That’s what I thought. Thanks for clarifying!
S Vs C
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TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13
Combat Move - Masaharu
2 Battleships moved from sz2 to sz7
1 Destroyer moved from sz2 to sz7
1 Tank moved from Ulaan Ude to Hsingan
1 NakajimaG5N moved from Vostok to Hsingan
1 NakajimaG5N moved from Vostok to Hsingan
1 NakajimaG5N moved from Vostok to sz7Combat - Masaharu
Battle in sz7
Masaharu attack with 2 Battleships, 1 Destroyer and 1 NakajimaG5N
British defend with 1 B.Transport; Americans defend with 2 Cruisers and 3 Destroyers
Masaharu roll dice for 2 Battleships, 1 Destroyer and 1 NakajimaG5N in sz7, round 2 : 2/1 hits
Americans roll dice for 1 B.Transport, 2 Cruisers and 3 Destroyers in sz7, round 2 : 2/1 hits
Units damaged: 2 Battleships owned by the Masaharu
1 B.Transport owned by the British and 1 Destroyer owned by the Americans lost in sz7
Masaharu roll dice for 2 Battleships, 1 Destroyer and 1 NakajimaG5N in sz7, round 3 : 2/1 hits
Americans roll dice for 2 Cruisers and 2 Destroyers in sz7, round 3 : 2/0 hits
2 Destroyers owned by the Americans , 1 Destroyer owned by the Masaharu and 1 Battleship owned by the Masaharu lost in sz7
Masaharu roll dice for 1 Battleship and 1 NakajimaG5N in sz7, round 4 : 2/1 hits
Americans roll dice for 2 Cruisers in sz7, round 4 : 1/0 hits
1 Battleship owned by the Masaharu and 2 Cruisers owned by the Americans lost in sz7
Masaharu win with 1 NakajimaG5N remaining. Battle score for attacker is 4
Casualties for British: 1 B.Transport
Casualties for Masaharu: 2 Battleships and 1 Destroyer
Casualties for Americans: 2 Cruisers and 3 Destroyers
Battle in Hsingan
Masaharu attack with 2 NakajimaG5Ns and 1 Tank
Americans defend with 2 Elites and 1 Factory
Masaharu roll dice for 2 NakajimaG5Ns and 1 Tank in Hsingan, round 2 : 2/1 hits
Americans roll dice for 2 Elites in Hsingan, round 2 : 1/1 hits
2 Elites owned by the Americans and 1 NakajimaG5N owned by the Masaharu lost in Hsingan
Masaharu win, taking Hsingan from Americans with 1 NakajimaG5N and 1 Tank remaining. Battle score for attacker is -10
Casualties for Americans: 2 Elites
Casualties for Masaharu: 1 NakajimaG5NNon Combat Move - Masaharu
1 NakajimaG5N moved from Hsingan to Vostok
1 NakajimaG5N moved from sz7 to VostokTurn Complete - Masaharu
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Go Carl your turm. After Masaharu, if the russians have no capital just wizz over their turn and do Yamamoto’s turn. Two Jap turns in a row.
Cheers
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TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14
Combat Move - Yamamoto
4 Infantry moved from Tokyo to Japan
2 Bombers moved from Tokyo to Japan
1 Marine moved from Manchuria to Korea
2 Infantry moved from Manchuria to Seoul
1 Infantry moved from Hongkong to Kwangtung
1 Tank moved from Hongkong to Kwangtung
1 Tank moved from Hongkong to Kwangsi
1 L.Fighter moved from Hongkong to Japan
1 Tank moved from Abakan to Urumal
1 Fighter moved from Jinquan to Urumal
1 Tank moved from Ustkut to Angarsk
1 Mech.Inf moved from Amursk to Yakutsk
4 Tanks moved from Vostok to Yakutsk
1 Marine moved from Amursk to Belogorsk
1 Tank moved from Hongkong to KwangsiPurchase Units - Yamamoto
Yamamoto buy 15 Infantry, 1 L.Fighter, 1 Marine and 2 Mech.Infs; Remaining resources: 0 PUs;Combat - Yamamoto
Battle in Seoul
Yamamoto attack with 2 Infantry
Americans defend with 1 AAGun, 1 Factory and 1 Tank
Yamamoto roll dice for 2 Infantry in Seoul, round 2 : 1/1 hits
Americans roll dice for 1 Tank in Seoul, round 2 : 1/1 hits
1 Infantry owned by the Yamamoto and 1 Tank owned by the Americans lost in Seoul
Yamamoto win, taking Seoul from Americans with 1 Infantry remaining. Battle score for attacker is 3
Casualties for Yamamoto: 1 Infantry
Casualties for Americans: 1 Tank
Battle in Urumal
Yamamoto attack with 1 Fighter and 1 Tank
Chinese defend with 1 Elite, 1 Factory and 1 Marine
Yamamoto roll dice for 1 Fighter and 1 Tank in Urumal, round 2 : 1/0 hits
