Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greater Southern Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Denmark to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Greater Southern Germany to Western Germany 1 artillery moved from Greater Southern Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs13L G40 seththenewb(allies+10) vs MagicQ(axis)
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You hope to roll in the forum. And I hope to play triplea dice unless I have to use forum dice. In this case, no forum dice is needed. Don’t you get it?
And LL re-roll is different. I am not sure about it. Let me think about it.
Why do I get the feeling that I’m talking to a wall here. :lol:
What instance(s) would you roll on the forum?
Forget the rolls. Forget what happened. Forget the battle completely. Just wipe it from your memory for a little bit. It didn’t happen. It’s still Italy’s combat move and you’re now set to begin combat. Pretend Gamer ruling was to reroll the WHOLE battle from Rd1. Knowing now that subs illegally fire first despite my subs, do you get why it might be best to roll on the forum so you can roll the subs all together with the rest of your units? You don’t know what your subs will roll and you don’t know what your units will roll. I don’t know what will be rolled.
Are you prepared and willing to roll sub involved combat (we still both have massive fleets in the Pac with subs and destroyers) on the forum? Completely on the forum, no triplea. Maybe you don’t see the need to, but you OK with respecting my wishes as far as sub combat goes?
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Gamer, if you do stick to your decision. Are we talking about MagicQ losing the fighter that had to die because it’s landing spot was sunk in the battle or an additional unit?
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This is my ruling. I do not think it is fair to re-roll from round 2, however I think Seth deserves some compensation for you improperly rolling the battle on TripleA after he did everything he could to explain to you why that was inappropriate and technically illegal. I believe that Italy should take off 1 unit that survived the Z92 battle to compensate.
When I said Italy should take off 1 unit that survived the Z92 battle, I meant the Italian player (MagicQ) would choose. I was not aware that one of the units was going to splash anyway. So I meant 1 more unit beyond that.
I stand by my ruling and I don’t see any bad precedent being set. I suppose I need to explain it now.
I’m not a football rules expert, but I know there are penalties that are assessed on the next play when a touchdown is scored. Sometimes they assess it on the ensuing kickoff. AFAIK they do not call back 40 yard runs when there was an offensive penalty that had no effect on the play (runner was past the spot of the hold). I may be wrong about holding, per se, like I said I’m not a football expert but I do know there are penalties that are assessed on the next play. They don’t always bring the play back as if it never happened.Anyway, I don’t think the battle should be re-rolled from round 2. I also don’t think MagicQ should go scot free. A slap on the wrist is more than nothing.
My TripleA issues document is not law. It is a guide to players on how to follow the rule book when playing Triple A.
An over-arching principle of playing by forum is that whenever reasonably possible, you should stick with the dice that were thrown. You should not be able to get a much better result in Z92 based on a rules technicality that in fact in hindsight made absolutely no difference. Yes I know you’re offering LL re-roll, but that still greatly favors you. You know that a LL result would be much better than the one you got. I understand that you are very competitive. That’s fine, but it has clouded your judgement. I have no dog in this race, so it is easier for me to be objective. You guys need a compromise that you can both agree is reasonable, and so I stand by my ruling which I really think is appropriate.MagicQ must take off 1 additional unit that he wasn’t already going to lose. So if he had a fighter that was going to splash anyway, then I think he should take one more off to pay for ignoring your wishes.
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to pay for ignoring your wishes.
and the rules, which he (in his defense) did not clearly understand.
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@Gamerman01:
and the rules, which he (in his defense) did not clearly understand.
What I mean is that I don’t think he realized why your request to roll on the forum had any merit, so he was not being belligerent by continuing. Whether he asks you for a casualty choice at the right time had absolutely no effect in this situation, and that is the essence of MagicQ’s position, and I agree with it. Now quit trying to get undiced, take off an extra unit and call it a compromise, and game on! :-) -
Yeah u got more important things to do, like G1! I appreciate how competitve u r too seth, which is why its gonna be fun to pin my first loss on you (aside from xdap of course).
