@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 submarine moved from 45 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 submarine moved from 45 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 cruiser, 1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
1 infantry moved from Algeria to Morocco
French take Morocco from Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
1 infantry moved from Algeria to Morocco
French take Morocco from Italians
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 1 infantry, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour moved from Iraq to Caucasus
Germans take Northwest Persia from Russians
3 armour and 1 mech_infantry moved from Ukraine to Volgograd
1 bomber and 1 fighter moved from Western Ukraine to Volgograd
1 artillery and 1 mech_infantry moved from Belarus to Smolensk
6 armour moved from Novgorod to Bryansk
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Caucasus
2 infantry moved from Ukraine to Bryansk
2 artilleries moved from Ukraine to Bryansk
2 mech_infantrys moved from Baltic States to Smolensk
2 artilleries and 4 infantry moved from Novgorod to Archangel
2 mech_infantrys moved from Baltic States to Bryansk
3 mech_infantrys moved from Baltic States to Smolensk
1 fighter moved from Southern Italy to Caucasus
Combat - Germans
Germans creates battle in territory 113 Sea Zone
Battle in Archangel
Germans attack with 2 artilleries and 4 infantry
Russians defend with 1 artillery
Germans win, taking Archangel from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Volgograd
Germans attack with 3 armour, 1 bomber, 1 fighter and 1 mech_infantry
Russians defend with 1 armour, 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 3 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 9
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour, 1 artillery and 1 infantry
Battle in Bryansk
Germans attack with 6 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
Russians defend with 1 armour, 1 artillery and 1 infantry
Germans win, taking Bryansk from Russians with 6 armour, 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour, 1 artillery and 1 infantry
Battle in Smolensk
Germans attack with 1 artillery and 6 mech_infantrys
Russians defend with 1 artillery
Germans win, taking Smolensk from Russians with 1 artillery and 6 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Caucasus
Germans attack with 2 armour, 2 fighters and 1 tactical_bomber
Russians defend with 1 artillery
Germans win, taking Caucasus from Russians with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in 113 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 cruiser and 1 submarine
1 submarine owned by the Germans Submerged
1 submarine owned by the Russians Submerged
Non Combat Move - Germans
3 transports moved from 98 Sea Zone to 97 Sea Zone
2 artilleries moved from Ukraine to Rostov
1 bomber moved from Volgograd to Ukraine
1 fighter moved from Volgograd to Rostov
2 fighters and 1 tactical_bomber moved from Caucasus to Rostov
3 artilleries and 2 infantry moved from Baltic States to Belarus
2 carriers, 1 cruiser and 1 destroyer moved from 127 Sea Zone to 125 Sea Zone
8 transports moved from 127 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from 127 Sea Zone to Western Germany
Place Units - Germans
2 bombers, 1 infantry and 1 mech_infantry placed in Western Germany
3 armour placed in Ukraine
3 tactical_bombers placed in Novgorod
Turn Complete - Germans
Germans collect 70 PUs; end with 70 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour, 3 artilleries and 3 infantry moved from Russia to Bryansk
1 cruiser moved from 113 Sea Zone to 114 Sea Zone
1 infantry moved from Timguska to Evenkiyskiy
1 infantry moved from Kansu to Timguska
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour, 3 artilleries and 3 infantry moved from Russia to Bryansk
1 cruiser moved from 113 Sea Zone to 114 Sea Zone
1 infantry moved from Timguska to Evenkiyskiy
1 infantry moved from Kansu to Timguska
Combat - Russians
Russians creates battle in territory 113 Sea Zone
Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in Bryansk
Russians attack with 1 armour, 3 artilleries and 3 infantry
Germans defend with 6 armour, 2 artilleries, 1 infantry and 2 mech_infantrys
Russians roll dice for 1 armour, 3 artilleries and 3 infantry in Bryansk, round 2 : 2/7 hits
Germans roll dice for 6 armour, 2 artilleries, 1 infantry and 2 mech_infantrys in Bryansk, round 2 : 5/11 hits
3 infantry owned by the Russians , 1 infantry owned by the Germans , 2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
1 armour owned by the Russians and 1 artillery owned by the Russians retreated to Russia
Germans win with 6 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 2 artilleries and 3 infantry
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 fighter, 1 submarine and 1 tactical_bomber
1 submarine owned by the Germans Submerged
1 submarine owned by the Russians Submerged
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Non Combat Move - Russians
1 aaGun moved from Russia to Tambov
1 aaGun moved from Russia to Samara
Place Units - Russians
1 armour, 2 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 11 PUs; end with 11 PUs total
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.333
Median : 3.000
Variance : 1.294
Standard Deviation : 1.138
Total rolls : 18
Germans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.182
Median : 3.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11
Russians Combat
2 was rolled 1 times
3 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.571
Median : 3.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters, 3 mech_infantrys and 1 submarine; Remaining resources: 3 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
2 infantry moved from Chahar to Suiyuyan
1 fighter moved from Anhwe to Suiyuyan
1 artillery moved from Tsinghai to Shensi
1 mech_infantry moved from Kweichow to Shensi
1 fighter moved from Hunan to Shensi
1 mech_infantry moved from Kweichow to Szechwan
1 bomber and 1 tactical_bomber moved from Hunan to Szechwan
1 bomber moved from French Indo China to Szechwan
1 artillery moved from Kwangsi to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 fighter moved from French Indo China to Szechwan
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 battleships moved from 36 Sea Zone to 43 Sea Zone
Japanese take 43 Sea Zone from UK_Pacific
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 carrier moved from 36 Sea Zone to 43 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Yakut S.S.R. to Yenisey
1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R.
1 bomber moved from Philippines to 44 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
Combat - Japanese
Battle in Shensi
Japanese attack with 1 artillery, 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 7 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Borneo
Japanese attack with 2 infantry
Americans defend with 1 artillery
Japanese win, taking Borneo from UK_Pacific with 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery
Battle in Suiyuyan
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery and 2 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Battle in Szechwan
Japanese attack with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Szechwan from Chinese with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 carrier, 1 destroyer and 2 submarines
ANZAC defend with 1 submarine
Japanese win, taking 35 Sea Zone from ANZAC with 1 carrier, 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
1 fighter moved from Yunnan to 35 Sea Zone
1 tactical_bomber moved from Yunnan to 35 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
1 fighter moved from Shensi to Kweichow
1 fighter moved from Suiyuyan to Kweichow
2 infantry moved from Korea to 6 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 16 Sea Zone to Japan
1 mech_infantry moved from Korea to Jehol
1 bomber moved from 44 Sea Zone to French Indo China
Place Units - Japanese
3 mech_infantrys placed in Kwangtung
2 fighters placed in Japan
1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 90 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 104 Sea Zone to 119 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 90 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from French Equatorial Africa to Belgian Congo
1 fighter moved from French Equatorial Africa to 91 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 destroyer and 1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 90 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 104 Sea Zone to 119 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 90 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from French Equatorial Africa to Belgian Congo
1 fighter moved from French Equatorial Africa to 91 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 destroyer and 1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
Combat - Americans
Battle in Soviet Far East
Battle in 7 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 7 Sea Zone
Americans win, taking Soviet Far East from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Non Combat Move - Americans
Place Units - Americans
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter and 1 infantry placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Dice Statistics:
Total
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Japanese Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total
Dice Statistics:
Total
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Japanese Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - British
1 infantry moved from Eastern Persia to Persia
2 artilleries and 1 infantry moved from Burma to Yunnan
1 infantry moved from Shan State to Yunnan
1 armour moved from India to Yunnan
1 transport moved from 91 Sea Zone to 106 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Eastern Persia to Persia
2 artilleries and 1 infantry moved from Burma to Yunnan
1 infantry moved from Shan State to Yunnan
1 armour moved from India to Yunnan
1 transport moved from 91 Sea Zone to 106 Sea Zone
Combat - British
Battle in Yunnan
British attack with 1 armour, 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 3 mech_infantrys
British roll dice for 1 armour, 2 artilleries and 2 infantry in Yunnan, round 2 : 3/5 hits
Japanese roll dice for 1 artillery and 3 mech_infantrys in Yunnan, round 2 : 0/4 hits
3 mech_infantrys owned by the Japanese lost in Yunnan
British roll dice for 1 armour, 2 artilleries and 2 infantry in Yunnan, round 3 : 1/5 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 16
Casualties for Japanese: 1 artillery and 3 mech_infantrys
Non Combat Move - British
3 infantry moved from India to Burma
Place Units - UK_Pacific
1 armour and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 1 armour and 3 infantry
Dice Statistics:
Total
2 was rolled 6 times
4 was rolled 1 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 4.211
Median : 5.000
Variance : 3.167
Standard Deviation : 1.780
Total rolls : 19
Japanese Combat
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 5.143
Median : 5.000
Variance : 2.167
Standard Deviation : 1.472
Total rolls : 7
British Combat
2 was rolled 4 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 2.444
Standard Deviation : 1.563
Total rolls : 10
Americans Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Ukraine to Tambov
1 armour moved from Rostov to Samara
1 armour moved from Anglo Egyptian Sudan to Nigeria
Italians take French Equatorial Africa from French
Italians take Nigeria from British
1 artillery moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 armour moved from Tobruk to Tunisia
Italians take Libya from French
Italians take Tunisia from French
Combat - Italians
Battle in Tambov
Italians attack with 1 mech_infantry
Russians defend with 1 aaGun
Italians win, taking Tambov from Russians with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Samara
Italians attack with 1 armour
Russians defend with 1 aaGun
Italians win, taking Samara from Russians with 1 armour remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Non Combat Move - Italians
1 bomber moved from Ukraine to Volgograd
2 aaGuns and 2 infantry moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
4 infantry moved from Southern Italy to 97 Sea Zone
1 mech_infantry moved from Northern Italy to 97 Sea Zone
1 carrier, 4 infantry, 1 mech_infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
1 artillery moved from Greece to 99 Sea Zone
1 artillery, 1 carrier, 4 infantry, 1 mech_infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt
1 fighter moved from Egypt to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
1 artillery and 1 mech_infantry moved from Northern Italy to Southern Italy
1 cruiser moved from 96 Sea Zone to 92 Sea Zone
1 battleship and 2 submarines moved from 96 Sea Zone to 98 Sea Zone
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery, 4 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
Italians collect 23 PUs (2 lost to blockades); end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 cruiser and 1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 45 Sea Zone to 44 Sea Zone
1 destroyer moved from 46 Sea Zone to 45 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 cruiser and 1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 45 Sea Zone to 44 Sea Zone
1 destroyer moved from 46 Sea Zone to 45 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
Place Units - ANZAC
1 cruiser, 1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
1 infantry moved from Morocco to Algeria
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
1 infantry moved from Morocco to Algeria
Non Combat Move - French
Turn Complete - French
Hi General S.A.
Axis has achieved 8 European victory cities and controlled for a whole round. Good game. Would you please report the result? Thanks for the game.
No problem, next time I’ll be a tougher opponent.
America was just getting ready to liberate London and take on Germany
Good luck and good games
Suprise Attack