Japan:
Kwangtung: +0.68 swing
Sea zone 37: +0.88 swing
Sea zone 35: +0.07 swing
Hunan: +0.69 swing
Yunnan: +0.07 swing
Philippines: -0.36 swing
Total for round 1: +1.69 in favor of the Allies
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10
Combat Move - British
1 Tank moved from W.Tibet to Yecheng
5 Tanks moved from Nepal to Cheng
1 Elite moved from Nepal to W.Tibet
2 Tanks moved from Calcutta to sz63
1 Elite moved from Calcutta to sz63
1 Elite, 1 Tank and 1 Transport moved from sz63 to sz64
1 Elite moved from sz64 to Bengal
1 Tank moved from sz64 to Bengal
1 Tank moved from E.India to S.Tibet
British take S.Tibet from Masaharu
5 Tanks moved from E.India to Bengal
1 Tank and 1 Transport moved from sz63 to sz64
1 Tank moved from sz64 to Burma
British take Burma from Yamamoto
2 L.Fighters moved from sz63 to Bengal
2 T.Boats moved from sz64 to sz63
1 B.Carrier moved from sz63 to sz64
2 Transports moved from sz56 to sz60
3 Infantry moved from W.Borneo to sz60
1 Artillery moved from W.Borneo to sz60
1 Artillery, 3 Infantry and 2 Transports moved from sz60 to sz73
1 Artillery moved from sz73 to Thailand
3 Infantry moved from sz73 to Thailand
1 Battleship moved from sz6 to sz4
1 S.Sub moved from sz6 to sz4
1 Cruiser moved from sz6 to sz4
1 Tank moved from Palana to Yakutsk
1 Artillery moved from Magadan to Yakutsk
1 Marine moved from Palana to Magadan
1 Infantry moved from Magadan to Palana
4 Infantry moved from N.G to Sarong
1 Lancaster moved from Davao to Magadan
2 Fighters moved from sz70 to Thailand
1 Artillery moved from Choiseoul to Arawa
Purchase Units - British
British buy 2 Elites, 1 Fighter, 1 Lancaster and 2 Tanks; Remaining resources: 0 PUs;
Combat - British
Battle in sz4
British attack with 1 Battleship, 1 Cruiser and 1 S.Sub
Hisaichi defend with 2 S.Subs
British roll dice for 1 S.Sub in sz4, round 2 : 1/1 hits
Hisaichi roll dice for 2 S.Subs in sz4, round 2 : 0/1 hits
British roll dice for 1 Battleship and 1 Cruiser in sz4, round 2 : 1/1 hits
2 S.Subs owned by the Hisaichi lost in sz4
British win with 1 Battleship, 1 Cruiser and 1 S.Sub remaining. Battle score for attacker is 18
Casualties for Hisaichi: 2 S.Subs
Battle in Thailand
British attack with 1 Artillery, 2 Fighters and 3 Infantry
Yamamoto defend with 2 EarlyFighters and 1 Infantry
British roll dice for 1 Artillery, 2 Fighters and 3 Infantry in Thailand, round 2 : 2/0 hits
Thai roll dice for 2 EarlyFighters and 1 Infantry in Thailand, round 2 : 1/1 hits
1 Infantry owned by the British , 1 Infantry owned by the Yamamoto and 1 EarlyFighter owned by the Yamamoto lost in Thailand
British roll dice for 1 Artillery, 2 Fighters and 2 Infantry in Thailand, round 3 : 2/1 hits
Thai roll dice for 1 EarlyFighter in Thailand, round 3 : 0/1 hits
1 EarlyFighter owned by the Yamamoto lost in Thailand
British win, taking Thailand from Thai with 1 Artillery, 2 Fighters and 2 Infantry remaining. Battle score for attacker is 16
Casualties for British: 1 Infantry
Casualties for Yamamoto: 2 EarlyFighters and 1 Infantry
Battle in Bengal
British attack with 1 Elite, 2 L.Fighters and 6 Tanks
Yamamoto defend with 2 AAGuns, 1 Artillery, 2 Bombers, 1 Bunker, 3 EarlyFighters and 2 Infantry; Masaharu defend with 1 L.Fighter and 3 Mech.Infs
AA fire in Bengal : 0/1 hits
British roll dice for 1 Elite, 2 L.Fighters and 6 Tanks in Bengal, round 2 : 4/1 hits
Units damaged: 1 Bunker owned by the Yamamoto
Yamamoto roll dice for 1 Artillery, 2 Bombers, 1 Bunker, 3 EarlyFighters, 2 Infantry, 1 L.Fighter and 3 Mech.Infs in Bengal, round 2 : 5/0 hits
1 Elite owned by the British , 4 Tanks owned by the British , 2 Bombers owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Bengal
British roll dice for 2 L.Fighters and 2 Tanks in Bengal, round 3 : 2/0 hits
Yamamoto roll dice for 1 Artillery, 1 Bunker, 3 EarlyFighters, 1 Infantry, 1 L.Fighter and 3 Mech.Infs in Bengal, round 3 : 4/1 hits
1 Artillery owned by the Yamamoto , 2 Tanks owned by the British , 2 L.Fighters owned by the British and 1 Infantry owned by the Yamamoto lost in Bengal
Yamamoto win with 1 Bunker, 3 EarlyFighters, 1 L.Fighter and 3 Mech.Infs remaining. Battle score for attacker is -22
Casualties for British: 1 Elite, 2 L.Fighters and 6 Tanks
Casualties for Yamamoto: 1 Artillery, 2 Bombers and 2 Infantry
Non Combat Move - British
2 Fighters moved from Thailand to Malaya
1 AAGun moved from E.G to N.G
1 AAGun moved from British Columbia to sz6
1 AAGun and 1 Transport moved from sz6 to sz4
1 AAGun moved from sz4 to Palana
Place Units - British
2 Elites and 1 Tank placed in Vancouver
1 Fighter, 1 Lancaster and 1 Tank placed in Calcutta
Turning on Edit Mode
EDIT: Removing units owned by British from Malaya: 2 Fighters
EDIT: Adding units owned by British to sz64: 2 Fighters
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 65 PUs; end with 65 PUs total
1 unit repaired.
