Variance (axis) vs shin ji (allies) to the death!
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We’re not done yet! :)
Well, OK. We’re probably done. But the capitalists will save us!
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OK let 'er rip
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Combat Move - Russians
4 artilleries and 20 infantry moved from Novgorod to Archangel
1 armour moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Italians
1 armour moved from Northwest Persia to Persia
Russians take Persia from Italians
1 infantry moved from Rostov to Volgograd
1 infantry moved from Tambov to SamaraCombat - Russians
Battle in Archangel
Russians attack with 4 artilleries and 20 infantry
Germans defend with 1 aaGun, 2 armour and 12 mech_infantrys
Russians win, taking Archangel from Germans with 4 artilleries and 6 infantry remaining. Battle score for attacker is 23
Casualties for Germans: 1 aaGun, 2 armour and 12 mech_infantrys
Casualties for Russians: 14 infantryNon Combat Move - Russians
2 aaGuns moved from Novgorod to ArchangelTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 10 infantry; Remaining resources: 0 SuicideAttackTokens; 9 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Kazakhstan to Caucasus
1 artillery and 1 infantry moved from Novosibirsk to Samara
1 artillery and 5 infantry moved from Kazakhstan to Volgograd
1 bomber and 1 tactical_bomber moved from Tsinghai to Caucasus
1 bomber and 1 tactical_bomber moved from Tsinghai to Samara
6 tactical_bombers moved from Tsinghai to VolgogradCombat - Japanese
Battle in Samara
Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Samara from Russians with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
French defend with 1 fighter
Japanese win, taking Caucasus from Russians with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for French: 1 fighter
Battle in Volgograd
Japanese attack with 1 artillery, 5 infantry and 6 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Japanese win, taking Volgograd from Russians with 1 artillery, 4 infantry and 6 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
6 armour moved from Kazakhstan to Vologda
3 armour and 3 mech_infantrys moved from Tsinghai to Vologda
3 mech_infantrys moved from Chahar to Kansu
1 armour moved from Evenkiyskiy to Vologda
1 mech_infantry moved from Urals to Vologda
1 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Sakha to Buryatia
1 aaGun moved from Chahar to Suiyuyan
6 tactical_bombers moved from Volgograd to Vologda
1 bomber moved from Caucasus to Vologda
1 bomber and 1 tactical_bomber moved from Samara to Vologda
1 tactical_bomber moved from Caucasus to Novosibirsk
2 artilleries and 6 infantry moved from Novosibirsk to VologdaPlace Units - Japanese
10 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,4,5,4
Japanese collect 35 PUs (2 lost to blockades); end with 44 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 1 factory_minor, 7 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Kiangsu to Japan
1 bomber moved from Kiangsu to Japan
1 bomber moved from Kiangsu to Japan
1 bomber moved from Kiangsu to Japan
1 bomber moved from Kiangsu to Japan
1 bomber moved from Kiangsu to Japan
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone
1 infantry moved from 4 Sea Zone to Soviet Far East
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
2 artilleries and 2 infantry moved from Korea to Amur
Americans take Amur from Japanese
1 fighter moved from Eastern Persia to Persia -
Nuking Tokyo. Are you sending up fighters to intercept?
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no intercept
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 1 factory_minor, 7 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Kiangsu to Japan
1 bomber moved from Kiangsu to Japan
1 bomber moved from Kiangsu to Japan
1 bomber moved from Kiangsu to Japan
1 bomber moved from Kiangsu to Japan
1 bomber moved from Kiangsu to Japan
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone
1 infantry moved from 4 Sea Zone to Soviet Far East
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
2 artilleries and 2 infantry moved from Korea to Amur
Americans take Amur from Japanese
1 fighter moved from Eastern Persia to PersiaCombat - Americans
Air Battle in Japan
Americans attacks with 6 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
Bombing raid in Japan rolls: 4,3,3,3,8,4 and causes: 20 damage to unit: factory_major
Bombing raid in Japan causes 20 damage total.
Battle in Soviet Far East
Cleaning up after air battlesNon Combat Move - Americans
1 transport moved from 6 Sea Zone to 25 Sea Zone
1 transport moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Kiangsu to Korea
1 fighter moved from Kiangsu to Korea
6 bombers moved from Japan to Korea
6 bombers moved from Kiangsu to India
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 transport moved from 101 Sea Zone to 86 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
4 mech_infantrys moved from Eastern United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 6 infantry, 4 mech_infantrys and 6 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Morocco
4 mech_infantrys moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
4 bombers moved from French Equatorial Africa to Morocco
1 infantry moved from Central United States to Eastern United States
1 infantry moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea ZonePlace Units - Americans
5 transports placed in 101 Sea Zone
3 artilleries and 7 infantry placed in Eastern United States
1 factory_minor placed in KoreaTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
7 artilleries and 10 infantry moved from Anhwe to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter and 4 infantry moved from Szechwan to ShensiPlace Units - Chinese
1 artillery and 4 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Combat Move - British
3 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 bomber moved from French Equatorial Africa to Anglo Egyptian Sudan
1 transport moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 tactical_bomber moved from India to Iraq
2 fighters moved from India to Iraq
1 armour moved from Eastern Persia to Iraq
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Sikang to Kazakhstan
British take Kazakhstan from Japanese
1 infantry moved from Shensi to Suiyuyan
1 mech_infantry moved from Eastern Persia to IraqCombat - British
British creates battle in territory 6 Sea Zone
Battle in Anglo Egyptian Sudan
British attack with 1 bomber and 3 infantry
Italians defend with 1 infantry
British win, taking 6 Sea Zone from Japanese, taking Anglo Egyptian Sudan from Italians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 1 armour, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 3 infantry
British win, taking Iraq from Italians with 1 armour, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Italians: 3 infantry
Battle in Suiyuyan
British attack with 1 infantry
Japanese defend with 1 aaGun
British win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGunNon Combat Move - British
6 infantry moved from United Kingdom to 110 Sea Zone
1 battleship, 3 destroyers, 6 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 109 Sea Zone to 106 Sea Zone
1 bomber moved from Anglo Egyptian Sudan to Persia
1 mech_infantry moved from Eastern Persia to Iraq
4 mech_infantrys moved from Eastern Persia to Iraq
6 infantry moved from Eastern Persia to Persia
7 infantry moved from Szechwan to Sikang
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Hopei to Suiyuyan
1 artillery moved from Sikang to Tsinghai
3 aaGuns, 2 artilleries and 7 infantry moved from Sikang to Kazakhstan
1 infantry moved from Sikang to Kazakhstan
3 armour and 3 mech_infantrys moved from India to Eastern Persia
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
2 fighters and 1 tactical_bomber moved from Iraq to PersiaPlace Units - British
1 artillery and 2 bombers placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 27 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Place Units - UK_Pacific
3 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in India change ownership: 3 armour and 3 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Egypt to 80 Sea ZoneCombat - Italians
Battle in 80 Sea Zone
Italians attack with 1 bomber
British defend with 1 destroyer and 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transportNon Combat Move - Italians
1 bomber moved from 80 Sea Zone to Egypt
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to FrancePlace Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Union of South Africa: 1 infantry
EDIT: Adding units owned by Italians to Rhodesia: 1 infantry
EDIT: Changing ownership of Rhodesia from British to Italians
EDIT: Removing units owned by Italians from 71 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to 81 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 battleship
EDIT: Adding units owned by Italians to 81 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
3 infantry placed in Union of South Africa
2 infantry and 1 mech_infantry placed in Egypt
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 infantry placed in Southern Italy
4 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Removing units owned by Italians from Southern Italy: 3 infantry
EDIT: Removing units owned by Italians from 97 Sea Zone: 2 cruisers, 1 submarine and 2 transports
EDIT: Adding units owned by Italians to 98 Sea Zone: 2 cruisers, 1 submarine and 2 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Western Germany: 2 aaGuns
EDIT: Adding units owned by Italians to Northern Italy: 2 aaGuns
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
Oops. didn;t notice those bombers in the neighborhood.
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kind of a careless turn for Italy but whatever.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Eastern Persia to 81 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Eastern Persia to 81 Sea ZoneCombat - ANZAC
ANZAC creates battle in territory 35 Sea Zone
Battle in 81 Sea Zone
ANZAC attack with 1 fighter
Italians defend with 1 transport
ANZAC win, taking 35 Sea Zone from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - ANZAC
1 fighter moved from 81 Sea Zone to Anglo Egyptian Sudan
1 fighter moved from Eastern Persia to Iraq
1 fighter moved from Eastern Persia to Iraq
1 infantry moved from Kweichow to Shensi
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Shantung to Anhwe
1 destroyer, 2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
4 artilleries moved from Java to 42 Sea Zone
6 infantry moved from Java to 42 Sea Zone
4 artilleries, 1 cruiser, 6 infantry and 5 transports moved from 42 Sea Zone to 39 Sea Zone
6 infantry moved from 39 Sea Zone to India
4 artilleries moved from 39 Sea Zone to IndiaPlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Queensland: 2 armour and 1 infantry
EDIT: Removing units owned by ANZAC from New South Wales: 2 armour and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Combat Move - French
Non Combat Move - French
2 cruisers moved from 110 Sea Zone to 91 Sea Zone
3 infantry moved from Tobruk to Libya
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 39 Sea Zone to 76 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 90 PUs;
Germans buy 10 armour and 3 fighters; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
4 bombers, 1 fighter and 5 tactical_bombers moved from Bryansk to Archangel
2 armour and 3 mech_infantrys moved from Russia to Archangel
1 submarine moved from 113 Sea Zone to 119 Sea Zone
1 artillery moved from Russia to Tambov
Germans take Tambov from RussiansCombat - Germans
Battle in Archangel
Germans attack with 2 armour, 4 bombers, 1 fighter, 3 mech_infantrys and 5 tactical_bombers
Russians defend with 2 aaGuns, 4 artilleries and 6 infantry
Germans win, taking Archangel from Russians with 1 armour, 4 bombers and 5 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Germans: 1 armour, 1 fighter and 3 mech_infantrys
Casualties for Russians: 2 aaGuns, 4 artilleries and 6 infantryNon Combat Move - Germans
2 bombers and 5 tactical_bombers moved from Archangel to Russia
5 aaGuns moved from Bryansk to Russia
12 infantry moved from Western Germany to Northern Italy
2 armour and 2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
2 artilleries and 3 infantry moved from Normandy Bordeaux to France
10 mech_infantrys moved from Germany to Northern Italy
2 bombers moved from Archangel to RussiaPlace Units - Germans
10 armour placed in Western Germany
3 fighters placed in FranceTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs -
not a whole lot for Russia to do this turn.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Combat Move - Russians
1 armour moved from Persia to Trans-Jordan
British take Trans-Jordan from ItaliansCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians





