Game History
Round: 4 Purchase Units - Ottomans Note to players Ottomans: <body><b>All powers can now produce tank units!<b></body> Condition TankProductionOttomans: Ottomans has their production frontier changed to: lateWarProduction Ottomans buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Ottomans 3 infantry moved from Arabia to Mesopotamia 1 artillery and 11 infantry moved from Ankara to Mesopotamia 2 infantry moved from Smyrna to Trans-Jordan 2 infantry moved from Trans-Jordan to Arabia 2 infantry moved from Constantinople to Smyrna 4 infantry moved from Constantinople to Ankara Combat - Ottomans Ottomans has abandoned SZ 18 to Italians Combat Move - Ottomans Trigger ChangeToTriesteMine: AustroHungarians captures territory SZ 18 Place Units - Ottomans 7 infantry placed in Constantinople Turn Complete - Ottomans Ottomans collect 20 PUs; end with 21 PUsS Vs C
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TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11
Combat Move - Americans
1 Infantry moved from Ani Jima to Ototo Jima
Americans take Ototo Jima from Yamamoto
2 Infantry moved from Ani Jima to sz76
2 Infantry moved from Bonin to sz76
1 B.Transport and 4 Infantry moved from sz76 to sz74
4 Infantry moved from sz74 to S.Japan
Americans take S.Japan from Yamamoto
1 Tank moved from Iwo Jima to sz76
1 Elite moved from Iwo Jima to sz76
1 Infantry moved from Bonin to sz76
1 B.Transport, 1 Elite, 1 Infantry and 1 Tank moved from sz76 to sz74
1 Tank moved from sz74 to Korea
1 Elite moved from sz74 to Korea
1 Infantry moved from sz74 to Korea
4 L.Fighters moved from sz76 to Korea
2 Bombers moved from Iwo Jima to Korea
2 B29s moved from Iwo Jima to Korea
6 Artillerys, 3 B.Transports and 3 Infantry moved from sz42 to sz72
6 Artillerys moved from sz72 to Iwo Jima
3 Infantry moved from sz72 to Iwo Jima
1 Battleship moved from sz70 to sz72
1 Destroyer moved from sz70 to sz72
2 B29s moved from Davao to Korea
1 Elite moved from San Francisco to sz23
1 Cruiser and 1 Elite moved from sz23 to sz6
1 Elite moved from sz6 to N.Canada
1 Marine moved from N.Canada to Anchorage
1 Destroyer moved from sz23 to sz6
1 B.Transport moved from sz6 to sz23
2 Tanks moved from San Francisco to Portland
1 Elite moved from San Francisco to Nor Cal
2 B29s moved from Wake to KoreaPurchase Units - Americans
Americans buy 2 B.Transports, 1 Battleship, 2 Cruisers, 1 Destroyer, 10 Elites, 1 L.Fighter, 2 S.Subs and 2 Transports; Remaining resources: 0 PUs;Combat - Americans
Battle in Korea
Americans attack with 6 B29s, 2 Bombers, 1 Elite, 1 Infantry, 4 L.Fighters and 1 Tank
Yamamoto defend with 2 Tanks
Americans roll dice for 6 B29s, 2 Bombers, 1 Elite, 1 Infantry, 4 L.Fighters and 1 Tank in Korea, round 2 : 10/1 hits
Hisaichi roll dice for 2 Tanks in Korea, round 2 : 1/0 hits
2 Tanks owned by the Yamamoto and 1 Infantry owned by the Americans lost in Korea
Americans win, taking Korea from Hisaichi with 6 B29s, 2 Bombers, 1 Elite, 4 L.Fighters and 1 Tank remaining. Battle score for attacker is 8
Casualties for Yamamoto: 2 Tanks
Casualties for Americans: 1 InfantryNon Combat Move - Americans
1 L.Fighter moved from Korea to sz72
3 L.Fighters moved from Korea to sz72
2 Carriers moved from sz76 to sz72
2 Bombers moved from Korea to Kichedung
4 B29s moved from Korea to Iwo Jima
2 B29s moved from Korea to Kichedung
4 Elites moved from Punay to Mindor
1 AAGun moved from Nor Cal to PortlandPlace Units - Americans
10 Elites placed in San Francisco
2 B.Transports, 2 Cruisers, 1 Destroyer, 1 S.Sub and 2 Transports placed in sz23
1 L.Fighter placed in Davao
1 Battleship and 1 S.Sub placed in sz70Turn Complete - Americans
Americans collect 113 PUs; end with 113 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11
Combat Move - Masaharu
5 Transports moved from sz2 to sz15
1 EarlyFighter moved from Kamchatka to VostokPurchase Units - Masaharu
Masaharu buy 2 Battleships, 4 Elites, 2 NakajimaG5Ns and 3 Tanks; Remaining resources: 0 PUs;Non Combat Move - Masaharu
Place Units - Masaharu
2 NakajimaG5Ns and 1 Tank placed in Hsingan
2 Battleships and 1 Destroyer placed in sz15
3 Elites and 2 Tanks placed in AkinaTurn Complete - Masaharu
Masaharu collect 33 PUs; end with 33 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11
Turn Complete - Russians
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TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12
Research Technology - Yamamoto
Combat Move - Yamamoto
1 Tank moved from Maltan to Haixi
1 Mech.Inf moved from Maltan to Haixi
1 Infantry moved from Kyzyl to Haixi
3 Mech.Infs moved from Kaask to Haixi
1 Fighter moved from Kaask to Haixi
2 S.Subs moved from sz16 to sz74
4 Destroyers moved from sz78 to sz74
1 Battleship moved from sz78 to sz74
7 Mech.Infs moved from Hongkong to Kichedung
2 Mech.Infs moved from Burma to Thailand
1 Infantry moved from Tokyo to sz78
1 Tank moved from Tokyo to sz78
1 Tank moved from sz78 to Nagasaki
1 Infantry moved from sz78 to Nagasaki
1 Destroyer moved from sz16 to sz74
3 Infantry moved from Amursk to Manchuria
1 Marine moved from Amursk to BelogorskPurchase Units - Yamamoto
Yamamoto buy 4 Destroyers, 7 Infantry, 1 L.Fighter and 4 Tanks; Remaining resources: 0 PUs;Combat - Yamamoto
Battle in sz74
Yamamoto attack with 1 Battleship, 5 Destroyers and 2 S.Subs
Anzac defend with 2 Battleships, 2 Carriers, 4 L.Fighters and 5 Transports; Americans defend with 2 B.Transports
Yamamoto roll dice for 2 S.Subs in sz74, round 2 : 1/0 hits
Units damaged: 1 Battleship owned by the Anzac
Yamamoto roll dice for 1 Battleship and 5 Destroyers in sz74, round 2 : 3/1 hits
Units damaged: 1 Battleship owned by the Anzac
Anzac roll dice for 2 B.Transports, 2 Battleships, 2 Carriers, 4 L.Fighters and 5 Transports in sz74, round 2 : 6/1 hits
Units damaged: 1 Battleship owned by the Yamamoto
2 Transports owned by the Anzac and 5 Destroyers owned by the Yamamoto lost in sz74
Yamamoto roll dice for 2 S.Subs in sz74, round 3 : 1/0 hits
1 Transport owned by the Anzac lost in sz74
Yamamoto roll dice for 1 Battleship in sz74, round 3 : 0/1 hits
Anzac roll dice for 2 B.Transports, 2 Battleships, 2 Carriers, 4 L.Fighters and 2 Transports in sz74, round 3 : 6/1 hits
2 S.Subs owned by the Yamamoto and 1 Battleship owned by the Yamamoto lost in sz74
Anzac win with 2 B.Transports, 2 Battleships, 2 Carriers, 4 L.Fighters and 2 Transports remaining. Battle score for attacker is -60
Casualties for Anzac: 3 Transports
Casualties for Yamamoto: 1 Battleship, 5 Destroyers and 2 S.Subs
Battle in Thailand
Yamamoto attack with 2 Mech.Infs
Dutch defend with 2 Fighters
Yamamoto roll dice for 2 Mech.Infs in Thailand, round 2 : 1/1 hits
British roll dice for 2 Fighters in Thailand, round 2 : 1/1 hits
1 Fighter owned by the Dutch and 1 Mech.Inf owned by the Yamamoto lost in Thailand
Yamamoto roll dice for 1 Mech.Inf in Thailand, round 3 : 0/1 hits
British roll dice for 1 Fighter in Thailand, round 3 : 0/1 hits
Yamamoto roll dice for 1 Mech.Inf in Thailand, round 4 : 0/1 hits
British roll dice for 1 Fighter in Thailand, round 4 : 1/1 hits
1 Mech.Inf owned by the Yamamoto lost in Thailand
British win with 1 Fighter remaining. Battle score for attacker is 0
Casualties for Yamamoto: 2 Mech.Infs
Casualties for Dutch: 1 Fighter
Battle in Kichedung
Yamamoto attack with 7 Mech.Infs
Anzac defend with 1 Infantry and 1 Tank; Americans defend with 2 B29s and 2 Bombers
Yamamoto roll dice for 7 Mech.Infs in Kichedung, round 2 : 2/1 hits
Chinese roll dice for 2 B29s, 2 Bombers, 1 Infantry and 1 Tank in Kichedung, round 2 : 2/1 hits
2 Bombers owned by the Americans and 2 Mech.Infs owned by the Yamamoto lost in Kichedung
Yamamoto roll dice for 5 Mech.Infs in Kichedung, round 3 : 2/1 hits
Chinese roll dice for 2 B29s, 1 Infantry and 1 Tank in Kichedung, round 3 : 1/1 hits
1 Infantry owned by the Anzac , 1 B29 owned by the Americans and 1 Mech.Inf owned by the Yamamoto lost in Kichedung
Yamamoto roll dice for 4 Mech.Infs in Kichedung, round 4 : 2/1 hits
Chinese roll dice for 1 B29 and 1 Tank in Kichedung, round 4 : 1/1 hits
1 B29 owned by the Americans , 1 Tank owned by the Anzac and 1 Mech.Inf owned by the Yamamoto lost in Kichedung
Yamamoto win, taking Kichedung from Chinese with 3 Mech.Infs remaining. Battle score for attacker is 51
Casualties for Anzac: 1 Infantry and 1 Tank
Casualties for Yamamoto: 4 Mech.Infs
Casualties for Americans: 2 B29s and 2 Bombers
Battle in Nagasaki
Yamamoto attack with 1 Infantry and 1 Tank
Anzac defend with 1 Infantry and 1 Tank
Yamamoto roll dice for 1 Infantry and 1 Tank in Nagasaki, round 2 : 1/1 hits
Anzac roll dice for 1 Infantry and 1 Tank in Nagasaki, round 2 : 1/1 hits
1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Nagasaki
Yamamoto roll dice for 1 Tank in Nagasaki, round 3 : 1/1 hits
Anzac roll dice for 1 Tank in Nagasaki, round 3 : 0/1 hits
1 Tank owned by the Anzac lost in Nagasaki
Yamamoto win, taking Nagasaki from Anzac with 1 Tank remaining. Battle score for attacker is 5
Casualties for Anzac: 1 Infantry and 1 Tank
Casualties for Yamamoto: 1 Infantry
Battle in Haixi
Yamamoto attack with 1 Fighter, 1 Infantry, 4 Mech.Infs and 1 Tank
British defend with 4 Tanks
Yamamoto roll dice for 1 Fighter, 1 Infantry, 4 Mech.Infs and 1 Tank in Haixi, round 2 : 3/1 hits
Chinese roll dice for 4 Tanks in Haixi, round 2 : 2/0 hits
3 Tanks owned by the British , 1 Infantry owned by the Yamamoto and 1 Mech.Inf owned by the Yamamoto lost in Haixi
Yamamoto roll dice for 1 Fighter, 3 Mech.Infs and 1 Tank in Haixi, round 3 : 2/0 hits
Chinese roll dice for 1 Tank in Haixi, round 3 : 0/1 hits
1 Tank owned by the British lost in Haixi
Yamamoto win, taking Haixi from Chinese with 1 Fighter, 3 Mech.Infs and 1 Tank remaining. Battle score for attacker is 13
Casualties for British: 4 Tanks
Casualties for Yamamoto: 1 Infantry and 1 Mech.InfNon Combat Move - Yamamoto
1 Fighter moved from Haixi to JinquanPlace Units - Yamamoto
1 Infantry and 1 Tank placed in Kaask
1 Infantry placed in Achinsk
2 Infantry, 1 L.Fighter and 3 Tanks placed in Hongkong
4 Destroyers placed in sz78
1 Infantry placed in Tokyo
2 Infantry placed in AmurskTurn Complete - Yamamoto
Yamamoto collect 65 PUs; end with 65 PUs total
2 units repaired. -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12
Combat Move - Chinese
2 Marines moved from Tsingnan to S.Mongolia
2 Elites moved from Xining to Tsingnan
3 Elites moved from Xining to Nancheng
1 Marine moved from Urumal to Yecheng
1 Elite moved from Urumal to QuyanPurchase Units - Chinese
Chinese buy 1 Elite, 5 Infantry and 1 Marine; Remaining resources: 0 PUs;Non Combat Move - Chinese
Place Units - Chinese
1 Elite, 2 Infantry and 1 Marine placed in Urumal
3 Infantry placed in XiningTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12
Combat Move - Hisaichi
1 Mech.Inf moved from Gansu to Tsingnan
2 Tanks moved from Gansu to Tsingnan
1 Tank moved from Sikang to Tsingnan
2 Infantry moved from N.Shangsi to Gansu
1 Marine moved from N.Shangsi to Gansu
1 Marine moved from Vostok to sz1
1 Mech.Inf moved from Vostok to sz1
1 Marine, 1 Mech.Inf and 1 Transport moved from sz1 to sz3
1 Marine moved from sz3 to Attla
1 Mech.Inf moved from sz3 to Attla
2 Battleships moved from sz4 to sz3
1 Cruiser moved from sz4 to sz3
2 Mech.Infs moved from Sian to N.French I.
1 Bomber moved from Bengal to N.French I.
1 Tank moved from Bengal to N.French I.
1 Mech.Inf moved from Peking to Tientsin
1 NakajimaG5N moved from Shangsi to N.French I.
1 EarlyFighter moved from Shangsi to Tientsin
1 Marine moved from E.Shansi to Hopeh
1 Elite moved from E.Shansi to Hopeh
1 Infantry moved from Sian to Szechwan
1 Mech.Inf moved from Sukhalin to Ostrov
Hisaichi take Ostrov from Russians
1 Mech.Inf moved from Sukhalin to sz1
1 Mech.Inf moved from sz1 to Vostok
1 Mech.Inf moved from Vostok to TientsinPurchase Units - Hisaichi
Hisaichi buy 1 Battleship, 1 Destroyer, 2 Elites and 3 Tanks; Remaining resources: 0 PUs;Combat - Hisaichi
Battle in Attla
Hisaichi attack with 1 Marine and 1 Mech.Inf
Americans defend with 1 Infantry
Hisaichi roll dice for 2 Battleships and 1 Cruiser in Attla, round 2 : 2/1 hits
1 Infantry owned by the Americans lost in Attla
Hisaichi win, taking Attla from Americans with 1 Marine and 1 Mech.Inf remaining. Battle score for attacker is 2
Casualties for Americans: 1 Infantry
Battle in Tsingnan
Hisaichi attack with 1 Mech.Inf and 3 Tanks
Chinese defend with 2 Elites
Hisaichi roll dice for 1 Mech.Inf and 3 Tanks in Tsingnan, round 2 : 2/1 hits
Chinese roll dice for 2 Elites in Tsingnan, round 2 : 1/1 hits
1 Mech.Inf owned by the Hisaichi and 2 Elites owned by the Chinese lost in Tsingnan
Hisaichi win, taking Tsingnan from Chinese with 3 Tanks remaining. Battle score for attacker is 3
Casualties for Hisaichi: 1 Mech.Inf
Casualties for Chinese: 2 Elites
Battle in N.French I.
Hisaichi attack with 1 Bomber, 2 Mech.Infs, 1 NakajimaG5N and 1 Tank
Dutch defend with 3 Tanks
Hisaichi roll dice for 1 Bomber, 2 Mech.Infs, 1 NakajimaG5N and 1 Tank in N.French I., round 2 : 3/1 hits
Dutch roll dice for 3 Tanks in N.French I., round 2 : 2/1 hits
2 Mech.Infs owned by the Hisaichi and 3 Tanks owned by the Dutch lost in N.French I.
Hisaichi win, taking N.French I. from Dutch with 1 Bomber, 1 NakajimaG5N and 1 Tank remaining. Battle score for attacker is 5
Casualties for Hisaichi: 2 Mech.Infs
Casualties for Dutch: 3 Tanks
Battle in Tientsin
Hisaichi attack with 1 EarlyFighter and 2 Mech.Infs
Anzac defend with 1 Artillery and 1 Marine
Hisaichi roll dice for 1 EarlyFighter and 2 Mech.Infs in Tientsin, round 2 : 1/0 hits
Anzac roll dice for 1 Artillery and 1 Marine in Tientsin, round 2 : 1/1 hits
1 Marine owned by the Anzac and 1 Mech.Inf owned by the Hisaichi lost in Tientsin
Hisaichi roll dice for 1 EarlyFighter and 1 Mech.Inf in Tientsin, round 3 : 1/1 hits
Anzac roll dice for 1 Artillery in Tientsin, round 3 : 0/1 hits
1 Artillery owned by the Anzac lost in Tientsin
Hisaichi win, taking Tientsin from Anzac with 1 EarlyFighter and 1 Mech.Inf remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Mech.Inf
Casualties for Anzac: 1 Artillery and 1 MarineNon Combat Move - Hisaichi
1 EarlyFighter moved from Tientsin to Peking
1 NakajimaG5N moved from N.French I. to Bengal
1 Bomber moved from N.French I. to SeoulPlace Units - Hisaichi
1 Battleship and 1 Destroyer placed in sz79
2 Elites placed in Seoul
3 Tanks placed in SianTurn Complete - Hisaichi
Hisaichi collect 49 PUs; end with 49 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12
Combat Move - Dutch
1 Marine moved from N.S to sz60
1 Infantry moved from N.S to sz60
1 Infantry, 1 Marine and 1 Transport moved from sz60 to sz73
1 Marine moved from sz73 to Malaya
1 Infantry moved from sz73 to Malaya
1 Fighter moved from Thailand to Malaya
1 Tank moved from Frenchindochina to Malaya
3 Transports moved from sz67 to sz68
3 Tanks moved from Borneo to sz68
1 Infantry moved from W.Borneo to sz68
2 Infantry moved from Borneo to sz68
1 Infantry, 1 Tank and 1 Transport moved from sz68 to sz73
2 Infantry, 2 Tanks and 2 Transports moved from sz68 to sz67
2 Destroyers moved from sz60 to sz73
2 Tanks moved from sz67 to N.French I.
2 Infantry moved from sz67 to N.French I.
1 Tank moved from sz73 to Malaya
1 Infantry moved from sz73 to MalayaPurchase Units - Dutch
Dutch buy 4 Elites, 1 Fighter and 2 Marines; Remaining resources: 0 PUs;Combat - Dutch
Battle in Malaya
Dutch attack with 1 Fighter, 2 Infantry, 1 Marine and 2 Tanks
Thai defend with 2 Infantry and 1 Marine
Dutch roll dice for 1 Fighter, 2 Infantry, 1 Marine and 2 Tanks in Malaya, round 2 : 2/1 hits
Thai roll dice for 2 Infantry and 1 Marine in Malaya, round 2 : 1/0 hits
2 Infantry owned by the Thai and 1 Infantry owned by the Dutch lost in Malaya
Dutch roll dice for 1 Fighter, 1 Infantry, 1 Marine and 2 Tanks in Malaya, round 3 : 2/0 hits
Thai roll dice for 1 Marine in Malaya, round 3 : 1/1 hits
1 Marine owned by the Thai and 1 Infantry owned by the Dutch lost in Malaya
Dutch win, taking Malaya from Thai with 1 Fighter, 1 Marine and 2 Tanks remaining. Battle score for attacker is 3
Casualties for Thai: 2 Infantry and 1 Marine
Casualties for Dutch: 2 Infantry
Battle in N.French I.
Dutch attack with 2 Infantry and 2 Tanks
Hisaichi defend with 1 Tank
Dutch roll dice for 2 Infantry and 2 Tanks in N.French I., round 2 : 1/1 hits
Hisaichi roll dice for 1 Tank in N.French I., round 2 : 1/1 hits
1 Tank owned by the Hisaichi and 1 Infantry owned by the Dutch lost in N.French I.
Dutch win, taking N.French I. from Hisaichi with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 3
Casualties for Hisaichi: 1 Tank
Casualties for Dutch: 1 InfantryNon Combat Move - Dutch
1 Fighter moved from Malaya to Thailand
1 Submarine moved from sz67 to sz74
4 Destroyers moved from sz67 to sz74Place Units - Dutch
1 Fighter placed in N.S
4 Elites placed in S.Borneo
1 Marine placed in Celebs
1 Marine placed in N.STurn Complete - Dutch
Dutch collect 32 PUs; end with 32 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12
Combat Move - Thai
2 Infantry moved from Phuket to Thailand
1 Tank moved from Phuket to Malaya
1 Marine moved from Phuket to Malaya
3 Infantry moved from Phuket to MalayaPurchase Units - Thai
Thai buy 6 Infantry; Remaining resources: 0 PUs;Combat - Thai
Battle in Malaya
Thai attack with 3 Infantry, 1 Marine and 1 Tank
Dutch defend with 1 Marine and 2 Tanks
Thai roll dice for 3 Infantry, 1 Marine and 1 Tank in Malaya, round 2 : 1/1 hits
British roll dice for 1 Marine and 2 Tanks in Malaya, round 2 : 2/1 hits
2 Infantry owned by the Thai and 1 Marine owned by the Dutch lost in Malaya
Thai roll dice for 1 Infantry, 1 Marine and 1 Tank in Malaya, round 3 : 1/0 hits
British roll dice for 2 Tanks in Malaya, round 3 : 1/0 hits
1 Infantry owned by the Thai and 1 Tank owned by the Dutch lost in Malaya
Thai roll dice for 1 Marine and 1 Tank in Malaya, round 4 : 1/1 hits
British roll dice for 1 Tank in Malaya, round 4 : 1/1 hits
1 Marine owned by the Thai and 1 Tank owned by the Dutch lost in Malaya
Thai win, taking Malaya from British with 1 Tank remaining. Battle score for attacker is 4
Casualties for Thai: 3 Infantry and 1 Marine
Casualties for Dutch: 1 Marine and 2 Tanks
Battle in Thailand
Thai attack with 2 Infantry
Dutch defend with 1 Fighter
Thai roll dice for 2 Infantry in Thailand, round 2 : 0/1 hits
British roll dice for 1 Fighter in Thailand, round 2 : 0/1 hits
Thai roll dice for 2 Infantry in Thailand, round 3 : 0/1 hits
British roll dice for 1 Fighter in Thailand, round 3 : 1/1 hits
1 Infantry owned by the Thai lost in Thailand
Thai roll dice for 1 Infantry in Thailand, round 4 : 0/1 hits
British roll dice for 1 Fighter in Thailand, round 4 : 0/1 hits
Thai roll dice for 1 Infantry in Thailand, round 5 : 1/1 hits
British roll dice for 1 Fighter in Thailand, round 5 : 0/1 hits
1 Fighter owned by the Dutch lost in Thailand
Thai win, taking Thailand from British with 1 Infantry remaining. Battle score for attacker is 8
Casualties for Thai: 1 Infantry
Casualties for Dutch: 1 FighterNon Combat Move - Thai
1 Infantry moved from Phuket to MalayaPlace Units - Thai
6 Infantry placed in PhuketTurn Complete - Thai
Thai collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12
Combat Move - British
1 Tank moved from Yecheng to Abakan
British take Maltan from Yamamoto
British take Abakan from Yamamoto
1 Elite moved from Nepal to Bengal
1 Tank moved from S.Tibet to Bengal
1 Artillery moved from Calcutta to sz63
1 Artillery and 1 Transport moved from sz63 to sz64
1 Artillery moved from sz64 to Burma
British take Burma from Yamamoto
1 Fighter moved from sz63 to Bengal
1 B.Carrier moved from sz63 to sz64
1 Infantry moved from Palana to Kamchatka
British take Kamchatka from Masaharu
2 Elites moved from British Columbia to sz6
1 Tank moved from N.Canada to sz6
1 B.Transport, 2 Elites and 1 Tank moved from sz6 to sz4
1 Tank moved from sz4 to Attla
2 Elites moved from sz4 to Attla
1 Lancaster moved from Alaska to Attla
1 Marine moved from Palana to Magadan
1 Tank moved from Palana to Yakutsk
2 Transports moved from sz73 to sz70Purchase Units - British
British buy 4 Elites, 1 Lancaster, 2 Tanks and 2 Transports; Remaining resources: 1 PUs;Combat - British
Battle in Attla
British attack with 2 Elites, 1 Lancaster and 1 Tank
Hisaichi defend with 1 Marine and 1 Mech.Inf
British roll dice for 2 Elites, 1 Lancaster and 1 Tank in Attla, round 2 : 3/1 hits
Hisaichi roll dice for 1 Marine and 1 Mech.Inf in Attla, round 2 : 1/1 hits
1 Marine owned by the Hisaichi , 1 Elite owned by the British and 1 Mech.Inf owned by the Hisaichi lost in Attla
British win, taking Attla from Hisaichi with 1 Elite, 1 Lancaster and 1 Tank remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Marine and 1 Mech.Inf
Casualties for British: 1 Elite
Battle in Bengal
British attack with 1 Elite, 1 Fighter and 1 Tank
Hisaichi defend with 1 NakajimaG5N; Yamamoto defend with 2 AAGuns and 1 Bunker
AA fire in Bengal : 0/1 hits
British roll dice for 1 Elite, 1 Fighter and 1 Tank in Bengal, round 2 : 1/1 hits
Units damaged: 1 Bunker owned by the Yamamoto
Yamamoto roll dice for 1 Bunker and 1 NakajimaG5N in Bengal, round 2 : 1/1 hits
1 Elite owned by the British lost in Bengal
British roll dice for 1 Fighter and 1 Tank in Bengal, round 3 : 1/0 hits
Yamamoto roll dice for 1 Bunker and 1 NakajimaG5N in Bengal, round 3 : 1/1 hits
1 NakajimaG5N owned by the Hisaichi and 1 Fighter owned by the British lost in Bengal
British roll dice for 1 Tank in Bengal, round 4 : 1/1 hits
Yamamoto roll dice for 1 Bunker in Bengal, round 4 : 0/1 hits
1 Bunker owned by the Yamamoto lost in Bengal
British win, taking Bengal from Yamamoto with 1 Tank remaining. Battle score for attacker is 10
Casualties for Hisaichi: 1 NakajimaG5N
Casualties for British: 1 Elite and 1 Fighter
Casualties for Yamamoto: 1 BunkerNon Combat Move - British
1 AAGun moved from Palana to Magadan
1 Lancaster moved from Attla to Magadan
1 AAGun moved from N.G to SarongPlace Units - British
4 Elites and 2 Tanks placed in Calcutta
2 Transports placed in sz49
1 Lancaster placed in CalcuttaTurn Complete - British
British collect 61 PUs; end with 62 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12
Combat Move - Anzac
1 Tank moved from Samar to sz70
2 Infantry moved from S to sz70
1 Infantry moved from Samar to sz70
1 Tank moved from Naha to Nagasaki
1 Infantry moved from Naha to Nagasaki
1 Artillery moved from Formosa to sz74
1 Infantry moved from Formosa to sz74
3 Infantry, 1 Tank and 2 Transports moved from sz70 to sz74
1 Transport moved from sz74 to sz70
1 Tank moved from Townsville to sz46
1 Elite moved from E.G to sz46
1 Elite, 1 Tank and 1 Transport moved from sz46 to sz70
1 Elite moved from sz70 to Punay
1 Tank moved from sz70 to Punay
1 Infantry moved from E.G to N.G
1 Transport moved from sz37 to sz41
1 Infantry moved from Townsville to sz41
1 Tank moved from Townsville to sz41
1 Infantry, 1 Tank and 1 Transport moved from sz41 to sz46
1 Infantry moved from sz46 to E.G
1 Tank moved from sz46 to E.G
1 Battleship moved from sz37 to sz46
1 Tank moved from sz74 to Kichedung
4 Infantry moved from sz74 to Kichedung
1 Artillery moved from sz74 to Kichedung
3 L.Fighters moved from sz74 to Nagasaki
1 L.Fighter moved from sz74 to KichedungPurchase Units - Anzac
Anzac buy 2 L.Fighters, 1 Marine and 2 Transports; Remaining resources: 0 PUs;Combat - Anzac
Battle in Nagasaki
Anzac attack with 1 Infantry, 3 L.Fighters and 1 Tank
Yamamoto defend with 1 Tank
Anzac roll dice for 1 Infantry, 3 L.Fighters and 1 Tank in Nagasaki, round 2 : 2/1 hits
Yamamoto roll dice for 1 Tank in Nagasaki, round 2 : 0/1 hits
1 Tank owned by the Yamamoto lost in Nagasaki
Anzac win, taking Nagasaki from Yamamoto with 1 Infantry, 3 L.Fighters and 1 Tank remaining. Battle score for attacker is 5
Casualties for Yamamoto: 1 Tank
Battle in Kichedung
Anzac attack with 1 Artillery, 4 Infantry, 1 L.Fighter and 1 Tank
Yamamoto defend with 3 Mech.Infs
Anzac roll dice for 2 Battleships in Kichedung, round 2 : 2/1 hits
2 Mech.Infs owned by the Yamamoto lost in Kichedung
Anzac roll dice for 1 Artillery, 4 Infantry, 1 L.Fighter and 1 Tank in Kichedung, round 2 : 2/1 hits
Yamamoto roll dice for 1 Mech.Inf in Kichedung, round 2 : 1/1 hits
1 Infantry owned by the Anzac and 1 Mech.Inf owned by the Yamamoto lost in Kichedung
Anzac win, taking Kichedung from Yamamoto with 1 Artillery, 3 Infantry, 1 L.Fighter and 1 Tank remaining. Battle score for attacker is 13
Casualties for Anzac: 1 Infantry
Casualties for Yamamoto: 3 Mech.InfsNon Combat Move - Anzac
3 L.Fighters moved from Nagasaki to sz74
1 L.Fighter moved from Kichedung to sz74Place Units - Anzac
2 Transports placed in sz37
2 L.Fighters and 1 Marine placed in DarwinTurn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12
Combat Move - Americans
1 Tank moved from Korea to Seoul
1 Elite moved from Korea to Seoul
6 Artillerys and 3 Infantry moved from Iwo Jima to sz72
6 Artillerys, 3 B.Transports and 3 Infantry moved from sz72 to sz16
1 Infantry moved from S.Japan to Japan
Americans take Japan from Yamamoto
1 Infantry moved from S.Japan to Kochi
Americans take Kochi from Yamamoto
6 Artillerys moved from sz16 to Akina
3 Infantry moved from sz16 to Akina
1 B.Transport moved from sz74 to sz68
4 Elites moved from Mindor to sz68
1 B.Transport and 4 Elites moved from sz68 to sz74
1 Elite moved from Mindanao to sz70
1 Elite and 1 S.Sub moved from sz70 to sz74
4 Elites moved from sz74 to Tientsin
1 Elite moved from sz74 to Shantung
Americans take Shantung from Hisaichi
1 Elite moved from Manila to sz74
1 Tank moved from Manila to sz74
1 Tank moved from sz74 to Korea
1 Elite moved from sz74 to Korea
4 B29s moved from Iwo Jima to Seoul
1 L.Fighter moved from Davao to Akina
2 L.Fighters moved from sz72 to Akina
2 L.Fighters moved from sz72 to Seoul
1 Battleship moved from sz72 to sz16
1 Destroyer moved from sz72 to sz16
1 Carrier moved from sz72 to sz16
8 Infantry moved from Yakutsk to Angarsk
4 Tanks moved from Yakutsk to Angarsk
2 Infantry moved from Magadan to Yakutsk
1 Elite moved from N.Canada to sz6
1 Cruiser moved from sz6 to sz5
1 Marine moved from Anchorage to sz5
1 Cruiser and 1 Marine moved from sz5 to sz4
1 Cruiser and 1 Elite moved from sz6 to sz4
3 Destroyers moved from sz6 to sz4
8 Elites moved from San Francisco to sz23
2 B.Transports and 8 Elites moved from sz23 to sz6
2 Elites moved from San Francisco to sz23
1 B.Transport and 2 Elites moved from sz23 to sz14
1 Tank moved from Portland to sz14
