@mike64 no… you would still have over 90% on it if I did… not worth losing the fighters
G40 2nd Ed. 2xAxe v tinydictator (+9 Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Eastern Persia to Persia
1 infantry moved from Northwest Persia to Persia
3 infantry moved from Iraq to Persia
1 armour moved from Iraq to Persia
1 artillery moved from Iraq to Persia
2 infantry moved from Egypt to 81 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 81 Sea Zone to 94 Sea Zone
3 infantry moved from 94 Sea Zone to Tunisia
1 artillery moved from 94 Sea Zone to Tunisia
1 fighter moved from Southern Italy to Tunisia
1 cruiser moved from 81 Sea Zone to 94 Sea Zone
1 bomber moved from Trans-Jordan to PersiaCombat - Italians
Battle in Tunisia
Italians attack with 1 artillery, 1 fighter and 3 infantry
British defend with 1 armour; Americans defend with 1 armour and 1 fighter
Italians win, taking Tunisia from French with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 19
Casualties for British: 1 armour
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour and 1 fighter
Battle in Persia
Italians attack with 1 armour, 1 artillery, 1 bomber and 5 infantry
British defend with 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Italians win, taking Persia from British with 1 armour, 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 armour, 1 artillery and 2 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
3 destroyers moved from 81 Sea Zone to 95 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Tunisia to 95 Sea Zone
1 bomber moved from Persia to IraqPlace Units - Italians
2 infantry and 1 mech_infantry placed in Iraq
1 fighter and 2 infantry placed in Southern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 22 PUs; end with 23 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New Zealand to Hawaiian Islands
1 fighter moved from New South Wales to Fiji
2 infantry moved from New Zealand to 63 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 63 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Normandy Bordeaux to United KingdomTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans repair 13 damage on 13 factory_majors; Remaining resources: 42 PUs;
Germans buy 1 armour, 3 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Western Germany to 91 Sea ZoneCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber
British defend with 1 destroyer; Americans defend with 2 transports
Germans win with 1 bomber remaining. Battle score for attacker is 22
Casualties for British: 1 destroyer
Casualties for Americans: 2 transportsNon Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Ukraine: 1 infantry
EDIT: Changing ownership of Western Ukraine from Russians to Germans
EDIT: Removing units owned by Germans from Ukraine: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Holland Belgium: 1 infantry
EDIT: Changing ownership of Holland Belgium from Americans to Germans
EDIT: Turning off Edit Mode
1 bomber moved from 91 Sea Zone to Tunisia
4 mech_infantrys moved from Germany to Baltic States
1 fighter moved from Ukraine to Southern Italy
2 bombers moved from Germany to Western Germany
1 fighter moved from Germany to Southern Italy
3 mech_infantrys moved from Romania to Eastern Poland
1 aaGun moved from Romania to Eastern Poland
1 armour moved from Germany to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Western Germany to FrancePlace Units - Germans
3 artilleries placed in Ukraine
1 fighter and 2 infantry placed in Western Germany
1 armour and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
Sorry, I was so excited about the bomber v destroyer combat that I forgot the walk-ins… At least that one went according to odds ;-)
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Ups, forgot to take one inf out. Repost coming.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans repair 13 damage on 13 factory_majors; Remaining resources: 42 PUs;
Germans buy 1 armour, 3 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Western Germany to 91 Sea ZoneCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber
British defend with 1 destroyer; Americans defend with 2 transports
Germans win with 1 bomber remaining. Battle score for attacker is 22
Casualties for British: 1 destroyer
Casualties for Americans: 2 transportsNon Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Ukraine: 1 infantry
EDIT: Changing ownership of Western Ukraine from Russians to Germans
EDIT: Removing units owned by Germans from Ukraine: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Holland Belgium: 1 infantry
EDIT: Changing ownership of Holland Belgium from Americans to Germans
EDIT: Turning off Edit Mode
1 bomber moved from 91 Sea Zone to Tunisia
4 mech_infantrys moved from Germany to Baltic States
1 fighter moved from Ukraine to Southern Italy
2 bombers moved from Germany to Western Germany
1 fighter moved from Germany to Southern Italy
3 mech_infantrys moved from Romania to Eastern Poland
1 aaGun moved from Romania to Eastern Poland
1 armour moved from Germany to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Western Germany to FrancePlace Units - Germans
3 artilleries placed in Ukraine
1 fighter and 2 infantry placed in Western Germany
1 armour and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 aaGun, 3 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Novgorod to Belarus
1 artillery moved from Bryansk to BelarusCombat - Russians
Battle in Belarus
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
1 artillery owned by the Russians retreated to Bryansk
Germans win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
6 infantry moved from Russia to Bryansk
2 infantry moved from Rostov to Bryansk
3 infantry moved from Volgograd to Rostov
2 fighters and 1 tactical_bomber moved from India to CaucasusPlace Units - Russians
3 infantry placed in Novgorod
1 aaGun and 3 armour placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,6,2,2,2
Russians collect 32 PUs (3 lost to blockades); end with 32 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 2 factory_minors, 1 fighter, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 33 Sea Zone to 49 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Japan to Korea
1 tactical_bomber moved from 6 Sea Zone to Korea
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from Shan State to 42 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 61 Sea Zone
2 artilleries and 2 infantry moved from 61 Sea Zone to South Australia
1 battleship and 1 cruiser moved from 37 Sea Zone to 61 Sea Zone
1 bomber moved from Shan State to 80 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Northern Territory
1 mech_infantry moved from Shan State to India
Japanese take India from UK_PacificCombat - Japanese
Battle in Korea
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Korea from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in South Australia
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 artillery and 2 infantry
Japanese win, taking South Australia from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 2 infantry
Battle in Queensland
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese win, taking Queensland from ANZAC with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer
1 destroyer owned by the Japanese retreated to 16 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Northern Territory
Battle in 80 Sea Zone
Japanese attack with 1 bomber
British defend with 2 transports
Japanese win, taking Northern Territory from ANZAC with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in 49 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 bomber moved from 80 Sea Zone to Persia
3 infantry moved from Shan State to Burma
1 artillery moved from Shan State to Burma
1 battleship moved from 33 Sea Zone to 6 Sea Zone
1 carrier moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from Korea to 6 Sea Zone
1 tactical_bomber moved from Korea to 6 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 33 Sea Zone to 54 Sea Zone
2 submarines moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from 42 Sea Zone to 54 Sea Zone
1 carrier moved from 37 Sea Zone to 61 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 61 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 cruiser moved from 37 Sea Zone to 54 Sea Zone
3 bombers moved from Shan State to Philippines
2 fighters moved from Hunan to Burma
1 aaGun moved from Hunan to Kiangsi
1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Hunan to Shan State
1 tactical_bomber moved from 33 Sea Zone to 37 Sea ZonePlace Units - Japanese
1 armour, 1 fighter, 2 infantry and 1 mech_infantry placed in Japan
1 transport placed in 6 Sea Zone
1 factory_minor, 1 infantry and 1 mech_infantry placed in Malaya
1 factory_minor placed in Kiangsu
Japanese undo move 3.
1 factory_minor placed in French Indo China
1 infantry and 1 mech_infantry placed in MalayaTurn Complete - Japanese
Japanese collect 64 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 2 factory_minors, 1 fighter, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 33 Sea Zone to 49 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Japan to Korea
1 tactical_bomber moved from 6 Sea Zone to Korea
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from Shan State to 42 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 61 Sea Zone
2 artilleries and 2 infantry moved from 61 Sea Zone to South Australia
1 battleship and 1 cruiser moved from 37 Sea Zone to 61 Sea Zone
1 bomber moved from Shan State to 80 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Northern Territory
1 mech_infantry moved from Shan State to India
Japanese take India from UK_PacificCombat - Japanese
Battle in Korea
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Korea from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in South Australia
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 artillery and 2 infantry
Japanese win, taking South Australia from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 2 infantry
Battle in Queensland
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese win, taking Queensland from ANZAC with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer
1 destroyer owned by the Japanese retreated to 16 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Northern Territory
Battle in 80 Sea Zone
Japanese attack with 1 bomber
British defend with 2 transports
Japanese win, taking Northern Territory from ANZAC with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in 49 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 bomber moved from 80 Sea Zone to Persia
3 infantry moved from Shan State to Burma
1 artillery moved from Shan State to Burma
1 battleship moved from 33 Sea Zone to 6 Sea Zone
1 carrier moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from Korea to 6 Sea Zone
1 tactical_bomber moved from Korea to 6 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 33 Sea Zone to 54 Sea Zone
2 submarines moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from 42 Sea Zone to 54 Sea Zone
1 carrier moved from 37 Sea Zone to 61 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 61 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 cruiser moved from 37 Sea Zone to 54 Sea Zone
3 bombers moved from Shan State to Philippines
2 fighters moved from Hunan to Burma
1 aaGun moved from Hunan to Kiangsi
1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Hunan to Shan State
1 tactical_bomber moved from 33 Sea Zone to 37 Sea ZonePlace Units - Japanese
1 armour, 1 fighter, 2 infantry and 1 mech_infantry placed in Japan
1 transport placed in 6 Sea Zone
1 factory_minor, 1 infantry and 1 mech_infantry placed in Malaya
1 factory_minor placed in Kiangsu
Japanese undo move 3.
1 factory_minor placed in French Indo China
1 infantry and 1 mech_infantry placed in MalayaTurn Complete - Japanese
Japanese collect 64 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 carrier and 2 tactical_bombers
EDIT: Adding units owned by Japanese to 54 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 54 Sea Zone: 2 tactical_bombers
EDIT: Turning off Edit Mode -
S**t just got real in the Pacific :-)
Did one final edit, moved the final sub from the Carolines down instead of to Japan, here is the file.
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yep, already last turn I was wondering “where the hell are all these japanese carriers coming from?”
Well, ‘Captain America to the rescue’ it is, I suppose.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 3 fighters, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
Americans converts factory_major into different units
4 fighters and 1 submarine moved from 26 Sea Zone to 49 Sea Zone
1 bomber moved from Fiji to 55 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
1 bomber moved from Hawaiian Islands to Queensland
1 transport moved from 61 Sea Zone to 63 Sea Zone
1 submarine moved from 92 Sea Zone to 94 Sea Zone
2 fighters moved from 92 Sea Zone to 94 Sea Zone
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
2 fighters moved from 110 Sea Zone to Western Germany
2 bombers moved from Normandy Bordeaux to Western Germany
1 armour, 3 artilleries and 4 infantry moved from Normandy Bordeaux to France
2 bombers moved from Novgorod to GermanyCombat - Americans
Air Battle in Western Germany
Americans attacks with 4 units heading to Western Germany
Germans launches 3 interceptors out of Western Germany
2 fighters owned by the Germans lost in Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 4,4 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany causes 8 damage total.
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 3,4 and causes: 7 damage to unit: factory_major
Bombing raid in Germany causes 7 damage total.
Battle in France
Americans attack with 1 armour, 3 artilleries and 4 infantry
Germans defend with 1 airfield, 1 factory_minor and 1 infantry
Americans win, taking France from Germans, taking Morocco from British, taking Normandy Bordeaux from Americans, taking Algeria from British, taking Southern France from Americans with 1 armour, 3 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Holland Belgium
Americans attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Queensland
Americans attack with 2 bombers
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans win with 2 bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 94 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 cruiser and 2 transports
Americans win with 2 fighters remaining. Battle score for attacker is 20
Casualties for Italians: 1 cruiser and 2 transports
Casualties for Americans: 1 submarine
Battle in 55 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 49 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Cleaning up after air battles
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in FranceNon Combat Move - Americans
4 fighters moved from 49 Sea Zone to 63 Sea Zone
1 bomber moved from 55 Sea Zone to New Guinea
2 bombers moved from Queensland to New South Wales
2 carriers, 1 destroyer and 2 submarines moved from 26 Sea Zone to 63 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 bombers moved from Western United States to New Zealand
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 51 Sea Zone
1 armour and 1 infantry moved from 51 Sea Zone to Samoa
2 transports moved from 110 Sea Zone to 107 Sea Zone
2 fighters moved from Holland Belgium to United Kingdom
2 fighters moved from Western Germany to 110 Sea Zone
2 bombers moved from Western Germany to United Kingdom
2 bombers moved from Germany to United Kingdom
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 armour and 2 transports moved from 110 Sea Zone to 92 Sea Zone
1 armour moved from 92 Sea Zone to Algeria
1 aaGun, 2 infantry and 1 mech_infantry moved from Morocco to Algeria
2 fighters moved from 94 Sea Zone to 92 Sea ZonePlace Units - Americans
1 armour, 1 artillery and 2 infantry placed in Eastern United States
1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber placed in Western United States
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Non Combat Move - Chinese
3 infantry moved from Suiyuyan to Hopei
1 fighter moved from Suiyuyan to HopeiPlace Units - Chinese
3 infantry placed in Kweichow
Chinese undo move 1.
1 infantry placed in Anhwe
1 infantry placed in Kweichow
1 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 2 artilleries, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 artillery, 1 fighter, 4 infantry and 1 mech_infantry moved from Algeria to Tunisia
1 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
2 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
2 artilleries and 8 infantry moved from West India to India
2 fighters moved from Bryansk to Belarus
2 fighters and 1 tactical_bomber moved from West India to IndiaCombat - British
Battle in Belarus
British attack with 2 fighters
Germans defend with 1 artillery
British win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Germans: 1 artillery
Casualties for British: 1 fighter
Battle in India
British attack with 2 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
British win, taking India from Japanese with 2 artilleries, 2 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 2 armour, 1 fighter and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Tunisia
British attack with 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry
Germans defend with 1 bomber; Italians defend with 1 artillery and 2 infantry
British win, taking Tunisia from Italians with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 16
Casualties for Germans: 1 bomber
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - British
1 fighter moved from Tunisia to Algeria
1 fighter moved from Anglo Egyptian Sudan to French Equatorial Africa
2 infantry moved from Union of South Africa to Rhodesia
1 aaGun moved from West India to India
2 fighters and 1 tactical_bomber moved from India to Kweichow
3 aaGuns, 2 fighters and 7 infantry moved from Normandy Bordeaux to France
2 transports moved from 92 Sea Zone to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 cruiser moved from 76 Sea Zone to 71 Sea Zone
1 fighter moved from Belarus to NovgorodPlace Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 armour, 1 artillery and 3 infantry placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 27 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to Northern Italy
1 fighter moved from 95 Sea Zone to Northern Italy
1 fighter moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 2 fighters and 1 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 infantry moved from Egypt to Trans-Jordan
2 fighters moved from Northern Italy to Southern Italy
3 infantry moved from Persia to Northwest Persia
1 artillery moved from Persia to Northwest Persia
2 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Northwest Persia
1 armour moved from Persia to Northwest Persia
1 bomber moved from Iraq to UkrainePlace Units - Italians
2 infantry and 1 mech_infantry placed in Iraq
2 infantry and 1 mech_infantry placed in Persia
3 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 22 PUs -
I don’t know if liberating France is such a good idea, you lose US factories in mainland Europe… Though the US has bigger fish to fry at the moment ;-)
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indeed the US has bigger fish to fry… unfortunately.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
ANZAC take Queensland from Japanese
5 infantry moved from New South Wales to South Australia
1 fighter moved from New South Wales to South AustraliaCombat - ANZAC
Battle in South Australia
ANZAC attack with 1 fighter and 5 infantry
Japanese defend with 2 artilleries and 1 infantry
ANZAC win, taking South Australia from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 2 artilleries and 1 infantry
Casualties for ANZAC: 2 infantryNon Combat Move - ANZAC
1 fighter moved from South Australia to New South Wales
1 fighter moved from Fiji to New South Wales
3 fighters moved from Hawaiian Islands to New Zealand
1 destroyer moved from 26 Sea Zone to 63 Sea Zone
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea ZonePlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,5,2,4,6,5,4,4,1,1,6,6,6,6,2
ANZAC collect 7 PUs (2 lost to blockades); end with 7 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
Non Combat Move - French
2 infantry moved from Normandy Bordeaux to FranceTurn Complete - French
French collect 16 PUs; end with 16 PUs total