AK_Grown (Axis) vs. Bar91 G40 - No bid
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyPurchase Units - British
British buy 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Egypt to Kenya
1 armour moved from Ethiopia to Kenya
1 tactical_bomber moved from Anglo Egyptian Sudan to Kenya
1 infantry moved from Shan State to Siam
2 fighters and 1 tactical_bomber moved from Burma to SiamCombat - British
Battle in Kenya
British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Siam
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Siam to Burma
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 tactical_bomber moved from Kenya to Egypt
1 fighter moved from Malta to Egypt
1 fighter moved from 92 Sea Zone to Egypt
1 fighter moved from 92 Sea Zone to United Kingdom
1 carrier moved from 92 Sea Zone to 89 Sea Zone
1 infantry moved from Alexandria to Egypt
1 transport moved from 76 Sea Zone to 71 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 infantry moved from India to Burma
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Ontario to QuebecPlace Units - British
3 mech_infantrys placed in Union of South Africa
1 fighter and 4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1
British collect 24 PUs (7 lost to blockades); end with 24 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 29 PUsPlace Units - UK_Pacific
3 infantry and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2,5,1,4,5,6,3,4,5
UK_Pacific collect 21 PUs (3 lost to blockades); end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 3 infantry and 3 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 96 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
1 artillery moved from Greece to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Gibraltar
1 cruiser moved from 93 Sea Zone to 92 Sea Zone
1 battleship and 1 cruiser moved from 97 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from Tunisia to Algeria
1 bomber moved from Southern Italy to 98 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber, 1 fighter and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 3 : 0/2 hits
British roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 4 : 1/1 hits
British roll dice for 1 destroyer in 98 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Algeria
Italians attack with 1 armour, 1 artillery and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Algeria, round 2 : 2/3 hits
French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Gibraltar
Italians attack with 2 artilleries and 2 infantry
British defend with 1 harbour and 2 infantry
Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 1/3 hits
Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 3/4 hits
British roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 artillery moved from Libya to Tobruk
2 armour moved from Greece to Yugoslavia
1 bomber moved from 98 Sea Zone to Southern Italy
1 fighter moved from 98 Sea Zone to TobrukPlace Units - Italians
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser moved from 49 Sea Zone to 33 Sea Zone
1 destroyer moved from 46 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to 33 Sea ZoneCombat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Units damaged: 1 carrier owned by the Japanese
ANZAC win with 3 fighters remaining. Battle score for attacker is 25
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 submarineNon Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
3 fighters moved from 33 Sea Zone to New Guinea
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 mech_infantry moved from New South Wales to South Australia
2 aaGuns, 1 artillery and 2 infantry moved from Queensland to South AustraliaPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 81 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 fighters, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
Non Combat Move - Germans
1 submarine moved from 91 Sea Zone to 82 Sea Zone
1 submarine moved from 110 Sea Zone to 119 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports moved from 112 Sea Zone to 113 Sea Zone
2 mech_infantrys moved from Normandy Bordeaux to Western Germany
3 armour moved from Southern France to Greater Southern Germany
3 armour moved from Southern France to Western Germany
2 artilleries moved from Normandy Bordeaux to France
1 aaGun moved from Normandy Bordeaux to France
1 artillery moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Slovakia HungaryPlace Units - Germans
1 transport placed in 113 Sea Zone
3 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber placed in Western Germany
Germans undo move 2.
1 artillery and 2 infantry placed in Germany
2 artilleries, 2 fighters and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from JapaneseCombat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 submarine moved from 127 Sea Zone to 125 Sea Zone
6 infantry moved from Novgorod to Belarus
1 armour moved from Novgorod to Bryansk
3 infantry moved from Ukraine to Bessarabia
2 infantry moved from Eastern Poland to Bessarabia
2 infantry moved from Belarus to Eastern Poland
1 infantry moved from Archangel to Belarus
1 infantry moved from Kazakhstan to Tsinghai
1 aaGun and 14 infantry moved from Yakut S.S.R. to Dzavhan
1 infantry moved from Buryatia to Sakha
1 infantry moved from Buryatia to Yakut S.S.R.
1 aaGun moved from Yakut S.S.R. to Dzavhan
2 infantry moved from Olgiy to Tsagaan Olom
1 infantry moved from Ulaanbaatar to Central Mongolia
1 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Dzavhan to Central Mongolia
4 infantry moved from Russia to BryanskPlace Units - Russians
1 armour and 2 mech_infantrys placed in Novgorod
3 infantry placed in Ukraine
Russians undo move 2.
1 artillery and 2 infantry placed in Ukraine
1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Amur to Soviet Far East
Japanese take Siberia from Russians
Japanese take Soviet Far East from Russians
1 artillery and 1 infantry moved from Amur to Sakha
1 fighter moved from Japan to Sakha
1 infantry moved from Amur to Buryatia
1 artillery moved from Amur to Buryatia
1 tactical_bomber moved from Japan to Buryatia
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
2 artilleries moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 infantry moved from Chahar to Jehol
4 infantry moved from Hopei to Kweichow
1 artillery moved from Anhwe to Kweichow
2 infantry moved from Hunan to Yunnan
2 bombers moved from Kwangsi to Yunnan
2 fighters moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 artillery and 1 infantry moved from Hunan to Kweichow
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from 20 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 44 Sea Zone
2 infantry moved from Kiangsi to Kwangtung
2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 fighter moved from Kwangsi to Jehol
1 bomber moved from Japan to 35 Sea Zone
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 battleship and 1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to French Indo China
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 44 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 36 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 2 tactical_bombers and 4 transports
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the British lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 2 tactical_bombers and 4 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
British defend with 1 destroyer
Japanese roll dice for 1 bomber and 1 destroyer in 35 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 35 Sea Zone
Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in French Indo China
Battle in Kwangtung
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 4/6 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking French Indo China from French, taking Kwangtung from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 2 bombers, 2 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 2 fighters and 2 infantry in Yunnan, round 2 : 4/6 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/9 hits
Chinese roll dice for 3 infantry in Kweichow, round 2 : 2/3 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Kweichow, round 3 : 2/7 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 3 infantry
Casualties for Chinese: 3 infantry
Battle in Jehol
Japanese attack with 2 artilleries, 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 artilleries, 1 fighter and 2 infantry in Jehol, round 2 : 3/5 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Buryatia
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Buryatia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Sakha
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Sakha, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Sakha, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Sakha
Japanese win, taking Sakha from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter moved from Sakha to Amur
1 tactical_bomber moved from Buryatia to Amur
2 infantry moved from Amur to Korea
1 infantry moved from Amur to Manchuria
1 aaGun moved from Manchuria to Korea
1 fighter moved from Jehol to Anhwe
1 tactical_bomber moved from Kweichow to Anhwe
1 fighter moved from Kweichow to Anhwe
2 bombers and 2 fighters moved from Yunnan to Anhwe
2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
1 tactical_bomber moved from 44 Sea Zone to 20 Sea Zone
1 fighter moved from 45 Sea Zone to 20 Sea Zone
1 bomber moved from 35 Sea Zone to Kwangsi
1 tactical_bomber moved from 36 Sea Zone to KwangsiPlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 artillery, 1 fighter and 2 infantry placed in Japan
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 fighter moved from Wake Island to Hawaiian Islands
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 armour and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to Central United States
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 destroyer moved from 8 Sea Zone to 7 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea ZonePlace Units - Americans
1 fighter placed in Eastern United States
1 destroyer and 1 transport placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery placed in Eastern United States
1 destroyer placed in 101 Sea Zone
1 infantry placed in Eastern United States
Americans undo move 6.
Americans undo move 5.
Americans undo move 4.
Americans undo move 3.
Americans undo move 2.
Americans undo move 1.
1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery placed in Western United States
1 fighter and 2 infantry placed in Eastern United States
1 infantry placed in Central United States
1 destroyer and 1 transport placed in 101 Sea Zone
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3
Americans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Sikang to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Sikang
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Tsinghai to SikangPlace Units - Chinese
2 infantry placed in Szechwan
1 infantry placed in Shensi
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 cruiser moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
3 infantry moved from Persia to Iraq
2 fighters and 1 tactical_bomber moved from Egypt to IraqCombat - British
Battle in Iraq
British attack with 2 fighters, 5 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 2 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Iraq to Egypt
1 armour moved from Kenya to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Kenya to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 infantry and 3 mech_infantrys moved from India to Burma
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
1 carrier moved from 89 Sea Zone to 101 Sea ZonePlace Units - British
2 mech_infantrys placed in Union of South Africa
7 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1
British collect 29 PUs (4 lost to blockades); end with 29 PUs totalPlace Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
1 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Units Change Ownership
Some Units in India change ownership: 1 armour and 3 mech_infantrys
Some Units in 39 Sea Zone change ownership: 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 armour, 1 artillery and 1 mech_infantry moved from Algeria to Morocco
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from BritishCombat - Italians
Battle in Morocco
Italians attack with 1 armour, 1 artillery and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Morocco, round 2 : 0/3 hits
French roll dice for 1 infantry in Morocco, round 2 : 1/1 hits
1 mech_infantry owned by the Italians lost in Morocco
Italians roll dice for 1 armour and 1 artillery in Morocco, round 3 : 0/2 hits
French roll dice for 1 infantry in Morocco, round 3 : 0/1 hits
Italians roll dice for 1 armour and 1 artillery in Morocco, round 4 : 0/2 hits
French roll dice for 1 infantry in Morocco, round 4 : 0/1 hits
Italians roll dice for 1 armour and 1 artillery in Morocco, round 5 : 1/2 hits
French roll dice for 1 infantry in Morocco, round 5 : 1/1 hits
1 infantry owned by the French and 1 artillery owned by the Italians lost in Morocco
Italians win, taking Morocco from French with 1 armour remaining. Battle score for attacker is -5
Casualties for French: 1 infantry
Casualties for Italians: 1 artillery and 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Tobruk to Southern Italy
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery and 2 transports moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 2 infantry moved from Tobruk to 96 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from 97 Sea Zone to Southern Italy
2 aaGuns moved from Northern Italy to Southern Italy
1 battleship and 2 cruisers moved from 92 Sea Zone to 97 Sea Zone
1 armour moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 infantry placed in Southern Italy
1 armour and 1 mech_infantry placed in Northern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 16 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 57 Sea Zone
2 infantry moved from Dutch New Guinea to New GuineaNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Trans-Jordan to EgyptCombat - French
Battle in 98 Sea Zone
French attack with 1 destroyer
Italians defend with 1 submarine
Italians win with 1 submarine remaining. Battle score for attacker is -8
Casualties for French: 1 destroyerNon Combat Move - French
1 infantry moved from French Central Africa to French Equatorial AfricaTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 1 destroyer, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
Non Combat Move - Germans
1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 4 transports moved from 113 Sea Zone to 112 Sea Zone
3 fighters and 5 tactical_bombers moved from Western Germany to Gibraltar
2 bombers moved from Western Germany to Southern Italy
7 artilleries moved from Slovakia Hungary to Romania
7 infantry moved from Slovakia Hungary to Romania
2 artilleries moved from Western Germany to France
3 armour moved from Greater Southern Germany to Slovakia Hungary
3 armour moved from Western Germany to Slovakia Hungary
2 mech_infantrys moved from Western Germany to Slovakia Hungary
4 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Poland
1 aaGun moved from Slovakia Hungary to Romania
1 aaGun moved from Germany to Slovakia Hungary
1 aaGun moved from Germany to Poland
1 aaGun moved from Western Germany to GermanyPlace Units - Germans
5 infantry and 1 mech_infantry placed in Germany
2 artilleries and 1 bomber placed in Western Germany
1 destroyer and 1 transport placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Russians
Russians buy 2 armour and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vyborg to Finland
1 infantry moved from Karelia to Finland
1 armour and 2 mech_infantrys moved from Novgorod to Finland
1 fighter and 1 tactical_bomber moved from Novgorod to Finland
1 infantry moved from Central Mongolia to Chahar
Chinese take Chahar from Japanese
2 fighters moved from Novgorod to Finland
2 infantry moved from Dzavhan to UlaanbaatarCombat - Russians
Battle in Ulaanbaatar
Russians attack with 2 infantry
Japanese defend with 1 infantry
1 infantry owned by the Russians retreated to Dzavhan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Finland
Russians attack with 1 armour, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 5 infantry
Russians win, taking Finland from Germans with 1 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 5 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Finland to Belarus
1 aaGun moved from Novgorod to Belarus
4 infantry moved from Bryansk to Belarus
3 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
4 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Novgorod
2 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Ukraine to Bryansk
4 artilleries moved from Western Ukraine to Bryansk
2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Western Ukraine to Eastern Poland
2 infantry moved from Central Mongolia to Suiyuyan
2 infantry moved from Tsagaan Olom to SuiyuyanPlace Units - Russians
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 5 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 fighter moved from Japan to 16 Sea Zone
1 fighter moved from Japan to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
2 infantry moved from Kweichow to Yunnan
1 bomber moved from Kwangsi to India
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 submarine moved from 36 Sea Zone to 37 Sea Zone
4 infantry moved from French Indo China to 36 Sea Zone
4 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
4 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Philippines
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Jehol to Chahar
1 fighter and 1 tactical_bomber moved from Anhwe to Chahar
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
2 bombers moved from Anhwe to Malaya
1 fighter and 1 tactical_bomber moved from Amur to Chahar
1 tactical_bomber moved from Kwangsi to YunnanCombat - Japanese
Battle in 7 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in 7 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 7 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 7 Sea Zone
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 2 transports
British defend with 1 cruiser
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 42 Sea Zone
Japanese attack with 2 destroyers
ANZAC defend with 1 destroyer
Japanese roll dice for 2 destroyers in 42 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
ANZAC win with no units remaining. Battle score for attacker is -8
Casualties for Japanese: 2 destroyers
Casualties for ANZAC: 1 destroyer
Strategic bombing raid in India
AA fire in India : 0/1 hits
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in India causes 4 damage total.
