dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
S Vs C
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TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Hisaichi
2 Infantry moved from Szechwan to Sikang
1 Tank moved from Szechwan to Sikang
2 Infantry moved from W.Sian to Sikang
2 Tanks moved from W.Sian to Gansu
1 Tank moved from W.Sian to Sikang
4 Infantry moved from N.Shangsi to Gansu
1 Infantry moved from Shangsi to Gansu
2 Artillerys moved from N.Chunking to W.Chunking
2 Tanks moved from N.Chunking to W.Chunking
3 Infantry moved from Kwangsi to Chunking
1 Infantry moved from Kwangsi to Hanan
Hisaichi take Hanan from Chinese
1 Bomber moved from N.Shangsi to Chunking
3 Mech.Infs moved from Peking to Quingdao
3 Mech.Infs moved from Jinan to Kyzal
1 Bomber moved from Jinan to Kyzal
1 Tank moved from Jinan to Ulaan Ude
1 Tank moved from Hsingan to Ulaan Ude
2 EarlyFighters moved from Hsingan to Ulaan Ude
2 Fighters moved from E.Shansi to Quingdao
2 Cruisers moved from sz68 to sz70
1 T.Boat moved from sz68 to sz70
5 Transports moved from sz74 to sz70
3 Infantry moved from Seoul to Manchuria
1 Marine moved from Seoul to Manchuria
1 Battleship moved from sz79 to sz68Purchase Units - Hisaichi
Trigger HisaichiSpecial: Hisaichi has their production frontier changed to: HisaichiFrontierSpecial
Hisaichi buy 1 Elite, 1 Marine, 6 Mech.Infs and 2 S.Subs; Remaining resources: 0 PUs;Combat - Hisaichi
Battle in Sikang
Hisaichi attack with 4 Infantry and 2 Tanks
Chinese defend with 1 Artillery
Hisaichi roll dice for 4 Infantry and 2 Tanks in Sikang, round 2 : 2/1 hits
Chinese roll dice for 1 Artillery in Sikang, round 2 : 1/1 hits
1 Artillery owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Sikang
Hisaichi win, taking Sikang from Chinese with 3 Infantry and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Artillery
Battle in Kyzal
Hisaichi attack with 1 Bomber and 3 Mech.Infs
Russians defend with 1 Infantry
Hisaichi roll dice for 1 Bomber and 3 Mech.Infs in Kyzal, round 2 : 2/1 hits
Russians roll dice for 1 Infantry in Kyzal, round 2 : 0/1 hits
1 Infantry owned by the Russians lost in Kyzal
Hisaichi win, taking Kyzal from Russians with 1 Bomber and 3 Mech.Infs remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Gansu
Hisaichi attack with 5 Infantry and 2 Tanks
Chinese defend with 3 Elites
Hisaichi roll dice for 5 Infantry and 2 Tanks in Gansu, round 2 : 2/1 hits
Chinese roll dice for 3 Elites in Gansu, round 2 : 1/0 hits
1 Infantry owned by the Hisaichi and 2 Elites owned by the Chinese lost in Gansu
Hisaichi roll dice for 4 Infantry and 2 Tanks in Gansu, round 3 : 2/1 hits
Chinese roll dice for 1 Elite in Gansu, round 3 : 1/1 hits
1 Infantry owned by the Hisaichi and 1 Elite owned by the Chinese lost in Gansu
Hisaichi win, taking Gansu from Chinese with 3 Infantry and 2 Tanks remaining. Battle score for attacker is 8
Casualties for Hisaichi: 2 Infantry
Casualties for Chinese: 3 Elites
Battle in W.Chunking
Hisaichi attack with 2 Artillerys and 2 Tanks
British defend with 1 Tank
Hisaichi roll dice for 2 Artillerys and 2 Tanks in W.Chunking, round 2 : 1/1 hits
Chinese roll dice for 1 Tank in W.Chunking, round 2 : 0/1 hits
1 Tank owned by the British lost in W.Chunking
Hisaichi win, taking W.Chunking from Chinese with 2 Artillerys and 2 Tanks remaining. Battle score for attacker is 5
Casualties for British: 1 Tank
Battle in Chunking
Hisaichi attack with 1 Bomber and 3 Infantry
British defend with 1 Infantry
Hisaichi roll dice for 1 Bomber and 3 Infantry in Chunking, round 2 : 1/1 hits
Chinese roll dice for 1 Infantry in Chunking, round 2 : 0/1 hits
1 Infantry owned by the British lost in Chunking
Hisaichi win, taking Chunking from Chinese with 1 Bomber and 3 Infantry remaining. Battle score for attacker is 2
Casualties for British: 1 InfantryNon Combat Move - Hisaichi
1 Bomber moved from Chunking to N.French I.
1 Bomber moved from Kyzal to Ulaan UdePlace Units - Hisaichi
3 Mech.Infs placed in Peking
1 Elite, 1 Marine and 3 Mech.Infs placed in Seoul
2 S.Subs placed in sz70Turn Complete - Hisaichi
Hisaichi collect 60 PUs; end with 60 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Dutch
1 Infantry moved from Borneo to N.B
1 Infantry moved from S.Borneo to W.Borneo
1 Infantry moved from S.Borneo to W.Borneo
1 Infantry moved from Borneo to N.B
1 Infantry moved from S.Borneo to E.Borneo
1 Infantry moved from S.Borneo to E.Borneo
1 Infantry moved from S.Borneo to E.Borneo
1 Tank moved from E.Borneo to Borneo
1 Submarine moved from sz59 to sz56Purchase Units - Dutch
Trigger DutchSpecial: Dutch has their production frontier changed to: DutchFrontierSpecial
Dutch buy 2 Fighters, 1 Marine and 1 Transport; Remaining resources: 0 PUs;Non Combat Move - Dutch
Place Units - Dutch
2 Fighters and 1 Marine placed in S.Borneo
1 Transport placed in sz59
Dutch undo move 2.
1 Transport placed in sz58Turn Complete - Dutch
Dutch collect 27 PUs; end with 27 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Dutch
1 Infantry moved from Borneo to N.B
1 Infantry moved from S.Borneo to W.Borneo
1 Infantry moved from S.Borneo to W.Borneo
1 Infantry moved from Borneo to N.B
1 Infantry moved from S.Borneo to E.Borneo
1 Infantry moved from S.Borneo to E.Borneo
1 Infantry moved from S.Borneo to E.Borneo
1 Tank moved from E.Borneo to Borneo
1 Submarine moved from sz59 to sz56Purchase Units - Dutch
Trigger DutchSpecial: Dutch has their production frontier changed to: DutchFrontierSpecial
Dutch buy 2 Fighters, 1 Marine and 1 Transport; Remaining resources: 0 PUs;Non Combat Move - Dutch
Place Units - Dutch
2 Fighters and 1 Marine placed in S.Borneo
1 Transport placed in sz59
Dutch undo move 2.
1 Transport placed in sz58Turn Complete - Dutch
Dutch collect 27 PUs; end with 27 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Dutch from S.Borneo: 1 Fighter and 1 Marine
EDIT: Adding units owned by Dutch to N.S: 1 Fighter and 1 Marine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Thai
1 Infantry moved from Phuket to Malaya
Thai take Malaya from BritishPurchase Units - Thai
Trigger ThaiSpecial: Thai has their production frontier changed to: ThaiFrontierSpecial
Thai buy 3 Infantry; Remaining resources: 0 PUs;Combat - Thai
Non Combat Move - Thai
Place Units - Thai
3 Infantry placed in PhuketTurn Complete - Thai
Thai collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - British
2 Infantry and 1 Transport moved from sz37 to sz52
2 Infantry moved from Bengal to W.Chunking
2 Artillerys moved from Bengal to W.Chunking
1 Bomber moved from Burma to W.Chunking
5 Infantry moved from Burma to Thailand
1 Artillery moved from Burma to Thailand
1 Tank moved from Bengal to Thailand
2 Infantry moved from E.India to sz64
2 Infantry moved from sz64 to Thailand
4 Elites moved from Burma to N.French I.
1 Elite moved from Calcutta to sz63
1 Cruiser and 1 Elite moved from sz63 to sz64
1 Elite moved from sz64 to Thailand
3 Submarines moved from sz63 to sz66
1 Battleship moved from sz63 to sz66
1 Infantry moved from Nagpur to E.India
2 Infantry moved from Dheli to BhopaPurchase Units - British
Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial
British buy 1 B.Carrier, 4 Infantry, 3 L.Fighters and 1 Marine; Remaining resources: 0 PUs;Combat - British
Battle in Thailand
British attack with 1 Artillery, 1 Elite, 7 Infantry and 1 Tank
Yamamoto defend with 1 Infantry and 2 Tanks
British roll dice for 1 Cruiser in Thailand, round 2 : 0/1 hits
British roll dice for 1 Artillery, 1 Elite, 7 Infantry and 1 Tank in Thailand, round 2 : 2/1 hits
Thai roll dice for 1 Infantry and 2 Tanks in Thailand, round 2 : 2/1 hits
2 Infantry owned by the British , 1 Infantry owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Thailand
British roll dice for 1 Artillery, 1 Elite, 5 Infantry and 1 Tank in Thailand, round 3 : 2/1 hits
Thai roll dice for 1 Tank in Thailand, round 3 : 0/1 hits
1 Tank owned by the Yamamoto lost in Thailand
British win, taking Thailand from Thai with 1 Artillery, 1 Elite, 5 Infantry and 1 Tank remaining. Battle score for attacker is 8
Casualties for British: 2 Infantry
Casualties for Yamamoto: 1 Infantry and 2 Tanks
Battle in N.French I.
British attack with 4 Elites
Hisaichi defend with 1 Bomber; Yamamoto defend with 1 Infantry and 1 Marine
British roll dice for 4 Elites in N.French I., round 2 : 2/0 hits
Yamamoto roll dice for 1 Bomber, 1 Infantry and 1 Marine in N.French I., round 2 : 0/1 hits
1 Bomber owned by the Hisaichi and 1 Infantry owned by the Yamamoto lost in N.French I.
British roll dice for 4 Elites in N.French I., round 3 : 2/0 hits
Yamamoto roll dice for 1 Marine in N.French I., round 3 : 0/1 hits
1 Marine owned by the Yamamoto lost in N.French I.
British win, taking N.French I. from Yamamoto with 4 Elites remaining. Battle score for attacker is 19
Casualties for Hisaichi: 1 Bomber
Casualties for Yamamoto: 1 Infantry and 1 Marine
Battle in W.Chunking
British attack with 2 Artillerys, 1 Bomber and 2 Infantry
Hisaichi defend with 2 Artillerys and 2 Tanks
British roll dice for 2 Artillerys, 1 Bomber and 2 Infantry in W.Chunking, round 2 : 2/0 hits
Hisaichi roll dice for 2 Artillerys and 2 Tanks in W.Chunking, round 2 : 1/1 hits
1 Infantry owned by the British and 2 Artillerys owned by the Hisaichi lost in W.Chunking
British roll dice for 2 Artillerys, 1 Bomber and 1 Infantry in W.Chunking, round 3 : 1/1 hits
Hisaichi roll dice for 2 Tanks in W.Chunking, round 3 : 1/0 hits
1 Tank owned by the Hisaichi and 1 Infantry owned by the British lost in W.Chunking
British roll dice for 2 Artillerys and 1 Bomber in W.Chunking, round 4 : 1/1 hits
Hisaichi roll dice for 1 Tank in W.Chunking, round 4 : 1/1 hits
1 Tank owned by the Hisaichi and 1 Artillery owned by the British lost in W.Chunking
British win, taking W.Chunking from Hisaichi with 1 Artillery and 1 Bomber remaining. Battle score for attacker is 10
Casualties for Hisaichi: 2 Artillerys and 2 Tanks
Casualties for British: 1 Artillery and 2 InfantryNon Combat Move - British
1 Bomber moved from W.Chunking to C.India
1 AAGun moved from C.India to E.India
1 AAGun moved from Bhopa to NagpurPlace Units - British
3 L.Fighters placed in Calcutta
1 B.Carrier placed in sz63
3 L.Fighters moved from Calcutta to sz63
3 Infantry and 1 Marine placed in Calcutta
1 Infantry placed in MoresbyTurn Complete - British
British collect 61 PUs; end with 61 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Anzac
1 Infantry, 1 Tank and 1 Transport moved from sz56 to sz61
1 Infantry, 1 Tank and 1 Transport moved from sz61 to sz66
1 Infantry moved from sz66 to Malaya
1 Tank moved from sz66 to Malaya
1 Artillery, 1 Infantry and 1 Transport moved from sz57 to sz61
1 Infantry moved from sz61 to N.S
1 Artillery moved from sz61 to N.S
1 Artillery, 2 Infantry, 1 Tank and 2 Transports moved from sz50 to sz56
2 Infantry moved from sz56 to Sumatra
1 Tank moved from sz56 to Sumatra
1 Artillery moved from sz56 to Sumatra
4 Submarines moved from sz37 to sz46
1 Infantry moved from Darwin to N.AustraliaPurchase Units - Anzac
Trigger AnzacSpecial: Anzac has their production frontier changed to: AnzacFrontierSpecial
Anzac buy 1 Infantry and 2 L.Fighters; Remaining resources: 0 PUs;Combat - Anzac
Battle in Malaya
Anzac attack with 1 Infantry and 1 Tank
Thai defend with 1 Infantry
Anzac roll dice for 1 Infantry and 1 Tank in Malaya, round 2 : 1/1 hits
Thai roll dice for 1 Infantry in Malaya, round 2 : 0/1 hits
1 Infantry owned by the Thai lost in Malaya
Anzac win, taking Malaya from Thai with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Thai: 1 InfantryNon Combat Move - Anzac
Place Units - Anzac
1 Infantry and 2 L.Fighters placed in DarwinTurn Complete - Anzac
Anzac collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Americans
3 B.Transports moved from sz30 to sz25
3 Transports moved from sz13 to sz23
5 Elites moved from San Francisco to sz23
1 Infantry moved from Nor Cal to sz23
5 Elites, 1 Infantry and 3 Transports moved from sz23 to sz13
5 Elites and 1 Infantry moved from sz13 to Kauai
2 Battleships moved from sz41 to sz19
2 Carriers moved from sz24 to sz19
4 Fighters moved from sz24 to sz19
1 Battleship moved from sz24 to sz19
3 Submarines moved from sz41 to sz19
1 Carrier moved from sz41 to sz19
2 EarlyFighters moved from Wake to sz19
2 Submarines moved from sz25 to sz20
2 Destroyers moved from sz5 to sz20
1 Battleship moved from sz5 to sz20
2 Fighters moved from San Francisco to Kauai
1 Bomber moved from San Francisco to Wake
1 Bomber moved from Taka to Wake
1 Infantry moved from Alaska to sz5
1 Cruiser and 1 Infantry moved from sz5 to sz4
1 Infantry moved from sz4 to Palana
Russians take Palana from Masaharu
1 Infantry moved from Central Valley to Nor Cal
3 Submarines moved from sz23 to sz25Purchase Units - Americans
Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial
Americans buy 1 B.Carrier, 1 B29, 2 Elites, 3 L.Fighters and 1 Marine; Remaining resources: 0 PUs;Combat - Americans
Non Combat Move - Americans
Place Units - Americans
3 L.Fighters placed in San Francisco
1 B.Carrier placed in sz23
Americans undo move 2.
Americans undo move 1.
1 B29, 2 Elites, 3 L.Fighters and 1 Marine placed in San Francisco
1 B.Carrier placed in sz23
Americans undo move 2.
Americans undo move 1.
1 B29, 2 Elites, 3 L.Fighters and 1 Marine placed in Los Angeles
1 B.Carrier placed in sz23
Americans undo move 2.
Americans undo move 1.
2 L.Fighters placed in Hilo
1 L.Fighter placed in Pearl Harbor
1 B.Carrier placed in sz25
1 L.Fighter moved from Pearl Harbor to sz25
Americans undo move 3.
Americans undo move 1.
Americans undo move 1.
1 L.Fighter placed in Pearl Harbor
1 L.Fighter placed in Hilo
1 B.Carrier placed in sz25
1 L.Fighter moved from Pearl Harbor to sz25
1 L.Fighter placed in Hilo
Americans undo move 4.
1 B29 placed in Hilo
2 Elites, 1 L.Fighter and 1 Marine placed in San FranciscoTurn Complete - Americans
Americans collect 85 PUs; end with 85 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Masaharu
1 Submarine moved from sz7 to sz4
1 Infantry moved from N.Japan to sz7
1 Infantry and 1 T.Boat moved from sz7 to sz2
1 Infantry moved from sz2 to Magadan
1 Destroyer moved from sz1 to sz7
2 Destroyers moved from sz16 to sz7
1 Cruiser moved from sz16 to sz7
1 Artillery moved from Irkutsk to Ustkut
2 Tanks moved from Irkutsk to Ustkut
1 Bomber moved from Yakutsk to Ustkut
1 Infantry moved from Yakutsk to Angarsk
1 Artillery moved from Yakutsk to Angarsk
2 Infantry moved from Manchuria to Hsingan
1 EarlyFighter moved from Jinan to Ulaan Ude
7 Infantry moved from Vladivostok to sz15
7 Infantry moved from sz15 to N.Japan
1 Elite moved from Vladivostok to ManchuriaPurchase Units - Masaharu
Trigger MasaharuSpecial: Masaharu has their production frontier changed to: MasaharuFrontierSpecial
Masaharu buy 3 Mech.Infs and 2 S.Subs; Remaining resources: 0 PUs;Combat - Masaharu
Battle in sz4
Masaharu attack with 1 Submarine
Americans defend with 1 Cruiser
Masaharu roll dice for 1 Submarine in sz4, round 2 : 1/1 hits
1 Cruiser owned by the Americans lost in sz4
Masaharu win with 1 Submarine remaining. Battle score for attacker is 10
Casualties for Americans: 1 Cruiser
Battle in Ustkut
Masaharu attack with 1 Artillery, 1 Bomber and 2 Tanks
Russians defend with 1 Artillery and 2 Infantry
Masaharu roll dice for 1 Artillery, 1 Bomber and 2 Tanks in Ustkut, round 2 : 2/0 hits
Russians roll dice for 1 Artillery and 2 Infantry in Ustkut, round 2 : 1/0 hits
1 Artillery owned by the Masaharu and 2 Infantry owned by the Russians lost in Ustkut
Masaharu roll dice for 1 Bomber and 2 Tanks in Ustkut, round 3 : 2/1 hits
Russians roll dice for 1 Artillery in Ustkut, round 3 : 1/1 hits
1 Artillery owned by the Russians and 1 Tank owned by the Masaharu lost in Ustkut
Masaharu win, taking Ustkut from Russians with 1 Bomber and 1 Tank remaining. Battle score for attacker is -1
Casualties for Russians: 1 Artillery and 2 Infantry
Casualties for Masaharu: 1 Artillery and 1 TankNon Combat Move - Masaharu
1 Bomber moved from Ustkut to Ulaan UdePlace Units - Masaharu
3 Mech.Infs placed in Akina
2 S.Subs placed in sz16Turn Complete - Masaharu
Masaharu collect 32 PUs; end with 32 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Russians
1 Infantry moved from Jinquan to Kyzal
4 Elites moved from Kaask to Kyzal
1 Infantry moved from Krasnoyarsk to Bratsk
2 Elites moved from Krasnoyarsk to Bratsk
2 Marines moved from Tulun to Ustkut
1 Fighter moved from Kaask to Ustkut
6 Elites moved from Tulun to Kyzal
1 Artillery moved from Tulun to KyzalPurchase Units - Russians
Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial
Russians buy 6 Elites; Remaining resources: 0 PUs;Combat - Russians
Battle in Kyzal
Russians attack with 1 Artillery, 10 Elites and 1 Infantry
Hisaichi defend with 3 Mech.Infs
Russians roll dice for 1 Artillery, 10 Elites and 1 Infantry in Kyzal, round 2 : 6/1 hits
Hisaichi roll dice for 3 Mech.Infs in Kyzal, round 2 : 1/0 hits
3 Mech.Infs owned by the Hisaichi and 1 Infantry owned by the Russians lost in Kyzal
Russians win, taking Kyzal from Hisaichi with 1 Artillery and 10 Elites remaining. Battle score for attacker is 13
Casualties for Hisaichi: 3 Mech.Infs
Casualties for Russians: 1 Infantry
Battle in Ustkut
Russians attack with 1 Fighter and 2 Marines
Masaharu defend with 1 Tank
Russians roll dice for 1 Fighter and 2 Marines in Ustkut, round 2 : 1/1 hits
Masaharu roll dice for 1 Tank in Ustkut, round 2 : 1/1 hits
1 Marine owned by the Russians and 1 Tank owned by the Masaharu lost in Ustkut
Russians win, taking Ustkut from Masaharu with 1 Fighter and 1 Marine remaining. Battle score for attacker is 2
Casualties for Russians: 1 Marine
Casualties for Masaharu: 1 TankNon Combat Move - Russians
1 Fighter moved from Ustkut to Kaask
2 AAGuns moved from Tulun to KyzalPlace Units - Russians
6 Elites placed in KaaskTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Research Technology - Yamamoto
Combat Move - Yamamoto
4 Infantry moved from Tokyo to sz78
1 Transport moved from sz67 to sz68
1 Transport moved from sz67 to sz78
1 Artillery moved from Punay to sz68
1 B.Transport moved from sz67 to sz78
1 Artillery and 1 Transport moved from sz68 to sz67
1 Artillery moved from sz67 to N.French I.
1 Infantry moved from Frenchindochina to N.French I.
1 Artillery moved from Frenchindochina to N.French I.
2 EarlyFighters moved from Kwangsi to N.French I.
1 B.Transport and 4 Infantry moved from sz78 to sz67
4 Infantry moved from sz67 to N.French I.
2 Infantry moved from Sian to W.Sian
2 Bombers moved from N.Chunking to Phuket
1 EarlyFighter moved from sz67 to Phuket
1 Infantry moved from Angarsk to Ustkut
1 Artillery moved from Angarsk to Ustkut
1 Tank moved from Vostok to Ustkut
3 Mech.Infs moved from Irkutsk to Ustkut
4 Infantry moved from Quingdao to Ulaan Ude
1 Tank moved from Quingdao to Ulaan Ude
2 Artillerys moved from Quingdao to Ulaan Ude
1 Infantry moved from Vostok to Irkutsk
1 Artillery moved from Vostok to Irkutsk
3 Mech.Infs moved from Amursk to Ulaan Ude
2 Artillerys moved from Hsingan to Jinan
2 Infantry moved from Hsingan to Jinan
1 Infantry moved from Vladivostok to Manchuria
1 Infantry moved from Amursk to Belogorsk
3 Transports moved from sz1 to sz79
1 Infantry moved from Japan to S.Japan
2 Tanks moved from Tokyo to S.Japan
1 Tank moved from Japan to S.Japan
1 Infantry moved from Tokyo to Japan
1 Battleship moved from sz70 to sz75
2 Cruisers and 2 Destroyers moved from sz70 to sz75
2 S.Subs moved from sz67 to sz75
2 Carriers, 2 Cruisers and 2 Submarines moved from sz67 to sz75
1 Battleship moved from sz60 to sz73Purchase Units - Yamamoto
Yamamoto buy 1 Infantry, 9 Mech.Infs, 1 S.Sub and 2 Submarines; Remaining resources: 0 PUs;Combat - Yamamoto
Battle in N.French I.
Yamamoto attack with 2 Artillerys, 2 EarlyFighters and 5 Infantry
British defend with 4 Elites
Yamamoto roll dice for 2 Artillerys, 2 EarlyFighters and 5 Infantry in N.French I., round 2 : 3/1 hits
Dutch roll dice for 4 Elites in N.French I., round 2 : 1/1 hits
3 Elites owned by the British and 1 Infantry owned by the Yamamoto lost in N.French I.
Yamamoto roll dice for 2 Artillerys, 2 EarlyFighters and 4 Infantry in N.French I., round 3 : 3/1 hits
Dutch roll dice for 1 Elite in N.French I., round 3 : 0/1 hits
1 Elite owned by the British lost in N.French I.
Yamamoto win, taking N.French I. from Dutch with 2 Artillerys, 2 EarlyFighters and 4 Infantry remaining. Battle score for attacker is 14
Casualties for British: 4 Elites
Casualties for Yamamoto: 1 Infantry
Battle in Ustkut
Yamamoto attack with 1 Artillery, 1 Infantry, 3 Mech.Infs and 1 Tank
Russians defend with 1 Marine
Yamamoto roll dice for 1 Artillery, 1 Infantry, 3 Mech.Infs and 1 Tank in Ustkut, round 2 : 2/1 hits
Russians roll dice for 1 Marine in Ustkut, round 2 : 0/1 hits
1 Marine owned by the Russians lost in Ustkut
Yamamoto win, taking Ustkut from Russians with 1 Artillery, 1 Infantry, 3 Mech.Infs and 1 Tank remaining. Battle score for attacker is 3
Casualties for Russians: 1 MarineNon Combat Move - Yamamoto
2 EarlyFighters moved from N.French I. to PhuketPlace Units - Yamamoto
6 Mech.Infs placed in Hongkong
3 Mech.Infs placed in Amursk
1 Infantry placed in Tokyo
1 S.Sub and 2 Submarines placed in sz78Turn Complete - Yamamoto
Yamamoto collect 68 PUs; end with 68 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Combat Move - Chinese
6 Elites moved from Xining to Nancheng
4 Elites moved from Gobi to Tsingnan
2 Elites moved from Tsingnan to Nancheng
1 Elite moved from Quyan to Gobi
2 Marines moved from Quyan to Gobi
2 Infantry moved from Urumal to QuyanPurchase Units - Chinese
Chinese buy 6 Elites and 1 Infantry; Remaining resources: 0 PUs;Non Combat Move - Chinese
1 AAGun moved from Tsingnan to S.Mongolia
1 AAGun moved from Tsingnan to XiningPlace Units - Chinese
6 Elites placed in Xining
1 Infantry placed in UrumalTurn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Combat Move - Hisaichi
3 Mech.Infs moved from Peking to Shangsi
3 Mech.Infs moved from Shangsi to Gansu
2 Tanks moved from Sikang to Gansu
1 Infantry moved from Sikang to Gansu
1 Infantry moved from Sikang to Gansu
3 Mech.Infs moved from Seoul to Hopeh
3 Mech.Infs moved from Quingdao to Tulun
2 Tanks moved from Ulaan Ude to Tulun
2 Fighters moved from Quingdao to Ulaan Ude
3 Infantry moved from Manchuria to Hsingan
1 Marine moved from Manchuria to Hsingan
1 Marine moved from Seoul to Manchuria
1 Elite moved from Seoul to Manchuria
1 Infantry moved from Hanan to N.Chunking
3 Infantry moved from Chunking to W.Chunking
3 Destroyers moved from sz70 to sz75
2 S.Subs moved from sz70 to sz75
1 T.Boat moved from sz70 to sz72
1 Artillery moved from Mindanao to sz70
3 Tanks moved from Boho to sz70
1 Artillery, 3 Tanks and 5 Transports moved from sz70 to sz73
1 Battleship moved from sz68 to sz75
2 Cruisers moved from sz70 to sz75
2 Carriers moved from sz70 to sz73
3 EarlyFighters moved from sz70 to Thailand
3 Tanks moved from sz73 to Thailand
1 Artillery moved from sz73 to Thailand
1 EarlyFighter moved from Phuket to ThailandPurchase Units - Hisaichi
Hisaichi buy 1 Factory, 4 Infantry, 1 Marine, 3 Mech.Infs, 1 S.Sub and 2 Tanks; Remaining resources: 0 PUs;Combat - Hisaichi
Battle in Thailand
Hisaichi attack with 1 Artillery, 4 EarlyFighters and 3 Tanks
British defend with 1 Artillery, 1 Elite, 5 Infantry and 1 Tank
Hisaichi roll dice for 1 Artillery, 4 EarlyFighters and 3 Tanks in Thailand, round 2 : 3/1 hits
British roll dice for 1 Artillery, 1 Elite, 5 Infantry and 1 Tank in Thailand, round 2 : 3/1 hits
1 Tank owned by the Hisaichi , 1 EarlyFighter owned by the Hisaichi , 3 Infantry owned by the British and 1 Artillery owned by the Hisaichi lost in Thailand
Hisaichi roll dice for 3 EarlyFighters and 2 Tanks in Thailand, round 3 : 2/0 hits
British roll dice for 1 Artillery, 1 Elite, 2 Infantry and 1 Tank in Thailand, round 3 : 1/1 hits
1 EarlyFighter owned by the Hisaichi and 2 Infantry owned by the British lost in Thailand
Hisaichi roll dice for 2 EarlyFighters and 2 Tanks in Thailand, round 4 : 2/1 hits
British roll dice for 1 Artillery, 1 Elite and 1 Tank in Thailand, round 4 : 1/1 hits
1 Elite owned by the British , 1 EarlyFighter owned by the Hisaichi and 1 Artillery owned by the British lost in Thailand
Hisaichi roll dice for 1 EarlyFighter and 2 Tanks in Thailand, round 5 : 1/1 hits
British roll dice for 1 Tank in Thailand, round 5 : 1/1 hits
1 Tank owned by the Hisaichi and 1 Tank owned by the British lost in Thailand
Hisaichi win, taking Thailand from British with 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is -15
Casualties for Hisaichi: 1 Artillery, 3 EarlyFighters and 2 Tanks
Casualties for British: 1 Artillery, 1 Elite, 5 Infantry and 1 Tank
Battle in Tulun
Hisaichi attack with 3 Mech.Infs and 2 Tanks
Russians defend with 1 Infantry
Hisaichi roll dice for 3 Mech.Infs and 2 Tanks in Tulun, round 2 : 2/0 hits
Russians roll dice for 1 Infantry in Tulun, round 2 : 1/1 hits
1 Mech.Inf owned by the Hisaichi and 1 Infantry owned by the Russians lost in Tulun
Hisaichi win, taking Tulun from Russians with 2 Mech.Infs and 2 Tanks remaining. Battle score for attacker is -3
Casualties for Hisaichi: 1 Mech.Inf
Casualties for Russians: 1 Infantry
Battle in W.Chunking
Hisaichi attack with 3 Infantry
British defend with 1 Artillery
Hisaichi roll dice for 3 Infantry in W.Chunking, round 2 : 0/1 hits
Chinese roll dice for 1 Artillery in W.Chunking, round 2 : 0/1 hits
Hisaichi roll dice for 3 Infantry in W.Chunking, round 3 : 1/1 hits
Chinese roll dice for 1 Artillery in W.Chunking, round 3 : 0/1 hits
1 Artillery owned by the British lost in W.Chunking
Hisaichi win, taking W.Chunking from Chinese with 3 Infantry remaining. Battle score for attacker is 4
Casualties for British: 1 ArtilleryNon Combat Move - Hisaichi
1 EarlyFighter moved from Thailand to PhuketPlace Units - Hisaichi
1 Factory placed in Sian
3 Mech.Infs placed in Peking
1 Marine and 2 Tanks placed in Seoul
4 Infantry placed in Davao
1 S.Sub placed in sz79Turn Complete - Hisaichi
Hisaichi collect 59 PUs; end with 59 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Combat Move - Dutch
1 Transport moved from sz58 to sz69
2 Infantry moved from Celebs to sz69
2 Infantry moved from sz69 to Spralty
1 Submarine moved from sz56 to sz59
1 Fighter moved from S.Borneo to N.S
1 Artillery moved from Borneo to N.B
2 Infantry moved from E.Borneo to Borneo
1 Infantry moved from E.Borneo to W.BorneoPurchase Units - Dutch
Dutch buy 1 Elite, 1 Fighter, 1 Marine and 2 Tanks; Remaining resources: 0 PUs;Non Combat Move - Dutch
Place Units - Dutch
2 Tanks placed in S.Borneo
1 Fighter and 1 Marine placed in N.S
1 Elite placed in CelebsTurn Complete - Dutch
Dutch collect 27 PUs; end with 27 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Combat Move - Thai
1 Infantry moved from Phuket to Thailand
2 Infantry moved from Phuket to ThailandPurchase Units - Thai
Thai buy 5 Infantry and 1 Tank; Remaining resources: 0 PUs;Non Combat Move - Thai
Place Units - Thai
5 Infantry and 1 Tank placed in PhuketTurn Complete - Thai
Thai collect 9 PUs; end with 9 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Combat Move - Americans
1 Transport moved from sz13 to sz14
2 Infantry moved from Portland to sz14
1 Transport moved from sz13 to sz23
2 Elites moved from San Francisco to sz23
1 Transport moved from sz13 to sz23
1 Marine moved from San Francisco to sz23
1 Infantry moved from Los Angeles to sz23
2 Elites, 1 Infantry, 1 Marine and 2 Transports moved from sz23 to sz13
2 Infantry and 1 Transport moved from sz14 to sz13
2 Elites, 3 Infantry and 1 Marine moved from sz13 to Kauai
3 Tanks moved from Kauai to sz25
6 Elites moved from Kauai to sz25
3 B.Transports, 6 Elites and 3 Tanks moved from sz25 to sz30
4 Infantry moved from Taka to Bikini
2 Artillerys moved from Taka to Bikini
4 Infantry moved from Majuru to Wohto
6 Elites and 3 Tanks moved from sz30 to Taka
1 Bomber moved from Wake to sz70
1 Bomber moved from Wake to sz70
1 Artillery moved from Ifalk to Fais
1 Tank moved from Pikelot to Ifalk
1 Infantry moved from Gaferut to Ifalk
1 Infantry moved from Pula to Pikelot
1 Infantry moved from Weno to Lasap
2 EarlyFighters moved from sz19 to sz72
4 Fighters moved from sz19 to sz72
1 EarlyFighter moved from Wake to sz72
3 Carriers moved from sz19 to sz45
3 Battleships moved from sz19 to sz45
1 Battleship moved from sz20 to sz42
2 Submarines moved from sz20 to sz42
3 Submarines moved from sz19 to sz42
2 Destroyers moved from sz20 to sz42
1 EarlyFighter moved from Alaska to sz4
1 Bomber moved from Alaska to Magadan
1 Infantry moved from Palana to Magadan
1 B.Carrier moved from sz25 to sz30
1 L.Fighter moved from sz25 to sz30
1 L.Fighter moved from Hilo to sz30
1 L.Fighter moved from San Francisco to sz30
3 Submarines moved from sz25 to sz30
1 B29 moved from Hilo to Arawa
2 Fighters moved from Kauai to MajuruPurchase Units - Americans
Americans buy 1 B.Transport, 1 Cruiser, 5 Infantry, 1 Marine and 6 S.Subs; Remaining resources: 0 PUs;Combat - Americans
Battle in sz4
Americans attack with 1 EarlyFighter
Masaharu defend with 1 Submarine
Americans roll dice for 1 EarlyFighter in sz4, round 2 : 0/1 hits
1 Submarine owned by the Masaharu Submerged
Battle in sz72
Americans attack with 3 EarlyFighters and 4 Fighters
Hisaichi defend with 1 T.Boat
Americans roll dice for 3 EarlyFighters and 4 Fighters in sz72, round 2 : 3/0 hits
Hisaichi roll dice for 1 T.Boat in sz72, round 2 : 0/1 hits
1 T.Boat owned by the Hisaichi lost in sz72
Americans winAmericans win with 1 EarlyFighter remaining with 3 EarlyFighters and 4 Fighters remaining. Battle score for attacker is 5
Casualties for Hisaichi: 1 T.Boat
Battle in sz70
Americans attack with 2 Bombers
Hisaichi defend with 2 Submarines
Americans roll dice for 2 Bombers in sz70, round 2 : 1/1 hits
1 Submarine owned by the Hisaichi lost in sz70
1 Submarine owned by the Hisaichi Submerged
Americans win with 2 Bombers remaining. Battle score for attacker is 6
Casualties for Hisaichi: 1 Submarine
Battle in Magadan
Americans attack with 1 Bomber and 1 Infantry
Masaharu defend with 1 Infantry
Americans roll dice for 1 Bomber and 1 Infantry in Magadan, round 2 : 1/1 hits
Masaharu roll dice for 1 Infantry in Magadan, round 2 : 0/1 hits
1 Infantry owned by the Masaharu lost in Magadan
Americans win, taking Magadan from Masaharu with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Masaharu: 1 InfantryNon Combat Move - Americans
1 Bomber moved from Magadan to Palana
1 EarlyFighter moved from sz4 to Palana
2 Bombers moved from sz70 to Arawa
4 Fighters moved from sz72 to sz45
2 EarlyFighters moved from sz72 to sz45
1 EarlyFighter moved from sz72 to FaisPlace Units - Americans
5 Infantry and 1 Marine placed in San Francisco
1 B.Transport, 1 Cruiser and 6 S.Subs placed in sz23
Americans undo move 2.
1 B.Transport and 1 Cruiser placed in sz13
6 S.Subs placed in sz23Turn Complete - Americans
Americans collect 85 PUs; end with 85 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Combat Move - Masaharu
1 Infantry moved from Angarsk to Yakutsk
1 Artillery moved from Angarsk to Yakutsk
2 Infantry moved from Hsingan to Jinan
1 Elite moved from Manchuria to Hsingan
7 Infantry moved from N.Japan to sz15
3 Mech.Infs moved from Akina to sz15
7 Infantry, 3 Mech.Infs and 5 Transports moved from sz15 to sz74Purchase Units - Masaharu
Masaharu buy 1 Elite, 2 Mech.Infs and 2 S.Subs; Remaining resources: 0 PUs;Non Combat Move - Masaharu
7 Infantry moved from sz74 to Kichedung
3 Mech.Infs moved from sz74 to KichedungPlace Units - Masaharu
1 Elite and 2 Mech.Infs placed in Akina
Masaharu undo move 1.
1 Elite and 2 Mech.Infs placed in Hsingan
2 S.Subs placed in sz16Turn Complete - Masaharu
Masaharu collect 30 PUs; end with 30 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Combat Move - Russians
2 Elites moved from Bratsk to Tulun
2 Elites moved from Kaask to Tulun
1 Fighter moved from Kaask to Tulun
1 Artillery moved from Kyzal to Tulun
4 Elites moved from Kaask to KyzalPurchase Units - Russians
Russians buy 2 Elites and 3 Tanks; Remaining resources: 0 PUs;Combat - Russians
Battle in Tulun
Russians attack with 1 Artillery, 4 Elites and 1 Fighter
Hisaichi defend with 2 Mech.Infs and 2 Tanks
Russians roll dice for 1 Artillery, 4 Elites and 1 Fighter in Tulun, round 2 : 3/0 hits
Hisaichi roll dice for 2 Mech.Infs and 2 Tanks in Tulun, round 2 : 2/1 hits
1 Tank owned by the Hisaichi , 1 Elite owned by the Russians , 2 Mech.Infs owned by the Hisaichi and 1 Artillery owned by the Russians lost in Tulun
Russians roll dice for 3 Elites and 1 Fighter in Tulun, round 3 : 2/0 hits
Hisaichi roll dice for 1 Tank in Tulun, round 3 : 0/1 hits
1 Tank owned by the Hisaichi lost in Tulun
Russians win, taking Tulun from Hisaichi with 3 Elites and 1 Fighter remaining. Battle score for attacker is 12
Casualties for Hisaichi: 2 Mech.Infs and 2 Tanks
Casualties for Russians: 1 Artillery and 1 EliteNon Combat Move - Russians
1 Fighter moved from Tulun to KyzalPlace Units - Russians
2 Elites and 3 Tanks placed in KaaskTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6
Research Technology - Yamamoto
Combat Move - Yamamoto
6 Mech.Infs moved from Hongkong to N.French I.
3 Infantry moved from S.Japan to sz78
2 Tanks moved from S.Japan to sz78
1 B.Transport, 1 Infantry and 2 Tanks moved from sz78 to sz67
1 Infantry moved from sz67 to N.French I.
2 Tanks moved from sz67 to N.French I.
1 B.Transport moved from sz67 to sz78
2 Infantry and 1 Transport moved from sz78 to sz67
2 Infantry moved from sz67 to N.French I.
1 Transport moved from sz67 to sz79
1 Infantry moved from Ustkut to Bratsk
1 Tank moved from Ustkut to Bratsk
1 Artillery moved from Ustkut to Bratsk
1 Mech.Inf moved from Ustkut to Bratsk
2 Mech.Infs moved from Ustkut to Bratsk
1 Infantry moved from Irkutsk to Ustkut
1 Artillery moved from Irkutsk to Ustkut
2 Mech.Infs moved from Amursk to Yakutsk
1 Mech.Inf moved from Amursk to Yakutsk
1 Infantry moved from Belogorsk to Quingdao
2 Infantry moved from Jinan to Ulaan Ude
2 Artillerys moved from Jinan to Ulaan Ude
1 Infantry moved from Manchuria to Hsingan
1 Tank moved from Ulaan Ude to Ustkut
1 Tank moved from S.Japan to sz79
1 Tank and 1 Transport moved from sz79 to sz67
1 Tank moved from sz67 to N.French I.
1 Infantry moved from Ani Jima to sz78
1 Artillery moved from Bonin to sz78
1 Infantry moved from Bonin to sz78
1 Infantry moved from Ototo Jima to sz78
2 Submarines moved from sz78 to sz75
1 EarlyFighter moved from Marcus to Nagasaki
1 Transport moved from sz79 to sz15
1 Transport moved from sz79 to sz15
1 Infantry moved from Tokyo to S.Japan
1 Tank moved from Japan to S.JapanPurchase Units - Yamamoto
Yamamoto buy 1 Destroyer, 1 EarlyFighter, 9 Mech.Infs and 1 Submarine; Remaining resources: 1 PUs;Combat - Yamamoto
Battle in Bratsk
Yamamoto attack with 1 Artillery, 1 Infantry, 3 Mech.Infs and 1 Tank
Russians defend with 1 Infantry
Yamamoto roll dice for 1 Artillery, 1 Infantry, 3 Mech.Infs and 1 Tank in Bratsk, round 2 : 3/1 hits
Russians roll dice for 1 Infantry in Bratsk, round 2 : 0/1 hits
1 Infantry owned by the Russians lost in Bratsk
Yamamoto win, taking Bratsk from Russians with 1 Artillery, 1 Infantry, 3 Mech.Infs and 1 Tank remaining. Battle score for attacker is 2
Casualties for Russians: 1 InfantryNon Combat Move - Yamamoto
Place Units - Yamamoto
6 Mech.Infs placed in Hongkong
3 Mech.Infs placed in Amursk
1 EarlyFighter placed in Tokyo
1 Destroyer and 1 Submarine placed in sz78Turn Complete - Yamamoto
Yamamoto collect 69 PUs; end with 70 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6
Combat Move - Chinese
4 Elites moved from Nancheng to Sikang
6 Elites moved from Xining to Tsingnan
4 Elites moved from Nancheng to Tsingnan
1 Elite moved from Gobi to Tsingnan
2 Marines moved from Gobi to Tsingnan
2 Infantry moved from Quyan to Gobi
1 Infantry moved from Urumal to QuyanPurchase Units - Chinese
Chinese buy 5 Infantry and 1 L.Fighter; Remaining resources: 0 PUs;Combat - Chinese
Battle in Sikang
Chinese attack with 4 Elites
Hisaichi defend with 1 Infantry
Chinese roll dice for 4 Elites in Sikang, round 2 : 2/0 hits
Hisaichi roll dice for 1 Infantry in Sikang, round 2 : 0/1 hits
1 Infantry owned by the Hisaichi lost in Sikang
Chinese win, taking Sikang from Hisaichi with 4 Elites remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 InfantryNon Combat Move - Chinese
Place Units - Chinese
5 Infantry and 1 L.Fighter placed in XiningTurn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs total -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6
Combat Move - Hisaichi
3 Mech.Infs moved from Hopeh to Gansu
1 Infantry moved from N.Chunking to W.Chunking
3 Infantry moved from Hsingan to Jinan
1 Marine moved from Hsingan to Jinan
1 Marine moved from Manchuria to Hsingan
1 Elite moved from Manchuria to Hsingan
1 Marine moved from Seoul to Manchuria
2 Tanks moved from Seoul to Hsingan
1 Transport moved from sz73 to sz68
2 Infantry moved from Mindor to sz68
4 Transports moved from sz73 to sz74
2 Infantry and 1 Transport moved from sz68 to sz73
2 Infantry moved from sz73 to Malaya
1 EarlyFighter moved from Phuket to Malaya
1 S.Sub moved from sz79 to sz75
1 Submarine moved from sz70 to sz75
1 Bomber moved from Ulaan Ude to Peking
1 Fighter moved from Ulaan Ude to Peking
1 Fighter moved from Ulaan Ude to Peking
2 EarlyFighters moved from Ulaan Ude to PekingPurchase Units - Hisaichi
Hisaichi buy 1 Battleship, 1 Elite, 1 Infantry, 3 Mech.Infs and 1 NakajimaG5N; Remaining resources: 0 PUs;Combat - Hisaichi
Battle in Malaya
Hisaichi attack with 1 EarlyFighter and 2 Infantry
Anzac defend with 1 Infantry
Hisaichi roll dice for 1 EarlyFighter and 2 Infantry in Malaya, round 2 : 0/1 hits
British roll dice for 1 Infantry in Malaya, round 2 : 0/1 hits
Hisaichi roll dice for 1 EarlyFighter and 2 Infantry in Malaya, round 3 : 1/1 hits
British roll dice for 1 Infantry in Malaya, round 3 : 0/1 hits
1 Infantry owned by the Anzac lost in Malaya
Hisaichi win, taking Malaya from British with 1 EarlyFighter and 2 Infantry remaining. Battle score for attacker is 2
Casualties for Anzac: 1 InfantryNon Combat Move - Hisaichi
1 EarlyFighter moved from Malaya to PhuketPlace Units - Hisaichi
3 Mech.Infs placed in Sian
1 Elite, 1 Infantry and 1 NakajimaG5N placed in Peking
1 Battleship placed in sz79Turn Complete - Hisaichi
Hisaichi collect 63 PUs; end with 63 PUs total





