scram?
Entek vs Degrasse (Allies +6) No Tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
2 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from United Kingdom to 110 Sea ZoneCombat - French
Battle in Holland BelgiumNon Combat Move - French
2 infantry moved from Egypt to 98 Sea ZoneTurn Complete - French
Territory Summary for French :
39 Sea Zone : 1 destroyer
Holland Belgium : 1 flag, 2 infantry
98 Sea Zone : 2 infantry
110 Sea Zone : 2 infantryProduction/PUs Summary :
Germans : 39 / 54
Russians : 37 / 57
Japanese : 43 / 50
Americans : 60 / 80
Chinese : 11 / 9
British : 36 / 36
UK_Pacific : 5 / 5
Italians : 3 / 0
ANZAC : 14 / 19
French : 10 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.579
Median : 3.000
Variance : 0.722
Standard Deviation : 0.850
Total rolls : 19Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.100
Median : 5.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9 -
Lately my dice luck has been either stone cold or red hot. Red hot this time, the ANZAC planes barely missed anything.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Germany to Northern Italy
2 mech_infantrys moved from Germany to Northern Italy
1 fighter moved from Western Germany to Northern Italy
1 fighter moved from Western Germany to Northern Italy
1 artillery and 1 infantry moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
2 armour moved from Novgorod to Eastern Poland
1 bomber moved from Novgorod to Eastern Poland
1 bomber moved from Novgorod to Yugoslavia
2 mech_infantrys moved from Germany to YugoslaviaCombat - Germans
Battle in Belarus
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 0/4 hits
Russians roll dice for 1 artillery in Belarus, round 2 : 0/1 hits
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 3 : 3/4 hits
Russians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Archangel
Germans attack with 1 artillery and 1 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 2/2 hits
Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Germans attack with 2 armour and 1 bomber
Russians defend with 1 armour
Germans roll dice for 2 armour and 1 bomber in Eastern Poland, round 2 : 2/3 hits
Russians roll dice for 1 armour in Eastern Poland, round 2 : 0/1 hits
1 armour owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Yugoslavia
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 1 infantry and 2 mech_infantrys
Germans roll dice for 1 bomber and 2 mech_infantrys in Yugoslavia, round 2 : 0/3 hits
British roll dice for 1 infantry and 2 mech_infantrys in Yugoslavia, round 2 : 0/3 hits
Germans roll dice for 1 bomber and 2 mech_infantrys in Yugoslavia, round 3 : 2/3 hits
British roll dice for 1 infantry and 2 mech_infantrys in Yugoslavia, round 3 : 1/3 hits
1 infantry owned by the British , 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Yugoslavia
Germans roll dice for 1 bomber and 1 mech_infantry in Yugoslavia, round 4 : 1/2 hits
British roll dice for 1 mech_infantry in Yugoslavia, round 4 : 0/1 hits
1 mech_infantry owned by the British lost in Yugoslavia
Germans win, taking Yugoslavia from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry and 2 mech_infantrys
Battle in Northern Italy
Germans attack with 2 fighters, 1 infantry and 2 mech_infantrys
Americans defend with 1 artillery and 1 factory_minor
Germans roll dice for 2 fighters, 1 infantry and 2 mech_infantrys in Northern Italy, round 2 : 1/5 hits
Americans roll dice for 1 artillery in Northern Italy, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Northern Italy
Germans win, taking Northern Italy from Americans with 2 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Germans
2 fighters moved from Northern Italy to Western Germany
1 mech_infantry moved from Germany to Romania
1 bomber moved from Yugoslavia to Western Germany
1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
1 armour moved from Novgorod to Eastern Poland
1 bomber moved from Eastern Poland to Novgorod
1 infantry moved from Normandy Bordeaux to FrancePlace Units - Germans
3 armour placed in Novgorod
2 infantry placed in France
3 armour and 3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,4,2,4,6,4,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5
Germans collect 41 PUs (7 lost to blockades); end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Southern France : 1 infantry
France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Western Germany : 2 aaGuns, 1 airfield, 3 armour, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 3 mech_infantrys
Romania : 1 mech_infantry
Germany : 2 aaGuns and 1 factory_major
Denmark : 1 aaGun and 4 infantry
Northern Italy : 1 flag, 1 factory_minor, 1 infantry and 2 mech_infantrys
Belarus : 1 flag, 1 artillery and 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 artillery
Eastern Poland : 1 flag, 3 armour
Novgorod : 1 flag, 1 airfield, 3 armour, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber
115 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports
Yugoslavia : 1 flag, 1 mech_infantry
Finland : 1 flagProduction/PUs Summary :
Germans : 48 / 51
Russians : 34 / 57
Japanese : 43 / 50
Americans : 56 / 80
Chinese : 11 / 9
British : 34 / 36
UK_Pacific : 5 / 5
Italians : 3 / 0
ANZAC : 14 / 19
French : 10 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 6 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Libya to Alexandria
2 infantry moved from Shensi to Szechwan
3 infantry moved from Tsinghai to Shensi
2 infantry moved from Suiyuyan to Hopei
3 infantry moved from Western Ukraine to Eastern Poland
2 artilleries moved from Bessarabia to Romania
1 artillery moved from Bessarabia to Eastern Poland
3 infantry moved from Smolensk to Belarus
1 infantry moved from Vologda to Archangel
1 armour and 2 mech_infantrys moved from Russia to Archangel
1 fighter and 1 tactical_bomber moved from Bryansk to Eastern Poland
1 bomber moved from Bryansk to Belarus
1 fighter moved from Bryansk to RomaniaCombat - Russians
Battle in Romania
Russians attack with 2 artilleries and 1 fighter
Germans defend with 1 mech_infantry
Russians roll dice for 2 artilleries and 1 fighter in Romania, round 2 : 2/3 hits
Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Eastern Poland
Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 3 armour
Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/6 hits
Germans roll dice for 3 armour in Eastern Poland, round 2 : 1/3 hits
1 infantry owned by the Russians and 2 armour owned by the Germans lost in Eastern Poland
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 3/5 hits
Germans roll dice for 1 armour in Eastern Poland, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 3 armour
Casualties for Russians: 2 infantry
Battle in Belarus
Russians attack with 1 bomber and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 bomber and 3 infantry in Belarus, round 2 : 2/4 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 armour, 1 infantry and 2 mech_infantrys
Germans defend with 1 artillery
Russians roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Archangel, round 2 : 1/4 hits
Germans roll dice for 1 artillery in Archangel, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
4 aaGuns and 3 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Romania to Bessarabia
1 artillery moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
4 infantry moved from Russia to Smolensk
4 infantry moved from Russia to Bryansk
2 aaGuns and 7 infantry moved from Samara to Russia
1 infantry moved from Tambov to Bryansk
1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
1 bomber moved from Belarus to Western UkrainePlace Units - Russians
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 mech_infantrys placed in Ukraine
4 artilleries, 5 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 63 PUsTerritory Summary for Russians :
Shensi : 3 infantry
Hopei : 2 infantry
Szechwan : 2 infantry
Alexandria : 1 mech_infantry
Romania : 1 flag, 2 artilleries
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag, 1 mech_infantry
Ethiopia : 1 flag
Belarus : 2 infantry
Bryansk : 5 infantry
Archangel : 1 armour, 1 infantry and 2 mech_infantrys
Eastern Poland : 1 artillery and 1 infantry
Bessarabia : 3 artilleries and 1 fighter
Russia : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 12 infantry and 1 mech_infantry
Ukraine : 1 artillery, 1 factory_minor and 2 mech_infantrys
Western Ukraine : 4 aaGuns, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Volgograd : 1 artillery, 1 factory_minor and 2 infantry
Smolensk : 4 infantry
Iraq : 1 flag
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 42 / 51
Russians : 40 / 63
Japanese : 43 / 50
Americans : 56 / 80
Chinese : 11 / 9
British : 34 / 36
UK_Pacific : 5 / 5
Italians : 3 / 0
ANZAC : 14 / 19
French : 10 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.433
Median : 4.000
Variance : 0.552
Standard Deviation : 0.743
Total rolls : 30Germans Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 4.125
Median : 4.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Russians Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.182
Median : 3.500
Variance : 0.952
Standard Deviation : 0.976
Total rolls : 22 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese repair 3 damage on 3 factory_minors; Remaining resources: 47 PUs; 3 SuicideAttackTokens;
Japanese buy 6 armour, 1 infantry and 1 transport; Remaining resources: 1 PUs; 3 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Japan to Manchuria
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
2 mech_infantrys moved from Yunnan to Szechwan
1 mech_infantry moved from Hunan to Szechwan
2 infantry moved from Anhwe to Kweichow
1 bomber moved from Anhwe to Kweichow
2 fighters moved from Kwangsi to Szechwan
1 bomber moved from Kwangsi to 42 Sea Zone
1 bomber moved from Kwangsi to Hopei
2 infantry moved from Chahar to HopeiCombat - Japanese
Battle in Manchuria
Japanese attack with 2 fighters and 1 tactical_bomber
ANZAC defend with 1 armour
Japanese roll dice for 2 fighters and 1 tactical_bomber in Manchuria, round 2 : 0/3 hits
Chinese roll dice for 1 armour in Manchuria, round 2 : 1/1 hits
1 fighter owned by the Japanese lost in Manchuria
Japanese roll dice for 1 fighter and 1 tactical_bomber in Manchuria, round 3 : 1/2 hits
Chinese roll dice for 1 armour in Manchuria, round 3 : 0/1 hits
1 armour owned by the ANZAC lost in Manchuria
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 armour
Battle in Hopei
Japanese attack with 1 bomber and 2 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 bomber and 2 infantry in Hopei, round 2 : 1/3 hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Hopei
Japanese roll dice for 1 bomber and 2 infantry in Hopei, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Hopei
Japanese win, taking Hopei from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 19 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Kweichow, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Szechwan
Japanese attack with 2 fighters and 3 mech_infantrys
Russians defend with 2 infantry; Americans defend with 1 bomber; Chinese defend with 3 infantry
Japanese roll dice for 2 fighters and 3 mech_infantrys in Szechwan, round 2 : 3/5 hits
Chinese roll dice for 1 bomber and 5 infantry in Szechwan, round 2 : 2/6 hits
2 infantry owned by the Chinese , 1 bomber owned by the Americans and 2 mech_infantrys owned by the Japanese lost in Szechwan
Japanese roll dice for 2 fighters and 1 mech_infantry in Szechwan, round 3 : 2/3 hits
Chinese roll dice for 3 infantry in Szechwan, round 3 : 2/3 hits
1 infantry owned by the Russians , 1 infantry owned by the Chinese , 1 fighter owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Szechwan
retreated to Szechwan
Chinese win with 1 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 fighter and 3 mech_infantrys
Casualties for Russians: 1 infantry
Casualties for Chinese: 3 infantry
Casualties for Americans: 1 bomberNon Combat Move - Japanese
1 fighter moved from Szechwan to Kwangsi
1 bomber moved from Kweichow to Kwangsi
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
1 mech_infantry moved from Shan State to Burma
2 armour and 1 mech_infantry moved from French Indo China to Burma
1 battleship, 1 cruiser and 1 transport moved from 38 Sea Zone to 36 Sea Zone
1 bomber moved from 42 Sea Zone to Kwangsi
1 bomber moved from Hopei to Kwangsi
1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea ZonePlace Units - Japanese
3 armour placed in French Indo China
3 armour placed in Kwangtung
1 infantry placed in Japan
1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 45 PUs; end with 46 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield, 3 bombers and 1 fighter
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Jehol : 1 flag
Yunnan : 1 flag, 1 aaGun, 1 armour and 2 mech_infantrys
Kweichow : 1 flag, 2 infantry
Hunan : 1 flag
Hopei : 1 flag, 2 infantry
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 2 armour, 1 artillery and 2 mech_infantrys
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 3 armour, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Guam : 1 flag, 1 airfield and 1 infantry
French Indo China : 1 flag, 3 armour and 1 factory_minor
36 Sea Zone : 1 battleship, 1 cruiser and 1 transport
19 Sea Zone : 1 submarine
6 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transportProduction/PUs Summary :
Germans : 42 / 51
Russians : 40 / 63
Japanese : 45 / 46
Americans : 56 / 80
Chinese : 9 / 9
British : 34 / 36
UK_Pacific : 5 / 5
Italians : 3 / 0
ANZAC : 14 / 19
French : 10 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I know I’ve lost this game, but I want to keep playing a little longer if that’s okay with you.
