• anzac


  • TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3

    Combat Move - Anzac
                1 Carrier moved from sz37 to sz46
                1 Fighter moved from sz37 to sz46
                1 EarlyFighter moved from E.G to sz46
                1 Tank moved from E.G to sz46
                1 Artillery moved from E.G to sz46
                1 Artillery, 1 Tank and 2 Transports moved from sz46 to sz49
                1 Artillery moved from N.Australia to sz49
                2 Infantry moved from Derby to sz49
                1 Infantry moved from N.Australia to sz49
                1 Infantry moved from Darwin to N.Australia
                1 Infantry, 1 Tank and 1 Transport moved from sz50 to sz56
                2 Artillerys, 3 Infantry, 1 Tank and 3 Transports moved from sz49 to sz50
                1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz57
                1 Artillery moved from E.Australia to Townsville

    Purchase Units - Anzac
                Anzac buy 1 Infantry and 4 Submarines; Remaining resources: 0 PUs;

    Non Combat Move - Anzac

    Place Units - Anzac
                1 Infantry placed in Darwin
                4 Submarines placed in sz37

    Turn Complete - Anzac
                Anzac collect 26 PUs; end with 26 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3

    Combat Move - Americans
                1 Carrier moved from sz20 to sz41
                2 Submarines moved from sz40 to sz41
                1 Submarine moved from sz20 to sz41
                1 Battleship moved from sz20 to sz41
                1 Battleship moved from sz20 to sz41
                3 Transports moved from sz13 to sz23
                3 Tanks moved from San Francisco to sz23
                3 Elites moved from San Francisco to sz23
                3 Elites, 3 Tanks and 3 Transports moved from sz23 to sz13
                3 Elites and 3 Tanks moved from sz13 to Kauai
                1 Infantry moved from San Francisco to Central Valley
                4 Fighters moved from San Francisco to sz24
                2 Carriers moved from sz20 to sz24
                1 Cruiser moved from sz20 to sz5
                2 Destroyers moved from sz20 to sz5
                1 Battleship moved from sz20 to sz5
                3 EarlyFighters moved from sz20 to Wake
                1 Battleship moved from sz20 to sz24
                2 Infantry moved from Taka to Bikini
                1 Infantry moved from Majuru to Wohto
                8 Infantry moved from Kauai to sz25
                2 B.Transports and 8 Infantry moved from sz25 to sz30
                4 Infantry moved from sz30 to Taka
                4 Infantry moved from sz30 to Majuru
                2 Artillerys moved from Kauai to sz25
                2 Artillerys and 1 B.Transport moved from sz25 to sz30
                2 Artillerys moved from sz30 to Taka
                1 Bomber moved from Pearl Harbor to Taka
                1 Bomber moved from Alaska to sz7

    Purchase Units - Americans
                Americans buy 1 Bomber, 4 Elites, 2 Fighters, 5 Submarines and 2 Tanks; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in sz7
                    Americans attack with 1 Bomber
                    Masaharu defend with 2 Submarines
                        Americans roll dice for 1 Bomber in sz7, round 2 :  1/1 hits
                        1 Submarine owned by the Masaharu lost in sz7
                    1 Submarine owned by the Masaharu Submerged
                    Americans win with 1 Bomber remaining. Battle score for attacker is 6
                    Casualties for Masaharu: 1 Submarine

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by British from N.Canada: 2 Infantry
                EDIT: Adding units owned by British to Anchorage: 2 Infantry
                EDIT: Removing units owned by British from British Columbia: 2 Infantry
                EDIT: Adding units owned by British to N.Canada: 2 Infantry
                EDIT: Removing units owned by British from British Columbia: 1 Infantry
                EDIT: Adding units owned by British to Victoria: 1 Infantry
                EDIT: Removing units owned by British from Vancouver: 2 Infantry
                EDIT: Adding units owned by British to British Columbia: 2 Infantry
                EDIT: Turning off Edit Mode
                1 Bomber moved from sz7 to Alaska

    Place Units - Americans
                1 Tank placed in Pearl Harbor
                1 Tank placed in Pearl Harbor
                2 Submarines placed in sz25
                3 Submarines placed in sz23
                4 Elites placed in San Francisco
                1 Bomber and 2 Fighters placed in San Francisco

    Turn Complete - Americans
                Americans collect 85 PUs; end with 85 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3

    Combat Move - Masaharu
                1 Artillery, 2 Infantry and 2 Tanks moved from Vostok to Irkutsk
                2 Artillerys, 3 Infantry and 2 Tanks moved from Quingdao to Ulaan Ude
                2 Artillerys, 3 Infantry and 2 Tanks moved from Jinan to Ulaan Ude
                1 Bomber moved from Belogorsk to Irkutsk
                1 EarlyFighter moved from Amursk to Ulaan Ude
                2 Infantry moved from Vladivostok to Manchuria
                1 Infantry moved from Magadan to Yakutsk
                1 Artillery moved from Magadan to Yakutsk
                1 Elite moved from Akina to sz15
                1 Infantry moved from Akina to sz15
                1 Infantry moved from sz15 to Vladivostok
                1 Elite moved from sz15 to Vladivostok
                1 T.Boat moved from sz2 to sz7
                4 Transports moved from sz1 to sz15
                6 Infantry moved from Akina to sz15
                6 Infantry moved from sz15 to Vladivostok

    Purchase Units - Masaharu
                Masaharu buy 2 Destroyers and 1 Factory; Remaining resources: 0 PUs;

    Combat - Masaharu
                Battle in Irkutsk
                    Masaharu attack with 1 Artillery, 1 Bomber, 2 Infantry and 2 Tanks
                    Russians defend with 5 Infantry
                        Masaharu roll dice for 1 Artillery, 1 Bomber, 2 Infantry and 2 Tanks in Irkutsk, round 2 :  3/1 hits
                        Russians roll dice for 5 Infantry in Irkutsk, round 2 :  2/1 hits
                        3 Infantry owned by the Russians and 2 Infantry owned by the Masaharu lost in Irkutsk
                        Masaharu roll dice for 1 Artillery, 1 Bomber and 2 Tanks in Irkutsk, round 3 :  2/0 hits
                        Russians roll dice for 2 Infantry in Irkutsk, round 3 :  0/1 hits
                        2 Infantry owned by the Russians lost in Irkutsk
                    Masaharu win, taking Irkutsk from Russians with 1 Artillery, 1 Bomber and 2 Tanks remaining. Battle score for attacker is 6
                    Casualties for Russians: 5 Infantry
                    Casualties for Masaharu: 2 Infantry
                Battle in Ulaan Ude
                    Masaharu attack with 4 Artillerys, 1 EarlyFighter, 6 Infantry and 4 Tanks
                    Russians defend with 2 Artillerys, 1 EarlyFighter, 5 Infantry and 4 Tanks
                        Masaharu roll dice for 4 Artillerys, 1 EarlyFighter, 6 Infantry and 4 Tanks in Ulaan Ude, round 2 :  5/1 hits
                        Russians roll dice for 2 Artillerys, 1 EarlyFighter, 5 Infantry and 4 Tanks in Ulaan Ude, round 2 :  4/1 hits
                        5 Infantry owned by the Russians and 4 Infantry owned by the Masaharu lost in Ulaan Ude
                        Masaharu roll dice for 4 Artillerys, 1 EarlyFighter, 2 Infantry and 4 Tanks in Ulaan Ude, round 3 :  5/1 hits
                        Russians roll dice for 2 Artillerys, 1 EarlyFighter and 4 Tanks in Ulaan Ude, round 3 :  3/1 hits
                        1 Artillery owned by the Masaharu , 3 Tanks owned by the Russians , 2 Artillerys owned by the Russians and 2 Infantry owned by the Masaharu lost in Ulaan Ude
                        Masaharu roll dice for 3 Artillerys, 1 EarlyFighter and 4 Tanks in Ulaan Ude, round 4 :  3/1 hits
                        Russians roll dice for 1 EarlyFighter and 1 Tank in Ulaan Ude, round 4 :  1/0 hits
                        1 EarlyFighter owned by the Russians , 1 Artillery owned by the Masaharu and 1 Tank owned by the Russians lost in Ulaan Ude
                    Masaharu win, taking Ulaan Ude from Russians with 2 Artillerys, 1 EarlyFighter and 4 Tanks remaining. Battle score for attacker is 26
                    Casualties for Russians: 2 Artillerys, 1 EarlyFighter, 5 Infantry and 4 Tanks
                    Casualties for Masaharu: 2 Artillerys and 6 Infantry

    Non Combat Move - Masaharu
                1 Bomber moved from Irkutsk to Yakutsk
                1 EarlyFighter moved from Ulaan Ude to Jinan

    Place Units - Masaharu
                1 Factory placed in Hsingan
                2 Destroyers placed in sz16

    Turn Complete - Masaharu
                Masaharu collect 33 PUs; end with 33 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3

    Combat Move - Russians
                1 Infantry moved from Angarsk to Vostok
                      Russians take Vostok from Masaharu
                1 Infantry moved from W.Mongolia to Jinquan
                6 Elites moved from Kaask to Tulun
                1 Infantry moved from Bratsk to Tulun
                1 Artillery moved from Bratsk to Tulun
                1 Infantry moved from Angarsk to Ustkut
                1 Artillery moved from Angarsk to Ustkut
                2 Elites moved from Achinsk to Krasnoyarsk
                1 Infantry moved from Achinsk to Krasnoyarsk

    Purchase Units - Russians
                Russians buy 4 Elites and 1 Fighter; Remaining resources: 0 PUs;

    Combat - Russians

    Non Combat Move - Russians
                1 AAGun moved from Bratsk to Tulun

    Place Units - Russians
                4 Elites and 1 Fighter placed in Kaask

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4

    Research Technology - Yamamoto

    Combat Move - Yamamoto
                2 Infantry moved from Nagasaki to sz74
                2 Tanks moved from Nagasaki to sz74
                2 Infantry, 2 Tanks and 2 Transports moved from sz74 to sz73
                2 Infantry moved from sz73 to Thailand
                2 Tanks moved from sz73 to Thailand
                2 EarlyFighters moved from Phuket to Malaya
                1 Marine moved from Hongkong to sz67
                1 Infantry moved from Macau to sz67
                1 Marine moved from sz67 to N.French I.
                1 Infantry moved from sz67 to N.French I.
                1 Bomber moved from Hongkong to N.French I.
                3 EarlyFighters moved from Kwangsi to Hanan
                2 Infantry moved from N.Shangsi to Gansu
                2 Tanks moved from N.Shangsi to Gansu
                2 EarlyFighters moved from Shangsi to Gansu
                1 Bomber moved from E.Shansi to Gansu
                4 Infantry moved from Hsingan to Quingdao
                2 Artillerys moved from Hsingan to Quingdao
                1 Tank moved from Hsingan to Quingdao
                3 Mech.Infs moved from Amursk to Irkutsk
                1 Infantry moved from Vladivostok to Amursk
                1 Tank moved from Yakutsk to Vostok
                1 Artillery moved from Yakutsk to Angarsk
                1 Artillery moved from Yakutsk to Vostok
                1 Infantry moved from Yakutsk to Angarsk
                1 Infantry moved from Yakutsk to Vostok
                1 Battleship moved from sz67 to sz73
                1 Battleship moved from sz67 to sz60
                1 Artillery moved from S to sz71
                1 Infantry moved from S to sz71
                1 Artillery, 1 B.Transport and 1 Infantry moved from sz71 to sz67
                1 Infantry moved from sz67 to Frenchindochina
                      Yamamoto take Frenchindochina from Dutch
                1 Artillery moved from sz67 to Frenchindochina
                2 Cruisers moved from sz71 to sz70
                1 Battleship moved from sz71 to sz70
                2 Destroyers moved from sz71 to sz70
                6 Submarines moved from sz78 to sz75
                1 Bomber moved from Kwangsi to N.Chunking
                1 Infantry moved from Japan to sz15
                1 Infantry moved from sz15 to Vladivostok
                2 Infantry moved from Manchuria to Hsingan
                2 Artillerys moved from Manchuria to Hsingan
                1 EarlyFighter moved from Mindor to sz67

    Purchase Units - Yamamoto
                Trigger YamamotoSpecial: Yamamoto has their production frontier changed to: YamamotoFrontierSpecial
                Yamamoto buy 1 B.Transport, 1 Cruiser, 3 Mech.Infs, 2 S.Subs and 2 Submarines; Remaining resources: 1 PUs;

    Combat - Yamamoto
                Battle in Malaya
                    Yamamoto attack with 2 EarlyFighters
                    Dutch defend with 1 Fighter
                        Yamamoto roll dice for 2 EarlyFighters in Malaya, round 2 :  1/1 hits
                        British roll dice for 1 Fighter in Malaya, round 2 :  0/1 hits
                        1 Fighter owned by the Dutch lost in Malaya
                    Yamamoto win with 2 EarlyFighters remaining. Battle score for attacker is 10
                    Casualties for Dutch: 1 Fighter
                Battle in sz73
                    Yamamoto attack with 1 Battleship and 2 Transports
                    Dutch defend with 2 Transports
                        Yamamoto roll dice for 1 Battleship and 2 Transports in sz73, round 2 :  1/1 hits
                        Dutch roll dice for 2 Transports in sz73, round 2 :  1/1 hits
                    Units damaged: 1 Battleship owned by the Yamamoto
                        1 Transport owned by the Dutch lost in sz73
                        Yamamoto roll dice for 1 Battleship and 2 Transports in sz73, round 3 :  0/1 hits
                        Dutch roll dice for 1 Transport in sz73, round 3 :  0/1 hits
                        Yamamoto roll dice for 1 Battleship and 2 Transports in sz73, round 4 :  1/1 hits
                        Dutch roll dice for 1 Transport in sz73, round 4 :  0/1 hits
                        1 Transport owned by the Dutch lost in sz73
                    Yamamoto win with 1 Battleship and 2 Transports remaining. Battle score for attacker is 12
                    Casualties for Dutch: 2 Transports
                Battle in Thailand
                    Yamamoto attack with 2 Infantry and 2 Tanks
                    British defend with 1 Fighter
                        Yamamoto roll dice for 2 Infantry and 2 Tanks in Thailand, round 2 :  2/1 hits
                        British roll dice for 1 Fighter in Thailand, round 2 :  1/1 hits
                        1 Infantry owned by the Yamamoto and 1 Fighter owned by the British lost in Thailand
                    Yamamoto win, taking Thailand from British with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 8
                    Casualties for British: 1 Fighter
                    Casualties for Yamamoto: 1 Infantry
                Battle in sz60
                    Yamamoto attack with 1 Battleship
                    Dutch defend with 1 Transport
                        Yamamoto roll dice for 1 Battleship in sz60, round 2 :  1/1 hits
                        Dutch roll dice for 1 Transport in sz60, round 2 :  0/1 hits
                        1 Transport owned by the Dutch lost in sz60
                    Yamamoto win with 1 Battleship remaining. Battle score for attacker is 6
                    Casualties for Dutch: 1 Transport
                Battle in Vostok
                    Yamamoto attack with 1 Artillery, 1 Infantry and 1 Tank
                    Russians defend with 1 Infantry
                        Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in Vostok, round 2 :  1/1 hits
                        Russians roll dice for 1 Infantry in Vostok, round 2 :  0/1 hits
                        1 Infantry owned by the Russians lost in Vostok
                    Yamamoto win, taking Vostok from Russians with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 Infantry
                Battle in Hanan
                    Yamamoto attack with 3 EarlyFighters
                    British defend with 1 Artillery
                        Yamamoto roll dice for 3 EarlyFighters in Hanan, round 2 :  1/0 hits
                        Chinese roll dice for 1 Artillery in Hanan, round 2 :  1/1 hits
                        1 Artillery owned by the British and 1 EarlyFighter owned by the Yamamoto lost in Hanan
                    Yamamoto win with 2 EarlyFighters remaining. Battle score for attacker is -4
                    Casualties for British: 1 Artillery
                    Casualties for Yamamoto: 1 EarlyFighter
                Battle in Angarsk
                    Yamamoto attack with 1 Artillery and 1 Infantry
                    Russians defend with 1 Infantry
                        Yamamoto roll dice for 1 Artillery and 1 Infantry in Angarsk, round 2 :  1/1 hits
                        Russians roll dice for 1 Infantry in Angarsk, round 2 :  0/1 hits
                        1 Infantry owned by the Russians lost in Angarsk
                    Yamamoto win, taking Angarsk from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 Infantry
                Battle in N.French I.
                    Yamamoto attack with 1 Bomber, 1 Infantry and 1 Marine
                    British defend with 1 Tank
                        Yamamoto roll dice for 1 Cruiser in N.French I., round 2 :  1/1 hits
                        1 Tank owned by the British lost in N.French I.
                    Yamamoto win, taking N.French I. from Dutch with 1 Bomber, 1 Infantry and 1 Marine remaining. Battle score for attacker is 5
                    Casualties for British: 1 Tank

    Non Combat Move - Yamamoto
                2 EarlyFighters moved from Malaya to Phuket
                1 Bomber moved from N.French I. to N.Chunking
                2 EarlyFighters moved from Hanan to Kwangsi

    Place Units - Yamamoto
                3 Mech.Infs placed in Amursk
                1 Cruiser, 2 S.Subs and 2 Submarines placed in sz67
                1 B.Transport placed in sz78

    Turn Complete - Yamamoto
                Yamamoto collect 67 PUs; end with 68 PUs total
                1 unit repaired.


  • TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4

    Combat Move - Chinese
                6 Elites moved from Tsingnan to Gansu
                1 Artillery moved from S.Mongolia to Gansu
                1 EarlyFighter moved from Sikang to Gansu
                6 Elites moved from Xining to Tsingnan
                4 Elites moved from Quyan to Gobi
                1 Elite and 2 Marines moved from Urumal to Quyan

    Purchase Units - Chinese
                Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial
                Chinese buy 6 Elites and 2 Infantry; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Gansu
                    Chinese attack with 1 Artillery, 1 EarlyFighter and 6 Elites
                    Yamamoto defend with 1 Bomber, 2 EarlyFighters, 2 Infantry and 2 Tanks
                        Chinese roll dice for 1 Artillery, 1 EarlyFighter and 6 Elites in Gansu, round 2 :  4/1 hits
                        Hisaichi roll dice for 1 Bomber, 2 EarlyFighters, 2 Infantry and 2 Tanks in Gansu, round 2 :  3/1 hits
                        1 Artillery owned by the Chinese , 1 Bomber owned by the Yamamoto , 1 Elite owned by the Chinese , 2 Infantry owned by the Yamamoto , 1 Tank owned by the Yamamoto and 1 EarlyFighter owned by the Chinese lost in Gansu
                        Chinese roll dice for 5 Elites in Gansu, round 3 :  2/1 hits
                        Hisaichi roll dice for 2 EarlyFighters and 1 Tank in Gansu, round 3 :  1/1 hits
                        1 Elite owned by the Chinese , 1 Tank owned by the Yamamoto and 1 EarlyFighter owned by the Yamamoto lost in Gansu
                        Chinese roll dice for 4 Elites in Gansu, round 4 :  2/0 hits
                        Hisaichi roll dice for 1 EarlyFighter in Gansu, round 4 :  1/1 hits
                        1 Elite owned by the Chinese and 1 EarlyFighter owned by the Yamamoto lost in Gansu
                    Chinese win, taking Gansu from Hisaichi with 3 Elites remaining. Battle score for attacker is 20
                    Casualties for Yamamoto: 1 Bomber, 2 EarlyFighters, 2 Infantry and 2 Tanks
                    Casualties for Chinese: 1 Artillery, 1 EarlyFighter and 3 Elites

    Non Combat Move - Chinese
                1 AAGun moved from Sikang to Tsingnan

    Place Units - Chinese
                6 Elites placed in Xining
                2 Infantry placed in Urumal

    Turn Complete - Chinese
                Chinese collect 26 PUs; end with 26 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4

