reposted with an ncnm edit (fig from 42 moved to 36)
G40L Hobo (axis) vs Entek (allies +9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 4 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter moved from Southern France to 93 Sea ZoneCombat - Italians
Battle in 93 Sea Zone
Italians attack with 2 fighters
Americans defend with 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Americans win with 1 battleship, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is -20
Casualties for Italians: 2 fightersNon Combat Move - Italians
1 aaGun moved from Northern Italy to Southern France
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 fighter placed in Southern Italy
3 infantry placed in Southern France
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4,2
Italians collect 14 PUs (2 lost to blockades); end with 15 PUs total -
Not sure why I assumed I would get “average” hits with that battle :|
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I was surprised that you didn’t hit a single ship with your It fighters and lost both :x
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Egypt to 81 Sea Zone
1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea ZoneNon Combat Move - ANZAC
1 infantry and 1 mech_infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
India : 1 fighter
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Northern Territory : 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
Western Australia : 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
62 Sea Zone : 2 destroyers and 1 transport
79 Sea Zone : 1 cruiser, 1 destroyer, 1 infantry and 1 transportProduction/PUs Summary :
Germans : 52 / 62
Russians : 27 / 32
Japanese : 58 / 64
Americans : 53 / 74
Chinese : 3 / 3
British : 33 / 38
UK_Pacific : 9 / 8
Italians : 16 / 15
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-JordanTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 1 fighter and 2 infantry
99 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 52 / 62
Russians : 27 / 32
Japanese : 58 / 64
Americans : 53 / 74
Chinese : 3 / 3
British : 33 / 38
UK_Pacific : 9 / 8
Italians : 16 / 15
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 destroyer, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter and 4 tactical_bombers moved from Novgorod to Russia
6 artilleries, 19 infantry and 17 mech_infantrys moved from Bryansk to Russia
3 armour and 4 mech_infantrys moved from Ukraine to Russia
1 bomber, 3 fighters and 1 tactical_bomber moved from Bessarabia to Russia
2 bombers moved from Germany to RussiaCombat - Germans
Battle in Russia
Germans attack with 3 armour, 6 artilleries, 3 bombers, 4 fighters, 19 infantry, 21 mech_infantrys and 5 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 37 infantry and 1 tactical_bomber
Germans captures 32PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 3 armour, 3 bombers, 3 fighters, 8 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 33
Casualties for Germans: 6 artilleries, 1 fighter, 19 infantry and 13 mech_infantrys
Casualties for Russians: 4 aaGuns, 1 artillery, 3 fighters, 37 infantry and 1 tactical_bomberNon Combat Move - Germans
1 bomber moved from Russia to Novgorod
2 bombers moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
3 tactical_bombers moved from Russia to UkrainePlace Units - Germans
1 destroyer placed in 110 Sea Zone
1 fighter and 1 infantry placed in Western Germany
2 infantry placed in Normandy Bordeaux
Germans undo move 3.
3 infantry placed in France
1 armour and 2 mech_infantrys placed in Novgorod
3 armour placed in UkraineTurn Complete - Germans
Germans collect 55 PUs; end with 87 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 102 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 artillery and 1 infantry moved from Smolensk to Vologda
2 aaGuns and 6 infantry moved from Novosibirsk to Vologda
2 infantry moved from Volgograd to Samara
1 mech_infantry moved from Kazakhstan to Vologda
1 infantry moved from Suiyuyan to Kansu
3 infantry moved from Tsinghai to Kansu
1 armour and 1 mech_infantry moved from Trans-Jordan to Northwest PersiaTurn Complete - Russians
Territory Summary for Russians :
Kansu : 4 infantry
Siberia : 2 infantry
Buryatia : 2 infantry
Syria : 1 flag
Rostov : 1 infantry
Tambov : 1 infantry
Vologda : 2 aaGuns, 1 artillery, 7 infantry and 1 mech_infantry
Volgograd : 1 factory_minor
Samara : 2 infantry
114 Sea Zone : 1 submarine
Northwest Persia : 1 flag, 1 armour and 1 mech_infantry
115 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 55 / 102
Russians : 24 / 0
Japanese : 58 / 64
Americans : 53 / 74
Chinese : 3 / 3
British : 33 / 38
UK_Pacific : 9 / 8
Italians : 16 / 15
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Can you move the guys from Siberia to Amur and the guys from Buryatia to Yakut S.S.R.?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Siberia: 2 infantry
EDIT: Adding units owned by Russians to Amur: 2 infantry
EDIT: Removing units owned by Russians from Buryatia: 2 infantry
EDIT: Adding units owned by Russians to Yakut S.S.R.: 2 infantry
EDIT: Turning off Edit ModePurchase Units - Japanese
Japanese buy 3 fighters, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from 42 Sea Zone to 33 Sea Zone
1 mech_infantry moved from Yunnan to Siam
Japanese take Siam from UK_Pacific
1 mech_infantry moved from Shan State to Burma
1 armour moved from Yunnan to Burma
2 mech_infantrys moved from Kwangsi to Burma
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
1 artillery moved from 38 Sea Zone to Burma
1 mech_infantry moved from Kwangsi to Burma
1 tactical_bomber moved from Kwangsi to Burma
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 46 Sea Zone
1 artillery moved from 46 Sea Zone to New Guinea
1 fighter moved from Yunnan to 79 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to New Guinea
2 bombers moved from Kwangsi to 33 Sea Zone
1 tactical_bomber moved from Kwangsi to 41 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 79 Sea Zone
1 destroyer moved from 37 Sea Zone to 79 Sea Zone
1 battleship moved from 37 Sea Zone to 38 Sea Zone
1 cruiser moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Suiyuyan
Japanese take Suiyuyan from Chinese -
need scramble orders for hawaii
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Scramble all the fighters.
Also would you mind unloading the ANZAC Infantry from the Transport to west india? If not that’s okay, but it looks like I forgot to unload him.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Siberia: 2 infantry
EDIT: Adding units owned by Russians to Amur: 2 infantry
EDIT: Removing units owned by Russians from Buryatia: 2 infantry
EDIT: Adding units owned by Russians to Yakut S.S.R.: 2 infantry
EDIT: Turning off Edit ModePurchase Units - Japanese
Japanese buy 3 fighters, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from 42 Sea Zone to 33 Sea Zone
1 mech_infantry moved from Yunnan to Siam
Japanese take Siam from UK_Pacific
1 mech_infantry moved from Shan State to Burma
1 armour moved from Yunnan to Burma
2 mech_infantrys moved from Kwangsi to Burma
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
1 artillery moved from 38 Sea Zone to Burma
1 mech_infantry moved from Kwangsi to Burma
1 tactical_bomber moved from Kwangsi to Burma
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 46 Sea Zone
1 artillery moved from 46 Sea Zone to New Guinea
1 fighter moved from Yunnan to 79 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to New Guinea
2 bombers moved from Kwangsi to 33 Sea Zone
1 tactical_bomber moved from Kwangsi to 41 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 79 Sea Zone
1 destroyer moved from 37 Sea Zone to 79 Sea Zone
1 battleship moved from 37 Sea Zone to 38 Sea Zone
1 cruiser moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Suiyuyan
Japanese take Suiyuyan from ChineseCombat - Japanese
Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in 26 Sea Zone
Japanese attack with 1 carrier, 3 destroyers, 2 fighters and 1 submarine
Americans defend with 1 destroyer, 3 fighters, 2 submarines and 1 transport
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking 26 Sea Zone from Neutral with 2 destroyers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 carrier, 1 destroyer, 2 fighters and 1 submarine
Casualties for Americans: 1 destroyer, 3 fighters, 2 submarines and 1 transport
Battle in 33 Sea Zone
Japanese attack with 2 bombers and 1 fighter
Americans defend with 1 battleship and 1 transport
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 15
Casualties for Japanese: 1 bomber
Casualties for Americans: 1 battleship and 1 transport
Battle in 79 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
ANZAC defend with 1 cruiser, 1 destroyer, 1 infantry and 1 transport
Japanese win, taking 79 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 20
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 cruiser, 1 destroyer, 1 infantry and 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in Burma
Japanese attack with 1 armour, 1 artillery, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
British defend with 1 armour, 1 artillery and 2 mech_infantrys
Japanese win, taking Burma from UK_Pacific with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry and 3 mech_infantrys
Casualties for British: 1 armour, 1 artillery and 2 mech_infantrys
Battle in French Indo China
Battle in New Guinea
Japanese attack with 1 artillery and 1 tactical_bomber
Americans defend with 1 bomber
Japanese win, taking French Indo China from UK_Pacific, taking New Guinea from ANZAC with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomberNon Combat Move - Japanese
1 tactical_bomber moved from New Guinea to 46 Sea Zone
1 fighter moved from 33 Sea Zone to 46 Sea Zone
1 bomber moved from 33 Sea Zone to Marshall Islands
1 carrier moved from 44 Sea Zone to 46 Sea Zone
1 destroyer moved from 44 Sea Zone to 46 Sea Zone
1 carrier moved from 42 Sea Zone to 46 Sea Zone
