@sunkhareb left you the bb in 111, feel free to swap for anything else if you prefer
The Axis, Surprise Attack VS The Allies Dawgoneit!!! No bid, No tech, Just war!
-
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 bomber, 1 destroyer, 3 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 armour, 2 artilleries and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry moved from Southeast Mexico to 89 Sea Zone
1 armour, 2 artilleries, 1 battleship, 4 carriers, 5 cruisers, 1 destroyer, 7 fighters, 8 infantry, 3 mech_infantrys, 1 submarine, 1 tactical_bomber and 7 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries, 8 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 26 Sea Zone to 16 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 bomber, 1 destroyer, 3 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 armour, 2 artilleries and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry moved from Southeast Mexico to 89 Sea Zone
1 armour, 2 artilleries, 1 battleship, 4 carriers, 5 cruisers, 1 destroyer, 7 fighters, 8 infantry, 3 mech_infantrys, 1 submarine, 1 tactical_bomber and 7 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries, 8 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 91 Sea Zone
Americans attack with 1 battleship, 4 carriers, 5 cruisers, 1 destroyer, 7 fighters, 1 submarine, 1 tactical_bomber and 8 transports
Germans defend with 1 destroyer
Units damaged: 1 battleship owned by the Americans
Americans win with 1 battleship, 4 carriers, 5 cruisers, 1 destroyer, 7 fighters, 1 submarine, 1 tactical_bomber and 8 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Gibraltar
Americans attack with 1 armour, 2 artilleries, 9 infantry and 4 mech_infantrys
Italians defend with 1 armour, 1 artillery and 1 harbour
Americans win, taking Gibraltar from Italians with 1 armour, 2 artilleries, 8 infantry and 4 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Italians: 1 armour and 1 artillery
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter moved from 91 Sea Zone to Morocco
1 fighter moved from Western United States to 91 Sea Zone
1 bomber moved from Eastern United States to MoroccoPlace Units - Americans
4 transports placed in 101 Sea Zone
2 armour, 2 artilleries, 1 bomber and 3 infantry placed in Eastern United States
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Combat Move - British
2 fighters moved from Malaya to 43 Sea Zone
1 tactical_bomber moved from Malaya to 43 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 43 Sea Zone
2 infantry moved from Siam to French Indo China
1 mech_infantry moved from Siam to French Indo China
1 infantry moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 armour moved from Yunnan to Hopei
Chinese take Kweichow from Japanese
Chinese take Hopei from Japanese
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 2 destroyers and 1 fighter; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from Malaya to 43 Sea Zone
1 tactical_bomber moved from Malaya to 43 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 43 Sea Zone
2 infantry moved from Siam to French Indo China
1 mech_infantry moved from Siam to French Indo China
1 infantry moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 armour moved from Yunnan to Hopei
Chinese take Kweichow from Japanese
Chinese take Hopei from Japanese
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from JapaneseCombat - British
Battle in French Indo China
British attack with 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking French Indo China from Japanese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
British attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
British win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 43 Sea Zone
British attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the British
Japanese win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is -36
Casualties for Japanese: 1 carrier, 1 destroyer and 1 tactical_bomber
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
1 fighter owned by the Japanese forced to land in BorneoNon Combat Move - British
1 artillery and 2 infantry moved from Burma to Yunnan
1 aaGun moved from Yunnan to Szechwan
1 aaGun moved from Shan State to Yunnan
1 artillery moved from India to Burma
3 infantry moved from India to Burma
1 mech_infantry moved from India to Yunnan
1 armour moved from India to Yunnan
1 aaGun moved from India to Burma
2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Egypt to Eastern Persia
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 armour moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to ScotlandPlace Units - British
1 armour and 1 fighter placed in United Kingdom
2 destroyers placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,5
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from Romania to Slovakia Hungary -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from Romania to Slovakia HungaryNon Combat Move - Italians
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 artillery placed in Southern Italy
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 3 armour, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Malaya to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 fighter moved from Malaya to 43 Sea Zone
