Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 3 submarines moved from 112 Sea Zone to 118 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 4 armour, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 118 Sea Zone Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 119 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Slovakia Hungary to Germany 3 artilleries and 11 infantry moved from Germany to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Western Germany 1 artillery moved from France to Western Germany 3 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 6 transports placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs13L G40 seththenewb(allies+10) vs MagicQ(axis)
-
need ool
-
FYI
https://docs.google.com/document/d/1cS3hFwoBP0rWr3208jw1LAtCvHYa9Ji9uU8PwbCMIwM/edit?pli=1
With sub combat you should roll the battle out on the forum. I don’t do so when it’s say a sub+air vs a dd or dd+air vs sub. But it’s to roll on the forum once you start getting multiple units in the battle. As you start picking sub casualties without knowing how the rest of the battle will go.
I’ll accept this round of combat with subs, but I reserve the right to negate any subsequent combat rolls in triplea that involve subs.
cv*2, 2dd, ca
-
Did Triplea do it wrong in terms of the battle sequence in this case? If so, what’s wrong? I don’t get it.
-
I think the proper battle sequence would be
1. attacker roll
2. defender choose casualty
3. defender roll
4. attacker choose casualtyItalian subs attack first here is not a surprise attack. They can only hit warships so that they should roll separately from other attackers.
-
Probably when defender’s sub present, things will get more complicated.
-
Yes, I have destroyers present in the battle. So your sub special abilities are negated. But triplea still has your subs rolling first before everyone else, forcing casualty choices prior to the rest of the attacker’s dice. It does this with both defending and attacking subs and it’s wrong.
Quick example
I attack a sub with dd, ca, 2ftrs. In triplea the sub rolls first and gets a hit before the attacker knows if he’ll get the sub or not. If the attacker chooses to lose the dd and then all his units miss that sub escapes. If the attacker decides to play it safe and kill the cruiser, then he risks losing a more valuable piece for nothing if he gets a hit.
Or say there’s a massive slugfest w/10 subs in the attacking force. Those subs are rolled and produce 7 hits. The defender thinks that a battle he should win just went south in a hurry and loses some carriers because he ‘knows’ that the rest of the attackers are about to stomp him. Instead the rest of the attackers score just 5 hits despite hordes of air, ca, bbs, etc. Now the defender’s lost a bunch of his flight decks because he made casualty choices based on the sub rolls despite having destroyers to negate the subs.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 cruiser moved from 97 Sea Zone to 94 Sea Zone
1 infantry moved from Libya to Tobruk
Italians take Tobruk from British
1 carrier moved from 97 Sea Zone to 93 Sea Zone
3 destroyers and 4 submarines moved from 97 Sea Zone to 92 Sea Zone
Italians take 97 Sea Zone from British
2 fighters moved from 97 Sea Zone to 92 Sea Zone
1 cruiser moved from 94 Sea Zone to 92 Sea Zone
1 carrier moved from 93 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 92 Sea Zone
1 bomber moved from Caucasus to 92 Sea ZoneCombat - Italians
British scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
Italians attack with 1 bomber, 1 carrier, 1 cruiser, 3 destroyers, 3 fighters, 4 submarines and 1 tactical_bomber
French defend with 1 infantry; British defend with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 5 fighters and 3 transports
Units damaged: 1 battleship owned by the British
Italians win with 1 bomber, 1 cruiser, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 72
Casualties for French: 1 infantry
Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 5 fighters and 3 transports
Casualties for Italians: 1 carrier, 3 destroyers, 1 fighter and 4 submarinesNon Combat Move - Italians
1 fighter could not land in 92 Sea Zone and was removed
1 bomber moved from 92 Sea Zone to Southern France
1 tactical_bomber moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from 92 Sea Zone to 93 Sea Zone
1 transport moved from 97 Sea Zone to 93 Sea Zone
1 aaGun, 4 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
1 artillery moved from Normandy Bordeaux to Southern France
1 infantry moved from France to Southern France
1 infantry moved from France to Northern Italy
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 carrier and 1 destroyer placed in 93 Sea Zone
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
Got a little bit of luck there.
-
Ok and Nope
Reroll after the 2nd round since you ignored my stated wish.
-
Subs got 2 hits and there is only 2 warships so there is no choice for defender. What do you reckon?
-
The battle was rolled illegally, hence the results aren’t valid. I told you why they were illegal and gave you the first round. But I stated that I would not accept any further sub combat that was rolled on triplea. That document clearly states that sub combat needs to be rolled on the forum and THAT’s what I’m protesting.
-
@seththenewb:
Yes, I have destroyers present in the battle. So your sub special abilities are negated. But triplea still has your subs rolling first before everyone else, forcing casualty choices prior to the rest of the attacker’s dice. It does this with both defending and attacking subs and it’s wrong.
Quick example
I attack a sub with dd, ca, 2ftrs. In triplea the sub rolls first and gets a hit before the attacker knows if he’ll get the sub or not. If the attacker chooses to lose the dd and then all his units miss that sub escapes. If the attacker decides to play it safe and kill the cruiser, then he risks losing a more valuable piece for nothing if he gets a hit.
Or say there’s a massive slugfest w/10 subs in the attacking force. Those subs are rolled and produce 7 hits. The defender thinks that a battle he should win just went south in a hurry and loses some carriers because he ‘knows’ that the rest of the attackers are about to stomp him. Instead the rest of the attackers score just 5 hits despite hordes of air, ca, bbs, etc. Now the defender’s lost a bunch of his flight decks because he made casualty choices based on the sub rolls despite having destroyers to negate the subs.
Thanks. I get what you mean by that. Attacker will take advantage of that little flaw of the software. But in most cases it won’t make any difference.
-
I’m asking Gamer to get involved
-
@seththenewb:
The battle was rolled illegally, hence the results aren’t valid. I told you why they were illegal and gave you the first round. But I stated that I would not accept any further sub combat that was rolled on triplea. That document clearly states that sub combat needs to be rolled on the forum and THAT’s what I’m protesting.
I am not sure about that. How is that invalid? 2 subs hit 2 and there is only 2 warships. there is no need to ask for anything imho regardless of what the rest of Italian fleets do,
-
@seththenewb:
I’m asking Gamer to get involved
OK.
-
I think the problem will happen only when there are multiple chooses for defender.
-
It doesn’t matter what you rolled as that dice rolling was illegal. I stated it and asked that the combat be done via forum. You blatantly ignored me and proceeded anyway.
And it seems like you still don’t get why subs rolling first, be they defending or attacking subs, when destroyers are present is an issue. I’ll wait for Gamerman01 to weigh in before I make any further comment.
-
how many subs are we talking about? are there subs on defense with an attacking destroyer or what? please put in text form the issue.
-
cv, 3dd, 4ss, ca, 3ftr, tac, bmb vs 3dd, cv, ca, bb, 5ftr
2 subs carried over into the 2nd round.
-
@seththenewb:
It doesn’t matter what you rolled as that dice rolling was illegal. I stated it and asked that the combat be done via forum. You blatantly ignored me and proceeded anyway.
And it seems like you still don’t get why subs rolling first, be they defending or attacking subs, when destroyers are present is an issue. I’ll wait for Gamerman01 to weigh in before I make any further comment.
Don’t mean to ignore you or anything. I just feel it make no difference in this case. Italian subs roll first and the rest of the Italian fleets roll right next to it. There is nothing in between. And defender have to choose 2 warships as casualties and there is no other option.