@gamerman01 Done. Thank you for the reminder and my apologies for the oversight! If you agree, could we play another game of classic with the standard Classic league rules? Since you said you are open to playing either side, I request another shot with the Carolines transport bid, although I do recognize that is not how the bidding system works.
Soulblighter (axis) vs Variance (Allies +9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 destroyers, 7 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Western Germany to Romania
2 infantry moved from Yugoslavia to Romania
1 bomber moved from Western Germany to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 113 Sea Zone
1 bomber moved from Western Germany to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 113 Sea Zone
2 bombers moved from Western Germany to 125 Sea Zone
1 bomber moved from Western Germany to Romania
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to JavaCombat - Germans
Battle in 42 Sea Zone
Germans attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Americans lost in 42 Sea Zone
Germans win, taking 42 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Java
Battle in Celebes
Germans attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Germans roll dice for 2 fighters and 2 tactical_bombers in Celebes, round 2 : 2/4 hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
Germans win, taking Java from ANZAC with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by Germans from 44 Sea Zone: 1 armour, 1 infantry and 1 transport
EDIT: Adding units owned by Germans to 44 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to Celebes: 1 armour and 1 infantry
EDIT: Changing ownership of Celebes from ANZAC to Germans
EDIT: Turning off Edit Mode
Battle in Romania
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 2 bombers and 2 infantry in Romania, round 2 : 2/4 hits
Russians roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 113 Sea Zone
Germans attack with 1 bomber, 2 fighters and 2 tactical_bombers
Russians defend with 1 cruiser and 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 113 Sea Zone, round 2 : 2/5 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in 125 Sea Zone
Germans attack with 3 bombers, 1 fighter and 1 tactical_bomber
British defend with 1 transport; Americans defend with 1 destroyer and 2 transports
Germans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 1/5 hits
Americans roll dice for 1 destroyer and 3 transports in 125 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 125 Sea Zone
1 transport owned by the British and 2 transports owned by the Americans lost in 125 Sea Zone
Germans win with 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 29
Casualties for British: 1 transport
Casualties for Americans: 1 destroyer and 2 transportsNon Combat Move - Germans
3 bombers moved from 125 Sea Zone to Western Germany
1 bomber moved from 113 Sea Zone to Western Germany
3 carriers moved from 112 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from 125 Sea Zone to 113 Sea Zone
3 mech_infantrys moved from Western Germany to Poland
2 transports moved from 95 Sea Zone to 97 Sea Zone
3 infantry moved from Greece to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 93 Sea Zone
4 infantry moved from 93 Sea Zone to Southern France
1 transport moved from 95 Sea Zone to 93 Sea Zone
2 fighters and 2 tactical_bombers moved from Celebes to 44 Sea Zone
2 carriers moved from 37 Sea Zone to 44 Sea Zone
2 carriers, 2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
1 carrier moved from 37 Sea Zone to 45 Sea Zone
2 bombers moved from Romania to Western GermanyPlace Units - Germans
3 infantry placed in Yugoslavia
3 infantry placed in Greece
1 artillery and 1 infantry placed in Germany
2 destroyers and 1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUsTerritory Summary for Germans :
Celebes : 1 flag, 1 armour and 1 infantry
Java : 1 flag, 1 armour and 1 infantry
42 Sea Zone : 1 flag, 1 destroyer and 1 transport
41 Sea Zone : 1 flag
44 Sea Zone : 1 transport
45 Sea Zone : 3 carriers, 3 fighters and 3 tactical_bombers
Gibraltar : 1 flag, 1 harbour
Egypt : 2 armour, 1 artillery and 5 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 4 infantry
France : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor and 3 infantry
Western Germany : 2 aaGuns, 1 airfield, 6 bombers, 1 factory_major, 1 harbour and 3 infantry
Romania : 2 infantry
Poland : 2 aaGuns, 16 artilleries, 29 infantry and 3 mech_infantrys
Germany : 1 artillery, 1 factory_major and 1 infantry
113 Sea Zone : 3 carriers, 2 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers
93 Sea Zone : 3 transports
Bulgaria : 1 flag
Greece : 1 flag, 1 factory_minor and 3 infantry
Yugoslavia : 1 flag, 1 factory_minor and 3 infantryProduction/PUs Summary :
Germans : 45 / 50
Russians : 34 / 46
Japanese : 63 / 70
Americans : 59 / 80
Chinese : 4 / 6
British : 26 / 26
UK_Pacific : 0 / 0
Italians : 20 / 35
ANZAC : 10 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 10 times
6 was rolled 5 times
Average roll : 3,926
Median : 5,000
Variance : 1,808
Standard Deviation : 1,345
Total rolls : 27ANZAC Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4,500
Median : 4,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Germans Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 3,952
Median : 5,000
Variance : 2,350
Standard Deviation : 1,533
Total rolls : 21Russians Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Americans Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2 -
Reason for the edit. It makes sense that Celebes is being targeted for an amphibious assault. My laptop crashed the first time. The second time when I was doing the combat moves again, I must have forgotten it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 14 infantry; Remaining resources: 0 PUs;Combat Move - Russians
8 armour and 12 mech_infantrys moved from Eastern Persia to West India
1 infantry moved from Eastern Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
2 infantry moved from Yakut S.S.R. to Yenisey
1 mech_infantry moved from Novosibirsk to Yenisey
3 infantry moved from Szechwan to Shensi
2 mech_infantrys moved from Tsinghai to Shensi
1 submarine moved from 113 Sea Zone to 115 Sea ZoneCombat - Russians
Battle in Yenisey
Russians attack with 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians win, taking Yenisey from Japanese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Russians attack with 3 infantry and 2 mech_infantrys
Japanese defend with 2 infantry
2 infantry owned by the Russians and 2 mech_infantrys owned by the Russians retreated to Tsinghai
Japanese win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in West India
Russians attack with 8 armour and 12 mech_infantrys
Japanese defend with 1 infantry and 2 mech_infantrys
Russians win, taking West India from Japanese with 8 armour and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Casualties for Russians: 2 mech_infantrysNon Combat Move - Russians
2 mech_infantrys moved from Iraq to Eastern Persia
1 aaGun and 10 infantry moved from Karelia to Finland
3 infantry moved from Novgorod to Belarus
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Novosibirsk to Tsinghai
3 infantry moved from Volgograd to Caucasus
3 infantry moved from Ukraine to Rostov
1 aaGun and 4 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Syria to Iraq
2 fighters and 1 tactical_bomber moved from Iraq to Eastern Persia
2 aaGuns moved from Yakut S.S.R. to Yenisey
1 aaGun moved from Karelia to NovgorodPlace Units - Russians
3 infantry placed in Iraq
1 artillery and 2 infantry placed in Volgograd
3 infantry placed in Ukraine
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 destroyers, 5 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Suiyuyan to Kansu
1 infantry moved from Tsagaan Olom to Kansu
1 bomber moved from Hopei to Kansu
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
3 fighters and 3 tactical_bombers moved from 43 Sea Zone to Philippines
1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 2 submarines moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 armour moved from Borneo to 43 Sea Zone
1 mech_infantry moved from Borneo to 43 Sea Zone
1 mech_infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone
1 mech_infantry moved from 45 Sea Zone to Dutch New Guinea
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from ChineseCombat - Japanese
Battle in Dutch New Guinea
Battle in Philippines
Japanese attack with 1 armour, 3 fighters, 3 infantry and 3 tactical_bombers
British defend with 1 armour and 1 infantry; Americans defend with 1 airfield and 1 harbour
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits
Americans roll dice for 1 armour and 1 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the British , 1 armour owned by the British and 1 infantry owned by the Japanese lost in Philippines
Japanese win, taking Dutch New Guinea from ANZAC, taking Philippines from Americans with 1 armour, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour and 1 infantry
Battle in Kansu
Japanese attack with 1 bomber and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 3 infantry in Kansu, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
4 fighters and 1 tactical_bomber moved from Hopei to India
4 mech_infantrys moved from Yunnan to India
1 infantry moved from Burma to India
1 infantry moved from Yunnan to Burma
3 artilleries moved from Kweichow to Shensi
1 aaGun moved from Suiyuyan to Shensi
1 bomber moved from Kansu to Shensi
1 fighter and 2 tactical_bombers moved from 37 Sea Zone to India
4 fighters moved from Kwangtung to India
1 fighter moved from 37 Sea Zone to India
2 carriers moved from 37 Sea Zone to 45 Sea Zone
1 destroyer moved from 44 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
3 fighters moved from Philippines to 35 Sea Zone
3 tactical_bombers moved from Philippines to 35 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
3 destroyers and 1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Kiangsu to Anhwe
1 submarine moved from 38 Sea Zone to 37 Sea Zone
3 infantry moved from Shantung to Anhwe
3 infantry moved from Manchuria to Amur
1 destroyer moved from 35 Sea Zone to 46 Sea ZonePlace Units - Japanese
3 infantry placed in India
2 infantry placed in Kwangtung
1 transport placed in 20 Sea Zone
3 destroyers and 4 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUsTerritory Summary for Japanese :
Paulau Island : 1 infantry
Shantung : 1 flag, 1 factory_minor
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 factory_minor
Shensi : 1 flag, 1 aaGun, 3 artilleries, 1 bomber and 2 infantry
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 2 infantry
Hopei : 1 flag
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag
Anhwe : 1 flag, 4 infantry
Shan State : 1 flag
Burma : 1 flag, 1 infantry
India : 1 flag, 1 airfield, 1 factory_minor, 10 fighters, 1 harbour, 7 infantry, 4 mech_infantrys and 3 tactical_bombers
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Philippines : 1 flag, 1 airfield, 1 armour, 1 harbour and 2 infantry
Wake Island : 1 flag, 1 airfield
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 3 infantry
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag
Dutch New Guinea : 1 flag, 1 mech_infantry
Sumatra : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
46 Sea Zone : 1 destroyer
45 Sea Zone : 2 carriers, 1 destroyer and 1 transport
37 Sea Zone : 1 submarine
36 Sea Zone : 1 flag
35 Sea Zone : 1 battleship, 6 carriers, 1 cruiser, 4 destroyers, 6 fighters, 3 submarines, 6 tactical_bombers and 2 transports
Dzavhan : 1 flag
20 Sea Zone : 1 transport
Central Mongolia : 1 flag
16 Sea Zone : 1 destroyer
6 Sea Zone : 3 destroyers and 4 submarines
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
55 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 42 / 50
Russians : 40 / 51
Japanese : 64 / 74
Americans : 57 / 80
Chinese : 2 / 6
British : 26 / 26
UK_Pacific : 0 / 0
Italians : 20 / 35
ANZAC : 10 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,000
Median : 2,000
Variance : 1,125
Standard Deviation : 1,061
Total rolls : 9Japanese Combat
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,333
Median : 2,500
Variance : 1,200
Standard Deviation : 1,095
Total rolls : 6Chinese Combat
2 was rolled 1 times
Average roll : 2,000
Median : 2,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2,500
Median : 2,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 bomber, 5 destroyers and 1 factory_minor; Remaining resources: 0 PUs;Combat Move - Americans
2 carriers moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 tactical_bomber moved from Norway to 91 Sea Zone
1 bomber moved from Western United States to 91 Sea Zone
2 bombers moved from Norway to Germany
1 bomber moved from Norway to Western Germany
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 47 Sea Zone to 46 Sea ZoneCombat - Americans
Strategic bombing raid in Germany
1 bomber killed by AA
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Germany causes 4 damage total.
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Western Germany causes 5 damage total.
Battle in 91 Sea Zone
Americans attack with 1 bomber, 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers
Italians defend with 1 battleship, 2 cruisers, 2 destroyers, 2 submarines and 3 transports
Units damaged: 1 battleship owned by the Italians
1 carrier owned by the Americans retreated to 90 Sea Zone
Italians win with 1 battleship and 3 transports remaining. Battle score for attacker is -5
Casualties for Italians: 2 cruisers, 2 destroyers and 2 submarines
Casualties for Americans: 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Battle in 46 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 90 Sea Zone
1 destroyer moved from 111 Sea Zone to 125 Sea Zone
1 destroyer moved from 111 Sea Zone to 112 Sea Zone
1 bomber moved from Western Germany to Norway
1 bomber moved from Germany to Norway
1 tactical_bomber moved from 46 Sea Zone to Caroline Islands
1 tactical_bomber moved from 26 Sea Zone to Caroline Islands
5 infantry and 3 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 12 destroyers, 7 fighters, 5 infantry, 3 mech_infantrys, 4 submarines and 4 transports moved from 26 Sea Zone to 33 Sea Zone
5 infantry and 3 mech_infantrys moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 46 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Eastern United States to Western United StatesPlace Units - Americans
2 armour and 1 artillery placed in Norway
1 factory_minor placed in Finland
1 bomber placed in Western United States
5 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
1 fighter moved from Tsinghai to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 1 bomber and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
4 submarines moved from 109 Sea Zone to 91 Sea Zone
1 bomber moved from Norway to Germany
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from Anglo Egyptian Sudan to KenyaCombat - British
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Germany causes 6 damage total.
Battle in 91 Sea Zone
British attack with 4 submarines
Italians defend with 1 battleship and 3 transports
British win with 4 submarines remaining. Battle score for attacker is 41
Casualties for Italians: 1 battleship and 3 transportsNon Combat Move - British
1 bomber moved from Germany to Norway
1 artillery and 1 infantry moved from Belgian Congo to Kenya
1 artillery and 5 infantry moved from Rhodesia to Belgian Congo
2 artilleries and 1 infantry moved from Union of South Africa to RhodesiaPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 bomber placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 27 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 artilleries, 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from BritishCombat - Italians
Non Combat Move - Italians
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
7 infantry moved from Northern Italy to Greater Southern Germany
3 bombers moved from Gibraltar to Greater Southern Germany
2 fighters moved from Southern Italy to 95 Sea ZonePlace Units - Italians
1 carrier and 1 destroyer placed in 95 Sea Zone
2 artilleries and 1 infantry placed in EgyptTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Gibraltar : 6 infantry
Egypt : 1 flag, 1 airfield, 2 armour, 5 artilleries, 1 factory_minor, 1 harbour and 18 infantry
Anglo Egyptian Sudan : 1 flag, 1 infantry
Morocco : 1 flag
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Greater Southern Germany : 3 bombers and 7 infantry
Northern Italy : 2 aaGuns and 1 factory_major
Italian Somaliland : 1 harbour
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
95 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 42 / 50
Russians : 40 / 51
Japanese : 63 / 74
Americans : 57 / 77
Chinese : 3 / 3
British : 26 / 27
UK_Pacific : 0 / 0
Italians : 20 / 35
ANZAC : 10 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 3 artilleries; Remaining resources: 9 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New Britain to 47 Sea Zone
2 carriers, 1 destroyer, 1 infantry and 1 transport moved from 47 Sea Zone to 33 Sea Zone
1 fighter moved from New South Wales to 33 Sea Zone
1 fighter moved from 47 Sea Zone to 33 Sea Zone
1 fighter moved from 47 Sea Zone to Caroline IslandsPlace Units - ANZAC
3 artilleries placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Romania to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
3 infantry moved from Yugoslavia to Slovakia Hungary
1 bomber moved from Western Germany to Slovakia Hungary
1 bomber moved from Western Germany to Finland
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to FinlandCombat - Germans
Battle in Slovakia Hungary
Germans attack with 1 bomber and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 3 infantry in Slovakia Hungary, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/3 hits
Bombing raid in United Kingdom rolls: 3,5,7 and causes: 15 damage to unit: factory_major
Bombing raid in United Kingdom causes 15 damage total.
Strategic bombing raid in Finland
AA fire in Finland : 0/2 hits
Bombing raid in Finland rolls: 6,5 and causes: 6 damage to unit: factory_minor
Bombing raid in Finland causes 6 damage total.Non Combat Move - Germans
2 bombers moved from Finland to Western Germany
3 bombers moved from United Kingdom to Western Germany
1 bomber moved from Slovakia Hungary to Western Germany
1 artillery and 1 infantry moved from Germany to Poland
3 infantry moved from Greece to Bulgaria
4 infantry moved from Southern France to Northern Italy
3 transports moved from 93 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 armour and 1 infantry moved from Celebes to 44 Sea Zone
1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
3 carriers, 3 fighters and 3 tactical_bombers moved from 45 Sea Zone to 35 Sea ZonePlace Units - Germans
3 infantry placed in Yugoslavia
3 infantry placed in Greece
2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUsTerritory Summary for Germans :
Philippines : 2 armour and 2 infantry
Celebes : 1 flag
Java : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
35 Sea Zone : 3 carriers, 1 destroyer, 3 fighters, 3 tactical_bombers and 2 transports
Gibraltar : 1 flag, 1 harbour
Egypt : 2 armour, 1 artillery and 5 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor and 3 infantry
Slovakia Hungary : 3 infantry
Western Germany : 2 aaGuns, 1 airfield, 2 artilleries, 6 bombers, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
Poland : 2 aaGuns, 17 artilleries, 29 infantry and 3 mech_infantrys
Germany : 1 factory_major
Northern Italy : 4 infantry
Baltic States : 1 flag, 1 infantry
Eastern Poland : 1 flag, 1 infantry
Bessarabia : 1 flag, 1 infantry
113 Sea Zone : 3 carriers, 2 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers
95 Sea Zone : 3 transports
Bulgaria : 1 flag, 3 infantry
Greece : 1 flag, 1 factory_minor and 3 infantry
Yugoslavia : 1 flag, 1 factory_minor and 3 infantryProduction/PUs Summary :
Germans : 47 / 52
Russians : 35 / 51
Japanese : 63 / 74
Americans : 57 / 77
Chinese : 3 / 3
British : 26 / 27
UK_Pacific : 0 / 0
Italians : 20 / 35
ANZAC : 10 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3,208
Median : 3,000
Variance : 0,435
Standard Deviation : 0,659
Total rolls : 24Null / Other
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2,444
Median : 2,000
Variance : 0,875
Standard Deviation : 0,935
Total rolls : 9Germans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2,444
Median : 2,000
Variance : 0,875
Standard Deviation : 0,935
Total rolls : 9British Combat
5 was rolled 1 times
6 was rolled 2 times
Average roll : 5,667
Median : 6,000
Variance : 2,500
Standard Deviation : 1,581
Total rolls : 3Russians Combat
5 was rolled 1 times
Average roll : 5,000
Median : 5,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5,500
Median : 5,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 artilleries, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
2 aaGuns and 2 infantry moved from Yenisey to Timguska
1 mech_infantry moved from Yenisey to Timguska
1 artillery and 2 infantry moved from Volgograd to Caucasus
3 infantry moved from Caucasus to Northwest Persia
3 infantry moved from Rostov to Caucasus
8 armour and 10 mech_infantrys moved from West India to Turkmenistan
2 mech_infantrys moved from Eastern Persia to Northwest Persia
2 fighters and 1 tactical_bomber moved from Eastern Persia to Tsinghai
10 infantry moved from Finland to Norway
10 infantry moved from Karelia to Novgorod
1 aaGun moved from Bryansk to Ukraine
1 aaGun and 4 infantry moved from Bryansk to Rostov
7 infantry moved from Russia to BryanskPlace Units - Russians
3 infantry placed in Iraq
3 mech_infantrys placed in Volgograd
3 artilleries placed in Novgorod
3 mech_infantrys placed in Russia
2 infantry placed in UkraineTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 4 artilleries, 5 destroyers and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 bomber moved from Shensi to Szechwan
1 artillery and 1 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry moved from India to West India
Japanese take West India from RussiansCombat - Japanese
Battle in Szechwan
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Szechwan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 aaGun and 2 artilleries moved from Shensi to Hopei
1 infantry moved from Kansu to Suiyuyan
1 bomber moved from Szechwan to Hopei
4 infantry moved from Anhwe to Hopei
3 infantry moved from Amur to Buyant-Uhaa
2 infantry moved from Kwangtung to 20 Sea Zone
1 mech_infantry moved from Dutch New Guinea to 45 Sea Zone
1 mech_infantry and 1 transport moved from 45 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
2 carriers moved from 45 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from India to 35 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 destroyer moved from 16 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
4 submarines moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea ZonePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
1 destroyer placed in 19 Sea Zone
1 destroyer placed in 20 Sea Zone
3 infantry placed in Shantung
1 artillery and 2 infantry placed in Kiangsu
3 artilleries placed in India
1 infantry placed in Kwangtung
2 destroyers placed in 6 Sea Zone
Japanese undo move 8.
1 destroyer placed in 6 Sea Zone
1 destroyer placed in 20 Sea ZoneTurn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUsTerritory Summary for Japanese :
Shantung : 1 flag, 1 factory_minor and 3 infantry
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 factory_minor
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 1 aaGun, 2 artilleries, 1 bomber and 4 infantry
Szechwan : 1 flag, 1 artillery and 1 infantry
Chahar : 1 flag
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 1 infantry
India : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 8 fighters, 1 harbour, 6 infantry, 4 mech_infantrys and 1 tactical_bomber
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Philippines : 1 flag, 1 airfield, 1 armour, 1 harbour, 3 infantry and 1 mech_infantry
Wake Island : 1 flag, 1 airfield
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Siberia : 1 flag, 2 infantry
Buryatia : 1 flag
French Indo China : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 destroyer
44 Sea Zone : 1 flag, 1 destroyer
43 Sea Zone : 1 flag
45 Sea Zone : 1 destroyer
36 Sea Zone : 1 flag
35 Sea Zone : 1 battleship, 8 carriers, 1 cruiser, 2 destroyers, 8 fighters, 8 submarines, 8 tactical_bombers and 3 transports
Dzavhan : 1 flag
20 Sea Zone : 2 destroyers
22 Sea Zone : 1 destroyer
21 Sea Zone : 1 destroyer
19 Sea Zone : 1 destroyer
Central Mongolia : 1 flag
18 Sea Zone : 1 destroyer
17 Sea Zone : 1 destroyer
5 Sea Zone : 1 transport
6 Sea Zone : 2 destroyers
Buyant-Uhaa : 1 flag, 3 infantry
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
55 Sea Zone : 1 destroyer
West India : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 47 / 52
Russians : 33 / 43
Japanese : 67 / 77
Americans : 57 / 77
Chinese : 1 / 3
British : 26 / 27
UK_Pacific : 0 / 0
Italians : 20 / 35
ANZAC : 10 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4,250
Median : 5,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 4Japanese Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4,000
Median : 5,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 3Chinese Combat
5 was rolled 1 times
Average roll : 5,000
Median : 5,000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans repair 6 damage on 6 factory_minors; Remaining resources: 71 PUs;
Americans buy 2 artilleries, 1 bomber, 5 infantry, 1 mech_infantry and 4 transports; Remaining resources: 4 PUs;Combat Move - Americans
2 bombers and 3 fighters moved from Norway to Western Germany
1 fighter moved from Iraq to Anglo Egyptian Sudan
1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 21 Sea Zone
1 fighter moved from 33 Sea Zone to 21 Sea Zone
1 fighter moved from 33 Sea Zone to 45 Sea Zone
1 submarine moved from 46 Sea Zone to 45 Sea Zone
1 armour, 1 infantry and 1 transport moved from 30 Sea Zone to 31 Sea Zone
1 armour and 1 infantry moved from 31 Sea Zone to Wake Island
3 fighters moved from 33 Sea Zone to 17 Sea Zone
3 fighters moved from 33 Sea Zone to 22 Sea Zone -
intercept SBR on West Germany?
-
Since its 5 against 1 I am going to assume you don’t want to intercept. If you do, then on Italy’s turn you can roll a forum dice roll for the air battle (5@1 attacker versus 1@1 defender) and if you hit I would lose a fighter, so the bombers aren’t affected either way.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 1 infantry moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Sikang to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 1 bomber and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 armour moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 bomber and 3 fighters moved from Norway to Western Germany
1 bomber moved from United Kingdom to Western Germany -
OK same thing again. If you want to intercept at 5:1 odds you can roll before Italy’s turn and UK would lose a fighter if you hit. Bombing run proceeds either way.





