@sunkhareb said in Simon (Alliex+19) vs Sunkhareb (Axis) BM:
holy moly… shockingly bad dice lol
-3 Luftwaffe but you won all the important battles and kept the BB. Only lost inf in France. So could be worse.
No scramble.
Feel free in the future to skip the obviously bad scrambles or intercepts. I won’t intercept with a fighter if the bombers are getting two more shots than the intercepting fighters and same goes for scrambles. I’m happy to trust my opponent to skip obviously bad scrambles.
Great!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
2 infantry moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 91 Sea Zone to 119 Sea Zone
Americans take 109 Sea Zone from Germans
2 carriers, 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 107 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 117 Sea Zone
1 destroyer moved from 101 Sea Zone to 107 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
2 infantry moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 91 Sea Zone to 119 Sea Zone
Americans take 109 Sea Zone from Germans
2 carriers, 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 107 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 117 Sea Zone
1 destroyer moved from 101 Sea Zone to 107 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Scotland
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 airfield and 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Scotland, round 2 : 1/2 hits
Germans roll dice for 1 artillery in Scotland, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Scotland
Americans win, taking Scotland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in United Kingdom
Non Combat Move - Americans
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
6 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Territory Summary for Americans :
South Australia : 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 3 artilleries, 2 fighters, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Midway : 1 airfield
26 Sea Zone : 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 2 transports
25 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 6 bombers, 1 factory_major and 1 harbour
Scotland : 1 artillery and 1 infantry
United Kingdom : 2 infantry
Morocco : 1 flag
Algeria : 1 flag, 1 mech_infantry
Tunisia : 1 flag
119 Sea Zone : 1 destroyer
109 Sea Zone : 1 flag, 1 transport
117 Sea Zone : 1 armour, 1 infantry and 1 transport
91 Sea Zone : 2 submarines
107 Sea Zone : 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport
110 Sea Zone : 2 carriers, 2 fighters, 1 tactical_bomber and 1 transport
Production/PUs Summary :
Germans : 49 / 68
Russians : 26 / 32
Japanese : 65 / 70
Americans : 53 / 73
Chinese : 3 / 6
British : 28 / 0
UK_Pacific : 5 / 6
Italians : 21 / 33
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
Territory Summary for Chinese :
Tsinghai : 1 infantry
Sikang : 1 infantry
Production/PUs Summary :
Germans : 49 / 68
Russians : 26 / 32
Japanese : 65 / 70
Americans : 53 / 73
Chinese : 3 / 3
British : 28 / 0
UK_Pacific : 5 / 6
Italians : 21 / 33
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
Combat - British
Battle in Burma
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
Turn Complete - British
British collect 28 PUs; end with 28 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4,3,6,5,5
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 2 infantry
Territory Summary for British, UK_Pacific :
Burma : 1 infantry
India : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 13 infantry and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 1 airfield, 1 factory_minor and 1 harbour
Russia : 1 bomber
106 Sea Zone : 1 flag
Eastern Persia : 1 flag
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag
Suriname : 1 flag, 1 infantry
110 Sea Zone : 1 fighter
Production/PUs Summary :
Germans : 49 / 68
Russians : 26 / 32
Japanese : 64 / 70
Americans : 53 / 73
Chinese : 3 / 3
British : 28 / 28
UK_Pacific : 6 / 3
Italians : 21 / 33
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 9 times
Average roll : 4.762
Median : 5.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 21
Null / Other
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 5.000
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 5.000
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
British Combat
3 was rolled 2 times
6 was rolled 2 times
Average roll : 4.500
Median : 4.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4
Americans Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 artillery moved from Ethiopia to Italian Somaliland
1 artillery moved from Kenya to Italian Somaliland
1 bomber moved from Egypt to Italian Somaliland
1 mech_infantry moved from Romania to Western Ukraine
Italians take Western Ukraine from Russians
1 mech_infantry moved from Bryansk to Rostov
1 fighter moved from Novgorod to Rostov
1 mech_infantry moved from Bryansk to Rostov
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Gibraltar
2 infantry moved from 92 Sea Zone to Gibraltar
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Egypt to Bessarabia
3 mech_infantrys moved from Romania to Bessarabia
1 armour moved from Bryansk to Rostov
Combat - Italians
Battle in Bessarabia
Italians attack with 1 bomber and 3 mech_infantrys
Russians defend with 1 artillery
Italians win, taking Bessarabia from Russians with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Italian Somaliland
Italians attack with 2 artilleries and 1 bomber
Russians defend with 1 mech_infantry
Italians win, taking Italian Somaliland from Russians with 2 artilleries and 1 bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Gibraltar
Italians attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Italians win, taking Gibraltar from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantry
Battle in Rostov
Italians attack with 1 armour, 1 fighter and 2 mech_infantrys
Russians defend with 1 mech_infantry
Italians win, taking Rostov from Russians with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Bessarabia to Bryansk
1 fighter moved from Rostov to Bryansk
1 fighter and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone
1 carrier moved from 95 Sea Zone to 92 Sea Zone
2 submarines moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Italian Somaliland to Egypt
2 infantry moved from Egypt to Trans-Jordan
Place Units - Italians
2 armour and 1 mech_infantry placed in Egypt
1 artillery, 3 infantry and 1 mech_infantry placed in Northern Italy
Italians undo move 2.
1 infantry placed in Southern France
1 artillery, 2 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from Queensland to 19 Sea Zone
1 bomber moved from New South Wales to Queensland
Combat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 19 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Non Combat Move - ANZAC
1 bomber moved from 19 Sea Zone to Guam
Place Units - ANZAC
1 bomber and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Territory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 armour, 1 bomber, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
Guam : 1 bomber
Dutch New Guinea : 1 flag
Production/PUs Summary :
Germans : 49 / 68
Russians : 22 / 32
Japanese : 64 / 70
Americans : 53 / 73
Chinese : 3 / 3
British : 27 / 28
UK_Pacific : 6 / 3
Italians : 26 / 36
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Production/PUs Summary :
Germans : 49 / 68
Russians : 22 / 32
Japanese : 64 / 70
Americans : 53 / 73
Chinese : 3 / 3
British : 27 / 28
UK_Pacific : 6 / 3
Italians : 26 / 36
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Germans
1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
4 armour moved from Germany to 113 Sea Zone
4 armour and 4 transports moved from 113 Sea Zone to 110 Sea Zone
4 armour moved from 110 Sea Zone to United Kingdom
1 mech_infantry moved from Germany to 113 Sea Zone
1 mech_infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to United Kingdom
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
2 armour moved from Bryansk to Volgograd
1 armour moved from Bryansk to Volgograd
2 infantry moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
2 bombers moved from Bryansk to Tambov
1 bomber moved from Bryansk to Volgograd
1 bomber moved from Bryansk to Volgograd
2 tactical_bombers moved from Bryansk to Tambov
Combat - Germans
Battle in Volgograd
Germans attack with 3 armour, 2 bombers, 1 fighter and 1 tactical_bomber
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 3 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Tambov
Germans attack with 2 bombers, 2 infantry and 2 tactical_bombers
Russians defend with 1 mech_infantry
Germans win, taking Tambov from Russians with 2 bombers, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 110 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 3 destroyers, 4 fighters and 5 transports
British defend with 1 fighter; Americans defend with 2 carriers, 2 fighters, 1 tactical_bomber and 1 transport
Units damaged: 1 carrier owned by the Americans
Germans win with 1 cruiser, 2 fighters and 5 transports remaining. Battle score for attacker is 20
Casualties for Germans: 1 carrier, 3 destroyers and 2 fighters
Casualties for British: 1 fighter
Casualties for Americans: 2 carriers, 2 fighters, 1 tactical_bomber and 1 transport
Battle in United Kingdom
Germans attack with 4 armour and 1 mech_infantry
British defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 2 infantry
Germans captures 28PUs while taking British capital
Germans win, taking United Kingdom from British with 4 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 2 infantry
Non Combat Move - Germans
2 bombers and 2 tactical_bombers moved from Tambov to Bryansk
2 artilleries and 2 infantry moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
5 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
2 bombers, 1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk
3 armour moved from Bryansk to Volgograd
2 artilleries and 1 infantry moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Eastern Poland to Bryansk
5 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Novgorod to Archangel
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 transport moved from 112 Sea Zone to 113 Sea Zone
2 transports moved from 112 Sea Zone to 113 Sea Zone
Place Units - Germans
1 carrier and 1 destroyer placed in 110 Sea Zone
2 bombers placed in Western Germany
2 fighters placed in Novgorod
Turn Complete - Germans
Germans collect 60 PUs; end with 88 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 103 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Samara
1 artillery and 1 infantry moved from Russia to Tambov
2 fighters and 1 tactical_bomber moved from Russia to Tambov
1 armour moved from Russia to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to Russia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Samara
1 artillery and 1 infantry moved from Russia to Tambov
2 fighters and 1 tactical_bomber moved from Russia to Tambov
1 armour moved from Russia to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to Russia
Combat - Russians
Battle in Tambov
Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/5 hits
Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Tambov to Russia
1 armour moved from Iraq to Persia
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Territory Summary for Russians :
Russia : 4 aaGuns, 1 airfield, 1 armour, 8 artilleries, 1 factory_major, 2 fighters, 36 infantry and 1 tactical_bomber
