13L G40 Suprise Attack(allies) VS MagicQ(axis)


  • To save in the middle of a battle, just simply roll attacker dice once, then stop and click file at up left corner of the software, choose save and that’s it.


  • If I messed up too bad let me know what to edit in.
    I’ve only been using a comp for about 2.5 yrs and this is the only site I go to and I dont know how to save in the middle of a battle.
    Sorry
    S.A.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 artillery, 2 carriers, 2 destroyers and 2 fighters; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
                1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
                1 bomber and 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 10 Sea Zone to 7 Sea Zone

    Combat - Americans
                Battle in 91 Sea Zone
                    Americans attack with 2 submarines
                    Germans defend with 1 submarine
                    Americans win with 2 submarines remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 33 Sea Zone
                    Americans attack with 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers
                    Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers
                    Japanese win with 1 battleship, 2 carriers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -27
                    Casualties for Japanese: 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber
                    Casualties for Americans: 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers
                    1 tactical_bomber owned by the Japanese could not land and were killed

    Non Combat Move - Americans
                1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 carrier and 1 destroyer placed in 101 Sea Zone
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 101 Sea Zone: 1 fighter
                EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
                EDIT: Turning off Edit Mode
                1 fighter placed in 101 Sea Zone
                1 carrier and 1 destroyer placed in 10 Sea Zone
                1 fighter placed in 10 Sea Zone
                1 artillery placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 33 Sea Zone: 1 cruiser
                EDIT: Removing units owned by Americans from 33 Sea Zone: 1 cruiser
                EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 cruiser
                EDIT: Turning off Edit Mode


  • I would choose 1 tac instead of a cruiser as casualty. I have edited it back in.


  • Should look like this
    first round 4 hit: 2 tac 1 cv
    2nd round 1 hit: destroyer


  • Everything else is fine.


  • Let’s carry on.


  • Hi SA
    Would you pls continue? I’ve done the edit.


  • Yea I’m here, I’ll move in a min.
    After a few crap rounds in multiple games, you go to do a move and ya dont know what your doing its like what the f#@k am I doing, so my posts have been slow. I’ll see if I cant find a comp nerd friend to show me how to save in the middle of a battle. Normally he shows up for weekend games here and he didnt make it on Sat, the week before I was in Toronto….Anyway I’ll eventually figure it out.
    Sorry for being a little absent minded
    S.A.
    P.S. Tanks for the edit


  • It only lets me click on the casualties, I’ll look into with the Brit. move


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Shensi
                      Chinese take Shensi from Japanese


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Shensi
                      Chinese take Shensi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Suiyuyan
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs total


  • @suprise:

    Yea I’m here, I’ll move in a min.
    After a few crap rounds in multiple games, you go to do a move and ya dont know what your doing its like what the f#@k am I doing, so my posts have been slow. I’ll see if I cant find a comp nerd friend to show me how to save in the middle of a battle. Normally he shows up for weekend games here and he didnt make it on Sat, the week before I was in Toronto….Anyway I’ll eventually figure it out.
    Sorry for being a little absent minded
    S.A.
    P.S. Tanks for the edit

    Hi S.A.
    That’s all right. Take your time. Save button is at up left corner when you click “file” button. It would let you save. Good luck.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Combat Move - British
                1 artillery and 1 infantry moved from Burma to Yunnan
                1 submarine moved from 39 Sea Zone to 43 Sea Zone
                1 transport moved from 72 Sea Zone to 70 Sea Zone
                2 infantry moved from Kenya to Anglo Egyptian Sudan
                1 armour, 2 artilleries and 3 infantry moved from Egypt to Alexandria
                1 infantry moved from Iraq to Trans-Jordan
                1 cruiser moved from 99 Sea Zone to 96 Sea Zone
                1 infantry moved from Burma to Yunnan
                1 infantry moved from Malaya to Shan State
                1 cruiser moved from 39 Sea Zone to 37 Sea Zone
                      UK_Pacific take 37 Sea Zone from Japanese
                1 armour moved from India to Yunnan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Burma to Yunnan
                1 submarine moved from 39 Sea Zone to 43 Sea Zone
                1 transport moved from 72 Sea Zone to 70 Sea Zone
                2 infantry moved from Kenya to Anglo Egyptian Sudan
                1 armour, 2 artilleries and 3 infantry moved from Egypt to Alexandria
                1 infantry moved from Iraq to Trans-Jordan
                1 cruiser moved from 99 Sea Zone to 96 Sea Zone
                1 infantry moved from Burma to Yunnan
                1 infantry moved from Malaya to Shan State
                1 cruiser moved from 39 Sea Zone to 37 Sea Zone
                      UK_Pacific take 37 Sea Zone from Japanese
                1 armour moved from India to Yunnan

    Combat - British
                Battle in Alexandria
                    British attack with 1 armour, 2 artilleries and 3 infantry
                    Germans defend with 1 bomber and 1 fighter; Italians defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                        British roll dice for 1 armour, 2 artilleries and 3 infantry in Alexandria, round 2 :  2/6 hits
                        Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Alexandria, round 2 :  2/6 hits
                        2 infantry owned by the British , 1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Alexandria
                        British roll dice for 1 armour, 2 artilleries and 1 infantry in Alexandria, round 3 :  2/4 hits
                        Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 fighter in Alexandria, round 3 :  2/4 hits
                        1 infantry owned by the British , 1 bomber owned by the Germans , 1 artillery owned by the Italians and 1 artillery owned by the British lost in Alexandria
                        British roll dice for 1 armour and 1 artillery in Alexandria, round 4 :  0/2 hits
                        Italians roll dice for 1 armour and 1 fighter in Alexandria, round 4 :  1/2 hits
                        1 artillery owned by the British lost in Alexandria
                        British roll dice for 1 armour in Alexandria, round 5 :  0/1 hits
                        Italians roll dice for 1 armour and 1 fighter in Alexandria, round 5 :  1/2 hits
                        1 armour owned by the British lost in Alexandria
                    Italians win with 1 armour and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 bomber
                    Casualties for British: 1 armour, 2 artilleries and 3 infantry
                    Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry
                Battle in Yunnan
                    British attack with 1 armour, 1 artillery and 2 infantry
                    Japanese defend with 1 mech_infantry
                        British roll dice for 1 armour, 1 artillery and 2 infantry in Yunnan, round 2 :  1/4 hits
                        Japanese roll dice for 1 mech_infantry in Yunnan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in 43 Sea Zone
                    British attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 43 Sea Zone
                        British roll dice for 1 submarine in 43 Sea Zone, round 2 :  1/1 hits
                    British win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - British
                1 artillery and 2 infantry moved from India to Burma

    Place Units - UK_Pacific
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 11 PUs; end with 11 PUs total
                Some Units in India change ownership: 1 artillery and 1 infantry

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 6 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 8 times
                6 was rolled 5 times
            Average roll : 3.636
            Median : 4.000
            Variance : 0.406
            Standard Deviation : 0.637
            Total rolls : 33

    Japanese Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.778
            Median : 4.000
            Variance : 0.353
            Standard Deviation : 0.594
            Total rolls : 18

    Italians Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.462
            Standard Deviation : 0.679
            Total rolls : 14


  • COOL BEANS!!! IT worked!
    Tanks
    S.A.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 carrier and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 unit repaired.
                2 fighters moved from Normandy Bordeaux to 91 Sea Zone
                1 battleship moved from 92 Sea Zone to 96 Sea Zone
                1 fighter moved from Southern Italy to 91 Sea Zone
                1 submarine moved from 95 Sea Zone to 96 Sea Zone
                1 submarine moved from 92 Sea Zone to 96 Sea Zone
                1 cruiser moved from 92 Sea Zone to 96 Sea Zone
                1 artillery moved from Gibraltar to 92 Sea Zone
                1 artillery moved from 92 Sea Zone to Algeria
                1 armour, 1 artillery and 2 infantry moved from Gibraltar to 92 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Morocco
                1 armour and 2 infantry moved from Romania to Bessarabia

    Combat - Italians
                Battle in 96 Sea Zone
                    Italians attack with 1 battleship, 1 cruiser and 2 submarines
                    British defend with 1 cruiser
                    Units damaged: 1 battleship owned by the Italians
                    Italians win with 1 battleship, 1 cruiser and 2 submarines remaining. Battle score for attacker is 12
                    Casualties for British: 1 cruiser
                Battle in Morocco
                    Italians attack with 1 armour, 1 artillery and 2 infantry
                    Americans defend with 1 armour and 1 infantry
                    Italians win, taking Morocco from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 armour and 1 infantry
                Battle in 91 Sea Zone
                    Italians attack with 3 fighters
                    Americans defend with 1 destroyer, 2 submarines and 1 transport
                    2 submarines owned by the Americans Submerged
                    Italians win with 2 fighters remaining. Battle score for attacker is 5
                    Casualties for Italians: 1 fighter
                    Casualties for Americans: 1 destroyer and 1 transport
                Battle in Bessarabia
                    Italians attack with 1 armour and 2 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Bessarabia from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Algeria

    Non Combat Move - Italians
                2 fighters moved from 91 Sea Zone to Gibraltar
                2 aaGuns moved from Romania to Bessarabia
                1 artillery moved from Albania to Bulgaria

    Place Units - Italians
                1 carrier placed in 95 Sea Zone
                1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 destroyers moved from 62 Sea Zone to 33 Sea Zone
                1 cruiser moved from 46 Sea Zone to 33 Sea Zone
                1 destroyer moved from 45 Sea Zone to 33 Sea Zone
                1 carrier moved from 42 Sea Zone to 46 Sea Zone
                2 fighters moved from 42 Sea Zone to 33 Sea Zone
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 destroyers moved from 62 Sea Zone to 33 Sea Zone
                1 cruiser moved from 46 Sea Zone to 33 Sea Zone
                1 destroyer moved from 45 Sea Zone to 33 Sea Zone
                1 carrier moved from 42 Sea Zone to 46 Sea Zone
                2 fighters moved from 42 Sea Zone to 33 Sea Zone
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone

    Combat - ANZAC
                Battle in 33 Sea Zone
                    ANZAC attack with 1 cruiser, 3 destroyers and 2 fighters
                    Japanese defend with 1 battleship, 2 carriers, 3 fighters and 1 tactical_bomber
                        ANZAC roll dice for 1 cruiser, 3 destroyers and 2 fighters in 33 Sea Zone, round 2 :  5/6 hits
                        Japanese roll dice for 1 battleship, 2 carriers, 3 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 :  6/7 hits
                        1 tactical_bomber owned by the Japanese , 1 cruiser owned by the ANZAC , 2 carriers owned by the Japanese , 3 destroyers owned by the ANZAC and 2 fighters owned by the ANZAC lost in 33 Sea Zone
                    Japanese win with 1 battleship and 3 fighters remaining. Battle score for attacker is -13
                    Casualties for Japanese: 2 carriers and 1 tactical_bomber
                    Casualties for ANZAC: 1 cruiser, 3 destroyers and 2 fighters
                    3 fighters owned by the Japanese could not land and were killed

    Non Combat Move - ANZAC
                1 infantry moved from 54 Sea Zone to Queensland

    Place Units - ANZAC
                1 cruiser, 1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Dice Statistics:

    Total
                2 was rolled 6 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 1 times
            Average roll : 2.923
            Median : 3.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 13

    Japanese Combat
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 3 times
            Average roll : 3.143
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 7

    ANZAC Combat
                2 was rolled 4 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 2.400
            Standard Deviation : 1.549
            Total rolls : 6


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Trans-Jordan to Egypt
                1 destroyer moved from 39 Sea Zone to 36 Sea Zone
                1 infantry moved from Tunisia to Libya
                      French take Libya from Italians

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