Guten Morgen Martin,
steigt dein fig in UK auf ?
To save in the middle of a battle, just simply roll attacker dice once, then stop and click file at up left corner of the software, choose save and that’s it.
If I messed up too bad let me know what to edit in.
I’ve only been using a comp for about 2.5 yrs and this is the only site I go to and I dont know how to save in the middle of a battle.
Sorry
S.A.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 2 destroyers and 2 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 bomber and 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
Combat - Americans
Battle in 91 Sea Zone
Americans attack with 2 submarines
Germans defend with 1 submarine
Americans win with 2 submarines remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 33 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers
Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers
Japanese win with 1 battleship, 2 carriers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -27
Casualties for Japanese: 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber
Casualties for Americans: 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers
1 tactical_bomber owned by the Japanese could not land and were killed
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 fighter
EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
EDIT: Turning off Edit Mode
1 fighter placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 artillery placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 33 Sea Zone: 1 cruiser
EDIT: Removing units owned by Americans from 33 Sea Zone: 1 cruiser
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
I would choose 1 tac instead of a cruiser as casualty. I have edited it back in.
Should look like this
first round 4 hit: 2 tac 1 cv
2nd round 1 hit: destroyer
Everything else is fine.
Let’s carry on.
Hi SA
Would you pls continue? I’ve done the edit.
Yea I’m here, I’ll move in a min.
After a few crap rounds in multiple games, you go to do a move and ya dont know what your doing its like what the f#@k am I doing, so my posts have been slow. I’ll see if I cant find a comp nerd friend to show me how to save in the middle of a battle. Normally he shows up for weekend games here and he didnt make it on Sat, the week before I was in Toronto….Anyway I’ll eventually figure it out.
Sorry for being a little absent minded
S.A.
P.S. Tanks for the edit
It only lets me click on the casualties, I’ll look into with the Brit. move
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
@suprise:
Yea I’m here, I’ll move in a min.
After a few crap rounds in multiple games, you go to do a move and ya dont know what your doing its like what the f#@k am I doing, so my posts have been slow. I’ll see if I cant find a comp nerd friend to show me how to save in the middle of a battle. Normally he shows up for weekend games here and he didnt make it on Sat, the week before I was in Toronto….Anyway I’ll eventually figure it out.
Sorry for being a little absent minded
S.A.
P.S. Tanks for the edit
Hi S.A.
That’s all right. Take your time. Save button is at up left corner when you click “file” button. It would let you save. Good luck.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - British
1 artillery and 1 infantry moved from Burma to Yunnan
1 submarine moved from 39 Sea Zone to 43 Sea Zone
1 transport moved from 72 Sea Zone to 70 Sea Zone
2 infantry moved from Kenya to Anglo Egyptian Sudan
1 armour, 2 artilleries and 3 infantry moved from Egypt to Alexandria
1 infantry moved from Iraq to Trans-Jordan
1 cruiser moved from 99 Sea Zone to 96 Sea Zone
1 infantry moved from Burma to Yunnan
1 infantry moved from Malaya to Shan State
1 cruiser moved from 39 Sea Zone to 37 Sea Zone
UK_Pacific take 37 Sea Zone from Japanese
1 armour moved from India to Yunnan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Burma to Yunnan
1 submarine moved from 39 Sea Zone to 43 Sea Zone
1 transport moved from 72 Sea Zone to 70 Sea Zone
2 infantry moved from Kenya to Anglo Egyptian Sudan
1 armour, 2 artilleries and 3 infantry moved from Egypt to Alexandria
1 infantry moved from Iraq to Trans-Jordan
1 cruiser moved from 99 Sea Zone to 96 Sea Zone
1 infantry moved from Burma to Yunnan
1 infantry moved from Malaya to Shan State
1 cruiser moved from 39 Sea Zone to 37 Sea Zone
UK_Pacific take 37 Sea Zone from Japanese
1 armour moved from India to Yunnan
Combat - British
Battle in Alexandria
British attack with 1 armour, 2 artilleries and 3 infantry
Germans defend with 1 bomber and 1 fighter; Italians defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
British roll dice for 1 armour, 2 artilleries and 3 infantry in Alexandria, round 2 : 2/6 hits
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Alexandria, round 2 : 2/6 hits
2 infantry owned by the British , 1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Alexandria
British roll dice for 1 armour, 2 artilleries and 1 infantry in Alexandria, round 3 : 2/4 hits
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 fighter in Alexandria, round 3 : 2/4 hits
1 infantry owned by the British , 1 bomber owned by the Germans , 1 artillery owned by the Italians and 1 artillery owned by the British lost in Alexandria
British roll dice for 1 armour and 1 artillery in Alexandria, round 4 : 0/2 hits
Italians roll dice for 1 armour and 1 fighter in Alexandria, round 4 : 1/2 hits
1 artillery owned by the British lost in Alexandria
British roll dice for 1 armour in Alexandria, round 5 : 0/1 hits
Italians roll dice for 1 armour and 1 fighter in Alexandria, round 5 : 1/2 hits
1 armour owned by the British lost in Alexandria
Italians win with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 bomber
Casualties for British: 1 armour, 2 artilleries and 3 infantry
Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Yunnan
British attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 armour, 1 artillery and 2 infantry in Yunnan, round 2 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 43 Sea Zone
British attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
British roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
British win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - British
1 artillery and 2 infantry moved from India to Burma
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 3.636
Median : 4.000
Variance : 0.406
Standard Deviation : 0.637
Total rolls : 33
Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
British Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.778
Median : 4.000
Variance : 0.353
Standard Deviation : 0.594
Total rolls : 18
Italians Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14
COOL BEANS!!! IT worked!
Tanks
S.A.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 carrier and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
2 fighters moved from Normandy Bordeaux to 91 Sea Zone
1 battleship moved from 92 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 91 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 submarine moved from 92 Sea Zone to 96 Sea Zone
1 cruiser moved from 92 Sea Zone to 96 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Algeria
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Morocco
1 armour and 2 infantry moved from Romania to Bessarabia
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 battleship, 1 cruiser and 2 submarines
British defend with 1 cruiser
Units damaged: 1 battleship owned by the Italians
Italians win with 1 battleship, 1 cruiser and 2 submarines remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Morocco
Italians attack with 1 armour, 1 artillery and 2 infantry
Americans defend with 1 armour and 1 infantry
Italians win, taking Morocco from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in 91 Sea Zone
Italians attack with 3 fighters
Americans defend with 1 destroyer, 2 submarines and 1 transport
2 submarines owned by the Americans Submerged
Italians win with 2 fighters remaining. Battle score for attacker is 5
Casualties for Italians: 1 fighter
Casualties for Americans: 1 destroyer and 1 transport
Battle in Bessarabia
Italians attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Italians win, taking Bessarabia from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Algeria
Non Combat Move - Italians
2 fighters moved from 91 Sea Zone to Gibraltar
2 aaGuns moved from Romania to Bessarabia
1 artillery moved from Albania to Bulgaria
Place Units - Italians
1 carrier placed in 95 Sea Zone
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 33 Sea Zone
1 cruiser moved from 46 Sea Zone to 33 Sea Zone
1 destroyer moved from 45 Sea Zone to 33 Sea Zone
1 carrier moved from 42 Sea Zone to 46 Sea Zone
2 fighters moved from 42 Sea Zone to 33 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 33 Sea Zone
1 cruiser moved from 46 Sea Zone to 33 Sea Zone
1 destroyer moved from 45 Sea Zone to 33 Sea Zone
1 carrier moved from 42 Sea Zone to 46 Sea Zone
2 fighters moved from 42 Sea Zone to 33 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 1 cruiser, 3 destroyers and 2 fighters
Japanese defend with 1 battleship, 2 carriers, 3 fighters and 1 tactical_bomber
ANZAC roll dice for 1 cruiser, 3 destroyers and 2 fighters in 33 Sea Zone, round 2 : 5/6 hits
Japanese roll dice for 1 battleship, 2 carriers, 3 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 6/7 hits
1 tactical_bomber owned by the Japanese , 1 cruiser owned by the ANZAC , 2 carriers owned by the Japanese , 3 destroyers owned by the ANZAC and 2 fighters owned by the ANZAC lost in 33 Sea Zone
Japanese win with 1 battleship and 3 fighters remaining. Battle score for attacker is -13
Casualties for Japanese: 2 carriers and 1 tactical_bomber
Casualties for ANZAC: 1 cruiser, 3 destroyers and 2 fighters
3 fighters owned by the Japanese could not land and were killed
Non Combat Move - ANZAC
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 cruiser, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Dice Statistics:
Total
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 2.923
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 13
Japanese Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
Average roll : 3.143
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 7
ANZAC Combat
2 was rolled 4 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
1 infantry moved from Tunisia to Libya
French take Libya from Italians