1 B.Transport, 2 Elites and 1 Tank moved from sz14 to sz6
1 Transport moved from sz23 to sz14
1 Elite moved from Nor Cal to sz14
1 Tank moved from Portland to sz14
1 Elite, 1 Tank and 1 Transport moved from sz14 to sz6
1 Transport moved from sz23 to sz28
2 Cruisers moved from sz23 to sz22
1 S.Sub moved from sz23 to sz24
1 Destroyer moved from sz23 to sz6
1 Elite moved from sz4 to Palana
1 Marine moved from sz4 to PalanaPurchase Units - Americans
Americans buy 2 B.Transports, 2 B29s, 2 Battleships, 1 Marine and 2 S.Subs; Remaining resources: 0 PUs;Combat - Americans
Battle in Seoul
Americans attack with 4 B29s, 1 Elite, 2 L.Fighters and 1 Tank
Hisaichi defend with 1 AAGun, 1 Bomber, 2 Elites and 1 Factory
AA fire in Seoul : 1/0 hits
1 B29 owned by the Americans lost in Seoul
Americans roll dice for 3 B29s, 1 Elite, 2 L.Fighters and 1 Tank in Seoul, round 2 : 5/1 hits
Hisaichi roll dice for 1 Bomber and 2 Elites in Seoul, round 2 : 0/1 hits
1 Bomber owned by the Hisaichi and 2 Elites owned by the Hisaichi lost in Seoul
Americans captures 49PUs while taking Hisaichi capital
Americans win, taking Seoul from Hisaichi with 3 B29s, 1 Elite, 2 L.Fighters and 1 Tank remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Bomber and 2 Elites
Casualties for Americans: 1 B29
Battle in Akina
Americans attack with 6 Artillerys, 3 Infantry and 3 L.Fighters
Masaharu defend with 1 AAGun, 1 Artillery, 3 Elites, 1 Factory and 2 Tanks
AA fire in Akina : 1/1 hits
1 L.Fighter owned by the Americans lost in Akina
Americans roll dice for 1 Battleship in Akina, round 2 : 0/1 hits
Americans roll dice for 6 Artillerys, 3 Infantry and 2 L.Fighters in Akina, round 2 : 4/0 hits
Masaharu roll dice for 1 Artillery, 3 Elites and 2 Tanks in Akina, round 2 : 2/1 hits
1 Artillery owned by the Masaharu , 3 Elites owned by the Masaharu and 2 Infantry owned by the Americans lost in Akina
Americans roll dice for 6 Artillerys, 1 Infantry and 2 L.Fighters in Akina, round 3 : 3/1 hits
Masaharu roll dice for 2 Tanks in Akina, round 3 : 1/0 hits
1 Infantry owned by the Americans and 2 Tanks owned by the Masaharu lost in Akina
Americans captures 33PUs while taking Masaharu capital
Americans win, taking Akina from Masaharu with 6 Artillerys and 2 L.Fighters remaining. Battle score for attacker is 8
Casualties for Masaharu: 1 Artillery, 3 Elites and 2 Tanks
Casualties for Americans: 3 Infantry and 1 L.Fighter
Battle in Tientsin
Americans attack with 4 Elites
Hisaichi defend with 1 Mech.Inf
Americans roll dice for 4 Elites in Tientsin, round 2 : 2/0 hits
Hisaichi roll dice for 1 Mech.Inf in Tientsin, round 2 : 1/1 hits
1 Mech.Inf owned by the Hisaichi and 1 Elite owned by the Americans lost in Tientsin
Americans win, taking Tientsin from Hisaichi with 3 Elites remaining. Battle score for attacker is 1
Casualties for Hisaichi: 1 Mech.Inf
Casualties for Americans: 1 Elite
Battle in Angarsk
Americans attack with 8 Infantry and 4 Tanks
Hisaichi defend with 1 Tank; Yamamoto defend with 1 Infantry, 2 Mech.Infs and 3 Tanks
Americans roll dice for 8 Infantry and 4 Tanks in Angarsk, round 2 : 3/1 hits
Yamamoto roll dice for 1 Infantry, 2 Mech.Infs and 4 Tanks in Angarsk, round 2 : 3/0 hits
1 Infantry owned by the Yamamoto , 3 Infantry owned by the Americans and 2 Mech.Infs owned by the Yamamoto lost in Angarsk
Americans roll dice for 5 Infantry and 4 Tanks in Angarsk, round 3 : 3/1 hits
Yamamoto roll dice for 4 Tanks in Angarsk, round 3 : 2/0 hits
1 Tank owned by the Hisaichi , 2 Tanks owned by the Yamamoto and 2 Infantry owned by the Americans lost in Angarsk
Americans roll dice for 3 Infantry and 4 Tanks in Angarsk, round 4 : 3/1 hits
Yamamoto roll dice for 1 Tank in Angarsk, round 4 : 0/1 hits
1 Tank owned by the Yamamoto lost in Angarsk
Americans win, taking Angarsk from Yamamoto with 3 Infantry and 4 Tanks remaining. Battle score for attacker is 22
Casualties for Hisaichi: 1 Tank
Casualties for Yamamoto: 1 Infantry, 2 Mech.Infs and 3 Tanks
Casualties for Americans: 5 InfantryNon Combat Move - Americans
2 L.Fighters moved from Akina to sz16
1 Carrier moved from sz72 to sz74
1 L.Fighter moved from Seoul to sz74
1 L.Fighter moved from Seoul to Korea
1 Battleship moved from sz70 to sz74
11 Elites and 2 Tanks moved from sz6 to N.Canada
1 AAGun moved from Portland to Seattle
3 B29s moved from Seoul to KichedungPlace Units - Americans
2 B.Transports placed in sz25
2 Battleships placed in sz70
2 B29s placed in Davao
2 S.Subs placed in sz25
Americans undo move 4.
1 Marine placed in Pearl Harbor
1 S.Sub placed in sz25
1 S.Sub placed in sz23Turn Complete - Americans
Americans collect 142 PUs; end with 224 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12
Combat Move - Masaharu
1 Tank moved from Hsingan to Ulaan Ude
2 NakajimaG5Ns moved from Hsingan to Angarsk
2 Elites moved from Vostok to Angarsk
1 NakajimaG5N moved from Vostok to Angarsk
1 Bomber moved from Vostok to Angarsk
1 EarlyFighter moved from Vostok to Angarsk
2 Battleships moved from sz15 to sz2
1 Destroyer moved from sz15 to sz2Combat - Masaharu
Battle in Angarsk
Masaharu attack with 1 Bomber, 1 EarlyFighter, 2 Elites and 3 NakajimaG5Ns
Americans defend with 3 Infantry and 4 Tanks
Masaharu roll dice for 1 Bomber, 1 EarlyFighter, 2 Elites and 3 NakajimaG5Ns in Angarsk, round 2 : 5/1 hits
Americans roll dice for 3 Infantry and 4 Tanks in Angarsk, round 2 : 3/0 hits
2 Elites owned by the Masaharu , 1 EarlyFighter owned by the Masaharu , 3 Infantry owned by the Americans and 2 Tanks owned by the Americans lost in Angarsk
Masaharu roll dice for 1 Bomber and 3 NakajimaG5Ns in Angarsk, round 3 : 3/1 hits
Americans roll dice for 2 Tanks in Angarsk, round 3 : 1/0 hits
1 Bomber owned by the Masaharu and 2 Tanks owned by the Americans lost in Angarsk
Masaharu win with 3 NakajimaG5Ns remaining. Battle score for attacker is -4
Casualties for Americans: 3 Infantry and 4 Tanks
Casualties for Masaharu: 1 Bomber, 1 EarlyFighter and 2 ElitesNon Combat Move - Masaharu
3 NakajimaG5Ns moved from Angarsk to VostokPlace Units - Masaharu
1 Elite placed in HsinganTurn Complete - Masaharu
-
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12
Turn Complete - Russians
-
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13
Research Technology - Yamamoto
Combat Move - Yamamoto
1 Infantry moved from Achinsk to Abakan
1 Tank moved from Kaask to Abakan
1 Tank moved from Haixi to Urumal
3 Mech.Infs moved from Haixi to Urumal
1 Infantry moved from Kaask to Jinquan
1 Fighter moved from Jinquan to Urumal
3 Infantry moved from Manchuria to Seoul
2 Infantry moved from Amursk to Manchuria
1 Marine moved from Belogorsk to Manchuria
1 Mech.Inf moved from Vostok to Seoul
2 Infantry moved from Tokyo to S.Japan
1 Mech.Inf moved from Tokyo to S.Japan
1 Infantry moved from Tokyo to S.JapanPurchase Units - Yamamoto
Yamamoto buy 2 Bombers, 3 Infantry, 1 Marine, 1 Mech.Inf, 2 S.Subs and 1 Tank; Remaining resources: 0 PUs;Combat - Yamamoto
Battle in Seoul
Yamamoto attack with 3 Infantry and 1 Mech.Inf
Americans defend with 1 AAGun, 1 Elite, 1 Factory and 1 Tank
Yamamoto roll dice for 3 Infantry and 1 Mech.Inf in Seoul, round 2 : 1/0 hits
Americans roll dice for 1 Elite and 1 Tank in Seoul, round 2 : 1/1 hits
1 Elite owned by the Americans and 1 Infantry owned by the Yamamoto lost in Seoul
Yamamoto roll dice for 2 Infantry and 1 Mech.Inf in Seoul, round 3 : 1/1 hits
Americans roll dice for 1 Tank in Seoul, round 3 : 0/1 hits
1 Tank owned by the Americans lost in Seoul
Yamamoto win, taking Seoul from Americans with 2 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 7
Casualties for Yamamoto: 1 Infantry
Casualties for Americans: 1 Elite and 1 Tank
Battle in Urumal
Yamamoto attack with 1 Fighter, 3 Mech.Infs and 1 Tank
Chinese defend with 1 Elite, 1 Factory, 2 Infantry and 1 Marine
Yamamoto roll dice for 1 Fighter, 3 Mech.Infs and 1 Tank in Urumal, round 2 : 2/0 hits
Chinese roll dice for 1 Elite, 2 Infantry and 1 Marine in Urumal, round 2 : 2/1 hits
2 Infantry owned by the Chinese and 2 Mech.Infs owned by the Yamamoto lost in Urumal
Yamamoto roll dice for 1 Fighter, 1 Mech.Inf and 1 Tank in Urumal, round 3 : 1/1 hits
Chinese roll dice for 1 Elite and 1 Marine in Urumal, round 3 : 1/1 hits
1 Marine owned by the Chinese and 1 Mech.Inf owned by the Yamamoto lost in Urumal
Yamamoto roll dice for 1 Fighter and 1 Tank in Urumal, round 4 : 1/0 hits
Chinese roll dice for 1 Elite in Urumal, round 4 : 0/1 hits
1 Elite owned by the Chinese lost in Urumal
Yamamoto win, taking Urumal from Chinese with 1 Fighter and 1 Tank remaining. Battle score for attacker is -4
Casualties for Yamamoto: 3 Mech.Infs
Casualties for Chinese: 1 Elite, 2 Infantry and 1 Marine
Battle in S.Japan
Yamamoto attack with 3 Infantry and 1 Mech.Inf
Americans defend with 2 Infantry
Yamamoto roll dice for 3 Infantry and 1 Mech.Inf in S.Japan, round 2 : 1/0 hits
Americans roll dice for 2 Infantry in S.Japan, round 2 : 1/1 hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in S.Japan
Yamamoto roll dice for 2 Infantry and 1 Mech.Inf in S.Japan, round 3 : 1/1 hits
Americans roll dice for 1 Infantry in S.Japan, round 3 : 1/1 hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in S.Japan
Yamamoto win, taking S.Japan from Americans with 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 0
Casualties for Yamamoto: 2 Infantry
Casualties for Americans: 2 Infantry
Battle in Abakan
Yamamoto attack with 1 Infantry and 1 Tank
British defend with 1 Tank
Yamamoto roll dice for 1 Infantry and 1 Tank in Abakan, round 2 : 1/1 hits
British roll dice for 1 Tank in Abakan, round 2 : 1/1 hits
1 Tank owned by the British and 1 Infantry owned by the Yamamoto lost in Abakan
Yamamoto win, taking Abakan from British with 1 Tank remaining. Battle score for attacker is 3
Casualties for British: 1 Tank
Casualties for Yamamoto: 1 InfantryNon Combat Move - Yamamoto
1 Fighter moved from Urumal to Jinquan
1 Tank moved from Vostok to UstkutPlace Units - Yamamoto
2 S.Subs placed in sz78
2 Bombers and 3 Infantry placed in Tokyo
1 Marine and 1 Mech.Inf placed in Amursk
1 Tank placed in HongkongTurn Complete - Yamamoto
Yamamoto collect 55 PUs; end with 55 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13
Combat Move - Chinese
1 Marine moved from Yecheng to Urumal
1 Elite moved from Quyan to Urumal
3 Elites moved from Nancheng to Tsingnan
1 Infantry moved from Xining to Nancheng
1 Infantry moved from Xining to Tsingnan
1 Infantry moved from Xining to Tsingnan
1 Marine moved from S.Mongolia to TsingnanPurchase Units - Chinese
Chinese buy 5 Elites; Remaining resources: 0 PUs;Combat - Chinese
Battle in Urumal
Chinese attack with 1 Elite and 1 Marine
Yamamoto defend with 1 Factory and 1 Tank
Chinese roll dice for 1 Elite and 1 Marine in Urumal, round 2 : 1/1 hits
Yamamoto roll dice for 1 Tank in Urumal, round 2 : 0/1 hits
1 Tank owned by the Yamamoto lost in Urumal
Chinese win, taking Urumal from Yamamoto with 1 Elite and 1 Marine remaining. Battle score for attacker is 5
Casualties for Yamamoto: 1 Tank
Battle in Tsingnan
Chinese attack with 3 Elites, 2 Infantry and 1 Marine
Hisaichi defend with 3 Tanks
Chinese roll dice for 3 Elites, 2 Infantry and 1 Marine in Tsingnan, round 2 : 2/1 hits
Hisaichi roll dice for 3 Tanks in Tsingnan, round 2 : 1/1 hits
2 Tanks owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Tsingnan
Chinese roll dice for 3 Elites, 1 Infantry and 1 Marine in Tsingnan, round 3 : 2/0 hits
Hisaichi roll dice for 1 Tank in Tsingnan, round 3 : 0/1 hits
1 Tank owned by the Hisaichi lost in Tsingnan
Chinese win, taking Tsingnan from Hisaichi with 3 Elites, 1 Infantry and 1 Marine remaining. Battle score for attacker is 13
Casualties for Hisaichi: 3 Tanks
Casualties for Chinese: 1 InfantryNon Combat Move - Chinese
Place Units - Chinese
5 Elites placed in XiningTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13
Combat Move - Hisaichi
2 Infantry moved from Gansu to Tsingnan
1 Marine moved from Gansu to Tsingnan
1 Infantry moved from Szechwan to Gansu
1 Tank moved from Sikang to Tsingnan
1 Tank moved from Sikang to Nancheng
1 Tank moved from Sian to Gansu
1 Tank moved from Sian to Shantung
1 Mech.Inf moved from Sikang to Nancheng
2 Battleships moved from sz3 to sz16
1 Cruiser moved from sz3 to sz16
1 Transport moved from sz3 to sz1
1 Mech.Inf moved from Vostok to Angarsk
Hisaichi take Angarsk from Americans
1 Mech.Inf moved from Angarsk to Vostok
1 Tank moved from Sian to Hopeh
1 S.Sub moved from sz78 to sz16
2 Destroyers moved from sz78 to sz16Combat - Hisaichi
Battle in Nancheng
Hisaichi attack with 1 Mech.Inf and 1 Tank
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Mech.Inf and 1 Tank in Nancheng, round 2 : 1/1 hits
Chinese roll dice for 1 Infantry in Nancheng, round 2 : 0/1 hits
1 Infantry owned by the Chinese lost in Nancheng
Hisaichi win, taking Nancheng from Chinese with 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Shantung
Hisaichi attack with 1 Tank
Americans defend with 1 Elite
Hisaichi roll dice for 1 Tank in Shantung, round 2 : 1/1 hits
Americans roll dice for 1 Elite in Shantung, round 2 : 0/1 hits
1 Elite owned by the Americans lost in Shantung
Hisaichi win, taking Shantung from Americans with 1 Tank remaining. Battle score for attacker is 4
Casualties for Americans: 1 Elite
Battle in Tsingnan
Hisaichi attack with 2 Infantry, 1 Marine and 1 Tank
Chinese defend with 3 Elites, 1 Infantry and 1 Marine
Hisaichi roll dice for 2 Infantry, 1 Marine and 1 Tank in Tsingnan, round 2 : 1/1 hits
Chinese roll dice for 3 Elites, 1 Infantry and 1 Marine in Tsingnan, round 2 : 2/1 hits
2 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Tsingnan
Hisaichi roll dice for 1 Marine and 1 Tank in Tsingnan, round 3 : 1/1 hits
Chinese roll dice for 3 Elites and 1 Marine in Tsingnan, round 3 : 1/1 hits
1 Marine owned by the Hisaichi and 1 Marine owned by the Chinese lost in Tsingnan
1 Tank retreated to Sikang
Chinese win with 3 Elites remaining. Battle score for attacker is -2
Casualties for Hisaichi: 2 Infantry and 1 Marine
Casualties for Chinese: 1 Infantry and 1 Marine
Battle in sz16
Hisaichi attack with 2 Battleships, 1 Cruiser, 2 Destroyers and 1 S.Sub
Americans defend with 3 B.Transports, 1 Battleship, 1 Carrier, 1 Destroyer and 2 L.Fighters
Hisaichi roll dice for 1 S.Sub in sz16, round 2 : 1/1 hits
Units damaged: 1 Battleship owned by the Americans
Hisaichi roll dice for 2 Battleships, 1 Cruiser and 2 Destroyers in sz16, round 2 : 2/1 hits
Americans roll dice for 3 B.Transports, 1 Battleship, 1 Carrier, 1 Destroyer and 2 L.Fighters in sz16, round 2 : 3/1 hits
Units damaged: 2 Battleships owned by the Hisaichi
1 Destroyer owned by the Hisaichi and 2 B.Transports owned by the Americans lost in sz16
Hisaichi roll dice for 1 S.Sub in sz16, round 3 : 0/1 hits
Hisaichi roll dice for 2 Battleships, 1 Cruiser and 1 Destroyer in sz16, round 3 : 2/1 hits
Americans roll dice for 1 B.Transport, 1 Battleship, 1 Carrier, 1 Destroyer and 2 L.Fighters in sz16, round 3 : 3/1 hits
1 Cruiser owned by the Hisaichi , 1 Destroyer owned by the Americans , 1 S.Sub owned by the Hisaichi , 1 Destroyer owned by the Hisaichi and 1 B.Transport owned by the Americans lost in sz16
Hisaichi roll dice for 2 Battleships in sz16, round 4 : 1/1 hits
Americans roll dice for 1 Battleship, 1 Carrier and 2 L.Fighters in sz16, round 4 : 2/1 hits
2 Battleships owned by the Hisaichi and 1 Carrier owned by the Americans lost in sz16
Americans win with 1 Battleship and 2 L.Fighters remaining. Battle score for attacker is -29
Casualties for Hisaichi: 2 Battleships, 1 Cruiser, 2 Destroyers and 1 S.Sub
Casualties for Americans: 3 B.Transports, 1 Carrier and 1 Destroyer
2 L.Fighters owned by the Americans forced to land in AkinaNon Combat Move - Hisaichi
1 Marine moved from Hopeh to Peking
1 Elite moved from Hopeh to PekingTurn Complete - Hisaichi
Hisaichi collect 43 PUs; end with 43 PUs total
1 unit repaired. -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13
Combat Move - Dutch
1 Transport moved from sz67 to sz68
1 Tank moved from Borneo to sz68
1 Transport moved from sz67 to sz68
1 Artillery moved from Borneo to sz68
2 Infantry moved from N.B to sz68
2 Transports moved from sz73 to sz60
4 Elites moved from S.Borneo to sz60
1 Tank moved from N.French I. to Thailand
1 Tank moved from N.French I. to N.Chunking
Chinese take Chunking from Yamamoto
Chinese take N.Chunking from Hisaichi
1 Infantry moved from N.French I. to Kwangsi
Dutch take Kwangsi from Yamamoto
2 Elites and 1 Transport moved from sz60 to sz73
2 Elites moved from sz73 to Thailand
1 Artillery, 1 Infantry and 1 Transport moved from sz68 to sz60
1 Infantry moved from sz60 to Malaya
2 Elites moved from sz60 to Malaya
1 Artillery moved from sz60 to Malaya
1 Infantry, 1 Tank and 1 Transport moved from sz68 to sz74
1 Fighter moved from N.S to Malaya
1 Infantry moved from sz74 to Shantung
1 Tank moved from sz74 to Shantung
2 Destroyers moved from sz67 to sz73
2 Destroyers moved from sz73 to sz70Purchase Units - Dutch
Dutch buy 1 Fighter, 1 Infantry, 1 T.Boat and 3 Tanks; Remaining resources: 0 PUs;Combat - Dutch
Battle in Shantung
Dutch attack with 1 Infantry and 1 Tank
Hisaichi defend with 1 Tank
Dutch roll dice for 1 Infantry and 1 Tank in Shantung, round 2 : 0/1 hits
Hisaichi roll dice for 1 Tank in Shantung, round 2 : 1/1 hits
1 Infantry owned by the Dutch lost in Shantung
Dutch roll dice for 1 Tank in Shantung, round 3 : 0/1 hits
Hisaichi roll dice for 1 Tank in Shantung, round 3 : 1/1 hits
1 Tank owned by the Dutch lost in Shantung
Hisaichi win with 1 Tank remaining. Battle score for attacker is -7
Casualties for Dutch: 1 Infantry and 1 Tank
Battle in Malaya
Dutch attack with 1 Artillery, 2 Elites, 1 Fighter and 1 Infantry
Thai defend with 1 Infantry and 1 Tank
Dutch roll dice for 1 Artillery, 2 Elites, 1 Fighter and 1 Infantry in Malaya, round 2 : 2/1 hits
Thai roll dice for 1 Infantry and 1 Tank in Malaya, round 2 : 1/1 hits
1 Infantry owned by the Thai , 1 Tank owned by the Thai and 1 Infantry owned by the Dutch lost in Malaya
Dutch win, taking Malaya from Thai with 1 Artillery, 2 Elites and 1 Fighter remaining. Battle score for attacker is 5
Casualties for Thai: 1 Infantry and 1 Tank
Casualties for Dutch: 1 Infantry
Battle in Thailand
Dutch attack with 2 Elites and 1 Tank
Thai defend with 1 Infantry
Dutch roll dice for 2 Elites and 1 Tank in Thailand, round 2 : 2/1 hits
Thai roll dice for 1 Infantry in Thailand, round 2 : 0/1 hits
1 Infantry owned by the Thai lost in Thailand
Dutch win, taking Thailand from Thai with 2 Elites and 1 Tank remaining. Battle score for attacker is 2
Casualties for Thai: 1 InfantryNon Combat Move - Dutch
1 Fighter moved from Malaya to FrenchindochinaPlace Units - Dutch
1 T.Boat placed in sz60
3 Tanks placed in S.Borneo
1 Fighter placed in N.S
1 Infantry placed in S.BorneoTurn Complete - Dutch
Dutch collect 38 PUs; end with 38 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13
Combat Move - Thai
7 Infantry moved from Phuket to MalayaPurchase Units - Thai
Thai buy 5 Infantry and 1 Tank; Remaining resources: 0 PUs;Combat - Thai
Battle in Malaya
Thai attack with 7 Infantry
Dutch defend with 1 Artillery and 2 Elites
Thai roll dice for 7 Infantry in Malaya, round 2 : 2/1 hits
British roll dice for 1 Artillery and 2 Elites in Malaya, round 2 : 1/0 hits
1 Artillery owned by the Dutch , 1 Infantry owned by the Thai and 1 Elite owned by the Dutch lost in Malaya
Thai roll dice for 6 Infantry in Malaya, round 3 : 1/0 hits
British roll dice for 1 Elite in Malaya, round 3 : 0/1 hits
1 Elite owned by the Dutch lost in Malaya
Thai win, taking Malaya from British with 6 Infantry remaining. Battle score for attacker is 10
Casualties for Thai: 1 Infantry
Casualties for Dutch: 1 Artillery and 2 ElitesNon Combat Move - Thai
Place Units - Thai
5 Infantry and 1 Tank placed in PhuketTurn Complete - Thai
Thai collect 12 PUs; end with 12 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13
Combat Move - British
1 Tank moved from Bengal to W.Chunking
Chinese take W.Chunking from Hisaichi
1 Tank moved from W.Chunking to Burma
1 Artillery moved from Burma to sz64
2 Tanks moved from Calcutta to sz63
2 Elites moved from Calcutta to sz63
2 Elites, 2 Tanks and 2 Transports moved from sz63 to sz66
1 Artillery and 1 Transport moved from sz64 to sz66
2 Tanks moved from sz66 to Malaya
1 Artillery moved from sz66 to Malaya
2 Elites moved from sz66 to Malaya
1 Elite moved from Calcutta to C.India
British take C.India from Masaharu
1 Elite moved from Calcutta to sz63
1 Elite and 1 T.Boat moved from sz63 to sz64
1 Elite moved from sz64 to E.India
British take E.India from Masaharu
1 T.Boat moved from sz63 to sz64
1 Lancaster moved from Calcutta to Malaya
1 Transport moved from sz49 to sz46
1 Artillery moved from Arawa to sz46
1 Infantry moved from Arawa to sz46
1 Artillery, 1 Infantry and 1 Transport moved from sz46 to sz47
1 Transport moved from sz49 to sz46
1 Infantry moved from Gizo to sz46
1 Infantry and 1 Transport moved from sz46 to sz47
2 Transports moved from sz70 to sz48
1 Elite, 1 Marine and 2 Tanks moved from Sarong to sz48
1 Elite, 1 Marine, 2 Tanks and 2 Transports moved from sz48 to sz70
1 Elite, 1 Marine and 2 Tanks moved from sz70 to Punay
1 Artillery moved from sz47 to N.G
2 Infantry moved from sz47 to N.G
1 Elite moved from Attla to sz4
1 Tank moved from Attla to sz4
1 B.Transport, 1 Elite and 1 Tank moved from sz4 to sz3
1 Infantry moved from Kamchatka to sz3
1 B.Transport, 1 Elite, 1 Infantry and 1 Tank moved from sz3 to sz7
1 Elite moved from sz7 to N.Japan
British take N.Japan from Masaharu
1 Tank moved from sz7 to N.Japan
1 Infantry moved from sz7 to N.Japan
1 Tank moved from Yakutsk to Angarsk
British take Angarsk from Hisaichi
1 Tank moved from Angarsk to Vostok
1 Artillery moved from Yakutsk to Vostok
3 Infantry moved from Yakutsk to Vostok
1 Infantry moved from Yakutsk to Angarsk
1 Lancaster moved from Magadan to Vostok
1 Marine moved from Magadan to YakutskPurchase Units - British
British buy 2 Infantry, 1 Lancaster and 8 Tanks; Remaining resources: 0 PUs;Combat - British
Battle in Malaya
British attack with 1 Artillery, 2 Elites, 1 Lancaster and 2 Tanks
Thai defend with 6 Infantry
British roll dice for 1 Artillery, 2 Elites, 1 Lancaster and 2 Tanks in Malaya, round 2 : 4/1 hits
Thai roll dice for 6 Infantry in Malaya, round 2 : 2/0 hits
1 Elite owned by the British , 4 Infantry owned by the Thai and 1 Artillery owned by the British lost in Malaya
British roll dice for 1 Elite, 1 Lancaster and 2 Tanks in Malaya, round 3 : 3/1 hits
Thai roll dice for 2 Infantry in Malaya, round 3 : 1/1 hits
1 Elite owned by the British and 2 Infantry owned by the Thai lost in Malaya
British win, taking Malaya from Thai with 1 Lancaster and 2 Tanks remaining. Battle score for attacker is 0
Casualties for British: 1 Artillery and 2 Elites
Casualties for Thai: 6 Infantry
Battle in Vostok
British attack with 1 Artillery, 3 Infantry, 1 Lancaster and 1 Tank
Hisaichi defend with 2 Mech.Infs; Yamamoto defend with 1 Bunker and 4 Tanks; Masaharu defend with 3 NakajimaG5Ns
British roll dice for 1 Artillery, 3 Infantry, 1 Lancaster and 1 Tank in Vostok, round 2 : 3/1 hits
Units damaged: 1 Bunker owned by the Yamamoto
Yamamoto roll dice for 1 Bunker, 2 Mech.Infs, 3 NakajimaG5Ns and 4 Tanks in Vostok, round 2 : 4/1 hits
2 Mech.Infs owned by the Hisaichi , 3 Infantry owned by the British and 1 Artillery owned by the British lost in Vostok
1 Tank retreated to Yakutsk
Yamamoto win with 1 Bunker, 3 NakajimaG5Ns and 4 Tanks remaining. Battle score for attacker is 0
Casualties for Hisaichi: 2 Mech.Infs
Casualties for British: 1 Artillery and 3 InfantryNon Combat Move - British
1 Lancaster moved from Vostok to Yakutsk
1 AAGun moved from Magadan to Yakutsk
1 B.Carrier moved from sz64 to sz66
1 Lancaster moved from Malaya to FrenchindochinaPlace Units - British
8 Tanks placed in Calcutta
2 Infantry placed in Moresby
1 Lancaster placed in VancouverTurn Complete - British
British collect 71 PUs; end with 71 PUs total
1 unit repaired. -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13
Combat Move - Anzac
1 Elite and 1 Tank moved from Punay to sz70
1 Infantry moved from Kichedung to Nanking
Chinese take Nanking from Yamamoto
1 Infantry moved from Kichedung to Hankou
Chinese take Hankou from Hisaichi
1 Infantry moved from Kichedung to Shantung
1 Artillery moved from Kichedung to Shantung
1 Tank moved from Kichedung to Fukien
Anzac take Fukien from Hisaichi
1 Tank moved from Fukien to Kwangtung
Chinese take Kwangtung from Hisaichi
1 L.Fighter moved from sz74 to Shantung
1 L.Fighter moved from sz74 to Shantung
1 L.Fighter moved from sz74 to S.Japan
1 L.Fighter moved from sz74 to S.Japan
1 Tank moved from Nagasaki to S.Japan
1 Infantry moved from Nagasaki to S.Japan
3 Transports moved from sz74 to sz70
1 Elite, 1 Tank and 1 Transport moved from sz70 to sz74
1 Tank moved from sz74 to Hopeh
1 Elite moved from sz74 to Hopeh
1 Transport moved from sz70 to sz48
1 Infantry moved from N.G to sz48
1 Infantry moved from Sarong to sz48
2 Infantry and 1 Transport moved from sz48 to sz70
2 Infantry moved from sz70 to Punay
1 Battleship moved from sz46 to sz70
1 Tank moved from E.G to sz46
1 Infantry moved from E.G to sz46
1 Infantry, 1 Tank and 1 Transport moved from sz46 to sz70
1 Infantry moved from sz70 to Punay
1 Tank moved from sz70 to Punay
1 Transport moved from sz37 to sz46
2 Infantry moved from Townsville to sz46
2 Infantry moved from sz46 to E.G
1 Marine moved from Darwin to N.Australia
2 L.Fighters moved from Darwin to PunayPurchase Units - Anzac
Anzac buy 1 B.Carrier, 1 Elite and 1 L.Fighter; Remaining resources: 0 PUs;Combat - Anzac
Battle in Shantung
Anzac attack with 1 Artillery, 1 Infantry and 2 L.Fighters
Hisaichi defend with 1 Tank
Anzac roll dice for 1 Artillery, 1 Infantry and 2 L.Fighters in Shantung, round 2 : 1/1 hits
Hisaichi roll dice for 1 Tank in Shantung, round 2 : 0/1 hits
1 Tank owned by the Hisaichi lost in Shantung
Anzac win, taking Shantung from Hisaichi with 1 Artillery, 1 Infantry and 2 L.Fighters remaining. Battle score for attacker is 5
Casualties for Hisaichi: 1 Tank
Battle in Hopeh
Anzac attack with 1 Elite and 1 Tank
Hisaichi defend with 1 Tank
Anzac roll dice for 2 Battleships in Hopeh, round 2 : 1/1 hits
1 Tank owned by the Hisaichi lost in Hopeh
Anzac win, taking Hopeh from Hisaichi with 1 Elite and 1 Tank remaining. Battle score for attacker is 5
Casualties for Hisaichi: 1 Tank
Battle in S.Japan
Anzac attack with 1 Infantry, 2 L.Fighters and 1 Tank
Yamamoto defend with 1 Infantry and 1 Mech.Inf
Anzac roll dice for 1 Infantry, 2 L.Fighters and 1 Tank in S.Japan, round 2 : 2/1 hits
Yamamoto roll dice for 1 Infantry and 1 Mech.Inf in S.Japan, round 2 : 0/1 hits
1 Infantry owned by the Yamamoto and 1 Mech.Inf owned by the Yamamoto lost in S.Japan
Anzac win, taking S.Japan from Yamamoto with 1 Infantry, 2 L.Fighters and 1 Tank remaining. Battle score for attacker is 7
Casualties for Yamamoto: 1 Infantry and 1 Mech.InfNon Combat Move - Anzac
2 L.Fighters moved from S.Japan to sz74
2 L.Fighters moved from Shantung to sz74
1 Transport moved from sz37 to sz46
1 AAGun moved from Townsville to sz46
1 AAGun moved from sz46 to E.GPlace Units - Anzac
1 B.Carrier placed in sz37
1 Elite and 1 L.Fighter placed in DarwinTurn Complete - Anzac
Anzac collect 46 PUs; end with 46 PUs total