Edit: What-if UK did not go for aggressive Medi fgt buy in UK1, and instead focus on sea mine in sz 12 and 15, and buy inf art atg at ratio of 4:2:1 and occasional tnk bmb for Cairo.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 2 infantry, 2 mech_infantrys, 2 submarines and 2 tactical_bombers; Remaining resources: 2 PUs;
Combat Move - Germans
5 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 112 Sea Zone to 127 Sea Zone
5 artilleries and 5 infantry moved from 127 Sea Zone to Archangel
1 cruiser moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 2 infantry moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
3 fighters and 3 tactical_bombers moved from France to 96 Sea Zone
2 bombers moved from Western Germany to Archangel
2 bombers moved from Western Germany to 96 Sea Zone
10 armour, 7 artilleries, 7 infantry and 1 mech_infantry moved from Eastern Poland to Belarus
3 fighters and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
1 submarine moved from 109 Sea Zone to 104 Sea Zone
Germans take 109 Sea Zone from Americans
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in 96 Sea Zone
Germans attack with 2 bombers, 6 fighters and 4 tactical_bombers
Americans defend with 2 carriers, 1 cruiser and 3 transports
Germans roll dice for 2 bombers, 6 fighters and 4 tactical_bombers in 96 Sea Zone, round 2 : 5/12 hits
Americans roll dice for 2 carriers, 1 cruiser and 3 transports in 96 Sea Zone, round 2 : 1/3 hits
2 carriers owned by the Americans , 1 cruiser owned by the Americans , 2 transports owned by the Americans and 1 fighter owned by the Germans lost in 96 Sea Zone
1 transport owned by the Americans lost in 96 Sea Zone
Germans win with 2 bombers, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 55
Casualties for Germans: 1 fighter
Casualties for Americans: 2 carriers, 1 cruiser and 3 transports
Battle in Belarus
Germans attack with 10 armour, 7 artilleries, 7 infantry and 1 mech_infantry
Russians defend with 2 artilleries and 3 infantry
Germans roll dice for 10 armour, 7 artilleries, 7 infantry and 1 mech_infantry in Belarus, round 2 : 11/25 hits
Russians roll dice for 2 artilleries and 3 infantry in Belarus, round 2 : 1/5 hits
3 infantry owned by the Russians , 1 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 10 armour, 7 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 3 infantry
Battle in Archangel
Germans attack with 6 artilleries, 2 bombers, 1 fighter, 7 infantry and 1 tactical_bomber
Russians defend with 6 armour and 2 mech_infantrys
Germans roll dice for 1 cruiser in Archangel, round 2 : 1/1 hits
Germans roll dice for 6 artilleries, 2 bombers, 1 fighter, 7 infantry and 1 tactical_bomber in Archangel, round 2 : 6/17 hits
Russians roll dice for 6 armour and 2 mech_infantrys in Archangel, round 2 : 3/8 hits
5 armour owned by the Russians , 3 infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Archangel
Germans roll dice for 6 artilleries, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Archangel, round 3 : 7/14 hits
Russians roll dice for 1 armour in Archangel, round 3 : 0/1 hits
1 armour owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 6 artilleries, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 35
Casualties for Germans: 3 infantry
Casualties for Russians: 6 armour and 2 mech_infantrys
Non Combat Move - Germans
2 bombers moved from Archangel to Novgorod
1 aaGun moved from Novgorod to Belarus
2 carriers moved from 112 Sea Zone to 127 Sea Zone
1 fighter moved from 112 Sea Zone to Western Germany
1 fighter and 2 tactical_bombers moved from 112 Sea Zone to France
1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
1 destroyer moved from 112 Sea Zone to 127 Sea Zone
2 bombers, 5 fighters and 4 tactical_bombers moved from 96 Sea Zone to Southern Italy
1 infantry moved from Eastern Poland to Bessarabia
2 infantry moved from Germany to Slovakia Hungary
2 armour and 2 mech_infantrys moved from Greater Southern Germany to Slovakia Hungary
1 infantry moved from Eastern Poland to Belarus
3 infantry moved from Western Germany to Germany
Place Units - Germans
2 armour, 1 artillery and 2 mech_infantrys placed in Germany
Germans undo move 1.
