@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
S Vs C
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TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8
Research Technology - Yamamoto
Combat Move - Yamamoto
1 Infantry moved from Ulaan Ude to Kyzal
1 Artillery moved from Tulun to Kyzal
5 Infantry moved from Tulun to Kaask
1 Infantry moved from Ustkut to Bratsk
1 Artillery moved from Tulun to Bratsk
3 Artillerys moved from Tulun to Kaask
1 Tank moved from Tulun to Kaask
2 Mech.Infs moved from Ustkut to Kaask
1 Infantry moved from Quingdao to Ulaan Ude
3 Tanks moved from Amursk to Vostok
3 S.Subs moved from sz78 to sz16
4 Infantry moved from Burma to Bengal
1 Artillery moved from Burma to Bengal
2 Mech.Infs moved from Burma to Bengal
3 Tanks moved from Burma to Bengal
8 Mech.Infs moved from Chunking to Bengal
2 Infantry moved from Chunking to Burma
1 Artillery moved from Chunking to Burma
1 Tank moved from N.French I. to Phuket
1 EarlyFighter moved from Hongkong to Phuket
2 Bombers moved from Thailand to Bengal
3 EarlyFighters moved from Phuket to Bengal
1 Infantry moved from N.French I. to Burma
3 Mech.Infs moved from Ulaan Ude to Kaask
2 Tanks moved from Tokyo to Akina
1 Mech.Inf moved from Ustkut to Kaask
2 Infantry moved from Vladivostok to sz15
1 Tank moved from Vladivostok to sz15
1 Infantry moved from Vladivostok to sz15
3 Infantry, 1 Tank and 2 Transports moved from sz15 to sz1
3 Infantry moved from sz1 to Sukhalin
1 Tank moved from sz1 to Sukhalin
2 Transports moved from sz74 to sz15
2 Tanks moved from Tokyo to Japan
2 Infantry moved from Frenchindochina to sz67
1 Artillery moved from Frenchindochina to sz67
1 Marine moved from Hongkong to sz67
1 Infantry, 1 Marine and 1 Transport moved from sz67 to sz68
1 Artillery, 1 Infantry and 1 Transport moved from sz67 to sz68
2 Infantry moved from sz68 to Mindor
1 Artillery moved from sz68 to Mindor
1 Marine moved from sz68 to Mindor
1 B.Transport moved from sz67 to sz79Purchase Units - Yamamoto
Yamamoto buy 6 Destroyers, 1 Elite and 5 Mech.Infs; Remaining resources: 0 PUs;Combat - Yamamoto
Battle in Bratsk
Yamamoto attack with 1 Artillery and 1 Infantry
Russians defend with 2 Elites
Yamamoto roll dice for 1 Artillery and 1 Infantry in Bratsk, round 2 : 0/1 hits
Russians roll dice for 2 Elites in Bratsk, round 2 : 1/1 hits
1 Infantry owned by the Yamamoto lost in Bratsk
Yamamoto roll dice for 1 Artillery in Bratsk, round 3 : 1/1 hits
Russians roll dice for 2 Elites in Bratsk, round 3 : 0/1 hits
1 Elite owned by the Russians lost in Bratsk
Yamamoto roll dice for 1 Artillery in Bratsk, round 4 : 0/1 hits
Russians roll dice for 1 Elite in Bratsk, round 4 : 1/1 hits
1 Artillery owned by the Yamamoto lost in Bratsk
Russians win with 1 Elite remaining. Battle score for attacker is -2
Casualties for Russians: 1 Elite
Casualties for Yamamoto: 1 Artillery and 1 Infantry
Battle in Kyzal
Yamamoto attack with 1 Artillery and 1 Infantry
Russians defend with 2 Tanks
Yamamoto roll dice for 1 Artillery and 1 Infantry in Kyzal, round 2 : 1/1 hits
Russians roll dice for 2 Tanks in Kyzal, round 2 : 1/0 hits
1 Tank owned by the Russians and 1 Infantry owned by the Yamamoto lost in Kyzal
Yamamoto roll dice for 1 Artillery in Kyzal, round 3 : 0/1 hits
Russians roll dice for 1 Tank in Kyzal, round 3 : 1/1 hits
1 Artillery owned by the Yamamoto lost in Kyzal
Russians win with 1 Tank remaining. Battle score for attacker is -1
Casualties for Russians: 1 Tank
Casualties for Yamamoto: 1 Artillery and 1 Infantry
Battle in Bengal
Yamamoto attack with 1 Artillery, 2 Bombers, 3 EarlyFighters, 4 Infantry, 10 Mech.Infs and 3 Tanks
British defend with 2 AAGuns and 6 Tanks
AA fire in Bengal : 0/1 hits
Yamamoto roll dice for 1 Artillery, 2 Bombers, 3 EarlyFighters, 4 Infantry, 10 Mech.Infs and 3 Tanks in Bengal, round 2 : 9/1 hits
British roll dice for 6 Tanks in Bengal, round 2 : 3/0 hits
6 Tanks owned by the British and 3 Infantry owned by the Yamamoto lost in Bengal
Yamamoto win, taking Bengal from British with 1 Artillery, 2 Bombers, 3 EarlyFighters, 1 Infantry, 10 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 24
Casualties for British: 6 Tanks
Casualties for Yamamoto: 3 Infantry
Battle in Sukhalin
Yamamoto attack with 3 Infantry and 1 Tank
Americans defend with 4 Elites and 1 Marine
Yamamoto roll dice for 3 Infantry and 1 Tank in Sukhalin, round 2 : 1/0 hits
Americans roll dice for 4 Elites and 1 Marine in Sukhalin, round 2 : 2/1 hits
2 Infantry owned by the Yamamoto and 1 Marine owned by the Americans lost in Sukhalin
Yamamoto roll dice for 1 Infantry and 1 Tank in Sukhalin, round 3 : 1/1 hits
Americans roll dice for 4 Elites in Sukhalin, round 3 : 2/1 hits
1 Elite owned by the Americans , 1 Infantry owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Sukhalin
Americans win with 3 Elites remaining. Battle score for attacker is -4
Casualties for Yamamoto: 3 Infantry and 1 Tank
Casualties for Americans: 1 Elite and 1 Marine
Battle in Mindor
Yamamoto attack with 1 Artillery, 2 Infantry and 1 Marine
Dutch defend with 1 Artillery and 1 Elite
Yamamoto roll dice for 2 Battleships and 1 Cruiser in Mindor, round 2 : 2/1 hits
1 Artillery owned by the Dutch and 1 Elite owned by the Dutch lost in Mindor
Yamamoto win, taking Mindor from Americans with 1 Artillery, 2 Infantry and 1 Marine remaining. Battle score for attacker is 8
Casualties for Dutch: 1 Artillery and 1 Elite
Battle in Kaask
Yamamoto attack with 3 Artillerys, 5 Infantry, 6 Mech.Infs and 1 Tank
Russians defend with 2 AAGuns, 5 Elites, 1 Factory, 1 Fighter, 2 Infantry and 3 Tanks
Yamamoto roll dice for 3 Artillerys, 5 Infantry, 6 Mech.Infs and 1 Tank in Kaask, round 2 : 6/1 hits
Russians roll dice for 5 Elites, 1 Fighter, 2 Infantry and 3 Tanks in Kaask, round 2 : 4/1 hits
4 Elites owned by the Russians , 2 Infantry owned by the Russians and 4 Infantry owned by the Yamamoto lost in Kaask
Yamamoto roll dice for 3 Artillerys, 1 Infantry, 6 Mech.Infs and 1 Tank in Kaask, round 3 : 3/1 hits
Russians roll dice for 1 Elite, 1 Fighter and 3 Tanks in Kaask, round 3 : 2/1 hits
1 Elite owned by the Russians , 2 Tanks owned by the Russians , 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Kaask
Yamamoto roll dice for 2 Artillerys, 6 Mech.Infs and 1 Tank in Kaask, round 4 : 3/1 hits
Russians roll dice for 1 Fighter and 1 Tank in Kaask, round 4 : 2/1 hits
1 Tank owned by the Russians , 2 Artillerys owned by the Yamamoto and 1 Fighter owned by the Russians lost in Kaask
Yamamoto win, taking Kaask from Russians with 6 Mech.Infs and 1 Tank remaining. Battle score for attacker is 27
Casualties for Russians: 5 Elites, 1 Fighter, 2 Infantry and 3 Tanks
Casualties for Yamamoto: 3 Artillerys and 5 Infantry
Battle in sz16
Yamamoto attack with 3 S.Subs; Masaharu loiter and taunt with
Anzac defend with 1 S.Sub
Yamamoto roll dice for 3 S.Subs in sz16, round 2 : 2/1 hits
Anzac roll dice for 1 S.Sub in sz16, round 2 : 0/1 hits
1 S.Sub owned by the Anzac lost in sz16
Yamamoto win with 3 S.Subs remaining. Battle score for attacker is 9
Casualties for Anzac: 1 S.SubNon Combat Move - Yamamoto
2 Bombers moved from Bengal to Burma
3 EarlyFighters moved from Bengal to BurmaPlace Units - Yamamoto
6 Destroyers placed in sz78
1 Elite and 2 Mech.Infs placed in Hongkong
3 Mech.Infs placed in AmurskTurn Complete - Yamamoto
Yamamoto collect 80 PUs; end with 80 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8
Combat Move - Chinese
3 Elites moved from Gansu to N.Shangsi
1 L.Fighter moved from Tsingnan to N.Shangsi
1 Infantry moved from Gobi to W.Mongolia
2 Infantry moved from S.Mongolia to Gansu
1 Elite moved from Szechwan to Shangsi
Chinese take Shangsi from Hisaichi
2 Elites moved from Sikang to W.Sian
1 Elite moved from Szechwan to W.Sian
5 Infantry moved from Nancheng to Sikang
2 Elites moved from Xining to Nancheng
1 Elite moved from Xining to Ming Jong
1 Tank moved from Xining to Gansu
1 Tank moved from Xining to QuyanPurchase Units - Chinese
Chinese buy 3 Marines and 3 Tanks; Remaining resources: 0 PUs;Combat - Chinese
Battle in N.Shangsi
Chinese attack with 3 Elites and 1 L.Fighter
Hisaichi defend with 2 EarlyFighters and 2 Fighters
Chinese roll dice for 3 Elites and 1 L.Fighter in N.Shangsi, round 2 : 2/1 hits
Yamamoto roll dice for 2 EarlyFighters and 2 Fighters in N.Shangsi, round 2 : 2/1 hits
2 EarlyFighters owned by the Hisaichi and 2 Elites owned by the Chinese lost in N.Shangsi
Chinese roll dice for 1 Elite and 1 L.Fighter in N.Shangsi, round 3 : 1/1 hits
Yamamoto roll dice for 2 Fighters in N.Shangsi, round 3 : 2/1 hits
1 Elite owned by the Chinese , 1 Fighter owned by the Hisaichi and 1 L.Fighter owned by the Chinese lost in N.Shangsi
Yamamoto win with 1 Fighter remaining. Battle score for attacker is 2
Casualties for Hisaichi: 2 EarlyFighters and 1 Fighter
Casualties for Chinese: 3 Elites and 1 L.Fighter
Battle in W.Sian
Chinese attack with 3 Elites
Yamamoto defend with 2 Infantry
Chinese roll dice for 3 Elites in W.Sian, round 2 : 1/1 hits
Hisaichi roll dice for 2 Infantry in W.Sian, round 2 : 0/1 hits
1 Infantry owned by the Yamamoto lost in W.Sian
Chinese roll dice for 3 Elites in W.Sian, round 3 : 1/1 hits
Hisaichi roll dice for 1 Infantry in W.Sian, round 3 : 0/1 hits
1 Infantry owned by the Yamamoto lost in W.Sian
Chinese win, taking W.Sian from Hisaichi with 3 Elites remaining. Battle score for attacker is 4
Casualties for Yamamoto: 2 InfantryNon Combat Move - Chinese
2 AAGuns moved from Tsingnan to GansuPlace Units - Chinese
1 Marine and 2 Tanks placed in Urumal
2 Marines and 1 Tank placed in XiningTurn Complete - Chinese
Chinese collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8
Combat Move - Hisaichi
3 Infantry moved from Ulaan Ude to Kyzal
1 Tank moved from Ulaan Ude to Bratsk
1 Tank moved from Ulaan Ude to Kyzal
1 Marine moved from Ulaan Ude to Kyzal
1 Marine moved from Hsingan to Manchuria
1 Elite moved from Jinan to Hsingan
1 Marine moved from Jinan to Hsingan
3 Mech.Infs moved from Seoul to Vostok
3 S.Subs moved from sz79 to sz1
3 S.Subs moved from sz75 to sz70
1 Submarine moved from sz75 to sz70
1 Destroyer moved from sz75 to sz70
1 Cruiser moved from sz75 to sz70
2 Destroyers moved from sz75 to sz16
1 Cruiser moved from sz75 to sz16
1 Battleship moved from sz75 to sz16
1 Elite moved from E.Shansi to Shangsi
1 Infantry moved from E.Shansi to Shangsi
1 EarlyFighter moved from Burma to W.Sian
1 Infantry moved from Sian to W.Sian
2 Mech.Infs moved from Sian to W.Sian
1 NakajimaG5N moved from Sian to Xining
1 Bomber moved from Sian to W.SianPurchase Units - Hisaichi
Hisaichi buy 2 Destroyers, 2 Infantry, 1 Marine, 3 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs;Combat - Hisaichi
Strategic bombing raid in Xining
Bombing raid in Xining rolls: 2 and costs: 2 PUs.