Tambov : 1 artillery
Samara : 1 infantry
Iraq : 1 flag
Persia : 1 armour
Production/PUs Summary :
Germans : 58 / 103
Russians : 19 / 22
Japanese : 64 / 70
Americans : 53 / 73
Chinese : 3 / 3
British : 21 / 0
UK_Pacific : 6 / 3
Italians : 26 / 36
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.857
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
Germans Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Russians Combat
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.800
Median : 3.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 fighter, 2 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 tactical_bomber moved from Japan to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 fighter moved from Japan to Guam
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Kweichow to Tsinghai
1 bomber moved from Hopei to Tsinghai
1 mech_infantry moved from Kweichow to Sikang
1 mech_infantry moved from Kweichow to Sikang
1 mech_infantry moved from Kweichow to Sikang
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
2 infantry moved from Yunnan to Burma
2 bombers and 2 fighters moved from French Indo China to India
1 fighter moved from 39 Sea Zone to India
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
1 bomber moved from Hopei to Sikang
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
1 tactical_bomber moved from French Indo China to Burma
Combat - Japanese
Air Battle in India
Japanese attacks with 5 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Battle in Sikang
Japanese attack with 1 bomber and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Guam
Japanese attack with 1 fighter and 2 infantry
ANZAC defend with 1 bomber; Americans defend with 1 airfield
Japanese win, taking Guam from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 bomber
Battle in Ceylon
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win, taking Ceylon from UK_Pacific with 1 bomber, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Strategic bombing raid in India
1 bomber killed by AA
Bombing raid in India rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in India causes 7 damage total.
Cleaning up after air battles
Non Combat Move - Japanese
1 fighter moved from India to 39 Sea Zone
1 fighter moved from India to Yunnan
1 fighter moved from India to 39 Sea Zone
1 tactical_bomber moved from Burma to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 bomber moved from India to French Indo China
1 bomber moved from Sikang to Shensi
1 bomber moved from Tsinghai to Shensi
1 fighter moved from Guam to 21 Sea Zone
1 carrier moved from 6 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from 25 Sea Zone to Japan
1 fighter moved from 42 Sea Zone to 21 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 battleship moved from 42 Sea Zone to 35 Sea Zone
1 cruiser moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
3 mech_infantrys moved from French Indo China to Yunnan
1 infantry moved from Malaya to Shan State
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kiangsu to Anhwe
3 mech_infantrys moved from Shantung to Kweichow
2 mech_infantrys moved from Jehol to Kweichow
1 aaGun and 4 infantry moved from Chahar to Suiyuyan
1 transport moved from 20 Sea Zone to 6 Sea Zone
Place Units - Japanese
3 destroyers, 1 fighter and 1 submarine placed in 6 Sea Zone
2 infantry placed in Japan
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in French Indo China
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 5 bombers, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
4 bombers moved from Eastern United States to 110 Sea Zone
2 submarines moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 117 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Scotland to United Kingdom
1 bomber moved from Eastern United States to United Kingdom
1 destroyer moved from 107 Sea Zone to 91 Sea Zone
1 destroyer moved from 119 Sea Zone to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 107 Sea Zone to 109 Sea Zone
1 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
1 bomber moved from Eastern United States to 110 Sea Zone
1 mech_infantry moved from Algeria to Libya
Americans take Libya from Italians
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 transport moved from 26 Sea Zone to 49 Sea Zone
1 transport moved from 49 Sea Zone to 54 Sea Zone
1 transport moved from 26 Sea Zone to 63 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 5 bombers, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
4 bombers moved from Eastern United States to 110 Sea Zone
2 submarines moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 117 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Scotland to United Kingdom
1 bomber moved from Eastern United States to United Kingdom
1 destroyer moved from 107 Sea Zone to 91 Sea Zone
1 destroyer moved from 119 Sea Zone to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 107 Sea Zone to 109 Sea Zone
1 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
1 bomber moved from Eastern United States to 110 Sea Zone
1 mech_infantry moved from Algeria to Libya
Americans take Libya from Italians
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 transport moved from 26 Sea Zone to 49 Sea Zone
1 transport moved from 49 Sea Zone to 54 Sea Zone
1 transport moved from 26 Sea Zone to 63 Sea Zone
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 5 bombers, 1 destroyer and 2 submarines
Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transports
Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 2/2 hits
Units damaged: 1 carrier owned by the Germans
Americans roll dice for 5 bombers and 1 destroyer in 110 Sea Zone, round 2 : 6/6 hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transports in 110 Sea Zone, round 2 : 2/5 hits
2 submarines owned by the Americans , 2 transports owned by the Germans , 1 cruiser owned by the Germans , 1 carrier owned by the Germans , 1 destroyer owned by the Germans and 2 fighters owned by the Germans lost in 110 Sea Zone
3 transports owned by the Germans lost in 110 Sea Zone
Americans win with 5 bombers and 1 destroyer remaining. Battle score for attacker is 79
Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transports
Casualties for Americans: 2 submarines
Battle in United Kingdom
Americans attack with 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry
Germans defend with 1 airfield, 4 armour, 1 factory_minor and 1 harbour
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry in United Kingdom, round 2 : 2/7 hits
Germans roll dice for 4 armour in United Kingdom, round 2 : 2/4 hits
2 armour owned by the Germans and 2 infantry owned by the Americans lost in United Kingdom
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in United Kingdom, round 3 : 1/5 hits
Germans roll dice for 2 armour in United Kingdom, round 3 : 2/2 hits
1 mech_infantry owned by the Americans , 1 armour owned by the Germans and 1 infantry owned by the Americans lost in United Kingdom
Americans roll dice for 1 armour, 1 artillery and 1 bomber in United Kingdom, round 4 : 1/3 hits
Germans roll dice for 1 armour in United Kingdom, round 4 : 0/1 hits
1 armour owned by the Germans lost in United Kingdom
Americans win, taking United Kingdom from Germans with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 11
Casualties for Germans: 4 armour
Casualties for Americans: 3 infantry and 1 mech_infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
5 bombers moved from 110 Sea Zone to Scotland
1 transport moved from 109 Sea Zone to 107 Sea Zone
1 bomber moved from United Kingdom to Scotland
Place Units - Americans
5 bombers and 2 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Territory Summary for Americans :
South Australia : 2 infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 3 artilleries, 2 fighters, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Midway : 1 airfield
26 Sea Zone : 1 carrier, 2 destroyers and 2 fighters
25 Sea Zone : 1 destroyer and 1 submarine
63 Sea Zone : 1 transport
54 Sea Zone : 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 5 bombers, 1 factory_major, 1 harbour and 2 infantry
Scotland : 6 bombers
United Kingdom : 1 armour and 1 artillery
Morocco : 1 flag
Algeria : 1 flag
Tunisia : 1 flag
Libya : 1 flag, 1 mech_infantry
109 Sea Zone : 1 flag, 2 transports
101 Sea Zone : 1 transport
91 Sea Zone : 1 destroyer
107 Sea Zone : 1 transport
110 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 52 / 103
Russians : 18 / 22
Japanese : 69 / 74
Americans : 54 / 74
Chinese : 0 / 3
British : 27 / 0
UK_Pacific : 5 / 3
Italians : 25 / 36
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 10 times
3 was rolled 4 times
4 was rolled 11 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.341
Median : 4.000
Variance : 1.175
Standard Deviation : 1.084
Total rolls : 41
Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 4 times
Average roll : 3.667
Median : 3.500
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12
Americans Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.500
Variance : 1.481
Standard Deviation : 1.217
Total rolls : 28
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 52 / 103
Russians : 18 / 22
Japanese : 69 / 74
Americans : 54 / 74
Chinese : 0 / 3
British : 27 / 0
UK_Pacific : 5 / 3
Italians : 25 / 36
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 10 times
3 was rolled 4 times
4 was rolled 11 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.341
Median : 4.000
Variance : 1.175
Standard Deviation : 1.084
Total rolls : 41
Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 4 times
Average roll : 3.667
Median : 3.500
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12
Americans Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.500
Variance : 1.481
Standard Deviation : 1.217
Total rolls : 28
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - British
2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
Combat - British
Battle in Burma
