dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
S Vs C
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TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13
Combat Move - Chinese
1 Marine moved from Yecheng to Urumal
1 Elite moved from Quyan to Urumal
3 Elites moved from Nancheng to Tsingnan
1 Infantry moved from Xining to Nancheng
1 Infantry moved from Xining to Tsingnan
1 Infantry moved from Xining to Tsingnan
1 Marine moved from S.Mongolia to TsingnanPurchase Units - Chinese
Chinese buy 5 Elites; Remaining resources: 0 PUs;Combat - Chinese
Battle in Urumal
Chinese attack with 1 Elite and 1 Marine
Yamamoto defend with 1 Factory and 1 Tank
Chinese roll dice for 1 Elite and 1 Marine in Urumal, round 2 : 1/1 hits
Yamamoto roll dice for 1 Tank in Urumal, round 2 : 0/1 hits
1 Tank owned by the Yamamoto lost in Urumal
Chinese win, taking Urumal from Yamamoto with 1 Elite and 1 Marine remaining. Battle score for attacker is 5
Casualties for Yamamoto: 1 Tank
Battle in Tsingnan
Chinese attack with 3 Elites, 2 Infantry and 1 Marine
Hisaichi defend with 3 Tanks
Chinese roll dice for 3 Elites, 2 Infantry and 1 Marine in Tsingnan, round 2 : 2/1 hits
Hisaichi roll dice for 3 Tanks in Tsingnan, round 2 : 1/1 hits
2 Tanks owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Tsingnan
Chinese roll dice for 3 Elites, 1 Infantry and 1 Marine in Tsingnan, round 3 : 2/0 hits
Hisaichi roll dice for 1 Tank in Tsingnan, round 3 : 0/1 hits
1 Tank owned by the Hisaichi lost in Tsingnan
Chinese win, taking Tsingnan from Hisaichi with 3 Elites, 1 Infantry and 1 Marine remaining. Battle score for attacker is 13
Casualties for Hisaichi: 3 Tanks
Casualties for Chinese: 1 InfantryNon Combat Move - Chinese
Place Units - Chinese
5 Elites placed in XiningTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13
Combat Move - Hisaichi
2 Infantry moved from Gansu to Tsingnan
1 Marine moved from Gansu to Tsingnan
1 Infantry moved from Szechwan to Gansu
1 Tank moved from Sikang to Tsingnan
1 Tank moved from Sikang to Nancheng
1 Tank moved from Sian to Gansu
1 Tank moved from Sian to Shantung
1 Mech.Inf moved from Sikang to Nancheng
2 Battleships moved from sz3 to sz16
1 Cruiser moved from sz3 to sz16
1 Transport moved from sz3 to sz1
1 Mech.Inf moved from Vostok to Angarsk
Hisaichi take Angarsk from Americans
1 Mech.Inf moved from Angarsk to Vostok
1 Tank moved from Sian to Hopeh
1 S.Sub moved from sz78 to sz16
2 Destroyers moved from sz78 to sz16Combat - Hisaichi
Battle in Nancheng
Hisaichi attack with 1 Mech.Inf and 1 Tank
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Mech.Inf and 1 Tank in Nancheng, round 2 : 1/1 hits
Chinese roll dice for 1 Infantry in Nancheng, round 2 : 0/1 hits
1 Infantry owned by the Chinese lost in Nancheng
Hisaichi win, taking Nancheng from Chinese with 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Shantung
Hisaichi attack with 1 Tank
Americans defend with 1 Elite
Hisaichi roll dice for 1 Tank in Shantung, round 2 : 1/1 hits
Americans roll dice for 1 Elite in Shantung, round 2 : 0/1 hits
1 Elite owned by the Americans lost in Shantung
Hisaichi win, taking Shantung from Americans with 1 Tank remaining. Battle score for attacker is 4
Casualties for Americans: 1 Elite
Battle in Tsingnan
Hisaichi attack with 2 Infantry, 1 Marine and 1 Tank
Chinese defend with 3 Elites, 1 Infantry and 1 Marine
Hisaichi roll dice for 2 Infantry, 1 Marine and 1 Tank in Tsingnan, round 2 : 1/1 hits
Chinese roll dice for 3 Elites, 1 Infantry and 1 Marine in Tsingnan, round 2 : 2/1 hits
2 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Tsingnan
Hisaichi roll dice for 1 Marine and 1 Tank in Tsingnan, round 3 : 1/1 hits
Chinese roll dice for 3 Elites and 1 Marine in Tsingnan, round 3 : 1/1 hits
1 Marine owned by the Hisaichi and 1 Marine owned by the Chinese lost in Tsingnan
1 Tank retreated to Sikang
Chinese win with 3 Elites remaining. Battle score for attacker is -2
Casualties for Hisaichi: 2 Infantry and 1 Marine
Casualties for Chinese: 1 Infantry and 1 Marine
Battle in sz16
Hisaichi attack with 2 Battleships, 1 Cruiser, 2 Destroyers and 1 S.Sub
Americans defend with 3 B.Transports, 1 Battleship, 1 Carrier, 1 Destroyer and 2 L.Fighters
Hisaichi roll dice for 1 S.Sub in sz16, round 2 : 1/1 hits
Units damaged: 1 Battleship owned by the Americans
Hisaichi roll dice for 2 Battleships, 1 Cruiser and 2 Destroyers in sz16, round 2 : 2/1 hits
Americans roll dice for 3 B.Transports, 1 Battleship, 1 Carrier, 1 Destroyer and 2 L.Fighters in sz16, round 2 : 3/1 hits
Units damaged: 2 Battleships owned by the Hisaichi
1 Destroyer owned by the Hisaichi and 2 B.Transports owned by the Americans lost in sz16
Hisaichi roll dice for 1 S.Sub in sz16, round 3 : 0/1 hits
Hisaichi roll dice for 2 Battleships, 1 Cruiser and 1 Destroyer in sz16, round 3 : 2/1 hits
Americans roll dice for 1 B.Transport, 1 Battleship, 1 Carrier, 1 Destroyer and 2 L.Fighters in sz16, round 3 : 3/1 hits
1 Cruiser owned by the Hisaichi , 1 Destroyer owned by the Americans , 1 S.Sub owned by the Hisaichi , 1 Destroyer owned by the Hisaichi and 1 B.Transport owned by the Americans lost in sz16
Hisaichi roll dice for 2 Battleships in sz16, round 4 : 1/1 hits
Americans roll dice for 1 Battleship, 1 Carrier and 2 L.Fighters in sz16, round 4 : 2/1 hits
2 Battleships owned by the Hisaichi and 1 Carrier owned by the Americans lost in sz16
Americans win with 1 Battleship and 2 L.Fighters remaining. Battle score for attacker is -29
Casualties for Hisaichi: 2 Battleships, 1 Cruiser, 2 Destroyers and 1 S.Sub
Casualties for Americans: 3 B.Transports, 1 Carrier and 1 Destroyer
2 L.Fighters owned by the Americans forced to land in AkinaNon Combat Move - Hisaichi
1 Marine moved from Hopeh to Peking
1 Elite moved from Hopeh to PekingTurn Complete - Hisaichi
Hisaichi collect 43 PUs; end with 43 PUs total
1 unit repaired. -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13
Combat Move - Dutch
1 Transport moved from sz67 to sz68
1 Tank moved from Borneo to sz68
1 Transport moved from sz67 to sz68
1 Artillery moved from Borneo to sz68
2 Infantry moved from N.B to sz68
2 Transports moved from sz73 to sz60
4 Elites moved from S.Borneo to sz60
1 Tank moved from N.French I. to Thailand
1 Tank moved from N.French I. to N.Chunking
Chinese take Chunking from Yamamoto
Chinese take N.Chunking from Hisaichi
1 Infantry moved from N.French I. to Kwangsi
Dutch take Kwangsi from Yamamoto
2 Elites and 1 Transport moved from sz60 to sz73
2 Elites moved from sz73 to Thailand
1 Artillery, 1 Infantry and 1 Transport moved from sz68 to sz60
1 Infantry moved from sz60 to Malaya
2 Elites moved from sz60 to Malaya
1 Artillery moved from sz60 to Malaya
1 Infantry, 1 Tank and 1 Transport moved from sz68 to sz74
1 Fighter moved from N.S to Malaya
1 Infantry moved from sz74 to Shantung
1 Tank moved from sz74 to Shantung
2 Destroyers moved from sz67 to sz73
2 Destroyers moved from sz73 to sz70Purchase Units - Dutch
Dutch buy 1 Fighter, 1 Infantry, 1 T.Boat and 3 Tanks; Remaining resources: 0 PUs;Combat - Dutch
Battle in Shantung
Dutch attack with 1 Infantry and 1 Tank
Hisaichi defend with 1 Tank
Dutch roll dice for 1 Infantry and 1 Tank in Shantung, round 2 : 0/1 hits
Hisaichi roll dice for 1 Tank in Shantung, round 2 : 1/1 hits
1 Infantry owned by the Dutch lost in Shantung
Dutch roll dice for 1 Tank in Shantung, round 3 : 0/1 hits
Hisaichi roll dice for 1 Tank in Shantung, round 3 : 1/1 hits
1 Tank owned by the Dutch lost in Shantung
Hisaichi win with 1 Tank remaining. Battle score for attacker is -7
Casualties for Dutch: 1 Infantry and 1 Tank
Battle in Malaya
Dutch attack with 1 Artillery, 2 Elites, 1 Fighter and 1 Infantry
Thai defend with 1 Infantry and 1 Tank
Dutch roll dice for 1 Artillery, 2 Elites, 1 Fighter and 1 Infantry in Malaya, round 2 : 2/1 hits
Thai roll dice for 1 Infantry and 1 Tank in Malaya, round 2 : 1/1 hits
1 Infantry owned by the Thai , 1 Tank owned by the Thai and 1 Infantry owned by the Dutch lost in Malaya
Dutch win, taking Malaya from Thai with 1 Artillery, 2 Elites and 1 Fighter remaining. Battle score for attacker is 5
Casualties for Thai: 1 Infantry and 1 Tank
Casualties for Dutch: 1 Infantry
Battle in Thailand
Dutch attack with 2 Elites and 1 Tank
Thai defend with 1 Infantry
Dutch roll dice for 2 Elites and 1 Tank in Thailand, round 2 : 2/1 hits
Thai roll dice for 1 Infantry in Thailand, round 2 : 0/1 hits
1 Infantry owned by the Thai lost in Thailand
Dutch win, taking Thailand from Thai with 2 Elites and 1 Tank remaining. Battle score for attacker is 2
Casualties for Thai: 1 InfantryNon Combat Move - Dutch
1 Fighter moved from Malaya to FrenchindochinaPlace Units - Dutch
1 T.Boat placed in sz60
3 Tanks placed in S.Borneo
1 Fighter placed in N.S
1 Infantry placed in S.BorneoTurn Complete - Dutch
Dutch collect 38 PUs; end with 38 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13
Combat Move - Thai
7 Infantry moved from Phuket to MalayaPurchase Units - Thai
Thai buy 5 Infantry and 1 Tank; Remaining resources: 0 PUs;Combat - Thai
Battle in Malaya
Thai attack with 7 Infantry
Dutch defend with 1 Artillery and 2 Elites
Thai roll dice for 7 Infantry in Malaya, round 2 : 2/1 hits
British roll dice for 1 Artillery and 2 Elites in Malaya, round 2 : 1/0 hits
1 Artillery owned by the Dutch , 1 Infantry owned by the Thai and 1 Elite owned by the Dutch lost in Malaya
Thai roll dice for 6 Infantry in Malaya, round 3 : 1/0 hits
British roll dice for 1 Elite in Malaya, round 3 : 0/1 hits
1 Elite owned by the Dutch lost in Malaya
Thai win, taking Malaya from British with 6 Infantry remaining. Battle score for attacker is 10
Casualties for Thai: 1 Infantry
Casualties for Dutch: 1 Artillery and 2 ElitesNon Combat Move - Thai
Place Units - Thai
5 Infantry and 1 Tank placed in PhuketTurn Complete - Thai
Thai collect 12 PUs; end with 12 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13
Combat Move - British
1 Tank moved from Bengal to W.Chunking
Chinese take W.Chunking from Hisaichi
1 Tank moved from W.Chunking to Burma
1 Artillery moved from Burma to sz64
2 Tanks moved from Calcutta to sz63
2 Elites moved from Calcutta to sz63
2 Elites, 2 Tanks and 2 Transports moved from sz63 to sz66
1 Artillery and 1 Transport moved from sz64 to sz66
2 Tanks moved from sz66 to Malaya
1 Artillery moved from sz66 to Malaya
2 Elites moved from sz66 to Malaya
1 Elite moved from Calcutta to C.India
British take C.India from Masaharu
1 Elite moved from Calcutta to sz63
1 Elite and 1 T.Boat moved from sz63 to sz64
1 Elite moved from sz64 to E.India
British take E.India from Masaharu
1 T.Boat moved from sz63 to sz64
1 Lancaster moved from Calcutta to Malaya
1 Transport moved from sz49 to sz46
1 Artillery moved from Arawa to sz46
1 Infantry moved from Arawa to sz46
1 Artillery, 1 Infantry and 1 Transport moved from sz46 to sz47
1 Transport moved from sz49 to sz46
1 Infantry moved from Gizo to sz46
1 Infantry and 1 Transport moved from sz46 to sz47
2 Transports moved from sz70 to sz48
1 Elite, 1 Marine and 2 Tanks moved from Sarong to sz48
1 Elite, 1 Marine, 2 Tanks and 2 Transports moved from sz48 to sz70
1 Elite, 1 Marine and 2 Tanks moved from sz70 to Punay
1 Artillery moved from sz47 to N.G
2 Infantry moved from sz47 to N.G
1 Elite moved from Attla to sz4
1 Tank moved from Attla to sz4
1 B.Transport, 1 Elite and 1 Tank moved from sz4 to sz3
1 Infantry moved from Kamchatka to sz3
1 B.Transport, 1 Elite, 1 Infantry and 1 Tank moved from sz3 to sz7
1 Elite moved from sz7 to N.Japan
British take N.Japan from Masaharu
1 Tank moved from sz7 to N.Japan
1 Infantry moved from sz7 to N.Japan
1 Tank moved from Yakutsk to Angarsk
British take Angarsk from Hisaichi
1 Tank moved from Angarsk to Vostok
1 Artillery moved from Yakutsk to Vostok
3 Infantry moved from Yakutsk to Vostok
1 Infantry moved from Yakutsk to Angarsk
1 Lancaster moved from Magadan to Vostok
1 Marine moved from Magadan to YakutskPurchase Units - British
British buy 2 Infantry, 1 Lancaster and 8 Tanks; Remaining resources: 0 PUs;Combat - British
Battle in Malaya
British attack with 1 Artillery, 2 Elites, 1 Lancaster and 2 Tanks
Thai defend with 6 Infantry
British roll dice for 1 Artillery, 2 Elites, 1 Lancaster and 2 Tanks in Malaya, round 2 : 4/1 hits
Thai roll dice for 6 Infantry in Malaya, round 2 : 2/0 hits
1 Elite owned by the British , 4 Infantry owned by the Thai and 1 Artillery owned by the British lost in Malaya
British roll dice for 1 Elite, 1 Lancaster and 2 Tanks in Malaya, round 3 : 3/1 hits
Thai roll dice for 2 Infantry in Malaya, round 3 : 1/1 hits
1 Elite owned by the British and 2 Infantry owned by the Thai lost in Malaya
British win, taking Malaya from Thai with 1 Lancaster and 2 Tanks remaining. Battle score for attacker is 0
Casualties for British: 1 Artillery and 2 Elites
Casualties for Thai: 6 Infantry
Battle in Vostok
British attack with 1 Artillery, 3 Infantry, 1 Lancaster and 1 Tank
Hisaichi defend with 2 Mech.Infs; Yamamoto defend with 1 Bunker and 4 Tanks; Masaharu defend with 3 NakajimaG5Ns
British roll dice for 1 Artillery, 3 Infantry, 1 Lancaster and 1 Tank in Vostok, round 2 : 3/1 hits
Units damaged: 1 Bunker owned by the Yamamoto
Yamamoto roll dice for 1 Bunker, 2 Mech.Infs, 3 NakajimaG5Ns and 4 Tanks in Vostok, round 2 : 4/1 hits
2 Mech.Infs owned by the Hisaichi , 3 Infantry owned by the British and 1 Artillery owned by the British lost in Vostok
1 Tank retreated to Yakutsk
Yamamoto win with 1 Bunker, 3 NakajimaG5Ns and 4 Tanks remaining. Battle score for attacker is 0
Casualties for Hisaichi: 2 Mech.Infs
Casualties for British: 1 Artillery and 3 InfantryNon Combat Move - British
1 Lancaster moved from Vostok to Yakutsk
1 AAGun moved from Magadan to Yakutsk
1 B.Carrier moved from sz64 to sz66
1 Lancaster moved from Malaya to FrenchindochinaPlace Units - British
8 Tanks placed in Calcutta
2 Infantry placed in Moresby
1 Lancaster placed in VancouverTurn Complete - British
British collect 71 PUs; end with 71 PUs total
1 unit repaired. -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13
Combat Move - Anzac
1 Elite and 1 Tank moved from Punay to sz70
1 Infantry moved from Kichedung to Nanking
Chinese take Nanking from Yamamoto
1 Infantry moved from Kichedung to Hankou
Chinese take Hankou from Hisaichi
1 Infantry moved from Kichedung to Shantung
1 Artillery moved from Kichedung to Shantung
1 Tank moved from Kichedung to Fukien
Anzac take Fukien from Hisaichi
1 Tank moved from Fukien to Kwangtung
Chinese take Kwangtung from Hisaichi
1 L.Fighter moved from sz74 to Shantung
1 L.Fighter moved from sz74 to Shantung
1 L.Fighter moved from sz74 to S.Japan
1 L.Fighter moved from sz74 to S.Japan
1 Tank moved from Nagasaki to S.Japan
1 Infantry moved from Nagasaki to S.Japan
3 Transports moved from sz74 to sz70
1 Elite, 1 Tank and 1 Transport moved from sz70 to sz74
1 Tank moved from sz74 to Hopeh
1 Elite moved from sz74 to Hopeh
1 Transport moved from sz70 to sz48
1 Infantry moved from N.G to sz48
1 Infantry moved from Sarong to sz48
2 Infantry and 1 Transport moved from sz48 to sz70
2 Infantry moved from sz70 to Punay
1 Battleship moved from sz46 to sz70
1 Tank moved from E.G to sz46
1 Infantry moved from E.G to sz46
1 Infantry, 1 Tank and 1 Transport moved from sz46 to sz70
1 Infantry moved from sz70 to Punay
1 Tank moved from sz70 to Punay
1 Transport moved from sz37 to sz46
2 Infantry moved from Townsville to sz46
2 Infantry moved from sz46 to E.G
1 Marine moved from Darwin to N.Australia
2 L.Fighters moved from Darwin to PunayPurchase Units - Anzac
Anzac buy 1 B.Carrier, 1 Elite and 1 L.Fighter; Remaining resources: 0 PUs;Combat - Anzac
Battle in Shantung
Anzac attack with 1 Artillery, 1 Infantry and 2 L.Fighters
Hisaichi defend with 1 Tank
Anzac roll dice for 1 Artillery, 1 Infantry and 2 L.Fighters in Shantung, round 2 : 1/1 hits
Hisaichi roll dice for 1 Tank in Shantung, round 2 : 0/1 hits
1 Tank owned by the Hisaichi lost in Shantung
Anzac win, taking Shantung from Hisaichi with 1 Artillery, 1 Infantry and 2 L.Fighters remaining. Battle score for attacker is 5
Casualties for Hisaichi: 1 Tank
Battle in Hopeh
Anzac attack with 1 Elite and 1 Tank
Hisaichi defend with 1 Tank
Anzac roll dice for 2 Battleships in Hopeh, round 2 : 1/1 hits
1 Tank owned by the Hisaichi lost in Hopeh
Anzac win, taking Hopeh from Hisaichi with 1 Elite and 1 Tank remaining. Battle score for attacker is 5
Casualties for Hisaichi: 1 Tank
Battle in S.Japan
Anzac attack with 1 Infantry, 2 L.Fighters and 1 Tank
Yamamoto defend with 1 Infantry and 1 Mech.Inf
Anzac roll dice for 1 Infantry, 2 L.Fighters and 1 Tank in S.Japan, round 2 : 2/1 hits
Yamamoto roll dice for 1 Infantry and 1 Mech.Inf in S.Japan, round 2 : 0/1 hits
1 Infantry owned by the Yamamoto and 1 Mech.Inf owned by the Yamamoto lost in S.Japan
Anzac win, taking S.Japan from Yamamoto with 1 Infantry, 2 L.Fighters and 1 Tank remaining. Battle score for attacker is 7
Casualties for Yamamoto: 1 Infantry and 1 Mech.InfNon Combat Move - Anzac
2 L.Fighters moved from S.Japan to sz74
2 L.Fighters moved from Shantung to sz74
1 Transport moved from sz37 to sz46
1 AAGun moved from Townsville to sz46
1 AAGun moved from sz46 to E.GPlace Units - Anzac
1 B.Carrier placed in sz37
1 Elite and 1 L.Fighter placed in DarwinTurn Complete - Anzac
Anzac collect 46 PUs; end with 46 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13
Combat Move - Americans
3 Elites moved from Tientsin to Hsingan
1 Tank moved from Korea to Seoul
1 Elite moved from Korea to Seoul
1 B29 moved from Davao to Seoul
1 L.Fighter moved from sz74 to Seoul
1 L.Fighter moved from Korea to Hsingan
1 Infantry moved from Kiska to sz4
1 Elite moved from Palana to sz4
1 Marine moved from Palana to Magadan
2 Cruisers, 1 Elite and 1 Infantry moved from sz4 to sz7
1 Infantry moved from sz7 to Sukhalin
Americans take Sukhalin from Masaharu
1 Elite moved from sz7 to Ostrov
2 L.Fighters moved from Akina to Ostrov
3 Destroyers moved from sz4 to sz7
4 Elites moved from N.Canada to sz6
1 B.Transport and 4 Elites moved from sz6 to sz4
4 Elites moved from N.Canada to sz6
1 B.Transport and 4 Elites moved from sz6 to sz4
2 Tanks moved from N.Canada to sz6
2 Elites moved from N.Canada to sz6
1 Elite, 1 Tank and 1 Transport moved from sz6 to sz4
1 Elite, 1 Tank and 1 Transport moved from sz6 to sz4
1 Destroyer moved from sz6 to sz4
10 Elites and 2 Tanks moved from sz4 to Palana
1 S.Sub moved from sz23 to sz5
1 Infantry moved from Kiribati to sz28
1 Infantry and 1 Transport moved from sz28 to sz31
1 Infantry moved from Canton to sz31
2 Infantry and 1 Transport moved from sz31 to sz30
1 Marine moved from Pearl Harbor to sz25
1 Marine and 1 S.Sub moved from sz25 to sz40
2 B.Transports moved from sz25 to sz20
8 Elites moved from Taka to sz20
2 Cruisers moved from sz22 to sz21
2 Infantry moved from Midway to sz21
2 Cruisers and 2 Infantry moved from sz21 to sz20
1 S.Sub moved from sz24 to sz19
1 Infantry moved from Wake to sz19
1 Infantry and 1 S.Sub moved from sz19 to sz42
1 Battleship moved from sz74 to sz78
1 Battleship moved from sz16 to sz78
1 S.Sub moved from sz74 to sz78
1 B29 moved from Davao to sz78
1 Infantry moved from Kochi to S.Japan
6 Artillerys moved from Akina to Japan
3 B29s moved from Kichedung to sz78
1 Battleship moved from sz70 to sz76
1 Battleship moved from sz70 to sz75
1 B.Transport moved from sz74 to sz70
2 Tanks moved from Davao to sz70
1 Elite moved from Davao to sz70
2 Tanks moved from sz70 to Punay
1 Elite moved from sz70 to Punay
1 B.Transport moved from sz74 to sz78
1 Carrier moved from sz74 to sz78Purchase Units - Americans
Americans buy 1 B.Transport and 12 B29s; Remaining resources: 0 PUs;Combat - Americans
Battle in sz78
Americans attack with 1 B.Transport, 4 B29s, 2 Battleships, 1 Carrier and 1 S.Sub
Yamamoto defend with 1 B.Transport, 4 Destroyers and 2 S.Subs; Masaharu defend with 2 Destroyers
Americans roll dice for 1 S.Sub in sz78, round 2 : 0/1 hits
Yamamoto roll dice for 2 S.Subs in sz78, round 2 : 0/1 hits
Americans roll dice for 1 B.Transport, 4 B29s, 2 Battleships and 1 Carrier in sz78, round 2 : 5/1 hits
Yamamoto roll dice for 1 B.Transport and 6 Destroyers in sz78, round 2 : 3/1 hits
Units damaged: 2 Battleships owned by the Americans
2 S.Subs owned by the Yamamoto , 2 Destroyers owned by the Masaharu , 1 B.Transport owned by the Yamamoto and 1 B.Transport owned by the Americans lost in sz78
Americans roll dice for 1 S.Sub in sz78, round 3 : 0/1 hits
Americans roll dice for 4 B29s, 2 Battleships and 1 Carrier in sz78, round 3 : 5/1 hits
Yamamoto roll dice for 4 Destroyers in sz78, round 3 : 2/0 hits
4 Destroyers owned by the Yamamoto , 1 S.Sub owned by the Americans and 1 Carrier owned by the Americans lost in sz78
Americans win with 4 B29s and 2 Battleships remaining. Battle score for attacker is 43
Casualties for Yamamoto: 1 B.Transport, 4 Destroyers and 2 S.Subs
Casualties for Masaharu: 2 Destroyers
Casualties for Americans: 1 B.Transport, 1 Carrier and 1 S.Sub
Battle in Seoul
Americans attack with 1 B29, 1 Elite, 1 L.Fighter and 1 Tank
Hisaichi defend with 1 AAGun and 1 Factory; Yamamoto defend with 2 Infantry and 1 Mech.Inf
AA fire in Seoul : 0/1 hits
Americans roll dice for 1 B29, 1 Elite, 1 L.Fighter and 1 Tank in Seoul, round 2 : 2/1 hits
Hisaichi roll dice for 2 Infantry and 1 Mech.Inf in Seoul, round 2 : 1/0 hits
1 Elite owned by the Americans and 2 Infantry owned by the Yamamoto lost in Seoul
Americans roll dice for 1 B29, 1 L.Fighter and 1 Tank in Seoul, round 3 : 1/1 hits
Hisaichi roll dice for 1 Mech.Inf in Seoul, round 3 : 0/1 hits
1 Mech.Inf owned by the Yamamoto lost in Seoul
Americans captures 43PUs while taking Hisaichi capital
Americans win, taking Seoul from Hisaichi with 1 B29, 1 L.Fighter and 1 Tank remaining. Battle score for attacker is 5
Casualties for Yamamoto: 2 Infantry and 1 Mech.Inf
Casualties for Americans: 1 Elite
Battle in Hsingan
Americans attack with 3 Elites and 1 L.Fighter
Masaharu defend with 1 Elite and 1 Factory
Americans roll dice for 3 Elites and 1 L.Fighter in Hsingan, round 2 : 2/1 hits
Masaharu roll dice for 1 Elite in Hsingan, round 2 : 1/1 hits
1 Elite owned by the Masaharu and 1 Elite owned by the Americans lost in Hsingan
Americans win, taking Hsingan from Masaharu with 2 Elites and 1 L.Fighter remaining. Battle score for attacker is 0
Casualties for Masaharu: 1 Elite
Casualties for Americans: 1 Elite
Battle in Ostrov
Americans attack with 1 Elite and 2 L.Fighters
Hisaichi defend with 1 Mech.Inf
Americans roll dice for 2 Cruisers in Ostrov, round 2 : 1/0 hits
1 Mech.Inf owned by the Hisaichi lost in Ostrov
Americans win, taking Ostrov from Hisaichi with 1 Elite and 2 L.Fighters remaining. Battle score for attacker is 5
Casualties for Hisaichi: 1 Mech.InfNon Combat Move - Americans
2 L.Fighters moved from Ostrov to Akina
1 L.Fighter moved from Hsingan to Korea
1 L.Fighter moved from Seoul to Korea
4 B29s moved from sz78 to Akina
1 B29 moved from Seoul to Akina
1 AAGun moved from Seattle to sz6
1 Elite moved from N.Canada to sz6
1 AAGun, 1 B.Transport and 1 Elite moved from sz6 to sz4
1 AAGun moved from sz4 to Palana
1 Elite moved from sz4 to Palana
1 Marine moved from sz40 to Taka
1 Infantry moved from sz42 to ArawaPlace Units - Americans
1 B.Transport placed in sz25
8 B29s placed in Akina
4 B29s placed in DavaoTurn Complete - Americans
Americans collect 141 PUs; end with 184 PUs total
2 units repaired. -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13
Combat Move - Masaharu
2 Battleships moved from sz2 to sz7
1 Destroyer moved from sz2 to sz7
1 Tank moved from Ulaan Ude to Hsingan
1 NakajimaG5N moved from Vostok to Hsingan
1 NakajimaG5N moved from Vostok to Hsingan
1 NakajimaG5N moved from Vostok to sz7Combat - Masaharu
Battle in sz7
Masaharu attack with 2 Battleships, 1 Destroyer and 1 NakajimaG5N
British defend with 1 B.Transport; Americans defend with 2 Cruisers and 3 Destroyers
Masaharu roll dice for 2 Battleships, 1 Destroyer and 1 NakajimaG5N in sz7, round 2 : 2/1 hits
Americans roll dice for 1 B.Transport, 2 Cruisers and 3 Destroyers in sz7, round 2 : 2/1 hits
Units damaged: 2 Battleships owned by the Masaharu
1 B.Transport owned by the British and 1 Destroyer owned by the Americans lost in sz7
Masaharu roll dice for 2 Battleships, 1 Destroyer and 1 NakajimaG5N in sz7, round 3 : 2/1 hits
Americans roll dice for 2 Cruisers and 2 Destroyers in sz7, round 3 : 2/0 hits
2 Destroyers owned by the Americans , 1 Destroyer owned by the Masaharu and 1 Battleship owned by the Masaharu lost in sz7
Masaharu roll dice for 1 Battleship and 1 NakajimaG5N in sz7, round 4 : 2/1 hits
Americans roll dice for 2 Cruisers in sz7, round 4 : 1/0 hits
1 Battleship owned by the Masaharu and 2 Cruisers owned by the Americans lost in sz7
Masaharu win with 1 NakajimaG5N remaining. Battle score for attacker is 4
Casualties for British: 1 B.Transport
Casualties for Masaharu: 2 Battleships and 1 Destroyer
Casualties for Americans: 2 Cruisers and 3 Destroyers
Battle in Hsingan
Masaharu attack with 2 NakajimaG5Ns and 1 Tank
Americans defend with 2 Elites and 1 Factory
Masaharu roll dice for 2 NakajimaG5Ns and 1 Tank in Hsingan, round 2 : 2/1 hits
Americans roll dice for 2 Elites in Hsingan, round 2 : 1/1 hits
2 Elites owned by the Americans and 1 NakajimaG5N owned by the Masaharu lost in Hsingan
Masaharu win, taking Hsingan from Americans with 1 NakajimaG5N and 1 Tank remaining. Battle score for attacker is -10
Casualties for Americans: 2 Elites
Casualties for Masaharu: 1 NakajimaG5NNon Combat Move - Masaharu
1 NakajimaG5N moved from Hsingan to Vostok
1 NakajimaG5N moved from sz7 to VostokTurn Complete - Masaharu
-
Go Carl your turm. After Masaharu, if the russians have no capital just wizz over their turn and do Yamamoto’s turn. Two Jap turns in a row.
Cheers
-
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14
Combat Move - Yamamoto
4 Infantry moved from Tokyo to Japan
2 Bombers moved from Tokyo to Japan
1 Marine moved from Manchuria to Korea
2 Infantry moved from Manchuria to Seoul
1 Infantry moved from Hongkong to Kwangtung
1 Tank moved from Hongkong to Kwangtung
1 Tank moved from Hongkong to Kwangsi
1 L.Fighter moved from Hongkong to Japan
1 Tank moved from Abakan to Urumal
1 Fighter moved from Jinquan to Urumal
1 Tank moved from Ustkut to Angarsk
1 Mech.Inf moved from Amursk to Yakutsk
4 Tanks moved from Vostok to Yakutsk
1 Marine moved from Amursk to Belogorsk
1 Tank moved from Hongkong to KwangsiPurchase Units - Yamamoto
Yamamoto buy 15 Infantry, 1 L.Fighter, 1 Marine and 2 Mech.Infs; Remaining resources: 0 PUs;Combat - Yamamoto
Battle in Seoul
Yamamoto attack with 2 Infantry
Americans defend with 1 AAGun, 1 Factory and 1 Tank
Yamamoto roll dice for 2 Infantry in Seoul, round 2 : 1/1 hits
Americans roll dice for 1 Tank in Seoul, round 2 : 1/1 hits
1 Infantry owned by the Yamamoto and 1 Tank owned by the Americans lost in Seoul
Yamamoto win, taking Seoul from Americans with 1 Infantry remaining. Battle score for attacker is 3
Casualties for Yamamoto: 1 Infantry
Casualties for Americans: 1 Tank
Battle in Urumal
Yamamoto attack with 1 Fighter and 1 Tank
Chinese defend with 1 Elite, 1 Factory and 1 Marine
Yamamoto roll dice for 1 Fighter and 1 Tank in Urumal, round 2 : 1/0 hits
Chinese roll dice for 1 Elite and 1 Marine in Urumal, round 2 : 1/1 hits
1 Fighter owned by the Yamamoto and 1 Marine owned by the Chinese lost in Urumal
Yamamoto roll dice for 1 Tank in Urumal, round 3 : 0/1 hits
Chinese roll dice for 1 Elite in Urumal, round 3 : 1/1 hits
1 Tank owned by the Yamamoto lost in Urumal
Chinese win with 1 Elite remaining. Battle score for attacker is -12
Casualties for Yamamoto: 1 Fighter and 1 Tank
Casualties for Chinese: 1 Marine
Battle in Kwangtung
Yamamoto attack with 1 Infantry and 1 Tank
Anzac defend with 1 Tank
Yamamoto roll dice for 1 Infantry and 1 Tank in Kwangtung, round 2 : 1/1 hits
Chinese roll dice for 1 Tank in Kwangtung, round 2 : 1/1 hits
1 Tank owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Kwangtung
Yamamoto win, taking Kwangtung from Chinese with 1 Tank remaining. Battle score for attacker is 3
Casualties for Anzac: 1 Tank
Casualties for Yamamoto: 1 Infantry
Battle in Yakutsk
Yamamoto attack with 1 Mech.Inf and 4 Tanks
British defend with 1 AAGun, 1 Lancaster, 1 Marine and 1 Tank; Americans defend with 2 Infantry
Yamamoto roll dice for 1 Mech.Inf and 4 Tanks in Yakutsk, round 2 : 3/1 hits
Russians roll dice for 2 Infantry, 1 Lancaster, 1 Marine and 1 Tank in Yakutsk, round 2 : 1/1 hits
1 Marine owned by the British , 2 Infantry owned by the Americans and 1 Mech.Inf owned by the Yamamoto lost in Yakutsk
Yamamoto roll dice for 4 Tanks in Yakutsk, round 3 : 2/0 hits
Russians roll dice for 1 Lancaster and 1 Tank in Yakutsk, round 3 : 1/1 hits
1 Tank owned by the British , 1 Tank owned by the Yamamoto and 1 Lancaster owned by the British lost in Yakutsk
Yamamoto win, taking Yakutsk from Russians with 3 Tanks remaining. Battle score for attacker is 20
Casualties for British: 1 Lancaster, 1 Marine and 1 Tank
Casualties for Yamamoto: 1 Mech.Inf and 1 Tank
Casualties for Americans: 2 Infantry
Battle in Kwangsi
Yamamoto attack with 2 Tanks
Dutch defend with 1 Infantry
Yamamoto roll dice for 2 Tanks in Kwangsi, round 2 : 1/0 hits
Dutch roll dice for 1 Infantry in Kwangsi, round 2 : 0/1 hits
1 Infantry owned by the Dutch lost in Kwangsi
Yamamoto win, taking Kwangsi from Dutch with 2 Tanks remaining. Battle score for attacker is 2
Casualties for Dutch: 1 Infantry
Battle in Korea
Yamamoto attack with 1 Marine
Americans defend with 2 L.Fighters
Yamamoto roll dice for 1 Marine in Korea, round 2 : 0/1 hits
Americans roll dice for 2 L.Fighters in Korea, round 2 : 1/1 hits
1 Marine owned by the Yamamoto lost in Korea
Americans win with 2 L.Fighters remaining. Battle score for attacker is -3
Casualties for Yamamoto: 1 Marine
Battle in Angarsk
Yamamoto attack with 1 Tank
British defend with 1 Infantry
Yamamoto roll dice for 1 Tank in Angarsk, round 2 : 1/1 hits
British roll dice for 1 Infantry in Angarsk, round 2 : 0/1 hits
1 Infantry owned by the British lost in Angarsk
Yamamoto win, taking Angarsk from British with 1 Tank remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in Japan
Yamamoto attack with 2 Bombers, 4 Infantry and 1 L.Fighter
Americans defend with 6 Artillerys and 1 Infantry
Yamamoto roll dice for 2 Bombers, 4 Infantry and 1 L.Fighter in Japan, round 2 : 3/1 hits
Americans roll dice for 6 Artillerys and 1 Infantry in Japan, round 2 : 2/1 hits
2 Artillerys owned by the Americans , 2 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Japan
Yamamoto roll dice for 2 Bombers, 2 Infantry and 1 L.Fighter in Japan, round 3 : 2/1 hits
Americans roll dice for 4 Artillerys in Japan, round 3 : 1/1 hits
2 Artillerys owned by the Americans and 1 Infantry owned by the Yamamoto lost in Japan
Yamamoto roll dice for 2 Bombers, 1 Infantry and 1 L.Fighter in Japan, round 4 : 2/1 hits
Americans roll dice for 2 Artillerys in Japan, round 4 : 1/1 hits
2 Artillerys owned by the Americans and 1 Infantry owned by the Yamamoto lost in Japan
Yamamoto win with 2 Bombers and 1 L.Fighter remaining. Battle score for attacker is 18
Casualties for Yamamoto: 4 Infantry
Casualties for Americans: 6 Artillerys and 1 InfantryNon Combat Move - Yamamoto
1 L.Fighter moved from Japan to Tokyo
2 Bombers moved from Japan to Tokyo
1 Infantry moved from Jinquan to HaixiPlace Units - Yamamoto
1 L.Fighter and 1 Mech.Inf placed in Kaask
2 Infantry placed in Kaask
1 Infantry, 1 Marine and 1 Mech.Inf placed in Amursk
8 Infantry placed in Tokyo
4 Infantry placed in HongkongTurn Complete - Yamamoto
Yamamoto collect 48 PUs; end with 48 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14
Combat Move - Chinese
1 Elite moved from W.Mongolia to Jinquan
Chinese take Jinquan from Yamamoto
1 Elite moved from Urumal to Quyan
5 Elites moved from Xining to Nancheng
2 Elites moved from Tsingnan to SikangPurchase Units - Chinese
Chinese buy 5 Elites and 1 Marine; Remaining resources: 0 PUs;Combat - Chinese
Battle in Sikang
Chinese attack with 2 Elites
Hisaichi defend with 1 Tank
Chinese roll dice for 2 Elites in Sikang, round 2 : 1/0 hits
Hisaichi roll dice for 1 Tank in Sikang, round 2 : 1/1 hits
1 Tank owned by the Hisaichi and 1 Elite owned by the Chinese lost in Sikang
Chinese win, taking Sikang from Hisaichi with 1 Elite remaining. Battle score for attacker is 1
Casualties for Hisaichi: 1 Tank
Casualties for Chinese: 1 Elite
Battle in Nancheng
Chinese attack with 5 Elites
Hisaichi defend with 1 Mech.Inf and 1 Tank
Chinese roll dice for 5 Elites in Nancheng, round 2 : 3/1 hits
Hisaichi roll dice for 1 Mech.Inf and 1 Tank in Nancheng, round 2 : 1/1 hits
1 Tank owned by the Hisaichi , 1 Mech.Inf owned by the Hisaichi and 1 Elite owned by the Chinese lost in Nancheng
Chinese win, taking Nancheng from Hisaichi with 4 Elites remaining. Battle score for attacker is 6
Casualties for Hisaichi: 1 Mech.Inf and 1 Tank
Casualties for Chinese: 1 EliteNon Combat Move - Chinese
Place Units - Chinese
4 Elites placed in Urumal
1 Elite and 1 Marine placed in XiningTurn Complete - Chinese
Chinese collect 31 PUs; end with 31 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14
Combat Move - Hisaichi
1 Elite moved from Peking to Hopeh
1 Marine moved from Peking to Hopeh
1 EarlyFighter moved from Peking to Hopeh
2 Transports moved from sz1 to sz79Combat - Hisaichi
Battle in Hopeh
Hisaichi attack with 1 EarlyFighter, 1 Elite and 1 Marine
Anzac defend with 1 Elite and 1 Tank
Hisaichi roll dice for 1 EarlyFighter, 1 Elite and 1 Marine in Hopeh, round 2 : 1/1 hits
Anzac roll dice for 1 Elite and 1 Tank in Hopeh, round 2 : 1/1 hits
1 Elite owned by the Anzac and 1 Marine owned by the Hisaichi lost in Hopeh
Hisaichi roll dice for 1 EarlyFighter and 1 Elite in Hopeh, round 3 : 1/1 hits
Anzac roll dice for 1 Tank in Hopeh, round 3 : 1/1 hits
1 Elite owned by the Hisaichi and 1 Tank owned by the Anzac lost in Hopeh
Hisaichi win with 1 EarlyFighter remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Elite and 1 Marine
Casualties for Anzac: 1 Elite and 1 TankNon Combat Move - Hisaichi
1 EarlyFighter moved from Hopeh to SeoulTurn Complete - Hisaichi
Hisaichi collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14
Combat Move - Dutch
2 Tanks moved from S.Borneo to sz60
1 Marine moved from N.S to sz60
1 Infantry moved from N.S to sz60
1 Infantry moved from S.Borneo to sz60
1 Infantry and 1 T.Boat moved from sz60 to sz73
1 Infantry moved from sz73 to Thailand
1 Transport moved from sz74 to sz68
2 Infantry moved from N.B to sz68
2 Infantry and 1 Transport moved from sz68 to sz67
2 Infantry moved from sz67 to Hainan
Dutch take Hainan from Yamamoto
1 Transport moved from sz73 to sz60
1 Tank moved from S.Borneo to sz60
1 Infantry moved from N.S to sz60
1 Infantry, 1 Tank and 1 Transport moved from sz60 to sz73
1 Infantry moved from sz73 to Thailand
1 Tank moved from sz73 to Thailand
1 Infantry, 1 Marine, 2 Tanks and 2 Transports moved from sz60 to sz74
2 Tanks moved from sz74 to Kwangtung
1 Infantry moved from sz74 to Kwangtung
1 Marine moved from sz74 to Kwangtung
1 Fighter moved from N.S to Tientsin
2 Destroyers moved from sz74 to sz67
1 Fighter moved from Frenchindochina to KwangtungPurchase Units - Dutch
Dutch buy 1 Destroyer, 1 Elite, 4 Tanks and 1 Transport; Remaining resources: 0 PUs;Combat - Dutch
Battle in Kwangtung
Dutch attack with 1 Fighter, 1 Infantry, 1 Marine and 2 Tanks
Yamamoto defend with 1 Tank
Dutch roll dice for 1 Fighter, 1 Infantry, 1 Marine and 2 Tanks in Kwangtung, round 2 : 2/0 hits
Yamamoto roll dice for 1 Tank in Kwangtung, round 2 : 1/1 hits
1 Tank owned by the Yamamoto and 1 Infantry owned by the Dutch lost in Kwangtung
Dutch win, taking Kwangtung from Yamamoto with 1 Fighter, 1 Marine and 2 Tanks remaining. Battle score for attacker is 3
Casualties for Yamamoto: 1 Tank
Casualties for Dutch: 1 InfantryNon Combat Move - Dutch
1 Fighter moved from Kwangtung to TientsinPlace Units - Dutch
1 Destroyer and 1 Transport placed in sz69
4 Tanks placed in S.Borneo
1 Elite placed in N.STurn Complete - Dutch
Dutch collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14
Combat Move - Thai
2 Infantry moved from Phuket to Malaya
1 Tank moved from Phuket to Malaya
1 Infantry moved from Phuket to MalayaPurchase Units - Thai
Thai buy 6 Infantry; Remaining resources: 0 PUs;Combat - Thai
Battle in Malaya
Thai attack with 3 Infantry and 1 Tank
British defend with 2 Tanks
Thai roll dice for 3 Infantry and 1 Tank in Malaya, round 2 : 1/0 hits
British roll dice for 2 Tanks in Malaya, round 2 : 1/0 hits
1 Tank owned by the British and 1 Infantry owned by the Thai lost in Malaya
Thai roll dice for 2 Infantry and 1 Tank in Malaya, round 3 : 1/1 hits
British roll dice for 1 Tank in Malaya, round 3 : 0/1 hits
1 Tank owned by the British lost in Malaya
Thai win, taking Malaya from British with 2 Infantry and 1 Tank remaining. Battle score for attacker is 8
Casualties for British: 2 Tanks
Casualties for Thai: 1 InfantryNon Combat Move - Thai
Place Units - Thai
6 Infantry placed in PhuketTurn Complete - Thai
Thai collect 12 PUs; end with 12 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14
Combat Move - British
1 Elite moved from E.India to sz64
1 Elite and 1 T.Boat moved from sz64 to sz66
1 Tank moved from Burma to Malaya
1 Elite moved from sz66 to Malaya
1 Lancaster moved from Frenchindochina to Malaya
1 Elite moved from C.India to E.India
8 Tanks moved from Calcutta to E.India
1 Transport moved from sz66 to sz64
1 Transport moved from sz66 to sz64
1 Transport moved from sz66 to sz64
1 Lancaster moved from Vancouver to N.Japan
1 Elite, 1 Infantry, 1 Lancaster and 1 Tank moved from N.Japan to Akina
1 Tank moved from Akina to Japan
1 Elite, 1 Marine and 2 Tanks moved from Punay to sz70
1 Elite, 1 Marine, 2 Tanks and 2 Transports moved from sz70 to sz75
2 Infantry moved from Moresby to E.G
1 Artillery moved from N.G to sz47
1 Transport moved from sz47 to sz48
1 Tank moved from Sarong to sz48
1 Infantry moved from Sarong to sz48
1 Infantry moved from N.G to sz47
1 Infantry moved from N.G to Sarong
1 Artillery, 1 Infantry and 1 Transport moved from sz47 to sz72
1 Infantry, 1 Tank and 1 Transport moved from sz48 to sz70
1 Infantry and 1 Tank moved from sz70 to Punay
1 Infantry moved from sz72 to Iwo Jima
1 Artillery moved from sz72 to Iwo Jima
2 Tanks moved from sz75 to Iwo Jima
1 Marine moved from sz75 to Iwo Jima
1 Elite moved from sz75 to Iwo JimaPurchase Units - British
British buy 1 B.Carrier, 3 L.Fighters and 3 Tanks; Remaining resources: 0 PUs;Combat - British
Battle in Malaya
British attack with 1 Elite, 1 Lancaster and 1 Tank
Thai defend with 2 Infantry and 1 Tank
British roll dice for 1 Elite, 1 Lancaster and 1 Tank in Malaya, round 2 : 2/0 hits
Thai roll dice for 2 Infantry and 1 Tank in Malaya, round 2 : 1/1 hits
1 Elite owned by the British and 2 Infantry owned by the Thai lost in Malaya
British roll dice for 1 Lancaster and 1 Tank in Malaya, round 3 : 1/1 hits
Thai roll dice for 1 Tank in Malaya, round 3 : 1/1 hits
1 Tank owned by the British and 1 Tank owned by the Thai lost in Malaya
British win with 1 Lancaster remaining. Battle score for attacker is 0
Casualties for British: 1 Elite and 1 Tank
Casualties for Thai: 2 Infantry and 1 TankNon Combat Move - British
1 Lancaster moved from Malaya to W.BorneoPlace Units - British
3 L.Fighters and 3 Tanks placed in Calcutta
1 B.Carrier placed in sz63
3 L.Fighters moved from Calcutta to sz63Turn Complete - British
British collect 64 PUs; end with 64 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14
Combat Move - Anzac
1 Artillery moved from Shantung to sz74
1 Artillery and 1 Transport moved from sz74 to sz73
1 Artillery moved from sz73 to Malaya
British take Malaya from Thai
1 Infantry moved from Nanking to Sian
Chinese take Sian from Hisaichi
1 Infantry moved from Shantung to Shansi
Anzac take Shansi from Hisaichi
1 Infantry moved from Hankou to Hanan
Chinese take Hanan from Hisaichi
2 Transports moved from sz70 to sz45
3 Infantry moved from Fais to sz45
3 Infantry and 1 Tank moved from Punay to sz70
3 Infantry, 1 Tank and 2 Transports moved from sz70 to sz67
4 L.Fighters moved from sz74 to Hongkong
2 Battleships moved from sz74 to sz67
1 Tank moved from sz67 to Hongkong
3 Infantry moved from sz67 to Hongkong
2 L.Fighters moved from Punay to Hongkong
1 L.Fighter moved from Darwin to Manila
1 Battleship moved from sz70 to sz67
1 B.Carrier moved from sz37 to sz46
1 Marine moved from N.Australia to sz46
1 Infantry moved from Townsville to sz46
1 Elite moved from Darwin to N.Australia
2 Infantry moved from E.G to N.G
1 Transport moved from sz70 to sz48
1 Infantry moved from Sarong to sz48
1 Infantry and 1 Transport moved from sz48 to sz45
3 Infantry and 2 Transports moved from sz45 to sz72
3 Infantry moved from sz72 to Iwo Jima
1 Infantry moved from sz45 to Fais
1 Infantry and 1 Marine moved from sz46 to E.GPurchase Units - Anzac
Anzac buy 3 L.Fighters and 2 Tanks; Remaining resources: 0 PUs;Combat - Anzac
Battle in Hongkong
Anzac attack with 3 Infantry, 6 L.Fighters and 1 Tank
Yamamoto defend with 1 AAGun, 1 Factory, 5 Infantry and 1 Tank
AA fire in Hongkong : 1/0 hits
1 L.Fighter owned by the Anzac lost in Hongkong
Anzac roll dice for 3 Battleships in Hongkong, round 2 : 2/0 hits
2 Infantry owned by the Yamamoto lost in Hongkong
Anzac roll dice for 3 Infantry, 5 L.Fighters and 1 Tank in Hongkong, round 2 : 4/0 hits
Yamamoto roll dice for 3 Infantry and 1 Tank in Hongkong, round 2 : 1/1 hits
1 Infantry owned by the Anzac , 3 Infantry owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Hongkong
Anzac win, taking Hongkong from Yamamoto with 2 Infantry, 5 L.Fighters and 1 Tank remaining. Battle score for attacker is 1
Casualties for Anzac: 1 Infantry and 1 L.Fighter
Casualties for Yamamoto: 5 Infantry and 1 TankNon Combat Move - Anzac