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 38 Sea Zone
1 tactical_bomber moved from Burma to 38 Sea Zone
1 carrier moved from 42 Sea Zone to 38 Sea Zone
1 carrier moved from 37 Sea Zone to 38 Sea Zone
1 mech_infantry moved from Kiangsu to Hunan
1 aaGun moved from Yunnan to Burma
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 transport moved from 37 Sea Zone to 20 Sea ZonePlace Units - Japanese
2 submarines placed in 6 Sea Zone
3 fighters placed in Japan
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 64 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shensi: 2 artilleries
EDIT: Adding units owned by Japanese to Kweichow: 2 artilleries
EDIT: Adding units owned by ANZAC to West India: 1 infantry
EDIT: Turning off Edit Mode -
minor ncm adjustment
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Americans
EDIT: Turning off Edit ModePurchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Queensland to 26 Sea Zone
1 battleship moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 submarines moved from 92 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Italians
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from French West Africa to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to AlgeriaCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 battleship and 1 bomber
Japanese defend with 2 destroyers
Americans roll dice for 1 battleship and 1 bomber in 26 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 2 destroyers in 26 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 battleship and 1 bomber in 26 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 3 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 battleship and 1 bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 2 destroyers
Battle in 110 Sea Zone
Americans attack with 2 destroyers, 1 fighter, 1 submarine and 1 transport
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers, 1 fighter and 1 transport in 110 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 destroyers, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Normandy Bordeaux
Battle in AlgeriaNon Combat Move - Americans
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 93 Sea Zone to 92 Sea Zone
2 transports moved from 93 Sea Zone to 91 Sea Zone
1 bomber moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Western United States to 10 Sea Zone
3 artilleries moved from Western United States to 10 Sea Zone
3 artilleries, 1 infantry and 4 transports moved from 10 Sea Zone to 26 Sea Zone
3 artilleries and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 4 artilleries, 1 bomber, 1 harbour and 4 infantry
Midway : 1 airfield
26 Sea Zone : 1 flag, 1 battleship and 4 transports
10 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 3 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Algeria : 1 flag, 2 infantry
97 Sea Zone : 1 flag, 2 submarines
92 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Brazil : 1 flag
91 Sea Zone : 2 transports
110 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 53 / 102
Russians : 24 / 0
Japanese : 64 / 70
Americans : 56 / 76
Chinese : 1 / 3
British : 33 / 38
UK_Pacific : 5 / 8
Italians : 15 / 15
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kansu to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs totalTerritory Summary for Chinese :
Shensi : 3 infantry
Production/PUs Summary :
Germans : 53 / 102
Russians : 24 / 0
Japanese : 63 / 70
Americans : 56 / 76
Chinese : 2 / 2
British : 33 / 38
UK_Pacific : 5 / 8
Italians : 15 / 15
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 2 armour, 1 artillery, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 mech_infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 armour and 1 mech_infantry moved from Kazakhstan to Vologda
4 infantry moved from India to Burma
1 fighter moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 fighter and 4 infantry
Japanese defend with 1 aaGun, 1 armour, 1 artillery and 1 mech_infantry
AA fire in Burma : 0/1 hits
British roll dice for 1 fighter and 4 infantry in Burma, round 2 : 2/5 hits
Japanese roll dice for 1 aaGun, 1 armour, 1 artillery and 1 mech_infantry in Burma, round 2 : 1/3 hits
1 infantry owned by the British , 1 aaGun owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Burma
British roll dice for 1 fighter and 3 infantry in Burma, round 3 : 0/4 hits
Japanese roll dice for 1 armour and 1 artillery in Burma, round 3 : 1/2 hits
1 infantry owned by the British lost in Burma
British roll dice for 1 fighter and 2 infantry in Burma, round 4 : 0/3 hits
Japanese roll dice for 1 armour and 1 artillery in Burma, round 4 : 1/2 hits
1 infantry owned by the British lost in Burma
British roll dice for 1 fighter and 1 infantry in Burma, round 5 : 0/2 hits
Japanese roll dice for 1 armour and 1 artillery in Burma, round 5 : 1/2 hits
1 infantry owned by the British lost in Burma
retreated to Burma
Japanese win with 1 armour and 1 artillery remaining. Battle score for attacker is -3