2 armour and 2 mech_infantrys placed in Germany
1 artillery and 2 infantry placed in Novgorod
2 submarines placed in 93 Sea Zone
2 tactical_bombers placed in Western Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour and 6 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Western Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Russia to Bessarabia
1 infantry moved from Bryansk to Smolensk
Combat - Russians
Battle in Bessarabia
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bessarabia to Caucasus
2 mech_infantrys moved from Caucasus to Tambov
1 aaGun and 4 infantry moved from Bryansk to Russia
2 aaGuns moved from Rostov to Tambov
1 artillery and 2 infantry moved from Volgograd to Tambov
1 artillery and 4 infantry moved from Rostov to Tambov
1 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Suiyuyan to Tsagaan Olom
1 infantry moved from Kansu to Olgiy
3 infantry moved from Timguska to Yenisey
2 aaGuns and 8 infantry moved from Timguska to Novosibirsk
1 infantry moved from Trans-Jordan to Iraq
1 submarine moved from 115 Sea Zone to 113 Sea Zone
Place Units - Russians
1 armour and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 26 PUs total
You and your air-fields!
scramble option again
not my fault you keep attacking the same one…no scramble.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 factory_minor, 1 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 infantry moved from Chahar to Hopei
1 artillery and 2 infantry moved from Kiangsi to Kwangsi
1 armour moved from Anhwe to Kiangsi
1 armour moved from Kiangsi to Kwangsi
1 tactical_bomber moved from Kiangsu to Kwangsi
3 infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kwangsi
1 bomber moved from Japan to Hopei
1 bomber moved from Japan to Kweichow
1 bomber moved from Japan to Kwangsi
2 tactical_bombers moved from Anhwe to Kweichow
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 2 tactical_bombers moved from Philippines to 45 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 4 fighters and 3 tactical_bombers in 45 Sea Zone, round 2 : 4/7 hits
ANZAC roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 0/1 hits
1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 4 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 43 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kwangsi
Japanese attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Kwangsi, round 2 : 5/8 hits
Chinese roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Kweichow
Japanese attack with 1 bomber, 3 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 bomber, 3 infantry and 2 tactical_bombers in Kweichow, round 2 : 1/6 hits
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 bomber, 3 infantry and 2 tactical_bombers in Kweichow, round 3 : 3/6 hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits
2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 bomber, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Hopei
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Hopei, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Hopei
Japanese roll dice for 1 bomber and 1 infantry in Hopei, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 armour moved from Kiangsu to Kwangtung
1 bomber moved from Hopei to Anhwe
2 tactical_bombers moved from Kweichow to Kwangtung
1 bomber moved from Kweichow to Anhwe
1 aaGun moved from Chahar to Anhwe
1 bomber and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 artillery moved from Chahar to Anhwe
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 carrier moved from 19 Sea Zone to 6 Sea Zone
1 battleship, 1 cruiser, 2 destroyers and 3 transports moved from 19 Sea Zone to 6 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Japan to 6 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 6 Sea Zone to Korea
2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 20 Sea Zone
2 carriers moved from 35 Sea Zone to 20 Sea Zone
2 fighters and 1 tactical_bomber moved from 45 Sea Zone to Philippines
1 artillery moved from Dzavhan to Ulaanbaatar
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Japan
Japanese undo move 1.
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
1 factory_minor placed in Korea
Turn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 destroyers, 1 fighter, 4 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 25 Sea Zone to Hawaiian Islands
1 cruiser moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from New Zealand to 63 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 63 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 carrier and 2 fighters moved from 106 Sea Zone to 91 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Morocco to Algeria
4 fighters moved from Libya to Caucasus
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
1 bomber moved from Libya to Caucasus
Place Units - Americans
1 transport placed in 10 Sea Zone
2 destroyers placed in 10 Sea Zone
1 infantry placed in Western United States
1 destroyer and 2 transports placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
2 infantry placed in Eastern United States
1 armour and 1 fighter placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Hawaiian Islands: 2 fighters
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 tactical_bomber
EDIT: Removing units owned by Americans from Dutch New Guinea: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hunan to Kwangsi
3 infantry moved from Yunnan to Kwangsi
1 fighter moved from Shensi to Kwangsi
3 infantry moved from Shensi to Hopei
1 artillery moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 armour, 1 artillery and 1 infantry
Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
7 infantry moved from Shensi to Suiyuyan
3 infantry moved from Shensi to Szechwan
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
3 infantry placed in Shensi
2 artilleries placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 1 artillery, 1 factory_minor, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 artillery and 4 infantry moved from Yunnan to Kweichow
2 fighters moved from Burma to Kweichow
Combat - British
Battle in Kweichow
British attack with 1 artillery, 2 fighters and 4 infantry
Japanese defend with 3 infantry
British win, taking Kweichow from Japanese with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for British: 1 infantry
Non Combat Move - British
2 fighters moved from Libya to Caucasus
1 armour and 9 mech_infantrys moved from Iraq to Caucasus
3 artilleries and 4 infantry moved from Trans-Jordan to Iraq
1 tactical_bomber moved from Egypt to Caucasus
1 armour moved from Tunisia to Tobruk
1 infantry moved from Libya to Tobruk
1 infantry moved from Morocco to Algeria
1 carrier moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 cruiser and 1 destroyer moved from 83 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 2 fighters, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from India to Burma
1 mech_infantry moved from India to Yunnan
2 fighters moved from Kweichow to Yunnan
1 transport moved from 39 Sea Zone to 72 Sea Zone
1 infantry moved from India to Burma
1 mech_infantry moved from India to Yunnan
1 infantry moved from Yunnan to Hunan
Place Units - British
1 factory_minor placed in Persia
1 armour and 2 mech_infantrys placed in Egypt
British undo move 2.
1 armour and 2 mech_infantrys placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
Turn Complete - British
British collect 36 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
3 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,2
UK_Pacific collect 13 PUs (4 lost to blockades); end with 14 PUs total
Some Units in India change ownership: 3 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour; Remaining resources: 5 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Greater Southern Germany to Eastern Poland
Place Units - Italians
1 armour placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
3 fighters moved from Dutch New Guinea to 45 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
3 fighters moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 aaGun moved from New South Wales to Queensland
Place Units - ANZAC
1 bomber and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 10 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour and 2 mech_infantrys moved from Slovakia Hungary to Bessarabia
2 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
2 bombers moved from Southern Italy to Bessarabia
2 bombers moved from Novgorod to Smolensk
6 artilleries moved from Archangel to Smolensk
7 artilleries moved from Belarus to Smolensk
4 infantry moved from Archangel to Smolensk
7 infantry moved from Belarus to Smolensk
9 armour moved from Belarus to Smolensk
1 armour and 1 mech_infantry moved from Belarus to Bryansk
Combat - Germans
Battle in Bessarabia
Germans attack with 2 armour, 2 bombers and 2 mech_infantrys
Russians defend with 1 artillery
Germans roll dice for 2 armour, 2 bombers and 2 mech_infantrys in Bessarabia, round 2 : 3/6 hits
Russians roll dice for 1 artillery in Bessarabia, round 2 : 1/1 hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Battle in Smolensk
Germans attack with 9 armour, 13 artilleries, 2 bombers and 11 infantry
Russians defend with 1 infantry
Germans roll dice for 9 armour, 13 artilleries, 2 bombers and 11 infantry in Smolensk, round 2 : 12/35 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 9 armour, 13 artilleries, 2 bombers and 10 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Bryansk, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Bryansk, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Bryansk, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Bryansk, round 5 : 0/2 hits
Russians roll dice for 1 infantry in Bryansk, round 5 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Bryansk, round 6 : 1/2 hits
Russians roll dice for 1 infantry in Bryansk, round 6 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Belarus to Smolensk
2 bombers moved from Bessarabia to Germany
2 carriers, 1 cruiser, 1 destroyer and 5 transports moved from 127 Sea Zone to 112 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 artillery and 2 infantry moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Novgorod to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from France to 112 Sea Zone
1 fighter moved from Southern Italy to Western Germany
1 tactical_bomber moved from Western Germany to France
3 infantry moved from Germany to Greater Southern Germany
2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Slovakia Hungary to Eastern Poland
2 bombers moved from Smolensk to Novgorod
Place Units - Germans
10 infantry placed in Western Germany
Germans undo move 1.
8 infantry placed in Western Germany
2 submarines placed in 112 Sea Zone
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour and 6 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 artillery moved from Ukraine to Bryansk
2 infantry moved from Tambov to Bryansk
1 fighter moved from Caucasus to Bryansk
1 tactical_bomber moved from Caucasus to Bryansk
2 fighters moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
2 infantry moved from Yenisey to Yakut S.S.R.
1 infantry moved from Olgiy to Dzavhan
Russians take Dzavhan from Japanese
1 infantry moved from Tsagaan Olom to Dzavhan
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians win, taking Bryansk from Germans with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
3 fighters moved from Bryansk to Russia
1 mech_infantry moved from Tambov to Ukraine
2 aaGuns moved from Novosibirsk to Samara
1 fighter moved from Bryansk to Russia
2 aaGuns, 4 infantry and 1 mech_infantry moved from Tambov to Russia
1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Novosibirsk to Vologda
7 infantry moved from Novosibirsk to Samara
1 infantry moved from Iraq to Northwest Persia
2 artilleries moved from Tambov to Russia
Place Units - Russians
1 armour and 1 infantry placed in Ukraine
Russians undo move 1.
1 armour and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 24 PUs total
FYI: I will be on the Kenai Peninsula Tuesday through Saturday for work. I will try and get my turns during the evenings still, but its also my old stomping grounds…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Kiangsi to Kwangsi
2 artilleries moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Hopei
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Kweichow
2 fighters moved from 20 Sea Zone to Hunan
1 bomber moved from Kwangtung to Kweichow
2 bombers moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangtung to Kweichow
1 tactical_bomber moved from 20 Sea Zone to Hunan
2 fighters moved from 6 Sea Zone to Chahar
2 tactical_bombers moved from Kwangtung to Kwangsi
1 tactical_bomber moved from 20 Sea Zone to Hopei
1 tactical_bomber moved from Kwangtung to Hopei
1 armour moved from Kiangsu to Hopei
Combat - Japanese
Battle in Guam
Battle in 25 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 submarines in 25 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Americans lost in 25 Sea Zone
Japanese roll dice for 2 submarines in 25 Sea Zone, round 4 : 1/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win, taking Guam from Americans with 2 submarines remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Kwangsi
Japanese attack with 1 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 0/3 hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits
1 tactical_bomber owned by the Japanese lost in Kwangsi
Japanese roll dice for 1 infantry and 1 tactical_bomber in Kwangsi, round 3 : 2/2 hits
Chinese roll dice for 2 infantry in Kwangsi, round 3 : 0/2 hits
2 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Japanese: 1 tactical_bomber
Casualties for Chinese: 2 infantry
Battle in Hunan
Japanese attack with 2 fighters and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 2 fighters and 1 tactical_bomber in Hunan, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the British lost in Hunan
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kweichow
Japanese attack with 2 artilleries, 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 artillery and 3 infantry
Japanese roll dice for 2 artilleries, 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 4/8 hits
Chinese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 : 1/4 hits
3 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 artilleries, 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 3 infantry
Battle in Hopei
Japanese attack with 1 armour, 1 artillery and 2 tactical_bombers
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 tactical_bombers in Hopei, round 2 : 2/4 hits
Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 2/3 hits
1 armour owned by the Japanese , 2 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Hopei
retreated to Hopei
Chinese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Japanese: 1 armour and 1 artillery
Casualties for Chinese: 2 infantry
Battle in Chahar
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Chahar, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Chahar to Anhwe
2 tactical_bombers moved from Hopei to Anhwe
3 bombers moved from Kweichow to Anhwe
1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
2 fighters and 1 tactical_bomber moved from Hunan to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 armour moved from Kwangtung to Anhwe
1 tactical_bomber moved from Kwangsi to Anhwe
1 artillery moved from Ulaanbaatar to Amur
1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
2 artilleries moved from Korea to 6 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 19 Sea Zone to 35 Sea Zone
3 artilleries and 3 infantry moved from 35 Sea Zone to Philippines
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 20 Sea Zone to 21 Sea Zone
3 infantry moved from Korea to Amur
1 armour moved from Korea to Jehol
Place Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in Korea
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 45 PUs; end with 46 PUs total
If you would have submerged that sub, feel free to edit it.