Battle in Yunnan
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Chahar, round 2 : 2/6 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship in Philippines, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Philippines, round 2 : 2/6 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Borneo
Battle in Malaya
Japanese attack with 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry; British defend with 1 harbour and 3 infantry
Japanese roll dice for 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers in Malaya, round 2 : 4/10 hits
UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 1/4 hits
3 infantry owned by the British , 1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Malaya
Japanese win, taking Borneo from UK_Pacific, taking Malaya from UK_Pacific with 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 3 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to Siam
2 bombers moved from Malaya to Siam
1 fighter and 2 tactical_bombers moved from Yunnan to Siam
2 artilleries moved from Kweichow to Anhwe
2 artilleries and 4 infantry moved from Kiangsu to Anhwe
2 fighters and 2 tactical_bombers moved from Chahar to Anhwe
2 artilleries moved from Jehol to Manchuria
1 infantry moved from Ulaanbaatar to Amur
1 artillery moved from Buryatia to Amur
1 artillery moved from Sakha to Amur
1 armour moved from Soviet Far East to Amur
1 aaGun moved from Korea to Amur
1 fighter moved from 16 Sea Zone to Japan
1 fighter moved from 7 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 bomber moved from India to SiamPlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 armour, 3 infantry and 1 tactical_bomber placed in Japan
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 2 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from 101 Sea Zone to 106 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Battle in 106 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 submarine
Americans win, taking 106 Sea Zone from Germans with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Marshall IslandsNon Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from 54 Sea Zone to Queensland
1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Queensland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 transport moved from 101 Sea Zone to 86 Sea Zone
1 carrier moved from 101 Sea Zone to 86 Sea Zone
1 fighter moved from Central United States to 86 Sea Zone
1 destroyer moved from 101 Sea Zone to 86 Sea Zone
1 fighter moved from Eastern United States to 86 Sea Zone
1 cruiser moved from 101 Sea Zone to 86 Sea Zone
2 fighters moved from 106 Sea Zone to 101 Sea Zone
1 infantry moved from Central United States to Eastern United States
1 destroyer and 1 submarine moved from 101 Sea Zone to 86 Sea Zone
3 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 aaGun moved from Eastern United States to New Brunswick Nova Scotia
1 transport moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 106 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 carrier and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Sikang to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
7 infantry moved from Sikang to Szechwan
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Tsinghai to ShensiPlace Units - Chinese
5 infantry placed in Szechwan
Chinese undo move 1.
2 infantry placed in Shensi
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from Italians
1 artillery and 1 infantry moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
1 tactical_bomber moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
1 mech_infantry moved from Burma to Hunan
Chinese take Hunan from Japanese
1 mech_infantry moved from Burma to Kwangsi
Chinese take Kwangsi from Japanese
1 mech_infantry moved from Burma to French Indo China
UK_Pacific take French Indo China from Japanese
2 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from Burma to Malaya
1 infantry moved from Burma to Shan StateCombat - British
Battle in Malaya
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 harbour and 3 infantry
retreated to Malaya
Japanese win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 2 infantry
Casualties for British: 1 tactical_bomber
Battle in Alexandria
British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Alexandria from Italians with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 2 fighters
EDIT: Removing units owned by British from 101 Sea Zone: 1 carrier
EDIT: Adding units owned by British to 106 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 106 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
2 fighters moved from Malaya to Burma
1 battleship moved from 39 Sea Zone to 38 Sea Zone
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 3 mech_infantrys moved from India to Burma
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 fighters and 1 tactical_bomber moved from Alexandria to Egypt
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 carrier moved from 101 Sea Zone to 106 Sea Zone
EDIT: British undo move 10.
EDIT: British undo move 8.
EDIT: 1 carrier moved from 101 Sea Zone to 106 Sea Zone
EDIT: British undo move 9.
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Syria
1 transport moved from 80 Sea Zone to 76 Sea ZonePlace Units - British
1 transport placed in 106 Sea Zone
1 fighter placed in United Kingdom
1 factory_minor placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2
British collect 24 PUs (9 lost to blockades); end with 24 PUs totalPlace Units - UK_Pacific
2 armour and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,2,5,1,6,1,1,6,2
UK_Pacific collect 15 PUs (1 lost to blockades); end with 15 PUs total
Some Units in India change ownership: 2 armour and 3 infantry -
Oi - your convoy rolls were crazy, 4 subs and only 1 die over a 3!
Also, the edit on UK’s turn was moving some American fighters onto the British carrier. I thought they were already on there but at the end of the U.S.'s turn the game must have put them on the new carrier I just bought (but didn’t have planes for).