Casualties for Japanese: 1 aaGun and 1 mech_infantry
Casualties for British: 4 infantryNon Combat Move - British
1 fighter moved from Burma to India
1 armour and 2 mech_infantrys moved from Persia to Caucasus
1 armour moved from Iraq to Caucasus
1 artillery moved from Persia to Eastern Persia
2 armour and 1 mech_infantry moved from Egypt to Iraq
1 armour moved from Belgian Congo to Egypt
1 destroyer and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy BordeauxPlace Units - British
2 armour and 1 mech_infantry placed in Persia
1 destroyer and 1 transport placed in 110 Sea Zone
1 artillery and 1 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantryTerritory Summary for British, UK_Pacific :
India : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 2 mech_infantrys
41 Sea Zone : 1 flag
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 artillery and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 artillery, 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Normandy Bordeaux : 1 artillery, 1 fighter and 1 infantry
Tobruk : 1 flag, 1 mech_infantry
Ethiopia : 1 flag
Vologda : 1 armour and 1 mech_infantry
Caucasus : 2 armour and 2 mech_infantrys
106 Sea Zone : 1 flag
Iraq : 1 flag, 2 armour and 1 mech_infantry
Eastern Persia : 1 flag, 1 artillery
Persia : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
110 Sea Zone : 2 destroyers and 2 transportsProduction/PUs Summary :
Germans : 53 / 102
Russians : 24 / 0
Japanese : 63 / 70
Americans : 56 / 76
Chinese : 2 / 2
British : 33 / 38
UK_Pacific : 5 / 6
Italians : 15 / 15
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 1 fighter and 3 infantry
British defend with 1 artillery, 1 fighter and 1 infantry; Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
retreated to Normandy Bordeaux
Americans win with 1 fighter remaining. Battle score for attacker is 1
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 artillery and 3 infantry
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Italians
3 infantry moved from Northern Italy to Southern France
1 fighter moved from Normandy Bordeaux to Western Germany
2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
3 infantry placed in Southern France
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,2,2
Italians collect 9 PUs (6 lost to blockades); end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 1 fighter and 3 infantry
British defend with 1 artillery, 1 fighter and 1 infantry; Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
retreated to Normandy Bordeaux
Americans win with 1 fighter remaining. Battle score for attacker is 1
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 artillery and 3 infantry
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Italians
3 infantry moved from Northern Italy to Southern France
1 fighter moved from Normandy Bordeaux to Western Germany
2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
3 infantry placed in Southern France
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,2,2
Italians collect 9 PUs (6 lost to blockades); end with 9 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from Bulgaria: 1 artillery and 3 infantry
EDIT: Adding units owned by Italians to Greece: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode -
use second post, I did ncm to greece
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 cruiser; Remaining resources: 3 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 mech_infantry moved from New South Wales to 62 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 bomber moved from New South Wales to New Guinea
1 infantry moved from Dutch New Guinea to New GuineaCombat - ANZAC
Battle in New Guinea
ANZAC attack with 1 bomber and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 bomber and 1 infantry in New Guinea, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in New Guinea, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in New Guinea
ANZAC win, taking New Guinea from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in JavaNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 bomber moved from New Guinea to Dutch New Guinea
1 fighter moved from New South Wales to Queensland
1 infantry moved from West India to IndiaPlace Units - ANZAC
1 cruiser placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for ANZAC :
India : 1 fighter and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 fighter, 1 harbour and 2 infantry
Northern Territory : 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Western Australia : 1 infantry
New Guinea : 1 infantry
Java : 1 flag, 1 infantry and 1 mech_infantry
Dutch New Guinea : 1 flag, 1 bomber
42 Sea Zone : 1 destroyer and 1 transport
54 Sea Zone : 1 destroyer
62 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 53 / 102
Russians : 24 / 0
Japanese : 59 / 70
Americans : 56 / 76
Chinese : 2 / 2
British : 33 / 38
UK_Pacific : 5 / 6
Italians : 15 / 9
ANZAC : 14 / 22
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





