@cwglee51 18 hits on round 1. I took the 3 sub hits as soaks on the carriers, but wanted to see if there was an order of loss you wanted for the rest. Sea battles can be finicky.
G40L Hobo (axis) vs Entek (allies +9)
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Sorry about the edit. I could have sworn that was a ANZAC Cruiser, but I guess it was an American one. I moved it where I would have moved it either way. If you think it should be moved back please feel free to do so.
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no worries :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 2 tactical_bombers and 10 transports; Remaining resources: 0 PUs;Combat Move - Germans
5 fighters and 1 tactical_bomber moved from Western Germany to United Kingdom
4 fighters moved from Norway to United Kingdom
1 armour moved from Vologda to Urals
Germans take Urals from Russians
1 armour moved from Urals to Novosibirsk
3 mech_infantrys moved from Vologda to Novosibirsk
1 armour moved from Kazakhstan to Tsinghai
Germans take Tsinghai from Chinese
2 armour moved from Kazakhstan to Caucasus
3 armour moved from Ukraine to Caucasus
4 armour moved from Volgograd to Caucasus
1 armour moved from Tsinghai to Novosibirsk
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 bomber moved from Southern Italy to United KingdomCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 submarine
Americans defend with 2 transports
Germans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Novosibirsk
Germans attack with 2 armour and 3 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Novosibirsk from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Caucasus
Germans attack with 9 armour
British defend with 2 armour and 1 mech_infantry
Germans win, taking Caucasus from British with 8 armour remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour
Casualties for British: 2 armour and 1 mech_infantry
Battle in United Kingdom
Germans attack with 1 bomber, 9 fighters and 1 tactical_bomber
British defend with 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 1 infantry
Germans win with 1 bomber, 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Germans: 1 fighter
Casualties for British: 4 aaGuns, 2 artilleries and 1 infantryNon Combat Move - Germans
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
3 tactical_bombers moved from Greece to Western Germany
1 bomber, 8 fighters and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
9 infantry moved from Northern Italy to Western Germany
3 artilleries moved from France to Western Germany
2 infantry moved from France to Western Germany
6 infantry moved from France to Normandy Bordeaux
3 mech_infantrys moved from Russia to Volgograd
1 aaGun moved from Finland to NorwayPlace Units - Germans
10 transports placed in 112 Sea Zone
2 tactical_bombers placed in Normandy BordeauxTurn Complete - Germans
Germans collect 70 PUs; end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - Russians
2 infantry moved from Yenisey to EvenkiyskiyNon Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 fighter, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
2 artilleries moved from 33 Sea Zone to Caroline Islands
2 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters moved from 32 Sea Zone to Caroline Islands
1 artillery and 3 infantry moved from Shan State to Burma
1 tactical_bomber moved from Hunan to Burma
1 fighter moved from Hunan to Burma
1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
3 mech_infantrys moved from Kiangsu to Hopei
1 mech_infantry moved from Jehol to Hopei
1 armour moved from Kweichow to Shensi
1 tactical_bomber moved from Hunan to ShensiCombat - Japanese
Battle in Shensi
Japanese attack with 1 armour and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for Chinese: 2 infantry
Battle in Hopei
Japanese attack with 4 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 aaGun and 3 infantry
Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 infantry
Casualties for British: 1 aaGun and 3 infantry
Battle in Caroline Islands
Japanese attack with 2 artilleries, 3 fighters and 2 infantry
Americans defend with 1 airfield, 1 artillery and 1 harbour
Japanese win, taking Caroline Islands from Americans with 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artilleryNon Combat Move - Japanese
2 carriers moved from 32 Sea Zone to 33 Sea Zone
2 fighters moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 32 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 49 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 artillery and 2 infantry moved from Malaya to Shan State
1 tactical_bomber moved from Shensi to Yunnan
1 tactical_bomber moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
1 fighter moved from Japan to 33 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
2 destroyers moved from 6 Sea Zone to 33 Sea ZonePlace Units - Japanese
1 artillery, 1 fighter and 3 infantry placed in Japan
3 armour placed in Malaya
3 mech_infantrys placed in Kiangsu
2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 destroyer, 2 fighters, 3 submarines and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 battleship, 1 carrier, 3 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 bomber and 1 fighter moved from Western United States to Hawaiian Islands
1 battleship, 2 destroyers and 4 transports moved from 95 Sea Zone to 92 Sea ZonePlace Units - Americans
1 destroyer and 4 transports placed in 10 Sea Zone
1 fighter placed in Western United States
3 submarines placed in 101 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 4 artilleries, 1 bomber, 3 fighters, 1 harbour and 4 infantry
Midway : 1 airfield
39 Sea Zone : 1 cruiser
26 Sea Zone : 1 battleship, 1 carrier, 3 destroyers and 2 fighters
10 Sea Zone : 1 destroyer and 4 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Morocco : 1 flag, 2 artilleries and 2 infantry
Algeria : 1 flag
92 Sea Zone : 1 battleship, 2 destroyers and 4 transports
101 Sea Zone : 3 submarines
Brazil : 1 flagProduction/PUs Summary :
Germans : 70 / 95
Russians : 10 / 0
Japanese : 61 / 66
Americans : 54 / 74
Chinese : 3 / 8
British : 35 / 42
UK_Pacific : 5 / 8
Italians : 13 / 15
ANZAC : 10 / 12
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
Chinese undo move 1.
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs totalTerritory Summary for Chinese :
Szechwan : 3 infantry
Production/PUs Summary :
Germans : 70 / 95
Russians : 10 / 0
Japanese : 60 / 66
Americans : 54 / 74
Chinese : 4 / 6
British : 35 / 42
UK_Pacific : 5 / 8
Italians : 13 / 15
ANZAC : 10 / 12
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
British buy 1 aaGun, 1 fighter and 9 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 armour, 1 bomber and 1 mech_infantry moved from Persia to Caucasus
2 mech_infantrys moved from Eastern Persia to Kazakhstan
British take Kazakhstan from Germans
1 fighter moved from 98 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Tobruk to Egypt
1 mech_infantry moved from Tunisia to Tobruk
2 artilleries and 2 infantry moved from Libya to TobrukCombat - British
Battle in 96 Sea Zone
British attack with 1 fighter
Italians defend with 1 destroyer
British roll dice for 1 fighter in 96 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 96 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Caucasus
British attack with 2 armour, 1 bomber and 1 mech_infantry
Germans defend with 8 armour
British roll dice for 2 armour, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 1/4 hits
Germans roll dice for 8 armour in Caucasus, round 2 : 4/8 hits
1 bomber owned by the British , 2 armour owned by the British , 1 armour owned by the Germans and 1 mech_infantry owned by the British lost in Caucasus
Germans win with 7 armour remaining. Battle score for attacker is -22
Casualties for Germans: 1 armour
Casualties for British: 2 armour, 1 bomber and 1 mech_infantryNon Combat Move - British
1 carrier moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from 96 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Gibraltar to United KingdomPlace Units - British
1 aaGun, 1 fighter and 8 infantry placed in United Kingdom
1 infantry placed in PersiaTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 mech_infantrysTerritory Summary for British, UK_Pacific :
India : 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 2 mech_infantrys
Kazakhstan : 1 flag, 2 mech_infantrys
39 Sea Zone : 1 destroyer
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 8 infantry and 1 tactical_bomber
Tunisia : 1 flag
Tobruk : 1 flag, 2 artilleries, 2 infantry and 1 mech_infantry
Libya : 1 flag, 1 airfield
Ethiopia : 1 flag
106 Sea Zone : 1 flag
Iraq : 1 flag
92 Sea Zone : 1 carrier and 1 fighter
Eastern Persia : 1 flag
Persia : 1 flag, 1 factory_minor and 1 infantryProduction/PUs Summary :
Germans : 69 / 95
Russians : 10 / 0
Japanese : 60 / 66
Americans : 54 / 74
Chinese : 4 / 6
British : 36 / 41
UK_Pacific : 5 / 5
Italians : 13 / 15
ANZAC : 10 / 12
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
Place Units - Italians
1 artillery placed in Northern Italy
1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
2 artilleries and 2 infantry moved from Queensland to New South WalesNon Combat Move - ANZAC
2 aaGuns moved from Queensland to New South Wales
1 infantry moved from Northern Territory to Queensland
1 infantry moved from Western Australia to Northern TerritoryPlace Units - ANZAC
2 infantry placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,1,2,2
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 13 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 harbour and 1 infantry
Northern Territory : 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
62 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 69 / 95
Russians : 10 / 0
Japanese : 60 / 66
Americans : 54 / 74
Chinese : 4 / 6
British : 36 / 41
UK_Pacific : 5 / 5
Italians : 13 / 13
ANZAC : 10 / 13
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Go ahead and do the French turn.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 carriers, 2 destroyers and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
3 tactical_bombers moved from Western Germany to United Kingdom
3 artilleries and 17 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 112 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 11 infantry and 6 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 11 infantry moved from 110 Sea Zone to United Kingdom
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 tactical_bombers moved from Normandy Bordeaux to 110 Sea Zone
1 bomber, 5 fighters and 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Normandy Bordeaux to United Kingdom
1 armour moved from Caucasus to Iraq
Germans take Northwest Persia from Russians
Germans take Iraq from British
5 armour moved from Caucasus to Persia
1 armour moved from Caucasus to Kazakhstan
3 mech_infantrys moved from Volgograd to Kazakhstan
1 armour moved from Novosibirsk to Kansu
Germans take Kansu from Chinese
1 armour moved from Kansu to Timguska
Germans take Timguska from Russians
1 armour moved from Novosibirsk to Sikang
Germans take Sikang from Chinese -
scramble for uk?
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Nope.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 carriers, 2 destroyers and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
3 tactical_bombers moved from Western Germany to United Kingdom
3 artilleries and 17 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 112 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 11 infantry and 6 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 11 infantry moved from 110 Sea Zone to United Kingdom
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 tactical_bombers moved from Normandy Bordeaux to 110 Sea Zone
1 bomber, 5 fighters and 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Normandy Bordeaux to United Kingdom
1 armour moved from Caucasus to Iraq
Germans take Northwest Persia from Russians
Germans take Iraq from British
5 armour moved from Caucasus to Persia
1 armour moved from Caucasus to Kazakhstan
3 mech_infantrys moved from Volgograd to Kazakhstan
1 armour moved from Novosibirsk to Kansu
Germans take Kansu from Chinese
1 armour moved from Kansu to Timguska
Germans take Timguska from Russians
1 armour moved from Novosibirsk to Sikang
Germans take Sikang from ChineseCombat - Germans
Battle in United Kingdom
Germans attack with 1 artillery, 1 bomber, 6 fighters, 11 infantry and 4 tactical_bombers
British defend with 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 8 infantry and 1 tactical_bomber
Germans captures 41PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 artillery, 1 bomber, 6 fighters, 6 infantry and 4 tactical_bombers remaining. Battle score for attacker is 35
Casualties for Germans: 5 infantry
Casualties for British: 1 aaGun, 1 fighter, 8 infantry and 1 tactical_bomber
Battle in Gibraltar
Battle in Persia
Germans attack with 5 armour
British defend with 1 factory_minor and 1 infantry
Germans win, taking Gibraltar from British, taking Persia from British with 4 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in Kazakhstan
Germans attack with 1 armour and 3 mech_infantrys
British defend with 2 mech_infantrys
Germans win, taking Kazakhstan from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 mech_infantrys
Battle in Morocco
Germans attack with 2 artilleries and 4 infantry
Americans defend with 2 artilleries and 2 infantry
Germans win, taking Morocco from Americans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 14
Casualties for Americans: 2 artilleries and 2 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
2 destroyers moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 89 Sea Zone
1 bomber moved from United Kingdom to Western Germany
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
2 fighters moved from United Kingdom to 110 Sea Zone
2 tactical_bombers moved from United Kingdom to 110 Sea Zone
4 fighters and 2 tactical_bombers moved from United Kingdom to Normandy Bordeaux
1 mech_infantry moved from Novosibirsk to TimguskaPlace Units - Germans
2 carriers and 1 destroyer placed in 110 Sea Zone
1 destroyer placed in 112 Sea Zone
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
1 artillery placed in Western GermanyTurn Complete - Germans
Germans collect 84 PUs; end with 126 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 131 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 137 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 142 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 157 PUs -
k, timer is on to recapture a european vc I’m sure you know. I think it’s also theoretically impossible to do so as well.
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I think that’s game. I don’t think I’ll be able to take back any of the VC’s in Europe this round.
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That was a great game. I thought I was doing okay, until I wasn’t. The dice really turned cold on me later in the game. Thanks for playing!
I’m off to post this in the results.
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thanks for speeding it up for me so I have it in the 2013 league.