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You learn more from the games you are losing. My new Hawaiian garrisoning strategy is from a recent loss.
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I scrambled for you in sea zone 112 even though it was hopeless to try and stop the British pirate raid on Berlin. It didn’t do any good, feel free to put the two fighters back in during the Italian turn.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 2 bombers, 3 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery and 1 mech_infantry moved from Southern Italy to Northern Italy
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 bombers moved from Southern Italy to Denmark
1 fighter moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Yugoslavia
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Denmark
1 carrier, 1 cruiser and 3 destroyers moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 submarine moved from 81 Sea Zone to 79 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 submarine moved from 79 Sea Zone to 38 Sea ZoneCombat - Americans
Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
Germans scrambles to create a battle in territory 112 Sea Zone
Battle in 112 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 3 destroyers and 2 transports
Germans defend with 2 fighters
Americans roll dice for 1 carrier, 1 cruiser, 3 destroyers and 2 transports in 112 Sea Zone, round 2 : 4/4 hits
Germans roll dice for 2 fighters in 112 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
2 fighters owned by the Germans lost in 112 Sea Zone
Americans win with 1 carrier, 1 cruiser, 3 destroyers and 2 transports remaining. Battle score for attacker is 20
Casualties for Germans: 2 fighters
Battle in Yugoslavia
Americans attack with 1 fighter
Germans defend with 1 mech_infantry
Americans roll dice for 1 fighter in Yugoslavia, round 2 : 0/1 hits
Germans roll dice for 1 mech_infantry in Yugoslavia, round 2 : 0/1 hits
Americans roll dice for 1 fighter in Yugoslavia, round 3 : 0/1 hits
Germans roll dice for 1 mech_infantry in Yugoslavia, round 3 : 0/1 hits
Americans roll dice for 1 fighter in Yugoslavia, round 4 : 1/1 hits
Germans roll dice for 1 mech_infantry in Yugoslavia, round 4 : 1/1 hits
1 fighter owned by the Americans and 1 mech_infantry owned by the Germans lost in Yugoslavia
Germans win with no units remaining. Battle score for attacker is -6
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 fighter
Battle in Denmark
Americans attack with 2 artilleries, 2 bombers and 2 infantry
Germans defend with 1 aaGun and 4 infantry
AA fire in Denmark : 0/2 hits
Americans roll dice for 2 artilleries, 2 bombers and 2 infantry in Denmark, round 2 : 2/6 hits
Germans roll dice for 1 aaGun and 4 infantry in Denmark, round 2 : 1/4 hits
1 infantry owned by the Germans , 1 aaGun owned by the Germans and 1 infantry owned by the Americans lost in Denmark
Americans roll dice for 2 artilleries, 2 bombers and 1 infantry in Denmark, round 3 : 4/5 hits
Germans roll dice for 3 infantry in Denmark, round 3 : 3/3 hits
1 artillery owned by the Americans , 3 infantry owned by the Germans , 1 bomber owned by the Americans and 1 infantry owned by the Americans lost in Denmark
Americans win, taking Denmark from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is -5
Casualties for Germans: 1 aaGun and 4 infantry
Casualties for Americans: 1 artillery, 1 bomber and 2 infantry
Battle in Northern Italy
Americans attack with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry
Germans defend with 1 factory_minor, 1 infantry and 2 mech_infantrys
Americans roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in Northern Italy, round 2 : 1/4 hits
Germans roll dice for 1 infantry and 2 mech_infantrys in Northern Italy, round 2 : 1/3 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Germans lost in Northern Italy
Americans roll dice for 1 armour, 1 artillery and 1 fighter in Northern Italy, round 3 : 1/3 hits
Germans roll dice for 2 mech_infantrys in Northern Italy, round 3 : 0/2 hits
1 mech_infantry owned by the Germans lost in Northern Italy
Americans roll dice for 1 armour, 1 artillery and 1 fighter in Northern Italy, round 4 : 2/3 hits
Germans roll dice for 1 mech_infantry in Northern Italy, round 4 : 1/1 hits
1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Northern Italy
Americans win, taking Northern Italy from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry and 2 mech_infantrys
Casualties for Americans: 1 artillery and 1 mech_infantryNon Combat Move - Americans
1 fighter moved from Northern Italy to Southern Italy
1 bomber moved from Denmark to Southern Italy
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 tactical_bomber moved from Western United States to Hawaiian Islands
