@simon33 No scrambles.
Entek +11 Allies VS dawgoneit Axis
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 infantry and 1 mech_infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 infantry and 1 mech_infantry placed in New South Wales
1 cruiser placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4
ANZAC collect 10 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for ANZAC :
India : 1 fighter
Queensland : 1 aaGun, 1 airfield, 1 artillery and 1 harbour
Northern Territory : 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Western Australia : 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
62 Sea Zone : 1 cruiser, 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 41 / 51
Russians : 33 / 34
Japanese : 59 / 68
Americans : 52 / 75
Chinese : 5 / 7
British : 37 / 42
UK_Pacific : 10 / 11
Italians : 11 / 11
ANZAC : 10 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Trans-Jordan to Syria
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
Algeria : 3 infantry
Syria : 1 infantry
98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 41 / 51
Russians : 33 / 34
Japanese : 59 / 68
Americans : 52 / 75
Chinese : 5 / 7
British : 37 / 42
UK_Pacific : 10 / 11
Italians : 11 / 11
ANZAC : 10 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 cruiser, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Western Germany to 91 Sea Zone
3 infantry moved from Southern France to Normandy Bordeaux
4 mech_infantrys moved from Southern France to Normandy Bordeaux
1 fighter and 2 tactical_bombers moved from Holland Belgium to 112 Sea Zone
1 fighter moved from Holland Belgium to 112 Sea ZoneCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 3 infantry and 4 mech_infantrys
British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in 112 Sea Zone
Germans attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 cruiser and 1 transport
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 1 fighter
Casualties for Americans: 1 cruiser and 1 transport
Battle in 91 Sea Zone
Germans attack with 2 bombers
Americans defend with 1 battleship, 1 destroyer and 4 transports
Units damaged: 1 battleship owned by the Americans
Americans win with 1 battleship, 1 destroyer and 4 transports remaining. Battle score for attacker is -24
Casualties for Germans: 2 bombersNon Combat Move - Germans
7 armour moved from Germany to Northern Italy
2 infantry moved from Germany to Poland
2 infantry moved from Germany to Poland
4 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Slovakia Hungary to Romania
1 artillery moved from Western Germany to Holland Belgium
1 fighter moved from 112 Sea Zone to Holland Belgium
2 tactical_bombers moved from 112 Sea Zone to Holland BelgiumPlace Units - Germans
1 cruiser, 1 destroyer and 1 submarine placed in 93 Sea Zone
2 armour, 1 artillery and 3 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Finland: 6 infantry
EDIT: Adding units owned by Germans to Norway: 6 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Ulaanbaatar to Amur
6 infantry moved from Buryatia to Amur
1 bomber moved from Russia to Finland
2 fighters moved from Novgorod to Finland
1 tactical_bomber moved from Novgorod to Finland
1 infantry moved from Karelia to Finland
1 infantry moved from Vyborg to FinlandCombat - Russians
Russians creates battle in territory 115 Sea Zone
Battle in Finland
Russians attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 artillery and 3 infantry
Russians roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Finland, round 2 : 3/6 hits
Germans roll dice for 1 armour, 1 artillery and 3 infantry in Finland, round 2 : 3/5 hits
2 infantry owned by the Russians , 3 infantry owned by the Germans and 1 fighter owned by the Russians lost in Finland
retreated to Finland
Germans win with 1 armour and 1 artillery remaining. Battle score for attacker is -7
Casualties for Germans: 3 infantry
Casualties for Russians: 1 fighter and 2 infantry
Battle in Amur
Russians attack with 10 infantry
Japanese defend with 1 aaGun and 4 infantry
Russians roll dice for 10 infantry in Amur, round 2 : 2/10 hits
Japanese roll dice for 1 aaGun and 4 infantry in Amur, round 2 : 2/4 hits
2 infantry owned by the Russians , 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Amur
Russians roll dice for 8 infantry in Amur, round 3 : 1/8 hits
Japanese roll dice for 3 infantry in Amur, round 3 : 3/3 hits
3 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Russians roll dice for 5 infantry in Amur, round 4 : 1/5 hits
Japanese roll dice for 2 infantry in Amur, round 4 : 0/2 hits
1 infantry owned by the Japanese lost in Amur
Russians roll dice for 5 infantry in Amur, round 5 : 0/5 hits
Japanese roll dice for 1 infantry in Amur, round 5 : 0/1 hits
Russians roll dice for 5 infantry in Amur, round 6 : 1/5 hits
Japanese roll dice for 1 infantry in Amur, round 6 : 0/1 hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 5 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 aaGun and 4 infantry
Casualties for Russians: 5 infantry
Battle in 115 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 115 Sea Zone
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Finland to Novgorod
1 bomber moved from Finland to Novgorod
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
2 infantry moved from Novgorod to Vyborg
1 mech_infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 armour moved from Caucasus to Northwest Persia
2 infantry moved from Caucasus to Rostov
6 infantry moved from Timguska to Kansu
2 aaGuns moved from Yenisey to Timguska
3 infantry moved from Yenisey to Dzavhan
3 infantry moved from Yenisey to Dzavhan
1 infantry moved from Ukraine to Western Ukraine
1 armour and 1 mech_infantry moved from Ukraine to BryanskPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
1 fighter and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUsTerritory Summary for Russians :
Kansu : 6 infantry
Amur : 5 infantry
Timguska : 2 aaGuns
Olgiy : 1 flag
Dzavhan : 1 flag, 6 infantry
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Belarus : 1 armour, 1 artillery, 9 infantry and 2 mech_infantrys
Karelia : 2 infantry
Baltic States : 1 infantry
Bryansk : 1 armour and 1 mech_infantry
Rostov : 2 infantry
Vyborg : 2 infantry
Archangel : 1 infantry
Eastern Poland : 1 infantry
Bessarabia : 1 infantry
Russia : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter and 11 infantry
Ukraine : 1 factory_minor and 6 infantry
Western Ukraine : 1 armour, 1 artillery, 10 infantry and 2 mech_infantrys
Volgograd : 1 factory_minor
Novgorod : 2 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 8 infantry and 1 tactical_bomber
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag, 1 armour and 1 mech_infantry
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 43 / 53
Russians : 34 / 39
Japanese : 58 / 68
Americans : 52 / 75
Chinese : 5 / 7
British : 35 / 42
UK_Pacific : 10 / 11
Italians : 11 / 11
ANZAC : 10 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry, 2 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour moved from 5 Sea Zone to Amur
1 infantry moved from 5 Sea Zone to Amur
1 artillery moved from Sakha to Amur
1 infantry moved from Sakha to Amur
2 infantry moved from Siberia to Amur
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Central Mongolia to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 infantry moved from Celebes to 44 Sea Zone
1 destroyer and 1 submarine moved from 56 Sea Zone to 62 Sea Zone
1 armour moved from Sumatra to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 transport moved from 41 Sea Zone to 79 Sea Zone
1 artillery moved from 79 Sea Zone to West India
1 armour and 1 transport moved from 41 Sea Zone to 38 Sea Zone
1 infantry moved from Yunnan to Shan State
1 artillery moved from Yunnan to Burma
2 infantry moved from Yunnan to Burma
1 armour moved from 38 Sea Zone to Burma
1 armour moved from Kweichow to Burma
1 infantry moved from Suiyuyan to Shensi
2 fighters and 2 tactical_bombers moved from Suiyuyan to Shensi
1 artillery moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Szechwan
2 fighters moved from 41 Sea Zone to 33 Sea Zone
1 battleship, 2 carriers, 3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 battleship moved from 41 Sea Zone to 38 Sea Zone
1 bomber moved from Yunnan to Amur
1 fighter and 1 tactical_bomber moved from Anhwe to 16 Sea Zone
1 carrier moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 bomber moved from Yunnan to Amur -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry, 2 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour moved from 5 Sea Zone to Amur
1 infantry moved from 5 Sea Zone to Amur
1 artillery moved from Sakha to Amur
1 infantry moved from Sakha to Amur
2 infantry moved from Siberia to Amur
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Central Mongolia to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 infantry moved from Celebes to 44 Sea Zone
1 destroyer and 1 submarine moved from 56 Sea Zone to 62 Sea Zone
1 armour moved from Sumatra to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 transport moved from 41 Sea Zone to 79 Sea Zone
1 artillery moved from 79 Sea Zone to West India
1 armour and 1 transport moved from 41 Sea Zone to 38 Sea Zone
1 infantry moved from Yunnan to Shan State
1 artillery moved from Yunnan to Burma
2 infantry moved from Yunnan to Burma
1 armour moved from 38 Sea Zone to Burma
1 armour moved from Kweichow to Burma
1 infantry moved from Suiyuyan to Shensi
2 fighters and 2 tactical_bombers moved from Suiyuyan to Shensi
1 artillery moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Szechwan
2 fighters moved from 41 Sea Zone to 33 Sea Zone
1 battleship, 2 carriers, 3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 battleship moved from 41 Sea Zone to 38 Sea Zone
1 bomber moved from Yunnan to Amur
1 fighter and 1 tactical_bomber moved from Anhwe to 16 Sea Zone
1 carrier moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 bomber moved from Yunnan to AmurCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Amur
Japanese attack with 1 armour, 1 artillery, 2 bombers and 4 infantry
Russians defend with 5 infantry
Japanese win, taking Amur from Russians with 1 armour, 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 4 infantry
Casualties for Russians: 5 infantry
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 5 fighters and 1 tactical_bomber
Americans defend with 2 battleships, 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 1 transport
Units damaged: 2 battleships owned by the Americans
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese win with 1 battleship, 2 carriers and 3 fighters remaining. Battle score for attacker is 77
Casualties for Japanese: 2 fighters and 1 tactical_bomber
Casualties for Americans: 2 battleships, 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 1 transport
Battle in Szechwan
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 62 Sea Zone
Japanese attack with 2 destroyers and 1 submarine
ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
Japanese win, taking 62 Sea Zone from Neutral with 2 destroyers and 1 submarine remaining. Battle score for attacker is 27
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
Battle in Shan State
Japanese attack with 1 infantry
British defend with 1 mech_infantry
UK_Pacific win with no units remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Malaya
Battle in West India
Battle in Burma
Japanese attack with 2 armour, 1 artillery and 2 infantry
British defend with 1 aaGun and 3 infantry
Japanese win, taking Malaya from UK_Pacific, taking West India from UK_Pacific, taking Burma from UK_Pacific with 2 armour and 1 artillery remaining. Battle score for attacker is 8
Casualties for Japanese: 2 infantry
Casualties for British: 1 aaGun and 3 infantry
Battle in Shensi
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Shensi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 artillery and 1 infantry moved from Anhwe to Hopei
1 artillery and 1 infantry moved from Chahar to Central Mongolia
3 infantry moved from Buyant-Uhaa to Central Mongolia
1 fighter and 1 tactical_bomber moved from Shensi to Central Mongolia
1 tactical_bomber moved from Shensi to Hopei
1 fighter moved from Shensi to Hopei
1 armour moved from Kiangsu to Hopei
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kwangsi to Yunnan
2 bombers moved from Amur to Korea
1 fighter moved from 33 Sea Zone to Paulau Island
1 carrier moved from 41 Sea Zone to 37 Sea Zone
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
2 cruisers moved from 41 Sea Zone to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea ZonePlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 armour and 1 infantry placed in Japan
1 cruiser, 1 destroyer, 2 submarines and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs -
It wasn’t accepting the casualties so I am redoing my turn. Please ignore the MARTI email’s you’ve gotten so far.
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OOL please
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what happened on the first rolls?
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Do you mean on the attack I’m asking for OOL? If so the results are there when you Download the file.
If you mean for the normany attack, it would roll the dice but no matter how many hits on either side it wasn’t saying there were any casualties. I can look back for those emails if you wanted to go for those results instead?
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damaged carrier sink, fighter, fighter, and if you make it any further. tip carrier, sink carrier, battleship,
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 4 PUs;Combat Move - Americans
1 unit repaired.
1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour and 1 artillery moved from Gibraltar to 91 Sea Zone
1 armour, 2 artilleries, 1 battleship, 1 destroyer, 2 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 105 Sea Zone
2 artilleries, 2 infantry and 1 mech_infantry moved from 105 Sea Zone to Normandy Bordeaux
1 armour moved from 105 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
3 fighters moved from Queensland to 33 Sea Zone
1 bomber moved from British Columbia to 5 Sea Zone
1 artillery and 1 infantry moved from Alaska to 1 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far EastCombat - Americans
Battle in Soviet Far East
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win, taking Soviet Far East from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Americans attack with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry
Germans defend with 1 factory_minor, 1 harbour, 1 infantry and 4 mech_infantrys
Americans roll dice for 1 battleship in Normandy Bordeaux, round 2 : 1/1 hits
Americans roll dice for 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/7 hits
Germans roll dice for 1 infantry and 4 mech_infantrys in Normandy Bordeaux, round 2 : 2/5 hits
1 infantry owned by the Germans , 2 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Normandy Bordeaux
Americans roll dice for 1 armour, 2 artilleries, 1 fighter and 1 mech_infantry in Normandy Bordeaux, round 3 : 4/5 hits
Germans roll dice for 2 mech_infantrys in Normandy Bordeaux, round 3 : 0/2 hits
2 mech_infantrys owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 armour, 2 artilleries, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry and 4 mech_infantrys
Casualties for Americans: 2 infantry
Battle in 33 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 battleship, 2 carriers and 2 fighters
Americans roll dice for 3 fighters in 33 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 battleship, 2 carriers and 2 fighters in 33 Sea Zone, round 2 : 3/5 hits
3 fighters owned by the Americans , 1 carrier owned by the Japanese and 1 fighter owned by the Japanese lost in 33 Sea Zone
Japanese win with 1 battleship, 1 carrier and 1 fighter remaining. Battle score for attacker is -4
Casualties for Japanese: 1 carrier and 1 fighter
Casualties for Americans: 3 fightersNon Combat Move - Americans
1 bomber moved from 5 Sea Zone to Buryatia
1 carrier and 1 fighter moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
1 destroyer moved from 10 Sea Zone to 25 Sea ZonePlace Units - Americans
1 battleship, 1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 3 infantry and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Soviet Far East : 1 artillery and 1 infantry
Buryatia : 1 bomber
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 3 transports
4 Sea Zone : 1 destroyer and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
United Kingdom : 1 fighter
Normandy Bordeaux : 1 flag, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry
Brazil : 1 flag, 2 infantry
91 Sea Zone : 1 carrier and 1 fighter
105 Sea Zone : 1 battleship, 1 destroyer and 4 transportsProduction/PUs Summary :
Germans : 41 / 53
Russians : 34 / 39
Japanese : 66 / 72
Americans : 54 / 78
Chinese : 3 / 7
British : 35 / 42
UK_Pacific : 4 / 11
Italians : 11 / 11
ANZAC : 10 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
2 infantry moved from Sikang to Shensi
2 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to SzechwanCombat - Chinese
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Shensi, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Szechwan to SikangPlace Units - Chinese
1 infantry placed in Sikang
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs totalTerritory Summary for Chinese :
Shensi : 2 infantry
Suiyuyan : 1 infantry
Szechwan : 3 infantry
Sikang : 1 fighter and 5 infantryProduction/PUs Summary :
Germans : 41 / 53
Russians : 34 / 39
Japanese : 63 / 72
Americans : 54 / 78
Chinese : 6 / 7
British : 35 / 42
UK_Pacific : 4 / 11
Italians : 11 / 11
ANZAC : 10 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Scramble for Holland?
