@cwglee51 said in L25 G40 OOB cwglee51 (L+44) v BobbaRossa (X) Round 2:
@BobbaRossa - flat out forgot to move the mech and armor from yun to szech
No worries. Their graves were moved to Szechwan. Please inform the next of kin.
scramble orders for uk
No scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Purchase Units - Germans
Germans buy 6 armour, 1 destroyer, 2 fighters, 9 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Smolensk to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 bomber moved from Greece to Caucasus
3 tactical_bombers moved from Rostov to Caucasus
1 armour moved from Russia to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
1 armour moved from Russia to Kazakhstan
Germans take Kazakhstan from Russians
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
4 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Norway to 125 Sea Zone
2 fighters moved from Norway to 110 Sea Zone
Combat - Germans
Battle in Caucasus
Germans attack with 1 bomber, 4 mech_infantrys and 3 tactical_bombers
French defend with 1 infantry; British defend with 2 armour and 1 mech_infantry
Germans win, taking Caucasus from British with 1 bomber, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 3 mech_infantrys
Casualties for French: 1 infantry
Casualties for British: 2 armour and 1 mech_infantry
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Germans win, taking 125 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 110 Sea Zone
Germans attack with 6 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 carrier, 1 destroyer and 1 fighter
Units damaged: 1 carrier owned by the Americans
Germans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Germans: 1 submarine
Casualties for Americans: 1 carrier, 1 destroyer and 1 fighter
Non Combat Move - Germans
3 fighters moved from 110 Sea Zone to Norway
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 aaGun moved from Karelia to Finland
2 mech_infantrys moved from Karelia to Norway
1 fighter moved from 125 Sea Zone to Norway
4 infantry moved from France to Northern Italy
5 infantry moved from Normandy Bordeaux to France
5 infantry moved from Western Germany to Northern Italy
1 bomber and 3 tactical_bombers moved from Caucasus to Greece
1 bomber moved from Greece to Southern Italy
2 armour moved from Russia to Kazakhstan
3 mech_infantrys moved from Novgorod to Vologda
Place Units - Germans
3 armour placed in Volgograd
3 armour placed in Ukraine
3 mech_infantrys placed in Russia
1 destroyer and 1 submarine placed in 112 Sea Zone
2 fighters and 6 infantry placed in Western Germany
3 infantry placed in France
Turn Complete - Germans
Germans collect 67 PUs; end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
2 infantry moved from Timguska to Novosibirsk
2 infantry moved from Yakut S.S.R. to Yenisey
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Jehol : 1 infantry
Kweichow : 1 infantry
Yenisey : 2 infantry
Syria : 1 flag
Novosibirsk : 2 infantry
114 Sea Zone : 1 submarine
Northwest Persia : 1 flag
115 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 67 / 92
Russians : 12 / 0
Japanese : 56 / 64
Americans : 54 / 74
Chinese : 9 / 8
British : 35 / 42
UK_Pacific : 5 / 5
Italians : 13 / 12
ANZAC : 10 / 13
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 2 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 submarines moved from 6 Sea Zone to 26 Sea Zone
4 fighters moved from 31 Sea Zone to 26 Sea Zone
1 fighter moved from 54 Sea Zone to New South Wales
1 tactical_bomber moved from 54 Sea Zone to New South Wales
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 battleship moved from 54 Sea Zone to 62 Sea Zone
1 mech_infantry moved from Hopei to Suiyuyan
1 artillery moved from Hopei to Suiyuyan
1 mech_infantry moved from Anhwe to Hopei
1 mech_infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Kiangsu to Chahar
Japanese take Chahar from Chinese
1 armour moved from Burma to Szechwan
1 mech_infantry moved from Burma to Szechwan
1 tactical_bomber moved from Yunnan to Szechwan
1 armour moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Jehol
1 tactical_bomber moved from Japan to Jehol
1 fighter moved from Japan to Jehol
1 mech_infantry moved from Burma to Kweichow
1 submarine moved from 39 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in 62 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 1 destroyer
ANZAC defend with 1 submarine
Japanese win, taking 62 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 submarine
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 26 Sea Zone
Japanese attack with 4 fighters and 2 submarines
Americans defend with 1 carrier, 1 destroyer, 2 fighters and 4 transports
Japanese win, taking 26 Sea Zone from Americans with 3 fighters and 1 submarine remaining. Battle score for attacker is 56
Casualties for Japanese: 1 fighter and 1 submarine
Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 4 transports
Battle in Jehol
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Szechwan
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Szechwan from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery and 2 mech_infantrys
Chinese defend with 2 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 1 artillery and 2 mech_infantrys
Casualties for Chinese: 1 infantry
Battle in New South Wales
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 factory_minor, 1 fighter and 1 harbour
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 fighter
Battle in Kweichow
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Jehol to Hunan
1 tactical_bomber moved from Jehol to Hunan
1 tactical_bomber moved from Szechwan to Hunan
3 infantry moved from Malaya to Shan State
1 transport moved from 37 Sea Zone to 19 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 18 Sea Zone to 6 Sea Zone
2 carriers moved from 31 Sea Zone to 32 Sea Zone
3 fighters moved from 26 Sea Zone to 32 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 32 Sea Zone
1 carrier moved from 54 Sea Zone to 62 Sea Zone
1 tactical_bomber moved from New South Wales to 62 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
1 artillery and 2 infantry placed in Malaya
2 artilleries, 2 fighters and 2 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Just giving a heads up that I won’t be back to a computer until Monday. I’ve got some appointments today and I don’t usually get on line over the weekend.
I normally don’t try to rush games but I would like to get this wrapped up by the 11/2 deadline to get it put into 2013 league since I don’t plan on playing next year.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers and 3 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
1 battleship and 1 destroyer moved from 99 Sea Zone to 95 Sea Zone
2 bombers moved from Hawaiian Islands to 62 Sea Zone
Scramble orders for Italy please.
Let’s try to knock this out! We are really close to the end here.
no scramble
I should have asked for OOL for Sz 62 as well. Sorry about that.
plane, carrier, carrier, cruiser, destroyer, battleship
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers and 3 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
1 battleship and 1 destroyer moved from 99 Sea Zone to 95 Sea Zone
2 bombers moved from Hawaiian Islands to 62 Sea Zone
Combat - Americans
Battle in 62 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber
Americans roll dice for 2 bombers in 62 Sea Zone, round 2 : 2/2 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber in 62 Sea Zone, round 2 : 3/5 hits
1 tactical_bomber owned by the Japanese and 2 bombers owned by the Americans lost in 62 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is -13
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 2 bombers
Battle in Southern Italy
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 1 bomber; Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
Americans roll dice for 1 battleship in Southern Italy, round 2 : 0/1 hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Southern Italy, round 2 : 0/4 hits
Italians roll dice for 2 aaGuns, 1 bomber, 1 fighter and 6 infantry in Southern Italy, round 2 : 2/8 hits
2 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 artillery and 1 mech_infantry in Southern Italy, round 3 : 0/2 hits
Italians roll dice for 2 aaGuns, 1 bomber, 1 fighter and 6 infantry in Southern Italy, round 3 : 3/8 hits
1 mech_infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern Italy
Italians win with 2 aaGuns, 1 bomber, 1 fighter and 6 infantry remaining. Battle score for attacker is -14
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
Non Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Western United States to Hawaiian Islands
Place Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 bomber and 1 fighter placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 5,6
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 4 artilleries, 2 fighters, 1 harbour and 4 infantry
Midway : 1 airfield
10 Sea Zone : 1 battleship, 1 carrier, 3 destroyers and 2 fighters
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Morocco : 1 flag, 2 artilleries and 2 infantry
Algeria : 1 flag
80 Sea Zone : 1 cruiser
95 Sea Zone : 1 battleship, 2 destroyers and 4 transports
Brazil : 1 flag
91 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 67 / 92
Russians : 12 / 0
Japanese : 60 / 65
Americans : 54 / 74
Chinese : 5 / 8
British : 35 / 42
UK_Pacific : 5 / 5
Italians : 13 / 12
ANZAC : 10 / 13
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total
Territory Summary for Chinese :
Shensi : 2 infantry
Hopei : 1 infantry
Sikang : 1 infantry
Production/PUs Summary :
Germans : 67 / 92
Russians : 12 / 0
Japanese : 59 / 65
Americans : 54 / 74
Chinese : 6 / 8
British : 35 / 42
UK_Pacific : 5 / 5
Italians : 13 / 12
ANZAC : 10 / 13
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 2 armour, 1 carrier, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Persia to Caucasus
1 bomber moved from India to Caucasus
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
Combat - British
Battle in Caucasus
British attack with 1 armour, 1 bomber and 1 mech_infantry
Germans defend with 1 mech_infantry
British roll dice for 1 armour, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 bomber moved from Caucasus to Persia
1 armour moved from Persia to Caucasus
2 mech_infantrys moved from India to Eastern Persia
2 infantry moved from India to Burma
1 aaGun moved from India to Burma
1 mech_infantry moved from Morocco to Tunisia
1 mech_infantry moved from Tunisia to Tobruk
1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 destroyers, 2 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Libya
1 tactical_bomber moved from United Kingdom to Gibraltar
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
Place Units - British
2 armour and 1 mech_infantry placed in Persia
1 carrier placed in 98 Sea Zone
1 fighter placed in 98 Sea Zone
Turn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs total
Some Units in India change ownership: 1 infantry
Territory Summary for British, UK_Pacific :
Burma : 1 aaGun and 3 infantry
India : 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
39 Sea Zone : 1 destroyer
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour and 1 tactical_bomber
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 1 infantry
Tunisia : 1 flag, 1 mech_infantry
Tobruk : 1 flag, 1 mech_infantry
Libya : 1 flag, 1 airfield, 2 artilleries and 2 infantry
Ethiopia : 1 flag
Caucasus : 1 flag, 2 armour and 1 mech_infantry
96 Sea Zone : 2 destroyers and 2 transports
106 Sea Zone : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag, 2 mech_infantrys
Persia : 1 flag, 2 armour, 1 bomber, 1 factory_minor and 1 mech_infantry
98 Sea Zone : 1 carrier and 1 fighter
Production/PUs Summary :
Germans : 65 / 92
Russians : 12 / 0
Japanese : 58 / 65
Americans : 54 / 74
Chinese : 6 / 8
British : 37 / 42
UK_Pacific : 6 / 8
Italians : 13 / 12
ANZAC : 10 / 13
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 2 PUs;
Combat Move - Italians
1 destroyer moved from 93 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 destroyer and 1 fighter
British defend with 2 destroyers and 2 transports
Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 30
Casualties for British: 2 destroyers and 2 transports
Non Combat Move - Italians
1 fighter moved from 96 Sea Zone to Southern Italy
1 aaGun and 4 infantry moved from Southern France to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 15 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from India to Szechwan
Combat - ANZAC
Battle in Szechwan
ANZAC attack with 1 fighter
Japanese defend with 1 armour
ANZAC roll dice for 1 fighter in Szechwan, round 2 : 1/1 hits
Japanese roll dice for 1 armour in Szechwan, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 fighter owned by the ANZAC lost in Szechwan
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 armour
Casualties for ANZAC: 1 fighter
Non Combat Move - ANZAC
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 80 Sea Zone: 1 cruiser
EDIT: Adding units owned by Americans to 39 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,1,4
ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 12 PUs
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Northern Territory : 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Western Australia : 1 infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
Production/PUs Summary :
Germans : 65 / 92
Russians : 12 / 0
Japanese : 58 / 65
Americans : 54 / 74
Chinese : 6 / 8
British : 37 / 42
UK_Pacific : 6 / 8
Italians : 13 / 15
ANZAC : 10 / 12
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
99 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 65 / 92
Russians : 12 / 0
Japanese : 58 / 65
Americans : 54 / 74
Chinese : 6 / 8
British : 37 / 42
UK_Pacific : 6 / 8
Italians : 13 / 15
ANZAC : 10 / 12
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Sorry about the edit. I could have sworn that was a ANZAC Cruiser, but I guess it was an American one. I moved it where I would have moved it either way. If you think it should be moved back please feel free to do so.
no worries :lol: