1 flag, 1 airfield
Amur : 1 flag, 3 infantry
Celebes : 1 flag, 1 artillery
44 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
33 Sea Zone : 1 artillery, 1 battleship, 3 carriers, 1 destroyer, 3 fighters, 1 infantry, 3 tactical_bombers and 1 transport
36 Sea Zone : 1 flag, 1 submarine
35 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Production/PUs Summary :
Germans : 43 / 53
Russians : 36 / 39
Japanese : 45 / 48
Americans : 52 / 78
Chinese : 6 / 16
British : 28 / 34
UK_Pacific : 12 / 12
Italians : 13 / 13
ANZAC : 10 / 20
French : 8 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 4 times
Average roll : 3,118
Median : 3,000
Variance : 1,312
Standard Deviation : 1,146
Total rolls : 17
Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 3,071
Median : 3,000
Variance : 0,769
Standard Deviation : 0,877
Total rolls : 14
Chinese Combat
2 was rolled 1 times
Average roll : 2,000
Median : 2,000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Burma to Yunnan
1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 cruiser moved from 86 Sea Zone to 87 Sea Zone
2 artilleries and 2 infantry moved from 87 Sea Zone to French West Africa
1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 26 Sea Zone
2 aaGuns moved from Western United States to Central United States
Place Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
1 fighter placed in Western United States
3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Shensi to Suiyuyan
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Burma to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
1 artillery placed in Suiyuyan
3 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
Combat - British
Non Combat Move - British
2 infantry moved from Rhodesia to Tanganyika Territory
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
2 fighters and 1 tactical_bomber moved from Yunnan to Eastern Persia
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 artillery and 1 infantry moved from French Indo China to Yunnan
3 aaGuns and 5 infantry moved from Burma to Yunnan
1 armour and 2 mech_infantrys moved from India to Yunnan
2 infantry moved from Shan State to Yunnan
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
2 transports moved from 106 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Eire to United Kingdom
2 aaGuns and 4 infantry moved from Scotland to United Kingdom
1 bomber moved from Scotland to United Kingdom
4 fighters moved from Scotland to French West Africa
Place Units - British
1 armour placed in Union of South Africa
2 transports placed in 71 Sea Zone
1 destroyer and 1 submarine placed in 106 Sea Zone
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3
UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs total
Some Units in India change ownership: 4 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 2 artilleries and 1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
Combat - Italians
Non Combat Move - Italians
1 armour and 1 artillery moved from Southern France to Northern Italy
1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 96 Sea Zone to 97 Sea Zone
Place Units - Italians
1 submarine and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Territory Summary for Italians :
Alexandria : 1 flag, 1 armour, 2 artilleries and 1 infantry
Kenya : 1 flag, 1 infantry
Anglo Egyptian Sudan : 1 flag, 1 artillery and 2 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 2 aaGuns, 1 armour, 1 artillery and 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 6 infantry
97 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 3 transports
Production/PUs Summary :
Germans : 43 / 53
Russians : 36 / 39
Japanese : 43 / 48
Americans : 52 / 72
Chinese : 7 / 13
British : 28 / 35
UK_Pacific : 13 / 11
Italians : 15 / 15
ANZAC : 10 / 20
French : 8 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 10 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 63 Sea Zone to 54 Sea Zone
3 fighters moved from Hawaiian Islands to Queensland
2 aaGuns moved from South Australia to Queensland
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 cruiser moved from 54 Sea Zone to 49 Sea Zone
1 artillery and 2 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Malaya: 1 infantry
EDIT: Adding units owned by ANZAC to Shan State: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 infantry moved from Nigeria to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 fighter moved from United Kingdom to French West Africa
Turn Complete - French