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10
Combat Move - Anzac
4 Infantry moved from N.G to sz48
1 Artillery and 3 Tanks moved from Sarong to sz48
1 Artillery, 4 Infantry, 3 Tanks and 4 Transports moved from sz48 to sz68
1 Artillery moved from sz68 to Mindor
1 Tank moved from sz68 to Manila
1 Tank moved from sz68 to Mindor
1 Tank moved from sz68 to Manila
1 Infantry moved from sz68 to Manila
1 Infantry moved from sz68 to Mindor
1 Infantry moved from sz68 to Manila
1 Infantry moved from sz68 to Mindor
1 Infantry moved from Punay to Mindor
1 Artillery moved from Punay to Mindor
1 Transport moved from sz70 to sz48
1 Infantry and 1 Marine moved from Sarong to sz48
1 Infantry, 1 Marine and 1 Transport moved from sz48 to sz70
1 Infantry moved from sz70 to Punay
1 Marine moved from sz70 to Punay
2 Battleships moved from sz72 to sz68
2 L.Fighters moved from sz70 to Manila
1 L.Fighter moved from Darwin to sz68
1 Carrier moved from sz70 to sz68
1 Transport moved from sz37 to sz41
1 Infantry moved from Fiji to sz41
1 Infantry and 1 Transport moved from sz41 to sz46
1 Infantry moved from New Britain to sz46
2 Infantry moved from sz46 to E.G
1 Elite moved from Darwin to N.Australia
1 Transport moved from sz37 to sz46
1 Tank moved from Townsville to sz46
1 Infantry moved from Townsville to sz46
1 Tank moved from sz46 to E.G
1 Infantry moved from sz46 to E.G
Purchase Units - Anzac
Anzac buy 1 L.Fighter, 2 Tanks and 1 Transport; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Mindor
Anzac attack with 2 Artillerys, 3 Infantry and 1 Tank
Yamamoto defend with 1 Artillery, 1 Marine and 1 Mech.Inf
Anzac roll dice for 1 Battleship in Mindor, round 2 : 0/1 hits
Anzac roll dice for 2 Artillerys, 3 Infantry and 1 Tank in Mindor, round 2 : 2/0 hits
Yamamoto roll dice for 1 Artillery, 1 Marine and 1 Mech.Inf in Mindor, round 2 : 1/0 hits
1 Artillery owned by the Yamamoto , 1 Infantry owned by the Anzac and 1 Marine owned by the Yamamoto lost in Mindor
Anzac roll dice for 2 Artillerys, 2 Infantry and 1 Tank in Mindor, round 3 : 2/1 hits
Yamamoto roll dice for 1 Mech.Inf in Mindor, round 3 : 0/1 hits
1 Mech.Inf owned by the Yamamoto lost in Mindor
Anzac win, taking Mindor from Yamamoto with 2 Artillerys, 2 Infantry and 1 Tank remaining. Battle score for attacker is 10
Casualties for Anzac: 1 Infantry
Casualties for Yamamoto: 1 Artillery, 1 Marine and 1 Mech.Inf
Battle in Manila
Anzac attack with 2 Infantry, 2 L.Fighters and 2 Tanks
Yamamoto defend with 1 Elite and 1 Mech.Inf
Anzac roll dice for 1 Battleship in Manila, round 2 : 0/1 hits
Anzac roll dice for 2 Infantry, 2 L.Fighters and 2 Tanks in Manila, round 2 : 3/1 hits
Yamamoto roll dice for 1 Elite and 1 Mech.Inf in Manila, round 2 : 1/1 hits
1 Infantry owned by the Anzac , 1 Elite owned by the Yamamoto and 1 Mech.Inf owned by the Yamamoto lost in Manila
Anzac win, taking Manila from Yamamoto with 1 Infantry, 2 L.Fighters and 2 Tanks remaining. Battle score for attacker is 7
Casualties for Anzac: 1 Infantry
Casualties for Yamamoto: 1 Elite and 1 Mech.Inf
Non Combat Move - Anzac
2 L.Fighters moved from Manila to sz70
1 AAGun moved from E.Australia to Townsville
Place Units - Anzac
1 L.Fighter and 2 Tanks placed in Darwin
1 Transport placed in sz37
Turn Complete - Anzac
Anzac collect 26 PUs; end with 26 PUs total
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10
Combat Move - Americans
7 Infantry, 2 Marines and 9 S.Subs moved from sz42 to sz16
2 Bombers moved from Iwo Jima to Akina
2 B29s moved from Iwo Jima to Akina
7 Infantry moved from sz16 to Akina
2 Marines moved from sz16 to Akina
4 Elites moved from Davao to sz70
1 B.Transport and 4 Elites moved from sz70 to sz74
4 Elites moved from sz74 to Korea
Americans take Korea from Hisaichi
2 B.Transports and 8 Infantry moved from sz42 to sz76
4 Infantry moved from sz76 to Bonin
Americans take Bonin from Yamamoto
4 Infantry moved from sz76 to Ani Jima
Americans take Ani Jima from Yamamoto
4 Elites moved from Boho to Punay
1 Tank moved from Samar to Manila
1 Elite moved from Samar to Manila
1 Infantry moved from Pula to Pikelot
6 Artillerys, 3 B.Transports and 3 Infantry moved from sz30 to sz42
1 Cruiser moved from sz23 to sz6
2 Destroyers moved from sz23 to sz6
1 Marine moved from San Francisco to sz23
1 B.Transport and 1 Marine moved from sz23 to sz6
2 Infantry moved from British Columbia to sz6
2 Infantry and 1 Transport moved from sz6 to sz4
2 Infantry moved from sz4 to Palana
2 Infantry moved from Palana to Magadan
2 Infantry moved from Magadan to Yakutsk
1 Infantry moved from Magadan to Yakutsk
1 Transport moved from sz6 to sz4
1 Marine moved from sz6 to N.Canada
2 L.Fighters moved from Pearl Harbor to sz76
1 Carrier moved from sz70 to sz76
2 L.Fighters moved from Hilo to sz76
1 Carrier moved from sz70 to sz76
Purchase Units - Americans
Americans buy 2 B29s, 1 Battleship, 1 Cruiser, 2 Destroyers, 2 Elites and 2 Tanks; Remaining resources: 0 PUs;
Combat - Americans
Battle in Akina
Americans attack with 2 B29s, 2 Bombers, 7 Infantry and 2 Marines
Masaharu defend with 1 AAGun, 1 Bunker, 1 Factory, 7 Infantry and 1 L.Fighter
AA fire in Akina : 0/1 hits
Americans roll dice for 2 B29s, 2 Bombers, 7 Infantry and 2 Marines in Akina, round 2 : 5/1 hits
Units damaged: 1 Bunker owned by the Masaharu
Masaharu roll dice for 1 Bunker, 7 Infantry and 1 L.Fighter in Akina, round 2 : 3/1 hits
4 Infantry owned by the Masaharu and 3 Infantry owned by the Americans lost in Akina
Americans roll dice for 2 B29s, 2 Bombers, 4 Infantry and 2 Marines in Akina, round 3 : 5/1 hits
Masaharu roll dice for 1 Bunker, 3 Infantry and 1 L.Fighter in Akina, round 3 : 2/1 hits
1 L.Fighter owned by the Masaharu , 3 Infantry owned by the Masaharu , 2 Infantry owned by the Americans and 1 Bunker owned by the Masaharu lost in Akina
Americans captures 30PUs while taking Masaharu capital
Americans win, taking Akina from Masaharu with 2 B29s, 2 Bombers, 2 Infantry and 2 Marines remaining. Battle score for attacker is 22
Casualties for Masaharu: 1 Bunker, 7 Infantry and 1 L.Fighter
Casualties for Americans: 5 Infantry
Non Combat Move - Americans
2 Bombers moved from Akina to Iwo Jima
2 B29s moved from Akina to Iwo Jima
1 AAGun moved from San Francisco to Nor Cal
Place Units - Americans
1 Battleship and 1 Destroyer placed in sz70
1 Cruiser and 1 Destroyer placed in sz23
2 B29s placed in Davao
2 Elites and 2 Tanks placed in San Francisco
Turn Complete - Americans
Americans collect 116 PUs; end with 146 PUs total
Test summary from TripleA, engine version: 1.7.0.3, time: 13:22:46
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 10
Combat Move - Masaharu
1 EarlyFighter moved from Vostok to Palana
1 Bomber moved from Vostok to Palana
4 Infantry moved from Kamchatka to Palana
2 Artillerys moved from Kamchatka to Palana
2 Infantry moved from N.Japan to Akina
2 Artillerys moved from N.Japan to Akina
1 NakajimaG5N moved from Vostok to Akina
3 Mech.Infs moved from Bengal to Calcutta
Masaharu take E.India from British
Masaharu take C.India from British
1 L.Fighter moved from Bengal to Calcutta
Combat - Masaharu
Battle in Akina
Masaharu attack with 2 Artillerys, 2 Infantry and 1 NakajimaG5N
Americans defend with 1 AAGun, 1 Factory, 2 Infantry and 2 Marines
AA fire in Akina : 0/1 hits
Masaharu roll dice for 2 Artillerys, 2 Infantry and 1 NakajimaG5N in Akina, round 2 : 2/1 hits
Americans roll dice for 2 Infantry and 2 Marines in Akina, round 2 : 2/1 hits
2 Infantry owned by the Americans and 2 Infantry owned by the Masaharu lost in Akina
Masaharu roll dice for 2 Artillerys and 1 NakajimaG5N in Akina, round 3 : 1/1 hits
Americans roll dice for 2 Marines in Akina, round 3 : 1/1 hits
1 Artillery owned by the Masaharu and 1 Marine owned by the Americans lost in Akina
Masaharu roll dice for 1 Artillery and 1 NakajimaG5N in Akina, round 4 : 1/1 hits
Americans roll dice for 1 Marine in Akina, round 4 : 0/1 hits
1 Marine owned by the Americans lost in Akina
Masaharu win, taking Akina from Americans with 1 Artillery and 1 NakajimaG5N remaining. Battle score for attacker is 2
Casualties for Americans: 2 Infantry and 2 Marines
Casualties for Masaharu: 1 Artillery and 2 Infantry
Battle in Calcutta
Masaharu attack with 1 L.Fighter and 3 Mech.Infs
British defend with 1 Factory, 1 Fighter, 1 Lancaster and 1 Tank
Masaharu roll dice for 1 L.Fighter and 3 Mech.Infs in Calcutta, round 2 : 2/1 hits
British roll dice for 1 Fighter, 1 Lancaster and 1 Tank in Calcutta, round 2 : 2/1 hits
2 Mech.Infs owned by the Masaharu , 1 Fighter owned by the British and 1 Lancaster owned by the British lost in Calcutta
Masaharu roll dice for 1 L.Fighter and 1 Mech.Inf in Calcutta, round 3 : 1/1 hits
British roll dice for 1 Tank in Calcutta, round 3 : 1/1 hits
1 Tank owned by the British and 1 L.Fighter owned by the Masaharu lost in Calcutta
Masaharu captures 65PUs while taking British capital
Masaharu win, taking Calcutta from British with 1 Mech.Inf remaining. Battle score for attacker is 11
Casualties for British: 1 Fighter, 1 Lancaster and 1 Tank
Casualties for Masaharu: 1 L.Fighter and 2 Mech.Infs
Battle in Palana
Masaharu attack with 2 Artillerys, 1 Bomber, 1 EarlyFighter and 4 Infantry
British defend with 1 AAGun and 1 Infantry; Americans defend with 4 Infantry
AA fire in Palana : 0/1 hits
Masaharu roll dice for 2 Artillerys, 1 Bomber, 1 EarlyFighter and 4 Infantry in Palana, round 2 : 2/1 hits
Russians roll dice for 5 Infantry in Palana, round 2 : 2/1 hits
2 Infantry owned by the Americans and 2 Infantry owned by the Masaharu lost in Palana
Masaharu roll dice for 2 Artillerys, 1 Bomber, 1 EarlyFighter and 2 Infantry in Palana, round 3 : 2/1 hits
Russians roll dice for 3 Infantry in Palana, round 3 : 1/0 hits
1 Infantry owned by the British , 1 Infantry owned by the Americans and 1 Infantry owned by the Masaharu lost in Palana
Masaharu roll dice for 2 Artillerys, 1 Bomber, 1 EarlyFighter and 1 Infantry in Palana, round 4 : 2/0 hits
Russians roll dice for 1 Infantry in Palana, round 4 : 0/1 hits
1 Infantry owned by the Americans lost in Palana
Masaharu win, taking Palana from Russians with 2 Artillerys, 1 Bomber, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 4
Casualties for British: 1 Infantry
Casualties for Americans: 4 Infantry
Casualties for Masaharu: 3 Infantry
Non Combat Move - Masaharu
1 EarlyFighter moved from Palana to Kamchatka
1 Bomber moved from Palana to Vostok
1 NakajimaG5N moved from Akina to Vostok
Turn Complete - Masaharu
Masaharu collect 42 PUs; end with 107 PUs total
just play the russians move. they have nowhere to place the men so pass their turn and go to yamamoto.
had an unknown error twice when trying to post from game…attached is game save…
or not
The upload folder is full. Please try a smaller file and/or contact an administrator.
wait til its working then we’ll do our moves.
attached
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11
Combat Move - Chinese
4 Elites moved from Urumal to Haixi
2 Elites moved from Tsingnan to Sikang
1 Tank moved from Xining to Sikang
2 Marines moved from Xining to Tsingnan
Purchase Units - Chinese
Chinese buy 6 Elites and 1 Marine; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Haixi
Chinese attack with 4 Elites
Yamamoto defend with 1 Marine, 1 Mech.Inf and 1 Tank
Chinese roll dice for 4 Elites in Haixi, round 2 : 2/0 hits
Yamamoto roll dice for 1 Marine, 1 Mech.Inf and 1 Tank in Haixi, round 2 : 1/1 hits
1 Marine owned by the Yamamoto , 1 Elite owned by the Chinese and 1 Mech.Inf owned by the Yamamoto lost in Haixi
Chinese roll dice for 3 Elites in Haixi, round 3 : 1/1 hits
Yamamoto roll dice for 1 Tank in Haixi, round 3 : 0/1 hits
1 Tank owned by the Yamamoto lost in Haixi
Chinese win, taking Haixi from Yamamoto with 3 Elites remaining. Battle score for attacker is 9
Casualties for Yamamoto: 1 Marine, 1 Mech.Inf and 1 Tank
Casualties for Chinese: 1 Elite
Non Combat Move - Chinese
Place Units - Chinese
5 Elites placed in Xining
1 Elite and 1 Marine placed in Urumal
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11
Combat Move - Hisaichi
1 Destroyer moved from sz79 to sz74
2 Tanks moved from W.Sian to Sikang
1 Tank moved from N.Chunking to Bengal
1 Battleship moved from sz7 to sz4
2 Destroyers moved from sz3 to sz4
1 Battleship moved from sz3 to sz4
1 Cruiser moved from sz3 to sz4
1 S.Sub moved from sz79 to sz78
1 Tank moved from N.Shangsi to Gansu
1 Mech.Inf moved from Peking to N.Shangsi
1 Mech.Inf moved from N.Shangsi to Gansu
1 Mech.Inf moved from Peking to N.Shangsi
1 Mech.Inf moved from N.Shangsi to Gansu
1 Mech.Inf moved from Sian to Sikang
1 Mech.Inf moved from N.Shangsi to Szechwan
1 Mech.Inf moved from Szechwan to Sikang
1 Tank moved from Szechwan to Sikang
1 Mech.Inf moved from Peking to N.Shangsi
1 Mech.Inf moved from N.Shangsi to Gansu
1 Tank moved from Sian to Gansu
1 NakajimaG5N moved from Sian to Xining
1 Bomber moved from Sian to Bengal
1 EarlyFighter moved from Sian to Sikang
2 Infantry moved from E.Shansi to N.Shangsi
1 Marine moved from E.Shansi to N.Shangsi
1 Elite moved from Peking to E.Shansi
1 Marine moved from Peking to E.Shansi
3 Infantry moved from Jinquan to Haixi
1 Tank moved from Jinquan to Haixi
1 Marine moved from Jinquan to Haixi
Purchase Units - Hisaichi
Hisaichi buy 4 Destroyers, 1 Infantry and 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in sz4
Hisaichi attack with 2 Battleships, 1 Cruiser and 2 Destroyers
British defend with 1 Battleship, 1 Cruiser, 1 S.Sub and 1 Transport; Americans defend with 2 Transports
British roll dice for 1 S.Sub in sz4, round 2 : 0/1 hits
Hisaichi roll dice for 2 Battleships, 1 Cruiser and 2 Destroyers in sz4, round 2 : 3/1 hits
Units damaged: 1 Battleship owned by the British
British roll dice for 1 Battleship, 1 Cruiser and 3 Transports in sz4, round 2 : 1/1 hits
Units damaged: 1 Battleship owned by the Hisaichi
1 Transport owned by the British and 1 Transport owned by the Americans lost in sz4
British roll dice for 1 S.Sub in sz4, round 3 : 0/1 hits
Hisaichi roll dice for 2 Battleships, 1 Cruiser and 2 Destroyers in sz4, round 3 : 2/1 hits
British roll dice for 1 Battleship, 1 Cruiser and 1 Transport in sz4, round 3 : 2/1 hits
Units damaged: 1 Battleship owned by the Hisaichi
1 Transport owned by the Americans , 1 Destroyer owned by the Hisaichi and 1 S.Sub owned by the British lost in sz4
Hisaichi roll dice for 2 Battleships, 1 Cruiser and 1 Destroyer in sz4, round 4 : 2/1 hits
British roll dice for 1 Battleship and 1 Cruiser in sz4, round 4 : 1/1 hits
1 Battleship owned by the British , 1 Cruiser owned by the British and 1 Destroyer owned by the Hisaichi lost in sz4
Hisaichi win with 2 Battleships and 1 Cruiser remaining. Battle score for attacker is 41
Casualties for Hisaichi: 2 Destroyers
Casualties for British: 1 Battleship, 1 Cruiser, 1 S.Sub and 1 Transport
Casualties for Americans: 2 Transports
Battle in Sikang
Hisaichi attack with 1 EarlyFighter, 2 Mech.Infs and 3 Tanks
Chinese defend with 2 Elites and 1 Tank
Hisaichi roll dice for 1 EarlyFighter, 2 Mech.Infs and 3 Tanks in Sikang, round 2 : 3/1 hits
Chinese roll dice for 2 Elites and 1 Tank in Sikang, round 2 : 1/1 hits
1 Mech.Inf owned by the Hisaichi , 2 Elites owned by the Chinese and 1 Tank owned by the Chinese lost in Sikang
Hisaichi win, taking Sikang from Chinese with 1 EarlyFighter, 1 Mech.Inf and 3 Tanks remaining. Battle score for attacker is 8
Casualties for Hisaichi: 1 Mech.Inf
Casualties for Chinese: 2 Elites and 1 Tank
Battle in sz74
Hisaichi attack with 1 Destroyer
Americans defend with 1 B.Transport
Hisaichi roll dice for 1 Destroyer in sz74, round 2 : 0/1 hits
Americans roll dice for 1 B.Transport in sz74, round 2 : 0/1 hits
Hisaichi roll dice for 1 Destroyer in sz74, round 3 : 1/1 hits
Americans roll dice for 1 B.Transport in sz74, round 3 : 0/1 hits
1 B.Transport owned by the Americans lost in sz74
Hisaichi win with 1 Destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 B.Transport
Battle in Haixi
Hisaichi attack with 3 Infantry, 1 Marine and 1 Tank
Chinese defend with 3 Elites
Hisaichi roll dice for 3 Infantry, 1 Marine and 1 Tank in Haixi, round 2 : 1/1 hits
Chinese roll dice for 3 Elites in Haixi, round 2 : 1/0 hits
1 Infantry owned by the Hisaichi and 1 Elite owned by the Chinese lost in Haixi
Hisaichi roll dice for 2 Infantry, 1 Marine and 1 Tank in Haixi, round 3 : 1/1 hits
Chinese roll dice for 2 Elites in Haixi, round 3 : 0/1 hits
1 Elite owned by the Chinese lost in Haixi
Hisaichi roll dice for 2 Infantry, 1 Marine and 1 Tank in Haixi, round 4 : 1/1 hits
Chinese roll dice for 1 Elite in Haixi, round 4 : 0/1 hits
1 Elite owned by the Chinese lost in Haixi
Hisaichi win, taking Haixi from Chinese with 2 Infantry, 1 Marine and 1 Tank remaining. Battle score for attacker is 10
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 3 Elites
Battle in Gansu
Hisaichi attack with 3 Mech.Infs and 2 Tanks
Chinese defend with 1 Infantry and 2 Marines
Hisaichi roll dice for 3 Mech.Infs and 2 Tanks in Gansu, round 2 : 2/0 hits
Chinese roll dice for 1 Infantry and 2 Marines in Gansu, round 2 : 1/0 hits
1 Mech.Inf owned by the Hisaichi , 1 Infantry owned by the Chinese and 1 Marine owned by the Chinese lost in Gansu
Hisaichi roll dice for 2 Mech.Infs and 2 Tanks in Gansu, round 3 : 1/1 hits
Chinese roll dice for 1 Marine in Gansu, round 3 : 1/1 hits
1 Mech.Inf owned by the Hisaichi and 1 Marine owned by the Chinese lost in Gansu
Hisaichi win, taking Gansu from Chinese with 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is -2
Casualties for Hisaichi: 2 Mech.Infs
Casualties for Chinese: 1 Infantry and 2 Marines
Strategic bombing raid in Xining
Bombing raid in Xining rolls: 6 and costs: 6 PUs.
Bombing raid costs 6 PUs
Non Combat Move - Hisaichi
1 NakajimaG5N moved from Xining to Shangsi
1 EarlyFighter moved from Sikang to Shangsi
Place Units - Hisaichi
4 Destroyers placed in sz79
1 Infantry and 2 Mech.Infs placed in Sian
1 Mech.Inf placed in Peking
Turn Complete - Hisaichi
Hisaichi collect 51 PUs; end with 51 PUs total
2 units repaired.
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11
Combat Move - Dutch
3 Tanks moved from W.Borneo to sz60
2 Marines moved from Malaya to sz60
1 Elite moved from Malaya to sz60
1 Elite, 2 Marines, 3 Tanks and 3 Transports moved from sz60 to sz67
1 Elite, 2 Marines and 3 Tanks moved from sz67 to N.French I.
2 Fighters moved from N.S to N.French I.
1 Submarine moved from sz60 to sz67
6 Destroyers moved from sz60 to sz67
1 Infantry moved from Sumatra to N.S
3 Tanks moved from S.Borneo to W.Borneo
4 Tanks moved from W.Borneo to Borneo
3 Infantry moved from E.Borneo to W.Borneo
1 Artillery moved from E.Borneo to Borneo
1 Tank moved from Malaya to Frenchindochina
Dutch take Frenchindochina from Yamamoto
Purchase Units - Dutch
Dutch buy 2 Destroyers, 1 Infantry, 1 Marine and 1 Transport; Remaining resources: 0 PUs;
Combat - Dutch
Battle in N.French I.
Dutch attack with 1 Elite, 2 Fighters, 2 Marines and 3 Tanks
Yamamoto defend with 3 Mech.Infs and 3 Tanks
Dutch roll dice for 1 Elite, 2 Fighters, 2 Marines and 3 Tanks in N.French I., round 2 : 3/1 hits
Yamamoto roll dice for 3 Mech.Infs and 3 Tanks in N.French I., round 2 : 2/1 hits
3 Mech.Infs owned by the Yamamoto and 2 Marines owned by the Dutch lost in N.French I.
Dutch roll dice for 1 Elite, 2 Fighters and 3 Tanks in N.French I., round 3 : 3/0 hits
Yamamoto roll dice for 3 Tanks in N.French I., round 3 : 1/1 hits
3 Tanks owned by the Yamamoto and 1 Elite owned by the Dutch lost in N.French I.
Dutch win, taking N.French I. from Yamamoto with 2 Fighters and 3 Tanks remaining. Battle score for attacker is 20
Casualties for Yamamoto: 3 Mech.Infs and 3 Tanks
Casualties for Dutch: 1 Elite and 2 Marines
Non Combat Move - Dutch
2 Fighters moved from N.French I. to Thailand
1 AAGun moved from S.Borneo to W.Borneo
Place Units - Dutch
2 Destroyers and 1 Transport placed in sz60
1 Infantry and 1 Marine placed in N.S
Turn Complete - Dutch
Dutch collect 32 PUs; end with 32 PUs total
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11
Combat Move - Thai
1 Marine moved from Phuket to Malaya
1 Infantry moved from Phuket to Malaya
1 Infantry moved from Phuket to Malaya
Purchase Units - Thai
Thai buy 2 Infantry and 1 Tank; Remaining resources: 0 PUs;
Combat - Thai
Battle in Malaya
Thai attack with 2 Infantry and 1 Marine
Dutch defend with 1 Infantry
Thai roll dice for 2 Infantry and 1 Marine in Malaya, round 2 : 1/1 hits
British roll dice for 1 Infantry in Malaya, round 2 : 0/1 hits
1 Infantry owned by the Dutch lost in Malaya
Thai win, taking Malaya from British with 2 Infantry and 1 Marine remaining. Battle score for attacker is 2
Casualties for Dutch: 1 Infantry
Non Combat Move - Thai
Place Units - Thai
2 Infantry and 1 Tank placed in Phuket
Turn Complete - Thai
Thai collect 12 PUs; end with 12 PUs total
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11
Combat Move - British
1 Artillery moved from Thailand to sz64
2 Infantry moved from Thailand to sz64
1 Artillery, 2 Infantry and 2 Transports moved from sz64 to sz63
1 B.Carrier moved from sz64 to sz63
2 Fighters moved from sz64 to Calcutta
2 Infantry moved from sz63 to Calcutta
1 Artillery moved from sz63 to Calcutta
1 Elite moved from W.Tibet to Nepal
5 Tanks moved from Cheng to Haixi
2 Elites moved from Vancouver to British Columbia
1 Tank moved from Vancouver to N.Canada
1 Tank moved from Yakutsk to Palana
2 Infantry moved from Magadan to Palana
1 Marine moved from Magadan to Palana
1 Lancaster moved from Magadan to Palana
Combat - British
Battle in Calcutta
British attack with 1 Artillery, 2 Fighters and 2 Infantry
Yamamoto defend with 3 EarlyFighters; Masaharu defend with 1 Factory and 1 Mech.Inf
British roll dice for 1 Artillery, 2 Fighters and 2 Infantry in Calcutta, round 2 : 2/1 hits
Masaharu roll dice for 3 EarlyFighters and 1 Mech.Inf in Calcutta, round 2 : 2/1 hits
2 Infantry owned by the British , 1 Mech.Inf owned by the Masaharu and 1 EarlyFighter owned by the Yamamoto lost in Calcutta
British roll dice for 1 Artillery and 2 Fighters in Calcutta, round 3 : 2/1 hits
Masaharu roll dice for 2 EarlyFighters in Calcutta, round 3 : 1/0 hits
1 Fighter owned by the British and 2 EarlyFighters owned by the Yamamoto lost in Calcutta
British win, taking Calcutta from Masaharu with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 15
Casualties for British: 1 Fighter and 2 Infantry
Casualties for Yamamoto: 3 EarlyFighters
Casualties for Masaharu: 1 Mech.Inf
Battle in Palana
British attack with 2 Infantry, 1 Lancaster, 1 Marine and 1 Tank
Masaharu defend with 1 AAGun, 2 Artillerys and 1 Infantry
AA fire in Palana : 0/1 hits
British roll dice for 2 Infantry, 1 Lancaster, 1 Marine and 1 Tank in Palana, round 2 : 2/1 hits
Masaharu roll dice for 2 Artillerys and 1 Infantry in Palana, round 2 : 1/0 hits
1 Artillery owned by the Masaharu , 1 Infantry owned by the British and 1 Infantry owned by the Masaharu lost in Palana
British roll dice for 1 Infantry, 1 Lancaster, 1 Marine and 1 Tank in Palana, round 3 : 2/0 hits
Masaharu roll dice for 1 Artillery in Palana, round 3 : 0/1 hits
1 Artillery owned by the Masaharu lost in Palana
British win, taking Palana from Masaharu with 1 Infantry, 1 Lancaster, 1 Marine and 1 Tank remaining. Battle score for attacker is 8
Casualties for British: 1 Infantry
Casualties for Masaharu: 2 Artillerys and 1 Infantry
Battle in Haixi
British attack with 5 Tanks
Hisaichi defend with 2 Infantry, 1 Marine and 1 Tank
British roll dice for 5 Tanks in Haixi, round 2 : 3/1 hits
Hisaichi roll dice for 2 Infantry, 1 Marine and 1 Tank in Haixi, round 2 : 1/1 hits
1 Marine owned by the Hisaichi , 2 Infantry owned by the Hisaichi and 1 Tank owned by the British lost in Haixi
British roll dice for 4 Tanks in Haixi, round 3 : 2/0 hits
Hisaichi roll dice for 1 Tank in Haixi, round 3 : 0/1 hits
1 Tank owned by the Hisaichi lost in Haixi
British win, taking Haixi from Hisaichi with 4 Tanks remaining. Battle score for attacker is 7
Casualties for Hisaichi: 2 Infantry, 1 Marine and 1 Tank
Casualties for British: 1 Tank
Non Combat Move - British
1 Fighter moved from Calcutta to sz63
1 Lancaster moved from Palana to Alaska
Turn Complete - British
British collect 57 PUs; end with 57 PUs total
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11
Combat Move - Anzac
2 Tanks moved from Manila to sz68
1 Tank moved from Mindor to sz68
1 Artillery moved from Mindor to sz68
1 Infantry moved from Manila to sz68
2 Infantry moved from Mindor to sz68
1 Infantry moved from Punay to sz68
1 Artillery, 1 Infantry and 1 Transport moved from sz68 to sz74
1 Infantry, 1 Tank and 1 Transport moved from sz68 to sz74
1 Tank moved from sz74 to Naha
1 Infantry moved from sz74 to Naha
1 Infantry moved from sz74 to Formosa
1 Artillery moved from sz74 to Formosa
1 Infantry, 1 Tank and 1 Transport moved from sz68 to sz74
1 Infantry moved from sz74 to Nagasaki
1 Tank moved from sz74 to Nagasaki
1 Infantry, 1 Tank and 1 Transport moved from sz68 to sz74
1 Tank moved from sz74 to Kichedung
1 Infantry moved from sz74 to Kichedung
1 Battleship moved from sz68 to sz74
1 Battleship moved from sz68 to sz74
1 L.Fighter moved from sz68 to sz74
1 Transport moved from sz70 to sz68
1 Marine moved from Punay to sz68
1 Artillery moved from Mindor to sz68
1 Artillery, 1 Marine and 1 Transport moved from sz68 to sz74
1 Artillery moved from sz74 to Tientsin
1 Marine moved from sz74 to Tientsin
2 L.Fighters moved from sz70 to sz74
3 Infantry and 1 Tank moved from E.G to sz46
3 Infantry, 1 Tank and 2 Transports moved from sz46 to sz70
1 Infantry moved from sz70 to Samar
1 Infantry moved from sz70 to S
1 Tank moved from sz70 to Samar
1 Infantry moved from sz70 to S
1 Transport moved from sz37 to sz46
1 Elite moved from N.Australia to sz46
1 Infantry moved from Townsville to sz46
1 Infantry moved from sz46 to E.G
1 Elite moved from sz46 to E.G
2 Tanks moved from Darwin to Townsville
1 L.Fighter moved from Darwin to sz74
Purchase Units - Anzac
Anzac buy 1 Battleship and 1 Transport; Remaining resources: 0 PUs;
Combat - Anzac
Battle in sz74
Anzac attack with 2 Battleships, 4 L.Fighters and 5 Transports
Hisaichi defend with 1 Destroyer
Anzac roll dice for 2 Battleships, 4 L.Fighters and 5 Transports in sz74, round 2 : 3/1 hits
Hisaichi roll dice for 1 Destroyer in sz74, round 2 : 0/1 hits
1 Destroyer owned by the Hisaichi lost in sz74
Anzac win with 2 Battleships, 4 L.Fighters and 5 Transports remaining. Battle score for attacker is 8
Casualties for Hisaichi: 1 Destroyer
Battle in Formosa
Battle in Tientsin
Battle in Kichedung
Battle in Nagasaki
Battle in Naha
Non Combat Move - Anzac
1 Carrier moved from sz68 to sz74
1 Carrier moved from sz70 to sz74
Place Units - Anzac
1 Battleship and 1 Transport placed in sz37
Turn Complete - Anzac
Anzac collect 39 PUs; end with 39 PUs total
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11
Combat Move - Americans
1 Infantry moved from Ani Jima to Ototo Jima
Americans take Ototo Jima from Yamamoto
2 Infantry moved from Ani Jima to sz76
2 Infantry moved from Bonin to sz76
1 B.Transport and 4 Infantry moved from sz76 to sz74
4 Infantry moved from sz74 to S.Japan
Americans take S.Japan from Yamamoto
1 Tank moved from Iwo Jima to sz76
1 Elite moved from Iwo Jima to sz76
1 Infantry moved from Bonin to sz76
1 B.Transport, 1 Elite, 1 Infantry and 1 Tank moved from sz76 to sz74
1 Tank moved from sz74 to Korea
1 Elite moved from sz74 to Korea
1 Infantry moved from sz74 to Korea
4 L.Fighters moved from sz76 to Korea
2 Bombers moved from Iwo Jima to Korea
2 B29s moved from Iwo Jima to Korea
6 Artillerys, 3 B.Transports and 3 Infantry moved from sz42 to sz72
6 Artillerys moved from sz72 to Iwo Jima
3 Infantry moved from sz72 to Iwo Jima
1 Battleship moved from sz70 to sz72
1 Destroyer moved from sz70 to sz72
2 B29s moved from Davao to Korea
1 Elite moved from San Francisco to sz23
1 Cruiser and 1 Elite moved from sz23 to sz6
1 Elite moved from sz6 to N.Canada
1 Marine moved from N.Canada to Anchorage
1 Destroyer moved from sz23 to sz6
1 B.Transport moved from sz6 to sz23
2 Tanks moved from San Francisco to Portland
1 Elite moved from San Francisco to Nor Cal
2 B29s moved from Wake to Korea
Purchase Units - Americans
Americans buy 2 B.Transports, 1 Battleship, 2 Cruisers, 1 Destroyer, 10 Elites, 1 L.Fighter, 2 S.Subs and 2 Transports; Remaining resources: 0 PUs;
Combat - Americans
Battle in Korea
Americans attack with 6 B29s, 2 Bombers, 1 Elite, 1 Infantry, 4 L.Fighters and 1 Tank
Yamamoto defend with 2 Tanks
Americans roll dice for 6 B29s, 2 Bombers, 1 Elite, 1 Infantry, 4 L.Fighters and 1 Tank in Korea, round 2 : 10/1 hits
Hisaichi roll dice for 2 Tanks in Korea, round 2 : 1/0 hits
2 Tanks owned by the Yamamoto and 1 Infantry owned by the Americans lost in Korea
Americans win, taking Korea from Hisaichi with 6 B29s, 2 Bombers, 1 Elite, 4 L.Fighters and 1 Tank remaining. Battle score for attacker is 8
Casualties for Yamamoto: 2 Tanks
Casualties for Americans: 1 Infantry
Non Combat Move - Americans
1 L.Fighter moved from Korea to sz72
3 L.Fighters moved from Korea to sz72
2 Carriers moved from sz76 to sz72
2 Bombers moved from Korea to Kichedung
4 B29s moved from Korea to Iwo Jima
2 B29s moved from Korea to Kichedung
4 Elites moved from Punay to Mindor
1 AAGun moved from Nor Cal to Portland
Place Units - Americans
10 Elites placed in San Francisco
2 B.Transports, 2 Cruisers, 1 Destroyer, 1 S.Sub and 2 Transports placed in sz23
1 L.Fighter placed in Davao
1 Battleship and 1 S.Sub placed in sz70
Turn Complete - Americans
Americans collect 113 PUs; end with 113 PUs total
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11
Combat Move - Masaharu
5 Transports moved from sz2 to sz15
1 EarlyFighter moved from Kamchatka to Vostok
Purchase Units - Masaharu
Masaharu buy 2 Battleships, 4 Elites, 2 NakajimaG5Ns and 3 Tanks; Remaining resources: 0 PUs;
Non Combat Move - Masaharu
Place Units - Masaharu
2 NakajimaG5Ns and 1 Tank placed in Hsingan
2 Battleships and 1 Destroyer placed in sz15
3 Elites and 2 Tanks placed in Akina
Turn Complete - Masaharu
Masaharu collect 33 PUs; end with 33 PUs total
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11
Turn Complete - Russians
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12
Research Technology - Yamamoto
Combat Move - Yamamoto
1 Tank moved from Maltan to Haixi
1 Mech.Inf moved from Maltan to Haixi
1 Infantry moved from Kyzyl to Haixi
3 Mech.Infs moved from Kaask to Haixi
1 Fighter moved from Kaask to Haixi
2 S.Subs moved from sz16 to sz74
4 Destroyers moved from sz78 to sz74
1 Battleship moved from sz78 to sz74
7 Mech.Infs moved from Hongkong to Kichedung
2 Mech.Infs moved from Burma to Thailand
1 Infantry moved from Tokyo to sz78
1 Tank moved from Tokyo to sz78
1 Tank moved from sz78 to Nagasaki
1 Infantry moved from sz78 to Nagasaki
1 Destroyer moved from sz16 to sz74
3 Infantry moved from Amursk to Manchuria
1 Marine moved from Amursk to Belogorsk
Purchase Units - Yamamoto
Yamamoto buy 4 Destroyers, 7 Infantry, 1 L.Fighter and 4 Tanks; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in sz74
Yamamoto attack with 1 Battleship, 5 Destroyers and 2 S.Subs
Anzac defend with 2 Battleships, 2 Carriers, 4 L.Fighters and 5 Transports; Americans defend with 2 B.Transports
Yamamoto roll dice for 2 S.Subs in sz74, round 2 : 1/0 hits
Units damaged: 1 Battleship owned by the Anzac
Yamamoto roll dice for 1 Battleship and 5 Destroyers in sz74, round 2 : 3/1 hits
Units damaged: 1 Battleship owned by the Anzac
Anzac roll dice for 2 B.Transports, 2 Battleships, 2 Carriers, 4 L.Fighters and 5 Transports in sz74, round 2 : 6/1 hits
Units damaged: 1 Battleship owned by the Yamamoto
2 Transports owned by the Anzac and 5 Destroyers owned by the Yamamoto lost in sz74
Yamamoto roll dice for 2 S.Subs in sz74, round 3 : 1/0 hits
1 Transport owned by the Anzac lost in sz74
Yamamoto roll dice for 1 Battleship in sz74, round 3 : 0/1 hits
Anzac roll dice for 2 B.Transports, 2 Battleships, 2 Carriers, 4 L.Fighters and 2 Transports in sz74, round 3 : 6/1 hits
2 S.Subs owned by the Yamamoto and 1 Battleship owned by the Yamamoto lost in sz74
Anzac win with 2 B.Transports, 2 Battleships, 2 Carriers, 4 L.Fighters and 2 Transports remaining. Battle score for attacker is -60
Casualties for Anzac: 3 Transports
Casualties for Yamamoto: 1 Battleship, 5 Destroyers and 2 S.Subs
Battle in Thailand
Yamamoto attack with 2 Mech.Infs
Dutch defend with 2 Fighters
Yamamoto roll dice for 2 Mech.Infs in Thailand, round 2 : 1/1 hits
British roll dice for 2 Fighters in Thailand, round 2 : 1/1 hits
1 Fighter owned by the Dutch and 1 Mech.Inf owned by the Yamamoto lost in Thailand
Yamamoto roll dice for 1 Mech.Inf in Thailand, round 3 : 0/1 hits
British roll dice for 1 Fighter in Thailand, round 3 : 0/1 hits
Yamamoto roll dice for 1 Mech.Inf in Thailand, round 4 : 0/1 hits
British roll dice for 1 Fighter in Thailand, round 4 : 1/1 hits
1 Mech.Inf owned by the Yamamoto lost in Thailand
British win with 1 Fighter remaining. Battle score for attacker is 0
Casualties for Yamamoto: 2 Mech.Infs
Casualties for Dutch: 1 Fighter
Battle in Kichedung
Yamamoto attack with 7 Mech.Infs
Anzac defend with 1 Infantry and 1 Tank; Americans defend with 2 B29s and 2 Bombers
Yamamoto roll dice for 7 Mech.Infs in Kichedung, round 2 : 2/1 hits
Chinese roll dice for 2 B29s, 2 Bombers, 1 Infantry and 1 Tank in Kichedung, round 2 : 2/1 hits
2 Bombers owned by the Americans and 2 Mech.Infs owned by the Yamamoto lost in Kichedung
Yamamoto roll dice for 5 Mech.Infs in Kichedung, round 3 : 2/1 hits
Chinese roll dice for 2 B29s, 1 Infantry and 1 Tank in Kichedung, round 3 : 1/1 hits
1 Infantry owned by the Anzac , 1 B29 owned by the Americans and 1 Mech.Inf owned by the Yamamoto lost in Kichedung
Yamamoto roll dice for 4 Mech.Infs in Kichedung, round 4 : 2/1 hits
Chinese roll dice for 1 B29 and 1 Tank in Kichedung, round 4 : 1/1 hits
1 B29 owned by the Americans , 1 Tank owned by the Anzac and 1 Mech.Inf owned by the Yamamoto lost in Kichedung
Yamamoto win, taking Kichedung from Chinese with 3 Mech.Infs remaining. Battle score for attacker is 51
Casualties for Anzac: 1 Infantry and 1 Tank
Casualties for Yamamoto: 4 Mech.Infs
Casualties for Americans: 2 B29s and 2 Bombers
Battle in Nagasaki
Yamamoto attack with 1 Infantry and 1 Tank
Anzac defend with 1 Infantry and 1 Tank
Yamamoto roll dice for 1 Infantry and 1 Tank in Nagasaki, round 2 : 1/1 hits
Anzac roll dice for 1 Infantry and 1 Tank in Nagasaki, round 2 : 1/1 hits
1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Nagasaki
Yamamoto roll dice for 1 Tank in Nagasaki, round 3 : 1/1 hits
Anzac roll dice for 1 Tank in Nagasaki, round 3 : 0/1 hits
1 Tank owned by the Anzac lost in Nagasaki
Yamamoto win, taking Nagasaki from Anzac with 1 Tank remaining. Battle score for attacker is 5
Casualties for Anzac: 1 Infantry and 1 Tank
Casualties for Yamamoto: 1 Infantry
Battle in Haixi
Yamamoto attack with 1 Fighter, 1 Infantry, 4 Mech.Infs and 1 Tank
British defend with 4 Tanks
Yamamoto roll dice for 1 Fighter, 1 Infantry, 4 Mech.Infs and 1 Tank in Haixi, round 2 : 3/1 hits
Chinese roll dice for 4 Tanks in Haixi, round 2 : 2/0 hits
3 Tanks owned by the British , 1 Infantry owned by the Yamamoto and 1 Mech.Inf owned by the Yamamoto lost in Haixi
Yamamoto roll dice for 1 Fighter, 3 Mech.Infs and 1 Tank in Haixi, round 3 : 2/0 hits
Chinese roll dice for 1 Tank in Haixi, round 3 : 0/1 hits
1 Tank owned by the British lost in Haixi
Yamamoto win, taking Haixi from Chinese with 1 Fighter, 3 Mech.Infs and 1 Tank remaining. Battle score for attacker is 13
Casualties for British: 4 Tanks
Casualties for Yamamoto: 1 Infantry and 1 Mech.Inf
Non Combat Move - Yamamoto
1 Fighter moved from Haixi to Jinquan
Place Units - Yamamoto
1 Infantry and 1 Tank placed in Kaask
1 Infantry placed in Achinsk
2 Infantry, 1 L.Fighter and 3 Tanks placed in Hongkong
4 Destroyers placed in sz78
1 Infantry placed in Tokyo
2 Infantry placed in Amursk
Turn Complete - Yamamoto
Yamamoto collect 65 PUs; end with 65 PUs total
2 units repaired.
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12
Combat Move - Chinese
2 Marines moved from Tsingnan to S.Mongolia
2 Elites moved from Xining to Tsingnan
3 Elites moved from Xining to Nancheng
1 Marine moved from Urumal to Yecheng
1 Elite moved from Urumal to Quyan
Purchase Units - Chinese
Chinese buy 1 Elite, 5 Infantry and 1 Marine; Remaining resources: 0 PUs;
Non Combat Move - Chinese
Place Units - Chinese
1 Elite, 2 Infantry and 1 Marine placed in Urumal
3 Infantry placed in Xining
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total