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 4/4 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Burma to India
Turn Complete - British
British collect 27 PUs; end with 27 PUs total
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5,5,5,6,4,5,1,1,6,1
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 infantry
Territory Summary for British, UK_Pacific :
Burma : 2 infantry
India : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 12 infantry and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 1 airfield, 1 factory_minor and 1 harbour
Russia : 1 bomber
106 Sea Zone : 1 flag
Eastern Persia : 1 flag
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag
Suriname : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 52 / 103
Russians : 18 / 22
Japanese : 68 / 74
Americans : 54 / 74
Chinese : 0 / 3
British : 27 / 27
UK_Pacific : 6 / 3
Italians : 25 / 36
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 12 times
3 was rolled 5 times
4 was rolled 16 times
5 was rolled 14 times
6 was rolled 9 times
Average roll : 3.443
Median : 4.000
Variance : 1.217
Standard Deviation : 1.103
Total rolls : 70
Null / Other
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.846
Median : 5.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13
Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.846
Median : 5.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13
Germans Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 4 times
Average roll : 3.667
Median : 3.500
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12
British Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.250
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Americans Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.500
Variance : 1.481
Standard Deviation : 1.217
Total rolls : 28
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 destroyers and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
3 infantry moved from Trans-Jordan to Iraq
Italians take Iraq from Russians
1 armour moved from Egypt to French Equatorial Africa
Italians take French Equatorial Africa from French
1 armour moved from Egypt to Belgian Congo
Italians take Belgian Congo from British
1 mech_infantry moved from Egypt to Syria
Italians take Syria from French
1 mech_infantry moved from Rostov to Samara
1 bomber moved from Bryansk to Tambov
1 fighter moved from Bryansk to Samara
1 mech_infantry moved from Western Ukraine to Tambov
1 armour moved from Rostov to Northwest Persia
Italians take Caucasus from Russians
Italians take Northwest Persia from British
1 mech_infantry moved from Rostov to Kazakhstan
Italians take Kazakhstan from Russians
1 bomber moved from Egypt to Libya
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 110 Sea Zone
Combat - Italians
Battle in Tambov
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 artillery
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 artillery
Casualties for Italians: 1 mech_infantry
Battle in 91 Sea Zone
Italians attack with 2 submarines
Americans defend with 1 destroyer
Italians win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Libya
Italians attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 mech_infantry
Italians win, taking Libya from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Samara
Italians attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in 110 Sea Zone
Italians attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Gibraltar to 92 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Southern Italy
1 bomber moved from Libya to Southern Italy
2 artilleries moved from Italian Somaliland to Kenya
1 fighter moved from Samara to Volgograd
1 bomber moved from Tambov to Ukraine
3 mech_infantrys moved from Bessarabia to Rostov
1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
1 aaGun moved from Bryansk to Rostov
Place Units - Italians
3 destroyers placed in 97 Sea Zone
3 mech_infantrys placed in Northern Italy
Italians undo move 2.
3 mech_infantrys placed in Egypt
Turn Complete - Italians
Italians collect 34 PUs; end with 34 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 38 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 48 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 bomber
EDIT: Adding units owned by ANZAC to Queensland: 1 bomber
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Territory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 armour, 2 bombers, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Dutch New Guinea : 1 flag
62 Sea Zone : 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 52 / 103
Russians : 13 / 22
Japanese : 68 / 74
Americans : 53 / 74
Chinese : 0 / 3
British : 26 / 27
UK_Pacific : 6 / 3
Italians : 34 / 48
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Production/PUs Summary :
Germans : 52 / 103
Russians : 13 / 22
Japanese : 68 / 74
Americans : 53 / 74
Chinese : 0 / 3
British : 26 / 27
UK_Pacific : 6 / 3
Italians : 34 / 48
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0