reposted with an ncnm edit (fig from 42 moved to 36)
G40L Hobo (axis) vs Entek (allies +9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from India to Burma
1 cruiser moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for ANZAC :
Burma : 1 infantry
India : 1 fighter
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 fighter, 1 harbour and 2 infantry
Northern Territory : 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Western Australia : 1 infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
54 Sea Zone : 1 cruiser and 1 destroyer
62 Sea Zone : 1 destroyer, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 53 / 74
Russians : 24 / 23
Japanese : 59 / 67
Americans : 56 / 76
Chinese : 5 / 7
British : 34 / 39
UK_Pacific : 6 / 3
Italians : 14 / 10
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Iraq to Northwest PersiaTurn Complete - French
Territory Summary for French :
Normandy Bordeaux : 2 infantry
99 Sea Zone : 1 flag
Northwest Persia : 1 infantryProduction/PUs Summary :
Germans : 53 / 74
Russians : 24 / 23
Japanese : 59 / 67
Americans : 56 / 76
Chinese : 5 / 7
British : 34 / 39
UK_Pacific : 6 / 3
Italians : 14 / 10
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 artillery, 1 destroyer, 1 fighter, 2 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Smolensk
1 armour moved from Novgorod to Smolensk
1 mech_infantry moved from Samara to Tambov
1 armour moved from Bryansk to Tambov
1 mech_infantry moved from Rostov to Volgograd
1 mech_infantry moved from Rostov to Caucasus
3 armour moved from Ukraine to Caucasus
3 tactical_bombers moved from Southern Italy to Caucasus
1 fighter and 1 tactical_bomber moved from Greece to Tambov
2 bombers moved from Novgorod to Volgograd
1 bomber moved from France to Volgograd
5 armour and 3 mech_infantrys moved from Rostov to Russia
4 fighters moved from Western Germany to Normandy Bordeaux
5 infantry moved from France to Normandy BordeauxCombat - Germans
Battle in Russia
Germans attack with 5 armour and 3 mech_infantrys
Russians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor and 4 infantry
Germans captures 23PUs while taking Russians capital
Germans win, taking Russia from Russians with 4 armour remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 3 mech_infantrys
Casualties for Russians: 2 aaGuns, 1 artillery and 4 infantry
Battle in Smolensk
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans win, taking Smolensk from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Archangel
Germans attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Russians win with no units remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 2 armour and 2 mech_infantrys
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour, 1 fighter and 1 mech_infantry
Casualties for British: 2 armour and 2 mech_infantrys
Battle in Volgograd
Germans attack with 3 bombers and 1 mech_infantry
Russians defend with 1 armour, 1 factory_minor and 1 mech_infantry
Germans win, taking Volgograd from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -14
Casualties for Germans: 2 bombers
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Caucasus
Germans attack with 3 armour, 1 mech_infantry and 3 tactical_bombers
British defend with 4 armour and 2 mech_infantrys
Germans win, taking Caucasus from Russians with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 2 armour, 1 mech_infantry and 1 tactical_bomber
Casualties for British: 4 armour and 2 mech_infantrys
Battle in Normandy Bordeaux
Germans attack with 4 fighters and 5 infantry
French defend with 2 infantry; Americans defend with 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from Americans with 4 fighters and 5 infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantryNon Combat Move - Germans
3 fighters moved from Normandy Bordeaux to Norway
1 fighter moved from Normandy Bordeaux to Western Germany
2 fighters moved from Germany to Western Germany
2 infantry moved from Western Germany to France
1 tactical_bomber moved from Germany to Western Germany
2 tactical_bombers moved from Caucasus to Rostov
1 tactical_bomber moved from Tambov to Rostov
1 bomber moved from Volgograd to Greece
1 infantry moved from Finland to Norway
1 aaGun moved from Novgorod to KareliaPlace Units - Germans
3 mech_infantrys placed in Ukraine
1 airfield placed in Norway
3 mech_infantrys placed in Novgorod
1 destroyer and 1 submarine placed in 112 Sea Zone
1 fighter placed in Western Germany
1 artillery and 2 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,1,3
Germans collect 60 PUs (3 lost to blockades); end with 84 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 109 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from JapaneseCombat - Russians
Non Combat Move - Russians
1 infantry moved from Kansu to Shensi
2 infantry moved from Yenisey to Timguska
2 infantry moved from Buryatia to Yakut S.S.R.Turn Complete - Russians
Territory Summary for Russians :
Shensi : 1 infantry
Hopei : 1 infantry
Chahar : 1 infantry
Yakut S.S.R. : 2 infantry
Timguska : 2 infantry
Syria : 1 flag
114 Sea Zone : 1 submarine
Northwest Persia : 1 flag
115 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 63 / 109
Russians : 16 / 0
Japanese : 57 / 67
Americans : 54 / 76
Chinese : 7 / 7
British : 34 / 39
UK_Pacific : 6 / 3
Italians : 14 / 10
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I knew I shouldn’t have tried to take Russia back last, but I was hoping that my UK stuff would do better and cut you off from retaking it, oh well.
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It was a decent gamble. I wouldn’t have minded either way since I would have been able to take it back again the turn after.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 fighter, 2 mech_infantrys, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
2 fighters moved from Japan to 26 Sea Zone
2 fighters moved from 33 Sea Zone to 26 Sea Zone
1 battleship moved from 42 Sea Zone to 54 Sea Zone
1 cruiser moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from 33 Sea Zone to 62 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 62 Sea Zone
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Burma
1 armour moved from Kweichow to Burma
1 mech_infantry moved from Yunnan to Burma
1 mech_infantry moved from Kweichow to Burma
1 artillery moved from Kweichow to Hopei
2 mech_infantrys moved from Kweichow to Hopei
3 mech_infantrys moved from Kiangsu to ChaharCombat - Japanese
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scramble orders for queensland
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Scramble the fighter please
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 fighter, 2 mech_infantrys, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
2 fighters moved from Japan to 26 Sea Zone
2 fighters moved from 33 Sea Zone to 26 Sea Zone
1 battleship moved from 42 Sea Zone to 54 Sea Zone
1 cruiser moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from 33 Sea Zone to 62 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 62 Sea Zone
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Burma
1 armour moved from Kweichow to Burma
1 mech_infantry moved from Yunnan to Burma
1 mech_infantry moved from Kweichow to Burma
1 artillery moved from Kweichow to Hopei
2 mech_infantrys moved from Kweichow to Hopei
3 mech_infantrys moved from Kiangsu to ChaharCombat - Japanese
ANZAC scrambles 1 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in 62 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 1 destroyer
ANZAC defend with 1 cruiser, 1 destroyer and 1 fighter
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 30
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 fighter
Battle in 26 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 6 fighters and 1 submarine
Americans defend with 1 carrier, 1 destroyer, 2 fighters and 3 submarines
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking 26 Sea Zone from Americans with 1 carrier, 1 destroyer, 5 fighters and 1 submarine remaining. Battle score for attacker is 52
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 3 submarines
Battle in Burma
Japanese attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
ANZAC defend with 1 infantry; British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 infantry
Casualties for British: 2 infantry
Battle in Hopei
Japanese attack with 1 artillery and 2 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Chahar
Japanese attack with 3 mech_infantrys
Russians defend with 1 infantry
1 mech_infantry owned by the Japanese retreated to Anhwe
Chinese win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Japanese
1 fighter could not land in 26 Sea Zone and was removed
1 destroyer moved from 58 Sea Zone to 37 Sea Zone
1 carrier moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from 62 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 62 Sea Zone to 54 Sea Zone
2 carriers moved from 33 Sea Zone to 31 Sea Zone
4 fighters moved from 26 Sea Zone to 31 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 tactical_bomber moved from Burma to Yunnan
1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 transport moved from 42 Sea Zone to 35 Sea Zone
1 transport moved from 42 Sea Zone to 36 Sea Zone
1 transport moved from 33 Sea Zone to 18 Sea ZonePlace Units - Japanese
1 destroyer and 4 submarines placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
3 infantry placed in Malaya
1 fighter and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Caroline Islands to 26 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea ZoneCombat - Americans
Americans creates battle in territory 125 Sea Zone
Americans creates battle in territory 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 97 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to 93 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Battle in 97 Sea Zone
Italians defend with 1 destroyer
Battle in 26 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 2 fighters
Japanese defend with 1 carrier, 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers, 1 destroyer and 2 fighters in 26 Sea Zone, round 2 : 4/5 hits
Japanese roll dice for 1 carrier and 1 destroyer in 26 Sea Zone, round 2 : 0/2 hits
1 carrier owned by the Japanese , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 26 Sea Zone
Americans winItalians win, taking 125 Sea Zone from Germans with 1 destroyer remaining, taking 26 Sea Zone from Japanese with 2 bombers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 30
Casualties for Japanese: 1 carrier, 1 destroyer and 1 submarineNon Combat Move - Americans
2 bombers moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 cruiser moved from 98 Sea Zone to 80 Sea Zone
1 battleship and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone
4 transports moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
1 battleship and 1 destroyer placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 4 artilleries, 2 bombers, 1 harbour and 4 infantry
Midway : 1 airfield
26 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters and 4 transports
10 Sea Zone : 1 battleship and 1 destroyer
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Morocco : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
Algeria : 1 flag
125 Sea Zone : 1 flag, 1 submarine
80 Sea Zone : 1 cruiser
93 Sea Zone : 2 submarines
99 Sea Zone : 1 battleship and 1 destroyer
97 Sea Zone : 1 flag
101 Sea Zone : 2 transports
Brazil : 1 flag
91 Sea Zone : 1 destroyer and 4 transports
110 Sea Zone : 1 carrier, 1 destroyer and 1 fighterProduction/PUs Summary :
Germans : 63 / 109
Russians : 16 / 0
Japanese : 59 / 64
Americans : 54 / 74
Chinese : 6 / 7
British : 34 / 39
UK_Pacific : 5 / 3
Italians : 14 / 10
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Tsinghai to ShensiPlace Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Suiyuyan : 2 infantry
Szechwan : 2 infantryProduction/PUs Summary :
Germans : 63 / 109
Russians : 16 / 0
Japanese : 58 / 64
Americans : 54 / 74
Chinese : 7 / 8
British : 34 / 39
UK_Pacific : 5 / 3
Italians : 14 / 10
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 2 armour, 2 artilleries, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 2 mech_infantrys moved from Persia to Caucasus
1 armour moved from Iraq to Caucasus
1 mech_infantry moved from Libya to Tunisia
British take Tunisia from Italians
1 artillery moved from West India to India
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
1 bomber moved from Union of South Africa to IndiaCombat - British
Battle in Caucasus
British attack with 2 armour and 2 mech_infantrys
Germans defend with 1 armour
British roll dice for 2 armour and 2 mech_infantrys in Caucasus, round 2 : 2/4 hits
Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits
1 armour owned by the Germans and 1 mech_infantry owned by the British lost in Caucasus
British win, taking Caucasus from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 1 mech_infantryNon Combat Move - British
1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to MoroccoPlace Units - British
2 armour and 1 mech_infantry placed in Persia
2 artilleries and 1 infantry placed in United Kingdom
1 factory_minor placed in EgyptTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 infantryTerritory Summary for British, UK_Pacific :
India : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 artillery and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 1 infantry and 1 tactical_bomber
Morocco : 1 artillery, 2 infantry and 1 mech_infantry
Tunisia : 1 flag, 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag, 1 airfield
Ethiopia : 1 flag
Caucasus : 1 flag, 2 armour and 1 mech_infantry
80 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag
Persia : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
91 Sea Zone : 2 destroyers and 2 transportsProduction/PUs Summary :
Germans : 61 / 109
Russians : 16 / 0
Japanese : 58 / 64
Americans : 54 / 74
Chinese : 7 / 8
British : 37 / 42
UK_Pacific : 5 / 5
Italians : 13 / 10
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
Italians take 97 Sea Zone from Americans
1 fighter moved from Southern Italy to 93 Sea ZoneCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 1 fighter
Americans defend with 2 submarines
Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarinesNon Combat Move - Italians
1 fighter moved from 93 Sea Zone to Southern ItalyPlace Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,2
Italians collect 11 PUs (2 lost to blockades); end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,1,4,2,4,1,4
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 13 PUsTerritory Summary for ANZAC :
India : 1 fighter
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Northern Territory : 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 fighter and 1 harbour
Western Australia : 1 infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag, 1 submarine
62 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 61 / 109
Russians : 16 / 0
Japanese : 58 / 64
Americans : 54 / 74
Chinese : 7 / 8
British : 37 / 42
UK_Pacific : 5 / 5
Italians : 13 / 12
ANZAC : 10 / 13
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
1 infantry moved from Northwest Persia to CaucasusNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Caucasus : 1 infantry
99 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 61 / 109
Russians : 16 / 0
Japanese : 58 / 64
Americans : 54 / 74
Chinese : 7 / 8
British : 37 / 42
UK_Pacific : 5 / 5
Italians : 13 / 12
ANZAC : 10 / 13
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 6 armour, 1 destroyer, 2 fighters, 9 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Smolensk to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 bomber moved from Greece to Caucasus
3 tactical_bombers moved from Rostov to Caucasus
1 armour moved from Russia to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
1 armour moved from Russia to Kazakhstan
Germans take Kazakhstan from Russians
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
4 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Norway to 125 Sea Zone
2 fighters moved from Norway to 110 Sea Zone -
scramble orders for uk
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No scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 6 armour, 1 destroyer, 2 fighters, 9 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Smolensk to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 bomber moved from Greece to Caucasus
3 tactical_bombers moved from Rostov to Caucasus
1 armour moved from Russia to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
1 armour moved from Russia to Kazakhstan
Germans take Kazakhstan from Russians
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
4 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Norway to 125 Sea Zone
2 fighters moved from Norway to 110 Sea ZoneCombat - Germans
Battle in Caucasus
Germans attack with 1 bomber, 4 mech_infantrys and 3 tactical_bombers
French defend with 1 infantry; British defend with 2 armour and 1 mech_infantry
Germans win, taking Caucasus from British with 1 bomber, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 3 mech_infantrys
Casualties for French: 1 infantry
Casualties for British: 2 armour and 1 mech_infantry
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Germans win, taking 125 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 110 Sea Zone
Germans attack with 6 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 carrier, 1 destroyer and 1 fighter
Units damaged: 1 carrier owned by the Americans
Germans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Germans: 1 submarine
Casualties for Americans: 1 carrier, 1 destroyer and 1 fighterNon Combat Move - Germans
3 fighters moved from 110 Sea Zone to Norway
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 aaGun moved from Karelia to Finland
2 mech_infantrys moved from Karelia to Norway
1 fighter moved from 125 Sea Zone to Norway
4 infantry moved from France to Northern Italy
5 infantry moved from Normandy Bordeaux to France
5 infantry moved from Western Germany to Northern Italy
1 bomber and 3 tactical_bombers moved from Caucasus to Greece
1 bomber moved from Greece to Southern Italy
2 armour moved from Russia to Kazakhstan
3 mech_infantrys moved from Novgorod to VologdaPlace Units - Germans
3 armour placed in Volgograd
3 armour placed in Ukraine
3 mech_infantrys placed in Russia
1 destroyer and 1 submarine placed in 112 Sea Zone
2 fighters and 6 infantry placed in Western Germany
3 infantry placed in FranceTurn Complete - Germans
Germans collect 67 PUs; end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs





