• TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7

    Combat Move - Anzac
                4 Transports moved from sz56 to sz50
                2 T.Boats moved from sz45 to sz70
                1 Infantry moved from Fais to sz45
                1 Infantry and 1 S.Sub moved from sz45 to sz16
                1 Infantry moved from sz16 to N.Japan
                      Anzac take N.Japan from Masaharu
                6 Submarines moved from sz45 to sz70
                1 Battleship moved from sz45 to sz70
                3 L.Fighters moved from sz45 to sz70
                1 Fighter moved from sz45 to sz70
                3 EarlyFighters moved from Manila to sz70
                4 Infantry moved from N.Australia to Townsville
                1 Marine moved from Darwin to N.Australia
                1 Infantry moved from E.Australia to sz37
                1 Infantry moved from E.Australia to sz37
                1 Infantry and 1 Transport moved from sz37 to sz41
                1 Artillery moved from Townsville to sz41
                1 Artillery, 1 Infantry and 1 Transport moved from sz41 to sz46
                1 Infantry and 1 S.Sub moved from sz37 to sz45
                1 Infantry moved from sz45 to Fais
                1 Infantry moved from sz46 to New Britain
                1 Artillery moved from sz46 to New Britain
                1 Destroyer moved from sz37 to sz46

    Purchase Units - Anzac
                Anzac buy 1 Battleship and 1 Tank; Remaining resources: 1 PUs;

    Combat - Anzac
                Battle in sz70
                    Anzac attack with 1 Battleship, 3 EarlyFighters, 1 Fighter, 3 L.Fighters, 6 Submarines and 2 T.Boats
                    Yamamoto defend with 2 Cruisers, 2 Destroyers and 3 S.Subs
                        Anzac roll dice for 6 Submarines in sz70, round 2 :  2/0 hits
                        Yamamoto roll dice for 3 S.Subs in sz70, round 2 :  1/1 hits
                    Units damaged: 1 Battleship owned by the Anzac
                        Anzac roll dice for 1 Battleship, 3 EarlyFighters, 1 Fighter, 3 L.Fighters and 2 T.Boats in sz70, round 2 :  4/1 hits
                        Yamamoto roll dice for 2 Cruisers and 2 Destroyers in sz70, round 2 :  2/0 hits
                    3 S.Subs owned by the Yamamoto , 2 Destroyers owned by the Yamamoto , 2 T.Boats owned by the Anzac and 1 Cruiser owned by the Yamamoto lost in sz70
                        Anzac roll dice for 6 Submarines in sz70, round 3 :  2/0 hits
                        1 Cruiser owned by the Yamamoto lost in sz70
                    Anzac win with 1 Battleship, 3 EarlyFighters, 1 Fighter, 3 L.Fighters and 6 Submarines remaining. Battle score for attacker is 53
                    Casualties for Anzac: 2 T.Boats
                    Casualties for Yamamoto: 2 Cruisers, 2 Destroyers and 3 S.Subs

    Non Combat Move - Anzac
                3 L.Fighters moved from sz70 to Manila
                3 EarlyFighters and 1 Fighter moved from sz70 to Manila
                2 Carriers moved from sz45 to sz46

    Place Units - Anzac
                1 Battleship placed in sz37
                1 Tank placed in Darwin

    Turn Complete - Anzac
                Anzac collect 28 PUs; end with 29 PUs total
                1 unit repaired.

    Dice Statistics:

    Total
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.571
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Hisaichi Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Anzac Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.333
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Yamamoto Combat
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2


  • TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7

    Combat Move - Americans
                4 Elites moved from Alaska to sz5
                1 Marine moved from Alaska to sz5
                1 Infantry moved from Alaska to sz5
                4 Elites, 1 Infantry, 1 Marine and 6 S.Subs moved from sz5 to sz7
                1 Infantry moved from sz7 to Ostrov
                1 Marine moved from sz7 to Sukhalin
                4 Elites moved from sz7 to Sukhalin
                1 Cruiser moved from sz5 to sz4
                1 Infantry moved from Alaska to sz4
                1 B.Transport moved from sz5 to sz4
                2 Infantry moved from Alaska to sz4
                1 Tank moved from Alaska to sz4
                3 Transports moved from sz5 to sz4
                3 Tanks moved from Alaska to sz4
                3 Infantry moved from Alaska to sz4
                6 Infantry and 4 Tanks moved from sz4 to Palana
                1 EarlyFighter moved from Palana to sz7
                1 Bomber moved from Palana to sz7
                8 Elites moved from San Francisco to sz23
                1 Elite moved from Pearl Harbor to sz25
                1 Elite and 1 S.Sub moved from sz25 to sz40
                1 Elite moved from sz40 to Taka
                1 Battleship moved from sz45 to sz42
                3 B.Transports moved from sz42 to sz45
                6 Elites and 3 Tanks moved from Arawa to sz45
                3 B.Transports, 6 Elites and 3 Tanks moved from sz45 to sz70
                3 Tanks moved from sz70 to Davao
                6 Elites moved from sz70 to Davao
                2 L.Fighters moved from Hilo to sz42
                2 Fighters moved from sz42 to Davao
                2 B.Transports and 8 Elites moved from sz23 to sz25
                2 Infantry moved from Portland to Seattle
                1 Infantry moved from Central Valley to Portland

    Purchase Units - Americans
                Americans buy 2 Infantry, 1 Marine and 9 S.Subs; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in Davao
                    Americans attack with 6 Elites, 2 Fighters and 3 Tanks
                    Hisaichi defend with 1 AAGun, 1 Factory, 3 Infantry and 1 Marine; Yamamoto defend with 1 Infantry
                        AA fire in Davao :  0/1 hits
                        Americans roll dice for 6 Elites, 2 Fighters and 3 Tanks in Davao, round 2 :  5/1 hits
                        Hisaichi roll dice for 4 Infantry and 1 Marine in Davao, round 2 :  1/1 hits
                        1 Marine owned by the Hisaichi , 3 Infantry owned by the Hisaichi , 1 Elite owned by the Americans and 1 Infantry owned by the Yamamoto lost in Davao
                    Americans win, taking Davao from Hisaichi with 5 Elites, 2 Fighters and 3 Tanks remaining. Battle score for attacker is 7
                    Casualties for Hisaichi: 3 Infantry and 1 Marine
                    Casualties for Yamamoto: 1 Infantry
                    Casualties for Americans: 1 Elite
                Battle in sz7
                    Americans attack with 1 Bomber, 1 EarlyFighter and 6 S.Subs
                    Masaharu defend with 1 Cruiser and 3 Destroyers
                        Americans roll dice for 6 S.Subs in sz7, round 2 :  3/0 hits
                        Americans roll dice for 1 Bomber and 1 EarlyFighter in sz7, round 2 :  1/0 hits
                        Masaharu roll dice for 1 Cruiser and 3 Destroyers in sz7, round 2 :  2/0 hits
                        3 Destroyers owned by the Masaharu , 1 EarlyFighter owned by the Americans , 1 Cruiser owned by the Masaharu and 1 Bomber owned by the Americans lost in sz7
                    Americans win with 6 S.Subs remaining. Battle score for attacker is 12
                    Casualties for Masaharu: 1 Cruiser and 3 Destroyers
                    Casualties for Americans: 1 Bomber and 1 EarlyFighter
                Battle in sz42
                    Americans attack with 1 B.Carrier, 1 Battleship, 2 L.Fighters and 1 Submarine
                    Masaharu defend with 1 S.Sub
                        Americans roll dice for 1 Submarine in sz42, round 2 :  0/1 hits
                        Masaharu roll dice for 1 S.Sub in sz42, round 2 :  1/1 hits
                        Americans roll dice for 1 B.Carrier, 1 Battleship and 2 L.Fighters in sz42, round 2 :  2/1 hits
                    1 S.Sub owned by the Masaharu and 1 Submarine owned by the Americans lost in sz42
                    Americans win with 1 B.Carrier, 1 Battleship and 2 L.Fighters remaining. Battle score for attacker is 3
                    Casualties for Masaharu: 1 S.Sub
                    Casualties for Americans: 1 Submarine
                Battle in Sukhalin
                Battle in Ostrov

    Non Combat Move - Americans
                1 Carrier moved from sz45 to sz70
                2 Fighters moved from Davao to sz70
                1 Carrier moved from sz45 to sz42

    Place Units - Americans
                9 S.Subs placed in sz23
                2 Infantry placed in Pearl Harbor
                1 Marine placed in Hilo

    Turn Complete - Americans
                Americans collect 95 PUs; end with 95 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7

    Combat Move - Masaharu
                2 Mech.Infs moved from Ulaan Ude to Kyzal
                2 Artillerys moved from Ulaan Ude to Kyzal
                4 Tanks moved from Ulaan Ude to Kyzal
                2 Infantry moved from Ulaan Ude to Kyzal
                1 Bomber moved from Ulaan Ude to Kyzal
                1 EarlyFighter moved from Ulaan Ude to Kyzal
                1 Infantry moved from Yakutsk to Magadan
                1 Artillery moved from Yakutsk to Magadan
                1 L.Fighter moved from Akina to Thailand
                1 NakajimaG5N moved from Akina to Thailand
                5 Transports moved from sz73 to sz74

    Purchase Units - Masaharu
                Masaharu buy 2 Destroyers and 7 Infantry; Remaining resources: 0 PUs;

    Combat - Masaharu
                Battle in Kyzal
                    Masaharu attack with 2 Artillerys, 1 Bomber, 1 EarlyFighter, 2 Infantry, 2 Mech.Infs and 4 Tanks
                    Russians defend with 11 Elites
                        Masaharu roll dice for 2 Artillerys, 1 Bomber, 1 EarlyFighter, 2 Infantry, 2 Mech.Infs and 4 Tanks in Kyzal, round 2 :  5/0 hits
                        Russians roll dice for 11 Elites in Kyzal, round 2 :  3/1 hits
                        1 Artillery owned by the Masaharu , 5 Elites owned by the Russians and 2 Infantry owned by the Masaharu lost in Kyzal
                        Masaharu roll dice for 1 Artillery, 1 Bomber, 1 EarlyFighter, 2 Mech.Infs and 4 Tanks in Kyzal, round 3 :  4/0 hits
                        Russians roll dice for 6 Elites in Kyzal, round 3 :  2/0 hits
                        1 Artillery owned by the Masaharu , 4 Elites owned by the Russians and 1 Mech.Inf owned by the Masaharu lost in Kyzal
                        Masaharu roll dice for 1 Bomber, 1 EarlyFighter, 1 Mech.Inf and 4 Tanks in Kyzal, round 4 :  4/1 hits
                        Russians roll dice for 2 Elites in Kyzal, round 4 :  1/1 hits
                        2 Elites owned by the Russians and 1 Mech.Inf owned by the Masaharu lost in Kyzal
                    Masaharu win, taking Kyzal from Russians with 1 Bomber, 1 EarlyFighter and 4 Tanks remaining. Battle score for attacker is 22
                    Casualties for Russians: 11 Elites
                    Casualties for Masaharu: 2 Artillerys, 2 Infantry and 2 Mech.Infs
                Battle in Magadan
                    Masaharu attack with 1 Artillery and 1 Infantry
                    Americans defend with 1 Infantry
                        Masaharu roll dice for 1 Artillery and 1 Infantry in Magadan, round 2 :  1/1 hits
                        Russians roll dice for 1 Infantry in Magadan, round 2 :  1/1 hits
                        1 Infantry owned by the Americans and 1 Infantry owned by the Masaharu lost in Magadan
                    Masaharu win, taking Magadan from Russians with 1 Artillery remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 Infantry
                    Casualties for Masaharu: 1 Infantry

    Non Combat Move - Masaharu
                1 EarlyFighter moved from Kyzal to Tulun
                1 Bomber moved from Kyzal to Tulun

    Place Units - Masaharu
                2 Destroyers placed in sz16
                6 Infantry placed in Akina

    Turn Complete - Masaharu
                Masaharu collect 28 PUs; end with 28 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7

    Combat Move - Russians
                1 Fighter moved from Kaask to Kyzal
                3 Tanks moved from Bratsk to Kyzal
                1 Marine moved from Kaask to Kyzal
                1 Elite moved from Kaask to Kyzal

    Purchase Units - Russians
                Russians buy 1 Elite, 2 Infantry and 3 Tanks; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Kyzal
                    Russians attack with 1 Elite, 1 Fighter, 1 Marine and 3 Tanks
                    Masaharu defend with 4 Tanks
                        Russians roll dice for 1 Elite, 1 Fighter, 1 Marine and 3 Tanks in Kyzal, round 2 :  3/1 hits
                        Masaharu roll dice for 4 Tanks in Kyzal, round 2 :  2/0 hits
                        1 Elite owned by the Russians , 1 Marine owned by the Russians and 3 Tanks owned by the Masaharu lost in Kyzal
                        Russians roll dice for 1 Fighter and 3 Tanks in Kyzal, round 3 :  2/0 hits
                        Masaharu roll dice for 1 Tank in Kyzal, round 3 :  1/1 hits
                        1 Tank owned by the Russians and 1 Tank owned by the Masaharu lost in Kyzal
                    Russians win, taking Kyzal from Masaharu with 1 Fighter and 2 Tanks remaining. Battle score for attacker is 8
                    Casualties for Russians: 1 Elite, 1 Marine and 1 Tank
                    Casualties for Masaharu: 4 Tanks

    Non Combat Move - Russians
                1 Fighter moved from Kyzal to Kaask

    Place Units - Russians
                1 Elite, 2 Infantry and 3 Tanks placed in Kaask

    Turn Complete - Russians
                Russians collect 22 PUs; end with 22 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8

    Research Technology - Yamamoto

    Combat Move - Yamamoto
                1 Infantry moved from Ulaan Ude to Kyzal
                1 Artillery moved from Tulun to Kyzal
                5 Infantry moved from Tulun to Kaask
                1 Infantry moved from Ustkut to Bratsk
                1 Artillery moved from Tulun to Bratsk
                3 Artillerys moved from Tulun to Kaask
                1 Tank moved from Tulun to Kaask
                2 Mech.Infs moved from Ustkut to Kaask
                1 Infantry moved from Quingdao to Ulaan Ude
                3 Tanks moved from Amursk to Vostok
                3 S.Subs moved from sz78 to sz16
                4 Infantry moved from Burma to Bengal
                1 Artillery moved from Burma to Bengal
                2 Mech.Infs moved from Burma to Bengal
                3 Tanks moved from Burma to Bengal
                8 Mech.Infs moved from Chunking to Bengal
                2 Infantry moved from Chunking to Burma
                1 Artillery moved from Chunking to Burma
                1 Tank moved from N.French I. to Phuket
                1 EarlyFighter moved from Hongkong to Phuket
                2 Bombers moved from Thailand to Bengal
                3 EarlyFighters moved from Phuket to Bengal
                1 Infantry moved from N.French I. to Burma
                3 Mech.Infs moved from Ulaan Ude to Kaask
                2 Tanks moved from Tokyo to Akina
                1 Mech.Inf moved from Ustkut to Kaask
                2 Infantry moved from Vladivostok to sz15
                1 Tank moved from Vladivostok to sz15
                1 Infantry moved from Vladivostok to sz15
                3 Infantry, 1 Tank and 2 Transports moved from sz15 to sz1
                3 Infantry moved from sz1 to Sukhalin
                1 Tank moved from sz1 to Sukhalin
                2 Transports moved from sz74 to sz15
                2 Tanks moved from Tokyo to Japan
                2 Infantry moved from Frenchindochina to sz67
                1 Artillery moved from Frenchindochina to sz67
                1 Marine moved from Hongkong to sz67
                1 Infantry, 1 Marine and 1 Transport moved from sz67 to sz68
                1 Artillery, 1 Infantry and 1 Transport moved from sz67 to sz68
                2 Infantry moved from sz68 to Mindor
                1 Artillery moved from sz68 to Mindor
                1 Marine moved from sz68 to Mindor
                1 B.Transport moved from sz67 to sz79

    Purchase Units - Yamamoto
                Yamamoto buy 6 Destroyers, 1 Elite and 5 Mech.Infs; Remaining resources: 0 PUs;

    Combat - Yamamoto
                Battle in Bratsk
                    Yamamoto attack with 1 Artillery and 1 Infantry
                    Russians defend with 2 Elites
                        Yamamoto roll dice for 1 Artillery and 1 Infantry in Bratsk, round 2 :  0/1 hits
                        Russians roll dice for 2 Elites in Bratsk, round 2 :  1/1 hits
                        1 Infantry owned by the Yamamoto lost in Bratsk
                        Yamamoto roll dice for 1 Artillery in Bratsk, round 3 :  1/1 hits
                        Russians roll dice for 2 Elites in Bratsk, round 3 :  0/1 hits
                        1 Elite owned by the Russians lost in Bratsk
                        Yamamoto roll dice for 1 Artillery in Bratsk, round 4 :  0/1 hits
                        Russians roll dice for 1 Elite in Bratsk, round 4 :  1/1 hits
                        1 Artillery owned by the Yamamoto lost in Bratsk
                    Russians win with 1 Elite remaining. Battle score for attacker is -2
                    Casualties for Russians: 1 Elite
                    Casualties for Yamamoto: 1 Artillery and 1 Infantry
                Battle in Kyzal
                    Yamamoto attack with 1 Artillery and 1 Infantry
                    Russians defend with 2 Tanks
                        Yamamoto roll dice for 1 Artillery and 1 Infantry in Kyzal, round 2 :  1/1 hits
                        Russians roll dice for 2 Tanks in Kyzal, round 2 :  1/0 hits
                        1 Tank owned by the Russians and 1 Infantry owned by the Yamamoto lost in Kyzal
                        Yamamoto roll dice for 1 Artillery in Kyzal, round 3 :  0/1 hits
                        Russians roll dice for 1 Tank in Kyzal, round 3 :  1/1 hits
                        1 Artillery owned by the Yamamoto lost in Kyzal
                    Russians win with 1 Tank remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 Tank
                    Casualties for Yamamoto: 1 Artillery and 1 Infantry
                Battle in Bengal
                    Yamamoto attack with 1 Artillery, 2 Bombers, 3 EarlyFighters, 4 Infantry, 10 Mech.Infs and 3 Tanks
                    British defend with 2 AAGuns and 6 Tanks
                        AA fire in Bengal :  0/1 hits
                        Yamamoto roll dice for 1 Artillery, 2 Bombers, 3 EarlyFighters, 4 Infantry, 10 Mech.Infs and 3 Tanks in Bengal, round 2 :  9/1 hits
                        British roll dice for 6 Tanks in Bengal, round 2 :  3/0 hits
                        6 Tanks owned by the British and 3 Infantry owned by the Yamamoto lost in Bengal
                    Yamamoto win, taking Bengal from British with 1 Artillery, 2 Bombers, 3 EarlyFighters, 1 Infantry, 10 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 24
                    Casualties for British: 6 Tanks
                    Casualties for Yamamoto: 3 Infantry
                Battle in Sukhalin
                    Yamamoto attack with 3 Infantry and 1 Tank
                    Americans defend with 4 Elites and 1 Marine
                        Yamamoto roll dice for 3 Infantry and 1 Tank in Sukhalin, round 2 :  1/0 hits
                        Americans roll dice for 4 Elites and 1 Marine in Sukhalin, round 2 :  2/1 hits
                        2 Infantry owned by the Yamamoto and 1 Marine owned by the Americans lost in Sukhalin
                        Yamamoto roll dice for 1 Infantry and 1 Tank in Sukhalin, round 3 :  1/1 hits
                        Americans roll dice for 4 Elites in Sukhalin, round 3 :  2/1 hits
                        1 Elite owned by the Americans , 1 Infantry owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Sukhalin
                    Americans win with 3 Elites remaining. Battle score for attacker is -4
                    Casualties for Yamamoto: 3 Infantry and 1 Tank
                    Casualties for Americans: 1 Elite and 1 Marine
                Battle in Mindor
                    Yamamoto attack with 1 Artillery, 2 Infantry and 1 Marine
                    Dutch defend with 1 Artillery and 1 Elite
                        Yamamoto roll dice for 2 Battleships and 1 Cruiser in Mindor, round 2 :  2/1 hits
                        1 Artillery owned by the Dutch and 1 Elite owned by the Dutch lost in Mindor
                    Yamamoto win, taking Mindor from Americans with 1 Artillery, 2 Infantry and 1 Marine remaining. Battle score for attacker is 8
                    Casualties for Dutch: 1 Artillery and 1 Elite
                Battle in Kaask
                    Yamamoto attack with 3 Artillerys, 5 Infantry, 6 Mech.Infs and 1 Tank
                    Russians defend with 2 AAGuns, 5 Elites, 1 Factory, 1 Fighter, 2 Infantry and 3 Tanks
                        Yamamoto roll dice for 3 Artillerys, 5 Infantry, 6 Mech.Infs and 1 Tank in Kaask, round 2 :  6/1 hits
                        Russians roll dice for 5 Elites, 1 Fighter, 2 Infantry and 3 Tanks in Kaask, round 2 :  4/1 hits
                        4 Elites owned by the Russians , 2 Infantry owned by the Russians and 4 Infantry owned by the Yamamoto lost in Kaask
                        Yamamoto roll dice for 3 Artillerys, 1 Infantry, 6 Mech.Infs and 1 Tank in Kaask, round 3 :  3/1 hits
                        Russians roll dice for 1 Elite, 1 Fighter and 3 Tanks in Kaask, round 3 :  2/1 hits
                        1 Elite owned by the Russians , 2 Tanks owned by the Russians , 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Kaask
                        Yamamoto roll dice for 2 Artillerys, 6 Mech.Infs and 1 Tank in Kaask, round 4 :  3/1 hits
                        Russians roll dice for 1 Fighter and 1 Tank in Kaask, round 4 :  2/1 hits
                        1 Tank owned by the Russians , 2 Artillerys owned by the Yamamoto and 1 Fighter owned by the Russians lost in Kaask
                    Yamamoto win, taking Kaask from Russians with 6 Mech.Infs and 1 Tank remaining. Battle score for attacker is 27
                    Casualties for Russians: 5 Elites, 1 Fighter, 2 Infantry and 3 Tanks
                    Casualties for Yamamoto: 3 Artillerys and 5 Infantry
                Battle in sz16
                    Yamamoto attack with 3 S.Subs; Masaharu loiter and taunt with
                    Anzac defend with 1 S.Sub
                        Yamamoto roll dice for 3 S.Subs in sz16, round 2 :  2/1 hits
                        Anzac roll dice for 1 S.Sub in sz16, round 2 :  0/1 hits
                    1 S.Sub owned by the Anzac lost in sz16
                    Yamamoto win with 3 S.Subs remaining. Battle score for attacker is 9
                    Casualties for Anzac: 1 S.Sub

    Non Combat Move - Yamamoto
                2 Bombers moved from Bengal to Burma
                3 EarlyFighters moved from Bengal to Burma

    Place Units - Yamamoto
                6 Destroyers placed in sz78
                1 Elite and 2 Mech.Infs placed in Hongkong
                3 Mech.Infs placed in Amursk

    Turn Complete - Yamamoto
                Yamamoto collect 80 PUs; end with 80 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8

    Combat Move - Chinese
                3 Elites moved from Gansu to N.Shangsi
                1 L.Fighter moved from Tsingnan to N.Shangsi
                1 Infantry moved from Gobi to W.Mongolia
                2 Infantry moved from S.Mongolia to Gansu
                1 Elite moved from Szechwan to Shangsi
                      Chinese take Shangsi from Hisaichi
                2 Elites moved from Sikang to W.Sian
                1 Elite moved from Szechwan to W.Sian
                5 Infantry moved from Nancheng to Sikang
                2 Elites moved from Xining to Nancheng
                1 Elite moved from Xining to Ming Jong
                1 Tank moved from Xining to Gansu
                1 Tank moved from Xining to Quyan

    Purchase Units - Chinese
                Chinese buy 3 Marines and 3 Tanks; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in N.Shangsi
                    Chinese attack with 3 Elites and 1 L.Fighter
                    Hisaichi defend with 2 EarlyFighters and 2 Fighters
                        Chinese roll dice for 3 Elites and 1 L.Fighter in N.Shangsi, round 2 :  2/1 hits
                        Yamamoto roll dice for 2 EarlyFighters and 2 Fighters in N.Shangsi, round 2 :  2/1 hits
                        2 EarlyFighters owned by the Hisaichi and 2 Elites owned by the Chinese lost in N.Shangsi
                        Chinese roll dice for 1 Elite and 1 L.Fighter in N.Shangsi, round 3 :  1/1 hits
                        Yamamoto roll dice for 2 Fighters in N.Shangsi, round 3 :  2/1 hits
                        1 Elite owned by the Chinese , 1 Fighter owned by the Hisaichi and 1 L.Fighter owned by the Chinese lost in N.Shangsi
                    Yamamoto win with 1 Fighter remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 2 EarlyFighters and 1 Fighter
                    Casualties for Chinese: 3 Elites and 1 L.Fighter
                Battle in W.Sian
                    Chinese attack with 3 Elites
                    Yamamoto defend with 2 Infantry
                        Chinese roll dice for 3 Elites in W.Sian, round 2 :  1/1 hits
                        Hisaichi roll dice for 2 Infantry in W.Sian, round 2 :  0/1 hits
                        1 Infantry owned by the Yamamoto lost in W.Sian
                        Chinese roll dice for 3 Elites in W.Sian, round 3 :  1/1 hits
                        Hisaichi roll dice for 1 Infantry in W.Sian, round 3 :  0/1 hits
                        1 Infantry owned by the Yamamoto lost in W.Sian
                    Chinese win, taking W.Sian from Hisaichi with 3 Elites remaining. Battle score for attacker is 4
                    Casualties for Yamamoto: 2 Infantry

    Non Combat Move - Chinese
                2 AAGuns moved from Tsingnan to Gansu

    Place Units - Chinese
                1 Marine and 2 Tanks placed in Urumal
                2 Marines and 1 Tank placed in Xining

    Turn Complete - Chinese
                Chinese collect 26 PUs; end with 26 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8

    Combat Move - Hisaichi
                3 Infantry moved from Ulaan Ude to Kyzal
                1 Tank moved from Ulaan Ude to Bratsk
                1 Tank moved from Ulaan Ude to Kyzal
                1 Marine moved from Ulaan Ude to Kyzal
                1 Marine moved from Hsingan to Manchuria
                1 Elite moved from Jinan to Hsingan
                1 Marine moved from Jinan to Hsingan
                3 Mech.Infs moved from Seoul to Vostok
                3 S.Subs moved from sz79 to sz1
                3 S.Subs moved from sz75 to sz70
                1 Submarine moved from sz75 to sz70
                1 Destroyer moved from sz75 to sz70
                1 Cruiser moved from sz75 to sz70
                2 Destroyers moved from sz75 to sz16
                1 Cruiser moved from sz75 to sz16
                1 Battleship moved from sz75 to sz16
                1 Elite moved from E.Shansi to Shangsi
                1 Infantry moved from E.Shansi to Shangsi
                1 EarlyFighter moved from Burma to W.Sian
                1 Infantry moved from Sian to W.Sian
                2 Mech.Infs moved from Sian to W.Sian
                1 NakajimaG5N moved from Sian to Xining
                1 Bomber moved from Sian to W.Sian

    Purchase Units - Hisaichi
                Hisaichi buy 2 Destroyers, 2 Infantry, 1 Marine, 3 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs;

    Combat - Hisaichi
                Strategic bombing raid in Xining
                    Bombing raid in Xining rolls: 2 and costs: 2 PUs.
                    Bombing raid costs 2 PUs
                Battle in Bratsk
                    Hisaichi attack with 1 Tank
                    Russians defend with 1 Elite
                        Hisaichi roll dice for 1 Tank in Bratsk, round 2 :  1/1 hits
                        Russians roll dice for 1 Elite in Bratsk, round 2 :  0/1 hits
                        1 Elite owned by the Russians lost in Bratsk
                    Hisaichi win, taking Bratsk from Russians with 1 Tank remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 Elite
                Battle in Kyzal
                    Hisaichi attack with 3 Infantry, 1 Marine and 1 Tank
                    Russians defend with 1 Tank
                        Hisaichi roll dice for 3 Infantry, 1 Marine and 1 Tank in Kyzal, round 2 :  2/1 hits
                        Russians roll dice for 1 Tank in Kyzal, round 2 :  0/1 hits
                        1 Tank owned by the Russians lost in Kyzal
                    Hisaichi win, taking Kyzal from Russians with 3 Infantry, 1 Marine and 1 Tank remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 Tank
                Battle in sz70
                    Hisaichi attack with 1 Cruiser, 1 Destroyer, 3 S.Subs and 1 Submarine
                    Anzac defend with 1 Battleship and 6 Submarines; Americans defend with 3 B.Transports, 1 Carrier and 2 Fighters
                        Hisaichi roll dice for 3 S.Subs and 1 Submarine in sz70, round 2 :  2/1 hits
                    Units damaged: 1 Battleship owned by the Anzac
                        Anzac roll dice for 6 Submarines in sz70, round 2 :  1/0 hits
                        Hisaichi roll dice for 1 Cruiser and 1 Destroyer in sz70, round 2 :  1/1 hits
                        Anzac roll dice for 3 B.Transports, 1 Battleship, 1 Carrier and 2 Fighters in sz70, round 2 :  3/0 hits
                        2 Submarines owned by the Anzac , 1 Submarine owned by the Hisaichi , 2 S.Subs owned by the Hisaichi and 1 Destroyer owned by the Hisaichi lost in sz70
                    1 Cruiser and 1 S.Sub retreated to sz71
                    Anzac win with 3 B.Transports, 1 Battleship, 1 Carrier, 2 Fighters and 4 Submarines remaining. Battle score for attacker is -20
                    Casualties for Hisaichi: 1 Destroyer, 2 S.Subs and 1 Submarine
                    Casualties for Anzac: 2 Submarines
                Battle in Shangsi
                    Hisaichi attack with 1 Elite and 1 Infantry
                    Chinese defend with 1 Elite
                        Hisaichi roll dice for 1 Elite and 1 Infantry in Shangsi, round 2 :  1/1 hits
                        Chinese roll dice for 1 Elite in Shangsi, round 2 :  0/1 hits
                        1 Elite owned by the Chinese lost in Shangsi
                    Hisaichi win, taking Shangsi from Chinese with 1 Elite and 1 Infantry remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 Elite
                Battle in W.Sian
                    Hisaichi attack with 1 Bomber, 1 EarlyFighter, 1 Infantry and 2 Mech.Infs
                    Chinese defend with 3 Elites
                        Hisaichi roll dice for 1 Bomber, 1 EarlyFighter, 1 Infantry and 2 Mech.Infs in W.Sian, round 2 :  2/0 hits
                        Chinese roll dice for 3 Elites in W.Sian, round 2 :  1/0 hits
                        1 Infantry owned by the Hisaichi and 2 Elites owned by the Chinese lost in W.Sian
                        Hisaichi roll dice for 1 Bomber, 1 EarlyFighter and 2 Mech.Infs in W.Sian, round 3 :  1/1 hits
                        Chinese roll dice for 1 Elite in W.Sian, round 3 :  0/1 hits
                        1 Elite owned by the Chinese lost in W.Sian
                    Hisaichi win, taking W.Sian from Chinese with 1 Bomber, 1 EarlyFighter and 2 Mech.Infs remaining. Battle score for attacker is 10
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Chinese: 3 Elites

    Non Combat Move - Hisaichi
                1 EarlyFighter moved from W.Sian to Sian
                1 Bomber moved from W.Sian to Sian
                1 NakajimaG5N moved from Xining to Sian
                1 Fighter moved from N.Shangsi to Shangsi
                1 Fighter moved from Shangsi to Sian

    Place Units - Hisaichi
                3 Tanks placed in Sian
                3 Mech.Infs placed in Peking
                2 Infantry and 1 Marine placed in Seoul
                2 Destroyers placed in sz79

    Turn Complete - Hisaichi
                Hisaichi collect 49 PUs; end with 49 PUs total
                1 unit repaired.


  • TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8

    Combat Move - Dutch
                1 Transport moved from sz58 to sz57
                1 Tank moved from E.Borneo to S.Borneo
                1 Infantry moved from S.Borneo to E.Borneo
                1 Infantry moved from S.Borneo to E.Borneo
                1 Infantry moved from Borneo to N.B
                1 Infantry moved from E.Borneo to Borneo
                1 Infantry moved from S.Borneo to E.Borneo
                1 Artillery moved from N.B to Borneo

    Purchase Units - Dutch
                Dutch buy 1 Marine and 5 Tanks; Remaining resources: 0 PUs;

    Non Combat Move - Dutch

    Place Units - Dutch
                1 Marine placed in Celebs
                1 Tank placed in N.S
                4 Tanks placed in S.Borneo

    Turn Complete - Dutch
                Dutch collect 27 PUs; end with 27 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8

    Combat Move - Thai

    Purchase Units - Thai
                Thai buy 1 Bunker and 1 Marine; Remaining resources: 0 PUs;

    Combat - Thai

    Place Units - Thai
                1 Bunker and 1 Marine placed in Phuket

    Turn Complete - Thai
                Thai collect 9 PUs; end with 9 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8

    Combat Move - Anzac
                4 Transports moved from sz50 to sz46
                1 Artillery moved from Townsville to sz46
                1 Infantry moved from Townsville to sz46
                1 Artillery, 1 Infantry and 1 Transport moved from sz46 to sz70
                1 Artillery moved from sz70 to Mindanao
                      Americans take Mindanao from Hisaichi
                1 Infantry moved from sz70 to Mindanao
                4 Submarines moved from sz70 to sz68
                1 S.Sub moved from sz45 to sz68
                1 Fighter moved from Manila to sz68
                3 EarlyFighters and 3 L.Fighters moved from Manila to sz71
                2 Carriers moved from sz46 to sz70
                1 Destroyer moved from sz46 to sz70
                4 Infantry moved from N.G to E.G
                1 Tank moved from Darwin to Townsville
                1 Battleship moved from sz37 to sz46

    Purchase Units - Anzac
                Anzac buy 2 L.Fighters and 1 Tank; Remaining resources: 0 PUs;

    Combat - Anzac
                Battle in sz68
                    Anzac attack with 1 Fighter, 1 S.Sub and 4 Submarines
                    Yamamoto defend with 2 Battleships, 1 Cruiser and 2 Transports
                    Units damaged: 2 Battleships owned by the Yamamoto
                    1 S.Sub owned by the Anzac , 1 Battleship owned by the Yamamoto and 1 Fighter owned by the Anzac lost in sz68
                    Yamamoto win with 1 Battleship remaining. Battle score for attacker is -1
                    Casualties for Anzac: 1 Fighter, 1 S.Sub and 4 Submarines
                    Casualties for Yamamoto: 1 Battleship, 1 Cruiser and 2 Transports
                Battle in sz71
                    Anzac attack with 3 EarlyFighters and 3 L.Fighters
                    Hisaichi defend with 1 Cruiser and 1 S.Sub
                    Anzac win with 2 EarlyFighters and 3 L.Fighters remaining. Battle score for attacker is 11
                    Casualties for Hisaichi: 1 Cruiser and 1 S.Sub
                    Casualties for Anzac: 1 EarlyFighter

    Non Combat Move - Anzac
                2 EarlyFighters moved from sz71 to Manila
                3 L.Fighters moved from sz71 to Manila
                1 AAGun moved from Darwin to N.Australia
                1 AAGun moved from Melbourne to Sydney

    Place Units - Anzac
                2 L.Fighters and 1 Tank placed in Darwin

    Turn Complete - Anzac
                Anzac collect 28 PUs; end with 28 PUs total
                1 unit repaired.


  • TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8

    Combat Move - Americans
                1 Infantry moved from Ostrov to Sukhalin
                6 S.Subs moved from sz7 to sz2
                6 Infantry moved from Palana to sz2
                6 Infantry moved from sz2 to Yakutsk
                4 Tanks moved from Palana to Yakutsk
                3 Infantry moved from Alaska to sz4
                3 Infantry moved from sz4 to Palana
                2 Infantry moved from Seattle to British Columbia
                1 Infantry moved from Portland to Seattle
                9 S.Subs moved from sz23 to sz13
                1 Marine moved from Hilo to sz13
                1 Marine moved from Kauai to sz13
                2 Infantry moved from Pearl Harbor to sz13
                4 Infantry moved from Kauai to sz13
                5 Infantry, 1 Marine and 6 S.Subs moved from sz13 to sz29
                1 Infantry, 1 Marine and 3 S.Subs moved from sz13 to sz29
                2 B.Transports and 8 Elites moved from sz25 to sz30
                1 Elite moved from Taka to sz40
                1 B.Transport moved from sz70 to sz72
                1 Artillery moved from Fais to sz72
                1 Tank moved from Fais to sz72
                1 Infantry moved from Fais to sz72
                1 B.Transport moved from sz70 to sz72
                1 Infantry moved from Gaferut to sz72
                1 Artillery moved from Fais to sz72
                1 Elite and 1 S.Sub moved from sz40 to sz72
                1 Tank moved from sz72 to Iwo Jima
                2 Infantry moved from sz72 to Iwo Jima
                2 Artillerys moved from sz72 to Iwo Jima
                1 Elite moved from sz72 to Iwo Jima
                1 Battleship moved from sz42 to sz72
                1 B.Carrier moved from sz42 to sz72
                2 L.Fighters moved from sz42 to Iwo Jima
                2 Fighters moved from sz70 to Iwo Jima
                1 Carrier moved from sz42 to sz70
                1 Tank moved from Davao to sz70
                1 Elite moved from Davao to sz70
                1 Tank moved from sz70 to Samar
                      Americans take Samar from Yamamoto
                1 Elite moved from sz70 to Samar
                1 B.Transport moved from sz4 to sz6

    Purchase Units - Americans
                Americans buy 3 B.Transports, 3 B29s and 4 Elites; Remaining resources: 1 PUs;

    Combat - Americans
                Battle in Iwo Jima
                    Americans attack with 2 Artillerys, 1 Elite, 2 Fighters, 2 Infantry, 2 L.Fighters and 1 Tank
                    Yamamoto defend with 1 AAGun, 1 Bunker, 3 Infantry and 2 Tanks
                        AA fire in Iwo Jima :  1/1 hits
                    1 L.Fighter owned by the Americans lost in Iwo Jima
                        Americans roll dice for 1 Battleship in Iwo Jima, round 2 :  0/1 hits
                        Americans roll dice for 2 Artillerys, 1 Elite, 2 Fighters, 2 Infantry, 1 L.Fighter and 1 Tank in Iwo Jima, round 2 :  4/0 hits
                    Units damaged: 1 Bunker owned by the Yamamoto
                        Yamamoto roll dice for 1 Bunker, 3 Infantry and 2 Tanks in Iwo Jima, round 2 :  3/1 hits
                        1 Artillery owned by the Americans , 3 Infantry owned by the Yamamoto and 2 Infantry owned by the Americans lost in Iwo Jima
                        Americans roll dice for 1 Artillery, 1 Elite, 2 Fighters, 1 L.Fighter and 1 Tank in Iwo Jima, round 3 :  3/0 hits
                        Yamamoto roll dice for 1 Bunker and 2 Tanks in Iwo Jima, round 3 :  1/1 hits
                        1 Artillery owned by the Americans , 2 Tanks owned by the Yamamoto and 1 Bunker owned by the Yamamoto lost in Iwo Jima
                    Americans win, taking Iwo Jima from Yamamoto with 1 Elite, 2 Fighters, 1 L.Fighter and 1 Tank remaining. Battle score for attacker is -2
                    Casualties for Yamamoto: 1 Bunker, 3 Infantry and 2 Tanks
                    Casualties for Americans: 2 Artillerys, 2 Infantry and 1 L.Fighter
                Battle in Yakutsk
                    Americans attack with 6 Infantry and 4 Tanks
                    Yamamoto defend with 3 Mech.Infs
                        Americans roll dice for 6 Infantry and 4 Tanks in Yakutsk, round 2 :  3/0 hits
                        Yamamoto roll dice for 3 Mech.Infs in Yakutsk, round 2 :  1/0 hits
                        1 Infantry owned by the Americans and 3 Mech.Infs owned by the Yamamoto lost in Yakutsk
                    Americans win, taking Yakutsk from Yamamoto with 5 Infantry and 4 Tanks remaining. Battle score for attacker is 13
                    Casualties for Yamamoto: 3 Mech.Infs
                    Casualties for Americans: 1 Infantry

    Non Combat Move - Americans
                8 Elites moved from sz30 to Taka
                2 Fighters moved from Iwo Jima to sz72
                1 L.Fighter moved from Iwo Jima to sz72
                2 Elites moved from Davao to Mindanao
                1 Tank moved from Davao to Mindanao
                2 Elites moved from Davao to Mindanao

    Place Units - Americans
                2 B.Transports placed in sz25
                1 B.Transport placed in sz25
                4 Elites placed in Davao
                Americans undo move 1.
                1 B.Transport placed in sz25
                1 B.Transport placed in sz25
                1 B29 placed in Pearl Harbor
                2 B29s placed in San Francisco

    Turn Complete - Americans
                Americans collect 100 PUs; end with 101 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8

    Combat Move - Masaharu
                2 Elites moved from Quingdao to Vostok
                1 EarlyFighter moved from Tulun to Vostok
                1 Bomber moved from Tulun to Vostok
                3 Mech.Infs moved from Thailand to S.Tibet
                1 NakajimaG5N moved from Thailand to S.Tibet
                5 Transports moved from sz74 to sz15

    Purchase Units - Masaharu
                Masaharu buy 4 Artillerys, 1 Destroyer and 3 Infantry; Remaining resources: 0 PUs;

    Combat - Masaharu
                Battle in S.Tibet
                    Masaharu attack with 3 Mech.Infs and 1 NakajimaG5N
                    British defend with 1 Tank
                        Masaharu roll dice for 3 Mech.Infs and 1 NakajimaG5N in S.Tibet, round 2 :  1/1 hits
                        British roll dice for 1 Tank in S.Tibet, round 2 :  0/1 hits
                        1 Tank owned by the British lost in S.Tibet
                    Masaharu win, taking S.Tibet from British with 3 Mech.Infs and 1 NakajimaG5N remaining. Battle score for attacker is 5
                    Casualties for British: 1 Tank

    Non Combat Move - Masaharu
                1 NakajimaG5N moved from S.Tibet to Thailand

    Place Units - Masaharu
                4 Artillerys and 4 Infantry placed in Akina

    Turn Complete - Masaharu
                Masaharu collect 26 PUs; end with 26 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 4 Elites and 2 Marines; Remaining resources: 0 PUs;

    Place Units - Russians
                2 Elites and 2 Marines placed in Achinsk

    Turn Complete - Russians
                Russians collect 15 PUs; end with 15 PUs total


  • The game didn’t let me place all the elites. I have two left over. I will put them in inventory until I can place them. I can only place 4 units at the moment so if I lose my last city then they will just remain in inventory and I will legally place them through edit mode in the future.


  • TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9

    Research Technology - Yamamoto

    Combat Move - Yamamoto
                3 Mech.Infs moved from Amursk to Vostok
                1 Mech.Inf moved from Vostok to Angarsk
                6 Mech.Infs moved from Kaask to Achinsk
                      Yamamoto take Krasnoyarsk from Russians
                1 Infantry moved from Ulaan Ude to Irkutsk
                1 T.Boat moved from sz1 to sz2
                3 S.Subs moved from sz16 to sz2
                2 Tanks moved from Akina to sz15
                2 Tanks and 2 Transports moved from sz15 to sz1
                2 Tanks moved from sz1 to Vostok
                1 Submarine moved from sz75 to sz72
                1 Cruiser moved from sz75 to sz72
                1 Battleship moved from sz68 to sz72
                1 Destroyer moved from sz75 to sz72
                6 Destroyers moved from sz78 to sz72
                1 Battleship moved from sz75 to sz74
                2 Carriers moved from sz75 to sz74
                2 Infantry moved from Mindor to Manila
                1 Artillery moved from Mindor to Manila
                1 Marine moved from Mindor to Manila
                1 Elite moved from Hongkong to sz67
                2 Mech.Infs moved from Hongkong to sz67
                1 B.Transport and 1 Mech.Inf moved from sz67 to sz74
                1 Mech.Inf moved from sz74 to Manila
                1 Elite, 1 Mech.Inf and 1 Transport moved from sz67 to sz74
                1 Elite moved from sz74 to Manila
                1 Mech.Inf moved from sz74 to Manila
                2 EarlyFighters moved from Phuket to Manila
                1 Infantry moved from Bengal to Nepal
                1 Artillery moved from Bengal to Nepal
                1 Mech.Inf moved from Bengal to Nepal
                9 Mech.Infs moved from Bengal to E.India
                3 Tanks moved from Bengal to E.India
                1 Bomber moved from Burma to Calcutta
                1 Bomber moved from Burma to Calcutta
                1 Tank moved from Phuket to Malaya
                1 EarlyFighter moved from Burma to Malaya
                1 Tank moved from Kaask to Jinquan
                      Yamamoto take Jinquan from Russians
                1 Tank moved from Jinquan to Kyzyl
                      Yamamoto take Kyzyl from Russians

    Purchase Units - Yamamoto
                Yamamoto buy 1 Bunker, 2 Destroyers, 1 Fighter, 1 Marine, 3 Mech.Infs and 6 Tanks; Remaining resources: 0 PUs;

    Combat - Yamamoto
                Battle in Malaya
                    Yamamoto attack with 1 EarlyFighter and 1 Tank
                    British defend with 1 Infantry
                    Yamamoto win, taking Malaya from British with 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is 2
                    Casualties for British: 1 Infantry
                Battle in E.India
                    Yamamoto attack with 9 Mech.Infs and 3 Tanks
                    British defend with 1 Tank
                    Yamamoto win, taking E.India from British with 8 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 0
                    Casualties for British: 1 Tank
                    Casualties for Yamamoto: 1 Mech.Inf
                Battle in sz2
                    Yamamoto attack with 3 S.Subs and 1 T.Boat
                    Americans defend with 6 S.Subs
                    1 T.Boat owned by the Yamamoto lost in sz2
                    2 S.Subs owned by the Americans lost in sz2
                    4 S.Subs owned by the Americans Submerged
                    Yamamoto win with 3 S.Subs remaining. Battle score for attacker is 13
                    Casualties for Yamamoto: 1 T.Boat
                    Casualties for Americans: 2 S.Subs
                Battle in sz72
                    Yamamoto attack with 1 Battleship, 1 Cruiser, 7 Destroyers and 1 Submarine
                    Americans defend with 1 B.Carrier, 2 B.Transports, 1 Battleship, 2 Fighters, 1 L.Fighter and 1 S.Sub
                    Units damaged: 1 Battleship owned by the Americans and 1 B.Carrier owned by the Americans
                    Units damaged: 1 Battleship owned by the Yamamoto
                    Yamamoto win with 1 Battleship, 1 Cruiser and 1 Destroyer remaining. Battle score for attacker is 43
                    Casualties for Yamamoto: 6 Destroyers and 1 Submarine
                    Casualties for Americans: 1 B.Carrier, 2 B.Transports, 1 Battleship, 2 Fighters, 1 L.Fighter and 1 S.Sub
                Battle in Manila
                    Yamamoto attack with 1 Artillery, 2 EarlyFighters, 1 Elite, 2 Infantry, 1 Marine and 2 Mech.Infs
                    Anzac defend with 2 EarlyFighters and 3 L.Fighters
                    Yamamoto win, taking Manila from Americans with 1 Artillery, 2 EarlyFighters, 1 Elite, 1 Marine and 2 Mech.Infs remaining. Battle score for attacker is 48
                    Casualties for Anzac: 2 EarlyFighters and 3 L.Fighters
                    Casualties for Yamamoto: 2 Infantry
                Battle in Achinsk
                    Yamamoto attack with 6 Mech.Infs
                    Russians defend with 2 Elites, 1 Factory and 2 Marines
                    Yamamoto captures 15PUs while taking Russians capital
                    Yamamoto win, taking Achinsk from Russians with 4 Mech.Infs remaining. Battle score for attacker is 4
                    Casualties for Russians: 2 Elites and 2 Marines
                    Casualties for Yamamoto: 2 Mech.Infs
                Battle in Nepal
                    Yamamoto attack with 1 Artillery, 1 Infantry and 1 Mech.Inf
                    British defend with 1 Tank
                    Yamamoto win, taking Nepal from British with 1 Artillery, 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 5
                    Casualties for British: 1 Tank
                Strategic bombing raid in Calcutta
                    Bombing raid in Calcutta rolls: 5,5 and costs: 8 PUs.
                    Bombing raid costs 8 PUs

    Non Combat Move - Yamamoto
                2 Bombers moved from Calcutta to Burma
                2 EarlyFighters moved from Manila to sz74
                1 EarlyFighter moved from Malaya to Burma

    Place Units - Yamamoto
                1 Bunker placed in Vostok
                3 Tanks placed in Amursk
                3 Mech.Infs and 3 Tanks placed in Hongkong
                2 Destroyers placed in sz78
                1 Fighter and 1 Marine placed in Kaask

    Turn Complete - Yamamoto
                Yamamoto collect 93 PUs; end with 108 PUs total
                1 unit repaired.


  • TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9

    Combat Move - Chinese
                1 Infantry moved from W.Mongolia to Jinquan
                      Chinese take Jinquan from Yamamoto
                1 Tank moved from Quyan to Kyzyl
                1 Tank moved from Urumal to Abakan
                1 Tank moved from Urumal to Kyzyl
                1 Marine moved from Urumal to Haixi
                1 Tank moved from Gansu to E.Shansi
                      Chinese take N.Shangsi from Yamamoto
                      Chinese take E.Shansi from Hisaichi
                2 Infantry moved from Gansu to Shangsi
                2 Elites moved from Szechwan to Shangsi
                1 Infantry moved from Sikang to Szechwan
                4 Infantry moved from Sikang to W.Sian
                2 Elites moved from Nancheng to Sikang
                1 Tank moved from Xining to Sikang
                1 Elite moved from Ming Jong to Quyan
                2 Marines moved from Xining to Tsingnan

    Purchase Units - Chinese
                Chinese buy 6 Elites; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Kyzyl
                    Chinese attack with 2 Tanks
                    Yamamoto defend with 1 Tank
                        Chinese roll dice for 2 Tanks in Kyzyl, round 2 :  1/0 hits
                        Yamamoto roll dice for 1 Tank in Kyzyl, round 2 :  1/1 hits
                        1 Tank owned by the Yamamoto and 1 Tank owned by the Chinese lost in Kyzyl
                    Chinese win, taking Kyzyl from Yamamoto with 1 Tank remaining. Battle score for attacker is 0
                    Casualties for Yamamoto: 1 Tank
                    Casualties for Chinese: 1 Tank
                Battle in W.Sian
                    Chinese attack with 4 Infantry
                    Hisaichi defend with 2 Mech.Infs
                        Chinese roll dice for 4 Infantry in W.Sian, round 2 :  1/1 hits
                        Hisaichi roll dice for 2 Mech.Infs in W.Sian, round 2 :  0/1 hits
                    1 Mech.Inf owned by the Hisaichi lost in W.Sian
                        Chinese roll dice for 4 Infantry in W.Sian, round 3 :  0/1 hits
                        Hisaichi roll dice for 1 Mech.Inf in W.Sian, round 3 :  0/1 hits
                        Chinese roll dice for 4 Infantry in W.Sian, round 4 :  1/1 hits
                        Hisaichi roll dice for 1 Mech.Inf in W.Sian, round 4 :  1/1 hits
                    1 Mech.Inf owned by the Hisaichi and 1 Infantry owned by the Chinese lost in W.Sian
                    Chinese win, taking W.Sian from Hisaichi with 3 Infantry remaining. Battle score for attacker is 8
                    Casualties for Hisaichi: 2 Mech.Infs
                    Casualties for Chinese: 1 Infantry
                Battle in Shangsi
                    Chinese attack with 2 Elites and 2 Infantry
                    Hisaichi defend with 1 Elite and 1 Infantry
                        Chinese roll dice for 2 Elites and 2 Infantry in Shangsi, round 2 :  1/1 hits
                        Hisaichi roll dice for 1 Elite and 1 Infantry in Shangsi, round 2 :  1/1 hits
                        1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi
                        Chinese roll dice for 2 Elites and 1 Infantry in Shangsi, round 3 :  1/1 hits
                        Hisaichi roll dice for 1 Elite in Shangsi, round 3 :  0/1 hits
                        1 Elite owned by the Hisaichi lost in Shangsi
                    Chinese win, taking Shangsi from Hisaichi with 2 Elites and 1 Infantry remaining. Battle score for attacker is 4
                    Casualties for Hisaichi: 1 Elite and 1 Infantry
                    Casualties for Chinese: 1 Infantry

    Non Combat Move - Chinese
                2 AAGuns moved from Gansu to Shangsi

    Place Units - Chinese
                4 Elites placed in Urumal
                2 Elites placed in Xining

    Turn Complete - Chinese
                Chinese collect 31 PUs; end with 31 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9

    Combat Move - Hisaichi
                2 Destroyers moved from sz16 to sz2
                1 Cruiser moved from sz16 to sz2
                1 Battleship moved from sz16 to sz2
                3 S.Subs moved from sz1 to sz2
                1 Marine moved from Manchuria to Tientsin
                1 Elite moved from Hsingan to Tientsin
                1 Marine moved from Hsingan to Quingdao
                1 NakajimaG5N moved from Sian to Xining
                2 Destroyers moved from sz79 to sz78
                1 Marine moved from Seoul to sz79
                2 Infantry moved from Seoul to sz79
                1 Infantry, 1 Marine and 1 Transport moved from sz79 to sz74
                1 Infantry and 1 Transport moved from sz79 to sz74
                2 Infantry moved from sz74 to Hopeh
                1 Marine moved from sz74 to Hopeh
                1 Bomber moved from Sian to Shangsi
                1 EarlyFighter moved from Sian to Shangsi
                1 Fighter moved from Sian to Shangsi
                1 Mech.Inf moved from Peking to Shansi
                1 Mech.Inf moved from Shansi to Shangsi
                2 Mech.Infs moved from Peking to E.Shansi
                2 Tanks moved from Sian to Shangsi

    Purchase Units - Hisaichi
                Hisaichi buy 1 Elite, 6 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs;

    Combat - Hisaichi
                Battle in E.Shansi
                    Hisaichi attack with 2 Mech.Infs
                    Chinese defend with 1 Tank
                        Hisaichi roll dice for 2 Mech.Infs in E.Shansi, round 2 :  1/1 hits
                        Chinese roll dice for 1 Tank in E.Shansi, round 2 :  1/1 hits
                    1 Mech.Inf owned by the Hisaichi and 1 Tank owned by the Chinese lost in E.Shansi
                    Hisaichi win, taking E.Shansi from Chinese with 1 Mech.Inf remaining. Battle score for attacker is 0
                    Casualties for Hisaichi: 1 Mech.Inf
                    Casualties for Chinese: 1 Tank
                Battle in sz2
                    Hisaichi attack with 1 Battleship, 1 Cruiser, 2 Destroyers and 3 S.Subs; Yamamoto loiter and taunt with
                    Americans defend with 4 S.Subs
                        Hisaichi roll dice for 3 S.Subs in sz2, round 2 :  2/1 hits
                        Americans roll dice for 4 S.Subs in sz2, round 2 :  1/1 hits
                    Units damaged: 1 Battleship owned by the Hisaichi
                        Hisaichi roll dice for 1 Battleship, 1 Cruiser and 2 Destroyers in sz2, round 2 :  2/1 hits
                    4 S.Subs owned by the Americans lost in sz2
                    Hisaichi win with 1 Battleship, 1 Cruiser, 2 Destroyers and 3 S.Subs remaining. Battle score for attacker is 36
                    Casualties for Americans: 4 S.Subs
                Strategic bombing raid in Xining
                    Bombing raid in Xining rolls: 4 and costs: 4 PUs.
                    Bombing raid costs 4 PUs
                Battle in Shangsi
                    Hisaichi attack with 1 Bomber, 1 EarlyFighter, 1 Fighter, 1 Mech.Inf and 2 Tanks
                    Chinese defend with 2 AAGuns, 2 Elites and 1 Infantry
                        AA fire in Shangsi :  1/1 hits
                        1 Fighter owned by the Hisaichi lost in Shangsi
                        Hisaichi roll dice for 1 Bomber, 1 EarlyFighter, 1 Mech.Inf and 2 Tanks in Shangsi, round 2 :  2/1 hits
                        Chinese roll dice for 2 Elites and 1 Infantry in Shangsi, round 2 :  1/0 hits
                    1 Mech.Inf owned by the Hisaichi , 1 Elite owned by the Chinese and 1 Infantry owned by the Chinese lost in Shangsi
                        Hisaichi roll dice for 1 Bomber, 1 EarlyFighter and 2 Tanks in Shangsi, round 3 :  2/0 hits
                        Chinese roll dice for 1 Elite in Shangsi, round 3 :  1/1 hits
                        1 Tank owned by the Hisaichi and 1 Elite owned by the Chinese lost in Shangsi
                    Hisaichi win, taking Shangsi from Chinese with 1 Bomber, 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is -10
                    Casualties for Hisaichi: 1 Fighter, 1 Mech.Inf and 1 Tank
                    Casualties for Chinese: 2 Elites and 1 Infantry

    Non Combat Move - Hisaichi
                1 EarlyFighter moved from Shangsi to Sian
                1 Bomber moved from Shangsi to Sian
                1 NakajimaG5N moved from Xining to Sian

    Place Units - Hisaichi
                3 Tanks placed in Sian
                3 Mech.Infs placed in Peking
                1 Elite and 3 Mech.Infs placed in Seoul

    Turn Complete - Hisaichi
                Hisaichi collect 46 PUs; end with 46 PUs total
                1 unit repaired.


  • TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9

    Combat Move - Dutch
                1 Transport moved from sz57 to sz60
                2 Marines moved from Sumatra to sz60
                1 Fighter moved from S.Borneo to Malaya
                2 Marines moved from sz60 to Malaya
                2 Destroyers moved from sz57 to sz69
                1 Destroyer moved from sz57 to sz69
                1 Submarine moved from sz57 to sz69
                1 Artillery moved from Borneo to E.Borneo
                4 Tanks moved from S.Borneo to W.Borneo

    Purchase Units - Dutch
                Dutch buy 1 Elite, 1 Fighter and 2 Transports; Remaining resources: 1 PUs;

    Combat - Dutch
                Battle in Malaya
                    Dutch attack with 1 Fighter and 2 Marines
                    Yamamoto defend with 1 Tank
                        Dutch roll dice for 1 Fighter and 2 Marines in Malaya, round 2 :  1/1 hits
                        Yamamoto roll dice for 1 Tank in Malaya, round 2 :  0/1 hits
                        1 Tank owned by the Yamamoto lost in Malaya
                    Dutch win, taking Malaya from Yamamoto with 1 Fighter and 2 Marines remaining. Battle score for attacker is 5
                    Casualties for Yamamoto: 1 Tank

    Non Combat Move - Dutch
                1 Fighter moved from Malaya to W.Borneo
                1 Infantry moved from N.S to Sumatra

    Place Units - Dutch
                1 Elite and 1 Fighter placed in N.S
                2 Transports placed in sz69

    Turn Complete - Dutch
                Dutch collect 27 PUs; end with 28 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9

    Combat Move - Thai
                1 Marine moved from Phuket to Malaya
                2 Tanks moved from Phuket to Malaya
                1 Infantry moved from Phuket to Malaya

    Purchase Units - Thai
                Thai buy 1 Bunker and 1 Marine; Remaining resources: 0 PUs;

    Combat - Thai
                Battle in Malaya
                    Thai attack with 1 Infantry, 1 Marine and 2 Tanks
                    Dutch defend with 2 Marines
                        Thai roll dice for 1 Infantry, 1 Marine and 2 Tanks in Malaya, round 2 :  2/1 hits
                        British roll dice for 2 Marines in Malaya, round 2 :  0/1 hits
                        2 Marines owned by the Dutch lost in Malaya
                    Thai win, taking Malaya from British with 1 Infantry, 1 Marine and 2 Tanks remaining. Battle score for attacker is 6
                    Casualties for Dutch: 2 Marines

    Non Combat Move - Thai

    Place Units - Thai
                1 Bunker and 1 Marine placed in Phuket

    Turn Complete - Thai
                Thai collect 15 PUs; end with 15 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9

    Combat Move - British
                8 Tanks moved from Calcutta to E.India
                3 Tanks moved from Nagpur to Nepal
                1 Artillery moved from C.India to E.India
                1 Infantry moved from C.India to E.India
                1 Elite moved from Nagpur to Nepal
                1 Elite moved from Nagpur to Nepal
                1 Tank moved from Dheli to Nepal
                1 Tank moved from Dheli to Nepal
                1 Tank moved from Dheli to W.Tibet
                1 Elite moved from Nagpur to E.India
                2 Transports moved from sz66 to sz56
                3 Transports moved from sz66 to sz63
                1 B.Carrier moved from sz66 to sz63
                2 L.Fighters moved from sz66 to E.India
                2 T.Boats moved from sz66 to sz64
                3 Submarines moved from sz73 to sz74
                5 Destroyers moved from sz73 to sz74
                1 Battleship moved from sz73 to sz74
                1 Cruiser moved from sz73 to sz74
                4 Infantry moved from Magadan to Yakutsk
                1 Artillery moved from Palana to Magadan
                3 Infantry moved from Palana to Magadan
                2 Infantry moved from Palana to Kamchatka
                1 Tank moved from Vancouver to sz6
                1 Marine moved from Vancouver to sz6
                1 Marine, 1 Tank and 1 Transport moved from sz6 to sz4
                1 Tank moved from sz4 to Palana
                1 Marine moved from sz4 to Palana
                1 Transport moved from sz4 to sz6
                1 B.Transport moved from sz4 to sz6
                2 Fighters moved from Moresby to sz70
                1 Lancaster moved from Moresby to Davao
                1 Elite moved from N.G to Sarong
                4 Infantry moved from E.G to N.G
                1 Artillery moved from Buala to Choiseoul

    Purchase Units - British
                British buy 1 Battleship, 1 Cruiser, 1 Elite, 1 S.Sub and 2 Tanks; Remaining resources: 0 PUs;

    Combat - British
                Battle in sz74
                    British attack with 1 Battleship, 1 Cruiser, 5 Destroyers and 3 Submarines
                    Hisaichi defend with 3 Transports; Yamamoto defend with 1 B.Transport, 1 Battleship, 2 Carriers, 2 EarlyFighters and 1 Transport
                        British roll dice for 3 Submarines in sz74, round 2 :  1/0 hits
                    Units damaged: 1 Battleship owned by the Yamamoto
                        British roll dice for 1 Battleship, 1 Cruiser and 5 Destroyers in sz74, round 2 :  3/1 hits
                        Yamamoto roll dice for 1 B.Transport, 1 Battleship, 2 Carriers, 2 EarlyFighters and 4 Transports in sz74, round 2 :  4/1 hits
                    Units damaged: 1 Battleship owned by the British
                        3 Submarines owned by the British , 2 Transports owned by the Hisaichi and 1 Transport owned by the Yamamoto lost in sz74
                        British roll dice for 1 Battleship, 1 Cruiser and 5 Destroyers in sz74, round 3 :  3/1 hits
                        Yamamoto roll dice for 1 B.Transport, 1 Battleship, 2 Carriers, 2 EarlyFighters and 1 Transport in sz74, round 3 :  3/0 hits
                        1 Transport owned by the Hisaichi , 1 B.Transport owned by the Yamamoto , 3 Destroyers owned by the British and 1 EarlyFighter owned by the Yamamoto lost in sz74
                        British roll dice for 1 Battleship, 1 Cruiser and 2 Destroyers in sz74, round 4 :  1/1 hits
                        Yamamoto roll dice for 1 Battleship, 2 Carriers and 1 EarlyFighter in sz74, round 4 :  2/1 hits
                        2 Destroyers owned by the British and 1 EarlyFighter owned by the Yamamoto lost in sz74
                        British roll dice for 1 Battleship and 1 Cruiser in sz74, round 5 :  2/1 hits
                        Yamamoto roll dice for 1 Battleship and 2 Carriers in sz74, round 5 :  2/1 hits
                        1 Battleship owned by the British , 1 Cruiser owned by the British and 2 Carriers owned by the Yamamoto lost in sz74
                    Yamamoto win with 1 Battleship remaining. Battle score for attacker is -12
                    Casualties for Hisaichi: 3 Transports
                    Casualties for British: 1 Battleship, 1 Cruiser, 5 Destroyers and 3 Submarines
                    Casualties for Yamamoto: 1 B.Transport, 2 Carriers, 2 EarlyFighters and 1 Transport
                Battle in Nepal
                    British attack with 2 Elites and 5 Tanks
                    Yamamoto defend with 1 Artillery, 1 Infantry and 1 Mech.Inf
                        British roll dice for 2 Elites and 5 Tanks in Nepal, round 2 :  4/1 hits
                        Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Mech.Inf in Nepal, round 2 :  1/0 hits
                        1 Elite owned by the British , 1 Artillery owned by the Yamamoto , 1 Infantry owned by the Yamamoto and 1 Mech.Inf owned by the Yamamoto lost in Nepal
                    British win, taking Nepal from Yamamoto with 1 Elite and 5 Tanks remaining. Battle score for attacker is 7
                    Casualties for British: 1 Elite
                    Casualties for Yamamoto: 1 Artillery, 1 Infantry and 1 Mech.Inf
                Battle in E.India
                    British attack with 1 Artillery, 1 Elite, 1 Infantry, 2 L.Fighters and 8 Tanks
                    Yamamoto defend with 8 Mech.Infs and 3 Tanks
                        British roll dice for 1 Artillery, 1 Elite, 1 Infantry, 2 L.Fighters and 8 Tanks in E.India, round 2 :  7/1 hits
                        Yamamoto roll dice for 8 Mech.Infs and 3 Tanks in E.India, round 2 :  4/1 hits
                        1 Elite owned by the British , 1 Tank owned by the British , 1 Infantry owned by the British , 1 Artillery owned by the British and 7 Mech.Infs owned by the Yamamoto lost in E.India
                        British roll dice for 2 L.Fighters and 7 Tanks in E.India, round 3 :  4/1 hits
                        Yamamoto roll dice for 1 Mech.Inf and 3 Tanks in E.India, round 3 :  1/1 hits
                        1 Tank owned by the British , 3 Tanks owned by the Yamamoto and 1 Mech.Inf owned by the Yamamoto lost in E.India
                    British win, taking E.India from Yamamoto with 2 L.Fighters and 6 Tanks remaining. Battle score for attacker is 35
                    Casualties for British: 1 Artillery, 1 Elite, 1 Infantry and 2 Tanks
                    Casualties for Yamamoto: 8 Mech.Infs and 3 Tanks

    Non Combat Move - British
                2 L.Fighters moved from E.India to sz63
                1 AAGun moved from Moresby to E.G
                1 AAGun moved from Vancouver to British Columbia

    Place Units - British
                1 Battleship, 1 Cruiser and 1 S.Sub placed in sz6
                1 Elite and 2 Tanks placed in Calcutta

    Turn Complete - British
                British collect 54 PUs; end with 54 PUs total
                1 unit repaired.

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