Bombing raid costs 2 PUs
Battle in Bratsk
Hisaichi attack with 1 Tank
Russians defend with 1 Elite
Hisaichi roll dice for 1 Tank in Bratsk, round 2 : 1/1 hits
Russians roll dice for 1 Elite in Bratsk, round 2 : 0/1 hits
1 Elite owned by the Russians lost in Bratsk
Hisaichi win, taking Bratsk from Russians with 1 Tank remaining. Battle score for attacker is 4
Casualties for Russians: 1 Elite
Battle in Kyzal
Hisaichi attack with 3 Infantry, 1 Marine and 1 Tank
Russians defend with 1 Tank
Hisaichi roll dice for 3 Infantry, 1 Marine and 1 Tank in Kyzal, round 2 : 2/1 hits
Russians roll dice for 1 Tank in Kyzal, round 2 : 0/1 hits
1 Tank owned by the Russians lost in Kyzal
Hisaichi win, taking Kyzal from Russians with 3 Infantry, 1 Marine and 1 Tank remaining. Battle score for attacker is 5
Casualties for Russians: 1 Tank
Battle in sz70
Hisaichi attack with 1 Cruiser, 1 Destroyer, 3 S.Subs and 1 Submarine
Anzac defend with 1 Battleship and 6 Submarines; Americans defend with 3 B.Transports, 1 Carrier and 2 Fighters
Hisaichi roll dice for 3 S.Subs and 1 Submarine in sz70, round 2 : 2/1 hits
Units damaged: 1 Battleship owned by the Anzac
Anzac roll dice for 6 Submarines in sz70, round 2 : 1/0 hits
Hisaichi roll dice for 1 Cruiser and 1 Destroyer in sz70, round 2 : 1/1 hits
Anzac roll dice for 3 B.Transports, 1 Battleship, 1 Carrier and 2 Fighters in sz70, round 2 : 3/0 hits
2 Submarines owned by the Anzac , 1 Submarine owned by the Hisaichi , 2 S.Subs owned by the Hisaichi and 1 Destroyer owned by the Hisaichi lost in sz70
1 Cruiser and 1 S.Sub retreated to sz71
Anzac win with 3 B.Transports, 1 Battleship, 1 Carrier, 2 Fighters and 4 Submarines remaining. Battle score for attacker is -20
Casualties for Hisaichi: 1 Destroyer, 2 S.Subs and 1 Submarine
Casualties for Anzac: 2 Submarines
Battle in Shangsi
Hisaichi attack with 1 Elite and 1 Infantry
Chinese defend with 1 Elite
Hisaichi roll dice for 1 Elite and 1 Infantry in Shangsi, round 2 : 1/1 hits
Chinese roll dice for 1 Elite in Shangsi, round 2 : 0/1 hits
1 Elite owned by the Chinese lost in Shangsi
Hisaichi win, taking Shangsi from Chinese with 1 Elite and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 Elite
Battle in W.Sian
Hisaichi attack with 1 Bomber, 1 EarlyFighter, 1 Infantry and 2 Mech.Infs
Chinese defend with 3 Elites
Hisaichi roll dice for 1 Bomber, 1 EarlyFighter, 1 Infantry and 2 Mech.Infs in W.Sian, round 2 : 2/0 hits
Chinese roll dice for 3 Elites in W.Sian, round 2 : 1/0 hits
1 Infantry owned by the Hisaichi and 2 Elites owned by the Chinese lost in W.Sian
Hisaichi roll dice for 1 Bomber, 1 EarlyFighter and 2 Mech.Infs in W.Sian, round 3 : 1/1 hits
Chinese roll dice for 1 Elite in W.Sian, round 3 : 0/1 hits
1 Elite owned by the Chinese lost in W.Sian
Hisaichi win, taking W.Sian from Chinese with 1 Bomber, 1 EarlyFighter and 2 Mech.Infs remaining. Battle score for attacker is 10
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 3 ElitesNon Combat Move - Hisaichi
1 EarlyFighter moved from W.Sian to Sian
1 Bomber moved from W.Sian to Sian
1 NakajimaG5N moved from Xining to Sian
1 Fighter moved from N.Shangsi to Shangsi
1 Fighter moved from Shangsi to SianPlace Units - Hisaichi
3 Tanks placed in Sian
3 Mech.Infs placed in Peking
2 Infantry and 1 Marine placed in Seoul
2 Destroyers placed in sz79Turn Complete - Hisaichi
Hisaichi collect 49 PUs; end with 49 PUs total
1 unit repaired. -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8
Combat Move - Dutch
1 Transport moved from sz58 to sz57
1 Tank moved from E.Borneo to S.Borneo
1 Infantry moved from S.Borneo to E.Borneo
1 Infantry moved from S.Borneo to E.Borneo
1 Infantry moved from Borneo to N.B
1 Infantry moved from E.Borneo to Borneo
1 Infantry moved from S.Borneo to E.Borneo
1 Artillery moved from N.B to BorneoPurchase Units - Dutch
Dutch buy 1 Marine and 5 Tanks; Remaining resources: 0 PUs;Non Combat Move - Dutch
Place Units - Dutch
1 Marine placed in Celebs
1 Tank placed in N.S
4 Tanks placed in S.BorneoTurn Complete - Dutch
Dutch collect 27 PUs; end with 27 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8
Combat Move - Thai
Purchase Units - Thai
Thai buy 1 Bunker and 1 Marine; Remaining resources: 0 PUs;Combat - Thai
Place Units - Thai
1 Bunker and 1 Marine placed in PhuketTurn Complete - Thai
Thai collect 9 PUs; end with 9 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8
Combat Move - Anzac
4 Transports moved from sz50 to sz46
1 Artillery moved from Townsville to sz46
1 Infantry moved from Townsville to sz46
1 Artillery, 1 Infantry and 1 Transport moved from sz46 to sz70
1 Artillery moved from sz70 to Mindanao
Americans take Mindanao from Hisaichi
1 Infantry moved from sz70 to Mindanao
4 Submarines moved from sz70 to sz68
1 S.Sub moved from sz45 to sz68
1 Fighter moved from Manila to sz68
3 EarlyFighters and 3 L.Fighters moved from Manila to sz71
2 Carriers moved from sz46 to sz70
1 Destroyer moved from sz46 to sz70
4 Infantry moved from N.G to E.G
1 Tank moved from Darwin to Townsville
1 Battleship moved from sz37 to sz46Purchase Units - Anzac
Anzac buy 2 L.Fighters and 1 Tank; Remaining resources: 0 PUs;Combat - Anzac
Battle in sz68
Anzac attack with 1 Fighter, 1 S.Sub and 4 Submarines
Yamamoto defend with 2 Battleships, 1 Cruiser and 2 Transports
Units damaged: 2 Battleships owned by the Yamamoto
1 S.Sub owned by the Anzac , 1 Battleship owned by the Yamamoto and 1 Fighter owned by the Anzac lost in sz68
Yamamoto win with 1 Battleship remaining. Battle score for attacker is -1
Casualties for Anzac: 1 Fighter, 1 S.Sub and 4 Submarines
Casualties for Yamamoto: 1 Battleship, 1 Cruiser and 2 Transports
Battle in sz71
Anzac attack with 3 EarlyFighters and 3 L.Fighters
Hisaichi defend with 1 Cruiser and 1 S.Sub
Anzac win with 2 EarlyFighters and 3 L.Fighters remaining. Battle score for attacker is 11
Casualties for Hisaichi: 1 Cruiser and 1 S.Sub
Casualties for Anzac: 1 EarlyFighterNon Combat Move - Anzac
2 EarlyFighters moved from sz71 to Manila
3 L.Fighters moved from sz71 to Manila
1 AAGun moved from Darwin to N.Australia
1 AAGun moved from Melbourne to SydneyPlace Units - Anzac
2 L.Fighters and 1 Tank placed in DarwinTurn Complete - Anzac
Anzac collect 28 PUs; end with 28 PUs total
1 unit repaired. -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8
Combat Move - Americans
1 Infantry moved from Ostrov to Sukhalin
6 S.Subs moved from sz7 to sz2
6 Infantry moved from Palana to sz2
6 Infantry moved from sz2 to Yakutsk
4 Tanks moved from Palana to Yakutsk
3 Infantry moved from Alaska to sz4
3 Infantry moved from sz4 to Palana
2 Infantry moved from Seattle to British Columbia
1 Infantry moved from Portland to Seattle
9 S.Subs moved from sz23 to sz13
1 Marine moved from Hilo to sz13
1 Marine moved from Kauai to sz13
2 Infantry moved from Pearl Harbor to sz13
4 Infantry moved from Kauai to sz13
5 Infantry, 1 Marine and 6 S.Subs moved from sz13 to sz29
1 Infantry, 1 Marine and 3 S.Subs moved from sz13 to sz29
2 B.Transports and 8 Elites moved from sz25 to sz30
1 Elite moved from Taka to sz40
1 B.Transport moved from sz70 to sz72
1 Artillery moved from Fais to sz72
1 Tank moved from Fais to sz72
1 Infantry moved from Fais to sz72
1 B.Transport moved from sz70 to sz72
1 Infantry moved from Gaferut to sz72
1 Artillery moved from Fais to sz72
1 Elite and 1 S.Sub moved from sz40 to sz72
1 Tank moved from sz72 to Iwo Jima
2 Infantry moved from sz72 to Iwo Jima
2 Artillerys moved from sz72 to Iwo Jima
1 Elite moved from sz72 to Iwo Jima
1 Battleship moved from sz42 to sz72
1 B.Carrier moved from sz42 to sz72
2 L.Fighters moved from sz42 to Iwo Jima
2 Fighters moved from sz70 to Iwo Jima
1 Carrier moved from sz42 to sz70
1 Tank moved from Davao to sz70
1 Elite moved from Davao to sz70
1 Tank moved from sz70 to Samar
Americans take Samar from Yamamoto
1 Elite moved from sz70 to Samar
1 B.Transport moved from sz4 to sz6Purchase Units - Americans
Americans buy 3 B.Transports, 3 B29s and 4 Elites; Remaining resources: 1 PUs;Combat - Americans
Battle in Iwo Jima
Americans attack with 2 Artillerys, 1 Elite, 2 Fighters, 2 Infantry, 2 L.Fighters and 1 Tank
Yamamoto defend with 1 AAGun, 1 Bunker, 3 Infantry and 2 Tanks
AA fire in Iwo Jima : 1/1 hits
1 L.Fighter owned by the Americans lost in Iwo Jima
Americans roll dice for 1 Battleship in Iwo Jima, round 2 : 0/1 hits
Americans roll dice for 2 Artillerys, 1 Elite, 2 Fighters, 2 Infantry, 1 L.Fighter and 1 Tank in Iwo Jima, round 2 : 4/0 hits
Units damaged: 1 Bunker owned by the Yamamoto
Yamamoto roll dice for 1 Bunker, 3 Infantry and 2 Tanks in Iwo Jima, round 2 : 3/1 hits
1 Artillery owned by the Americans , 3 Infantry owned by the Yamamoto and 2 Infantry owned by the Americans lost in Iwo Jima
Americans roll dice for 1 Artillery, 1 Elite, 2 Fighters, 1 L.Fighter and 1 Tank in Iwo Jima, round 3 : 3/0 hits
Yamamoto roll dice for 1 Bunker and 2 Tanks in Iwo Jima, round 3 : 1/1 hits
1 Artillery owned by the Americans , 2 Tanks owned by the Yamamoto and 1 Bunker owned by the Yamamoto lost in Iwo Jima
Americans win, taking Iwo Jima from Yamamoto with 1 Elite, 2 Fighters, 1 L.Fighter and 1 Tank remaining. Battle score for attacker is -2
Casualties for Yamamoto: 1 Bunker, 3 Infantry and 2 Tanks
Casualties for Americans: 2 Artillerys, 2 Infantry and 1 L.Fighter
Battle in Yakutsk
Americans attack with 6 Infantry and 4 Tanks
Yamamoto defend with 3 Mech.Infs
Americans roll dice for 6 Infantry and 4 Tanks in Yakutsk, round 2 : 3/0 hits
Yamamoto roll dice for 3 Mech.Infs in Yakutsk, round 2 : 1/0 hits
1 Infantry owned by the Americans and 3 Mech.Infs owned by the Yamamoto lost in Yakutsk
Americans win, taking Yakutsk from Yamamoto with 5 Infantry and 4 Tanks remaining. Battle score for attacker is 13
Casualties for Yamamoto: 3 Mech.Infs
Casualties for Americans: 1 InfantryNon Combat Move - Americans
8 Elites moved from sz30 to Taka
2 Fighters moved from Iwo Jima to sz72
1 L.Fighter moved from Iwo Jima to sz72
2 Elites moved from Davao to Mindanao
1 Tank moved from Davao to Mindanao
2 Elites moved from Davao to MindanaoPlace Units - Americans
2 B.Transports placed in sz25
1 B.Transport placed in sz25
4 Elites placed in Davao
Americans undo move 1.
1 B.Transport placed in sz25
1 B.Transport placed in sz25
1 B29 placed in Pearl Harbor
2 B29s placed in San FranciscoTurn Complete - Americans
Americans collect 100 PUs; end with 101 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8
Combat Move - Masaharu
2 Elites moved from Quingdao to Vostok
1 EarlyFighter moved from Tulun to Vostok
1 Bomber moved from Tulun to Vostok
3 Mech.Infs moved from Thailand to S.Tibet
1 NakajimaG5N moved from Thailand to S.Tibet
5 Transports moved from sz74 to sz15Purchase Units - Masaharu
Masaharu buy 4 Artillerys, 1 Destroyer and 3 Infantry; Remaining resources: 0 PUs;Combat - Masaharu
Battle in S.Tibet
Masaharu attack with 3 Mech.Infs and 1 NakajimaG5N
British defend with 1 Tank
Masaharu roll dice for 3 Mech.Infs and 1 NakajimaG5N in S.Tibet, round 2 : 1/1 hits
British roll dice for 1 Tank in S.Tibet, round 2 : 0/1 hits
1 Tank owned by the British lost in S.Tibet
Masaharu win, taking S.Tibet from British with 3 Mech.Infs and 1 NakajimaG5N remaining. Battle score for attacker is 5
Casualties for British: 1 TankNon Combat Move - Masaharu
1 NakajimaG5N moved from S.Tibet to ThailandPlace Units - Masaharu
4 Artillerys and 4 Infantry placed in AkinaTurn Complete - Masaharu
Masaharu collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 Elites and 2 Marines; Remaining resources: 0 PUs;Place Units - Russians
2 Elites and 2 Marines placed in AchinskTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total -
The game didn’t let me place all the elites. I have two left over. I will put them in inventory until I can place them. I can only place 4 units at the moment so if I lose my last city then they will just remain in inventory and I will legally place them through edit mode in the future.
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TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9
Research Technology - Yamamoto
Combat Move - Yamamoto
3 Mech.Infs moved from Amursk to Vostok
1 Mech.Inf moved from Vostok to Angarsk
6 Mech.Infs moved from Kaask to Achinsk
Yamamoto take Krasnoyarsk from Russians
1 Infantry moved from Ulaan Ude to Irkutsk
1 T.Boat moved from sz1 to sz2
3 S.Subs moved from sz16 to sz2
2 Tanks moved from Akina to sz15
2 Tanks and 2 Transports moved from sz15 to sz1
2 Tanks moved from sz1 to Vostok
1 Submarine moved from sz75 to sz72
1 Cruiser moved from sz75 to sz72
1 Battleship moved from sz68 to sz72
1 Destroyer moved from sz75 to sz72
6 Destroyers moved from sz78 to sz72
1 Battleship moved from sz75 to sz74
2 Carriers moved from sz75 to sz74
2 Infantry moved from Mindor to Manila
1 Artillery moved from Mindor to Manila
1 Marine moved from Mindor to Manila
1 Elite moved from Hongkong to sz67
2 Mech.Infs moved from Hongkong to sz67
1 B.Transport and 1 Mech.Inf moved from sz67 to sz74
1 Mech.Inf moved from sz74 to Manila
1 Elite, 1 Mech.Inf and 1 Transport moved from sz67 to sz74
1 Elite moved from sz74 to Manila
1 Mech.Inf moved from sz74 to Manila
2 EarlyFighters moved from Phuket to Manila
1 Infantry moved from Bengal to Nepal
1 Artillery moved from Bengal to Nepal
1 Mech.Inf moved from Bengal to Nepal
9 Mech.Infs moved from Bengal to E.India
3 Tanks moved from Bengal to E.India
1 Bomber moved from Burma to Calcutta
1 Bomber moved from Burma to Calcutta
1 Tank moved from Phuket to Malaya
1 EarlyFighter moved from Burma to Malaya
1 Tank moved from Kaask to Jinquan
Yamamoto take Jinquan from Russians
1 Tank moved from Jinquan to Kyzyl
Yamamoto take Kyzyl from RussiansPurchase Units - Yamamoto
Yamamoto buy 1 Bunker, 2 Destroyers, 1 Fighter, 1 Marine, 3 Mech.Infs and 6 Tanks; Remaining resources: 0 PUs;Combat - Yamamoto
Battle in Malaya
Yamamoto attack with 1 EarlyFighter and 1 Tank
British defend with 1 Infantry
Yamamoto win, taking Malaya from British with 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in E.India
Yamamoto attack with 9 Mech.Infs and 3 Tanks
British defend with 1 Tank
Yamamoto win, taking E.India from British with 8 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 0
Casualties for British: 1 Tank
Casualties for Yamamoto: 1 Mech.Inf
Battle in sz2
Yamamoto attack with 3 S.Subs and 1 T.Boat
Americans defend with 6 S.Subs
1 T.Boat owned by the Yamamoto lost in sz2
2 S.Subs owned by the Americans lost in sz2
4 S.Subs owned by the Americans Submerged
Yamamoto win with 3 S.Subs remaining. Battle score for attacker is 13
Casualties for Yamamoto: 1 T.Boat
Casualties for Americans: 2 S.Subs
Battle in sz72
Yamamoto attack with 1 Battleship, 1 Cruiser, 7 Destroyers and 1 Submarine
Americans defend with 1 B.Carrier, 2 B.Transports, 1 Battleship, 2 Fighters, 1 L.Fighter and 1 S.Sub
Units damaged: 1 Battleship owned by the Americans and 1 B.Carrier owned by the Americans
Units damaged: 1 Battleship owned by the Yamamoto
Yamamoto win with 1 Battleship, 1 Cruiser and 1 Destroyer remaining. Battle score for attacker is 43
Casualties for Yamamoto: 6 Destroyers and 1 Submarine
Casualties for Americans: 1 B.Carrier, 2 B.Transports, 1 Battleship, 2 Fighters, 1 L.Fighter and 1 S.Sub
Battle in Manila
Yamamoto attack with 1 Artillery, 2 EarlyFighters, 1 Elite, 2 Infantry, 1 Marine and 2 Mech.Infs
Anzac defend with 2 EarlyFighters and 3 L.Fighters
Yamamoto win, taking Manila from Americans with 1 Artillery, 2 EarlyFighters, 1 Elite, 1 Marine and 2 Mech.Infs remaining. Battle score for attacker is 48
Casualties for Anzac: 2 EarlyFighters and 3 L.Fighters
Casualties for Yamamoto: 2 Infantry
Battle in Achinsk
Yamamoto attack with 6 Mech.Infs
Russians defend with 2 Elites, 1 Factory and 2 Marines
Yamamoto captures 15PUs while taking Russians capital
Yamamoto win, taking Achinsk from Russians with 4 Mech.Infs remaining. Battle score for attacker is 4
Casualties for Russians: 2 Elites and 2 Marines
Casualties for Yamamoto: 2 Mech.Infs
Battle in Nepal
Yamamoto attack with 1 Artillery, 1 Infantry and 1 Mech.Inf
British defend with 1 Tank
Yamamoto win, taking Nepal from British with 1 Artillery, 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 5
Casualties for British: 1 Tank
Strategic bombing raid in Calcutta
Bombing raid in Calcutta rolls: 5,5 and costs: 8 PUs.
Bombing raid costs 8 PUsNon Combat Move - Yamamoto
2 Bombers moved from Calcutta to Burma
2 EarlyFighters moved from Manila to sz74
1 EarlyFighter moved from Malaya to BurmaPlace Units - Yamamoto
1 Bunker placed in Vostok
3 Tanks placed in Amursk
3 Mech.Infs and 3 Tanks placed in Hongkong
2 Destroyers placed in sz78
1 Fighter and 1 Marine placed in KaaskTurn Complete - Yamamoto
Yamamoto collect 93 PUs; end with 108 PUs total
1 unit repaired. -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9
Combat Move - Chinese
1 Infantry moved from W.Mongolia to Jinquan
Chinese take Jinquan from Yamamoto
1 Tank moved from Quyan to Kyzyl
1 Tank moved from Urumal to Abakan
1 Tank moved from Urumal to Kyzyl
1 Marine moved from Urumal to Haixi
1 Tank moved from Gansu to E.Shansi
Chinese take N.Shangsi from Yamamoto
Chinese take E.Shansi from Hisaichi
2 Infantry moved from Gansu to Shangsi
2 Elites moved from Szechwan to Shangsi
1 Infantry moved from Sikang to Szechwan
4 Infantry moved from Sikang to W.Sian
2 Elites moved from Nancheng to Sikang
1 Tank moved from Xining to Sikang
1 Elite moved from Ming Jong to Quyan
2 Marines moved from Xining to TsingnanPurchase Units - Chinese
Chinese buy 6 Elites; Remaining resources: 0 PUs;Combat - Chinese
Battle in Kyzyl
Chinese attack with 2 Tanks
Yamamoto defend with 1 Tank
Chinese roll dice for 2 Tanks in Kyzyl, round 2 : 1/0 hits
Yamamoto roll dice for 1 Tank in Kyzyl, round 2 : 1/1 hits
1 Tank owned by the Yamamoto and 1 Tank owned by the Chinese lost in Kyzyl
Chinese win, taking Kyzyl from Yamamoto with 1 Tank remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Tank
Casualties for Chinese: 1 Tank
Battle in W.Sian
Chinese attack with 4 Infantry
Hisaichi defend with 2 Mech.Infs
Chinese roll dice for 4 Infantry in W.Sian, round 2 : 1/1 hits
Hisaichi roll dice for 2 Mech.Infs in W.Sian, round 2 : 0/1 hits
1 Mech.Inf owned by the Hisaichi lost in W.Sian
Chinese roll dice for 4 Infantry in W.Sian, round 3 : 0/1 hits
Hisaichi roll dice for 1 Mech.Inf in W.Sian, round 3 : 0/1 hits
Chinese roll dice for 4 Infantry in W.Sian, round 4 : 1/1 hits
Hisaichi roll dice for 1 Mech.Inf in W.Sian, round 4 : 1/1 hits
1 Mech.Inf owned by the Hisaichi and 1 Infantry owned by the Chinese lost in W.Sian
Chinese win, taking W.Sian from Hisaichi with 3 Infantry remaining. Battle score for attacker is 8
Casualties for Hisaichi: 2 Mech.Infs
Casualties for Chinese: 1 Infantry
Battle in Shangsi
Chinese attack with 2 Elites and 2 Infantry
Hisaichi defend with 1 Elite and 1 Infantry
Chinese roll dice for 2 Elites and 2 Infantry in Shangsi, round 2 : 1/1 hits
Hisaichi roll dice for 1 Elite and 1 Infantry in Shangsi, round 2 : 1/1 hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi
Chinese roll dice for 2 Elites and 1 Infantry in Shangsi, round 3 : 1/1 hits
Hisaichi roll dice for 1 Elite in Shangsi, round 3 : 0/1 hits
1 Elite owned by the Hisaichi lost in Shangsi
Chinese win, taking Shangsi from Hisaichi with 2 Elites and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Elite and 1 Infantry
Casualties for Chinese: 1 InfantryNon Combat Move - Chinese
2 AAGuns moved from Gansu to ShangsiPlace Units - Chinese
4 Elites placed in Urumal
2 Elites placed in XiningTurn Complete - Chinese
Chinese collect 31 PUs; end with 31 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9
Combat Move - Hisaichi
2 Destroyers moved from sz16 to sz2
1 Cruiser moved from sz16 to sz2
1 Battleship moved from sz16 to sz2
3 S.Subs moved from sz1 to sz2
1 Marine moved from Manchuria to Tientsin
1 Elite moved from Hsingan to Tientsin
1 Marine moved from Hsingan to Quingdao
1 NakajimaG5N moved from Sian to Xining
2 Destroyers moved from sz79 to sz78
1 Marine moved from Seoul to sz79
2 Infantry moved from Seoul to sz79
1 Infantry, 1 Marine and 1 Transport moved from sz79 to sz74
1 Infantry and 1 Transport moved from sz79 to sz74
2 Infantry moved from sz74 to Hopeh
1 Marine moved from sz74 to Hopeh
1 Bomber moved from Sian to Shangsi
1 EarlyFighter moved from Sian to Shangsi
1 Fighter moved from Sian to Shangsi
1 Mech.Inf moved from Peking to Shansi
1 Mech.Inf moved from Shansi to Shangsi
2 Mech.Infs moved from Peking to E.Shansi
2 Tanks moved from Sian to ShangsiPurchase Units - Hisaichi
Hisaichi buy 1 Elite, 6 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs;Combat - Hisaichi
Battle in E.Shansi
Hisaichi attack with 2 Mech.Infs
Chinese defend with 1 Tank
Hisaichi roll dice for 2 Mech.Infs in E.Shansi, round 2 : 1/1 hits
Chinese roll dice for 1 Tank in E.Shansi, round 2 : 1/1 hits
1 Mech.Inf owned by the Hisaichi and 1 Tank owned by the Chinese lost in E.Shansi
Hisaichi win, taking E.Shansi from Chinese with 1 Mech.Inf remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Mech.Inf
Casualties for Chinese: 1 Tank
Battle in sz2
Hisaichi attack with 1 Battleship, 1 Cruiser, 2 Destroyers and 3 S.Subs; Yamamoto loiter and taunt with
Americans defend with 4 S.Subs
Hisaichi roll dice for 3 S.Subs in sz2, round 2 : 2/1 hits
Americans roll dice for 4 S.Subs in sz2, round 2 : 1/1 hits
Units damaged: 1 Battleship owned by the Hisaichi
Hisaichi roll dice for 1 Battleship, 1 Cruiser and 2 Destroyers in sz2, round 2 : 2/1 hits
4 S.Subs owned by the Americans lost in sz2
Hisaichi win with 1 Battleship, 1 Cruiser, 2 Destroyers and 3 S.Subs remaining. Battle score for attacker is 36
Casualties for Americans: 4 S.Subs
Strategic bombing raid in Xining
Bombing raid in Xining rolls: 4 and costs: 4 PUs.
Bombing raid costs 4 PUs
Battle in Shangsi
Hisaichi attack with 1 Bomber, 1 EarlyFighter, 1 Fighter, 1 Mech.Inf and 2 Tanks
Chinese defend with 2 AAGuns, 2 Elites and 1 Infantry
AA fire in Shangsi : 1/1 hits
1 Fighter owned by the Hisaichi lost in Shangsi
Hisaichi roll dice for 1 Bomber, 1 EarlyFighter, 1 Mech.Inf and 2 Tanks in Shangsi, round 2 : 2/1 hits
Chinese roll dice for 2 Elites and 1 Infantry in Shangsi, round 2 : 1/0 hits
1 Mech.Inf owned by the Hisaichi , 1 Elite owned by the Chinese and 1 Infantry owned by the Chinese lost in Shangsi
Hisaichi roll dice for 1 Bomber, 1 EarlyFighter and 2 Tanks in Shangsi, round 3 : 2/0 hits
Chinese roll dice for 1 Elite in Shangsi, round 3 : 1/1 hits
1 Tank owned by the Hisaichi and 1 Elite owned by the Chinese lost in Shangsi
Hisaichi win, taking Shangsi from Chinese with 1 Bomber, 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is -10
Casualties for Hisaichi: 1 Fighter, 1 Mech.Inf and 1 Tank
Casualties for Chinese: 2 Elites and 1 InfantryNon Combat Move - Hisaichi
1 EarlyFighter moved from Shangsi to Sian
1 Bomber moved from Shangsi to Sian
1 NakajimaG5N moved from Xining to SianPlace Units - Hisaichi
3 Tanks placed in Sian
3 Mech.Infs placed in Peking
1 Elite and 3 Mech.Infs placed in SeoulTurn Complete - Hisaichi
Hisaichi collect 46 PUs; end with 46 PUs total
1 unit repaired. -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9
Combat Move - Dutch
1 Transport moved from sz57 to sz60
2 Marines moved from Sumatra to sz60
1 Fighter moved from S.Borneo to Malaya
2 Marines moved from sz60 to Malaya
2 Destroyers moved from sz57 to sz69
1 Destroyer moved from sz57 to sz69
1 Submarine moved from sz57 to sz69
1 Artillery moved from Borneo to E.Borneo
4 Tanks moved from S.Borneo to W.BorneoPurchase Units - Dutch
Dutch buy 1 Elite, 1 Fighter and 2 Transports; Remaining resources: 1 PUs;Combat - Dutch
Battle in Malaya
Dutch attack with 1 Fighter and 2 Marines
Yamamoto defend with 1 Tank
Dutch roll dice for 1 Fighter and 2 Marines in Malaya, round 2 : 1/1 hits
Yamamoto roll dice for 1 Tank in Malaya, round 2 : 0/1 hits
1 Tank owned by the Yamamoto lost in Malaya
Dutch win, taking Malaya from Yamamoto with 1 Fighter and 2 Marines remaining. Battle score for attacker is 5
Casualties for Yamamoto: 1 TankNon Combat Move - Dutch
1 Fighter moved from Malaya to W.Borneo
1 Infantry moved from N.S to SumatraPlace Units - Dutch
1 Elite and 1 Fighter placed in N.S
2 Transports placed in sz69Turn Complete - Dutch
Dutch collect 27 PUs; end with 28 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9
Combat Move - Thai
1 Marine moved from Phuket to Malaya
2 Tanks moved from Phuket to Malaya
1 Infantry moved from Phuket to MalayaPurchase Units - Thai
Thai buy 1 Bunker and 1 Marine; Remaining resources: 0 PUs;Combat - Thai
Battle in Malaya
Thai attack with 1 Infantry, 1 Marine and 2 Tanks
Dutch defend with 2 Marines
Thai roll dice for 1 Infantry, 1 Marine and 2 Tanks in Malaya, round 2 : 2/1 hits
British roll dice for 2 Marines in Malaya, round 2 : 0/1 hits
2 Marines owned by the Dutch lost in Malaya
Thai win, taking Malaya from British with 1 Infantry, 1 Marine and 2 Tanks remaining. Battle score for attacker is 6
Casualties for Dutch: 2 MarinesNon Combat Move - Thai
Place Units - Thai
1 Bunker and 1 Marine placed in PhuketTurn Complete - Thai
Thai collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9
Combat Move - British
8 Tanks moved from Calcutta to E.India
3 Tanks moved from Nagpur to Nepal
1 Artillery moved from C.India to E.India
1 Infantry moved from C.India to E.India
1 Elite moved from Nagpur to Nepal
1 Elite moved from Nagpur to Nepal
1 Tank moved from Dheli to Nepal
1 Tank moved from Dheli to Nepal
1 Tank moved from Dheli to W.Tibet
1 Elite moved from Nagpur to E.India
2 Transports moved from sz66 to sz56
3 Transports moved from sz66 to sz63
1 B.Carrier moved from sz66 to sz63
2 L.Fighters moved from sz66 to E.India
2 T.Boats moved from sz66 to sz64
3 Submarines moved from sz73 to sz74
5 Destroyers moved from sz73 to sz74
1 Battleship moved from sz73 to sz74
1 Cruiser moved from sz73 to sz74
4 Infantry moved from Magadan to Yakutsk
1 Artillery moved from Palana to Magadan
3 Infantry moved from Palana to Magadan
2 Infantry moved from Palana to Kamchatka
1 Tank moved from Vancouver to sz6
1 Marine moved from Vancouver to sz6
1 Marine, 1 Tank and 1 Transport moved from sz6 to sz4
1 Tank moved from sz4 to Palana
1 Marine moved from sz4 to Palana
1 Transport moved from sz4 to sz6
1 B.Transport moved from sz4 to sz6
2 Fighters moved from Moresby to sz70
1 Lancaster moved from Moresby to Davao
1 Elite moved from N.G to Sarong
4 Infantry moved from E.G to N.G
1 Artillery moved from Buala to ChoiseoulPurchase Units - British
British buy 1 Battleship, 1 Cruiser, 1 Elite, 1 S.Sub and 2 Tanks; Remaining resources: 0 PUs;Combat - British
Battle in sz74
British attack with 1 Battleship, 1 Cruiser, 5 Destroyers and 3 Submarines
Hisaichi defend with 3 Transports; Yamamoto defend with 1 B.Transport, 1 Battleship, 2 Carriers, 2 EarlyFighters and 1 Transport
British roll dice for 3 Submarines in sz74, round 2 : 1/0 hits
Units damaged: 1 Battleship owned by the Yamamoto
British roll dice for 1 Battleship, 1 Cruiser and 5 Destroyers in sz74, round 2 : 3/1 hits
Yamamoto roll dice for 1 B.Transport, 1 Battleship, 2 Carriers, 2 EarlyFighters and 4 Transports in sz74, round 2 : 4/1 hits
Units damaged: 1 Battleship owned by the British
3 Submarines owned by the British , 2 Transports owned by the Hisaichi and 1 Transport owned by the Yamamoto lost in sz74
British roll dice for 1 Battleship, 1 Cruiser and 5 Destroyers in sz74, round 3 : 3/1 hits
Yamamoto roll dice for 1 B.Transport, 1 Battleship, 2 Carriers, 2 EarlyFighters and 1 Transport in sz74, round 3 : 3/0 hits
1 Transport owned by the Hisaichi , 1 B.Transport owned by the Yamamoto , 3 Destroyers owned by the British and 1 EarlyFighter owned by the Yamamoto lost in sz74
British roll dice for 1 Battleship, 1 Cruiser and 2 Destroyers in sz74, round 4 : 1/1 hits
Yamamoto roll dice for 1 Battleship, 2 Carriers and 1 EarlyFighter in sz74, round 4 : 2/1 hits
2 Destroyers owned by the British and 1 EarlyFighter owned by the Yamamoto lost in sz74
British roll dice for 1 Battleship and 1 Cruiser in sz74, round 5 : 2/1 hits
Yamamoto roll dice for 1 Battleship and 2 Carriers in sz74, round 5 : 2/1 hits
1 Battleship owned by the British , 1 Cruiser owned by the British and 2 Carriers owned by the Yamamoto lost in sz74
Yamamoto win with 1 Battleship remaining. Battle score for attacker is -12
Casualties for Hisaichi: 3 Transports
Casualties for British: 1 Battleship, 1 Cruiser, 5 Destroyers and 3 Submarines
Casualties for Yamamoto: 1 B.Transport, 2 Carriers, 2 EarlyFighters and 1 Transport
Battle in Nepal
British attack with 2 Elites and 5 Tanks
Yamamoto defend with 1 Artillery, 1 Infantry and 1 Mech.Inf
British roll dice for 2 Elites and 5 Tanks in Nepal, round 2 : 4/1 hits
Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Mech.Inf in Nepal, round 2 : 1/0 hits
1 Elite owned by the British , 1 Artillery owned by the Yamamoto , 1 Infantry owned by the Yamamoto and 1 Mech.Inf owned by the Yamamoto lost in Nepal
British win, taking Nepal from Yamamoto with 1 Elite and 5 Tanks remaining. Battle score for attacker is 7
Casualties for British: 1 Elite
Casualties for Yamamoto: 1 Artillery, 1 Infantry and 1 Mech.Inf
Battle in E.India
British attack with 1 Artillery, 1 Elite, 1 Infantry, 2 L.Fighters and 8 Tanks
Yamamoto defend with 8 Mech.Infs and 3 Tanks
British roll dice for 1 Artillery, 1 Elite, 1 Infantry, 2 L.Fighters and 8 Tanks in E.India, round 2 : 7/1 hits
Yamamoto roll dice for 8 Mech.Infs and 3 Tanks in E.India, round 2 : 4/1 hits
1 Elite owned by the British , 1 Tank owned by the British , 1 Infantry owned by the British , 1 Artillery owned by the British and 7 Mech.Infs owned by the Yamamoto lost in E.India
British roll dice for 2 L.Fighters and 7 Tanks in E.India, round 3 : 4/1 hits
Yamamoto roll dice for 1 Mech.Inf and 3 Tanks in E.India, round 3 : 1/1 hits
1 Tank owned by the British , 3 Tanks owned by the Yamamoto and 1 Mech.Inf owned by the Yamamoto lost in E.India
British win, taking E.India from Yamamoto with 2 L.Fighters and 6 Tanks remaining. Battle score for attacker is 35
Casualties for British: 1 Artillery, 1 Elite, 1 Infantry and 2 Tanks
Casualties for Yamamoto: 8 Mech.Infs and 3 TanksNon Combat Move - British
2 L.Fighters moved from E.India to sz63
1 AAGun moved from Moresby to E.G
1 AAGun moved from Vancouver to British ColumbiaPlace Units - British
1 Battleship, 1 Cruiser and 1 S.Sub placed in sz6
1 Elite and 2 Tanks placed in CalcuttaTurn Complete - British
British collect 54 PUs; end with 54 PUs total
1 unit repaired. -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9
Combat Move - Anzac
3 Tanks moved from Townsville to sz46
1 Artillery moved from New Britain to sz46
1 Marine moved from N.Australia to sz46
2 Infantry moved from Choiseoul to sz46
1 Infantry moved from Townsville to sz46
1 Tank moved from Darwin to Townsville
1 Artillery moved from Mindanao to sz70
1 Infantry moved from Mindanao to sz70
1 Infantry moved from sz70 to Punay
Americans take Punay from Yamamoto
1 Artillery moved from sz70 to Punay
2 L.Fighters moved from Darwin to sz72
1 Battleship and 1 Destroyer moved from sz70 to sz72
1 Battleship moved from sz46 to sz72
1 Artillery, 3 Infantry, 1 Marine, 3 Tanks and 4 Transports moved from sz46 to sz48
4 Infantry moved from E.G to N.G
1 Artillery, 3 Infantry, 1 Marine and 3 Tanks moved from sz48 to SarongPurchase Units - Anzac
Anzac buy 1 Elite, 1 L.Fighter and 2 Transports; Remaining resources: 0 PUs;Combat - Anzac
Battle in sz72
Anzac attack with 2 Battleships, 1 Destroyer and 2 L.Fighters
Yamamoto defend with 1 Battleship, 1 Cruiser and 1 Destroyer
Anzac roll dice for 2 Battleships, 1 Destroyer and 2 L.Fighters in sz72, round 2 : 3/1 hits
Units damaged: 1 Battleship owned by the Yamamoto
Yamamoto roll dice for 1 Battleship, 1 Cruiser and 1 Destroyer in sz72, round 2 : 2/1 hits
Units damaged: 2 Battleships owned by the Anzac
1 Destroyer owned by the Yamamoto and 1 Cruiser owned by the Yamamoto lost in sz72
Anzac roll dice for 2 Battleships, 1 Destroyer and 2 L.Fighters in sz72, round 3 : 3/1 hits
Yamamoto roll dice for 1 Battleship in sz72, round 3 : 1/1 hits
1 Battleship owned by the Yamamoto and 1 Destroyer owned by the Anzac lost in sz72
Anzac win with 2 Battleships and 2 L.Fighters remaining. Battle score for attacker is 30
Casualties for Anzac: 1 Destroyer
Casualties for Yamamoto: 1 Battleship, 1 Cruiser and 1 DestroyerNon Combat Move - Anzac
2 L.Fighters moved from sz72 to sz70
1 AAGun moved from N.Australia to Townsville
1 AAGun moved from Sydney to E.AustraliaPlace Units - Anzac
2 Transports placed in sz37
1 Elite and 1 L.Fighter placed in DarwinTurn Complete - Anzac
Anzac collect 28 PUs; end with 28 PUs total
2 units repaired. -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9
Combat Move - Americans
8 Infantry moved from Taka to sz30
2 B.Transports and 8 Infantry moved from sz30 to sz42
6 Infantry, 2 Marines and 9 S.Subs moved from sz29 to sz40
1 Infantry moved from Johnston to sz40
7 Infantry, 2 Marines and 9 S.Subs moved from sz40 to sz42
2 Artillerys moved from Kauai to sz25
2 Artillerys moved from Kauai to sz25
1 Artillery moved from Kauai to sz25
5 Artillerys and 3 B.Transports moved from sz25 to sz30
4 Elites moved from Davao to sz70
4 Elites moved from sz70 to Boho
Americans take Boho from Hisaichi
1 Tank moved from Samar to S
Americans take S from Yamamoto
1 Tank moved from S to Samar
1 Tank moved from Mindanao to Davao
2 Elites moved from Mindanao to Davao
2 Bombers moved from Sarong to Iwo Jima
1 B29 moved from Sarong to Iwo Jima
1 B29 moved from Pearl Harbor to Iwo Jima
2 B29s moved from San Francisco to Wake
1 Infantry moved from Seattle to sz6
1 B.Transport and 1 Infantry moved from sz6 to sz4
1 Infantry moved from Umnak to sz4
1 Infantry moved from Adak to sz4
1 Infantry moved from Amchitka to sz4
3 Transports moved from sz4 to sz6
3 Infantry moved from Palana to Magadan
4 Infantry moved from sz4 to Palana
1 Infantry moved from Sukhalin to N.JapanPurchase Units - Americans
Americans buy 1 B.Transport, 1 Cruiser, 2 Destroyers, 4 Elites, 4 L.Fighters and 1 Marine; Remaining resources: 0 PUs;Combat - Americans
Non Combat Move - Americans
1 Artillery moved from Taka to sz30
3 Infantry moved from Taka to sz30Place Units - Americans
4 Elites placed in Davao
1 B.Transport, 1 Cruiser and 2 Destroyers placed in sz23
2 L.Fighters placed in Pearl Harbor
2 L.Fighters placed in Hilo
1 Marine placed in San FranciscoTurn Complete - Americans
Americans collect 100 PUs; end with 100 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9
Combat Move - Masaharu
2 Infantry moved from Akina to N.Japan
1 Infantry moved from Akina to N.Japan
2 Artillerys moved from Akina to N.Japan
1 Infantry moved from Akina to N.Japan
6 Infantry moved from Akina to sz15
2 Artillerys moved from Akina to sz15
2 Destroyers moved from sz16 to sz78
2 Artillerys, 6 Infantry and 5 Transports moved from sz15 to sz2
6 Infantry moved from sz2 to Kamchatka
2 Artillerys moved from sz2 to Kamchatka
1 NakajimaG5N moved from Thailand to Vostok
1 Bomber moved from Vostok to Kamchatka
2 Mech.Infs moved from S.Tibet to Bengal
1 Mech.Inf moved from S.Tibet to W.Chunking
1 Mech.Inf moved from W.Chunking to Bengal
1 L.Fighter moved from Thailand to BengalPurchase Units - Masaharu
Masaharu buy 7 Infantry and 1 L.Fighter; Remaining resources: 0 PUs;Combat - Masaharu
Battle in Kamchatka
Masaharu attack with 2 Artillerys, 1 Bomber and 6 Infantry
British defend with 2 Infantry; Russians defend with 1 Bunker
Masaharu roll dice for 2 Artillerys, 1 Bomber and 6 Infantry in Kamchatka, round 2 : 3/1 hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 1 Bunker and 2 Infantry in Kamchatka, round 2 : 2/1 hits
2 Infantry owned by the British and 2 Infantry owned by the Masaharu lost in Kamchatka
Masaharu roll dice for 2 Artillerys, 1 Bomber and 4 Infantry in Kamchatka, round 3 : 3/1 hits
Russians roll dice for 1 Bunker in Kamchatka, round 3 : 0/1 hits
1 Bunker owned by the Russians lost in Kamchatka
Masaharu win, taking Kamchatka from Russians with 2 Artillerys, 1 Bomber and 4 Infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 Bunker
Casualties for British: 2 Infantry
Casualties for Masaharu: 2 Infantry
Battle in N.Japan
Masaharu attack with 2 Artillerys and 4 Infantry
Anzac defend with 1 Infantry; Americans defend with 1 Infantry
Masaharu roll dice for 2 Artillerys and 4 Infantry in N.Japan, round 2 : 1/1 hits
Anzac roll dice for 2 Infantry in N.Japan, round 2 : 1/1 hits
1 Infantry owned by the Anzac and 1 Infantry owned by the Masaharu lost in N.Japan
Masaharu roll dice for 2 Artillerys and 3 Infantry in N.Japan, round 3 : 1/1 hits
Anzac roll dice for 1 Infantry in N.Japan, round 3 : 1/1 hits
1 Infantry owned by the Americans and 1 Infantry owned by the Masaharu lost in N.Japan
Masaharu win, taking N.Japan from Anzac with 2 Artillerys and 2 Infantry remaining. Battle score for attacker is 0
Casualties for Anzac: 1 Infantry
Casualties for Americans: 1 Infantry
Casualties for Masaharu: 2 InfantryNon Combat Move - Masaharu
1 Bomber moved from Kamchatka to VostokPlace Units - Masaharu
7 Infantry and 1 L.Fighter placed in AkinaTurn Complete - Masaharu
Masaharu collect 30 PUs; end with 30 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9
Turn Complete - Russians