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 cruiser moved from 97 Sea Zone to 94 Sea Zone
1 infantry moved from Libya to Tobruk
Italians take Tobruk from British
1 carrier moved from 97 Sea Zone to 93 Sea Zone
3 destroyers and 4 submarines moved from 97 Sea Zone to 92 Sea Zone
Italians take 97 Sea Zone from British
2 fighters moved from 97 Sea Zone to 92 Sea Zone
1 cruiser moved from 94 Sea Zone to 92 Sea Zone
1 carrier moved from 93 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 92 Sea Zone
1 bomber moved from Caucasus to 92 Sea ZoneCombat - Italians
British scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
Italians attack with 1 bomber, 1 carrier, 1 cruiser, 3 destroyers, 3 fighters, 4 submarines and 1 tactical_bomber
French defend with 1 infantry; British defend with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 5 fighters and 3 transports
Units damaged: 1 battleship owned by the British
Italians win with 1 bomber, 1 cruiser, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 72
Casualties for French: 1 infantry
Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 5 fighters and 3 transports
Casualties for Italians: 1 carrier, 3 destroyers, 1 fighter and 4 submarinesNon Combat Move - Italians
1 fighter could not land in 92 Sea Zone and was removed
1 bomber moved from 92 Sea Zone to Southern France
1 tactical_bomber moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from 92 Sea Zone to 93 Sea Zone
1 transport moved from 97 Sea Zone to 93 Sea Zone
1 aaGun, 4 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
1 artillery moved from Normandy Bordeaux to Southern France
1 infantry moved from France to Southern France
1 infantry moved from France to Northern Italy
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 carrier and 1 destroyer placed in 93 Sea Zone
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 92 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode -
This is my ruling. I do not think it is fair to re-roll from round 2, however I think Seth deserves some compensation for you improperly rolling the battle on TripleA after he did everything he could to explain to you why that was inappropriate and technically illegal. I believe that Italy should take off 1 unit that survived the Z92 battle to compensate.
When I said Italy should take off 1 unit that survived the Z92 battle, I meant the Italian player (MagicQ) would choose. I was not aware that one of the units was going to splash anyway. So I meant 1 more unit beyond that.
I stand by my ruling and I don’t see any bad precedent being set. I suppose I need to explain it now.
I’m not a football rules expert, but I know there are penalties that are assessed on the next play when a touchdown is scored. Sometimes they assess it on the ensuing kickoff. AFAIK they do not call back 40 yard runs when there was an offensive penalty that had no effect on the play (runner was past the spot of the hold). I may be wrong about holding, per se, like I said I’m not a football expert but I do know there are penalties that are assessed on the next play. They don’t always bring the play back as if it never happened.Anyway, I don’t think the battle should be re-rolled from round 2. I also don’t think MagicQ should go scot free. A slap on the wrist is more than nothing.
My TripleA issues document is not law. It is a guide to players on how to follow the rule book when playing Triple A.
An over-arching principle of playing by forum is that whenever reasonably possible, you should stick with the dice that were thrown. You should not be able to get a much better result in Z92 based on a rules technicality that in fact in hindsight made absolutely no difference. Yes I know you’re offering LL re-roll, but that still greatly favors you. You know that a LL result would be much better than the one you got. I understand that you are very competitive. That’s fine, but it has clouded your judgement. I have no dog in this race, so it is easier for me to be objective. You guys need a compromise that you can both agree is reasonable, and so I stand by my ruling which I really think is appropriate.MagicQ must take off 1 additional unit that he wasn’t already going to lose. So if he had a fighter that was going to splash anyway, then I think he should take one more off to pay for ignoring your wishes.
Respect that! I removed 1 unit. Let’s rock and roll.
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@seththenewb:
You hope to roll in the forum. And I hope to play triplea dice unless I have to use forum dice. In this case, no forum dice is needed. Don’t you get it?
And LL re-roll is different. I am not sure about it. Let me think about it.
Why do I get the feeling that I’m talking to a wall here. :lol:
What instance(s) would you roll on the forum?
Forget the rolls. Forget what happened. Forget the battle completely. Just wipe it from your memory for a little bit. It didn’t happen. It’s still Italy’s combat move and you’re now set to begin combat. Pretend Gamer ruling was to reroll the WHOLE battle from Rd1. Knowing now that subs illegally fire first despite my subs, do you get why it might be best to roll on the forum so you can roll the subs all together with the rest of your units? You don’t know what your subs will roll and you don’t know what your units will roll. I don’t know what will be rolled.
Are you prepared and willing to roll sub involved combat (we still both have massive fleets in the Pac with subs and destroyers) on the forum? Completely on the forum, no triplea. Maybe you don’t see the need to, but you OK with respecting my wishes as far as sub combat goes?
I don’t know what the subs will roll. True. But I do know what is the right time to stop and ask for OOL. That’s enough from my point of view. I am not totally agree that you say the dice here could be illegal. Still, that’s debatable.
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Completely on the forum, no triplea.
All battle involving subs? That will just waste a lot of time. I still stick to my original idea–- roll in the forum only when we have to.
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Finish the game as much as we can within the software. That’s my point.
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That’s fine, until the software makes you go against the rule book. Seth’s a stickler for the rules, so it would be a good idea to roll on forum dice in certain sub situations (enemy destroyer present, etc etc)
It really doesn’t take much effort to do that. What I do, is roll the forum dice and conduct the battle on the forum, and then edit remove the destroyed units for each side before clicking to roll the battle in Triple A. This way, you can keep Triple A from rolling any dice which prevents accusations that you rolled in both places and chose the ones beneficial to you.
Anyway, just saying, MagicQ if you refuse to roll any forum dice the remainder of this game, you may have more issues with Seth, and he is technically correct.
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Yea, Gamer’s right if you refuse to roll sub combat on the forums then I will continue to protest each and every battle that you roll in triplea that has subs in it.
Gamer, since you are saying that I’m ‘technically correct’ (although apparently not correct enough to negate his illegal roll this past battle). What is your stance on further combat involving subs? We don’t know what the next combat will result in, so I’m not trying to avoid any dicing. But I did protest his rolling in triplea prior to seeing the results and that didn’t get me anywhere either . . . . :roll:
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That’s fine, until the software makes you go against the rule book.� Seth’s a stickler for the rules, so it would be a good idea to roll on forum dice in certain sub situations (enemy destroyer present, etc etc)
It really doesn’t take much effort to do that.� What I do, is roll the forum dice and conduct the battle on the forum, and then edit remove the destroyed units for each side before clicking to roll the battle in Triple A.� This way, you can keep Triple A from rolling any dice which prevents accusations that you rolled in both places and chose the ones beneficial to you.
Anyway, just saying, MagicQ if you refuse to roll any forum dice the remainder of this game, you may have more issues with Seth, and he is technically correct.
I didn’t realize that Seth is such a serious player. It’s good to know that. Respect! No bad feeling at all.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 harbour; Remaining resources: 4 PUs;Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 33 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 aaGun and 1 infantry moved from New Guinea to Dutch New Guinea
2 fighters moved from Caroline Islands to Dutch New GuineaPlace Units - ANZAC
1 harbour placed in Dutch New GuineaTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
That’s fine, until the software makes you go against the rule book.� Seth’s a stickler for the rules, so it would be a good idea to roll on forum dice in certain sub situations (enemy destroyer present, etc etc)
It really doesn’t take much effort to do that.� What I do, is roll the forum dice and conduct the battle on the forum, and then edit remove the destroyed units for each side before clicking to roll the battle in Triple A.� This way, you can keep Triple A from rolling any dice which prevents accusations that you rolled in both places and chose the ones beneficial to you.
Anyway, just saying, MagicQ if you refuse to roll any forum dice the remainder of this game, you may have more issues with Seth, and he is technically correct.
That’s a lot of extra work to do you know. :roll:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
1 fighter moved from Eastern Persia to EgyptNon Combat Move - French
Turn Complete - French
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@seththenewb:
Gamer, since you are saying that I’m ‘technically correct’ (although apparently not correct enough to negate his illegal roll this past battle).
Right. Case by case. Facts and circumstances.
What is your stance on further combat involving subs?
Players are always supposed to follow the rulebook, so my stance is that a battle like this should have been rolled on the forum, and all battles like it should be.
We don’t know what the next combat will result in, so I’m not trying to avoid any dicing. But I did protest his rolling in triplea prior to seeing the results and that didn’t get me anywhere either . . . . :roll:
I don’t see a cruiser in Z92. Do you?
I should have held you in contempt of court earlier today
I think a compromise was the way to go here. And I’m not one of those guys who complains about sports analogies - I love them - but they sometimes don’t apply very well.
Now if you don’t stop questioning my call, in sports I would be able to eject you from the game. -
That’s fine, until the software makes you go against the rule book.� Seth’s a stickler for the rules, so it would be a good idea to roll on forum dice in certain sub situations (enemy destroyer present, etc etc)
It really doesn’t take much effort to do that.� What I do, is roll the forum dice and conduct the battle on the forum, and then edit remove the destroyed units for each side before clicking to roll the battle in Triple A.� This way, you can keep Triple A from rolling any dice which prevents accusations that you rolled in both places and chose the ones beneficial to you.
Anyway, just saying, MagicQ if you refuse to roll any forum dice the remainder of this game, you may have more issues with Seth, and he is technically correct.
That’s a lot of extra work to do you know. :roll:
It’s a lot of extra work to explain all this stuff to you two!
Seriously, it took me longer to explain that and type it than it takes to actually do it.
Rolling on the forum and editing in Triple A should only take 60 seconds, max. In a game where you should be spending hours and hours making decisions, 1 minute is nothing.Cheers :-)
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Triplea’s fine if it’s a single sub vs single ship with maybe some air thrown in on either side. But when there’s multiple ships on either side involved and at least 1 sub is present than it should be rolled on the forum. Unless it’s like say the entire IJN against a single sub. That really doesn’t happen all too often, so it’s not that much work.
If it is still too much work, I offer to give you the win. I’ll just walk away from this because it’s not worth the hassle and I’d prefer not to play against someone who doesn’t respect an opponent or the rules.