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yes scramble
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All 3 planes?
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yes
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Roger that! Will do
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 105 Sea Zone to 110 Sea Zone
1 cruiser, 1 destroyer and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 fighter moved from United Kingdom to 110 Sea Zone
1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Egypt to Alexandria
2 infantry moved from India to West India
1 fighter moved from India to West India
3 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to BurmaCombat - British
Germans scrambles 3 units out of Holland Belgium to defend against the attack in 110 Sea Zone
Germans scrambles to create a battle in territory 110 Sea Zone
Battle in 110 Sea Zone
British attack with 1 cruiser, 1 destroyer, 1 fighter and 2 transports
Germans defend with 1 fighter and 2 tactical_bombers
British roll dice for 1 cruiser, 1 destroyer, 1 fighter and 2 transports in 110 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 fighter and 2 tactical_bombers in 110 Sea Zone, round 2 : 1/3 hits
1 destroyer owned by the British lost in 110 Sea Zone
2 transports owned by the British and 1 cruiser owned by the British retreated to 105 Sea Zone
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in Alexandria
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 : 1/3 hits
Italians roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Burma
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 2 armour and 1 artillery
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits
Japanese roll dice for 2 armour and 1 artillery in Burma, round 2 : 1/3 hits
1 infantry owned by the British , 1 armour owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 3 : 2/4 hits
Japanese roll dice for 1 armour in Burma, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 2 armour and 1 artillery
Casualties for British: 1 infantry
Battle in West India
British attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
British roll dice for 1 fighter and 2 infantry in West India, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in West India, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in West India
British win, taking West India from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Holland Belgium
British attack with 1 fighter
Germans defend with 1 aaGun, 1 airfield and 1 artillery
AA fire in Holland Belgium : 0/1 hits
British roll dice for 1 fighter in Holland Belgium, round 2 : 0/1 hits
Germans roll dice for 1 aaGun and 1 artillery in Holland Belgium, round 2 : 0/1 hits
retreated to Holland Belgium
Moving scrambled unit from 110 Sea Zone back to originating territory: Holland Belgium
Moving scrambled unit from 110 Sea Zone back to originating territory: Holland Belgium
Moving scrambled unit from 110 Sea Zone back to originating territory: Holland BelgiumNon Combat Move - British
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
1 armour moved from Iraq to Eastern Persia
1 artillery moved from Persia to Eastern Persia
1 infantry moved from Iraq to Trans-Jordan
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Egypt
1 fighter moved from West India to India
1 fighter and 1 tactical_bomber moved from Burma to IndiaPlace Units - British
1 destroyer and 2 transports placed in 98 Sea Zone
1 artillery, 1 fighter and 2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,2,6,3
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 infantry and 2 mech_infantrysTerritory Summary for British, UK_Pacific :
Burma : 2 infantry
India : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
West India : 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Alexandria : 1 mech_infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
Anglo Egyptian Sudan : 3 infantry
Normandy Bordeaux : 2 fighters
Ethiopia : 1 flag
Greece : 1 flag, 1 infantry
Iraq : 1 flag
Eastern Persia : 1 flag, 1 armour and 1 artillery
Persia : 1 flag
98 Sea Zone : 1 flag, 2 destroyers and 2 transports
105 Sea Zone : 1 armour, 1 cruiser, 2 infantry, 1 mech_infantry and 2 transportsProduction/PUs Summary :
Germans : 41 / 53
Russians : 34 / 39
Japanese : 60 / 72
Americans : 54 / 78
Chinese : 6 / 7
British : 35 / 40
UK_Pacific : 7 / 6
Italians : 11 / 11
ANZAC : 10 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone