Innohub vs Wittmann 1942 2nd Edit

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    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 transport moved from 65 Sea Zone to 64 Sea Zone
                1 infantry moved from Alaska to 64 Sea Zone
                1 infantry moved from Alaska to 64 Sea Zone
                2 infantry and 1 transport moved from 64 Sea Zone to 63 Sea Zone
                1 infantry moved from 63 Sea Zone to Buryatia S.S.R.
                      Russians take Buryatia S.S.R. from Japanese
                1 infantry moved from 63 Sea Zone to Buryatia S.S.R.
                1 cruiser moved from 11 Sea Zone to 13 Sea Zone
                1 destroyer moved from 11 Sea Zone to 13 Sea Zone

    Combat - Americans
                Battle in 13 Sea Zone
                    Americans attack with 1 cruiser and 1 destroyer
                    Germans defend with 1 destroyer
                    Americans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Americans
                1 transport moved from 11 Sea Zone to 13 Sea Zone
                1 infantry moved from Gibraltar to 13 Sea Zone
                1 artillery moved from Gibraltar to 13 Sea Zone
                1 infantry moved from 13 Sea Zone to Morocco
                1 artillery moved from 13 Sea Zone to Morocco
                1 armour moved from Eastern United States to 11 Sea Zone
                1 infantry moved from Eastern United States to 11 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
                1 armour moved from 13 Sea Zone to Morocco
                1 infantry moved from 13 Sea Zone to Morocco
                1 destroyer moved from 64 Sea Zone to 63 Sea Zone
                2 fighters moved from 64 Sea Zone to Evenki National Okrug
                1 aaGun moved from Western Canada to Alaska

    Place Units - Americans
                2 fighters placed in 64 Sea Zone
                1 submarine placed in 56 Sea Zone
                1 transport placed in 56 Sea Zone
                1 infantry placed in Western United States
                1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 38 PUs; end with 39 PUs total

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    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 1 armour and 6 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                2 infantry moved from Caucasus to West Russia
                1 artillery moved from Russia to Archangel
                1 fighter moved from Evenki National Okrug to 5 Sea Zone
                1 submarine moved from 2 Sea Zone to 6 Sea Zone
                1 infantry moved from Russia to Archangel
                1 infantry moved from Evenki National Okrug to Archangel
                2 armour moved from Kazakh S.S.R. to Archangel
                1 artillery moved from Russia to Archangel
                1 artillery moved from Russia to West Russia
                1 infantry moved from Russia to Archangel
                1 infantry moved from Kazakh S.S.R. to Sinkiang
                1 infantry moved from Evenki National Okrug to Sinkiang
                1 fighter moved from Caucasus to West Russia
                1 infantry moved from Evenki National Okrug to Archangel
                1 infantry moved from Kazakh S.S.R. to Sinkiang
                1 infantry moved from Caucasus to West Russia

    Combat - Russians
                Battle in Sinkiang
                    Russians attack with 3 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Sinkiang from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in West Russia
                    Russians attack with 1 artillery, 1 fighter and 3 infantry
                    Germans defend with 2 armour
                    Russians win, taking West Russia from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 armour
                Battle in Archangel
                    Russians attack with 2 armour, 2 artilleries and 4 infantry
                    Germans defend with 2 armour and 1 infantry
                    Russians win, taking Archangel from Germans with 2 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 armour and 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 5 Sea Zone
                    Russians attack with 1 fighter
                    Germans defend with 1 transport
                    Russians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in 6 Sea Zone
                    Russians attack with 1 submarine; British loiter and taunt with
                    Germans defend with 1 cruiser
                    Russians win with 1 submarine remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 cruiser

    Non Combat Move - Russians
                1 fighter moved from 5 Sea Zone to 6 Sea Zone
                1 fighter moved from West Russia to Russia
                1 infantry moved from Kazakh S.S.R. to Persia
                1 aaGun moved from Kazakh S.S.R. to Persia

    Place Units - Russians
                1 infantry placed in Caucasus
                1 armour and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 23 PUs; end with 24 PUs total

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    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8

    Game History

    Round: 3

    Purchase Units - Germans
                Germans buy 1 armour, 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Ukraine S.S.R. to Caucasus
                1 artillery moved from Ukraine S.S.R. to Caucasus
                1 armour and 2 infantry moved from Ukraine S.S.R. to West Russia
                1 armour moved from Poland to West Russia
                1 bomber moved from Italy to West Russia
                1 artillery moved from Karelia S.S.R. to West Russia
                1 artillery and 2 infantry moved from Libya to Egypt
                1 armour moved from Libya to Morocco
                1 transport moved from 14 Sea Zone to 15 Sea Zone
                1 infantry moved from Italy to 15 Sea Zone
                1 artillery moved from Italy to 15 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 14 Sea Zone
                1 artillery and 1 infantry moved from 14 Sea Zone to Morocco
                1 fighter moved from Libya to Morocco
                1 fighter moved from Libya to Morocco
                1 bomber moved from France to 13 Sea Zone
                1 fighter moved from France to 13 Sea Zone
                1 fighter moved from France to 13 Sea Zone
                1 fighter moved from France to 13 Sea Zone

    Combat - Germans
                Battle in Morocco
                    Germans attack with 1 armour, 1 artillery, 2 fighters and 1 infantry
                    Americans defend with 1 armour, 1 artillery and 2 infantry
                    Germans win, taking Morocco from British with 1 armour and 2 fighters remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Americans: 1 armour, 1 artillery and 2 infantry
                Battle in Egypt
                    Germans attack with 1 artillery and 2 infantry
                    British defend with 1 infantry
                    Germans win, taking Egypt from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Caucasus
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 factory and 1 infantry
                    Germans win, taking Caucasus from Russians with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 13 Sea Zone
                    Germans attack with 1 bomber and 3 fighters
                    Americans defend with 1 cruiser, 1 destroyer and 2 transports
                    Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 24
                    Casualties for Germans: 1 fighter
                    Casualties for Americans: 1 cruiser, 1 destroyer and 2 transports
                Battle in West Russia
                    Germans attack with 2 armour, 1 artillery, 1 bomber and 2 infantry
                    Russians defend with 1 artillery and 3 infantry
                    Germans win, taking West Russia from Russians with 2 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 3 infantry

    Non Combat Move - Germans
                1 bomber moved from West Russia to Poland
                2 infantry moved from Poland to Belorussia
                1 bomber moved from 13 Sea Zone to France
                1 fighter moved from 13 Sea Zone to France
                1 fighter moved from 13 Sea Zone to France
                1 fighter moved from Morocco to France
                1 aaGun moved from Ukraine S.S.R. to Belorussia
                1 aaGun moved from Bulgaria Romania to Ukraine S.S.R.
                1 fighter moved from Morocco to France

    Place Units - Germans
                2 infantry placed in Karelia S.S.R.
                1 artillery and 2 infantry placed in Italy
                1 armour, 3 artilleries and 3 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 49 PUs; end with 49 PUs total

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    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 destroyer, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Anglo-Egyptian Sudan to Egypt
                1 infantry moved from Trans-Jordan to Egypt
                1 fighter moved from Kazakh S.S.R. to Egypt
                1 infantry moved from Trans-Jordan to Egypt
                1 fighter moved from India to Caucasus
                1 infantry moved from Persia to Caucasus
                1 armour moved from Trans-Jordan to Egypt

    Combat - British
                Battle in Egypt
                    British attack with 1 armour, 1 fighter and 3 infantry
                    Germans defend with 1 artillery and 2 infantry
                    1 infantry owned by the British and 1 armour owned by the British retreated to Trans-Jordan
                    Germans win with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for British: 2 infantry
                Battle in Caucasus
                    British attack with 1 fighter and 1 infantry
                    Germans defend with 1 artillery and 1 factory
                    British win, taking Caucasus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery

    Non Combat Move - British
                1 submarine moved from 44 Sea Zone to 57 Sea Zone
                1 fighter moved from Egypt to Trans-Jordan
                1 fighter moved from Caucasus to India
                1 armour moved from India to Trans-Jordan
                1 destroyer moved from 7 Sea Zone to 6 Sea Zone

    Place Units - British
                3 infantry placed in India
                1 destroyer, 1 fighter and 1 transport placed in 6 Sea Zone

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs total

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Evening. Hope you have had a good day.
    I will post tomorrow. Are about to eat, then put our daughter to bed.

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    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 2 armour, 2 artilleries, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 62 Sea Zone to 63 Sea Zone
                1 fighter moved from 62 Sea Zone to 63 Sea Zone
                1 submarine moved from 62 Sea Zone to 63 Sea Zone
                1 fighter moved from 62 Sea Zone to Buryatia S.S.R.
                1 artillery moved from Manchuria to Buryatia S.S.R.
                1 infantry moved from Manchuria to Buryatia S.S.R.
                1 armour moved from Manchuria to Sinkiang
                1 infantry moved from Anhwei to Sinkiang
                1 artillery moved from Szechwan to Sinkiang
                1 infantry moved from Szechwan to Kazakh S.S.R.
                      Japanese take Kazakh S.S.R. from Russians
                1 armour, 2 artilleries and 4 infantry moved from Burma to India
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from East Indies to 37 Sea Zone
                1 infantry moved from East Indies to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to India
                1 infantry moved from 35 Sea Zone to India
                1 fighter moved from Malaya to India
                1 fighter moved from 36 Sea Zone to India
                1 fighter moved from 36 Sea Zone to India
                1 artillery moved from French Indo-China Thailand to 36 Sea Zone
                1 infantry moved from French Indo-China Thailand to 36 Sea Zone
                1 battleship moved from 36 Sea Zone to 35 Sea Zone
                1 battleship moved from 36 Sea Zone to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to India
                1 artillery moved from 35 Sea Zone to India
                1 fighter moved from Kwangtung to Sinkiang
                1 bomber moved from Kwangtung to Sinkiang
                1 bomber moved from Sinkiang to Evenki National Okrug
                2 infantry moved from Yakut S.S.R. to Evenki National Okrug

    Combat - Japanese
                Battle in India
                    Japanese attack with 1 armour, 3 artilleries, 3 fighters and 7 infantry
                    British defend with 1 aaGun, 1 armour, 1 artillery, 1 factory, 1 fighter and 4 infantry
                    Japanese win, taking India from British with 1 armour, 3 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is 22
                    Casualties for Japanese: 5 infantry
                    Casualties for British: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 4 infantry
                Battle in Buryatia S.S.R.
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    Americans defend with 2 infantry
                    Japanese win, taking Buryatia S.S.R. from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in Sinkiang
                    Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
                    Russians defend with 2 infantry
                    Japanese win, taking Sinkiang from Americans with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Evenki National Okrug
                    Japanese attack with 1 bomber and 2 infantry
                    Americans defend with 2 fighters
                    Japanese win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 2 fighters
                Battle in 63 Sea Zone
                    Japanese attack with 1 fighter and 2 submarines
                    Americans defend with 1 destroyer and 1 transport
                    Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer and 1 transport

    Non Combat Move - Japanese
                1 fighter moved from 63 Sea Zone to 62 Sea Zone
                1 fighter moved from Buryatia S.S.R. to 62 Sea Zone
                1 carrier moved from 36 Sea Zone to 35 Sea Zone
                1 fighter moved from India to Burma
                1 fighter moved from India to 35 Sea Zone
                1 fighter moved from India to 35 Sea Zone
                1 fighter moved from Burma to French Indo-China Thailand
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                1 bomber moved from Evenki National Okrug to Anhwei
                1 bomber moved from Anhwei to Kwangtung
                1 fighter moved from Sinkiang to Kwangtung

    Place Units - Japanese
                1 destroyer and 1 transport placed in 62 Sea Zone
                2 armour and 1 artillery placed in Manchuria
                1 artillery and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 42 PUs; end with 42 PUs total

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    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 artillery, 2 fighters and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 fighters moved from 64 Sea Zone to Buryatia S.S.R.

    Combat - Americans
                Battle in Buryatia S.S.R.
                    Americans attack with 2 fighters
                    Japanese defend with 1 artillery and 1 infantry
                    Americans win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Americans: 1 fighter

    Non Combat Move - Americans
                1 fighter moved from Buryatia S.S.R. to 64 Sea Zone
                2 infantry moved from Western United States to 56 Sea Zone
                2 infantry and 1 transport moved from 56 Sea Zone to 64 Sea Zone
                1 infantry moved from 64 Sea Zone to Alaska
                1 infantry moved from 64 Sea Zone to Alaska
                1 submarine moved from 56 Sea Zone to 64 Sea Zone

    Place Units - Americans
                1 fighter placed in 64 Sea Zone
                1 transport placed in 64 Sea Zone
                1 transport placed in 11 Sea Zone
                Americans undo move 3.
                1 transport placed in 56 Sea Zone
                1 artillery placed in Western United States
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 38 PUs; end with 39 PUs total

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    What drives me mad about this game and the 1st Edition is how easy it is too earn more money than the US by T3.
    It is wrong. US should have 50. It can hardly make a difference in The game if Germany and Japan are played well.
    What can they buy with 38? Honestly?

