@farmboy and I agreed on trying a new way of bidding: We will alternately put an additional Allied unit of any type (according to general bid rules) on the board until one of us prefers to play Allies instead
Soulblighter (axis) vs Variance (Allies +9)
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here. :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 4 submarines
EDIT: Adding units owned by British to 105 Sea Zone: 4 submarines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 105 Sea Zone: 3 submarines
EDIT: Adding units owned by British to 103 Sea Zone: 3 submarines
EDIT: Turning off Edit ModePurchase Units - Italians
Italians buy 4 artilleries, 1 destroyer and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
7 infantry moved from Greater Southern Germany to Western Germany
3 bombers moved from Greater Southern Germany to Southern ItalyPlace Units - Italians
4 artilleries and 1 tactical_bomber placed in Northern Italy
1 destroyer placed in 95 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Italians undo move 1.
1 artillery placed in Northern Italy
1 tactical_bomber placed in Southern Italy
3 artilleries placed in EgyptTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Gibraltar : 6 infantry
Egypt : 1 flag, 1 airfield, 2 armour, 8 artilleries, 1 factory_minor, 1 harbour and 18 infantry
Morocco : 1 flag
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Western Germany : 7 infantry
Northern Italy : 2 aaGuns, 1 artillery and 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 3 bombers, 1 factory_minor, 1 harbour, 2 infantry and 1 tactical_bomber
95 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 1 transport
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 47 / 52
Russians : 33 / 43
Japanese : 66 / 77
Americans : 57 / 81
Chinese : 2 / 2
British : 28 / 29
UK_Pacific : 0 / 0
Italians : 18 / 33
ANZAC : 10 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo JimaCombat - ANZAC
Battle in Iwo JimaNon Combat Move - ANZAC
1 fighter moved from Caroline Islands to Wake Island
2 carriers, 1 destroyer and 2 fighters moved from 33 Sea Zone to 31 Sea Zone
2 fighters moved from 33 Sea Zone to Wake Island
1 armour and 3 artilleries moved from New South Wales to South Australia
2 aaGuns and 7 infantry moved from Queensland to South AustraliaPlace Units - ANZAC
2 artilleries and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 1 fighter, 10 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Germans
2 bombers moved from Western Germany to Finland
2 bombers moved from Western Germany to United Kingdom
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
2 armour and 2 infantry moved from Philippines to 35 Sea Zone
2 armour, 3 carriers, 1 destroyer, 3 fighters, 2 infantry, 3 tactical_bombers and 2 transports moved from 35 Sea Zone to 33 Sea Zone
2 armour and 2 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Germans
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 6,6 and causes: 5 damage to unit: factory_major
Bombing raid in United Kingdom causes 5 damage total.
Strategic bombing raid in Finland
Bombing raid in Finland rolls: 5,6 and causes: 6 damage to unit: factory_minor
Bombing raid in Finland causes 6 damage total.
Battle in Caroline IslandsNon Combat Move - Germans
2 bombers moved from Finland to Western Germany
2 bombers moved from United Kingdom to Western Germany
3 infantry moved from France to Western Germany
2 artilleries and 4 infantry moved from Western Germany to Germany
1 infantry moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Slovakia Hungary to Poland
3 infantry moved from Yugoslavia to Slovakia Hungary
3 infantry moved from Bulgaria to Romania
3 infantry moved from Greece to Bulgaria
4 infantry moved from Northern Italy to YugoslaviaPlace Units - Germans
3 infantry placed in Yugoslavia
1 fighter, 1 infantry and 1 tactical_bomber placed in Greece
3 infantry placed in France
3 infantry placed in Normandy BordeauxTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
Germans collect 47 PUs (2 lost to blockades); end with 48 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Tsinghai to Szechwan
3 infantry moved from Tsinghai to Kansu
2 infantry and 1 mech_infantry moved from Timguska to Kansu
7 infantry moved from Bryansk to Western UkraineCombat - Russians
Battle in Szechwan
Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
Russians win, taking Szechwan from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Kansu
Russians attack with 5 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians win, taking Kansu from Japanese with 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Western Ukraine
Russians attack with 7 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 6 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Sikang from Japanese to Russians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 armour and 4 mech_infantrys moved from Turkmenistan to Sikang
4 armour and 4 mech_infantrys moved from Turkmenistan to Tsinghai
2 mech_infantrys moved from Turkmenistan to Sikang
3 mech_infantrys moved from Volgograd to Tsinghai
2 aaGuns moved from Timguska to Kansu
3 mech_infantrys moved from Russia to Novosibirsk
3 infantry moved from Northwest Persia to Iraq
5 infantry moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Northwest Persia to Caucasus
1 artillery moved from Caucasus to Northwest Persia
1 aaGun and 4 infantry moved from Rostov to Caucasus
3 artilleries moved from Novgorod to Belarus
6 infantry moved from Belarus to Novgorod
2 fighters and 1 tactical_bomber moved from Szechwan to TsinghaiPlace Units - Russians
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Turning on Edit Mode
EDIT: Changing ownership of Sikang from Russians to Chinese
EDIT: Turning off Edit Mode -
USSR 12.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 11 infantry and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 destroyer moved from 19 Sea Zone to 21 Sea Zone
1 destroyer moved from 18 Sea Zone to 22 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 22 Sea Zone
1 submarine moved from 35 Sea Zone to 17 Sea Zone
2 infantry moved from Siberia to 5 Sea Zone
2 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 destroyer moved from 6 Sea Zone to 17 Sea ZoneCombat - Japanese
Battle in Aleutian Islands
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 4/5 hits
1 submarine owned by the Americans lost in 21 Sea Zone
Japanese win, taking Aleutian Islands from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 22 Sea Zone, round 2 : 4/5 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 17 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 transport; Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 17 Sea Zone
1 transport owned by the ANZAC lost in 17 Sea Zone
Japanese roll dice for 1 submarine in 17 Sea Zone, round 4 : 0/1 hits
Japanese win, taking 17 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 submarineNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from 22 Sea Zone to 33 Sea Zone
1 armour, 3 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 armour, 1 battleship, 8 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 infantry, 1 mech_infantry, 7 submarines, 4 tactical_bombers and 3 transports moved from 35 Sea Zone to 33 Sea Zone
2 destroyers moved from 20 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 45 Sea Zone to 33 Sea Zone
1 destroyer moved from 55 Sea Zone to 33 Sea Zone
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
3 artilleries, 8 fighters, 6 infantry, 4 mech_infantrys and 1 tactical_bomber moved from India to Burma
1 bomber moved from Hopei to Japan
1 aaGun, 2 artilleries and 4 infantry moved from Hopei to Anhwe
3 infantry moved from Shantung to Anhwe
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Suiyuyan to Chahar
2 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 armour, 3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - Japanese
3 infantry placed in Shantung
1 artillery and 2 infantry placed in Kiangsu
3 infantry placed in Kwangtung
3 infantry placed in India
2 destroyers and 4 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield, 1 armour, 1 harbour, 3 infantry and 1 mech_infantry
Shantung : 1 flag, 1 factory_minor and 3 infantry
Kwangsi : 1 flag, 1 infantry
Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 4 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 factory_minor
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Chahar : 1 flag, 3 infantry
Anhwe : 1 flag, 1 aaGun, 3 artilleries and 9 infantry
Shan State : 1 flag
Burma : 1 flag, 3 artilleries, 8 fighters, 7 infantry, 4 mech_infantrys and 1 tactical_bomber
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Aleutian Islands : 1 flag, 2 infantry
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
33 Sea Zone : 1 battleship, 8 carriers, 1 cruiser, 6 destroyers, 8 fighters, 7 submarines, 8 tactical_bombers and 3 transports
36 Sea Zone : 1 flag
35 Sea Zone : 2 destroyers
Dzavhan : 1 flag
21 Sea Zone : 1 destroyer
Central Mongolia : 1 flag
17 Sea Zone : 1 destroyer and 1 submarine
16 Sea Zone : 1 destroyer
8 Sea Zone : 1 transport
6 Sea Zone : 2 destroyers and 4 submarines
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag, 1 infantry
Tsagaan Olom : 1 flag
West India : 1 flag
Eastern Persia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 47 / 53
Russians : 33 / 42
Japanese : 62 / 72
Americans : 57 / 81
Chinese : 5 / 2
British : 28 / 29
UK_Pacific : 0 / 0
Italians : 18 / 33
ANZAC : 11 / 12
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 8 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2,947
Median : 3,000
Variance : 1,833
Standard Deviation : 1,354
Total rolls : 19Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 8 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 2,786
Standard Deviation : 1,669
Total rolls : 15ANZAC Combat
4 was rolled 2 times
Average roll : 4,000
Median : 4,000
Variance : 4,000
Standard Deviation : 2,000
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1,500
Median : 1,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 7 destroyers and 8 infantry; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Southern France
2 bombers moved from Norway to Northern Italy
1 bomber moved from Norway to France
1 submarine moved from 31 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 31 Sea Zone to 17 Sea Zone
1 fighter moved from 31 Sea Zone to 17 Sea Zone -
submerge?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 7 destroyers and 8 infantry; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Southern France
2 bombers moved from Norway to Northern Italy
1 bomber moved from Norway to France
1 submarine moved from 31 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 31 Sea Zone to 17 Sea Zone
1 fighter moved from 31 Sea Zone to 17 Sea ZoneCombat - Americans
Battle in 17 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans win, taking 17 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 8,8 and causes: 16 damage to unit: factory_major
Bombing raid in Northern Italy causes 16 damage total.
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Strategic bombing raid in France
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.Non Combat Move - Americans
1 bomber moved from France to United Kingdom
1 bomber moved from Southern France to United Kingdom
2 bombers moved from Northern Italy to Norway
2 carriers moved from 31 Sea Zone to 30 Sea Zone
4 destroyers moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
3 fighters moved from 31 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 31 Sea Zone
4 aaGuns and 4 infantry moved from Western United States to 10 Sea Zone
4 aaGuns, 4 infantry and 4 transports moved from 10 Sea Zone to 26 Sea Zone
4 aaGuns and 4 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 64 Sea Zone to 10 Sea Zone
1 battleship and 2 cruisers moved from 31 Sea Zone to 26 Sea Zone
7 destroyers moved from 31 Sea Zone to 26 Sea Zone
1 armour moved from Wake Island to 31 Sea Zone
1 infantry moved from Wake Island to 31 Sea Zone
1 armour, 1 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
4 transports moved from 26 Sea Zone to 10 Sea Zone
1 fighter and 1 tactical_bomber moved from 64 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 31 Sea ZonePlace Units - Americans
8 infantry placed in Western United States
2 destroyers placed in 10 Sea Zone
5 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
I messed up my build pretty bad :-P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kweichow
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Kweichow to TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - British
British buy 2 armour, 1 bomber and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 bomber moved from Norway to Normandy BordeauxCombat - British
Strategic bombing raid in Normandy Bordeaux
Bombing raid in Normandy Bordeaux rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 5 damage total.Non Combat Move - British
1 bomber moved from Normandy Bordeaux to United Kingdom
1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
1 armour, 4 artilleries, 7 infantry and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
1 bomber placed in Quebec
Turning on Edit Mode
EDIT: Removing units owned by British from Quebec: 1 bomber
EDIT: Adding units owned by British to United Kingdom: 1 bomber
EDIT: Removing units owned by Americans from Belgian Congo: 1 artillery, 1 fighter and 2 infantry
EDIT: Adding units owned by Americans to Anglo Egyptian Sudan: 1 artillery, 1 fighter and 2 infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 28 PUs; end with 29 PUs totalTurn Complete - UK_Pacific
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Totally messed up that round.
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If you don;t mind I’m going to change USA’s NCM.
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Uggh.
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just hoping for good dice now……
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Oh well.