    Combat Move - Hisaichi
                2 Infantry moved from Szechwan to Sikang
                1 Tank moved from Szechwan to Sikang
                2 Infantry moved from W.Sian to Sikang
                2 Tanks moved from W.Sian to Gansu
                1 Tank moved from W.Sian to Sikang
                4 Infantry moved from N.Shangsi to Gansu
                1 Infantry moved from Shangsi to Gansu
                2 Artillerys moved from N.Chunking to W.Chunking
                2 Tanks moved from N.Chunking to W.Chunking
                3 Infantry moved from Kwangsi to Chunking
                1 Infantry moved from Kwangsi to Hanan
                      Hisaichi take Hanan from Chinese
                1 Bomber moved from N.Shangsi to Chunking
                3 Mech.Infs moved from Peking to Quingdao
                3 Mech.Infs moved from Jinan to Kyzal
                1 Bomber moved from Jinan to Kyzal
                1 Tank moved from Jinan to Ulaan Ude
                1 Tank moved from Hsingan to Ulaan Ude
                2 EarlyFighters moved from Hsingan to Ulaan Ude
                2 Fighters moved from E.Shansi to Quingdao
                2 Cruisers moved from sz68 to sz70
                1 T.Boat moved from sz68 to sz70
                5 Transports moved from sz74 to sz70
                3 Infantry moved from Seoul to Manchuria
                1 Marine moved from Seoul to Manchuria
                1 Battleship moved from sz79 to sz68

    Purchase Units - Hisaichi
                Trigger HisaichiSpecial: Hisaichi has their production frontier changed to: HisaichiFrontierSpecial
                Hisaichi buy 1 Elite, 1 Marine, 6 Mech.Infs and 2 S.Subs; Remaining resources: 0 PUs;

    Combat - Hisaichi
                Battle in Sikang
                    Hisaichi attack with 4 Infantry and 2 Tanks
                    Chinese defend with 1 Artillery
                        Hisaichi roll dice for 4 Infantry and 2 Tanks in Sikang, round 2 :  2/1 hits
                        Chinese roll dice for 1 Artillery in Sikang, round 2 :  1/1 hits
                        1 Artillery owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Sikang
                    Hisaichi win, taking Sikang from Chinese with 3 Infantry and 2 Tanks remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Chinese: 1 Artillery
                Battle in Kyzal
                    Hisaichi attack with 1 Bomber and 3 Mech.Infs
                    Russians defend with 1 Infantry
                        Hisaichi roll dice for 1 Bomber and 3 Mech.Infs in Kyzal, round 2 :  2/1 hits
                        Russians roll dice for 1 Infantry in Kyzal, round 2 :  0/1 hits
                        1 Infantry owned by the Russians lost in Kyzal
                    Hisaichi win, taking Kyzal from Russians with 1 Bomber and 3 Mech.Infs remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 Infantry
                Battle in Gansu
                    Hisaichi attack with 5 Infantry and 2 Tanks
                    Chinese defend with 3 Elites
                        Hisaichi roll dice for 5 Infantry and 2 Tanks in Gansu, round 2 :  2/1 hits
                        Chinese roll dice for 3 Elites in Gansu, round 2 :  1/0 hits
                        1 Infantry owned by the Hisaichi and 2 Elites owned by the Chinese lost in Gansu
                        Hisaichi roll dice for 4 Infantry and 2 Tanks in Gansu, round 3 :  2/1 hits
                        Chinese roll dice for 1 Elite in Gansu, round 3 :  1/1 hits
                        1 Infantry owned by the Hisaichi and 1 Elite owned by the Chinese lost in Gansu
                    Hisaichi win, taking Gansu from Chinese with 3 Infantry and 2 Tanks remaining. Battle score for attacker is 8
                    Casualties for Hisaichi: 2 Infantry
                    Casualties for Chinese: 3 Elites
                Battle in W.Chunking
                    Hisaichi attack with 2 Artillerys and 2 Tanks
                    British defend with 1 Tank
                        Hisaichi roll dice for 2 Artillerys and 2 Tanks in W.Chunking, round 2 :  1/1 hits
                        Chinese roll dice for 1 Tank in W.Chunking, round 2 :  0/1 hits
                        1 Tank owned by the British lost in W.Chunking
                    Hisaichi win, taking W.Chunking from Chinese with 2 Artillerys and 2 Tanks remaining. Battle score for attacker is 5
                    Casualties for British: 1 Tank
                Battle in Chunking
                    Hisaichi attack with 1 Bomber and 3 Infantry
                    British defend with 1 Infantry
                        Hisaichi roll dice for 1 Bomber and 3 Infantry in Chunking, round 2 :  1/1 hits
                        Chinese roll dice for 1 Infantry in Chunking, round 2 :  0/1 hits
                        1 Infantry owned by the British lost in Chunking
                    Hisaichi win, taking Chunking from Chinese with 1 Bomber and 3 Infantry remaining. Battle score for attacker is 2
                    Casualties for British: 1 Infantry

    Non Combat Move - Hisaichi
                1 Bomber moved from Chunking to N.French I.
                1 Bomber moved from Kyzal to Ulaan Ude

    Place Units - Hisaichi
                3 Mech.Infs placed in Peking
                1 Elite, 1 Marine and 3 Mech.Infs placed in Seoul
                2 S.Subs placed in sz70

    Turn Complete - Hisaichi
                Hisaichi collect 60 PUs; end with 60 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4

    Combat Move - Dutch
                1 Infantry moved from Borneo to N.B
                1 Infantry moved from S.Borneo to W.Borneo
                1 Infantry moved from S.Borneo to W.Borneo
                1 Infantry moved from Borneo to N.B
                1 Infantry moved from S.Borneo to E.Borneo
                1 Infantry moved from S.Borneo to E.Borneo
                1 Infantry moved from S.Borneo to E.Borneo
                1 Tank moved from E.Borneo to Borneo
                1 Submarine moved from sz59 to sz56

    Purchase Units - Dutch
                Trigger DutchSpecial: Dutch has their production frontier changed to: DutchFrontierSpecial
                Dutch buy 2 Fighters, 1 Marine and 1 Transport; Remaining resources: 0 PUs;

    Non Combat Move - Dutch

    Place Units - Dutch
                2 Fighters and 1 Marine placed in S.Borneo
                1 Transport placed in sz59
                Dutch undo move 2.
                1 Transport placed in sz58

    Turn Complete - Dutch
                Dutch collect 27 PUs; end with 27 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4

    Combat Move - Dutch
                1 Infantry moved from Borneo to N.B
                1 Infantry moved from S.Borneo to W.Borneo
                1 Infantry moved from S.Borneo to W.Borneo
                1 Infantry moved from Borneo to N.B
                1 Infantry moved from S.Borneo to E.Borneo
                1 Infantry moved from S.Borneo to E.Borneo
                1 Infantry moved from S.Borneo to E.Borneo
                1 Tank moved from E.Borneo to Borneo
                1 Submarine moved from sz59 to sz56

    Purchase Units - Dutch
                Trigger DutchSpecial: Dutch has their production frontier changed to: DutchFrontierSpecial
                Dutch buy 2 Fighters, 1 Marine and 1 Transport; Remaining resources: 0 PUs;

    Non Combat Move - Dutch

    Place Units - Dutch
                2 Fighters and 1 Marine placed in S.Borneo
                1 Transport placed in sz59
                Dutch undo move 2.
                1 Transport placed in sz58

    Turn Complete - Dutch
                Dutch collect 27 PUs; end with 27 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Dutch from S.Borneo: 1 Fighter and 1 Marine
                EDIT: Adding units owned by Dutch to N.S: 1 Fighter and 1 Marine
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4

    Combat Move - Thai
                1 Infantry moved from Phuket to Malaya
                      Thai take Malaya from British

    Purchase Units - Thai
                Trigger ThaiSpecial: Thai has their production frontier changed to: ThaiFrontierSpecial
                Thai buy 3 Infantry; Remaining resources: 0 PUs;

    Combat - Thai

    Non Combat Move - Thai

    Place Units - Thai
                3 Infantry placed in Phuket

    Turn Complete - Thai
                Thai collect 15 PUs; end with 15 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4

    Combat Move - British
                2 Infantry and 1 Transport moved from sz37 to sz52
                2 Infantry moved from Bengal to W.Chunking
                2 Artillerys moved from Bengal to W.Chunking
                1 Bomber moved from Burma to W.Chunking
                5 Infantry moved from Burma to Thailand
                1 Artillery moved from Burma to Thailand
                1 Tank moved from Bengal to Thailand
                2 Infantry moved from E.India to sz64
                2 Infantry moved from sz64 to Thailand
                4 Elites moved from Burma to N.French I.
                1 Elite moved from Calcutta to sz63
                1 Cruiser and 1 Elite moved from sz63 to sz64
                1 Elite moved from sz64 to Thailand
                3 Submarines moved from sz63 to sz66
                1 Battleship moved from sz63 to sz66
                1 Infantry moved from Nagpur to E.India
                2 Infantry moved from Dheli to Bhopa

    Purchase Units - British
                Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial
                British buy 1 B.Carrier, 4 Infantry, 3 L.Fighters and 1 Marine; Remaining resources: 0 PUs;

    Combat - British
                Battle in Thailand
                    British attack with 1 Artillery, 1 Elite, 7 Infantry and 1 Tank
                    Yamamoto defend with 1 Infantry and 2 Tanks
                        British roll dice for 1 Cruiser in Thailand, round 2 :  0/1 hits
                        British roll dice for 1 Artillery, 1 Elite, 7 Infantry and 1 Tank in Thailand, round 2 :  2/1 hits
                        Thai roll dice for 1 Infantry and 2 Tanks in Thailand, round 2 :  2/1 hits
                        2 Infantry owned by the British , 1 Infantry owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Thailand
                        British roll dice for 1 Artillery, 1 Elite, 5 Infantry and 1 Tank in Thailand, round 3 :  2/1 hits
                        Thai roll dice for 1 Tank in Thailand, round 3 :  0/1 hits
                        1 Tank owned by the Yamamoto lost in Thailand
                    British win, taking Thailand from Thai with 1 Artillery, 1 Elite, 5 Infantry and 1 Tank remaining. Battle score for attacker is 8
                    Casualties for British: 2 Infantry
                    Casualties for Yamamoto: 1 Infantry and 2 Tanks
                Battle in N.French I.
                    British attack with 4 Elites
                    Hisaichi defend with 1 Bomber; Yamamoto defend with 1 Infantry and 1 Marine
                        British roll dice for 4 Elites in N.French I., round 2 :  2/0 hits
                        Yamamoto roll dice for 1 Bomber, 1 Infantry and 1 Marine in N.French I., round 2 :  0/1 hits
                        1 Bomber owned by the Hisaichi and 1 Infantry owned by the Yamamoto lost in N.French I.
                        British roll dice for 4 Elites in N.French I., round 3 :  2/0 hits
                        Yamamoto roll dice for 1 Marine in N.French I., round 3 :  0/1 hits
                        1 Marine owned by the Yamamoto lost in N.French I.
                    British win, taking N.French I. from Yamamoto with 4 Elites remaining. Battle score for attacker is 19
                    Casualties for Hisaichi: 1 Bomber
                    Casualties for Yamamoto: 1 Infantry and 1 Marine
                Battle in W.Chunking
                    British attack with 2 Artillerys, 1 Bomber and 2 Infantry
                    Hisaichi defend with 2 Artillerys and 2 Tanks
                        British roll dice for 2 Artillerys, 1 Bomber and 2 Infantry in W.Chunking, round 2 :  2/0 hits
                        Hisaichi roll dice for 2 Artillerys and 2 Tanks in W.Chunking, round 2 :  1/1 hits
                        1 Infantry owned by the British and 2 Artillerys owned by the Hisaichi lost in W.Chunking
                        British roll dice for 2 Artillerys, 1 Bomber and 1 Infantry in W.Chunking, round 3 :  1/1 hits
                        Hisaichi roll dice for 2 Tanks in W.Chunking, round 3 :  1/0 hits
                        1 Tank owned by the Hisaichi and 1 Infantry owned by the British lost in W.Chunking
                        British roll dice for 2 Artillerys and 1 Bomber in W.Chunking, round 4 :  1/1 hits
                        Hisaichi roll dice for 1 Tank in W.Chunking, round 4 :  1/1 hits
                        1 Tank owned by the Hisaichi and 1 Artillery owned by the British lost in W.Chunking
                    British win, taking W.Chunking from Hisaichi with 1 Artillery and 1 Bomber remaining. Battle score for attacker is 10
                    Casualties for Hisaichi: 2 Artillerys and 2 Tanks
                    Casualties for British: 1 Artillery and 2 Infantry

    Non Combat Move - British
                1 Bomber moved from W.Chunking to C.India
                1 AAGun moved from C.India to E.India
                1 AAGun moved from Bhopa to Nagpur

    Place Units - British
                3 L.Fighters placed in Calcutta
                1 B.Carrier placed in sz63
                    3 L.Fighters moved from Calcutta to sz63
                3 Infantry and 1 Marine placed in Calcutta
                1 Infantry placed in Moresby

    Turn Complete - British
                British collect 61 PUs; end with 61 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4

    Combat Move - Anzac
                1 Infantry, 1 Tank and 1 Transport moved from sz56 to sz61
                1 Infantry, 1 Tank and 1 Transport moved from sz61 to sz66
                1 Infantry moved from sz66 to Malaya
                1 Tank moved from sz66 to Malaya
                1 Artillery, 1 Infantry and 1 Transport moved from sz57 to sz61
                1 Infantry moved from sz61 to N.S
                1 Artillery moved from sz61 to N.S
                1 Artillery, 2 Infantry, 1 Tank and 2 Transports moved from sz50 to sz56
                2 Infantry moved from sz56 to Sumatra
                1 Tank moved from sz56 to Sumatra
                1 Artillery moved from sz56 to Sumatra
                4 Submarines moved from sz37 to sz46
                1 Infantry moved from Darwin to N.Australia

    Purchase Units - Anzac
                Trigger AnzacSpecial: Anzac has their production frontier changed to: AnzacFrontierSpecial
                Anzac buy 1 Infantry and 2 L.Fighters; Remaining resources: 0 PUs;

    Combat - Anzac
                Battle in Malaya
                    Anzac attack with 1 Infantry and 1 Tank
                    Thai defend with 1 Infantry
                        Anzac roll dice for 1 Infantry and 1 Tank in Malaya, round 2 :  1/1 hits
                        Thai roll dice for 1 Infantry in Malaya, round 2 :  0/1 hits
                        1 Infantry owned by the Thai lost in Malaya
                    Anzac win, taking Malaya from Thai with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                    Casualties for Thai: 1 Infantry

    Non Combat Move - Anzac

    Place Units - Anzac
                1 Infantry and 2 L.Fighters placed in Darwin

    Turn Complete - Anzac
                Anzac collect 26 PUs; end with 26 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4

    Combat Move - Americans
                3 B.Transports moved from sz30 to sz25
                3 Transports moved from sz13 to sz23
                5 Elites moved from San Francisco to sz23
                1 Infantry moved from Nor Cal to sz23
                5 Elites, 1 Infantry and 3 Transports moved from sz23 to sz13
                5 Elites and 1 Infantry moved from sz13 to Kauai
                2 Battleships moved from sz41 to sz19
                2 Carriers moved from sz24 to sz19
                4 Fighters moved from sz24 to sz19
                1 Battleship moved from sz24 to sz19
                3 Submarines moved from sz41 to sz19
                1 Carrier moved from sz41 to sz19
                2 EarlyFighters moved from Wake to sz19
                2 Submarines moved from sz25 to sz20
                2 Destroyers moved from sz5 to sz20
                1 Battleship moved from sz5 to sz20
                2 Fighters moved from San Francisco to Kauai
                1 Bomber moved from San Francisco to Wake
                1 Bomber moved from Taka to Wake
                1 Infantry moved from Alaska to sz5
                1 Cruiser and 1 Infantry moved from sz5 to sz4
                1 Infantry moved from sz4 to Palana
                      Russians take Palana from Masaharu
                1 Infantry moved from Central Valley to Nor Cal
                3 Submarines moved from sz23 to sz25

    Purchase Units - Americans
                Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial
                Americans buy 1 B.Carrier, 1 B29, 2 Elites, 3 L.Fighters and 1 Marine; Remaining resources: 0 PUs;

    Combat - Americans

    Non Combat Move - Americans

    Place Units - Americans
                3 L.Fighters placed in San Francisco
                1 B.Carrier placed in sz23
                Americans undo move 2.
                Americans undo move 1.
                1 B29, 2 Elites, 3 L.Fighters and 1 Marine placed in San Francisco
                1 B.Carrier placed in sz23
                Americans undo move 2.
                Americans undo move 1.
                1 B29, 2 Elites, 3 L.Fighters and 1 Marine placed in Los Angeles
                1 B.Carrier placed in sz23
                Americans undo move 2.
                Americans undo move 1.
                2 L.Fighters placed in Hilo
                1 L.Fighter placed in Pearl Harbor
                1 B.Carrier placed in sz25
                    1 L.Fighter moved from Pearl Harbor to sz25
                Americans undo move 3.
                Americans undo move 1.
                Americans undo move 1.
                1 L.Fighter placed in Pearl Harbor
                1 L.Fighter placed in Hilo
                1 B.Carrier placed in sz25
                    1 L.Fighter moved from Pearl Harbor to sz25
                1 L.Fighter placed in Hilo
                Americans undo move 4.
                1 B29 placed in Hilo
                2 Elites, 1 L.Fighter and 1 Marine placed in San Francisco

    Turn Complete - Americans
                Americans collect 85 PUs; end with 85 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4

    Combat Move - Masaharu
                1 Submarine moved from sz7 to sz4
                1 Infantry moved from N.Japan to sz7
                1 Infantry and 1 T.Boat moved from sz7 to sz2
                1 Infantry moved from sz2 to Magadan
                1 Destroyer moved from sz1 to sz7
                2 Destroyers moved from sz16 to sz7
                1 Cruiser moved from sz16 to sz7
                1 Artillery moved from Irkutsk to Ustkut
                2 Tanks moved from Irkutsk to Ustkut
                1 Bomber moved from Yakutsk to Ustkut
                1 Infantry moved from Yakutsk to Angarsk
                1 Artillery moved from Yakutsk to Angarsk
                2 Infantry moved from Manchuria to Hsingan
                1 EarlyFighter moved from Jinan to Ulaan Ude
                7 Infantry moved from Vladivostok to sz15
                7 Infantry moved from sz15 to N.Japan
                1 Elite moved from Vladivostok to Manchuria

    Purchase Units - Masaharu
                Trigger MasaharuSpecial: Masaharu has their production frontier changed to: MasaharuFrontierSpecial
                Masaharu buy 3 Mech.Infs and 2 S.Subs; Remaining resources: 0 PUs;

    Combat - Masaharu
                Battle in sz4
                    Masaharu attack with 1 Submarine
                    Americans defend with 1 Cruiser
                        Masaharu roll dice for 1 Submarine in sz4, round 2 :  1/1 hits
                        1 Cruiser owned by the Americans lost in sz4
                    Masaharu win with 1 Submarine remaining. Battle score for attacker is 10
                    Casualties for Americans: 1 Cruiser
                Battle in Ustkut
                    Masaharu attack with 1 Artillery, 1 Bomber and 2 Tanks
                    Russians defend with 1 Artillery and 2 Infantry
                        Masaharu roll dice for 1 Artillery, 1 Bomber and 2 Tanks in Ustkut, round 2 :  2/0 hits
                        Russians roll dice for 1 Artillery and 2 Infantry in Ustkut, round 2 :  1/0 hits
                        1 Artillery owned by the Masaharu and 2 Infantry owned by the Russians lost in Ustkut
                        Masaharu roll dice for 1 Bomber and 2 Tanks in Ustkut, round 3 :  2/1 hits
                        Russians roll dice for 1 Artillery in Ustkut, round 3 :  1/1 hits
                        1 Artillery owned by the Russians and 1 Tank owned by the Masaharu lost in Ustkut
                    Masaharu win, taking Ustkut from Russians with 1 Bomber and 1 Tank remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 Artillery and 2 Infantry
                    Casualties for Masaharu: 1 Artillery and 1 Tank

    Non Combat Move - Masaharu
                1 Bomber moved from Ustkut to Ulaan Ude

    Place Units - Masaharu
                3 Mech.Infs placed in Akina
                2 S.Subs placed in sz16

    Turn Complete - Masaharu
                Masaharu collect 32 PUs; end with 32 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4

    Combat Move - Russians
                1 Infantry moved from Jinquan to Kyzal
                4 Elites moved from Kaask to Kyzal
                1 Infantry moved from Krasnoyarsk to Bratsk
                2 Elites moved from Krasnoyarsk to Bratsk
                2 Marines moved from Tulun to Ustkut
                1 Fighter moved from Kaask to Ustkut
                6 Elites moved from Tulun to Kyzal
                1 Artillery moved from Tulun to Kyzal

    Purchase Units - Russians
                Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial
                Russians buy 6 Elites; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Kyzal
                    Russians attack with 1 Artillery, 10 Elites and 1 Infantry
                    Hisaichi defend with 3 Mech.Infs
                        Russians roll dice for 1 Artillery, 10 Elites and 1 Infantry in Kyzal, round 2 :  6/1 hits
                        Hisaichi roll dice for 3 Mech.Infs in Kyzal, round 2 :  1/0 hits
                    3 Mech.Infs owned by the Hisaichi and 1 Infantry owned by the Russians lost in Kyzal
                    Russians win, taking Kyzal from Hisaichi with 1 Artillery and 10 Elites remaining. Battle score for attacker is 13
                    Casualties for Hisaichi: 3 Mech.Infs
                    Casualties for Russians: 1 Infantry
                Battle in Ustkut
                    Russians attack with 1 Fighter and 2 Marines
                    Masaharu defend with 1 Tank
                        Russians roll dice for 1 Fighter and 2 Marines in Ustkut, round 2 :  1/1 hits
                        Masaharu roll dice for 1 Tank in Ustkut, round 2 :  1/1 hits
                        1 Marine owned by the Russians and 1 Tank owned by the Masaharu lost in Ustkut
                    Russians win, taking Ustkut from Masaharu with 1 Fighter and 1 Marine remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 Marine
                    Casualties for Masaharu: 1 Tank

    Non Combat Move - Russians
                1 Fighter moved from Ustkut to Kaask
                2 AAGuns moved from Tulun to Kyzal

    Place Units - Russians
                6 Elites placed in Kaask

    Turn Complete - Russians
                Russians collect 23 PUs; end with 23 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5

    Research Technology - Yamamoto

    Combat Move - Yamamoto
                4 Infantry moved from Tokyo to sz78
                1 Transport moved from sz67 to sz68
                1 Transport moved from sz67 to sz78
                1 Artillery moved from Punay to sz68
                1 B.Transport moved from sz67 to sz78
                1 Artillery and 1 Transport moved from sz68 to sz67
                1 Artillery moved from sz67 to N.French I.
                1 Infantry moved from Frenchindochina to N.French I.
                1 Artillery moved from Frenchindochina to N.French I.
                2 EarlyFighters moved from Kwangsi to N.French I.
                1 B.Transport and 4 Infantry moved from sz78 to sz67
                4 Infantry moved from sz67 to N.French I.
                2 Infantry moved from Sian to W.Sian
                2 Bombers moved from N.Chunking to Phuket
                1 EarlyFighter moved from sz67 to Phuket
                1 Infantry moved from Angarsk to Ustkut
                1 Artillery moved from Angarsk to Ustkut
                1 Tank moved from Vostok to Ustkut
                3 Mech.Infs moved from Irkutsk to Ustkut
                4 Infantry moved from Quingdao to Ulaan Ude
                1 Tank moved from Quingdao to Ulaan Ude
                2 Artillerys moved from Quingdao to Ulaan Ude
                1 Infantry moved from Vostok to Irkutsk
                1 Artillery moved from Vostok to Irkutsk
                3 Mech.Infs moved from Amursk to Ulaan Ude
                2 Artillerys moved from Hsingan to Jinan
                2 Infantry moved from Hsingan to Jinan
                1 Infantry moved from Vladivostok to Manchuria
                1 Infantry moved from Amursk to Belogorsk
                3 Transports moved from sz1 to sz79
                1 Infantry moved from Japan to S.Japan
                2 Tanks moved from Tokyo to S.Japan
                1 Tank moved from Japan to S.Japan
                1 Infantry moved from Tokyo to Japan
                1 Battleship moved from sz70 to sz75
                2 Cruisers and 2 Destroyers moved from sz70 to sz75
                2 S.Subs moved from sz67 to sz75
                2 Carriers, 2 Cruisers and 2 Submarines moved from sz67 to sz75
                1 Battleship moved from sz60 to sz73

    Purchase Units - Yamamoto
                Yamamoto buy 1 Infantry, 9 Mech.Infs, 1 S.Sub and 2 Submarines; Remaining resources: 0 PUs;

    Combat - Yamamoto
                Battle in N.French I.
                    Yamamoto attack with 2 Artillerys, 2 EarlyFighters and 5 Infantry
                    British defend with 4 Elites
                        Yamamoto roll dice for 2 Artillerys, 2 EarlyFighters and 5 Infantry in N.French I., round 2 :  3/1 hits
                        Dutch roll dice for 4 Elites in N.French I., round 2 :  1/1 hits
                        3 Elites owned by the British and 1 Infantry owned by the Yamamoto lost in N.French I.
                        Yamamoto roll dice for 2 Artillerys, 2 EarlyFighters and 4 Infantry in N.French I., round 3 :  3/1 hits
                        Dutch roll dice for 1 Elite in N.French I., round 3 :  0/1 hits
                        1 Elite owned by the British lost in N.French I.
                    Yamamoto win, taking N.French I. from Dutch with 2 Artillerys, 2 EarlyFighters and 4 Infantry remaining. Battle score for attacker is 14
                    Casualties for British: 4 Elites
                    Casualties for Yamamoto: 1 Infantry
                Battle in Ustkut
                    Yamamoto attack with 1 Artillery, 1 Infantry, 3 Mech.Infs and 1 Tank
                    Russians defend with 1 Marine
                        Yamamoto roll dice for 1 Artillery, 1 Infantry, 3 Mech.Infs and 1 Tank in Ustkut, round 2 :  2/1 hits
                        Russians roll dice for 1 Marine in Ustkut, round 2 :  0/1 hits
                        1 Marine owned by the Russians lost in Ustkut
                    Yamamoto win, taking Ustkut from Russians with 1 Artillery, 1 Infantry, 3 Mech.Infs and 1 Tank remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 Marine

    Non Combat Move - Yamamoto
                2 EarlyFighters moved from N.French I. to Phuket

    Place Units - Yamamoto
                6 Mech.Infs placed in Hongkong
                3 Mech.Infs placed in Amursk
                1 Infantry placed in Tokyo
                1 S.Sub and 2 Submarines placed in sz78

    Turn Complete - Yamamoto
                Yamamoto collect 68 PUs; end with 68 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5

    Combat Move - Chinese
                6 Elites moved from Xining to Nancheng
                4 Elites moved from Gobi to Tsingnan
                2 Elites moved from Tsingnan to Nancheng
                1 Elite moved from Quyan to Gobi
                2 Marines moved from Quyan to Gobi
                2 Infantry moved from Urumal to Quyan

    Purchase Units - Chinese
                Chinese buy 6 Elites and 1 Infantry; Remaining resources: 0 PUs;

    Non Combat Move - Chinese
                1 AAGun moved from Tsingnan to S.Mongolia
                1 AAGun moved from Tsingnan to Xining

    Place Units - Chinese
                6 Elites placed in Xining
                1 Infantry placed in Urumal

    Turn Complete - Chinese
                Chinese collect 22 PUs; end with 22 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5

    Combat Move - Hisaichi
                3 Mech.Infs moved from Peking to Shangsi
                3 Mech.Infs moved from Shangsi to Gansu
                2 Tanks moved from Sikang to Gansu
                1 Infantry moved from Sikang to Gansu
                1 Infantry moved from Sikang to Gansu
                3 Mech.Infs moved from Seoul to Hopeh
                3 Mech.Infs moved from Quingdao to Tulun
                2 Tanks moved from Ulaan Ude to Tulun
                2 Fighters moved from Quingdao to Ulaan Ude
                3 Infantry moved from Manchuria to Hsingan
                1 Marine moved from Manchuria to Hsingan
                1 Marine moved from Seoul to Manchuria
                1 Elite moved from Seoul to Manchuria
                1 Infantry moved from Hanan to N.Chunking
                3 Infantry moved from Chunking to W.Chunking
                3 Destroyers moved from sz70 to sz75
                2 S.Subs moved from sz70 to sz75
                1 T.Boat moved from sz70 to sz72
                1 Artillery moved from Mindanao to sz70
                3 Tanks moved from Boho to sz70
                1 Artillery, 3 Tanks and 5 Transports moved from sz70 to sz73
                1 Battleship moved from sz68 to sz75
                2 Cruisers moved from sz70 to sz75
                2 Carriers moved from sz70 to sz73
                3 EarlyFighters moved from sz70 to Thailand
                3 Tanks moved from sz73 to Thailand
                1 Artillery moved from sz73 to Thailand
                1 EarlyFighter moved from Phuket to Thailand

    Purchase Units - Hisaichi
                Hisaichi buy 1 Factory, 4 Infantry, 1 Marine, 3 Mech.Infs, 1 S.Sub and 2 Tanks; Remaining resources: 0 PUs;

    Combat - Hisaichi
                Battle in Thailand
                    Hisaichi attack with 1 Artillery, 4 EarlyFighters and 3 Tanks
                    British defend with 1 Artillery, 1 Elite, 5 Infantry and 1 Tank
                        Hisaichi roll dice for 1 Artillery, 4 EarlyFighters and 3 Tanks in Thailand, round 2 :  3/1 hits
                        British roll dice for 1 Artillery, 1 Elite, 5 Infantry and 1 Tank in Thailand, round 2 :  3/1 hits
                        1 Tank owned by the Hisaichi , 1 EarlyFighter owned by the Hisaichi , 3 Infantry owned by the British and 1 Artillery owned by the Hisaichi lost in Thailand
                        Hisaichi roll dice for 3 EarlyFighters and 2 Tanks in Thailand, round 3 :  2/0 hits
                        British roll dice for 1 Artillery, 1 Elite, 2 Infantry and 1 Tank in Thailand, round 3 :  1/1 hits
                        1 EarlyFighter owned by the Hisaichi and 2 Infantry owned by the British lost in Thailand
                        Hisaichi roll dice for 2 EarlyFighters and 2 Tanks in Thailand, round 4 :  2/1 hits
                        British roll dice for 1 Artillery, 1 Elite and 1 Tank in Thailand, round 4 :  1/1 hits
                        1 Elite owned by the British , 1 EarlyFighter owned by the Hisaichi and 1 Artillery owned by the British lost in Thailand
                        Hisaichi roll dice for 1 EarlyFighter and 2 Tanks in Thailand, round 5 :  1/1 hits
                        British roll dice for 1 Tank in Thailand, round 5 :  1/1 hits
                        1 Tank owned by the Hisaichi and 1 Tank owned by the British lost in Thailand
                    Hisaichi win, taking Thailand from British with 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is -15
                    Casualties for Hisaichi: 1 Artillery, 3 EarlyFighters and 2 Tanks
                    Casualties for British: 1 Artillery, 1 Elite, 5 Infantry and 1 Tank
                Battle in Tulun
                    Hisaichi attack with 3 Mech.Infs and 2 Tanks
                    Russians defend with 1 Infantry
                        Hisaichi roll dice for 3 Mech.Infs and 2 Tanks in Tulun, round 2 :  2/0 hits
                        Russians roll dice for 1 Infantry in Tulun, round 2 :  1/1 hits
                    1 Mech.Inf owned by the Hisaichi and 1 Infantry owned by the Russians lost in Tulun
                    Hisaichi win, taking Tulun from Russians with 2 Mech.Infs and 2 Tanks remaining. Battle score for attacker is -3
                    Casualties for Hisaichi: 1 Mech.Inf
                    Casualties for Russians: 1 Infantry
                Battle in W.Chunking
                    Hisaichi attack with 3 Infantry
                    British defend with 1 Artillery
                        Hisaichi roll dice for 3 Infantry in W.Chunking, round 2 :  0/1 hits
                        Chinese roll dice for 1 Artillery in W.Chunking, round 2 :  0/1 hits
                        Hisaichi roll dice for 3 Infantry in W.Chunking, round 3 :  1/1 hits
                        Chinese roll dice for 1 Artillery in W.Chunking, round 3 :  0/1 hits
                        1 Artillery owned by the British lost in W.Chunking
                    Hisaichi win, taking W.Chunking from Chinese with 3 Infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 Artillery

    Non Combat Move - Hisaichi
                1 EarlyFighter moved from Thailand to Phuket

    Place Units - Hisaichi
                1 Factory placed in Sian
                3 Mech.Infs placed in Peking
                1 Marine and 2 Tanks placed in Seoul
                4 Infantry placed in Davao
                1 S.Sub placed in sz79

    Turn Complete - Hisaichi
                Hisaichi collect 59 PUs; end with 59 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5

    Combat Move - Dutch
                1 Transport moved from sz58 to sz69
                2 Infantry moved from Celebs to sz69
                2 Infantry moved from sz69 to Spralty
                1 Submarine moved from sz56 to sz59
                1 Fighter moved from S.Borneo to N.S
                1 Artillery moved from Borneo to N.B
                2 Infantry moved from E.Borneo to Borneo
                1 Infantry moved from E.Borneo to W.Borneo

    Purchase Units - Dutch
                Dutch buy 1 Elite, 1 Fighter, 1 Marine and 2 Tanks; Remaining resources: 0 PUs;

    Non Combat Move - Dutch

    Place Units - Dutch
                2 Tanks placed in S.Borneo
                1 Fighter and 1 Marine placed in N.S
                1 Elite placed in Celebs

    Turn Complete - Dutch
                Dutch collect 27 PUs; end with 27 PUs total

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