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    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8

    Game History

    Round: 4

    Research Technology - Russians

    Purchase Units - Russians
                Russians buy 2 artilleries and 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 fighter moved from 6 Sea Zone to Karelia S.S.R.
                2 artilleries moved from Archangel to Karelia S.S.R.
                3 infantry moved from Archangel to Karelia S.S.R.
                1 fighter moved from Russia to Karelia S.S.R.
                2 armour moved from Archangel to West Russia
                1 armour moved from Russia to Karelia S.S.R.
                4 infantry moved from Russia to West Russia
                1 infantry moved from Persia to Kazakh S.S.R.
                1 infantry moved from Russia to Kazakh S.S.R.

    Combat - Russians
                Battle in Karelia S.S.R.
                    Russians attack with 1 armour, 2 artilleries, 2 fighters and 3 infantry
                    Germans defend with 1 artillery, 1 factory and 6 infantry
                    Russians win, taking Karelia S.S.R. from Germans with 1 armour, 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 19
                    Casualties for Germans: 1 artillery and 6 infantry
                    Casualties for Russians: 1 infantry
                Battle in West Russia
                    Russians attack with 2 armour and 4 infantry
                    Germans defend with 2 armour, 1 artillery and 1 infantry
                    Russians win, taking West Russia from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 10
                    Casualties for Germans: 2 armour, 1 artillery and 1 infantry
                    Casualties for Russians: 3 infantry
                Battle in Kazakh S.S.R.
                    Russians attack with 2 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Kazakh S.S.R. from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Karelia S.S.R. to 6 Sea Zone
                1 aaGun moved from Persia to Trans-Jordan
                1 fighter moved from Karelia S.S.R. to West Russia
                1 fighter moved from West Russia to Caucasus

    Place Units - Russians
                2 artilleries and 3 infantry placed in Russia
                Russians undo move 1.
                2 artilleries and 2 infantry placed in Russia
                3 infantry placed in Caucasus
                Russians undo move 2.
                2 infantry placed in Caucasus
                1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 25 PUs total

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8

    Game History

    Round: 4

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 2 fighters and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber and 4 fighters moved from France to 6 Sea Zone
                1 bomber moved from Poland to 6 Sea Zone
                1 battleship and 1 transport moved from 14 Sea Zone to 15 Sea Zone
                1 infantry moved from Italy to 15 Sea Zone
                1 artillery moved from Italy to 15 Sea Zone
                1 artillery, 1 battleship, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
                1 artillery moved from 17 Sea Zone to Trans-Jordan
                1 infantry moved from 17 Sea Zone to Trans-Jordan
                1 artillery moved from Egypt to Trans-Jordan

    Combat - Germans
                Battle in Trans-Jordan
                    Germans attack with 2 artilleries and 1 infantry
                    Russians defend with 1 aaGun; British defend with 2 armour, 1 fighter and 1 infantry
                    British win with 2 armour and 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Germans: 2 artilleries and 1 infantry
                    Casualties for British: 1 infantry
                    Casualties for Russians: 1 aaGun
                Battle in 6 Sea Zone
                    Germans attack with 2 bombers and 4 fighters
                    Russians defend with 1 fighter and 1 submarine; British defend with 1 carrier, 2 destroyers, 1 fighter and 1 transport
                    1 submarine owned by the Russians Submerged
                    Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 27
                    Casualties for Germans: 3 fighters
                    Casualties for Russians: 1 fighter
                    Casualties for British: 1 carrier, 2 destroyers, 1 fighter and 1 transport

    Non Combat Move - Germans
                1 fighter moved from 6 Sea Zone to France
                1 bomber moved from 6 Sea Zone to Germany
                1 bomber moved from 6 Sea Zone to Germany
                4 artilleries and 7 infantry moved from Germany to Baltic States
                1 armour moved from Germany to Poland
                1 infantry moved from Italy to Southern Europe
                1 carrier moved from 14 Sea Zone to 17 Sea Zone
                1 armour moved from Morocco to Libya
                1 infantry moved from Belorussia to Ukraine S.S.R.
                1 aaGun moved from Belorussia to Baltic States
                1 aaGun moved from Ukraine S.S.R. to Poland

    Place Units - Germans
                1 artillery, 1 fighter and 1 infantry placed in Italy
                2 armour, 1 artillery, 1 fighter and 2 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 41 PUs; end with 41 PUs total

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 carrier and 1 fighter; Remaining resources: 4 PUs;

    Combat Move - British
                1 infantry moved from Caucasus to Ukraine S.S.R.
                1 fighter moved from Trans-Jordan to Ukraine S.S.R.
                1 armour moved from Trans-Jordan to Libya
                      British take Egypt from Germans

    Combat - British
                Battle in Libya
                    British attack with 1 armour
                    Germans defend with 1 armour
                    Germans win with no units remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 armour
                Battle in Ukraine S.S.R.
                    British attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                    British win, taking Ukraine S.S.R. from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - British
                1 armour moved from Trans-Jordan to Caucasus
                1 fighter moved from Ukraine S.S.R. to West Russia

    Place Units - British
                1 carrier placed in 8 Sea Zone
                1 fighter placed in 8 Sea Zone

    Turn Complete - British
                British collect 29 PUs; end with 33 PUs total

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 artillery, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Japanese
                3 destroyers and 2 fighters moved from 62 Sea Zone to 64 Sea Zone
                1 submarine moved from 63 Sea Zone to 64 Sea Zone
                1 bomber moved from Kwangtung to 64 Sea Zone
                1 fighter moved from Kwangtung to 64 Sea Zone
                1 artillery moved from Sinkiang to Kazakh S.S.R.
                1 infantry moved from Sinkiang to Kazakh S.S.R.
                1 armour moved from Sinkiang to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 armour moved from Novosibirsk to Vologda
                      Japanese take Vologda from Russians
                1 armour moved from Manchuria to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 artillery moved from India to 35 Sea Zone
                1 infantry moved from India to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 artillery and 1 infantry moved from 34 Sea Zone to Egypt
                      Japanese take Egypt from British
                1 infantry moved from India to 35 Sea Zone
                1 artillery moved from India to Persia
                      Japanese take Persia from British
                1 artillery moved from India to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
                1 artillery moved from 33 Sea Zone to Rhodesia
                      Japanese take Rhodesia from British
                1 infantry moved from 33 Sea Zone to Rhodesia
                1 fighter moved from 35 Sea Zone to India
                1 fighter moved from India to Kazakh S.S.R.
                1 armour moved from India to Kazakh S.S.R.

    Combat - Japanese
                Battle in Kazakh S.S.R.
                    Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Kazakh S.S.R. from Russians with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 64 Sea Zone
                    Japanese attack with 1 bomber, 3 destroyers, 3 fighters and 1 submarine
                    Americans defend with 1 battleship, 1 carrier, 2 fighters, 1 submarine and 2 transports
                    Units damaged: 1 battleship owned by the Americans
                    Japanese win with 1 bomber, 2 destroyers and 3 fighters remaining. Battle score for attacker is 60
                    Casualties for Japanese: 1 destroyer and 1 submarine
                    Casualties for Americans: 1 battleship, 1 carrier, 2 fighters, 1 submarine and 2 transports

    Non Combat Move - Japanese
                1 carrier moved from 62 Sea Zone to 64 Sea Zone
                1 fighter moved from 64 Sea Zone to Buryatia S.S.R.
                1 infantry moved from Japan to 62 Sea Zone
                1 artillery moved from Japan to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 48 Sea Zone
                1 infantry moved from 48 Sea Zone to Philippine Islands
                1 artillery moved from 48 Sea Zone to Philippine Islands
                1 artillery moved from Manchuria to Anhwei
                1 fighter moved from Kazakh S.S.R. to Szechwan
                1 armour moved from Manchuria to Szechwan
                1 fighter moved from French Indo-China Thailand to India
                1 battleship moved from 35 Sea Zone to 34 Sea Zone
                1 battleship, 1 carrier, 1 destroyer and 1 fighter moved from 35 Sea Zone to 48 Sea Zone
                1 bomber moved from 64 Sea Zone to Buryatia S.S.R.

    Place Units - Japanese
                1 destroyer and 1 submarine placed in 60 Sea Zone
                1 armour, 1 artillery and 1 infantry placed in India
                2 armour and 1 infantry placed in Manchuria

    Turn Complete - Japanese
                Japanese collect 50 PUs; end with 50 PUs total

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 2 bombers and 1 transport; Remaining resources: 8 PUs;

    Non Combat Move - Americans
                1 artillery moved from Western United States to 56 Sea Zone
                1 artillery and 1 transport moved from 56 Sea Zone to 19 Sea Zone
                1 fighter moved from Eastern United States to 8 Sea Zone
                1 aaGun moved from Eastern United States to Eastern Canada

    Place Units - Americans
                2 bombers placed in Alaska
                1 transport placed in 11 Sea Zone

    Turn Complete - Americans
                Americans collect 38 PUs; end with 46 PUs total

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8

    Game History

    Round: 5

    Research Technology - Russians

    Purchase Units - Russians
                Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Karelia S.S.R. to Belorussia
                1 artillery moved from Karelia S.S.R. to Belorussia
                1 infantry moved from Russia to Vologda
                2 artilleries moved from Russia to Kazakh S.S.R.
                1 infantry moved from Russia to Novosibirsk
                      Russians take Novosibirsk from Japanese
                1 infantry moved from Russia to Kazakh S.S.R.
                1 infantry moved from Caucasus to Persia
                1 infantry moved from Caucasus to Kazakh S.S.R.
                2 armour moved from West Russia to Kazakh S.S.R.
                1 fighter moved from Caucasus to Persia
                1 infantry moved from Karelia S.S.R. to Finland
                      Russians take Finland from Germans
                1 armour moved from Karelia S.S.R. to Vologda

    Combat - Russians
                Battle in Vologda
                    Russians attack with 1 armour and 1 infantry
                    Japanese defend with 1 armour
                    Japanese win with no units remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 armour
                    Casualties for Russians: 1 armour and 1 infantry
                Battle in Persia
                    Russians attack with 1 fighter and 1 infantry
                    Japanese defend with 1 artillery
                    Russians win, taking Persia from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Kazakh S.S.R.
                    Russians attack with 2 armour, 2 artilleries and 2 infantry
                    Japanese defend with 1 armour, 1 artillery and 1 infantry
                    Russians win, taking Kazakh S.S.R. from Japanese with 2 armour and 2 artilleries remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Belorussia
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                    Germans win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Russians
                1 artillery moved from Karelia S.S.R. to West Russia
                1 fighter moved from Persia to West Russia

    Place Units - Russians
                2 infantry placed in Caucasus
                1 infantry placed in Karelia S.S.R.
                1 artillery placed in Caucasus
                Russians undo move 3.
                2 infantry placed in Caucasus
                Russians undo move 3.
                1 infantry placed in Caucasus
                Russians undo move 3.
                1 artillery and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 22 PUs total

  • 19 18 17 16 15

    I think I am close to a lose : -)… Losing all those remaining US boats were a big hit…

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    I agree.
    Please set up another if you wish.

  • 19 18 17 16 15

    Sure let me finish this round of US and start another one.  Thanks for playing with me.  You are great with Axis! :evil:

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Thank you.
    You were unlucky, but as the Axis I think you need to keep up the pressure and slowly you will see your income surpass the Allies.
    As the Allies, I thought you had a good strategy, trying to keep Russia in it, but the monster to be neutered is Japan. You have to find a way to keep India and to hurt them.
    I am not sure I could do well either against a determined opponent.
    The Bid may be necessary, unfortunately.
    Also , I think the Jap fleet off Borneo(I think) should be attacked on UK1. It is too much of an opportunity to miss.
    Try it this time, or have you found that does not help.

  • 19 18 17 16 15

    Thanks for the advice and suggestion.  I think I learned some lessons in this game:

    1. US needs to have platform to provide support.  One mistake I made is forgot to block the attack route of the Japanese fleet (by making sure there is a unit blocking that sea zone near the Far Russia so all the productions (and transports) were gone after the attack.

    2. Africa seems pretty hard to defend if Germany decided to take it. I was lucky at round 1 where both of my transports were alive after G1 attack.    But with the Germany transport alive it’s hard to keep up.

    3. The biggest challenge to me in this game is I find it hard to balance between India and British mainland. I need to think how to resolve it.

    4. You are right.  I tried too many places and stretch thin

    5.  Your Japan was really aggressive.  I was surprised how many lands you took at R1 - that didn’t happen when playing with my friend before.  Good to see! :)

    I still like to try a few more games without bid  (hope you don’t mind).  Just to see how Allies can be stretched. :-D  I haven’t tried the attack route you mentioned.  I will give this a shot when condition comes…

    Cheers,

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