1 fighter moved from Malaya to 36 Sea Zone
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 transport moved from 20 Sea Zone to 36 Sea ZoneCombat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 1 fighter and 1 transport
Japanese defend with 1 cruiser
Japanese win with 1 cruiser remaining. Battle score for attacker is -17
Casualties for ANZAC: 1 fighter and 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 cruiser, 1 destroyer and 1 submarine
ANZAC win, taking 42 Sea Zone from Japanese with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 20
Casualties for Japanese: 1 cruiser, 1 destroyer and 1 submarine
Casualties for ANZAC: 1 submarine
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 battleship and 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 19
Casualties for Japanese: 1 battleship and 1 transport
Casualties for ANZAC: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 43 Sea Zone to Malaya
1 fighter moved from 42 Sea Zone to Malaya
1 artillery moved from Queensland to Northern Territory
1 infantry moved from Queensland to Northern Territory
1 aaGun moved from New South Wales to Queensland
3 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer placed in 54 Sea Zone
2 armour placed in Queensland
1 armour and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Combat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 destroyer moved from 37 Sea Zone to 36 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Combat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 destroyer moved from 37 Sea Zone to 36 Sea ZoneCombat - French
Battle in 36 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 cruiser
Japanese win with no units remaining. Battle score for attacker is 4
Casualties for Japanese: 1 cruiser
Casualties for French: 1 destroyerNon Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour, 1 artillery and 1 infantry moved from Norway to Finland
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 126 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 126 Sea Zone
2 artilleries and 3 infantry moved from Poland to Eastern Poland
1 bomber moved from Southern Italy to Ukraine
1 bomber moved from Southern Italy to Volgograd
1 tactical_bomber moved from Southern Italy to Eastern Poland
1 bomber moved from Western Germany to Eastern Poland
1 armour moved from Germany to Romania
2 infantry moved from Germany to Slovakia Hungary
3 infantry moved from Germany to Poland
1 submarine moved from 109 Sea Zone to 119 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from Western Germany to Eastern Poland
1 infantry moved from Greece to Bulgaria -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour, 1 artillery and 1 infantry moved from Norway to Finland
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 126 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 126 Sea Zone
2 artilleries and 3 infantry moved from Poland to Eastern Poland
1 bomber moved from Southern Italy to Ukraine
1 bomber moved from Southern Italy to Volgograd
1 tactical_bomber moved from Southern Italy to Eastern Poland
1 bomber moved from Western Germany to Eastern Poland
1 armour moved from Germany to Romania
2 infantry moved from Germany to Slovakia Hungary
3 infantry moved from Germany to Poland
1 submarine moved from 109 Sea Zone to 119 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from Western Germany to Eastern Poland
1 infantry moved from Greece to BulgariaCombat - Germans
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Volgograd causes 3 damage total.
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Ukraine causes 5 damage total.
Battle in Eastern Poland
Germans attack with 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 aaGuns, 1 artillery and 2 infantry
AA fire in Eastern Poland : 0/3 hits
Germans roll dice for 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 4/8 hits
Russians roll dice for 2 aaGuns, 1 artillery and 2 infantry in Eastern Poland, round 2 : 1/3 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Eastern Poland
Germans roll dice for 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 4/7 hits
Russians roll dice for 1 artillery in Eastern Poland, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Germans: 1 infantry
Casualties for Russians: 2 aaGuns, 1 artillery and 2 infantry
Battle in Finland
Germans attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Finland, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Finland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Germans win, taking Finland from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
4 infantry moved from 126 Sea Zone to Norway
1 bomber moved from Eastern Poland to Western Germany
1 fighter moved from Eastern Poland to Germany
1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
1 aaGun moved from Germany to Poland
1 bomber moved from Ukraine to Slovakia Hungary
1 bomber moved from Volgograd to Tsinghai
2 infantry moved from Western Germany to Denmark
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 aaGun moved from Western Germany to FrancePlace Units - Germans
1 destroyer placed in 110 Sea Zone
1 infantry placed in Normandy Bordeaux
1 armour, 1 artillery and 4 infantry placed in Germany
3 infantry placed in Western Germany
1 infantry placed in France
Germans undo move 3.
1 infantry placed in France
1 artillery and 3 infantry placed in Germany
1 armour placed in Western GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.069
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 29Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.056
Median : 3.000
Variance : 0.471
Standard Deviation : 0.686
Total rolls : 18Russians Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.100
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Belarus to Eastern Poland
3 infantry moved from Bessarabia to Romania
1 artillery moved from Bessarabia to Romania
1 armour moved from Bessarabia to Romania
1 armour moved from Ukraine to Eastern Poland
1 mech_infantry moved from Ukraine to Romania
1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
5 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Novgorod to Karelia
3 infantry moved from Baltic States to Poland
1 artillery moved from Baltic States to Poland
1 armour moved from Novgorod to Poland
1 fighter moved from Novgorod to Eastern Poland
1 armour moved from Baltic States to Eastern Poland
1 infantry moved from Amur to Korea
Russians take Korea from Japanese -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Belarus to Eastern Poland
3 infantry moved from Bessarabia to Romania
1 artillery moved from Bessarabia to Romania
1 armour moved from Bessarabia to Romania
1 armour moved from Ukraine to Eastern Poland
1 mech_infantry moved from Ukraine to Romania
1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
5 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Novgorod to Karelia
3 infantry moved from Baltic States to Poland
1 artillery moved from Baltic States to Poland
1 armour moved from Novgorod to Poland
1 fighter moved from Novgorod to Eastern Poland
1 armour moved from Baltic States to Eastern Poland
1 infantry moved from Amur to Korea
Russians take Korea from JapaneseCombat - Russians
Battle in Romania
Russians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Germans defend with 1 armour; Italians defend with 3 infantry
Russians win, taking Romania from Germans with 1 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour
Casualties for Russians: 1 artillery, 3 infantry and 1 mech_infantry
Casualties for Italians: 3 infantry
Battle in Poland
Russians attack with 1 armour, 1 artillery and 3 infantry
Germans defend with 1 aaGun and 3 infantry
Russians win, taking Poland from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 3 infantry
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Russians attack with 2 armour, 1 fighter and 3 infantry
Germans defend with 2 artilleries and 2 infantry
Russians win, taking Eastern Poland from Germans with 2 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Russians: 1 infantry
Battle in Tsinghai
Russians attack with 5 infantry
Japanese defend with 1 armour and 1 artillery; Germans defend with 1 bomber
3 infantry owned by the Russians retreated to Kazakhstan
Japanese win with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantryNon Combat Move - Russians
3 infantry moved from Volgograd to Samara
1 infantry moved from Ukraine to Bessarabia
3 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Ukraine
4 infantry moved from Smolensk to Belarus
1 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Russia to Bryansk
2 aaGuns moved from Baltic States to Eastern Poland
1 fighter moved from Eastern Poland to NovgorodPlace Units - Russians
1 armour, 1 artillery and 1 infantry placed in Novgorod
1 armour, 1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,4,6,3
Russians collect 42 PUs (3 lost to blockades); end with 42 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 destroyer, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 6 Sea Zone to 1 Sea Zone
1 destroyer moved from 16 Sea Zone to 8 Sea Zone
2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Manchuria to Amur
1 infantry and 1 mech_infantry moved from Manchuria to Amur
1 armour and 1 infantry moved from Manchuria to Amur
1 tactical_bomber moved from Jehol to Amur
1 fighter moved from Jehol to Amur
1 artillery and 1 infantry moved from Formosa to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
1 carrier moved from 20 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Malaya
1 destroyer moved from 45 Sea Zone to 42 Sea Zone
1 submarine moved from 46 Sea Zone to 42 Sea Zone
1 fighter moved from Borneo to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 transport moved from 45 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 carrier moved from 45 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
1 armour and 1 artillery moved from Tsinghai to Sikang
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 artillery moved from Kansu to Shensi
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kwangtung to Kiangsi
1 mech_infantry moved from Kiangsi to Hunan
1 armour moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kiangsu to Kweichow
1 armour moved from Kiangsu to Hopei
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kiangsu to Hopei
1 tactical_bomber moved from Kiangsu to Kwangsi
1 tactical_bomber moved from Kiangsu to Kweichow
1 fighter moved from Kiangsu to Hunan
1 fighter moved from Kiangsu to Kwangsi
1 bomber moved from Kiangsu to Korea -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 destroyer, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 6 Sea Zone to 1 Sea Zone
1 destroyer moved from 16 Sea Zone to 8 Sea Zone
2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Manchuria to Amur
1 infantry and 1 mech_infantry moved from Manchuria to Amur
1 armour and 1 infantry moved from Manchuria to Amur
1 tactical_bomber moved from Jehol to Amur
1 fighter moved from Jehol to Amur
1 artillery and 1 infantry moved from Formosa to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
1 carrier moved from 20 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Malaya
1 destroyer moved from 45 Sea Zone to 42 Sea Zone
1 submarine moved from 46 Sea Zone to 42 Sea Zone
1 fighter moved from Borneo to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 transport moved from 45 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 carrier moved from 45 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
1 armour and 1 artillery moved from Tsinghai to Sikang
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 artillery moved from Kansu to Shensi
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kwangtung to Kiangsi
1 mech_infantry moved from Kiangsi to Hunan
1 armour moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kiangsu to Kweichow
1 armour moved from Kiangsu to Hopei
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kiangsu to Hopei
1 tactical_bomber moved from Kiangsu to Kwangsi
1 tactical_bomber moved from Kiangsu to Kweichow
1 fighter moved from Kiangsu to Hunan
1 fighter moved from Kiangsu to Kwangsi
1 bomber moved from Kiangsu to KoreaCombat - Japanese
Battle in Sikang
Japanese attack with 1 armour and 1 artillery
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 artillery in Sikang, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 54 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 1 submarine
ANZAC defend with 1 cruiser and 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier, 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 0/2 hits
1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 carrier, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 20
Casualties for ANZAC: 1 cruiser and 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Hunan
Japanese attack with 1 fighter and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 1 mech_infantry in Hunan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Malaya
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 2 fighters and 1 infantry; British defend with 1 harbour and 3 infantry
Japanese roll dice for 1 battleship in Malaya, round 2 : 1/1 hits
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 2/6 hits
UK_Pacific roll dice for 2 fighters and 4 infantry in Malaya, round 2 : 5/6 hits
2 infantry owned by the British , 1 infantry owned by the ANZAC , 2 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese and 2 artilleries owned by the Japanese lost in Malaya
UK_Pacific win with 2 fighters and 1 infantry remaining. Battle score for attacker is -16
Casualties for Japanese: 2 artilleries, 2 infantry and 1 tactical_bomber
Casualties for ANZAC: 1 infantry
Casualties for British: 2 infantry
1 fighter owned by the Japanese retreated
Battle in Hopei
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
British defend with 1 armour
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 1/3 hits
Chinese roll dice for 1 armour in Hopei, round 2 : 0/1 hits
1 armour owned by the British lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Guam
Battle in Kweichow
Japanese attack with 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the British lost in Kweichow
Japanese win, taking Guam from Americans, taking Kweichow from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Alaska
Battle in Korea
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Korea, round 2 : 3/3 hits
Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
Japanese win, taking Alaska from Americans, taking Korea from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kwangsi
Japanese attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/5 hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits
1 infantry owned by the British lost in Kwangsi
Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 3 : 3/5 hits
Chinese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits
1 artillery owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Amur
Japanese attack with 1 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 aaGun and 5 infantry
AA fire in Amur : 1/2 hits
1 fighter owned by the Japanese lost in Amur
Japanese roll dice for 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Amur, round 2 : 3/7 hits
Russians roll dice for 1 aaGun and 5 infantry in Amur, round 2 : 2/5 hits
2 infantry owned by the Russians , 2 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Amur
Japanese roll dice for 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Amur, round 3 : 2/5 hits
Russians roll dice for 3 infantry in Amur, round 3 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Japanese roll dice for 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in Amur, round 4 : 1/4 hits
Russians roll dice for 1 infantry in Amur, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 fighter and 3 infantry
Casualties for Russians: 1 aaGun and 5 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Amur to Jehol
1 bomber moved from Korea to Kiangsu
1 tactical_bomber moved from Hopei to Kiangsu
1 tactical_bomber moved from Kweichow to Kiangsu
1 tactical_bomber moved from Kwangsi to Kiangsu
1 fighter moved from Malaya to 37 Sea Zone
1 fighter moved from Kwangsi to 37 Sea Zone
1 fighter moved from Hunan to Kiangsu
1 fighter moved from 42 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 destroyer and 2 submarines placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs totalDice Statistics:
Total
1 was rolled 14 times
2 was rolled 15 times
3 was rolled 15 times
4 was rolled 13 times
5 was rolled 12 times
6 was rolled 12 times
Average roll : 3.370
Median : 3.000
Variance : 0.138
Standard Deviation : 0.371
Total rolls : 81Japanese Combat
1 was rolled 10 times
2 was rolled 8 times
3 was rolled 14 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.231
Median : 3.000
Variance : 0.902
Standard Deviation : 0.950
Total rolls : 52ANZAC Combat
5 was rolled 1 times
6 was rolled 2 times
Average roll : 5.667
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Russians Combat
1 was rolled 2 times
2 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12UK_Pacific Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 2 times
Average roll : 2.333
Median : 2.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.714
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7 -
Bump
-
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
2 armour moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
1 infantry moved from Western United States to British Columbia
1 bomber moved from Morocco to 95 Sea Zone
1 fighter moved from Morocco to 110 Sea Zone
2 armour, 2 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
3 carriers moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
6 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
4 cruisers moved from 91 Sea Zone to 92 Sea Zone
8 transports moved from 91 Sea Zone to 92 Sea Zone
1 battleship moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 bomber moved from Eastern United States to 92 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
2 armour moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
1 infantry moved from Western United States to British Columbia
1 bomber moved from Morocco to 95 Sea Zone
1 fighter moved from Morocco to 110 Sea Zone
2 armour, 2 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
3 carriers moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
6 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
4 cruisers moved from 91 Sea Zone to 92 Sea Zone
8 transports moved from 91 Sea Zone to 92 Sea Zone
1 battleship moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 bomber moved from Eastern United States to 92 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in 110 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 destroyer
Germans win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighter
Battle in 92 Sea Zone
Americans attack with 1 battleship, 1 bomber, 4 carriers, 4 cruisers, 7 fighters, 1 submarine, 1 tactical_bomber and 8 transports
Italians defend with 1 destroyer
Americans win with 1 battleship, 1 bomber, 4 carriers, 4 cruisers, 7 fighters, 1 submarine, 1 tactical_bomber and 8 transports remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 1 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 destroyer
Americans win, taking 1 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 submarine
Americans win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 95 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
1 bomber moved from 95 Sea Zone to Malta
1 bomber moved from 92 Sea Zone to Tunisia
2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
2 aaGuns moved from Western United States to British ColumbiaPlace Units - Americans
4 transports placed in 101 Sea Zone
2 armour, 2 artilleries and 4 infantry placed in Eastern United States
1 armour and 1 mech_infantry placed in Western United StatesTurn Complete - Americans
Americans collect 48 PUs; end with 48 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Combat Move - British
1 destroyer moved from 106 Sea Zone to 119 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
2 artilleries moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Iraq
3 infantry moved from Persia to Iraq
2 fighters moved from Eastern Persia to Iraq
1 infantry moved from Szechwan to Sikang
1 armour moved from Yunnan to Sikang
2 infantry moved from French Indo China to Kwangsi
1 artillery moved from Yunnan to Kwangsi
1 mech_infantry moved from Yunnan to Anhwe
Chinese take Anhwe from Japanese
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from Yunnan to Kweichow
1 mech_infantry moved from French Indo China to Kwangsi
3 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from India to Burma
1 armour and 1 mech_infantry moved from Burma to Yunnan