Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greater Southern Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Denmark to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Greater Southern Germany to Western Germany 1 artillery moved from Greater Southern Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsL13 GL40 Mr.Robot (+9 allies) vs. Rasmustb (axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
3 infantry moved from Syria to Iraq
1 fighter and 1 tactical_bomber moved from Southern Italy to Iraq
1 bomber moved from Southern Italy to 91 Sea Zone
2 armour moved from Eastern Poland to SmolenskCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in 91 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
Italians win, taking 97 Sea Zone from British with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Smolensk
Italians attack with 2 armour
Russians defend with 1 infantry
Italians win, taking Smolensk from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Iraq
Italians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Italians win, taking Iraq from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Iraq to Syria
2 fighters moved from Southern Italy to Alexandria
1 bomber moved from 91 Sea Zone to Southern France
2 aaGuns, 1 artillery and 1 infantry moved from Eastern Poland to Belarus
2 transports moved from 99 Sea Zone to 95 Sea Zone
5 submarines moved from 97 Sea Zone to 93 Sea Zone
1 aaGun and 2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 transports placed in 95 Sea Zone
1 armour and 1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
Turn Complete - French
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Yeah thanks. The fact, that planes from the west coast can reach SZ6 is a lesson hard learned by me too.
I have no idea concerning the retreating subs. I’m excited to see the answer from the bosses :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 15 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Belarus to Archangel
1 mech_infantry moved from Belarus to Vologda
1 artillery and 1 infantry moved from Belarus to Bryansk
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 armour and 1 fighter moved from Western Germany to Normandy Bordeaux
2 tactical_bombers moved from Germany to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy Bordeaux
1 artillery and 1 infantry moved from Syria to Trans-Jordan
1 armour moved from Syria to Northwest Persia
Germans take Northwest Persia from Russians
1 armour moved from Syria to Persia
Germans take Persia from Russians
1 fighter and 1 tactical_bomber moved from Alexandria to Trans-Jordan
1 fighter moved from 99 Sea Zone to Trans-Jordan
1 tactical_bomber moved from 99 Sea Zone to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 mech_infantry moved from Poland to Western Ukraine
2 artilleries moved from Eastern Poland to Western Ukraine
6 armour moved from Belarus to Novgorod
4 transports moved from 115 Sea Zone to 114 Sea Zone
8 infantry moved from Germany to 114 Sea Zone
8 infantry and 4 transports moved from 114 Sea Zone to 115 Sea Zone
8 infantry moved from 115 Sea Zone to NovgorodCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Vologda
Germans attack with 1 mech_infantry
Russians defend with 2 aaGuns
Germans win, taking Vologda from Russians with 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Russians: 2 aaGuns
Battle in Trans-Jordan
Germans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Germans win, taking Trans-Jordan from ANZAC with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Archangel
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 artilleries, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans win, taking Western Ukraine from Russians with 2 artilleries, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 1 armour and 1 infantry; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for British: 1 armour and 1 infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in Novgorod
Germans attack with 6 armour and 8 infantry
Russians defend with 1 airfield, 6 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Novgorod from Russians with 6 armour and 4 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 4 infantry
Casualties for Russians: 6 artilleries and 2 infantryNon Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Trans-Jordan to Syria
1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 bomber moved from Normandy Bordeaux to Slovakia Hungary
2 tactical_bombers moved from Normandy Bordeaux to France
1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Poland to Bessarabia
1 mech_infantry moved from Poland to Belarus
1 fighter moved from Normandy Bordeaux to Western Germany
1 carrier, 1 cruiser and 2 transports moved from 99 Sea Zone to 95 Sea Zone
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Syria
1 submarine moved from 125 Sea Zone to 113 Sea Zone
4 transports moved from 115 Sea Zone to 113 Sea ZonePlace Units - Germans
10 mech_infantrys placed in Germany
5 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Germans collect 58 PUs (3 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs -
goddamnit normandy….
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Ok I will give up. You don’t even need Moscow to win, since I can’t hold Egypt against Italy.
This means you only need Stalingrad. And I have no chance to retake London within 2 turns.I will report the game. Congratulations.
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Wow didn’t expect that but I guess you’re right. Hadn’t thought that one about Stalingrad through…
I guess it’s not that hard to win when you have dicey on your side even though Japan got totally out played. I learned alot from this (at least I hope so).
Care for a rematch?
oh and btw. Krieghound came with an official ruling.
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Yeah I saw the ruling already :-)
Yeah we can do a rematch. Just switch sides? In this case, I need your bids, please. Otherwise, we can bid again.
I’ve used some kind of anti-dicey system in a couple of games: Whenever a battle outcome differs 30 or more from the average TUV swing (according to battle calculator), a player can pay 10 IPC to reroll the battle with low luck. the 10 IPC has to be spent by the power that was present in that fight.
Let me know, if you want to play with this system, as well.
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Yeah we can switch sides - seems kinda fair.
Im not sure I fully understand the impact of your LL reroll suggestion but its ok with me. Your call! Just let me know
cheers
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oh and my bid is sub sz98 and inf new guinea
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thread is open
http://www.axisandallies.org/forums/index.php?topic=32083.0