Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 3 submarines moved from 112 Sea Zone to 118 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 4 armour, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 118 Sea Zone Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 119 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Slovakia Hungary to Germany 3 artilleries and 11 infantry moved from Germany to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Western Germany 1 artillery moved from France to Western Germany 3 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 6 transports placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs13L G40 seththenewb(allies+10) vs MagicQ(axis)
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That’s fine, until the software makes you go against the rule book.� Seth’s a stickler for the rules, so it would be a good idea to roll on forum dice in certain sub situations (enemy destroyer present, etc etc)
It really doesn’t take much effort to do that.� What I do, is roll the forum dice and conduct the battle on the forum, and then edit remove the destroyed units for each side before clicking to roll the battle in Triple A.� This way, you can keep Triple A from rolling any dice which prevents accusations that you rolled in both places and chose the ones beneficial to you.
Anyway, just saying, MagicQ if you refuse to roll any forum dice the remainder of this game, you may have more issues with Seth, and he is technically correct.
That’s a lot of extra work to do you know. :roll:
It’s a lot of extra work to explain all this stuff to you two!
Seriously, it took me longer to explain that and type it than it takes to actually do it.
Rolling on the forum and editing in Triple A should only take 60 seconds, max. In a game where you should be spending hours and hours making decisions, 1 minute is nothing.Cheers :-)
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Triplea’s fine if it’s a single sub vs single ship with maybe some air thrown in on either side. But when there’s multiple ships on either side involved and at least 1 sub is present than it should be rolled on the forum. Unless it’s like say the entire IJN against a single sub. That really doesn’t happen all too often, so it’s not that much work.
If it is still too much work, I offer to give you the win. I’ll just walk away from this because it’s not worth the hassle and I’d prefer not to play against someone who doesn’t respect an opponent or the rules.
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@seththenewb:
Triplea’s fine if it’s a single sub vs single ship with maybe some air thrown in on either side. But when there’s multiple ships on either side involved and at least 1 sub is present than it should be rolled on the forum. Unless it’s like say the entire IJN against a single sub. That really doesn’t happen all too often, so it’s not that much work.
If it is still too much work, I offer to give you the win. I’ll just walk away from this because it’s not worth the hassle and I’d prefer not to play against someone who doesn’t respect an opponent or the rules.
I really think that’s over-reacting.
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@seththenewb:
Triplea’s fine if it’s a single sub vs single ship with maybe some air thrown in on either side. But when there’s multiple ships on either side involved and at least 1 sub is present than it should be rolled on the forum. Unless it’s like say the entire IJN against a single sub. That really doesn’t happen all too often, so it’s not that much work.
Right
(That’s what I was trying to post on the previous post)
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I didn’t realize that Seth is such a serious player. It’s good to know that. Respect! No bad feeling at all.
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Nope. Seth is a great person. He helped me a lot for this one my 1st league game.
Seth, I do believe MagicQ respects you more than any other player in the league respects you :lol:
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@seththenewb:
Yea, Gamer’s right if you refuse to roll sub combat on the forums then I will continue to protest each and every battle that you roll in triplea that has subs in it.
Gamer, since you are saying that I’m ‘technically correct’ (although apparently not correct enough to negate his illegal roll this past battle). What is your stance on further combat involving subs? We don’t know what the next combat will result in, so I’m not trying to avoid any dicing. But I did protest his rolling in triplea prior to seeing the results and that didn’t get me anywhere either . . . . :roll:
Let Gamer create a poll thread and ask how the majority of league players in this forum prefer it. That would the simplest solution. LOL
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lol good point, but I feel like I’ve been beating a dead horse all day, so I won’t :-)
Seth, what he’s trying to say is you’re being a rules Nazi! Lighten up, man! Now unbutton that top button on your shirt and have some fun already!
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I don’t. Yeah, I’m pretty competitive and I’d rather win than lose. But honestly I love playing the game more than anything and I don’t want to get sucked into a no fun game. Different case for playoff or tourney game. But this doesn’t mean much to me.
And right now this game’s not giving me much joy because myself and MagicQ aren’t on the same page about the sub issue and who knows what else might crop up down the road. If it’s this much hassle, I’d rather focus on my other games and start new ones than continue this one. It’s up to MagicQ though if he’s prepared to spend a couple of seconds to roll sub combat. Besides he never responded to my earlier question about what situation forum dice are needed.
As far as the poll, it’s not needed. I’ve played tons of games in league and nonleague play on this forum. I’ve also lurked in quite a few games. This is the first time I can remember where anyone has had an issue rolling on the forum.
The only other player I can think of is Bold, but that’s more because he has bad luck and blames the forum rather than make & wear garlands of 4 leaf clovers, buy all the rabbit feet available on Ebay, and avoid black cats. :-P
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Don’t get me wrong. I am more than happy to use forum dice whenever both of us think it is necessary. Most likely in the near future for the massive fleets in Pacific as you said, for instance. Are we on same page now? I shall continue then? :mrgreen:
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I have a question as an observer. If Seth believes that in battles involving Subs vs destroyers should be rolled on the forum, how come no one does this on G1 when the Germans attack SZ111 and this very situation occurs?
I’m hoping to start playing on the forum so I just want to know what would be proper. Thanks
Kim
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 6 infantry and 17 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 transport moved from 113 Sea Zone to 110 Sea Zone
2 infantry moved from Holland Belgium to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
2 mech_infantrys moved from Northwest Persia to Iraq
19 armour and 11 mech_infantrys moved from Northwest Persia to Persia
1 fighter and 2 tactical_bombers moved from Caucasus to Iraq
1 infantry moved from Evenkiyskiy to Yenisey
Germans take Yenisey from RussiansCombat - Germans
Battle in Scotland
Battle in Persia
Germans attack with 19 armour and 11 mech_infantrys
British defend with 1 factory_minor and 1 infantry
Germans win, taking Scotland from British, taking Persia from British with 19 armour and 11 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Iraq
Germans attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 infantry
Germans win, taking Iraq from British with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
3 aaGuns, 7 artilleries and 11 infantry moved from Caucasus to Northwest Persia
1 fighter and 2 tactical_bombers moved from Iraq to Caucasus
3 artilleries moved from Volgograd to Caucasus
5 bombers moved from Novgorod to Western Germany
1 carrier, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 submarine and 1 transport moved from 127 Sea Zone to 112 Sea Zone
1 aaGun and 3 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Western Germany to Germany
3 artilleries moved from Novgorod to Belarus
2 mech_infantrys moved from Eastern Poland to Belarus
3 mech_infantrys moved from Western Germany to Poland
2 mech_infantrys moved from Poland to Belarus
6 mech_infantrys moved from Germany to Eastern Poland
5 armour, 5 artilleries, 22 infantry and 3 mech_infantrys moved from Bryansk to Belarus
3 mech_infantrys moved from Russia to Belarus
1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
1 infantry moved from Samara to Russia
1 mech_infantry moved from Ukraine to Belarus
1 tactical_bomber moved from Novgorod to Western Germany
2 tactical_bombers moved from Novgorod to Belarus
2 mech_infantrys moved from Ukraine to BelarusPlace Units - Germans
3 infantry placed in Russia
3 infantry placed in Novgorod
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
10 mech_infantrys placed in Germany
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 68 PUs; end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs -
I have a question as an observer. If Seth believes that in battles involving Subs vs destroyers should be rolled on the forum, how come no one does this on G1 when the Germans attack SZ111 and this very situation occurs?
I’m hoping to start playing on the forum so I just want to know what would be proper. Thanks
Kim
Welcome aboard! Do not hesitate to play. This is only trivial dispute. Don’t let this discourage you. Some players don’t realize this. Some players don’t care. Some players may want it strictly done as Seth does. Not a big deal. Think about better strategy. That’s more important.
Since Seth is “technically correct”, I will try to compromise and play his way.
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@seththenewb:
I don’t. Yeah, I’m pretty competitive and I’d rather win than lose. But honestly I love playing the game more than anything and I don’t want to get sucked into a no fun game. Different case for playoff or tourney game. But this doesn’t mean much to me.
And right now this game’s not giving me much joy because myself and MagicQ aren’t on the same page about the sub issue and who knows what else might crop up down the road. If it’s this much hassle, I’d rather focus on my other games and start new ones than continue this one. It’s up to MagicQ though if he’s prepared to spend a couple of seconds to roll sub combat. Besides he never responded to my earlier question about what situation forum dice are needed.
As far as the poll, it’s not needed. I’ve played tons of games in league and nonleague play on this forum. I’ve also lurked in quite a few games. This is the first time I can remember where anyone has had an issue rolling on the forum.
The only other player I can think of is Bold, but that’s more because he has bad luck and blames the forum rather than make & wear garlands of 4 leaf clovers, buy all the rabbit feet available on Ebay, and avoid black cats. :-P
Hi Seth
In the future battle, we should always ask before rolling any battle involving subs. How about that?
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Hi Seth
Seems you’ve lost appetite for this game and focus on other games. That’s fine. Report it please if you do wanna give up. If you wanna come back and play it to the bitter end, always welcome. I think I have made it clear for my attitude towards the forum dice issue.
GG or continue? your call.
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Nope, just trying to wrap up a game that should end today. Don’t forget that I’ll sometimes have several days lull between posting turns. I should get a turn in today though.
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Blamo, got the win in the game I was trying to wrap up.
FYI, I try not to check my game threads unless I’m ready for a turn. I’ve got a lot of games going and it’s too easy to lose track of them if I read a game thread without posting.
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No worry. Take your time.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - Russians
8 artilleries and 49 infantry moved from Archangel to NovgorodCombat - Russians
Battle in Novgorod
Russians attack with 8 artilleries and 49 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Russians win, taking Novgorod from Germans with 8 artilleries and 49 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantryNon Combat Move - Russians
4 aaGuns moved from Archangel to NovgorodTurn Complete - Russians
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Now I get headache with Japan in Pacific. They are not looking good. Need time to figure it out.