Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 artilleries, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
2 aaGuns and 2 infantry moved from Yenisey to Timguska
1 mech_infantry moved from Yenisey to Timguska
1 artillery and 2 infantry moved from Volgograd to Caucasus
3 infantry moved from Caucasus to Northwest Persia
3 infantry moved from Rostov to Caucasus
8 armour and 10 mech_infantrys moved from West India to Turkmenistan
2 mech_infantrys moved from Eastern Persia to Northwest Persia
2 fighters and 1 tactical_bomber moved from Eastern Persia to Tsinghai
10 infantry moved from Finland to Norway
10 infantry moved from Karelia to Novgorod
1 aaGun moved from Bryansk to Ukraine
1 aaGun and 4 infantry moved from Bryansk to Rostov
7 infantry moved from Russia to Bryansk
Place Units - Russians
3 infantry placed in Iraq
3 mech_infantrys placed in Volgograd
3 artilleries placed in Novgorod
3 mech_infantrys placed in Russia
2 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 4 artilleries, 5 destroyers and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
1 bomber moved from Shensi to Szechwan
1 artillery and 1 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry moved from India to West India
Japanese take West India from Russians
Combat - Japanese
Battle in Szechwan
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Szechwan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 aaGun and 2 artilleries moved from Shensi to Hopei
1 infantry moved from Kansu to Suiyuyan
1 bomber moved from Szechwan to Hopei
4 infantry moved from Anhwe to Hopei
3 infantry moved from Amur to Buyant-Uhaa
2 infantry moved from Kwangtung to 20 Sea Zone
1 mech_infantry moved from Dutch New Guinea to 45 Sea Zone
1 mech_infantry and 1 transport moved from 45 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
2 carriers moved from 45 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from India to 35 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 destroyer moved from 16 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
4 submarines moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
1 destroyer placed in 19 Sea Zone
1 destroyer placed in 20 Sea Zone
3 infantry placed in Shantung
1 artillery and 2 infantry placed in Kiangsu
3 artilleries placed in India
1 infantry placed in Kwangtung
2 destroyers placed in 6 Sea Zone
Japanese undo move 8.
1 destroyer placed in 6 Sea Zone
1 destroyer placed in 20 Sea Zone
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Territory Summary for Japanese :
Shantung : 1 flag, 1 factory_minor and 3 infantry
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 factory_minor
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 1 aaGun, 2 artilleries, 1 bomber and 4 infantry
Szechwan : 1 flag, 1 artillery and 1 infantry
Chahar : 1 flag
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 1 infantry
India : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 8 fighters, 1 harbour, 6 infantry, 4 mech_infantrys and 1 tactical_bomber
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Philippines : 1 flag, 1 airfield, 1 armour, 1 harbour, 3 infantry and 1 mech_infantry
Wake Island : 1 flag, 1 airfield
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Siberia : 1 flag, 2 infantry
Buryatia : 1 flag
French Indo China : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 destroyer
44 Sea Zone : 1 flag, 1 destroyer
43 Sea Zone : 1 flag
45 Sea Zone : 1 destroyer
36 Sea Zone : 1 flag
35 Sea Zone : 1 battleship, 8 carriers, 1 cruiser, 2 destroyers, 8 fighters, 8 submarines, 8 tactical_bombers and 3 transports
Dzavhan : 1 flag
20 Sea Zone : 2 destroyers
22 Sea Zone : 1 destroyer
21 Sea Zone : 1 destroyer
19 Sea Zone : 1 destroyer
Central Mongolia : 1 flag
18 Sea Zone : 1 destroyer
17 Sea Zone : 1 destroyer
5 Sea Zone : 1 transport
6 Sea Zone : 2 destroyers
Buyant-Uhaa : 1 flag, 3 infantry
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
55 Sea Zone : 1 destroyer
West India : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 47 / 52
Russians : 33 / 43
Japanese : 67 / 77
Americans : 57 / 77
Chinese : 1 / 3
British : 26 / 27
UK_Pacific : 0 / 0
Italians : 20 / 35
ANZAC : 10 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4,250
Median : 5,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 4
Japanese Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4,000
Median : 5,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 3
Chinese Combat
5 was rolled 1 times
Average roll : 5,000
Median : 5,000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans repair 6 damage on 6 factory_minors; Remaining resources: 71 PUs;
Americans buy 2 artilleries, 1 bomber, 5 infantry, 1 mech_infantry and 4 transports; Remaining resources: 4 PUs;
Combat Move - Americans
2 bombers and 3 fighters moved from Norway to Western Germany
1 fighter moved from Iraq to Anglo Egyptian Sudan
1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 21 Sea Zone
1 fighter moved from 33 Sea Zone to 21 Sea Zone
1 fighter moved from 33 Sea Zone to 45 Sea Zone
1 submarine moved from 46 Sea Zone to 45 Sea Zone
1 armour, 1 infantry and 1 transport moved from 30 Sea Zone to 31 Sea Zone
1 armour and 1 infantry moved from 31 Sea Zone to Wake Island
3 fighters moved from 33 Sea Zone to 17 Sea Zone
3 fighters moved from 33 Sea Zone to 22 Sea Zone
intercept SBR on West Germany?
Since its 5 against 1 I am going to assume you don’t want to intercept. If you do, then on Italy’s turn you can roll a forum dice roll for the air battle (5@1 attacker versus 1@1 defender) and if you hit I would lose a fighter, so the bombers aren’t affected either way.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 1 bomber and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 armour moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 armour moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 bomber and 3 fighters moved from Norway to Western Germany
1 bomber moved from United Kingdom to Western Germany
OK same thing again. If you want to intercept at 5:1 odds you can roll before Italy’s turn and UK would lose a fighter if you hit. Bombing run proceeds either way.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 1 bomber and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 armour moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 armour moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 bomber and 3 fighters moved from Norway to Western Germany
1 bomber moved from United Kingdom to Western Germany
Combat - British
Air Battle in Western Germany
British attacks with 5 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
1 bomber killed by AA
Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Western Germany causes 7 damage total.
Cleaning up after air battles
Non Combat Move - British
1 bomber and 3 fighters moved from Western Germany to Norway
1 infantry moved from Norway to Finland
2 artilleries and 1 infantry moved from Rhodesia to Belgian Congo
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Kenya to Belgian Congo
Place Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 bomber placed in Quebec
Turn Complete - British
British collect 28 PUs; end with 29 PUs total
Turn Complete - UK_Pacific
OK so once again, if you wanted to intercept the SBRs on West Germany by USA and/or UK you can roll those before Italy’s turn. Both SBRs had 2 bombers and 3 escorts versus your 1 fighter that could intercept. If you did that and got a hit I would lose a fighter but most people would not intercept with those bad odds. :-)
UK 11 done.
here. :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 4 submarines
EDIT: Adding units owned by British to 105 Sea Zone: 4 submarines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 105 Sea Zone: 3 submarines
EDIT: Adding units owned by British to 103 Sea Zone: 3 submarines
EDIT: Turning off Edit Mode
Purchase Units - Italians
Italians buy 4 artilleries, 1 destroyer and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
7 infantry moved from Greater Southern Germany to Western Germany
3 bombers moved from Greater Southern Germany to Southern Italy
Place Units - Italians
4 artilleries and 1 tactical_bomber placed in Northern Italy
1 destroyer placed in 95 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Italians undo move 1.
1 artillery placed in Northern Italy
1 tactical_bomber placed in Southern Italy
3 artilleries placed in Egypt
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Territory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Gibraltar : 6 infantry
Egypt : 1 flag, 1 airfield, 2 armour, 8 artilleries, 1 factory_minor, 1 harbour and 18 infantry
Morocco : 1 flag
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Western Germany : 7 infantry
Northern Italy : 2 aaGuns, 1 artillery and 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 3 bombers, 1 factory_minor, 1 harbour, 2 infantry and 1 tactical_bomber
95 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 1 transport
98 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 47 / 52
Russians : 33 / 43
Japanese : 66 / 77
Americans : 57 / 81
Chinese : 2 / 2
British : 28 / 29
UK_Pacific : 0 / 0
Italians : 18 / 33
ANZAC : 10 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
Combat - ANZAC
Battle in Iwo Jima
Non Combat Move - ANZAC
1 fighter moved from Caroline Islands to Wake Island
2 carriers, 1 destroyer and 2 fighters moved from 33 Sea Zone to 31 Sea Zone
2 fighters moved from 33 Sea Zone to Wake Island
1 armour and 3 artilleries moved from New South Wales to South Australia
2 aaGuns and 7 infantry moved from Queensland to South Australia
Place Units - ANZAC
2 artilleries and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 1 fighter, 10 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Germans
2 bombers moved from Western Germany to Finland
2 bombers moved from Western Germany to United Kingdom
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
2 armour and 2 infantry moved from Philippines to 35 Sea Zone
2 armour, 3 carriers, 1 destroyer, 3 fighters, 2 infantry, 3 tactical_bombers and 2 transports moved from 35 Sea Zone to 33 Sea Zone
2 armour and 2 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Germans
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 6,6 and causes: 5 damage to unit: factory_major
Bombing raid in United Kingdom causes 5 damage total.
Strategic bombing raid in Finland
Bombing raid in Finland rolls: 5,6 and causes: 6 damage to unit: factory_minor
Bombing raid in Finland causes 6 damage total.
Battle in Caroline Islands
Non Combat Move - Germans
2 bombers moved from Finland to Western Germany
2 bombers moved from United Kingdom to Western Germany
3 infantry moved from France to Western Germany
2 artilleries and 4 infantry moved from Western Germany to Germany
1 infantry moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Slovakia Hungary to Poland
3 infantry moved from Yugoslavia to Slovakia Hungary
3 infantry moved from Bulgaria to Romania
3 infantry moved from Greece to Bulgaria
4 infantry moved from Northern Italy to Yugoslavia
Place Units - Germans
3 infantry placed in Yugoslavia
1 fighter, 1 infantry and 1 tactical_bomber placed in Greece
3 infantry placed in France
3 infantry placed in Normandy Bordeaux
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
Germans collect 47 PUs (2 lost to blockades); end with 48 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Tsinghai to Szechwan
3 infantry moved from Tsinghai to Kansu
2 infantry and 1 mech_infantry moved from Timguska to Kansu
7 infantry moved from Bryansk to Western Ukraine
Combat - Russians
Battle in Szechwan
Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
Russians win, taking Szechwan from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Kansu
Russians attack with 5 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians win, taking Kansu from Japanese with 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Western Ukraine
Russians attack with 7 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 6 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Sikang from Japanese to Russians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 armour and 4 mech_infantrys moved from Turkmenistan to Sikang
4 armour and 4 mech_infantrys moved from Turkmenistan to Tsinghai
2 mech_infantrys moved from Turkmenistan to Sikang
3 mech_infantrys moved from Volgograd to Tsinghai
2 aaGuns moved from Timguska to Kansu
3 mech_infantrys moved from Russia to Novosibirsk
3 infantry moved from Northwest Persia to Iraq
5 infantry moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Northwest Persia to Caucasus
1 artillery moved from Caucasus to Northwest Persia
1 aaGun and 4 infantry moved from Rostov to Caucasus
3 artilleries moved from Novgorod to Belarus
6 infantry moved from Belarus to Novgorod
2 fighters and 1 tactical_bomber moved from Szechwan to Tsinghai
Place Units - Russians
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Turning on Edit Mode
EDIT: Changing ownership of Sikang from Russians to Chinese
EDIT: Turning off Edit Mode
USSR 12.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 11 infantry and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 destroyer moved from 19 Sea Zone to 21 Sea Zone
1 destroyer moved from 18 Sea Zone to 22 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 22 Sea Zone
1 submarine moved from 35 Sea Zone to 17 Sea Zone
2 infantry moved from Siberia to 5 Sea Zone
2 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
Combat - Japanese
Battle in Aleutian Islands
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 4/5 hits
1 submarine owned by the Americans lost in 21 Sea Zone
Japanese win, taking Aleutian Islands from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 22 Sea Zone, round 2 : 4/5 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 17 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 transport; Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 17 Sea Zone
1 transport owned by the ANZAC lost in 17 Sea Zone
Japanese roll dice for 1 submarine in 17 Sea Zone, round 4 : 0/1 hits
Japanese win, taking 17 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from 22 Sea Zone to 33 Sea Zone
1 armour, 3 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 armour, 1 battleship, 8 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 infantry, 1 mech_infantry, 7 submarines, 4 tactical_bombers and 3 transports moved from 35 Sea Zone to 33 Sea Zone
2 destroyers moved from 20 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 45 Sea Zone to 33 Sea Zone
1 destroyer moved from 55 Sea Zone to 33 Sea Zone
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
3 artilleries, 8 fighters, 6 infantry, 4 mech_infantrys and 1 tactical_bomber moved from India to Burma
1 bomber moved from Hopei to Japan
1 aaGun, 2 artilleries and 4 infantry moved from Hopei to Anhwe
3 infantry moved from Shantung to Anhwe
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Suiyuyan to Chahar
2 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 armour, 3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
Place Units - Japanese
3 infantry placed in Shantung
1 artillery and 2 infantry placed in Kiangsu
3 infantry placed in Kwangtung
3 infantry placed in India
2 destroyers and 4 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Territory Summary for Japanese :
Caroline Islands : 1 airfield, 1 armour, 1 harbour, 3 infantry and 1 mech_infantry
Shantung : 1 flag, 1 factory_minor and 3 infantry
Kwangsi : 1 flag, 1 infantry
Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 4 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 factory_minor
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Chahar : 1 flag, 3 infantry
Anhwe : 1 flag, 1 aaGun, 3 artilleries and 9 infantry
Shan State : 1 flag
Burma : 1 flag, 3 artilleries, 8 fighters, 7 infantry, 4 mech_infantrys and 1 tactical_bomber
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Aleutian Islands : 1 flag, 2 infantry
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
33 Sea Zone : 1 battleship, 8 carriers, 1 cruiser, 6 destroyers, 8 fighters, 7 submarines, 8 tactical_bombers and 3 transports
36 Sea Zone : 1 flag
35 Sea Zone : 2 destroyers
Dzavhan : 1 flag
21 Sea Zone : 1 destroyer
Central Mongolia : 1 flag
17 Sea Zone : 1 destroyer and 1 submarine
16 Sea Zone : 1 destroyer
8 Sea Zone : 1 transport
6 Sea Zone : 2 destroyers and 4 submarines
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag, 1 infantry
Tsagaan Olom : 1 flag
West India : 1 flag
Eastern Persia : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 47 / 53
Russians : 33 / 42
Japanese : 62 / 72
Americans : 57 / 81
Chinese : 5 / 2
British : 28 / 29
UK_Pacific : 0 / 0
Italians : 18 / 33
ANZAC : 11 / 12
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 8 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2,947
Median : 3,000
Variance : 1,833
Standard Deviation : 1,354
Total rolls : 19
Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 8 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 2,786
Standard Deviation : 1,669
Total rolls : 15
ANZAC Combat
4 was rolled 2 times
Average roll : 4,000
Median : 4,000
Variance : 4,000
Standard Deviation : 2,000
Total rolls : 2
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1,500
Median : 1,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 7 destroyers and 8 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to Southern France
2 bombers moved from Norway to Northern Italy
1 bomber moved from Norway to France
1 submarine moved from 31 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 31 Sea Zone to 17 Sea Zone
1 fighter moved from 31 Sea Zone to 17 Sea Zone