Soulblighter (axis) vs Variance (Allies +9)

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 7 destroyers and 8 infantry; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 bomber moved from United Kingdom to Southern France
                2 bombers moved from Norway to Northern Italy
                1 bomber moved from Norway to France
                1 submarine moved from 31 Sea Zone to 17 Sea Zone
                1 tactical_bomber moved from 31 Sea Zone to 17 Sea Zone
                1 fighter moved from 31 Sea Zone to 17 Sea Zone

    Combat - Americans
                Battle in 17 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Japanese Submerged
                    Americans win, taking 17 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Strategic bombing raid in Northern Italy
                    Bombing raid in Northern Italy rolls: 8,8 and causes: 16 damage to unit: factory_major
                    Bombing raid in Northern Italy causes 16 damage total.
                Strategic bombing raid in Southern France
                    Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Southern France causes 6 damage total.
                Strategic bombing raid in France
                    Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in France causes 6 damage total.

    Non Combat Move - Americans
                1 bomber moved from France to United Kingdom
                1 bomber moved from Southern France to United Kingdom
                2 bombers moved from Northern Italy to Norway
                2 carriers moved from 31 Sea Zone to 30 Sea Zone
                4 destroyers moved from 26 Sea Zone to 30 Sea Zone
                1 destroyer moved from 26 Sea Zone to 30 Sea Zone
                3 fighters moved from 31 Sea Zone to 30 Sea Zone
                1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 31 Sea Zone
                4 aaGuns and 4 infantry moved from Western United States to 10 Sea Zone
                4 aaGuns, 4 infantry and 4 transports moved from 10 Sea Zone to 26 Sea Zone
                4 aaGuns and 4 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 carrier moved from 64 Sea Zone to 10 Sea Zone
                1 battleship and 2 cruisers moved from 31 Sea Zone to 26 Sea Zone
                7 destroyers moved from 31 Sea Zone to 26 Sea Zone
                1 armour moved from Wake Island to 31 Sea Zone
                1 infantry moved from Wake Island to 31 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
                1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                4 transports moved from 26 Sea Zone to 10 Sea Zone
                1 fighter and 1 tactical_bomber moved from 64 Sea Zone to Hawaiian Islands
                1 fighter moved from Hawaiian Islands to 31 Sea Zone

    Place Units - Americans
                8 infantry placed in Western United States
                2 destroyers placed in 10 Sea Zone
                5 destroyers placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 57 PUs; end with 58 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

  • 17 16 15 14 12

    I messed up my build pretty bad  :-P

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Tsinghai to Kweichow
                1 infantry moved from Tsinghai to Shensi
                1 fighter moved from Kweichow to Tsinghai

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs total

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - British
                British buy 2 armour, 1 bomber and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 bomber moved from Norway to Normandy Bordeaux

    Combat - British
                Strategic bombing raid in Normandy Bordeaux
                    Bombing raid in Normandy Bordeaux rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Normandy Bordeaux causes 5 damage total.

    Non Combat Move - British
                1 bomber moved from Normandy Bordeaux to United Kingdom
                1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
                1 armour, 4 artilleries, 7 infantry and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo

    Place Units - British
                2 armour and 1 mech_infantry placed in Union of South Africa
                1 bomber placed in Quebec
                Turning on Edit Mode
                EDIT: Removing units owned by British from Quebec: 1 bomber
                EDIT: Adding units owned by British to United Kingdom: 1 bomber
                EDIT: Removing units owned by Americans from Belgian Congo: 1 artillery, 1 fighter and 2 infantry
                EDIT: Adding units owned by Americans to Anglo Egyptian Sudan: 1 artillery, 1 fighter and 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 28 PUs; end with 29 PUs total

    Turn Complete - UK_Pacific

  • 17 16 15 14 12

    Totally messed up that round.

  • 17 16 15 14 12

    If you don;t mind I’m going to change USA’s NCM.

  • 17 16 15 14 12

    Uggh.

  • 17 16 15 14 12

    just hoping for good dice now……

  • 17 16 15 14 12

    Oh well.

  • 17 16 15 14 12

    here go with this.  it will buy me some time maybe.  :cry:

  • 17 16 15 14 12

    I don’t know what to do at this point.  This one is my FINAL try.


  • This is the second time I moved my german fleet into the pacific. Both times it creates a situation the allies have a hard time dealing with. My only bad was that I forgot that 125 connects with norway. Which messed things up for Germany. Fortunately it was the US that controls it and the US needs every penny in the pacific.

    I don’t mind ncms etc after the fact. I do them myself as well. However I am wondering what all these files are. I hate having to go over all of them. So can you summarise the differences?

  • 17 16 15 14 12

    I just moved all the planes to hawaii and the surface ships to z12, with a blocker in z30.  I figure I might as well save those ships rather than trade them for subs  :|

    What’s hard about your German fleet in the Pacific is that it can can opener just about anything, plus it could be taken as fodder if the US attacks your combined fleet.  I don’t think you would ever get Russia this way because you spend too much on fleet and no ground forces, but its a very strong strategy for a Pacific win.  You came up with a good one.


  • @variance:

    I just moved all the planes to hawaii and the surface ships to z12, with a blocker in z30.  I figure I might as well save those ships rather than trade them for subs  :|

    What’s hard about your German fleet in the Pacific is that it can can opener just about anything, plus it could be taken as fodder if the US attacks your combined fleet.  I don’t think you would ever get Russia this way because you spend too much on fleet and no ground forces, but its a very strong strategy for a Pacific win.  You came up with a good one.

    I haven’t played many games yet. In another game I took India with the kriegsmarine :mrgreen:. Ofcourse I first took it with Italy, but the bloody Italians were unable to hold it.

  • 17 16 15 14 12

    well this game’s not quite over yet.  you still have to build some transports and some ground units if you want Hawaii and Russia might help the Chinese get a VC.  Buying time.


  • True. Al tho the downside for the Russians are the high amount of minor ics and groundforces I have running about.

  • 17 16 15 14 12

    yes that’s true, but you have to start spending money on stuff to get Hawaii.  navy won’t help you do that.  if I hadn;t screwed up my build I should have built fighters to fly in there but oh well live and learn.


  • I made ample mistakes as well. Forgetting 125 connects with norway, forgetting to move the bloody italians t1 (the ones in Africa). Both of which might end up costing me the game. Spending some money on infantry is never an issue. On a sidenote. All you changed was ncms. So are you still waiting for approval?

  • 17 16 15 14 12

    unless you want to let me change my build too.  :-)

  • 17 16 15 14 12

    china and U are done too.  I called it USA by mistake.  I shouldn’t try to play the game when I’m at work - the job is too distracting  :wink:

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