2 Carriers moved from sz74 to sz67
4 L.Fighters moved from Hongkong to sz67
1 L.Fighter moved from Hongkong to Manila
1 AAGun moved from Townsville to sz46
1 AAGun moved from sz46 to E.G
1 AAGun moved from E.G to N.GPlace Units - Anzac
3 L.Fighters placed in Darwin
2 Tanks placed in MelbourneTurn Complete - Anzac
Anzac collect 48 PUs; end with 48 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14
Combat Move - Americans
1 L.Fighter moved from Korea to sz79
1 L.Fighter moved from Korea to sz15
1 L.Fighter moved from Akina to sz15
1 L.Fighter moved from Akina to sz79
8 B29s moved from Akina to sz79
4 B29s moved from Akina to sz15
1 B29 moved from Akina to sz15
1 Battleship moved from sz76 to sz7
1 Battleship moved from sz78 to sz7
11 Elites and 2 Tanks moved from Palana to sz4
3 B.Transports, 1 Destroyer, 11 Elites, 2 Tanks and 2 Transports moved from sz4 to sz7
1 Elite moved from Ostrov to sz7
1 Infantry moved from Sukhalin to sz7
12 Elites, 1 Infantry and 2 Tanks moved from sz7 to N.Japan
1 Battleship moved from sz78 to sz72
1 Marine moved from Taka to sz40
1 Infantry moved from Arawa to sz42
1 Infantry and 1 S.Sub moved from sz42 to sz78
1 Marine and 1 S.Sub moved from sz40 to sz76
1 B.Transport moved from sz25 to sz30
1 Artillery moved from Taka to sz30
2 Infantry and 1 Transport moved from sz30 to sz19
2 B.Transports and 8 Elites moved from sz20 to sz17
2 Cruisers and 2 Infantry moved from sz20 to sz17
8 Elites moved from sz17 to Marcus
2 Infantry moved from sz17 to Marcus
2 Infantry moved from sz19 to Wake
1 Marine moved from sz76 to Bonin
1 Infantry moved from sz78 to S.Japan
1 S.Sub moved from sz5 to sz7Purchase Units - Americans
Americans buy 2 B.Transports, 7 B29s, 1 Bomber, 3 Elites and 3 Tanks; Remaining resources: 1 PUs;Combat - Americans
Battle in Marcus
Americans attack with 8 Elites and 2 Infantry
Yamamoto defend with 1 Infantry and 1 Tank
Americans roll dice for 2 Cruisers in Marcus, round 2 : 1/0 hits
1 Infantry owned by the Yamamoto lost in Marcus
Americans roll dice for 8 Elites and 2 Infantry in Marcus, round 2 : 4/1 hits
Yamamoto roll dice for 1 Tank in Marcus, round 2 : 1/1 hits
1 Tank owned by the Yamamoto and 1 Infantry owned by the Americans lost in Marcus
Americans win, taking Marcus from Yamamoto with 8 Elites and 1 Infantry remaining. Battle score for attacker is 5
Casualties for Yamamoto: 1 Infantry and 1 Tank
Casualties for Americans: 1 Infantry
Battle in sz15
Americans attack with 5 B29s and 2 L.Fighters
Yamamoto defend with 4 Transports; Masaharu defend with 5 Transports
Americans roll dice for 5 B29s and 2 L.Fighters in sz15, round 2 : 5/1 hits
Masaharu roll dice for 9 Transports in sz15, round 2 : 1/1 hits
1 Transport owned by the Masaharu , 1 L.Fighter owned by the Americans and 4 Transports owned by the Yamamoto lost in sz15
Americans roll dice for 5 B29s and 1 L.Fighter in sz15, round 3 : 5/1 hits
Masaharu roll dice for 4 Transports in sz15, round 3 : 1/1 hits
4 Transports owned by the Masaharu and 1 L.Fighter owned by the Americans lost in sz15
Americans win with 5 B29s remaining. Battle score for attacker is 30
Casualties for Yamamoto: 4 Transports
Casualties for Masaharu: 5 Transports
Casualties for Americans: 2 L.Fighters
Battle in sz79
Americans attack with 8 B29s and 2 L.Fighters
Hisaichi defend with 1 Battleship, 5 Destroyers and 2 Transports; Yamamoto defend with 1 B.Transport
Americans roll dice for 8 B29s and 2 L.Fighters in sz79, round 2 : 7/1 hits
Units damaged: 1 Battleship owned by the Hisaichi
Hisaichi roll dice for 1 B.Transport, 1 Battleship, 5 Destroyers and 2 Transports in sz79, round 2 : 3/1 hits
1 B29 owned by the Americans , 2 Transports owned by the Hisaichi , 3 Destroyers owned by the Hisaichi , 1 B.Transport owned by the Yamamoto and 2 L.Fighters owned by the Americans lost in sz79
Americans roll dice for 7 B29s in sz79, round 3 : 5/1 hits
Hisaichi roll dice for 1 Battleship and 2 Destroyers in sz79, round 3 : 1/1 hits
1 Battleship owned by the Hisaichi , 1 B29 owned by the Americans and 2 Destroyers owned by the Hisaichi lost in sz79
Americans win with 6 B29s remaining. Battle score for attacker is 20
Casualties for Hisaichi: 1 Battleship, 5 Destroyers and 2 Transports
Casualties for Yamamoto: 1 B.Transport
Casualties for Americans: 2 B29s and 2 L.FightersNon Combat Move - Americans
5 B29s moved from sz15 to Korea
6 B29s moved from sz79 to Tientsin
1 AAGun moved from Palana to Kamchatka
4 B29s moved from Davao to Korea
1 Elite moved from Davao to sz70
1 Elite moved from Mindanao to sz70
1 B.Transport and 2 Elites moved from sz70 to sz71
1 Tank moved from Punay to sz71
1 B.Transport, 2 Elites and 1 Tank moved from sz71 to sz75
2 Elites and 1 Tank moved from sz75 to Iwo Jima
1 AAGun moved from Davao to MindanaoPlace Units - Americans
2 B.Transports placed in sz15
3 Elites and 3 Tanks placed in Akina
3 B29s and 1 Bomber placed in Davao
2 B29s placed in Pearl Harbor
2 B29s placed in HiloTurn Complete - Americans
Americans collect 131 PUs; end with 132 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14
Combat Move - Masaharu
2 NakajimaG5Ns moved from Vostok to sz15Combat - Masaharu
Battle in sz15
Masaharu attack with 2 NakajimaG5Ns
Americans defend with 2 B.Transports
Masaharu roll dice for 2 NakajimaG5Ns in sz15, round 2 : 2/1 hits
Americans roll dice for 2 B.Transports in sz15, round 2 : 1/1 hits
1 NakajimaG5N owned by the Masaharu and 2 B.Transports owned by the Americans lost in sz15
Masaharu win with 1 NakajimaG5N remaining. Battle score for attacker is -2
Casualties for Americans: 2 B.Transports
Casualties for Masaharu: 1 NakajimaG5NNon Combat Move - Masaharu
1 NakajimaG5N moved from sz15 to TokyoTurn Complete - Masaharu
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your turn. skip russians.
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There is another thread I started called “rising sun”. I’ve started as axis in that one. It’s your move if you want to play.





