@SuperbattleshipYamato disregard my last, here is the right one
Variance (allies) vs Shin Ji (axis) - G40 Electric Bogaloo
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
3 infantry moved from Anhwe to Kweichow
4 infantry moved from Anhwe to Hunan
3 infantry moved from Anhwe to Kiangsi
1 infantry moved from Shantung to Kiangsu
4 infantry moved from Anhwe to KiangsuCombat - Chinese
Battle in Kiangsi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Kiangsi from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Hunan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Kiangsu
Chinese attack with 5 infantry
Japanese defend with 2 infantry
Chinese win, taking Kiangsu from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs total -
Wait, did you only roll for kamikaze against one cruiser? I wanted to roll against all three of them.
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Never mind - I see the attacks in the turn summary.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 2 armour, 1 factory_minor and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
Non Combat Move - British
2 transports moved from 98 Sea Zone to 81 Sea Zone
3 artilleries and 3 infantry moved from Egypt to 81 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 81 Sea Zone to 80 Sea Zone
3 artilleries and 3 infantry moved from 80 Sea Zone to Eastern Persia
6 mech_infantrys moved from Egypt to Iraq
1 armour and 1 mech_infantry moved from Trans-Jordan to Persia
1 mech_infantry moved from Iraq to Persia
2 infantry moved from Trans-Jordan to Egypt
3 fighters and 1 tactical_bomber moved from 98 Sea Zone to Eastern Persia
1 fighter moved from Egypt to Eastern Persia
2 carriers, 2 cruisers, 1 destroyer and 2 submarines moved from 98 Sea Zone to 76 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 destroyers moved from 89 Sea Zone to 106 Sea Zone
1 battleship moved from 33 Sea Zone to 6 Sea ZonePlace Units - British
2 armour and 1 mech_infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 factory_minor placed in IraqTurn Complete - British
British collect 33 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Eastern Persia: 3 fighters and 1 tactical_bomber
EDIT: Adding units owned by British to Persia: 3 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 aaGun, 3 artilleries and 3 infantry
EDIT: Adding units owned by British to Trans-Jordan: 1 aaGun, 3 artilleries and 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Eastern Persia: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 3 transports; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Eastern Poland to Belarus
Italians take Belarus from Russians
2 artilleries moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
2 artilleries moved from 98 Sea Zone to Alexandria
1 mech_infantry moved from Libya to Alexandria
Italians take Alexandria from British
1 armour moved from Libya to Alexandria
1 artillery and 3 infantry moved from Libya to Tobruk
1 infantry moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from RussiansCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 2 transports
French defend with 1 cruiser and 1 destroyer
Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 20
Casualties for French: 1 cruiser and 1 destroyer
Battle in AlexandriaNon Combat Move - Italians
3 fighters moved from Southern Italy to TobrukPlace Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Ukraine: 3 armour and 1 mech_infantry
EDIT: Adding units owned by Italians to Eastern Poland: 3 armour and 1 mech_infantry
EDIT: Removing units owned by Italians from Bessarabia: 1 infantry
EDIT: Adding units owned by Italians to Ukraine: 1 infantry
EDIT: Turning off Edit Mode
Turning off Edit Mode
1 artillery placed in Northern Italy
3 transports placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 27 PUs; end with 28 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 33 Sea Zone to 6 Sea Zone
2 submarines moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from Nigeria to French Equatorial Africa
1 transport moved from 89 Sea Zone to 101 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 17 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 4 bombers; Remaining resources: 2 PUs;Combat Move - Germans
10 armour, 6 infantry and 5 mech_infantrys moved from Novgorod to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 10 armour, 6 infantry and 5 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 10 armour, 6 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun, 3 artilleries and 7 infantry moved from Baltic States to Novgorod
3 aaGuns and 2 infantry moved from Poland to Baltic States
1 armour and 4 mech_infantrys moved from Germany to Baltic States
2 mech_infantrys moved from Eastern Poland to Novgorod
5 armour moved from Eastern Poland to Novgorod
3 infantry moved from Norway to Finland
2 aaGuns, 9 artilleries and 20 infantry moved from Eastern Poland to Baltic StatesPlace Units - Germans
4 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 5 PUs;Combat Move - Russians
1 artillery and 3 infantry moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Chahar to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Chahar to Jehol
2 infantry moved from Anhwe to Jehol
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
1 fighter moved from Russia to Belarus
1 fighter moved from Russia to Western Ukraine
1 tactical_bomber moved from Russia to UkraineCombat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Ukraine
Russians attack with 1 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Jehol
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians win, taking Jehol from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
retreated to Belarus
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Ukraine to Russia
1 fighter moved from Western Ukraine to Russia
1 fighter moved from Belarus to Russia
1 infantry moved from Russia to Vologda
1 mech_infantry moved from Russia to Nenetsia
2 mech_infantrys moved from Russia to Novosibirsk
1 artillery and 2 infantry moved from Volgograd to Kazakhstan
2 mech_infantrys moved from Russia to Novosibirsk
2 aaGuns moved from Bryansk to Russia
1 aaGun moved from Rostov to Bryansk
8 infantry moved from Rostov to Bryansk
1 infantry moved from Bryansk to Russia
3 infantry moved from Russia to Samara
3 infantry moved from Bryansk to RussiaPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 32 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 aaGun
EDIT: Adding units owned by Russians to Russia: 1 aaGun
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 6 bombers and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
3 armour moved from French Indo China to Hunan
9 armour moved from Yunnan to Hunan
1 armour moved from Kwangtung to Kiangsi
2 armour moved from Kwangtung to Hunan
1 infantry moved from Shensi to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to Kweichow
1 tactical_bomber moved from Szechwan to Kweichow
1 fighter moved from Szechwan to Kiangsi
1 tactical_bomber moved from Szechwan to Kiangsi
1 bomber moved from Japan to 35 Sea Zone
1 bomber moved from Japan to 43 Sea Zone
4 bombers moved from Japan to 33 Sea Zone -
Scrambling in the Carolines?
