@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Bonusbent vs bmnielsen
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Italians
Italians buy nothing; Remaining resources: 3 PUs;Combat Move - Italians
1 armour moved from Slovakia Hungary to Baltic States
Italians take Eastern Poland from Russians
Italians take Baltic States from Russians
1 armour moved from Romania to Greece
2 infantry moved from Albania to Greece
1 bomber moved from Southern Italy to Greece
3 fighters moved from Southern Italy to Greece
1 mech_infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 infantry moved from Tunisia to Algeria
1 artillery moved from Tunisia to AlgeriaCombat - Italians
Battle in Greece
Italians attack with 1 armour, 1 bomber, 3 fighters and 2 infantry
Neutral_Allies defend with 4 infantry
Italians win, taking Greece from Neutral_Allies with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 fighter moved from Greece to Southern Italy
1 bomber moved from Greece to Southern Italy
2 fighters moved from Greece to Southern Italy
1 cruiser moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Romania
1 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Yugoslavia to RomaniaTurn Complete - Italians
Italians collect 17 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 transport moved from 46 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry moved from Shan State to BurmaPlace Units - ANZAC
1 artillery placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 fighter moved from Morocco to United Kingdom
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial AfricaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 destroyer and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Morocco
1 submarine moved from 90 Sea Zone to 101 Sea ZoneCombat - Germans
Battle in 101 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
Germans win, taking 101 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Morocco
Germans attack with 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
French defend with 2 infantry
Germans win, taking Morocco from French with 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for French: 2 infantryNon Combat Move - Germans
1 fighter moved from Morocco to 91 Sea Zone
1 tactical_bomber moved from Morocco to 91 Sea Zone
1 submarine moved from 90 Sea Zone to 92 Sea Zone
3 aaGuns, 1 armour, 3 artilleries and 19 infantry moved from Poland to Baltic States
6 armour and 7 mech_infantrys moved from Germany to Baltic States
1 armour moved from Romania to Baltic States
1 infantry moved from Romania to Eastern Poland
2 mech_infantrys moved from Southern France to Greater Southern Germany
2 artilleries moved from Southern France to Northern Italy
1 armour moved from Southern France to Greater Southern Germany
2 armour moved from Normandy Bordeaux to Western Germany
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 artillery moved from Normandy Bordeaux to France
2 infantry moved from Romania to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Southern Italy to Baltic StatesPlace Units - Germans
1 destroyer placed in 112 Sea Zone
4 armour and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
3 mech_infantrys moved from Ukraine to Romania
2 fighters and 1 tactical_bomber moved from Novgorod to Romania
3 infantry moved from Tsagaan Olom to SuiyuyanCombat - Russians
Battle in Romania
Russians attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry; Italians defend with 2 artilleries and 1 infantry
Russians win, taking Romania from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 2 mech_infantrys
Casualties for Italians: 2 artilleries and 1 infantry
Battle in Suiyuyan
Russians attack with 3 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Russians win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 infantry moved from Ulaanbaatar to Yakut S.S.R.
2 aaGuns and 19 infantry moved from Ulaanbaatar to Buyant-Uhaa
2 aaGuns and 3 mech_infantrys moved from Novgorod to Belarus
3 mech_infantrys moved from Russia to Belarus
3 infantry moved from Bryansk to Belarus
1 aaGun, 5 artilleries and 7 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Ukraine to Bryansk
2 fighters and 1 tactical_bomber moved from Romania to BelarusPlace Units - Russians
3 mech_infantrys placed in Ukraine
6 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 2 mech_infantrys and 4 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
3 artilleries and 3 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Hopei to Shensi
3 infantry moved from Kwangsi to Yunnan
3 tactical_bombers moved from Kwangsi to Yunnan
5 fighters moved from Kwangsi to Yunnan
2 bombers moved from Kiangsu to Yunnan
1 armour moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to BuryatiaCombat - Japanese
Battle in Yunnan
Japanese attack with 2 bombers, 5 fighters, 3 infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Yunnan from Chinese with 2 bombers, 5 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 aaGun, 1 artillery, 2 fighters, 11 infantry and 1 tactical_bomber moved from Amur to Manchuria
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 artillery and 2 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 36 Sea Zone to 43 Sea Zone
3 tactical_bombers moved from Yunnan to Kweichow
3 fighters moved from Yunnan to Kweichow
3 tactical_bombers moved from Kweichow to Anhwe
3 fighters moved from Kweichow to Anhwe
2 fighters moved from Yunnan to Kweichow
2 bombers moved from Yunnan to KiangsuPlace Units - Japanese
1 destroyer and 4 submarines placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 39 PUs; end with 40 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers, 1 fighter and 1 transport; Remaining resources: 3 PUs;Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Eastern United States to 26 Sea Zone
1 armour and 1 infantry moved from Central United States to Western United States
1 battleship, 1 carrier, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
2 carriers and 1 transport placed in 10 Sea Zone
1 fighter placed in Eastern United States
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,6,1,3,5,5,1,5,3
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 4,2
Americans collect 48 PUs (4 lost to blockades); end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 11 infantry moved from Sikang to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 11 infantry
Japanese defend with 3 artilleries and 4 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 3 artilleries and 4 infantry
Casualties for Chinese: 7 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
4 infantry placed in Tsinghai
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kansu: 1 fighter
EDIT: Adding units owned by Chinese to Tsinghai: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyPurchase Units - British
British buy 1 factory_minor and 4 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery and 2 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from India to Yunnan
1 mech_infantry moved from Burma to Siam
UK_Pacific take Siam from JapaneseCombat - British
Battle in Yunnan
British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Yunnan from Japanese with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Yunnan to Burma
1 artillery, 3 infantry and 1 mech_infantry moved from India to Burma
1 artillery moved from Iraq to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 80 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from Italian Somaliland to 76 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 76 Sea Zone to 81 Sea Zone
2 artilleries and 2 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Iraq to Trans-Jordan
1 armour and 1 mech_infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 infantry moved from Persia to Eastern Persia
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 carrier moved from 71 Sea Zone to 81 Sea Zone
2 fighters moved from Egypt to 81 Sea ZonePlace Units - British
1 factory_minor placed in Persia
2 submarines placed in 106 Sea Zone
2 submarines placed in 71 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific
3 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,6,5,4,4,2,3,6,4,1,5,1,2,1,1
UK_Pacific collect 14 PUs (4 lost to blockades); end with 14 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
Some Units in India change ownership: 3 infantry and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Greece to Romania
1 infantry moved from Yugoslavia to Romania
1 bomber moved from Southern Italy to Romania
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 infantry moved from Tobruk to AlexandriaCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Alexandria
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians win, taking 97 Sea Zone from British, taking Alexandria from British with 1 artillery remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Battle in Romania
Italians attack with 1 armour, 1 bomber and 1 infantry
Russians defend with 1 mech_infantry
Italians win, taking Romania from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Romania to Southern Italy
1 armour moved from Tobruk to Tunisia
1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Tunisia
1 cruiser moved from 97 Sea Zone to 95 Sea ZonePlace Units - Italians
3 infantry placed in Southern Italy
1 destroyer and 2 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 18 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Egypt to AlexandriaCombat - ANZAC
Battle in Alexandria
ANZAC attack with 2 infantry
Italians defend with 1 artillery
1 infantry owned by the ANZAC retreated to Egypt
Italians win with 1 artillery remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
1 artillery moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 76 Sea Zone to 81 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 1 bomber and 10 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Slovakia Hungary to Eastern Poland
1 mech_infantry moved from Baltic States to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
5 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 fighter moved from Western Germany to 125 Sea Zone
1 fighter moved from Western Germany to 125 Sea ZoneCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 2 fighters
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarineNon Combat Move - Germans
2 fighters moved from 125 Sea Zone to Western Germany
2 armour moved from Western Germany to Poland
1 mech_infantry moved from Western Germany to Poland
4 armour and 5 mech_infantrys moved from Germany to Baltic States
1 armour moved from Greater Southern Germany to Poland
2 mech_infantrys moved from Greater Southern Germany to Slovakia Hungary
1 aaGun moved from Germany to Poland
1 armour, 2 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
1 armour, 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 95 Sea Zone
3 infantry moved from 95 Sea Zone to Southern Italy
2 artilleries moved from 95 Sea Zone to Southern Italy
1 armour moved from 95 Sea Zone to Southern Italy
2 artilleries moved from Northern Italy to YugoslaviaPlace Units - Germans
10 mech_infantrys placed in Germany
1 bomber placed in Western GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Belarus to Novgorod
1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
1 fighter moved from Belarus to Western Ukraine
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Russians
Battle in Novgorod
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
retreated to Western Ukraine
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Western Ukraine to Belarus
1 aaGun, 5 artilleries and 8 infantry moved from Bryansk to Belarus
6 mech_infantrys moved from Russia to Belarus
3 mech_infantrys moved from Ukraine to Belarus
1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
2 aaGuns and 19 infantry moved from Buyant-Uhaa to Chahar
2 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
1 armour, 3 infantry and 6 mech_infantrys placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total