Chinese roll dice for 1 Elite and 1 Marine in Urumal, round 2 : 1/1 hits
1 Fighter owned by the Yamamoto and 1 Marine owned by the Chinese lost in Urumal
Yamamoto roll dice for 1 Tank in Urumal, round 3 : 0/1 hits
Chinese roll dice for 1 Elite in Urumal, round 3 : 1/1 hits
1 Tank owned by the Yamamoto lost in Urumal
Chinese win with 1 Elite remaining. Battle score for attacker is -12
Casualties for Yamamoto: 1 Fighter and 1 Tank
Casualties for Chinese: 1 Marine
Battle in Kwangtung
Yamamoto attack with 1 Infantry and 1 Tank
Anzac defend with 1 Tank
Yamamoto roll dice for 1 Infantry and 1 Tank in Kwangtung, round 2 : 1/1 hits
Chinese roll dice for 1 Tank in Kwangtung, round 2 : 1/1 hits
1 Tank owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Kwangtung
Yamamoto win, taking Kwangtung from Chinese with 1 Tank remaining. Battle score for attacker is 3
Casualties for Anzac: 1 Tank
Casualties for Yamamoto: 1 Infantry
Battle in Yakutsk
Yamamoto attack with 1 Mech.Inf and 4 Tanks
British defend with 1 AAGun, 1 Lancaster, 1 Marine and 1 Tank; Americans defend with 2 Infantry
Yamamoto roll dice for 1 Mech.Inf and 4 Tanks in Yakutsk, round 2 : 3/1 hits
Russians roll dice for 2 Infantry, 1 Lancaster, 1 Marine and 1 Tank in Yakutsk, round 2 : 1/1 hits
1 Marine owned by the British , 2 Infantry owned by the Americans and 1 Mech.Inf owned by the Yamamoto lost in Yakutsk
Yamamoto roll dice for 4 Tanks in Yakutsk, round 3 : 2/0 hits
Russians roll dice for 1 Lancaster and 1 Tank in Yakutsk, round 3 : 1/1 hits
1 Tank owned by the British , 1 Tank owned by the Yamamoto and 1 Lancaster owned by the British lost in Yakutsk
Yamamoto win, taking Yakutsk from Russians with 3 Tanks remaining. Battle score for attacker is 20
Casualties for British: 1 Lancaster, 1 Marine and 1 Tank
Casualties for Yamamoto: 1 Mech.Inf and 1 Tank
Casualties for Americans: 2 Infantry
Battle in Kwangsi
Yamamoto attack with 2 Tanks
Dutch defend with 1 Infantry
Yamamoto roll dice for 2 Tanks in Kwangsi, round 2 : 1/0 hits
Dutch roll dice for 1 Infantry in Kwangsi, round 2 : 0/1 hits
1 Infantry owned by the Dutch lost in Kwangsi
Yamamoto win, taking Kwangsi from Dutch with 2 Tanks remaining. Battle score for attacker is 2
Casualties for Dutch: 1 Infantry
Battle in Korea
Yamamoto attack with 1 Marine
Americans defend with 2 L.Fighters
Yamamoto roll dice for 1 Marine in Korea, round 2 : 0/1 hits
Americans roll dice for 2 L.Fighters in Korea, round 2 : 1/1 hits
1 Marine owned by the Yamamoto lost in Korea
Americans win with 2 L.Fighters remaining. Battle score for attacker is -3
Casualties for Yamamoto: 1 Marine
Battle in Angarsk
Yamamoto attack with 1 Tank
British defend with 1 Infantry
Yamamoto roll dice for 1 Tank in Angarsk, round 2 : 1/1 hits
British roll dice for 1 Infantry in Angarsk, round 2 : 0/1 hits
1 Infantry owned by the British lost in Angarsk
Yamamoto win, taking Angarsk from British with 1 Tank remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in Japan
Yamamoto attack with 2 Bombers, 4 Infantry and 1 L.Fighter
Americans defend with 6 Artillerys and 1 Infantry
Yamamoto roll dice for 2 Bombers, 4 Infantry and 1 L.Fighter in Japan, round 2 : 3/1 hits
Americans roll dice for 6 Artillerys and 1 Infantry in Japan, round 2 : 2/1 hits
2 Artillerys owned by the Americans , 2 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Japan
Yamamoto roll dice for 2 Bombers, 2 Infantry and 1 L.Fighter in Japan, round 3 : 2/1 hits
Americans roll dice for 4 Artillerys in Japan, round 3 : 1/1 hits
2 Artillerys owned by the Americans and 1 Infantry owned by the Yamamoto lost in Japan
Yamamoto roll dice for 2 Bombers, 1 Infantry and 1 L.Fighter in Japan, round 4 : 2/1 hits
Americans roll dice for 2 Artillerys in Japan, round 4 : 1/1 hits
2 Artillerys owned by the Americans and 1 Infantry owned by the Yamamoto lost in Japan
Yamamoto win with 2 Bombers and 1 L.Fighter remaining. Battle score for attacker is 18
Casualties for Yamamoto: 4 Infantry
Casualties for Americans: 6 Artillerys and 1 InfantryNon Combat Move - Yamamoto
1 L.Fighter moved from Japan to Tokyo
2 Bombers moved from Japan to Tokyo
1 Infantry moved from Jinquan to HaixiPlace Units - Yamamoto
1 L.Fighter and 1 Mech.Inf placed in Kaask
2 Infantry placed in Kaask
1 Infantry, 1 Marine and 1 Mech.Inf placed in Amursk
8 Infantry placed in Tokyo
4 Infantry placed in HongkongTurn Complete - Yamamoto
Yamamoto collect 48 PUs; end with 48 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14
Combat Move - Chinese
1 Elite moved from W.Mongolia to Jinquan
Chinese take Jinquan from Yamamoto
1 Elite moved from Urumal to Quyan
5 Elites moved from Xining to Nancheng
2 Elites moved from Tsingnan to SikangPurchase Units - Chinese
Chinese buy 5 Elites and 1 Marine; Remaining resources: 0 PUs;Combat - Chinese
Battle in Sikang
Chinese attack with 2 Elites
Hisaichi defend with 1 Tank
Chinese roll dice for 2 Elites in Sikang, round 2 : 1/0 hits
Hisaichi roll dice for 1 Tank in Sikang, round 2 : 1/1 hits
1 Tank owned by the Hisaichi and 1 Elite owned by the Chinese lost in Sikang
Chinese win, taking Sikang from Hisaichi with 1 Elite remaining. Battle score for attacker is 1
Casualties for Hisaichi: 1 Tank
Casualties for Chinese: 1 Elite
Battle in Nancheng
Chinese attack with 5 Elites
Hisaichi defend with 1 Mech.Inf and 1 Tank
Chinese roll dice for 5 Elites in Nancheng, round 2 : 3/1 hits
Hisaichi roll dice for 1 Mech.Inf and 1 Tank in Nancheng, round 2 : 1/1 hits
1 Tank owned by the Hisaichi , 1 Mech.Inf owned by the Hisaichi and 1 Elite owned by the Chinese lost in Nancheng
Chinese win, taking Nancheng from Hisaichi with 4 Elites remaining. Battle score for attacker is 6
Casualties for Hisaichi: 1 Mech.Inf and 1 Tank
Casualties for Chinese: 1 EliteNon Combat Move - Chinese
Place Units - Chinese
4 Elites placed in Urumal
1 Elite and 1 Marine placed in XiningTurn Complete - Chinese
Chinese collect 31 PUs; end with 31 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14
Combat Move - Hisaichi
1 Elite moved from Peking to Hopeh
1 Marine moved from Peking to Hopeh
1 EarlyFighter moved from Peking to Hopeh
2 Transports moved from sz1 to sz79Combat - Hisaichi
Battle in Hopeh
Hisaichi attack with 1 EarlyFighter, 1 Elite and 1 Marine
Anzac defend with 1 Elite and 1 Tank
Hisaichi roll dice for 1 EarlyFighter, 1 Elite and 1 Marine in Hopeh, round 2 : 1/1 hits
Anzac roll dice for 1 Elite and 1 Tank in Hopeh, round 2 : 1/1 hits
1 Elite owned by the Anzac and 1 Marine owned by the Hisaichi lost in Hopeh
Hisaichi roll dice for 1 EarlyFighter and 1 Elite in Hopeh, round 3 : 1/1 hits
Anzac roll dice for 1 Tank in Hopeh, round 3 : 1/1 hits
1 Elite owned by the Hisaichi and 1 Tank owned by the Anzac lost in Hopeh
Hisaichi win with 1 EarlyFighter remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Elite and 1 Marine
Casualties for Anzac: 1 Elite and 1 TankNon Combat Move - Hisaichi
1 EarlyFighter moved from Hopeh to SeoulTurn Complete - Hisaichi
Hisaichi collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14
Combat Move - Dutch
2 Tanks moved from S.Borneo to sz60
1 Marine moved from N.S to sz60
1 Infantry moved from N.S to sz60
1 Infantry moved from S.Borneo to sz60
1 Infantry and 1 T.Boat moved from sz60 to sz73
1 Infantry moved from sz73 to Thailand
1 Transport moved from sz74 to sz68
2 Infantry moved from N.B to sz68
2 Infantry and 1 Transport moved from sz68 to sz67
2 Infantry moved from sz67 to Hainan
Dutch take Hainan from Yamamoto
1 Transport moved from sz73 to sz60
1 Tank moved from S.Borneo to sz60
1 Infantry moved from N.S to sz60
1 Infantry, 1 Tank and 1 Transport moved from sz60 to sz73
1 Infantry moved from sz73 to Thailand
1 Tank moved from sz73 to Thailand
1 Infantry, 1 Marine, 2 Tanks and 2 Transports moved from sz60 to sz74
2 Tanks moved from sz74 to Kwangtung
1 Infantry moved from sz74 to Kwangtung
1 Marine moved from sz74 to Kwangtung
1 Fighter moved from N.S to Tientsin
2 Destroyers moved from sz74 to sz67
1 Fighter moved from Frenchindochina to KwangtungPurchase Units - Dutch
Dutch buy 1 Destroyer, 1 Elite, 4 Tanks and 1 Transport; Remaining resources: 0 PUs;Combat - Dutch
Battle in Kwangtung
Dutch attack with 1 Fighter, 1 Infantry, 1 Marine and 2 Tanks