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 6 bombers and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
3 armour moved from French Indo China to Hunan
9 armour moved from Yunnan to Hunan
1 armour moved from Kwangtung to Kiangsi
2 armour moved from Kwangtung to Hunan
1 infantry moved from Shensi to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to Kweichow
1 tactical_bomber moved from Szechwan to Kweichow
1 fighter moved from Szechwan to Kiangsi
1 tactical_bomber moved from Szechwan to Kiangsi
1 bomber moved from Japan to 35 Sea Zone
1 bomber moved from Japan to 43 Sea Zone
4 bombers moved from Japan to 33 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 33 Sea Zone
Japanese attack with 4 bombers
Americans defend with 1 transport
Japanese win with 4 bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 14 armour
Chinese defend with 2 infantry
Japanese win, taking Hunan from Chinese with 12 armour remaining. Battle score for attacker is -6
Casualties for Japanese: 2 armour
Casualties for Chinese: 2 infantry
Battle in Kiangsi
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kweichow to Kwangtung
1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung
1 bomber moved from 43 Sea Zone to Hainan
1 bomber moved from 35 Sea Zone to Kwangtung
1 armour, 6 artilleries, 14 infantry and 1 mech_infantry moved from West India to India
3 armour moved from Malaya to Yunnan
4 bombers moved from 33 Sea Zone to Iwo Jima
2 tactical_bombers moved from Japan to Iwo Jima
10 infantry moved from Korea to ManchuriaPlace Units - Japanese
6 bombers placed in Japan
2 infantry placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,4,1,6,1,2,6,4,4,3,3,6,4,4,5,3,4,2,3,3,4,3,4,2
Japanese collect 38 PUs (11 lost to blockades); end with 38 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Celebes to 44 Sea Zone
1 mech_infantry moved from Java to 42 Sea Zone
1 mech_infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 mech_infantry moved from 41 Sea Zone to Sumatra
1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to MalayaCombat - Americans
Battle in Malaya
Battle in SumatraNon Combat Move - Americans
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 battleship, 2 carriers and 4 fighters moved from 6 Sea Zone to 25 Sea Zone
8 destroyers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Caroline Islands to Midway
1 aaGun moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to Iceland
2 artilleries, 5 destroyers, 8 infantry and 5 transports moved from 106 Sea Zone to 109 Sea Zone
2 artilleries and 8 infantry moved from 109 Sea Zone to United Kingdom
3 bombers moved from Anhwe to RussiaPlace Units - Americans
1 carrier, 1 destroyer and 4 transports placed in 10 Sea Zone
1 artillery and 3 infantry placed in Western United States
1 infantry placed in Central United States
Americans undo move 1.
1 carrier and 4 transports placed in 10 Sea Zone
Americans undo move 2.
1 infantry placed in Western United States
2 fighters placed in Eastern United States
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 70 PUs; end with 70 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Kiangsu to Kiangsi
3 infantry moved from Anhwe to HopeiCombat - Chinese
Battle in Kiangsi
Chinese attack with 3 infantry
Japanese defend with 1 armour
Chinese win, taking Kiangsi from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for Chinese: 2 infantry
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
4 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 3 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 carriers, 2 cruisers, 1 destroyer and 2 submarines moved from 76 Sea Zone to 98 Sea Zone
3 fighters and 1 tactical_bomber moved from Persia to 98 Sea Zone
1 infantry moved from Eastern Persia to West India
UK_Pacific take West India from JapaneseCombat - British
Battle in 98 Sea Zone
British attack with 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber
Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 2 transports
Units damaged: 1 battleship owned by the Italians
Units damaged: 1 carrier owned by the Italians
Units damaged: 2 carriers owned by the British
Italians win with 1 battleship, 1 fighter and 2 transports remaining. Battle score for attacker is -40
Casualties for British: 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber
Casualties for Italians: 1 carrier, 2 cruisers, 1 destroyer, 3 submarines and 1 tactical_bomber
1 fighter owned by the Italians forced to land in AlexandriaNon Combat Move - British
1 aaGun, 3 artilleries and 3 infantry moved from Trans-Jordan to Egypt
6 mech_infantrys moved from Iraq to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 destroyers moved from 106 Sea Zone to 109 Sea Zone
1 battleship moved from 6 Sea Zone to 25 Sea Zone
1 armour and 2 mech_infantrys moved from Persia to IraqPlace Units - British
3 infantry placed in Egypt
3 fighters placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5
British collect 33 PUs; end with 33 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Belarus to Smolensk
Italians take Smolensk from Russians
1 mech_infantry moved from Eastern Poland to Ukraine
1 armour moved from Eastern Poland to UkraineCombat - Italians
Battle in Ukraine
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Italians win, taking Ukraine from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 armour moved from Eastern Poland to Archangel
1 artillery, 3 fighters and 3 infantry moved from Tobruk to Alexandria
1 battleship and 2 transports moved from 98 Sea Zone to 96 Sea Zone
3 artilleries moved from Northern Italy to 97 Sea Zone
3 infantry moved from Northern Italy to 97 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
3 infantry moved from 98 Sea Zone to Alexandria
3 artilleries moved from 98 Sea Zone to Alexandria
1 battleship and 2 transports moved from 96 Sea Zone to 97 Sea ZonePlace Units - Italians
3 transports placed in 97 Sea Zone
2 artilleries and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 28 PUs; end with 28 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Caroline Islands to Dutch New Guinea
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 118 Sea ZonePlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
Turn Complete - French