Thanks I would have submerged.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from 91 Sea Zone to 93 Sea Zone
2 destroyers moved from 91 Sea Zone to 93 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 submarines moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone
2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from 26 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in 93 Sea Zone
Americans attack with 2 destroyers, 2 fighters and 1 transport
Germans defend with 2 submarines; Italians defend with 1 submarine
retreated to 93 Sea Zone
Germans win with 2 submarines remaining. Battle score for attacker is -17
Casualties for Germans: 1 submarine
Casualties for Americans: 2 destroyers and 1 transport
Battle in Sumatra
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
Americans win, taking Sumatra from Japanese with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 4 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 2 submarines
Americans win with 1 destroyer, 4 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Non Combat Move - Americans
3 fighters moved from 25 Sea Zone to Midway
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 cruiser moved from 8 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from 93 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
4 fighters moved from Caucasus to Russia
1 bomber moved from Caucasus to Morocco
1 fighter moved from Western United States to Hawaiian Islands
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 tactical_bomber placed in 10 Sea Zone
2 bombers placed in Eastern United States
1 destroyer and 3 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Szechwan to Kweichow
1 artillery moved from Hopei to Kweichow
3 infantry moved from Shensi to Kweichow
1 fighter moved from Yunnan to Kweichow
1 artillery and 2 infantry moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 6 infantry
Japanese defend with 2 artilleries
Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 6 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to Hopei
1 artillery and 3 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
1 infantry placed in Hunan
2 artilleries and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 1 fighter, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - British
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from Yunnan to Kwangsi
2 fighters moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
Combat - British
Battle in Kwangsi
British attack with 2 fighters and 3 infantry
Japanese defend with 1 infantry
British win, taking Kwangsi from Japanese with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 artillery and 6 infantry moved from Burma to Yunnan
1 aaGun moved from Burma to Yunnan
3 mech_infantrys moved from India to Yunnan
5 infantry moved from Yunnan to Kweichow
2 fighters moved from Kwangsi to Kweichow
1 armour and 1 mech_infantry moved from Yunnan to Kweichow
2 aaGuns moved from Yunnan to Kweichow
1 armour and 9 mech_infantrys moved from Caucasus to Volgograd
3 artilleries and 4 infantry moved from Iraq to Northwest Persia
2 armour and 3 mech_infantrys moved from Egypt to Iraq
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from Tobruk to Alexandria
1 armour moved from Tobruk to Egypt
1 destroyer moved from 109 Sea Zone to 119 Sea Zone
Place Units - British
1 fighter placed in United Kingdom
2 infantry placed in United Kingdom
British undo move 2.
2 infantry placed in United Kingdom
3 mech_infantrys placed in Egypt
1 armour and 2 mech_infantrys placed in Persia
Turning on Edit Mode
EDIT: Removing units owned by British from Caucasus: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by British to Volgograd: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 19 PUs total
Some Units in India change ownership: 3 mech_infantrys