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to Caroline IslandsPlace Units - Americans
1 armour and 2 mech_infantrys placed in Southern Italy
2 bombers placed in Eastern United States
3 transports placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 fighter, 1 harbour and 1 infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
Hawaiian Islands : 1 airfield, 2 artilleries, 2 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
Midway : 1 airfield
33 Sea Zone : 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports
39 Sea Zone : 1 submarine
38 Sea Zone : 1 submarine
26 Sea Zone : 4 destroyers, 1 submarine and 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 3 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major and 1 harbour
United Kingdom : 1 bomber
Morocco : 1 armour and 1 infantry
Tunisia : 1 flag
Denmark : 1 flag, 1 artillery
Northern Italy : 1 flag, 1 armour and 1 factory_minor
Southern Italy : 1 flag, 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 2 mech_infantrys
112 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers and 2 transports
95 Sea Zone : 2 transports
79 Sea Zone : 1 submarine
Brazil : 1 flag
91 Sea Zone : 1 transport
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 36 / 51
Russians : 40 / 63
Japanese : 45 / 46
Americans : 62 / 82
Chinese : 9 / 9
British : 34 / 36
UK_Pacific : 5 / 5
Italians : 3 / 0
ANZAC : 14 / 19
French : 10 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 12 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 11 times
Average roll : 3.479
Median : 3.500
Variance : 1.064
Standard Deviation : 1.031
Total rolls : 48Germans Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.200
Median : 3.000
Variance : 0.526
Standard Deviation : 0.725
Total rolls : 20Americans Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 8 times
Average roll : 3.679
Median : 4.000
Variance : 1.185
Standard Deviation : 1.089
Total rolls : 28 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in ManchuriaTurn Complete - Chinese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,6
Chinese collect 8 PUs (2 lost to blockades); end with 8 PUs totalTerritory Summary for Chinese :
Manchuria : 3 infantry
Chahar : 1 infantryProduction/PUs Summary :
Germans : 36 / 51
Russians : 40 / 63
Japanese : 44 / 46
Americans : 62 / 82
Chinese : 10 / 8
British : 34 / 36
UK_Pacific : 5 / 5
Italians : 3 / 0
ANZAC : 14 / 19
French : 10 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 13 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 12 times
Average roll : 3.500
Median : 3.500
Variance : 1.347
Standard Deviation : 1.161
Total rolls : 50Null / Other
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.200
Median : 3.000
Variance : 0.526
Standard Deviation : 0.725
Total rolls : 20Americans Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 8 times
Average roll : 3.679
Median : 4.000
Variance : 1.185
Standard Deviation : 1.089
Total rolls : 28 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 1 bomber, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs;Combat Move - British
2 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 114 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 armour moved from Albania to Yugoslavia
British take Yugoslavia from Germans
1 armour moved from Yugoslavia to Greater Southern Germany
British take Greater Southern Germany from Germans
1 artillery and 2 infantry moved from Bulgaria to Yugoslavia
2 infantry and 1 transport moved from 98 Sea Zone to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Southern France
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 3 transports moved from 97 Sea Zone to 81 Sea Zone
1 infantry moved from Ethiopia to British Somaliland
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to British Somaliland
1 bomber moved from Union of South Africa to India
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 armour and 2 mech_infantrys moved from Persia to West India
1 armour and 2 mech_infantrys moved from West India to Burma
1 armour and 3 mech_infantrys moved from India to Burma
1 bomber and 1 fighter moved from India to Burma
1 artillery moved from India to BurmaCombat - British
Battle in Southern France
British attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 infantry; Italians defend with 1 factory_minor and 1 harbour
British roll dice for 1 fighter and 1 tactical_bomber in Southern France, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
British roll dice for 1 fighter and 1 tactical_bomber in Southern France, round 3 : 1/2 hits
Italians roll dice for 1 infantry in Southern France, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Southern France
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Normandy Bordeaux
British attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Burma
British attack with 2 armour, 1 artillery, 1 bomber, 1 fighter and 5 mech_infantrys
Japanese defend with 2 armour, 1 artillery and 2 mech_infantrys
British roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter and 5 mech_infantrys in Burma, round 2 : 5/10 hits
Japanese roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Burma, round 2 : 3/5 hits
2 armour owned by the Japanese , 3 mech_infantrys owned by the British , 2 mech_infantrys owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 armour, 1 artillery, 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Japanese: 2 armour, 1 artillery and 2 mech_infantrys
Casualties for British: 3 mech_infantrys
Battle in British Somaliland
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in British Somaliland, round 2 : 2/3 hits
Italians roll dice for 1 infantry in British Somaliland, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in British Somaliland
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from British Somaliland to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern France to Southern Italy
2 fighters moved from Normandy Bordeaux to United Kingdom
1 bomber and 1 fighter moved from Burma to India
1 aaGun moved from India to Burma
2 infantry moved from India to BurmaPlace Units - British
1 armour and 2 mech_infantrys placed in Persia
1 bomber and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea ZoneTurn Complete - British
British collect 42 PUs; end with 42 PUs totalPlace Units - UK_Pacific
1 aaGun placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 aaGunTerritory Summary for British, UK_Pacific :
Burma : 1 aaGun, 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys
India : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour and 6 infantry
West India : 1 armour and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 11 infantry and 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Greater Southern Germany : 1 flag, 1 armour
Albania : 1 flag
Southern Italy : 1 fighter and 1 tactical_bomber
125 Sea Zone : 1 flag
95 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag
93 Sea Zone : 1 transport
Bulgaria : 1 flag
Greece : 1 flag
Eastern Persia : 1 flag
114 Sea Zone : 1 destroyer and 1 transport
71 Sea Zone : 1 transport
81 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports
79 Sea Zone : 1 submarine
Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Yugoslavia : 1 flag, 1 artillery and 2 infantry
98 Sea Zone : 1 flag
110 Sea Zone : 2 destroyers and 1 transportProduction/PUs Summary :
Germans : 28 / 51
Russians : 40 / 63
Japanese : 43 / 46
Americans : 62 / 82
Chinese : 10 / 8
British : 42 / 42
UK_Pacific : 6 / 6
Italians : 3 / 0
ANZAC : 14 / 19
French : 10 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 16 times
3 was rolled 13 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 20 times
Average roll : 3.457
Median : 3.000
Variance : 1.438
Standard Deviation : 1.199
Total rolls : 81Null / Other
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Germans Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.091
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 22British Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 7 times
Average roll : 3.667
Median : 3.000
Variance : 1.150
Standard Deviation : 1.072
Total rolls : 21Italians Combat
1 was rolled 1 times
3 was rolled 2 times
Average roll : 2.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 8 times
Average roll : 3.679
Median : 4.000
Variance : 1.185
Standard Deviation : 1.089
Total rolls : 28 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - Italians
Non Combat Move - Italians
Turn Complete - Italians
Territory Summary for Italians :
British Somaliland : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbourProduction/PUs Summary :
Germans : 28 / 51
Russians : 40 / 63
Japanese : 43 / 46
Americans : 62 / 82
Chinese : 10 / 8
British : 42 / 42
UK_Pacific : 6 / 6
Italians : 3 / 0
ANZAC : 14 / 19
French : 10 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 16 times
3 was rolled 13 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 20 times
Average roll : 3.457
Median : 3.000
Variance : 1.438
Standard Deviation : 1.199
Total rolls : 81Null / Other
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Germans Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.091
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 22British Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 7 times
Average roll : 3.667
Median : 3.000
Variance : 1.150
Standard Deviation : 1.072
Total rolls : 21Italians Combat
1 was rolled 1 times
3 was rolled 2 times
Average roll : 2.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 8 times
Average roll : 3.679
Median : 4.000
Variance : 1.185
Standard Deviation : 1.089
Total rolls : 28 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from South Australia to Queensland
2 infantry moved from South Australia to Queensland
1 transport moved from 61 Sea Zone to 54 Sea Zone
1 armour moved from New South Wales to Queensland
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 62 Sea Zone
1 fighter moved from Dutch New Guinea to QueenslandPlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 infantry
Queensland : 1 airfield, 1 armour, 1 artillery, 1 fighter, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 2 infantry
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 2 infantry
54 Sea Zone : 1 destroyer and 2 transports
62 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomberProduction/PUs Summary :
Germans : 28 / 51
Russians : 40 / 63
Japanese : 43 / 46
Americans : 62 / 82
Chinese : 10 / 8
British : 42 / 42
UK_Pacific : 6 / 6
Italians : 3 / 0
ANZAC : 14 / 19
French : 10 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 16 times
3 was rolled 13 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 20 times
Average roll : 3.457
Median : 3.000
Variance : 1.438
Standard Deviation : 1.199
Total rolls : 81Null / Other
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Germans Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.091
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 22British Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 7 times
Average roll : 3.667
Median : 3.000
Variance : 1.150
Standard Deviation : 1.072
Total rolls : 21Italians Combat
1 was rolled 1 times
3 was rolled 2 times
Average roll : 2.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 8 times
Average roll : 3.679
Median : 4.000
Variance : 1.185
Standard Deviation : 1.089
Total rolls : 28 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
2 infantry moved from 93 Sea Zone to Southern France
2 infantry moved from 114 Sea Zone to GermanyCombat - French
Battle in Southern France
Battle in Germany
French attack with 2 infantry
Germans defend with 2 aaGuns and 1 factory_major
2 aaGuns owned by the Germans lost in Germany
French captures 51PUs while taking Germans capital
French converts factory_major into different units
French win, taking Southern France from Italians, taking Germany from Germans with 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 aaGunsNon Combat Move - French
2 infantry moved from Holland Belgium to Normandy BordeauxTurn Complete - French
Territory Summary for French :
39 Sea Zone : 1 destroyer
Normandy Bordeaux : 2 infantry
Southern France : 1 factory_minor, 1 harbour and 2 infantry
Germany : 1 flag, 1 factory_minor and 2 infantry
Holland Belgium : 1 flagProduction/PUs Summary :
Germans : 23 / 0
Russians : 40 / 63
Japanese : 43 / 46
Americans : 62 / 82
Chinese : 10 / 8
British : 42 / 42
UK_Pacific : 6 / 6
Italians : 0 / 0
ANZAC : 14 / 19
French : 18 / 51
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 16 times
3 was rolled 13 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 20 times
Average roll : 3.457
Median : 3.000
Variance : 1.438
Standard Deviation : 1.199
Total rolls : 81Null / Other
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Germans Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.091
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 22British Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 7 times
Average roll : 3.667
Median : 3.000
Variance : 1.150
Standard Deviation : 1.072
Total rolls : 21Italians Combat
1 was rolled 1 times
3 was rolled 2 times
Average roll : 2.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 8 times
Average roll : 3.679
Median : 4.000
Variance : 1.185
Standard Deviation : 1.089
Total rolls : 28 -
Italy had no units left so I went ahead with ANZAC and France. The two phase amphibious invasion through Denmark and then into a weakly held Berlin is something to watch out for in each game. Using French infantry was bonus style points. :) I’m not sure how French production works with in the next round, but we can play as on as far as you like and see what happens.
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Let’s go ahead and call it. Want to reset the bid, or how do you want to start? I like playing even when I lose, and you’re right about learning more when you lose than when you win!
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I’m happy to play a second game. We can bid again if you like, I’m happy to play allies with 6 (sub off Egypt) or Axis if you want to play Allies at a lower bid.
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I don’t think I want to try a 5 bid for the allies! Resetting.