Yamamoto defend with 1 Tank
Dutch roll dice for 1 Fighter, 1 Infantry, 1 Marine and 2 Tanks in Kwangtung, round 2 : 2/0 hits
Yamamoto roll dice for 1 Tank in Kwangtung, round 2 : 1/1 hits
1 Tank owned by the Yamamoto and 1 Infantry owned by the Dutch lost in Kwangtung
Dutch win, taking Kwangtung from Yamamoto with 1 Fighter, 1 Marine and 2 Tanks remaining. Battle score for attacker is 3
Casualties for Yamamoto: 1 Tank
Casualties for Dutch: 1 InfantryNon Combat Move - Dutch
1 Fighter moved from Kwangtung to TientsinPlace Units - Dutch
1 Destroyer and 1 Transport placed in sz69
4 Tanks placed in S.Borneo
1 Elite placed in N.STurn Complete - Dutch
Dutch collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14
Combat Move - Thai
2 Infantry moved from Phuket to Malaya
1 Tank moved from Phuket to Malaya
1 Infantry moved from Phuket to MalayaPurchase Units - Thai
Thai buy 6 Infantry; Remaining resources: 0 PUs;Combat - Thai
Battle in Malaya
Thai attack with 3 Infantry and 1 Tank
British defend with 2 Tanks
Thai roll dice for 3 Infantry and 1 Tank in Malaya, round 2 : 1/0 hits
British roll dice for 2 Tanks in Malaya, round 2 : 1/0 hits
1 Tank owned by the British and 1 Infantry owned by the Thai lost in Malaya
Thai roll dice for 2 Infantry and 1 Tank in Malaya, round 3 : 1/1 hits
British roll dice for 1 Tank in Malaya, round 3 : 0/1 hits
1 Tank owned by the British lost in Malaya
Thai win, taking Malaya from British with 2 Infantry and 1 Tank remaining. Battle score for attacker is 8
Casualties for British: 2 Tanks
Casualties for Thai: 1 InfantryNon Combat Move - Thai
Place Units - Thai
6 Infantry placed in PhuketTurn Complete - Thai
Thai collect 12 PUs; end with 12 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14
Combat Move - British
1 Elite moved from E.India to sz64
1 Elite and 1 T.Boat moved from sz64 to sz66
1 Tank moved from Burma to Malaya
1 Elite moved from sz66 to Malaya
1 Lancaster moved from Frenchindochina to Malaya
1 Elite moved from C.India to E.India
8 Tanks moved from Calcutta to E.India
1 Transport moved from sz66 to sz64
1 Transport moved from sz66 to sz64
1 Transport moved from sz66 to sz64
1 Lancaster moved from Vancouver to N.Japan
1 Elite, 1 Infantry, 1 Lancaster and 1 Tank moved from N.Japan to Akina
1 Tank moved from Akina to Japan
1 Elite, 1 Marine and 2 Tanks moved from Punay to sz70
1 Elite, 1 Marine, 2 Tanks and 2 Transports moved from sz70 to sz75
2 Infantry moved from Moresby to E.G
1 Artillery moved from N.G to sz47
1 Transport moved from sz47 to sz48
1 Tank moved from Sarong to sz48
1 Infantry moved from Sarong to sz48
1 Infantry moved from N.G to sz47
1 Infantry moved from N.G to Sarong
1 Artillery, 1 Infantry and 1 Transport moved from sz47 to sz72
1 Infantry, 1 Tank and 1 Transport moved from sz48 to sz70
1 Infantry and 1 Tank moved from sz70 to Punay
1 Infantry moved from sz72 to Iwo Jima
1 Artillery moved from sz72 to Iwo Jima
2 Tanks moved from sz75 to Iwo Jima
1 Marine moved from sz75 to Iwo Jima
1 Elite moved from sz75 to Iwo JimaPurchase Units - British
British buy 1 B.Carrier, 3 L.Fighters and 3 Tanks; Remaining resources: 0 PUs;Combat - British
Battle in Malaya
British attack with 1 Elite, 1 Lancaster and 1 Tank
Thai defend with 2 Infantry and 1 Tank
British roll dice for 1 Elite, 1 Lancaster and 1 Tank in Malaya, round 2 : 2/0 hits
Thai roll dice for 2 Infantry and 1 Tank in Malaya, round 2 : 1/1 hits
1 Elite owned by the British and 2 Infantry owned by the Thai lost in Malaya
British roll dice for 1 Lancaster and 1 Tank in Malaya, round 3 : 1/1 hits
Thai roll dice for 1 Tank in Malaya, round 3 : 1/1 hits
1 Tank owned by the British and 1 Tank owned by the Thai lost in Malaya
British win with 1 Lancaster remaining. Battle score for attacker is 0
Casualties for British: 1 Elite and 1 Tank
Casualties for Thai: 2 Infantry and 1 TankNon Combat Move - British
1 Lancaster moved from Malaya to W.BorneoPlace Units - British
3 L.Fighters and 3 Tanks placed in Calcutta
1 B.Carrier placed in sz63
3 L.Fighters moved from Calcutta to sz63Turn Complete - British
British collect 64 PUs; end with 64 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14
Combat Move - Anzac
1 Artillery moved from Shantung to sz74
1 Artillery and 1 Transport moved from sz74 to sz73
1 Artillery moved from sz73 to Malaya
British take Malaya from Thai
1 Infantry moved from Nanking to Sian
Chinese take Sian from Hisaichi
1 Infantry moved from Shantung to Shansi
Anzac take Shansi from Hisaichi
1 Infantry moved from Hankou to Hanan
Chinese take Hanan from Hisaichi
2 Transports moved from sz70 to sz45
3 Infantry moved from Fais to sz45
3 Infantry and 1 Tank moved from Punay to sz70
3 Infantry, 1 Tank and 2 Transports moved from sz70 to sz67
4 L.Fighters moved from sz74 to Hongkong
2 Battleships moved from sz74 to sz67
1 Tank moved from sz67 to Hongkong
3 Infantry moved from sz67 to Hongkong
2 L.Fighters moved from Punay to Hongkong
1 L.Fighter moved from Darwin to Manila
1 Battleship moved from sz70 to sz67
1 B.Carrier moved from sz37 to sz46
1 Marine moved from N.Australia to sz46
1 Infantry moved from Townsville to sz46
1 Elite moved from Darwin to N.Australia
2 Infantry moved from E.G to N.G
1 Transport moved from sz70 to sz48
1 Infantry moved from Sarong to sz48
1 Infantry and 1 Transport moved from sz48 to sz45
3 Infantry and 2 Transports moved from sz45 to sz72
3 Infantry moved from sz72 to Iwo Jima
1 Infantry moved from sz45 to Fais
1 Infantry and 1 Marine moved from sz46 to E.GPurchase Units - Anzac
Anzac buy 3 L.Fighters and 2 Tanks; Remaining resources: 0 PUs;Combat - Anzac
Battle in Hongkong
Anzac attack with 3 Infantry, 6 L.Fighters and 1 Tank
Yamamoto defend with 1 AAGun, 1 Factory, 5 Infantry and 1 Tank
AA fire in Hongkong : 1/0 hits
1 L.Fighter owned by the Anzac lost in Hongkong
Anzac roll dice for 3 Battleships in Hongkong, round 2 : 2/0 hits
2 Infantry owned by the Yamamoto lost in Hongkong
Anzac roll dice for 3 Infantry, 5 L.Fighters and 1 Tank in Hongkong, round 2 : 4/0 hits
Yamamoto roll dice for 3 Infantry and 1 Tank in Hongkong, round 2 : 1/1 hits
1 Infantry owned by the Anzac , 3 Infantry owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Hongkong
Anzac win, taking Hongkong from Yamamoto with 2 Infantry, 5 L.Fighters and 1 Tank remaining. Battle score for attacker is 1
Casualties for Anzac: 1 Infantry and 1 L.Fighter
Casualties for Yamamoto: 5 Infantry and 1 TankNon Combat Move - Anzac
2 Carriers moved from sz74 to sz67
4 L.Fighters moved from Hongkong to sz67
1 L.Fighter moved from Hongkong to Manila
1 AAGun moved from Townsville to sz46
1 AAGun moved from sz46 to E.G
1 AAGun moved from E.G to N.GPlace Units - Anzac
3 L.Fighters placed in Darwin
2 Tanks placed in MelbourneTurn Complete - Anzac
Anzac collect 48 PUs; end with 48 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14
Combat Move - Americans
1 L.Fighter moved from Korea to sz79
1 L.Fighter moved from Korea to sz15
1 L.Fighter moved from Akina to sz15
1 L.Fighter moved from Akina to sz79
8 B29s moved from Akina to sz79
4 B29s moved from Akina to sz15
1 B29 moved from Akina to sz15
1 Battleship moved from sz76 to sz7
1 Battleship moved from sz78 to sz7
11 Elites and 2 Tanks moved from Palana to sz4
3 B.Transports, 1 Destroyer, 11 Elites, 2 Tanks and 2 Transports moved from sz4 to sz7
1 Elite moved from Ostrov to sz7
1 Infantry moved from Sukhalin to sz7
12 Elites, 1 Infantry and 2 Tanks moved from sz7 to N.Japan
1 Battleship moved from sz78 to sz72
1 Marine moved from Taka to sz40
1 Infantry moved from Arawa to sz42
1 Infantry and 1 S.Sub moved from sz42 to sz78
1 Marine and 1 S.Sub moved from sz40 to sz76
1 B.Transport moved from sz25 to sz30
1 Artillery moved from Taka to sz30
2 Infantry and 1 Transport moved from sz30 to sz19
2 B.Transports and 8 Elites moved from sz20 to sz17
2 Cruisers and 2 Infantry moved from sz20 to sz17
8 Elites moved from sz17 to Marcus
2 Infantry moved from sz17 to Marcus
2 Infantry moved from sz19 to Wake
1 Marine moved from sz76 to Bonin
1 Infantry moved from sz78 to S.Japan
1 S.Sub moved from sz5 to sz7Purchase Units - Americans
Americans buy 2 B.Transports, 7 B29s, 1 Bomber, 3 Elites and 3 Tanks; Remaining resources: 1 PUs;Combat - Americans
Battle in Marcus
Americans attack with 8 Elites and 2 Infantry
Yamamoto defend with 1 Infantry and 1 Tank
Americans roll dice for 2 Cruisers in Marcus, round 2 : 1/0 hits
1 Infantry owned by the Yamamoto lost in Marcus
Americans roll dice for 8 Elites and 2 Infantry in Marcus, round 2 : 4/1 hits
Yamamoto roll dice for 1 Tank in Marcus, round 2 : 1/1 hits
1 Tank owned by the Yamamoto and 1 Infantry owned by the Americans lost in Marcus
Americans win, taking Marcus from Yamamoto with 8 Elites and 1 Infantry remaining. Battle score for attacker is 5
Casualties for Yamamoto: 1 Infantry and 1 Tank
Casualties for Americans: 1 Infantry
Battle in sz15
Americans attack with 5 B29s and 2 L.Fighters
Yamamoto defend with 4 Transports; Masaharu defend with 5 Transports
Americans roll dice for 5 B29s and 2 L.Fighters in sz15, round 2 : 5/1 hits
Masaharu roll dice for 9 Transports in sz15, round 2 : 1/1 hits
1 Transport owned by the Masaharu , 1 L.Fighter owned by the Americans and 4 Transports owned by the Yamamoto lost in sz15
Americans roll dice for 5 B29s and 1 L.Fighter in sz15, round 3 : 5/1 hits
Masaharu roll dice for 4 Transports in sz15, round 3 : 1/1 hits
4 Transports owned by the Masaharu and 1 L.Fighter owned by the Americans lost in sz15
Americans win with 5 B29s remaining. Battle score for attacker is 30
Casualties for Yamamoto: 4 Transports
Casualties for Masaharu: 5 Transports
Casualties for Americans: 2 L.Fighters
Battle in sz79
Americans attack with 8 B29s and 2 L.Fighters
Hisaichi defend with 1 Battleship, 5 Destroyers and 2 Transports; Yamamoto defend with 1 B.Transport
Americans roll dice for 8 B29s and 2 L.Fighters in sz79, round 2 : 7/1 hits
Units damaged: 1 Battleship owned by the Hisaichi
Hisaichi roll dice for 1 B.Transport, 1 Battleship, 5 Destroyers and 2 Transports in sz79, round 2 : 3/1 hits
1 B29 owned by the Americans , 2 Transports owned by the Hisaichi , 3 Destroyers owned by the Hisaichi , 1 B.Transport owned by the Yamamoto and 2 L.Fighters owned by the Americans lost in sz79
Americans roll dice for 7 B29s in sz79, round 3 : 5/1 hits
Hisaichi roll dice for 1 Battleship and 2 Destroyers in sz79, round 3 : 1/1 hits
1 Battleship owned by the Hisaichi , 1 B29 owned by the Americans and 2 Destroyers owned by the Hisaichi lost in sz79
Americans win with 6 B29s remaining. Battle score for attacker is 20
Casualties for Hisaichi: 1 Battleship, 5 Destroyers and 2 Transports
Casualties for Yamamoto: 1 B.Transport
Casualties for Americans: 2 B29s and 2 L.FightersNon Combat Move - Americans
5 B29s moved from sz15 to Korea
6 B29s moved from sz79 to Tientsin
1 AAGun moved from Palana to Kamchatka
4 B29s moved from Davao to Korea
1 Elite moved from Davao to sz70
1 Elite moved from Mindanao to sz70
1 B.Transport and 2 Elites moved from sz70 to sz71
1 Tank moved from Punay to sz71
1 B.Transport, 2 Elites and 1 Tank moved from sz71 to sz75
2 Elites and 1 Tank moved from sz75 to Iwo Jima
1 AAGun moved from Davao to MindanaoPlace Units - Americans
2 B.Transports placed in sz15
3 Elites and 3 Tanks placed in Akina
3 B29s and 1 Bomber placed in Davao
2 B29s placed in Pearl Harbor
2 B29s placed in HiloTurn Complete - Americans
Americans collect 131 PUs; end with 132 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14
Combat Move - Masaharu
2 NakajimaG5Ns moved from Vostok to sz15Combat - Masaharu
Battle in sz15
Masaharu attack with 2 NakajimaG5Ns
Americans defend with 2 B.Transports
Masaharu roll dice for 2 NakajimaG5Ns in sz15, round 2 : 2/1 hits
Americans roll dice for 2 B.Transports in sz15, round 2 : 1/1 hits
1 NakajimaG5N owned by the Masaharu and 2 B.Transports owned by the Americans lost in sz15
Masaharu win with 1 NakajimaG5N remaining. Battle score for attacker is -2
Casualties for Americans: 2 B.Transports
Casualties for Masaharu: 1 NakajimaG5NNon Combat Move - Masaharu
1 NakajimaG5N moved from sz15 to TokyoTurn Complete - Masaharu
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your turn. skip russians.
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There is another thread I started called “rising sun”. I’ve started as axis in that one. It’s your move if you want to play.
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TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 15
Combat Move - Yamamoto
4 Infantry moved from Tokyo to S.Japan
2 Bombers moved from Tokyo to S.Japan
2 Tanks moved from Yakutsk to Magadan
1 Tank moved from Angarsk to Vostok
1 Infantry moved from Amursk to Manchuria
1 Marine moved from Belogorsk to Manchuria
1 Mech.Inf moved from Amursk to Manchuria
2 Tanks moved from Kwangsi to Hongkong
1 L.Fighter moved from Tokyo to HongkongPurchase Units - Yamamoto
Yamamoto buy 3 Destroyers and 12 Infantry; Remaining resources: 0 PUs;Combat - Yamamoto
Battle in Magadan
Yamamoto attack with 2 Tanks
Americans defend with 1 Marine
Yamamoto roll dice for 2 Tanks in Magadan, round 2 : 1/0 hits
Russians roll dice for 1 Marine in Magadan, round 2 : 1/1 hits
1 Tank owned by the Yamamoto and 1 Marine owned by the Americans lost in Magadan
Yamamoto win, taking Magadan from Russians with 1 Tank remaining. Battle score for attacker is -2
Casualties for Yamamoto: 1 Tank
Casualties for Americans: 1 Marine
Battle in Hongkong
Yamamoto attack with 1 L.Fighter and 2 Tanks
Anzac defend with 2 Infantry and 1 Tank; British defend with 1 AAGun and 1 Factory
AA fire in Hongkong : 0/1 hits
Yamamoto roll dice for 1 L.Fighter and 2 Tanks in Hongkong, round 2 : 1/1 hits
British roll dice for 2 Infantry and 1 Tank in Hongkong, round 2 : 1/1 hits
1 Infantry owned by the Anzac and 1 Tank owned by the Yamamoto lost in Hongkong
Yamamoto roll dice for 1 L.Fighter and 1 Tank in Hongkong, round 3 : 1/0 hits
British roll dice for 1 Infantry and 1 Tank in Hongkong, round 3 : 1/1 hits
1 Infantry owned by the Anzac and 1 L.Fighter owned by the Yamamoto lost in Hongkong
Yamamoto roll dice for 1 Tank in Hongkong, round 4 : 0/1 hits
British roll dice for 1 Tank in Hongkong, round 4 : 0/1 hits
Yamamoto roll dice for 1 Tank in Hongkong, round 5 : 0/1 hits
British roll dice for 1 Tank in Hongkong, round 5 : 1/1 hits
1 Tank owned by the Yamamoto lost in Hongkong
British win with 1 Tank remaining. Battle score for attacker is -18
Casualties for Anzac: 2 Infantry
Casualties for Yamamoto: 1 L.Fighter and 2 Tanks
Battle in S.Japan
Yamamoto attack with 2 Bombers and 4 Infantry
Anzac defend with 1 Infantry and 1 Tank; Americans defend with 2 Infantry
Yamamoto roll dice for 2 Bombers and 4 Infantry in S.Japan, round 2 : 2/0 hits
Anzac roll dice for 3 Infantry and 1 Tank in S.Japan, round 2 : 2/1 hits
1 Infantry owned by the Anzac , 2 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in S.Japan
Yamamoto roll dice for 2 Bombers and 2 Infantry in S.Japan, round 3 : 2/1 hits
Anzac roll dice for 1 Infantry and 1 Tank in S.Japan, round 3 : 1/1 hits
1 Tank owned by the Anzac , 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in S.Japan
Yamamoto win, taking S.Japan from Anzac with 2 Bombers and 1 Infantry remaining. Battle score for attacker is 5
Casualties for Anzac: 1 Infantry and 1 Tank
Casualties for Yamamoto: 3 Infantry
Casualties for Americans: 2 InfantryNon Combat Move - Yamamoto
2 Bombers moved from S.Japan to TokyoPlace Units - Yamamoto
3 Destroyers placed in sz78
5 Infantry placed in Tokyo
3 Infantry placed in Amursk
4 Infantry placed in KaaskTurn Complete - Yamamoto
Yamamoto collect 42 PUs; end with 42 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 15
Combat Move - Chinese
1 Elite moved from Quyan to Haixi
4 Elites moved from Urumal to Haixi
1 Marine moved from S.Mongolia to Gansu
1 Elite moved from Tsingnan to Gansu
1 Elite moved from Sikang to Gansu
4 Elites moved from Nancheng to Tsingnan
1 Elite moved from Xining to Tsingnan
1 Marine moved from Xining to TsingnanPurchase Units - Chinese
Chinese buy 6 Tanks; Remaining resources: 1 PUs;Combat - Chinese
Battle in Gansu
Chinese attack with 2 Elites and 1 Marine
Hisaichi defend with 1 Infantry and 1 Tank
Chinese roll dice for 2 Elites and 1 Marine in Gansu, round 2 : 1/1 hits
Hisaichi roll dice for 1 Infantry and 1 Tank in Gansu, round 2 : 1/1 hits
1 Infantry owned by the Hisaichi and 1 Marine owned by the Chinese lost in Gansu
Chinese roll dice for 2 Elites in Gansu, round 3 : 1/0 hits
Hisaichi roll dice for 1 Tank in Gansu, round 3 : 0/1 hits
1 Tank owned by the Hisaichi lost in Gansu
Chinese win, taking Gansu from Hisaichi with 2 Elites remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Infantry and 1 Tank
Casualties for Chinese: 1 Marine
Battle in Haixi
Chinese attack with 5 Elites
Yamamoto defend with 1 Infantry
Chinese roll dice for 5 Elites in Haixi, round 2 : 2/1 hits
Yamamoto roll dice for 1 Infantry in Haixi, round 2 : 0/1 hits
1 Infantry owned by the Yamamoto lost in Haixi
Chinese win, taking Haixi from Yamamoto with 5 Elites remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 InfantryNon Combat Move - Chinese
Place Units - Chinese
4 Tanks placed in Urumal
2 Tanks placed in XiningTurn Complete - Chinese
Chinese collect 38 PUs; end with 39 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 15
Purchase Units - Hisaichi
Hisaichi buy 2 Destroyers and 6 Infantry; Remaining resources: 0 PUs;Place Units - Hisaichi
2 Destroyers placed in sz79
6 Infantry placed in SeoulTurn Complete - Hisaichi
Hisaichi collect 21 PUs; end with 21 PUs total -
here is the thai turn.
I updated my engine to 1801 update, and now my games don’t work unless I use internal dice roller. No more triple A dice service for now. It still works fine. We just need to trust each other, that’s all. :evil:
Cheers
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coiming up and saying its thai combat turn
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I didn’t get that? Anyways. This is the other game where you are axis, so it’s your turn.
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TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 15
Combat Move - Thai
3 Infantry moved from Phuket to Malaya
4 Infantry moved from Phuket to Thailand
2 Infantry moved from Phuket to Thailand
1 Infantry moved from Phuket to ThailandPurchase Units - Thai
Thai buy 6 Infantry; Remaining resources: 0 PUs;Combat - Thai
Battle in Thailand
Thai attack with 7 Infantry
Dutch defend with 1 Infantry
Thai roll dice for 7 Infantry in Thailand, round 2 : 1/1 hits
Dutch roll dice for 1 Infantry in Thailand, round 2 : 0/1 hits
1 Infantry owned by the Dutch lost in Thailand
Thai win, taking Thailand from Dutch with 7 Infantry remaining. Battle score for attacker is 2
Casualties for Dutch: 1 Infantry
Battle in Malaya
Thai attack with 3 Infantry
Anzac defend with 1 Artillery
Thai roll dice for 3 Infantry in Malaya, round 2 : 0/1 hits
British roll dice for 1 Artillery in Malaya, round 2 : 0/1 hits
Thai roll dice for 3 Infantry in Malaya, round 3 : 0/1 hits
British roll dice for 1 Artillery in Malaya, round 3 : 0/1 hits
Thai roll dice for 3 Infantry in Malaya, round 4 : 1/1 hits
British roll dice for 1 Artillery in Malaya, round 4 : 0/1 hits
1 Artillery owned by the Anzac lost in Malaya
Thai win, taking Malaya from British with 3 Infantry remaining. Battle score for attacker is 4
Casualties for Anzac: 1 ArtilleryNon Combat Move - Thai
Place Units - Thai
6 Infantry placed in PhuketTurn Complete - Thai
Thai collect 15 PUs; end with 15 PUs total